Vecna: Eve of Ruin shows why high level adventures are so difficult to pull off.

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Professor DM reviews Vecna: Eve of Ruin and analyzes why high level adventures are so challenging to create. (Ep. #392)
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  • @Judas_Iscariote
    @Judas_IscarioteАй бұрын

    46 years ago, Tracy and Laura Hickman wrote an adventure that would change the hobby forever: I6: Ravenloft. A module that tells the tragic story of a memorable antagonist for role-playing games. A character so memorable that to this day, it still sustains a company ungrateful to its origins. Strahd von Zarovich was created out of a young man’s frustration at finding a vampire as a random encounter behind a random wall in a random dungeon... Today, as part of their 50th-aniversary celebration, WotC couldn't think of anything better than to turn Strahd von Zarovich, the dark lord and master of Ravenloft, into a random encounter behind a random wall in a random dungeon.

  • @theupson

    @theupson

    Ай бұрын

    unfortunately, the admittedly well executed knockoff of bog standard vampire legend was not the hicksman's main impact on role playing. the sludge tsunami that was dragonlance was a devastation that can only be compared to what rob liefield did "for" comic books

  • @RecklessFables

    @RecklessFables

    Ай бұрын

    @@theupson Yet, Dragonlance was my and many others introduction to RPG Fantasy and it also gave us memorable characters and world building.

  • @AKcess_Dnied

    @AKcess_Dnied

    Ай бұрын

    I'm waiting for when I can work a wizard into the game that's just a floating all powerful being in the sky. It was such a an epic apocalyptic scenario where he destroyed everything that ever mattered to anyone in his pursuit of power, so that he was the ruler of a dead world.

  • @SmarkAngel

    @SmarkAngel

    Ай бұрын

    is it actually TODAY? Wow! I'll have to let my group know, we're playing it now.

  • @logantaylor366

    @logantaylor366

    Ай бұрын

    @@theupson is dragonlance like...bad or problematic? can you elaborate? im not super familiar w/ the setting, it seems generic but neat enough. kind of a more gimmicky Greyhawk from what ive experienced

  • @petemarshall3512
    @petemarshall3512Ай бұрын

    Mechanically, balance goes out the window around level 15. In the two campaigns I've run that got to level 20, combat became less about survival and more about managing outcomes. Can a ritual be stopped in time? How many innocents can be saved? One campaign was more narrative-focused, and so that's where I focused the challenge, with multiversal conspiracies being unravelled and warlock patrons being confronted. You don't need to go that extreme to have an epic or dramatic campaign, but it absolutely can work if you allow the high-level insanity to flow wherever it leads. Trying to maintain tight control of things is where it goes wrong.

  • @dauchande

    @dauchande

    Ай бұрын

    Wasn’t this the original intent of the old versions (pre 3.x), where at higher levels, you built a stronghold and became a lord?

  • @jingthethief

    @jingthethief

    Ай бұрын

    i think it is supposed to be that way, with your players going from low level pcs barely able to survive to the people making the decisions and having the power. as a dm you are supposed to switch it to questions of morality and questions of what the players will do with their power etc etc.

  • @manicmonarch2608

    @manicmonarch2608

    Ай бұрын

    Didn't WoW Shadowlands already do this remake the universe plot?😊

  • @richardsonrym

    @richardsonrym

    Ай бұрын

    It's the Superman problem and that's a great way to handle it

  • @darkowl9

    @darkowl9

    Ай бұрын

    I find 5e falls apart after about level 9.

  • @duncbot9000
    @duncbot9000Ай бұрын

    The LoTR video game Shadow of Mordor includes giving names and titles to the random low level orcs who are able to kill your character. This allows direct enmity to be generated and sometimes leads to more epic stories of surprise and betrayal than the main storyline.

  • @boobalooba5786

    @boobalooba5786

    Ай бұрын

    It's a shame that that system is copyrighted and can't be used by any other developer because that would be amazing for a crpg game.

  • @WouldbeSage

    @WouldbeSage

    Ай бұрын

    Man, that game and the sequel were SO GOOD.

  • @andrewdiaz3529

    @andrewdiaz3529

    Ай бұрын

    Sucks the copywrote that feature so no one else could ever use it, then never used it again

  • @darkeather2

    @darkeather2

    Ай бұрын

    @@andrewdiaz3529 Which sucks, cause they technically can't even do that, or at least not in the way people think. The copywrite is so specific that it would actually be very easy to recreate the mechanic with no legal repercussions. Just change a few small details, and suddenly the copywrites don't hold weight anymore. But it's not about legal repercussions, it's about the THREAT of legal repercussions. It allows the company to threaten a lawsuit, which would cost money to be resolved even if everyone knows that the company wouldn't win. Money that no one wants to pay, or money that indie devs CAN'T pay without going bankrupt trying to fight a legal team that knows to just stall and bleed you out.

  • @grahamcarpenter691

    @grahamcarpenter691

    Ай бұрын

    SHADOW OF MORDOR MENTIONED

  • @Jon71992
    @Jon71992Ай бұрын

    To be fair, I really hate the - Well what if your players don't want to go on the quest presented - line you give sometimes, cause I feel like that should be established with the players before hand. Like hey guys, here's the module we're playing, you're expected to go on the adventure

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    YES. Absolutely. I said that but cut it for time.

  • @kitnal4143

    @kitnal4143

    Ай бұрын

    I agree. With any TTRPG a player needs to understand they are complicit in creating the story. They need to do more than just "act in character" then need to create a character that is going to work in a party and work with the campaign.

  • @Darkprosper

    @Darkprosper

    Ай бұрын

    Yes, the point would have been better if it was "what if the players think of a better solution ?"

  • @DoinItforNewCommTech

    @DoinItforNewCommTech

    Ай бұрын

    I really hate WotC's read-aloud text. There's so many better ways to guide DMs, but instead they want us to essentially act out their novel scene-for-scene

  • @normanlennox4949
    @normanlennox4949Ай бұрын

    I absolutely love the idea of the two stat blocks. The big ones for the crunchy fans, and the streamlined ones for those who want to keep the action going.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    Thanks for sharing!

  • @peterdmcastro

    @peterdmcastro

    Ай бұрын

    Big stat block in the back with all the other monsters, condensed and glance-able stats on the page of the dungeon where they show up so you don't need to flip away from the action. Brilliant!

  • @tazmokhan7614

    @tazmokhan7614

    Ай бұрын

    i dont mind the crunchy stat blocks, since it just for my reference and i use it as options to remove or make bettter a stats or skilsl for the monsteer of NPC, but if its not your style then sttreamline is the way to go.

  • @The4gotNdeath

    @The4gotNdeath

    Ай бұрын

    Asking WotC to do 30 seconds of extra work for the convenience of their entire player base? LMFAO. yea, they’ll get right on that xD

  • @scrapperlock9437

    @scrapperlock9437

    Ай бұрын

    I used to do this myself with big statblocks -- make a bulleted list of what they could actually do that was, you know, readable. I do this with adventures too -- take page-long blocks of text and turn them into a few quick bullets.

  • @DeepFlamingo
    @DeepFlamingoАй бұрын

    That story about your youth group is 100% the heart and soul of D&D. It immediately shot me back to my hay day skulking through the stygian shadows that haunt the space between the lines on graph paper. The most our group ever hated a villain was some rando pirate we lost a fight to who just threw all of our treasure over-board into the sea just to spite us for daring to resist him. We burned his hide-out to the ground. Those were the days of high adventure and like you observed they never seemed to exceed 7th level.

  • @needparalegal
    @needparalegalАй бұрын

    Best DM I have seen was using the Head of Vecna. Players were cutting their own heads off to try to attach the Head of Vecna.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    Lol. Classic!

  • @vickieden1973

    @vickieden1973

    Ай бұрын

    I knew a player who was in such a game back in the 3.0 days, and was the sole survivor... because he ran when the players started fighting each other over the "artifact". I suspect it's been done a few times by smart(-arsed) GMs.

  • @jeremyarcus-goldberg9543

    @jeremyarcus-goldberg9543

    Ай бұрын

    An impossible philosophical question. Would you then be the original person with a new head or would you be Vecna with a new body?

  • @needparalegal

    @needparalegal

    Ай бұрын

    @@jeremyarcus-goldberg9543 That is the funny thing. Of course if you replace your head it will be Vecna's brain running your character. Made no sense for people to want to cut their own head off to attach Head of Vecna.

  • @captainrelyk

    @captainrelyk

    Ай бұрын

    Well that’s stupid lol… what’s the point, you wouldn’t be yourself anymore. Vecna would take control. At least with hands or eyes, your still retaining your brain and head and as such your still yourself

  • @Dumascain
    @DumascainАй бұрын

    Vecna is/was a Greyhawk entity and was believed to have been destroyed by Kas (this is why there is little to no mention of him until late 2ed. In the 1st ed AD&D DMG only his name is mentioned when referencing the Hand and Eye artifacts. Not sure what is mentioned about him in 2ed books. Stradh is mentioned in the module because Vecna was imprisoned in Ravenloft. When Vecna escaped Ravenloft, he emerged as a Greater God after absorbing the power from Iuz and entered the city of Sigil. After being ejected from Sigil, Iuz was freed and Vecna returned to Oerth as a Lesser God. This whole Sigil mess was the explanation behind the transition from 2ed to 3ed.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    Thank you for sharing!

  • @iWhisperASMR

    @iWhisperASMR

    28 күн бұрын

    I totally forgot about that, thanks.

  • @ZipotheThird
    @ZipotheThirdАй бұрын

    I appreciate that the stat blocks aren’t efficient when it comes to running the game but equally I wouldn’t want them to go away I find them really useful for modifying monsters and generating my own.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    Good point.

