UPGRADED ROCKET DESIGN - ONI - Spaced Out: Ep. #30 (Oxygen Not Included)

Ойындар

Hello everyone!
Today, we're improving the science rocket design to for longer trips in comfort and all the science equipment. Hope you enjoy!:)
Thanks to ConstantinSensei for providing this awesome design!
Oxygen Not Included is a space-colony simulation game. Deep inside an alien space rock your industrious crew will need to master science, overcome strange new lifeforms, and harness incredible space tech to survive, and possibly, thrive.
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Playlist: • Ultimate Base 3.0 - ON...
Join our Discord server: / discord
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ONI on Steam: store.steampow...
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Previous Series:
- Ultimate Base 2.0 (Spaced Out EA): • ULTIMATE BASE 2.0 - Ox...
- Ultimate Base 1.0 (Base Game): • THE ULTIMATE START - O...
- World Download (Ep. 21): 1drv.ms/u/s!Ak...
- Seed: SNDST-C-1924308202-GSGW3
- Mods used: Mod Manager, Bigger Camera Zoom Out, Chained Deconstruction, Better Deselect, Suppress Notifications, Pliers Fixed, No Long Commutes, Clean Floors, Show Building Ranges, Build Over Plants, Deselect New Materials, Pause On Ready To Print, Critical Notification Pauser, MaterialColor
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Subscribe: goo.gl/aoWkY
Sound Cloud: goo.gl/fyLx8k
Streaming: goo.gl/dIQo02
Email: redstonenightmare@gmail.com
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In Oxygen Not Included you’ll find that scarcities of oxygen, warmth and sustenance are constant threats to your colony's survival. Guide colonists through the perils of subterranean asteroid living and watch as their population grows until they're not simply surviving, but thriving...
Just make sure you don't forget to breathe.
Build Extensive Bases and Discover What it Takes to Survive:
Everything in your space colony is under your control, from excavation and resource allocation right down to plumbing and power systems. Resources will begin depleting with your first breath, however, so be sure to dig fast if you want to live.
It’s Mind Over Matter with Stress Simulations:
Keep the psychological impact of survival at bay with fun leisure activities, great accommodations and even better food for your colony. Duplicants each have different and potentially destructive ways of reacting to stress, so be sure to always keep them happy. Whatever the cost.
Avoid Boiling with Thermodynamics:
Temperature control is a constant concern in space; too cold and you'll freeze, too hot and you'll fry. Keep tabs on ambient environmental temperatures and your colony's heat production to maintain a nice, cozy atmosphere for your colonists.
Enhance Efficiency through Complex Gas and Liquid Simulations:
Create interlocking pipe systems to swiftly deliver fuel and liquid to critical areas of your base. Plan well and be rewarded as your colony transforms into an imperishable, well-oiled machine.
Take Charge with Power Grid Simulations:
Choose from a multitude of power sources including coal, hydrogen, natural gas or just plain old elbow grease. Manage power runoff, circuit overloads and meltdowns to keep your colony running smoothly.
Always Keep Yourself Breathing:
Enter the Oxygen Overlay and watch air moving through your base in real-time. Monitor carbon dioxide accumulation and oversee oxygen generation processes to mold your colony into a veritable deep-space oasis.
Waste Nothing through Extreme Recycling:
Make use of every last resource for a base that truly exemplifies efficiency. Recycle waste into precious fuel, process unbreathable gas into air, or harness the natural bodily processes of wild creatures for food. If you’re clever, you might even be able to run a base off colonist farts.
Explore Diverse, Procedurally Generated New Worlds:
Summon new worlds with a push of a button. Experience tons of untamed space rocks, then suffocate to death in them!
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Spaced Out DLC:
The Duplicants are back again, and this time they're ready to rebuild their colonies from the mysterious remains of a planet torn asunder!
In Oxygen Not Included: Spaced Out! you'll spearhead space missions to new and undiscovered Planetoids, transport resources between bases, and manage multiple worlds on the fly to build a megacolony that not only survives but hopefully, thrives.
New Multi-World Gameplay
Put your colony management skills to the test by juggling the needs of Duplicants in multiple colonies simultaneously. Switch between planets in real-time and secure rare resources on other worlds to supply your home base.
Expanded Rocketry
Customize new modular rockets to your liking, then explore the expanse of space with the newly overhauled Starmap. Huge expansions to the Research Tree provide new mid-game Rocketry options, giving your Duplicants an edge in the asteroid space-race.
New Critters
Get acquainted with some new fuzzy friends - if you're nice, they might help you out around the colony!
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Пікірлер: 86

