Using Geo Nodes and Asset Browser to make ALL THE SOLIDS | Blender Geometry Nodes Tutorial
Hi yes, Hello Everyone! This is another take on making all the Platonic Solids and a look at some other features in Blender. Lot's of awesome info in this one!
I'll be leaving my previous Solids video and Tetrahedron video up because I still think there's a lot of good info in those, just not the best way to get all of the Solids into Geo Nodes.
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Music by ImKibitz:
open.spotify.com/user/31oduql...
Пікірлер: 9
Sweet. Equally exciting is what I think it’s called "menu switch".. so you can drop down select the solid you want. perhaps in addition to selecting it via a index socket.
A word of warning about using Object and Collection Info on assets though. Using those assets will import all data-blocks used by the objects you were referencing. (i.e. materials, image textures, etc.) This is desired behavior in certain cases, but often times this can result in cluttering your blend file every time you use the asset if you aren't careful about checking what data-blocks they were using before you turned them into assets.
so much potencial index node, i wonder to get some character customization in geometry node
Love this!
Where can I get ur sphereize node
I don't have that page button on my version of blender 4.1, was that changed at some point?
@GoldenAdrien
12 күн бұрын
Nevermind, I was in the wrong mode lol
it's funny that you instanced instances on a point just to get one, when you could of just selected one by index and deleted the rest. lol
@shmuelisrl
5 ай бұрын
15:04 oh, index switch node node is probably the option now that you mention it, yeah.