  • @thegamesforreal1673

    @thegamesforreal1673

    Ай бұрын

    Yeah, me too. I kinda like the expanded statblocks. I would shuffle some things around at most if it were up to me, like Prof. DM said with just using the modifier instead of the fully expanded ability scores, and maybe reorganize the attacks/actions section into a new layout where all the math is at the top and all the flavor/descriptions of the action is at the bottom, so you don't have to scan a text to find what die to roll.

  • @BobWorldBuilder
    @BobWorldBuilderАй бұрын

    Funny title, and excellent discussion of what really makes a game epic and memorable! (But don't tell deathbringer my D&D group had a veggie platter last week)

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    A veggie platter?! Oh, Bob...no...

  • @kraigmeatbicycle1636

    @kraigmeatbicycle1636

    Ай бұрын

    😂

  • @dethangelsshadow1722

    @dethangelsshadow1722

    Ай бұрын

    I like veggies... what's wrong with that? LOL

  • @mrgunn2726

    @mrgunn2726

    Ай бұрын

    @BobWorldBuilder Everyone knows if your trapped in the Andes after plane crash, you eat the vegetarian first.

  • @dethangelsshadow1722

    @dethangelsshadow1722

    Ай бұрын

    @@EpicEmpires-pb7zv Soda? Where is the beer? 🍻

  • @davidioanhedges
    @davidioanhedgesАй бұрын

    The backstory and detailed stat blocks are so a DM can run the Monster as a character and not just a sack of hit points and some attacks There is nothing stopping them summarizing for ease of reference in play, but the full details give flavour, and allow them to adjust it for their game, and their players

  • @jasonmitchell5148

    @jasonmitchell5148

    Ай бұрын

    This right here.

  • @stue2298

    @stue2298

    Ай бұрын

    Yes exactly.

  • @charleswilson5773

    @charleswilson5773

    Ай бұрын

    Also, he said ignore damage types entirely by just doing totals and Not rolling damage to save time is just.. certainly a take of all time

  • @diegoundreiner6392

    @diegoundreiner6392

    Ай бұрын

    This guy has some garbo ass takes, saw a few vids a while ago about how to run a table for newbies, safe to say i completely ignored them

  • @BCSully83
    @BCSully83Ай бұрын

    Nailed it! Your Caves of Chaos anecdote perfectly sums up how "Epic" does not mean "High-level". Could not agree more!!

  • @enriquepizarro2099

    @enriquepizarro2099

    Ай бұрын

    The Seven Samurai is pure epic and the mission is to save a small village from bandits.

  • @Eisenwulf666

    @Eisenwulf666

    Ай бұрын

    ​@@enriquepizarro2099This. You learn to care about the characters. About the villagers. You discover Kikuchiyo's past, you understand what the "ronins" feel, even the " class struggle" between peasants, ronins, bandits and samurai. A perfect little adventure.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    More on that to come.

  • @TimeLapsePrints

    @TimeLapsePrints

    Ай бұрын

    @@enriquepizarro2099 "But, my kool powerz!i!" I joke. Seriously though, Professor reminds me why I used to start games at level 3 and be stingy with levels.

  • @biffstrong1079
    @biffstrong1079Ай бұрын

    Great topic. My groups worst TPK was in the Hall of the Fire Giant King. We had a massive 10 Person group with 6 characters and 4 bad ass NPC's. We had Killed Snurre and found the Red Dragon and chopped it's head off and then we ran into like 100 Trolls, all regenerating 3HP a round, and we got stuck in a long tedious combat in a tunnel where occasionally a fire giant showed up to help them out. We used every spell we had, all the javelins of lightning , the healing staff, everything we had, as this long slogging combat went on for 4-5 hours of real world dice rolling hack and slash. We finished up at 1 am mercifully dying, I'm going to say from boredom. After that TPK we came back next week, happily rolled up new characters and were busy running away from grannies in Horror on the Hill. High Level becomes tough to manage.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    Horror on the Hill!

  • @renzopinasco2206

    @renzopinasco2206

    Ай бұрын

    I ran against the giants and yep, there were looong battles in this modue. Specially since giants are hp tanks that take quite a while to kill. The red dragon was killed by the Titan they freed on an upper level but the titan was also sent to his plane. One pc had Black Razor with him from White plume mountain, so when he killed a giant, he became very hard to kill as he aboserbed the soul gaining the max hp of it He almost did all the killing while the cleric with Wave, the trident, casted wall of force protecting them. It was long and tedious and finally they did manage to fight against Eclavdra and make her escape. By the way Eclavdra stats were ridicoulous and that time there were no more stats for drow high priestesses so i had to improvise, otherwise she would have been killed in 2 rounds.

  • @rustybrooks8916

    @rustybrooks8916

    Ай бұрын

    Hrmm, fire is one of the most common elements that you can get in D&D in general, no one had a reliable source of it? Not even someone attacking with a torch? All it takes is 1 point of fire damage to stop that regen.

  • @biffstrong1079

    @biffstrong1079

    Ай бұрын

    @@rustybrooks8916 Not In Original DnD. In old school you had to burn the troll down to zero and then spend a round burning up the extra bits so there was nothing left to regenerate. In the end we killed maybe ten or twenty of the trolls. as they just kept rotating out. The ones that went down we could never finish off as new ones stepped over top of them. The ones that were down quietly regenerated.

  • @biffstrong1079

    @biffstrong1079

    Ай бұрын

    @@renzopinasco2206 Yes we had the Titan with us and he wasn't enough. And just went on forever.

  • @DM_DooM
    @DM_DooMАй бұрын

    I’ve successfully migrated both my groups to a mash up of Shadowdark and Icrpg and everyone is here for it. Suddenly any module can just be drag and dropped into the system with minimal effort and my games are running smooth as butter. I can’t imagine going back to anything resembling “raw” dnd mechanics.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    Shadowdark is way easier to run, for sure.

  • @joezemaitis9781
    @joezemaitis9781Ай бұрын

    Vecna is an anagram of "Vance" as in Jack, the inspiration for D&Ds magic system. Vance's character Cugel is also, with Bilbo the inspiration for the Thief class. the Ioun Stones are taken directly and unchanged from Vance's works, with Vance's blessings.

  • @icon_o_clast
    @icon_o_clastАй бұрын

    I know some groups DO want the maximum math version of a stat block, but an accompany little summary stat block is a great idea

  • @cp1cupcake
    @cp1cupcakeАй бұрын

    This kinda sounds like the writers were told "we want you to include as many D&D characters and worlds as possible." The biggest surprise is that is doesn't sound like Minsc and Drizzy show up.

  • @sexyshadowcat7

    @sexyshadowcat7

    Ай бұрын

    I'm sure there's a reference to a miniature giant space hamster somewhere.

  • @Sturmjaeger

    @Sturmjaeger

    Ай бұрын

    I wouldn't be surprised if this was some Hasbro mandate.

  • @lolusuck386

    @lolusuck386

    Ай бұрын

    Drizzy was busy getting a bbl

  • @erickent3557

    @erickent3557

    Ай бұрын

    Like Disney cartoons I saw in the early 2000s: trotting out each character in turn, as if their appearance made up for the lack of substance. Not a good sign when "products" feel like they show off the intellectual property solely for the sake of showing off the IP...

  • @biofreakzor

    @biofreakzor

    Ай бұрын

    Almost sounds like the DND version of Ready Player One

  • @TheVTTDM
    @TheVTTDMАй бұрын

    Now hold on! I love lore and find it serves three major purposes, the last of which is the utilitarian part. The first and greatest for me is ENTERTAINMENT. I love lore. I know a huge number of people also love lore. A big complaint that I know a lot of people have about recent D&D books is that there haven't been any lore books. (I know they probably don't sell as much as adventures, but people want them anyway.) History, culture, NPCs, politics...all of this for different parts of the Realms or wherever. Great, great stuff. Number two is that all that lore--history, culture, etc.--make it easier to homebrew adventures in established worlds. Sometimes you just want to use the Forgotten Realms as your backdrop and plug your own stories in there. Then develop the future as you see fit. The third major purpose is that, when you're running those published adventures, it helps you handle what happens when the PCs don't follow the script. You bring up a few railroad-y points where the party can say "no." Well, now you have some inkling of what's happening in the background and make assumptions about how that affects the world and the characters as a result. In the published adventures I've run in 5e, I've found lore to be helpful whenever it was available. It's been part of my prep for a reason.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    Totally cool. We things differently. If I want to be entertained I'll read a story. But no shade! Thanks for engaging!

  • @tazmokhan7614

    @tazmokhan7614

    Ай бұрын

    Yeah am big on Lore and this book was full of Lore ,but even the Lore had huge gaps in expalining anything with any real significant detals, but hey i willtake it I guess, better than nothing.

  • @mbandeira6465

    @mbandeira6465

    Ай бұрын

    I agree a bit of lore helps me to understand what's going on and saves me trouble if players don't do what I expected to do, but honestly it could be more objective summered up a bit

  • @mrcvtz

    @mrcvtz

    Ай бұрын

    "If I want to be entertained I'll read a story" has to be one of the most bizarre takes I've ever seen anyone make in this context. If not for fun and entertainment, why on earth would you play RPGs for then?

  • @nickromanthefencer

    @nickromanthefencer

    Ай бұрын

    @@mrcvtz yeah, this baffles me. is DMing not enjoyable for him..? why does he even play if it's not entertaining?

  • @doctor_foobario
    @doctor_foobarioАй бұрын

    I laughed out loud at the kids hunting down the hobgoblin who killed their friend room by room. Glad they got him!

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    Cool. I'll tell them when I game with them tomorrow.