  • @Davids6994
    @Davids69942 жыл бұрын

    You can use "grounded" option from the rocket control station so that dupes don't use facilities in it while it's grounded

  • @mazfars

    @mazfars

    2 жыл бұрын

    This

  • @Davids6994

    @Davids6994

    2 жыл бұрын

    @@mazfars it is interesting that he ignored this comment, maybe he just didn't see it but it's the most liked one and I posted it immediatly after the video came out

  • @nickymejias5763

    @nickymejias5763

    2 жыл бұрын

    Nope he reads the comments

  • @Nathans-Sandbox

    @Nathans-Sandbox

    2 жыл бұрын

    I read 99% of the comments, but I would spend a lot of time to respond to them all. I started using the grounded option after these comments popped up;)

  • @Nathans-Sandbox
    @Nathans-Sandbox2 жыл бұрын

    Thanks to ConstantinSensei (aka Rafet) for providing me this awesome design, had fun building it:)

  • @bloodyhand1682

    @bloodyhand1682

    2 жыл бұрын

    Thanks!

  • @raxidor9908
    @raxidor99082 жыл бұрын

    Artifact analysis is done by decorator dupe. Allow him researching in priorities. ... Buildings inside landed rockets can be disabled for all dupes by clicking Grounded button at rocket control station.

  • @swaggyshane
    @swaggyshane2 жыл бұрын

    A couple of things. If you can use oxylite, that is significantly better than an o2 diffuser. (less footprint, less materials needed on board) There is no need to bring bleach stone for your sanitizer station. My starry eyed dupe was up in space for 15 cycles making data banks and never went through the entire thing. Also, when your rocket is landed, set it to grounded on the crew control, and it will prohibit the rocket wall bathroom from being the hub of social activity :) Just found your channel and I really like your attention to aesthetics. I am right there with you. Looks great!

  • @bananajesus9960
    @bananajesus9960 Жыл бұрын

    I find it hilarious that the first painting in the rocket was of a screaming duplicant XD

  • @Nathans-Sandbox

    @Nathans-Sandbox

    Жыл бұрын

    That was great! Definitely the kind of artwork you want to expose yourself to when flying across space;)

  • @naefaren3515
    @naefaren35152 жыл бұрын

    Loved watching the series so much that I decided to buy ONI for myself lol! I've been having a blast but I'm always stressed cause I'm a bit of a perfectionist and so it's hard to handle stress and messes and germs and everything all at once, but I'm taking my time on baby mode and just trying to enjoy the journey!

  • @salemprompthous3820

    @salemprompthous3820

    2 жыл бұрын

    Congratulations, you've joined the dark side. ONI is a fantastic game (prefer booting this up instead of any of the AAA titles, e.g Dying Light 2, AC Valhalla). For the OCD of cleaning everything all at once: fight the urge. Early game is usually chaotic. Start with getting a pitcher pump for H2O, and Wash Basin with Outhouse. Once you have a latrine (look at the room overlay tooltips in-game for a guide) get some cots. This is usually, depending on the map, manageable within the first cycle. From there, priorities and schedules (and ofc; food) and you're set to explore and progress to mid-game. Hope this helps your early-game, and maybe others might wanna chime in with more tips (like linking YT tutorials and guides). Have fun, and good luck 😁 Edit: this was assuming you play on default settings in Survival, or No Sweat. Higher difficulties, it's basically the same, just even more chaotic until you've stabilized your colony.

  • @Nathans-Sandbox

    @Nathans-Sandbox

    2 жыл бұрын

    Hope you have tons of fun with the game!

