Voxel game worldgen experimentation
Музыка
I have managed to implement 2D & 3D perlin noise on my own :DDD (goodbye strange noise nuget package)
i have also implemented an object that lets me transform the noise values according to a graph of lines, letting me do cool stuff to the heightmap, and even cooler stuff when i instead use that heightmap to influence 3D perlin noise, resulting in some pretty freaky but awesome terrain
TODOs:
- fix ambient occlusion mysteriously being calculated incorrectly on chunk borders
- make it not have lag spikes
- make even cooler terrain
- clean up ugly testing code
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