  • @joshuasummerlin8283

    @joshuasummerlin8283

    Ай бұрын

    @@DUNGEONCRAFT1 You make an excellent point on those small moments that make dnd vs the mega high level bbeg. We are at level 9 (Mad mage) and my character was killed by an invisible stalker, right after we have defeated countless strong groups of enemies. Almost goofing around the dungeon the party underestimated the stalker. It created a sense of mortality and was a humbling experience, now the party is more focused than ever to the main task at hand, almost fueling revenge not on just the stalker but every single creature that we find will now find in undermountain

  • @tomgartin
    @tomgartinАй бұрын

    7:20 regarding Afterthought, note that the necrotic damage repeats on the target’s turn after it’s been stabbed by the dagger so it makes sense that it’s not combined with the slashing damage IN THIS ONE INSTANCE

  • @morganbush7775

    @morganbush7775

    Ай бұрын

    Or in any other instance. Resistances to damage types matter especially on a more granular level. I can’t tell you how many times I’ve had characters - players and monsters alike - survive blows with 1-3 HP remaining. Miscalculating resistances can be the difference between an enemy dying right as everyone is on their last breaths and a full TPK one round later.

  • @fenix6297

    @fenix6297

    Ай бұрын

    @@morganbush7775 Exactly this - I made the same comment. I use average damage and make my players do their own math and manage their own resistances and the difference in time between saying "16 points of damage" and "7 piercing and 9 necrotic" is negligible. Lumping all the damage together completely eliminates many spells, magic items, feats, and racial traits.

  • @kitnal4143

    @kitnal4143

    Ай бұрын

    ​@@fenix6297even if you roll the damage it really doesn't slow the game down much if you have the dice on you (which you should). I agree, it isn't the DMs job to tell people how much damage they have if they resist it. Let them do that

  • @Wraithing
    @WraithingАй бұрын

    Thanks for the great overview PDM. Mr Welch and some of the specialist D&D setting KZreadrs fixed it brilliantly. It's well worth a watch - properly deadly and includes Dark Sun!

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    I saw it. As soon as I read it it I thought: "people are going to end up giving this the "Alexandrian Dragonheist makeover."

  • @Wraithing

    @Wraithing

    Ай бұрын

    Awesome! It was well worthy of notes and doing the extra work for those needing that high level stuff.

  • @tazmokhan7614

    @tazmokhan7614

    Ай бұрын

    What is the name of thier YT channel?

  • @comstr

    @comstr

    Ай бұрын

    @@tazmokhan7614 kzread.info/dash/bejne/oIhruKaOn6mYe7A.html

  • @Wraithing

    @Wraithing

    Ай бұрын

    ​@@tazmokhan7614Mr. Welch Content is called: 'Welcome to Mystara: Making Vecna Eve of Ruin Epic with Awesomeness Editors'

  • @echobasealpha2678
    @echobasealpha2678Ай бұрын

    Great points about some random monster suddenly becoming the main villian because of how a scenario plays out... so true! These things just evolve as the game goes on... a good reminder for me not to pour so much backstory into a character that might not even be needed in the end!

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    Thanks for sharing!

  • @ScottMyersOfTheEarth
    @ScottMyersOfTheEarthАй бұрын

    I aggressively disagree with your assertion that lore is not needed. I LIVE to read the lore of these games! Give me their backstory! WOTC gets a little in the weeds sometimes and fForgets that the players don't care. I hear that. But *I* want to read it!!! I wanna know who the bad guys are and why they're doing this stuff.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    That's cool. I respect that.

  • @madfoxhound
    @madfoxhoundАй бұрын

    I was waiting for this video! Thank you professor!!! Very cool taking a look at your post-it notes!

  • @Mannahnin
    @MannahninАй бұрын

    Good stuff! I'm not 100% opposed to backstory, since it can contextualize action, help the DM decide what NPCs do, and adjudicate how they respond to negotiation or other gambits by the players. But it needs to be clear and succinctly presented.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    Thanks for sharing!

  • @megasquidd
    @megasquiddАй бұрын

    I'm using a "fetch quest" type thing in my current campaign. The players don't have to get all of the pieces of the Dark Mirror. The more they get, the more advantage they get towards the bad guy. The villain is after them too. Seems like they could have just added a single chart for each part of the Rod collected adding a bonus to fighting Vecna. I'm pretty sure that is how Ravenloft did it. You didn't need the holy symbol or sun sword, but they sure made it easier.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    Thanks for sharing!

  • @UrsulaMajor
    @UrsulaMajorАй бұрын

    To have a compelling high level game, you need the characters to run the show . They're powerful enough to be running kingdoms, teaching apprentices, maybe even retiring. The module can't force a plan onto them, it has to disrupt the plans they have. Kidnap their apprentices as a precursor ritual so they hate vecna personally and want revenge after they save them Send an army to their gates to retrieve the bone of an old lich they had as trophy Have a powerful corruption bathe their entire country in an Unhallowed ground that makes it impossible for their retirement farm to feed their village Make it personal. Make them angry. Give them a reason to use their powers FOR THEMSELVES rather than merely AGAINST VECNA

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    Good point.

  • @UrsulaMajor

    @UrsulaMajor

    Ай бұрын

    The first high level campaign i participated in revolved around us being shipwrecked on a spooky demon isle. My first thought was to teleport, plane shift, etc off the island and we basically got super railroaded into having nothing work. We had all the power to leave, but we had to be railroaded to be told why our super capable team couldn't just leave

  • @Slukke

    @Slukke

    Ай бұрын

    @@UrsulaMajor i mean if the adventure is being shipwrecked on a spooky demon isle, doesn't it sort of defeat the purpose for you to try everything in your power to immediately leave the island? you might as well just tell your DM you don't want to play that adventure. as a player you have a responsibility to your DM just as they have responsibilities toward you. maybe allow them to provide a game for you.

  • @preguicagamer9797

    @preguicagamer9797

    Ай бұрын

    @@SlukkeWhile thats true,maybe the DM should just ban planar travel for the campaign or making difficult or costly to teleport,maybe a difference in time passage while teleporting.I once ran a 5e game in a peninsula that had one ship convoy come once a month to deliver passengers and supplies.The players consisted of one runaway criminal barbarian,one orc druid survivor of an evil chieftain that killed her master and the wizard friend of the barbarian who just lost his wife and kid to a accident.They all had reasons to be there,but after 6 levels(they started at 3) they were struggling to find reasons to stay,after all a demonic cult was present in most of the place.The orc chieftain was dead,the wizard’s wife and kid where ghosts that accompanied him and the barbarian had communed with a primal beast and no longer felt the need to run.I didn’t stop them from leaving or forced them to stay and face the cult leader, I simply planned for both outcomes,whitout their help the city would fall,with them fighting there was a good chance some of the inhabitants would survive.They ended up staying even with me saying that I planned for both situations. They went there for their reasons but stayed to save the city,DMs should also provide a reason for players to keep playing even after their problem is solved.

  • @xolotltolox7626

    @xolotltolox7626

    Ай бұрын

    ​@@Slukke don't blame the players, blame the DM for wanting an impossible situation Having something as mundane as "trapped on a spooky island" just doesn't work with high level characters, exactly because of those teleportation and planar travel spells

  • @robertlynch1834
    @robertlynch1834Ай бұрын

    The reason for seperating the damage is because resistances are a thing. i would have assumed you'd know that. There are creatures and subclasses with resistance to necrotic damage such as Aasimar and necromancers. You need to seperate damage for this reason.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    I know that. So your character is resistant to the 7hp of necrotic damage. If he has 175hp, it doesn't. Make. A. Difference. It just makes the game slooooooooooooow.

  • @robertlynch1834

    @robertlynch1834

    Ай бұрын

    @@DUNGEONCRAFT1 that's a fair criticism. It does slow down the game but I guess it's just something that they do because the damage is split. Not a great answer I know but there are quite a few monsters who have high secondary non physical damage that being resistant to makes a lot of difference. Maybe they should have made it all the same damage type for low damage attacks. I don't know

  • @fenix6297

    @fenix6297

    Ай бұрын

    @@DUNGEONCRAFT1 Again. It. Does. Make. A. Difference. As. That. Damage. Adds. Up. I've. Already. Given. You. A. Reasonable. Scenario. Where. It. Adds. Up. To. Significant. Damage. Of. More. Than. 250. Points. Over. The. Course. Of. The. Battle. How much time do you really save saying "16 damage" over "7 pierce, 9 necrotic" ???? How does that make the game sloooooooooooow?

  • @fenix6297

    @fenix6297

    Ай бұрын

    @@DUNGEONCRAFT1 It's simple. Make your players do the math and manage their own resistances. In my game, it's simple - "7 pierce/9 necrotic" - the PLAYER knows if they have resistance and can do the basic math to calculate how much damage they take. I don't see how saying "16 points damage" or even just "16" saves any reasonable amount of time over "7 pierce/9 necro"

  • @jonathanowen9917
    @jonathanowen9917Ай бұрын

    Letting the gameplay and the player rolls decide the villain really creates a dynamic and memorable game. I highly recommend this. In my wife’s Ironsworn game she was taken prisoner by an elf warlord. A roll indicated that he was kind, and a further roll showed that there was conflict in the village because she was an outsider. She ended up having to fight the village mystic and defeated him, thereby earning his enmity as he became an outcast and had to wander the outer world. Thus the BBEG of the world was spawned.

  • @zeIIendor
    @zeIIendorАй бұрын

    "Let's get all our trendy IPs and put them in one story". Multiverse. So creative.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    I concur. Multiverses are over.