  • @naefaren3515

    @naefaren3515

    2 жыл бұрын

    @@salemprompthous3820 hey, I've made my world on the no sweat difficulty and progressed to around cycle 60 or 70ish I think? I've got a LOT of research done, but in contrast it feels like I don't have much works around the base done(such as expanding and building). I think i might not have enough dupes, I'm at like 5 right now I think? I'm finding it hard to really progress due to not knowing what I need at this stage in the game, I guess since there's not much pressure on oxygen and food, it's made it easy to neglect those, but theres also my ignorance on the best ways to provide those things right now. I dont really understand ranching, and I'm scared of getting other gasses like hydrogen and natural gas in my base, along with bringing back slime lung as well. I dont understand what it does or how to contain it, so I've just avoided it.

  • @salemprompthous3820

    @salemprompthous3820

    2 жыл бұрын

    @@naefaren3515 Disclaimer: bit of a long one, if you'd rather not read it all, I'd suggest looking into some tutorials on YT. @Francis John's channel has a bunch, both general guides and straight up "how-to"s. He's where I've learned most of the basics, and a lot of the more advanced mechanics. His way of progressing might feel a bit off-putting, as he's more of the "build it functional, re-do it later" and not the "let's do it right the first time" type. So, here goes: Yeah, I was reluctant at first to deal with slimelung, but it's mostly harmless. Place some storage bins submerged in liquid, high priority (high being 6 and up) and only store slime. That way the slime won't offgas and spread it's germs. Deodorizers near the slime biome to produce some clay, aswell as clean oxygen (in which slimelung will die off), and placed in tight chokepoints between your base and the slime/polluted H2O. On the note of ranching, it's quite simple (this room layout is from @Francis John, so if you have issues with my explanation, I'd suggest having a look at his "show and tell" 😅 ) atleast for Hatches: dig out a room of 100 tiles (25x4) with doors to seal it in each end (or a wall in the back, all depending on your layout). Right up to the entrance, critter drop-off (with these settings; 7 critters, hatch and hatchlings, auto wrangle surplus. Will also need a dupe with Ranching I skill), storage bin with what you feed hatches (generally you'd want to morph them to stone versions, which is sedimentary rock), then the grooming station where ranchers will "groom" them, making the critters tame after a few cycles. This will, in total, take up 5 tiles horizontally, after which you'd place another door, then rotate a door to horisontal above it, which will stop the hatches from "jumping the fence". Flooring in this 5x4 area should be filled in with tiles of any sort, hindering the hatches to burrow. If done right, this will leave you with a Ranch-room of 96 tiles, which supports 8 hatches, and is the maximum size of this room-type. The rest of the room, however, can be used for other things, like a rock crusher or research, even some farming (anything defining another type of room (massage table, power tuning station, farming station etc.) will overwrite the grooming station, stopping the taming process). Outside each ranch, in separate rooms that is, you'd want about 5 unpowered incubators per dupe/ranch, and have stone hatch eggs on continuous. So if you have 5 dupes, one ranch would be okay, two would be better. Once you have stone hatches, feed them any of the "raw mineral" type you have the most of, igneous rock would be the better option if you have a volcano (magma freezes into igneous rock), but taming volcanoes is a whole other issue in itself. All hatch eggs should be removed from the ranch immediately, as 7 hatches in one of these Ranch-rooms will be cramped with 1 egg (cramped debuff overwrites the buffs from being tame, and you'll lose out on the massive egg-production). If you have mechanized arms and conveyors, these can automate the extraction of eggs, leaving you the option to have 8 hatches per ranch. With mechanized automation, place the eggs in a pool of liquid, where dupes can still pick up eggs in order to resupply the incubators, they'll automatically drown once hatched, automating the culling process at the same time. All hatches of the regular and stone variants, will excrete coal, which can be used in coal gennies or refined to, well, refined coal in kilns. Refined coal is used in the production of steel. Egg shells should be set to infinite in the rock crusher, as you'll need the lime for steel. And that's the basics of hatch ranching. If you feed stone hatches with raw ores, they'll eventually drop smooth hatch eggs, which needs raw ore in their feeder, and excrete 75% of the ore as refined metal type, so if you have a LOT of sand, feed them iron ore, giving you refined iron, also used to make steel (rock crushers give 50-50 between refined metals and sand, so smooth hatches are generally only used for the "Down the Hatch" achievement, nothing more, as the sand is used in deodorizers and water sieves). Sage hatches eat too much of dirt, though they do excrete 100% of that dirt as coal, dirt is generally preferred to be used for other things, like farming and research, so all sage hatch eggs can be either placed in the "evolution chamber" to drown when hatched or cracked for raw eggs to be "grilled" into omelettes. Meat into Barbeque is the better option, though. More kCal from meat than eggs. If you've read ths far, I hope it was atleast helpful.