  • @southpaw2471
    @southpaw2471Ай бұрын

    I had a similar thing happen to me where I was talking to a guy who has only ever played 5th edition and I was telling him I liked the older versions that were more simulationist and characters could die. He said something like: "Yeah, but then you can't really tell epic stories if the characters can die." I just kind of shrugged and said, "I've been doing this for like 30 years." In all that time, no one has ever said: "Remember that time we saved the world from ?" It's always, "Remember when I fumbled and killed the guy we were escorting?" Or "Remember when the mage I was playing picked up a weapon in each hand, that I wasn't proficient in and attacked the wyverns and rolled two 20s?" I've run campaigns with multiverse spanning epic arcs (in high fantasy games) and others based around a single town. Almost always the preference is for the lower power, smaller geographical region with lower stakes.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    Great post.

  • @robinmohamedally7587

    @robinmohamedally7587

    Ай бұрын

    The stories are NOT epic, if you know ahead of time that your character will never be in danger of dying.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    @@robinmohamedally7587 Good point.

  • @seanpeacock4290

    @seanpeacock4290

    Ай бұрын

    Goblin slayer is all about the low level adventures. Someone will slay the daemon lord, but the goblins are still here.

  • @MemoristCed

    @MemoristCed

    Ай бұрын

    Character death happens in 5e rules. I mean, your dice have to be pretty snakebit most of the time, but there are plenty of ways to die and nothing that directly forbids it. As a counterpoint to "what everyone remembers", I've run massive campaigns with epic save-the-world plots, and my players remember both their own personal moments AND "the times we saved the world from Blargle Blargle." And yes, death was optional...because there are fates far, far worse than death, which they knew I wasn't afraid to impose. They keep coming back, so I guess they're having fun--which is the main goal here, right? I'm not asking you to disregard your own experience, of course, but just be aware that there are different experiences. You get mostly low-stakes players who want to play small adventures, and I get Epic Heroic types who want to partake in saving the world (who actually get disappointed if the story is small and stays small). Room for us all, which necessitates different approaches.

  • @AgranakStudios
    @AgranakStudiosАй бұрын

    Awesome video as always. I agree on all points save for the backstories. I do like the back story part of it, but typically, it can be summed up a lot quicker than when you have word or page quotas to check off. I want the Gandalf Video!!!

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    It's coming!

  • @NxNWhiskey
    @NxNWhiskeyАй бұрын

    Hey Professor! This episode was gold. Thoughful, usable advice and anecdotes end to end. Thanks!

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    Thanks!

  • @katjordan3733
    @katjordan3733Ай бұрын

    PDM you give the best advice! Always come back to re-watch the old videos. After 30 years away, I returned to DM 5e in 2020 with the support of watching your videos. Still play every Sunday at the local game shop: Hard Knox Games! Love this crazy hobby!

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    Have fun!

  • @HexploreRPG
    @HexploreRPGАй бұрын

    Kudos for not giving away the biggest spoiler in the adventure! I watched several videos that did it. Great vid, as always

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    Thanks!

  • @AtillaBuyukurvay

    @AtillaBuyukurvay

    Ай бұрын

    I mean people deserve to know Mordenkainen was Kas all along so that they could steer clear away from this drivel.

  • @jamesrizza2640
    @jamesrizza2640Ай бұрын

    You bring up good points, as usual. I always have an answer for a "No" it's called consequences. I do not force players to go on quests but there are always consequences to the campaign world from not going on one. In fact, there are so many events that the players cannot do all of them any case. I leave it to the players to decide what is more important to them. Example: Save a village girl from a goblin band, capture a Crime lord for a local lord or Find the Rod of Ruin before a Necromancer gets his hands on it. I use a calendar to mark progress or failure for each of the bad NPC's. Whichever get completed, happens, and that leads to more quests [options], for the players to decide apon. I cap all my campaigns to 10th or 12th level. I always allow players to use their spells and abilities. If they can out think me, then so much the better. It makes me a better DM in the long run.

  • @SimonMoon5
    @SimonMoon5Ай бұрын

    Regarding high level adventures, I will say the following: (1) I hate how many adventures will say "all your cool abilities don't work". I understand why this happens but I still hate it. I think it comes from "lazy adventure writer" territory. When someone wants to write a railroad adventure, they can do so for low level characters. The problem comes when they maintain that same mentality for higher level adventures. Instead, they should explore avenues where the characters have more options to do things in their own way. I come from the background of "superhero fan" since the 1970s. And while some superhero stories do keep the heroes from using their powers too (Superman vs kryptonite (or red sun rays or whatever), Green Lantern vs yellow, etc), mostly the heroes get to use their amazing fantastic powers all the time. Heroes with the ability to teleport don't usually have that power turned off in the comics, but it happens almost all the time in D&D adventures. Comic book writers somehow don't have their adventures ruined by allowing a hero to use their powers. Why is it so different in D&D adventures? Obviously, there's a difference between writing a story and writing an adventure. PCs may do unexpected things but characters in a story never will. But ignoring that, there's also the fact that stories are written FOR these characters, while a generic store-bought D&D adventure is not. So, my second point about high level adventures is: (2) You have to know who you're writing the adventure for. If you've written a story for Batman (a high-level low-tier character), it will be totally demolished if we use Superman as a PC. Yes, even the detective parts. That's why I have had no problem making high-powered adventures for high-powered PCs in any campaign I might run, without having to turn off the PCs' powers. (Only one time did I make it so that burrowing through the ground would be a risky and dangerous thing to do, which is the closest I've ever come.) It's because in a campaign, I know what the PCs are capable of. (I mean, with spellcasters who change their spells all the time, it's a bit harder to know exactly, but more or less, I still know.) And admittedly, this is easier in a superhero game because superhero PCs are far more predictable than D&D PCs because superheroes always (more or less) have the same powers. For high level play, I have the superhero mentality and I wish more people did. Let the PCs use their powers. If they make the adventure easier, good, that's what the powers are for. And I wish we could banish all the DMs/GMs who have the rigid mentality of "But if they don't fight the orc guarding a chest in a 10'x10' room, my adventure is ruined!" Give the PCs some freedom but also realize that that same freedom applies to the villains, who should be just as capable of using the "scry and teleport" strategy.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    Hi. I thought I'd respond because you put in so much effort, and I appreciate that. I agree with you. It takes an above average GM (IMO) to handle those powers. Kids can't do it. A GM needs experience. I watch kids running high level games and it's just...yeah....

  • @johncollins7631
    @johncollins7631Ай бұрын

    That hobgoblin story sums up why the Nemesis System worked in the Shadow of Mordor games. You came to hate and despise that one enemy that kept killing you. And sometimes an enemy you killed would keep coming back, hating you just as much.

  • @russell6clacks

    @russell6clacks

    Ай бұрын

    No joke, this one orc kept coming back and I was livid screaming at the screen 'WHY ARE YOU ALIVE??? WHYYYYYY" causing much concern for the family hearing me so angry by myself

  • @johncollins7631

    @johncollins7631

    Ай бұрын

    @@russell6clacks Oh I know exactly what you mean.

  • @bretts7072
    @bretts7072Ай бұрын

    Some great points here, professor GM! Years ago I took a writing class where my teacher said something that resonated with me, and is similar to what you said here: "The bigger the stakes, the less they matter." What he meant is that readers (or in this case players) often care more about stakes such as rescuing a kidnapped child from an evil witch than they do about stopping a giant demon from ransacking a planet. I have seen this too in the campaigns I've run. My players seemed much more excited by the epic arrival of a PC just in time to save a friend from some Yuan-Ti (she had to roll a 1 on a d100....I told her that outright...and she did it!) than they did fighting a literal deity that was the culmination of years of the campaign.

  • @vancomycinb1193

    @vancomycinb1193

    Ай бұрын

    "If only one man dies of hunger, that is a tragedy. If millions die, that’s only statistics"

  • @dezopenguin9649

    @dezopenguin9649

    Ай бұрын

    @@vancomycinb1193 Plus, if the whole world is threatened, the author (or DM) isn't likely to actually let it die. But if one person is threatened, there's a genuine risk that they're a corpse by the end of the game session.

  • @rustybrooks8916

    @rustybrooks8916

    Ай бұрын

    I guess I'm weird, I've never understood how people can feel this way. I'm far less bothered by a single death than the deaths of thousands. Living in this world is insanely difficult for me due to the overwhelming about of suffering that humanity faces every day, every moment! Some things are more personal to me, but I take on pain from every terrible thing I hear about.

  • @bretts7072

    @bretts7072

    Ай бұрын

    @@rustybrooks8916 It's not that those things don't matter. It's that for the stakes of a story (and note I'm clearly saying a story here) that it's easier for individual players to connect with a smaller struggle than a universe-spanning epic. Think about, as an example, the most memorable/popular fantasy and sci-fi stories. With Star Wars we're more drawn to the one-on-one duel between Luke and Vader in Empire, rather than the massive battle that happens in Attack of the Clones. In LotR, most folks tend to connect most with Fellowship of the Ring, which had smaller stakes and more human-focused conflicts than Return of the King. For superheroes, we recall the moments when Batman fought alone against a key villain such as The Joker in Killing Joke, rather than the times Batman alongside the Justice League struggled against an alien armada. The human moments are what endear us to stories and characters, and can make for resonant conflict.

  • @bretts7072

    @bretts7072

    Ай бұрын

    @@dezopenguin9649 Excellent point! If the world is destroyed, the campaign ends. But if a single person the PCs care about, like the example Professor DM gave with the bard skewered by the hobgoblin, is in peril the stakes are immediately raised. The consequences can be felt all the way through the campaign and may affect their future interactions, strategy, etc.

  • @FlintFireforge
    @FlintFireforgeАй бұрын

    I've read the first chapter and, like you, I'm making notes. Thanks for the insights.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    Thanks for watching!

  • @danielbauer5178
    @danielbauer5178Ай бұрын

    Excellent video, as always!!! Your insights help me run my games at such a higher level

  • @matthewroy8116
    @matthewroy8116Ай бұрын

    Oh man! I have an original physical copy of Dungeon #54 and I LOVE the 'Unhallowed Ground' adventure. I've run it several times!

  • @jamesalexhowlett
    @jamesalexhowlettАй бұрын

    Ditching 5E really opened my eyes. I’m an educator and I run Shadowdark after school for a large group of high schoolers. They have gone balls to the walls crazy with excitement nearly every session because their characters are in actual danger. Unlike “The worlds most popular game”. Really the only reason I still have any wotc 5e content is just to convert it to other systems.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    THIS! Kids LOVE danger!

  • @dereklong801

    @dereklong801

    Ай бұрын

    Shadowdark IS DND. Its just licensed 5E DND with some rules twists.

  • @KujakuDM
    @KujakuDMАй бұрын

    IF the PCs say no the GM takes their character and says, "Play a character who would play the adventure."

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    Good answer.

  • @luismartinez6421

    @luismartinez6421

    Ай бұрын

    This comment summarizes the biggest problem with Modules and GM who love to railroad. I'm assuming that a lot of GMs use Modules to save some prep time but I think that it is in detriment on a good game. I prefer to get fun instead of a fully detailed story with a single outcome. A railroaded campaign is SIMPLY BORING.

  • @feferson492

    @feferson492

    Ай бұрын

    It's not the DMs job to convince adventurers to go into adventures If I feel like I have to justify to players the need to engage with the game, that's a group of players I'm not DMing for

  • @dezopenguin9649

    @dezopenguin9649

    Ай бұрын

    @@feferson492 I mean, at some point, there ought to be some player agreement in advance that they're going to do it. In a sandbox campaign, players can pick and choose from whatever hooks are to be found that seem interesting to them, but there should never be a question of the players refusing to play the campaign at all. "Hey, Doug, if you're going to spend all night trying your darnedest to refuse to go anywhere near Barovia, why the heck didn't you speak up last Tuesday when we decided we'd do Curse of Strahd?" should not be a question.

  • @electricmeatpuppet

    @electricmeatpuppet

    Ай бұрын

    Enthusiasm. Players need to be enthusiastic about playing a game about magical murder wizards fighting giant fire breathing dinosaurs, but it's like a relationship, everyone needs to be on the same page in what they're supposed to be enthusiastic about...

  • @paddysparlor
    @paddysparlorАй бұрын

    I really liked this video. Excellent mix of history, craft, and application!

  • @Tukab2007
    @Tukab2007Ай бұрын

    I think this was less about Vecna, and more about how to write a good villain in general. Or, better yet, how to engage your players in a campaign. I've been a GM for 30+ years, and I can honestly say it's an extremely difficult thing but very rewarding when it works out. I really love the thoughts in this video and found it difficult to find anything to disagree on. (I've also found those extended D&D stats to be simply a way to fill pages.)

  • @jclefbouncyrock
    @jclefbouncyrockАй бұрын

    I love ALL Deathbringer riffs!

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    Thanks!

  • @erickent3557
    @erickent3557Ай бұрын

    Love your Borderlands story in this vid!!

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    Thanks!

  • @MarkGarringer
    @MarkGarringerАй бұрын

    Great review! Always appreciate your insights. ❤

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    Glad you like them!

  • @GuilhermeSales09
    @GuilhermeSales09Ай бұрын

    Excellent video! Thank you so much for bringing your thoughts to us.

  • @rickfreeman1550
    @rickfreeman1550Ай бұрын

    Professor DM: "Don't roll damage dice; just use the average." My dice-goblin brain: "But...but shiny math rocks make click-clack sound!" Seriously though, you have some great insights here (as always) and have given me a bunch to think on (as usual), especially as my group is getting perilously close to those high levels.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    He's a math rock trick. Vecna does 2d8+4 damage. Switch it to 10+d10. Same result and you get to roll your math rocks. Rock on!

  • @ggellner

    @ggellner

    Ай бұрын

    @@DUNGEONCRAFT1 What is this new math you are teaching ;) they don't have the same mean, or variance, or even kind of distribution ;) I get the speed argument but this is in no way the "Same result"

  • @morganbush7775

    @morganbush7775

    Ай бұрын

    @@ggellnerThis response has me borderline hyperventilating. WHAT DOES THIS MAN THINK HE KNOWS

  • @fenix6297

    @fenix6297

    Ай бұрын

    @@DUNGEONCRAFT1 Yeah...wow Scenario 1 - Vecna does 6-20 points of damage with an average damage of 12 Scenario 2 - Vecna does 11-20 points of damage with an average damage of 15 That's not the same result. They are hardly similar results. The second scenario does roughly double the minimum damage if you opt for the "math rocks"

  • @DiveTrainerDan
    @DiveTrainerDanАй бұрын

    More Prof DM revamped campaigns. I want to see a Professor DM remake of Queen of the Demonweb Pits.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    Possible.

  • @mattcat83
    @mattcat83Ай бұрын

    So many D&D modules reserve the BBEG to the end because were he to encounter the party too early, it'd simply result in a TPK. The reason is because combat is the main way to resolve conflict and every fight is a fight to the death. Non-lethal means of resolving conflict in a way that sustains suspense is actively discouraged by the rules.

  • @hyzmarca2737

    @hyzmarca2737

    Ай бұрын

    If the villain is so overwhelming, there is the simple solution of having him go "I don't have time for this" and talk away from the party because the number of turns it would take to kill them are turns he could be watching Days of Our Lives and he's already a week behind because his schemes have forced him to TiVo it. Most adventures have the BBEG show up to the end because most adventures are structured as dungeon crawl or a series of dungeon crawls and that is how dungeon crawls work, traditionally. Final boss is on the final floor.

  • @ChaosTicket
    @ChaosTicketАй бұрын

    Watching this again I have an issue that conflicts with alot of old-school roleplayers. Personally I love and need spells and spellcasters to not simply be useful tools, but the answer to all problems. Having a GM block spells means Not only my character has little to do, but I have little to do. They turned a D&D dungeoncrawl into a linear Videogame. One of the things I like is called the "Dungeon Bypass". Did you know in D&D3.5 Druids can summon burrowing worms to just tunnel through areas? Without spells to search for and use D&D can often become just a Hack and Slash.

  • @atheistsince1210
    @atheistsince1210Ай бұрын

    Brilliant your best video to date you really knocked it out of the park with your Philosophy finale !

  • @FrostRose
    @FrostRoseАй бұрын

    Not all of your complaints are valid. Saying they should not split damage up into individual damage types ("just say it deals 16 damage") misses the point that this is so that resistance/vulnerability can apply. It is ultimately the same as saying they should get rid of those features and damage types entirely. Damage types are not combined in 5e, so if an attack deals 1d8 bludgeoning and 1d6 necrotic, necrotic resistance will only apply to the necrotic damage. You may think the game would be better without damage types, resistance, etc., but that's extremely subjective.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    Even if a character is resistant to necrotic damage, it's only 7hp for a character that has 150hp. It does not make an appreciable difference.

  • @FrostRose

    @FrostRose

    Ай бұрын

    @@DUNGEONCRAFT1 Yeah it's definitely way too fiddly. I do often feel like 5e monsters have just way too many tiny little extra bits that didn't really need to be there. But then again, sometimes I also find myself complaining that not enough monsters have Athletics proficiency or whatever-so maybe I just don't know what I want.

  • @michaeldejean3742

    @michaeldejean3742

    Ай бұрын

    ⁠@@DUNGEONCRAFT1but his Rotten Fate attack does an average of 96 Necrotic damage. That’s significant, plus he can make two of those attacks per turn. I’m currently playing an Aasimar Paladin who could very well be planning on tanking those attacks, that resistance matters. 9 damage getting halved to 4 means that if I take both of those attacks, it effectively removed the necrotic aspect from one of them entirely.

  • @misterbrady100

    @misterbrady100

    Ай бұрын

    Considering what Vecna is, he can probably change the damage type he is doing on the fly if he wants to anyway.

  • @nickromanthefencer

    @nickromanthefencer

    Ай бұрын

    @@DUNGEONCRAFT1 i cannot imagine a DM ever saying that small amounts of damage/HP have never made an appreciable difference in combat. have you never had an enemy or player survive a potentially deadly attack by only a few hit points because of a low roll? rolling for damage is one of the key ways in which enemies become memorable in combat. if every single attack made by every single bugbear dealt the average damage, that would be unfathomably boring for the players and DM to run

  • @TheWintersoldier84
    @TheWintersoldier84Ай бұрын

    Excellent Plan 9 From Outer Space reference. 👏🏼👏🏼👏🏼👏🏼

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    Great movie.

  • @dlepley0801
    @dlepley0801Ай бұрын

    I love all your stuff Prof. Dungeon Master. Keep them coming.

  • @sharkinator1
    @sharkinator1Ай бұрын

    Remember the movie Be kind rewind, we need the sweeded versions of these modules. Dnd is like ,hey we made a great adventure then the power's that be that make all the decisions, we need to dumb it down,add some filler to thicken it up to justify the book to be 49.95 Prof. Dungeon Master you are awesome I love how you trim the fat inspires me to do as well !

  • @GabeTetrault
    @GabeTetraultАй бұрын

    Hey, the veggie platter is there to help you recover in between servings of the good stuff! (like my 10-cheese, bacon & mushroom mac & cheese)

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    Love it!

  • @PaladinDusty
    @PaladinDustyАй бұрын

    Now I want Peter Weller to play Vecna in a movie. I can't figure out why though...