  • @salemprompthous3820

    @salemprompthous3820

    2 жыл бұрын

    @@naefaren3515 on the note of extra hands for building and digging, generally I usually get my first three starting dupes situated with amenities (latrine, mess hall and barracks) and food, then expand that to accomodate atleast 3 more dupes, then use those 3 new ones to expand the base, both in terms of buildings and in terms of food, and then take on new dupes, trying to specialize into general expansion aswell as planning for a rocket-program. Specializing your printed dupes isn't really something that's necessary on the default and No Sweat difficulties, though chosing good starter dupes is highly beneficial throughout your entire play. Personally, when starting a new run, I usually go with 2 build/dig dupes, where one of them has Mechatronics Engineer and the other has Electrical Engineer starter skills (assuming you have the Spaced Out! dlc), and the third is usually my dedicated researcher, preferrably with either Plumbing skill or Operating preference. After starting the game I'd suggest to keep an eye out to printing one dupe with Cooking and one with Ranching, and steer clear of Narcoleptic no matter how good they are otherwise. All this (except the Narcoleptic part, I guess) is just my preference, though, and NOT to be taken as a "do this, or you won't make it". Given you're doing a No Sweat run, it's a lot less risky to try out some things, given No Sweat difficulty settings are set to "minimal". They all eat less, consume less oxygen, gain less stress and when you get to Atmo-Suits, they will lose a lot less durability. All my tips have been towards Default settings in Survival, so the previous ranching tip (or rant 🤣 ) regarding number of ranches/incubators is actually a bit overkill. 2-3 incubators per dupe/ranch should be more than enough to sustain your colony of 5. Will take some time before those eggs turn to meat though, so keep the farms running until you start getting meat. Hope you're having fun with the game. Temp.controlling the base (also something both @Francis John and a bunch of others have) was my main way of losing colonies at first, hope you fare better 😉

  • @andyli929
    @andyli9292 жыл бұрын

    What a great episode for space exploration! Really liked the layout for the rocket

  • @Nathans-Sandbox

    @Nathans-Sandbox

    2 жыл бұрын

    👍

  • @nikkiradanart
    @nikkiradanart2 жыл бұрын

    I also love to put carpeted floors for my dupes XD it says their toes are tickled when they walk there. Juuust so adorable! >___ Looove watching/listening your plays as I work!

  • @Nathans-Sandbox

    @Nathans-Sandbox

    2 жыл бұрын

    😉👍

  • @bloodyhand1682
    @bloodyhand16822 жыл бұрын

    Thank you for using my desing! You can also use a battery module with a solar module so you never run out of power.

  • @salemprompthous3820

    @salemprompthous3820

    2 жыл бұрын

    And a battery module can be charged at the platform (which would also charge up the smart battery), making solar modules supplementary when in-flight.

  • @dokka94

    @dokka94

    2 жыл бұрын

    He needed to change the battery model because of the engine he uses. It is not enough for those to have in the rocket.

  • @bloodyhand1682

    @bloodyhand1682

    2 жыл бұрын

    @@dokka94 I used that engine too. I used battery module instead solar and artifact module.

  • @ztBlackGad
    @ztBlackGad2 жыл бұрын

    Switch power cable because of decoration value. Also control temperature when landed by adjusting water and oxygen temperature outside the rocket. Also switch all pipes to golden radiant)

  • @Nathans-Sandbox

    @Nathans-Sandbox

    2 жыл бұрын

    Is there a bigger decor buff than 12?

  • @Stryka191
    @Stryka1912 жыл бұрын

    Maybe to help the off gassing, you could swap the storage containers with the driving thing, or replace the top right carpet tile with an air flow tile

  • @hossam_nowiser
    @hossam_nowiser2 жыл бұрын

    Always waiting for more ❤️🔥

  • @Nathans-Sandbox

    @Nathans-Sandbox

    2 жыл бұрын

    Good to know;)

  • @enternios2292
    @enternios22922 жыл бұрын

    Ooh, a new video

  • @Nathans-Sandbox

    @Nathans-Sandbox

    2 жыл бұрын

    👍

  • @AlexeBasta99
    @AlexeBasta992 жыл бұрын

    Absolutely crazy episode, love the way your genius mind does these brilliant creations, I'm especially fond of the rocketry part so I was very happy today :>>> Keep up the awesome work!!!

  • @SoulCrushing
    @SoulCrushing2 жыл бұрын

    Artifact analysis needs tier 2 decorating

  • @Nathans-Sandbox

    @Nathans-Sandbox

    2 жыл бұрын

    👍

  • @yagee
    @yagee2 жыл бұрын

    You can disable the usage of the toilet while the rocket standing on the ground via the rocket control station.

  • @NicholasKohler
    @NicholasKohler2 жыл бұрын

    I get a mini anxiety attack when you say "with that out of the way", early in the episode.

  • @Z.DeAllen

    @Z.DeAllen

    2 жыл бұрын

    Lmao me too. I'm like "NO NOT YET!"

  • @Nathans-Sandbox

    @Nathans-Sandbox

    2 жыл бұрын

    😂👍

  • @jasperb7890
    @jasperb78902 жыл бұрын

    I like to think that Harold is the reason that at Ikea all toilets have a plastic cover with a warning: "Display only!"

  • @justinhill6418
    @justinhill64182 жыл бұрын

    You could add a battery in place of the storage bin you were using for chlorine to provide a buffer that should allow you to use the telescope but you get to keep the painting at the bottom of the rocket.

  • @SoulCrushing
    @SoulCrushing2 жыл бұрын

    I’ve seen rocket designs use an air pump with an atmos sensor. They disable it at first to let a layer of C02 build up one tile. Then they set the atmos sensor to sense when that layer gets too much co2. It will consistently pump out only co2, but the downside is you have to have a layer of co2 at the bottom which doesn’t look pretty, another con is that off gassing near it can mess it up too.

  • @sardar106
    @sardar1062 жыл бұрын

    Yooooo

  • @Nathans-Sandbox

    @Nathans-Sandbox

    2 жыл бұрын

    Hey

  • @jigorkij
    @jigorkij2 жыл бұрын

    Nice design :-) - Researcher needs Aesthetic design to analyze artefacts in station. - When you've build Decontamination Shower, I remebered I've never used it properly. This time I have few of them right at entrance to my living module and i just love them - they disinfect both dupe and anything hes holding in his hands, this way no germs can get inside my living module :-) - You can use Grounded mode (in Rocket Control Station), which disables toilets etc. while on ground. It even forbids taking things out of container (fridge for example), while still allowing to store things in them. - There's no need to switch to crew before launch - crew will always automatically board the rocket. - Maybe i am wrong but is carbon dioxide able to reach pump? Since there's just one airflow tile, isn't right down corner occupied all the time with oxygen? Keep them coming, these days I can't have dinner without your channel :-)

  • @salemprompthous3820

    @salemprompthous3820

    2 жыл бұрын

    On account of the CO2 extraction, I was thinking the same thing. Airflow tile above the pump, aswell as the current on the left, allowing some flow past the sensor

  • @immersiveirl6638
    @immersiveirl66382 жыл бұрын

    I recommend adding a passive filter to your CO2 scrubber to keep any accidental O2 it picks up inside the capsule!

  • @Nathans-Sandbox

    @Nathans-Sandbox

    2 жыл бұрын

    I will observe it, but I think we might be fine with the filter gate.

  • @thelicand3931
    @thelicand39312 жыл бұрын

    I'm not sure what the temperature is of the oxygen and water going in but if it's still temperature controlled you could use it to help cool down the rocket during landings for as long as you've got the smart battery

  • @drew4163
    @drew4163 Жыл бұрын

    that picture is a master picace. if i coukd soell

  • @drew4163

    @drew4163

    Жыл бұрын

    spell if i could

  • @Frank-bc6kn
    @Frank-bc6kn2 жыл бұрын

    Absolut klasse

  • @Nathans-Sandbox

    @Nathans-Sandbox

    2 жыл бұрын

    👍

  • @Frank-bc6kn

    @Frank-bc6kn

    2 жыл бұрын

    @@Nathans-Sandbox ich spiele dieses Spiel schon lange,fast seit Anfang an. So habe ich das noch nie hinbekommen.. kannst du dir auch vorstellen ein Tutorial zu machen? Wie man was am besten löst?