  • @garethwheatley4819
    @garethwheatley4819Ай бұрын

    High level D&D (or your d20 system of choice) is a VERY different game to how it plays at the lower levels. Up to around 7th (10th at the outside) the game mostly plays like your typical fantasy story, and players can be guided by and challenged by fairly conventional obstacles and opponents. Once high level magic starts coming online, they stop being your barnyard adventurers and start turning into superheroes. You can still challenge them, but it requires a bit of creativity and acknowledging that simple obstacles like... walls, doors, or pits of acid.... just aren't going to cut it. You need to ante up to match what the players are putting on the table, or they're going to take you (or at least your encounters) to the cleaners. Also, some lessons I've learned from running several campaigns to L16-20: A) ACCEPT THAT THE PCS ARE POWERFUL. They earned those levels. They have more cool toys and should be allowed to use them. Don't shut them down - plan ahead. B) The rules are - to paraphrase Barbossa - "More like guidelines". The weight of the minutia will kill pacing, so be willing to improvise a little. C) Published monsters make TERRIBLE boss fights. If you want it dramatic, the Big Bad needs legendary actions (or more legendary actions) to keep players on their toes, and a LOT more hp. I ran a boss fight for a (somewhat min-maxed) 3.5 party where the big guy had 10,000 hp (not a typo) and 2 turns per round. They still killed it in 6 rounds. Moral of the story: Don't take published monster stats as gospel. D) Bad guys need cool toys. They don't need to be built like a PC, but they do need a bunch of tricks and abilities to keep players guessing, and to turn the tables when the players try their next negate-the-encounter-with-magic trick. Which is pretty much the exact opposite of where WotC have been going with monster design, but that's a separate topic.

  • @lordjalor
    @lordjalorАй бұрын

    I totally agree with all your point here Prof. I've ran a handful of Level 10+ one shots, and not one of them is a game I would call fun. Now, I'm running a high stakes game set in a war with Level 5 characters. As an aside: I can't believe the Duffer Brothers used "Vecna" as a villain in Stranger Things, better than WotC in what is supposed to their Vecna-centric book.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    I will do the "Gandalf was 5th Level video" in the next few months. Stay tuned!

  • @opscontaylor8195
    @opscontaylor8195Ай бұрын

    "Does high level D&D work at all?" Good question sir, and while I don't have quite your credentials, I have also been running TTRPGs since the 1983 Red Box that I got in 85. So, that's some 38/39 years. B/X was my go to for a solid 8 to 10 years, and level 10 was about where things would start falling apart back then even, and this is pre-OGL, Feats, Class Features Being More Defined, etc. Really, it seems like no edition of D&D has worked much past level 10. Because it was my high school years, we made a game last level 1 to 36 (for those not playing Demi-Humans) and, well, a lot of the post Level 12 stuff just kinda had to be houseruled or handwaved to work. Honestly, it really started teaching me Narrative Based Games before they were popular.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    Thanks for sharing!

  • @CheezMonsterCrazy

    @CheezMonsterCrazy

    Ай бұрын

    Frankly, any narrative dealing with characters of too high a power level becomes difficult to manage. Even in novels, stories tend to become much faster paced and abridged when the protagonists obtain massive power, because there is little justification for them not to be able to solve most everything except whatever they need to face to resolve the story. Its why Superman stories almost always have to include some reason he can't use all of his powers. Kryptonite, collateral damage, magic macguffins, amnesia, or something else. Because otherwise there is no feasible reason he can't just instantly resolve a problem. Reminds me of that sketch where Superman is asking Batman for his help on something, and Batman just pauses and asks, "Why?"

  • @arcaneone
    @arcaneoneАй бұрын

    I loved the post-it notes at 8:00, super useful way to shorthand stats for any creature.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    You're welcome!

  • @kyzer422

    @kyzer422

    Ай бұрын

    I've been writing monster stats in a similar way when DMing 5e, and it saves me so much brainpower during encounters.

  • @jackrackham4137
    @jackrackham4137Ай бұрын

    Love the analysis! Thanks Professor!

  • @idontevenknow9758
    @idontevenknow9758Ай бұрын

    We had our last campaign several months ago and the guys gave me a chance to run a game I’ve always wanted to try, symbaroum (the non dnd version). What’s so cool is the DM does no rolling, the damage is a set number unless there is a spell or specific item. All the rolls are simple and the core stats of the players never change, only their abilities when they get experience points. We have been having a blast because the game wants you to dive into the world and really make the characters feel vulnerable but adventurous. Their relationships and backstories came out naturally and already we have some great drama. Part of it I think is because the game is not slogged down like in dnd. This game the combat is meant to be lightening fast then back to the RP.

  • @phillipbernhardt-house6907
    @phillipbernhardt-house6907Ай бұрын

    I agree with DeathBringer's comment at the end...though, it's difficult not to do a variation on a vegetable platter when you're the only non-vegan playing with a group of vegans. ;) This will strike many people as utterly unthinkable: back when I first played D&D in the '80s, and well into the early '90s, I can tell you how much time in character creation we each spent on generating back story for our characters: a total of zero minutes. If we were first-level characters, what's your back story? No one cared! And you weren't important enough to have more than a sentence of it, if that. Engagement was created only by on-stage actions, not anything else. And (sounding like the various "Grumpy Old Man" characters on SNL and other things of the past), we LIKED IT! I was starting out a campaign a few years ago (which we didn't get to finish, and could pick up again at any time, when/if we have time to do it!) where everyone started at 10th level. One of the players hadn't played since 2nd edition in the late '80s, and was totally new to the concept of having a back story, so he needed my help in creating it, and just took very good notes (he's a professor as well!). Every time we played, he and the other characters were on the verge of death from things that seemed rather innocuous. Their intro the major NPCs of the campaign, that would be their occasional shipmates and commanders/managers, was to go room-by-room in a large ship they hadn't been on before while the crew was being mind-controlled, and they had to do a certain threshold of damage on the NPCs or break them out of the spell of the mind control (by figuring out how it was accomplished), and get smarter about how the played along the way, hoping they didn't encounter certain crew members that could have toasted them in seconds. And...we all had a blast! It was fun! I am hoping we can get back to it at least once or twice this summer.

  • @aleksosis8347
    @aleksosis8347Ай бұрын

    Rando hobgoblin story was instructive!

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    Thanks!

  • @quillogist2875

    @quillogist2875

    Ай бұрын

    That was great motivation and role-play by the party. It's wonderful as a DM when those moments come up.

  • @jonathaneggers2907
    @jonathaneggers29073 күн бұрын

    The most amazing character in 20 years of D&D. A slave dwarf we freed from a yaunti prison camp. He became our mascot and if he ever attacked, didn’t matter who rolled for him, he almost always hit and when he did, almost always a crit. Not just a crit but THE crit. House rule was role to crit, roll again and get a nat 20 and if you can roll another 20, it’s an instant kill no matter the creature. This no body dwarf killed a yaunti god in one hit with a non magical sledge hammer at lvl 1. No armor no nothing. Just an angry dwarf on a rampage through a temple. He would later kill another Big Bad in one hit after being dropped to 1 hp. (By then we did actually give him armor but the DM judged that he wouldn’t part with his GodKiller sledge hammer. So, he would bash the crud out of things with each player taking turns for rolling for him.) Man I wish I could recall his name, he was so cool. Course, we also played best rules apply for 1st and 2nd addition so he got some of our xp and we never once complained as he was the accumulation of all of our lucky rolls that we couldn’t get on our own characters and his persona was a jumbled combination of us all. Best character ever. I wish I had made him and had all them luck filled rolls but then, I would have no awesome memories of glee filled laughter from a table of twelve players and an even more audible groan of the DM who would watch hours of game play go poof in a single hit because the dwarf said F it and charged and killed a Big Bad days or weeks (in game) ahead of schedule. The DM actually stopped having Big Bads visit us because… a silly, angry, slightly extra short, super hairy, luck out the arse dwarf would splat their head. (Hit area rules were applied and he only seemed to hit heads too, no matter his height). Best character, best memories, best sledge user ever.

  • @GamingYourOwnWay
    @GamingYourOwnWayАй бұрын

    Super appreciate this overview of the module! I think the one point I disagree on is that the adventures sound railroad-y. If your players are going to say "No" to a plot hook or adventure, then you probably shouldn't have picked this module to begin with haha. That issue should just be solved with a Session 0 or a Session -1 where the DM says, "Hey guys, here's the module/adventure I want to run, here's the loose overview of what it will entail, does that sound like fun for this group?" If the players agree on an adventure and the type of adventure, then it's really the players' obligation at that point to accept whatever plot hooks the DM presents (were it a homebrew campaign) or the writers of this module present. Edit: Were I to run Curse of Strahd, it's not really railroading that the entire point is to fight Strahd. If the players are like, nah, don't think we want to fight Strahd, we just want to chill in Vallaki and start a pie making business with these old ladies we met, then maybe CoS wasn't the right campaign for them lol.

  • @BartmossTV
    @BartmossTVАй бұрын

    Wotc is like hollywood, in that they seem to just regurgitate old content in endless remakes and reboots.

  • @fishroy1997
    @fishroy1997Ай бұрын

    Dungeon Craft is the reason i have a KZread account.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    Thank you.

  • @ethan_anthem
    @ethan_anthemАй бұрын

    Your complaint about the Big Bad lurking in the background until the very last moment is a consistent issue with Wizards modules. Lost Mines delays the Black Spider encounter. The "expansion" to it Phandelver and below delays the mind flayers until more than halfway through. Tomb of Annihilation preserves Acererak until the last part of the dungeon. Etc.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    I have noticed that.

  • @davidhoward4955
    @davidhoward4955Ай бұрын

    Great episode. I think you made some very valid points about not only high-level campaigns, but about this particular adventure.

  • @andrewthomas7202
    @andrewthomas7202Ай бұрын

    I wonder if, perhaps, WotC is playing around with AI writing now?

  • @johncharlesceccherelli2876

    @johncharlesceccherelli2876

    Ай бұрын

    AI would have probably done better, to be fair.

  • @Sammo212

    @Sammo212

    Ай бұрын

    @@johncharlesceccherelli2876 I don't know about that.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    No. It was written by humans.

  • @williamhoover6902

    @williamhoover6902

    Ай бұрын

    I wish … AI would have been better…

  • @xXBlueMenaceXx
    @xXBlueMenaceXxАй бұрын

    My only disagreement with you is when you mention "why is it 7 piercing and 9 necrotic damage? just make it 16 damage!". Damage types are a big deal in dnd. Its so boring if you take it all way. I understand that having such a large statblock can be a headache, but reducing his stats to two post-it notes of info is not inspiring. Hes not a BBEG at that point, hes hit points who takes away hit points, and thats it.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    Thank you for responding. 5-10hp to a character that has 175 and has virtually unlimited healing resources does not make a difference.

  • @kitnal4143

    @kitnal4143

    Ай бұрын

    ​@@DUNGEONCRAFT1hate to say it but I agree with them. Damage types also add flavour. With those damage types you can describe how it effects the characters bodies etc. and the players in turn can decide how they would react. Plus you say it doesn't matter but even in level 18 one shots tiny amounts of damage all add up. I have been saved by a resistance to radiant before when they actually did very little.

  • @sev1120

    @sev1120

    Ай бұрын

    ​@@kitnal4143 It's why swarms of small enemies can wipe out high hitpoint pools. Death by a Thousand Cuts is incredibly effective after all. The main strength of many melee martials is their tankiness, and they'll often work on trying to gain resistances and immunities (barbarians have the easiest time, with them resisting the 3 main damage types when raging from level 1)

  • @kitnal4143

    @kitnal4143

    Ай бұрын

    @sev1120 I see building tank as a three choice option: crank the AC, crank the HP, or crank resistances (often a mix of the three). It really comes down to taste/class but people sadly underestimate the importance of recording all damage types /rolls.

  • @captainrelyk

    @captainrelyk

    Ай бұрын

    @@DUNGEONCRAFT1 question. What about characters that have resistance or immunity to necrotic? Like a topaz Dragonborn or Aasimar. you can’t just lump together damage types into one and have to be just 16 damage, cause then your denying one of the player’s necrotic resistance

  • @brettdennis5015
    @brettdennis5015Ай бұрын

    About a year ago I watched your video about leveling up being a curse and that set me down a path to start running an EZD6 game for my group. I never plan more than a session ahead, everyone has a great time at the table, and I've never had more fun in my 35-ish years of role playing. Thank you!

  • @BlakesPipes
    @BlakesPipesАй бұрын

    Great review! Perfect review with personal input and explanation. That's all I got. 😊

  • @MortlachNL
    @MortlachNLАй бұрын

    I'm sorry, but "what if the players say "no"?" is a really odd criticism. One would assume that if the campaign is described as "Hey, I got the new DnD adventure Vecna Eye of Ruin, want to play?" And all the players say "yeah, that sounds awesome! We're in!" they are not going to say "no" once the adventure has started. Any and every adventures completely falls apart if the players don't buy into it. But it's like starting a BG3 campaign, spending hours on the character creation and then going "You know what, I'm just going to hang out on the Nautiloid and won't visit the bridge."

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    Why ask a question you don't want answered? It like asking my children, "Wouldn't you like to clean your room?"

  • @lukerogers9348
    @lukerogers9348Ай бұрын

    Because of the D&D stat blocks, I gave up running the game. Now I do Shadowdark, short stat lists and easy prep.

  • @jasongrundy1717

    @jasongrundy1717

    Ай бұрын

    You can condense down the statblock in 30 seconds. That scared you away? It's a high level encounter that needs to be playable for any party. It needs detail.

  • @DoctorSoulll

    @DoctorSoulll

    Ай бұрын

    @@jasongrundy1717 Even detail can be a major turn off if it gets too much in the way of a major or heavy encounter. And that's also if your DM isn't down for having second thoughts of what to do on their turn or immediately forgets what they're gonna do to help another player with their turn or to answer questions.

  • @lukerogers9348

    @lukerogers9348

    Ай бұрын

    @jasongrundy1717 To me, the more detail on a monster, npc, or players, the more limited the character becomes. All that detail is telling you how to play that character, not how you can. Or, at the least, it implies that. For that reason, I prefer light material on characters. Also, it can help speed up combat.

  • @rkgrkg

    @rkgrkg

    Ай бұрын

    ​@@lukerogers9348 I know some people like things crunchy, but I'm with you. For a character-driven player like me, it's hard to make a 5e character because I like to start with the personality rather than the mechanics, and I sometimes can't find the perfect fit. (I'd love to try a more skills-based system where you can customise to your heart's content.) Like you said, lighter detail allows for more creativity and flexibility, and YES, shorter and more engaging combat.

  • @tonyh8166

    @tonyh8166

    Ай бұрын

    It is true that I find the 5E stat blocks to be cumbersome, and the recommended(?) 4-man group size too restrictive for my taste, and the whole thing just doesnt feel suited to epic-scale adventures. Its like "This army is attacking the city, stop them!" and you go over there and only have to deal with 12 guys or something. You can do epic length adventures, but not epic scale. without looking ridiculous. He is right that its rather lame and artificial that higher level modules often nerf higher level abilities with things like the passwall-proof walls etc, which rather spoils the point of being high level really. But I put that down to the artificially limited interactions groups can have in high level 5E games for balance reasons (like fighting the "army" with only 10-12 enemies etc) which prevent properly free play and basically force a form of railroading to prevent people doing things that by rights they should be able to do that would break the scenario if allowed. Hence the invincible walls etc. The one time I bothered to run Tomb of Horrors (which is idiotic trash) the players heeded the warning that it was dangerous and didnt bother walking in- they just dug the whole place up because they could, and they werent in a hurry. Everything in there is a total joke the the player levels it suggests, except the demilich which is way overpowered. The module is a bad joke. Hence the new versions where the whole place is invulnerable and surrounded by eleventy bazillion demons for, you know, reasons.... to insist players actually walk in. So I find 1E, 2E and even 3E much better at handling epic scale adventures in general, and just lift certain concepts from later editions, like legendary resists. And if you wanna avoid players just dismantling a dungeon over a period of weeks the solution is simple- just set up the story to include a time limit and use spell-memorization times. A lvl 15-16 1E caster who's expended 2/3 of his spells will take about 2 days to rememorize everything forinstance.

  • @lordknightworthy
    @lordknightworthyАй бұрын

    Really good advice. The best version of Ravenloft/House of Strahd I ever ran, one of the PCs lost her Cleric to Strahd who made her his bride. They spent a huge side quest trying to find her and give her peace, major tragic roleplaying, everyone remembers that game to this day.

  • @bomberman64rodriguez41
    @bomberman64rodriguez41Ай бұрын

    Great video as always thanks professor!

  • @tazmokhan7614
    @tazmokhan76142 ай бұрын

    I already agree with tis title of the vid, I have read the frist 4 chapters and there is so much rework and add work to do, this book seemed to have been rushed out without even understanding that the trash books they have been putting out over bthe last 10 years should have ended before they put this book out, WTH were they thinking??? Chris Perkins should be ashamed of this dribble. I mean the story idea is great but the execution is a trash fire in every chapter. It just looks like they made a premise and a prompt for each chapter, did a little bit of writing and moved on to the next chapter. As usual they expect the DM to do all the heavy lifting ( which normally i wouldnt mind but come on the book is over 55 dollar with tax). I mean take for instance theres a chapter in the book where you have to find a piece of tthe Rod thats being held by some obscure Cult of a diety NO ONE HAAS EVER HEARD about. Theres an NPC that helps you, dont why she would and she doesnt care about this MAJOR ARTTIFACT. She just wants to kill the cultists, for reasons. The party then proceeds but some how the cultists keep getting taken out, why ? how?...who knows. You find the NPC draped over the bodies of some cultists. You never heard the fight or tthe spellcasting or evening the screams of cultist dying, why?...Who knows. And dont even let me tell about how Strahd knows about he Rod but doesnt have it in his possestion ( I dont tthink I spelled that right), seriously dont asked, literally no one knows, not even Strahd. Overall, this book was lazily written and rushed out, simply another cash grab so unless you are use to doing rework on adventure books or modules ( which unfortunately I have been doing a lot in the last 10 years for this ediiton.) i wouldnt waste my money on this book, you will have more fun and way less rework converting any Pathfinder Adventure Path. 3 out of 10 and a sad sad ending for this edition.

  • @stickjohnny

    @stickjohnny

    2 ай бұрын

    I had a similar experience with out of the abyss. That is a skeleton of a campaign that really needed fleshing out by the DM. I think they were going to make it a two parter but just rushed it out as a single campaign. I was happy to put in the work, but like you said if you are paying that much for a module it should be able to practically run itself.

  • @Sammo212

    @Sammo212

    Ай бұрын

    They definitely rushed this out.

  • @dane3038

    @dane3038

    Ай бұрын

    Rushing out trash modules is a D&D tradition that started with AD&D. Most of the modules that are applauded by influencers prove to be trash when you actually try to run them. Some good ideas, but they seem like 2nd drafts when a 3rd was planned and edited by a twelve-year-old.

  • @ceropuntocinco

    @ceropuntocinco

    Ай бұрын

    "We are looking for a piece of a rod" "I haven't heard of something like that... but can you guys help me stoping this cult?" "No, we are looking for a rod" Credits roll

  • @helixxharpell

    @helixxharpell

    Ай бұрын

    Geeze guy.. What exactly do you want? Even bitd modules weren't totally spelled out. I know, I wrote a lot in the 80s & 90s. 😃

  • @andresfernandez2811
    @andresfernandez2811Ай бұрын

    Man, I love this channel but, again, there's some low perspective here. "Why post the stat values? Why not just the bonuses?" Well, just in case the character (Vecta in this case) stats get changed due to some effect. It seems like he's just trying to find things to critique. Not saying I don't agree at some points, but people should not be using just their perspective (or their way of playing) to judge someone else's work.

  • @rainycake

    @rainycake

    Ай бұрын

    I agree. On an official book, the stat blocks should be as detailed as possible. Imagine if it had those post-its as the stat block. People would have 100s of questions.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    Other games do better stat blocks. See Pirate Borg or Index Card RPG. WoTC is so behind in terms of design and presentation. My perspective is I see hundreds of other games doing it better.

  • @tomekk.1889

    @tomekk.1889

    Ай бұрын

    But that's not what you said ​@@DUNGEONCRAFT1

  • @kevmcb68
    @kevmcb68Ай бұрын

    Nice synopsis of the Vecna stats & spells. I appreciate the breakdown into only the necessities.

  • @Istari68
    @Istari68Ай бұрын

    Thanks! This is a thoughtful review. I do think there’s a lot to work with here, and DMs will have to do some work to tailor the adventure to suit their table ( as we do with any published adventure).

  • @Sammo212
    @Sammo212Ай бұрын

    They revisit Death House? :| That's weird.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    And it's not bad.

  • @bp6942

    @bp6942

    Ай бұрын

    Its not a 5e book if a large part of it is not just reprinted stuff to pad it

  • @masked_gm5959

    @masked_gm5959

    Ай бұрын

    @@bp6942 True even the vecna statblock is a reprint

  • @sinemi3
    @sinemi3Ай бұрын

    Great Video! For now I'll stick to CoC and (still trying to learn) WFRP if I want a rules heavy game. Basic Fantasy is my go to D&D, and its awesome. Unsolicited RANT: I'm not at all happy with published adventures (5e, CoC, WFRP) in general! I have no time or imagination left during the week to create my own, so I rely on them a lot (actually, i'm in a DMing hiatus), and it's not great, I don't come up with solutions to some problems (like PC motivation) like you and Seth Skorkowsky do. I usually only detect them at the table. Storm King's Thunder was great, tbh, mainly because it had a whole chapter dedicated to the setting (more detailed than the Sword Coast Guide).

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    You really don't like Beyond the Mountains for Madness on the Enemy Within? Those campaigns are GREAT!

  • @shadomain7918
    @shadomain7918Ай бұрын

    this is a great video, PDM. It's great to hear someone giving WotC credit at the things they're doing well (e.g., the art), and taking them to task for the things that need help. thanks

  • @WellManNerd
    @WellManNerdАй бұрын

    For the “2 stat blocks” argument I would suggest the quick annotated version in the location where the monster shows up, and the fleshed out full version at the end to maybe make any alterations you wanted

  • @Arvaniz
    @ArvanizАй бұрын

    11:20 The most memorable (and hated) villain in D&D is Bargle. He killed Aleena the cleric. That's how you make it personal. ;-)

  • @TheMarvelousmike72

    @TheMarvelousmike72

    Ай бұрын

    Exactly!

  • @daddyrolleda1
    @daddyrolleda1Ай бұрын

    I think it is hilarious that you and I posted videos on the exact same day that both reference that article, "Gandalf Was Only a 5th Level Magic User" from Dragon #5. Great minds think alike, Professor!!!! Great video as always! I really enjoyed your story at the end of your youth group in the Caves of Chaos. I've had so many similar experiences with my daughter's group in terms of the NPC adversaries they respond to. Not sure if you knew this, but Brian Blume named the character "Vecna" as an anagram of the author "Jack Vance" who inspired the mechanics of the D&D magic system. Cheers!

  • @animatorFan74
    @animatorFan74Ай бұрын

    Spot on advice about epic nature of the game and how epic doesn't need to mean world-ending.... even in movies like MCU movies face this - they run out of ideas it seems and make the movies world-ending plots instead of making them more personal and closer to the chest like Civil War or Winter Soldier. The MAIN reason that Infinity War worked is because we cared about the characters themselves... when we saw heroes die, it really meant something to us and had better impact. Infinity War and Endgame was one of those rare occasions where the plot centered around stoppign the world ending, but we still gave a damn to the end because all the beloved characters were there and we saw them kick ass! So Eve of Ruin might work better if the PCs have personal stakes and personal ties to the plot, like their NPC Mom is captured and tortured by Vecna or something.... make sure the PCs have personal stakes there or it doesn't mean much.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    Thanks for sharing!

  • @animatorFan74

    @animatorFan74

    Ай бұрын

    @@DUNGEONCRAFT1 No problem .... love your videos :)

  • @ericaltmann5711
    @ericaltmann5711Ай бұрын

    Us old school gamers (when that word meant table top role playing gamers), who grew up playing d&d in the early 80s, or even earlier, cut our teeth on Dungeon Crawls and complex “Evil Lairs”. Each Dm tried to outdo each other with the complexity of the dungeon, traps, puzzles ect. When we evolved into more role playing rather than purely combat type games, more often than not it was “off the cuff”, ie, improvised, and made up by the Dm as we went along. This type of play was way more flexible than playing modules, and led to the most fun. The villains and adversaries emerged organically, usually from a random NPC called “Bob” later fleshed out by the DM when he/she became relevant. The players choices decided what would happen next, not the module, usually going completely off script and NOT doing what the Dm had planned. It was a thing, we would deliberately say NO, and do our own thing. Also, player bases such as keeps, castles, towers etc were a common occurrence, and often gameplay centered on that, building our base. Players also had followers, up to and including small armies, so as the level of play became higher, the politics and economics of empire building and armies, navies and wizard academies, became the next level of gameplay, and this was before we finished high school. Modern D&D has become dumbed down, and the stakes have been removed, and people have become too attached to their characters. In most long lasting campaigns that went for years, it was rare to have more than one original character in the current party, most having been killed off along the way. Low level gaming in the old days was brutal, you would always have back up characters, because characters died, a lot. Make a silly choice, you died. Annoy the wrong Ruler, you died. Became too much of a murder hobo, you where tracked down by the authorities and you died. The stakes were always there, you could be killed, permanently, and you did, all the time. It added to the satisfaction when you completed something important, and you survived. Long old man rambling over. Parting thought, play other games besides d&d, it will make you a better gamer, and I promise you, you will enjoy it!

  • @ForeverYoungKickboxer

    @ForeverYoungKickboxer

    Ай бұрын

    Agree with all of this

  • @yellowmartian

    @yellowmartian

    Ай бұрын

    Your words are my thoughts. All of a sudden I just had some low level characters come to mind that died by the hands of the authorities because I became a murder hobo. First and last time I ever played that way.

  • @ericaltmann5711

    @ericaltmann5711

    Ай бұрын

    @@yellowmartian that’s the way we used to play!

  • @_ClericalError_

    @_ClericalError_

    Ай бұрын

    It is always fascinating getting the perspective from the DnD side of roleplaying games. Runequest and its d100 children are more-or-less contemporary with DnD and have always been around but I guess less popular. In those systems (Runequest, Mythras, BRP, Call of Cthulhu, etc) combat is usually something to be avoided if you can and worked around whenever possible, because a major wound that kills you is just around the corner. I can also never wrap my head around armor that reduces your chances of getting hit instead of absorbing damage. ;)

  • @GRWelsh7
    @GRWelsh7Ай бұрын

    You made so many great points in this video. DMs take heed!

  • @goldengriffon
    @goldengriffonАй бұрын

    The more RPGs I play, the more I'm convinced the whole concept of character level is a detriment to the game. This is one reason why I like Forbidden Lands (thought it has its problems). Characters have more gradual, even-spaced out improvements in abilities and skills, and special gear is truly special. It's perfectly reasonable for a brand new character to attempt to adventure with a hero that's survived a dozen sessions, because even that experienced hero isn't going to tempt fate by trying anything too dangerous.

  • @n.ludemann9199
    @n.ludemann9199Ай бұрын

    Vecna. Bad memories from a long time ago... I think he is popculturally hyped. I prefer Kyuss.

  • @ChrisJ2001

    @ChrisJ2001

    Ай бұрын

    You have to ride the Stranger Things train before the wheels fall off.

  • @n.ludemann9199

    @n.ludemann9199

    Ай бұрын

    @@ChrisJ2001 right. But it will come to an end. TTRPGS will never stop...

  • @ChrisJ2001

    @ChrisJ2001

    Ай бұрын

    @@n.ludemann9199correct. That’s why I said “before they fall off.”

  • @Daniel40freeman
    @Daniel40freemanАй бұрын

    The last part of this video hit home for me. I remember almost 35 years ago, my players where around 15th level (different d20 system) and I was running an open ended campaign. My Big Bad was Lord Vansil, an undead/vampirish type that led the Black Sun Empire. But it wasn't Vansil the group was after...it was his Generals. Early on in the campaign, they came across the 7 generals of the BSE and bad things happened. Over time, these generals made it personal for my players and they became invested. They managed to take down one of them and this inspired them to hunt down the other 6. We had so much fun and I knew that eventually Lord Vansil would make an appearance and I didn't have to force him on my players.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    Ай бұрын

    Thanks for sharing! Great story!

  • @ArsenalRapidsFan
    @ArsenalRapidsFanАй бұрын

    Good video! So I’m running a group of mostly coworkers (mostly educators) through Eve of Ruin right now. Between the first session, where the party wanted go investigate the nobles houses for clues and reading the book. I decided to use the printed book as more of a guide/map. Then change a number of things to make it more interesting like: not having teleports to the location. I’m currently working on/thinking about ideas to make Vecna run into them and be more of a constant threat throughout the time. I like the module for the celebration/being the 50 years celebration but…I agree there’s some difficulties with the whole thing.

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