  • @Nathans-Sandbox

    @Nathans-Sandbox

    2 жыл бұрын

    Gibt schon ein Tutorial über alles eigentlich. Hier zeige ich mehr wie man es in der Praxis anwenden kann.

  • @Frank-bc6kn

    @Frank-bc6kn

    2 жыл бұрын

    @@Nathans-Sandbox okay danke für die Antwort, werde mich dann auch die Suche machen...

  • @mathieugariepy2948
    @mathieugariepy29482 жыл бұрын

    Great video!

  • @vthalucard519
    @vthalucard5192 жыл бұрын

    He had to leave Eli a present

  • @Nathans-Sandbox

    @Nathans-Sandbox

    2 жыл бұрын

    👍

  • @salemprompthous3820
    @salemprompthous38202 жыл бұрын

    Might try some radiant gas and/or liquid pipes to even out the temperature with the smart battery. Short-term, it would definately cool the interior down (atleast with the 10°C oxygen), long-term, maybe not so much. Guessing the module will get re-designed at some point, anyways, so long-term might be a moot point

  • @Tom-tv3zh
    @Tom-tv3zh2 жыл бұрын

    Nathan you should add the wall paper behind the the glass too, the pipes there don't look very nice

  • @nico-ob6wj
    @nico-ob6wj2 жыл бұрын

    in the rocket you could add a telephone in place of one of the storage bin, or even a painting. You don't need it powered or even on the ground. It should give you +3 for the great hall

  • @salemprompthous3820

    @salemprompthous3820

    2 жыл бұрын

    Doesn't the telescope count as an industrial machinery building? If not, then a great hall would be possible. Though, it also comes down to: is the extra 3 morale even needed?

  • @nico-ob6wj

    @nico-ob6wj

    2 жыл бұрын

    @@salemprompthous3820 i think only the gaz pump is counting. Well with +3 you can increase the amount of work time and get more of these sweet data banks... Not really game breaking but if you aim for the ultimate rocket you can consider it

  • @boefsk
    @boefsk2 жыл бұрын

    You could use a not gate and set the gas element sensor to oxygen so the chlorine will get pumped out as well. Or you can just skip bringing bleach stone.

  • @Helicard
    @Helicard2 жыл бұрын

    A sugar engine with fertilizer oxidizer can hold more modules and can fly further

  • @sirdaggergaming5143
    @sirdaggergaming51432 жыл бұрын

    I wanted to ask how to make a good vertical Atmo suit dock room and how to cool water. for reference I am at cycle 100 and don’t have plastic yet but can get it one I get the dock

  • @chexo3
    @chexo32 жыл бұрын

    Did you forget you can disable the rocket control seat in-flight to save time? At least, that used to work, last playthrough you did that.

  • @Nathans-Sandbox

    @Nathans-Sandbox

    2 жыл бұрын

    The goal is to automate it, last time I had to actively interfere all the time to do the research.

  • @SomeGuy-ty7kr
    @SomeGuy-ty7kr2 жыл бұрын

    Elli has a much nicer little space capsule this time. I wonder if you could make, like, a mobile base that way? Just build a bunch of rockets like that, and then once at a new planet, land a whole fleet of rockets + crew and never have to build a real base.

  • @creeperthekingcreeper8234
    @creeperthekingcreeper82342 жыл бұрын

    Hey hey

  • @Nathans-Sandbox

    @Nathans-Sandbox

    2 жыл бұрын

    Heya

  • @hasonaa13
    @hasonaa132 жыл бұрын

    You can disable the rocket control station to stop the dupe wasting time on it.

  • @Nathans-Sandbox

    @Nathans-Sandbox

    2 жыл бұрын

    The rocket gets slower when on auto pilot, just something to consider when disabling the unit.

  • @hasonaa13

    @hasonaa13

    2 жыл бұрын

    @@Nathans-Sandbox oh.... I never knew it... 2 things.. 1. Great that u read and acknowledge the comments 2. For pure scientific missions, disabling the control station still makes sense.

  • @eprohoda
    @eprohoda2 жыл бұрын

    Nathan's .Thanks,well ~ goodbye!,=)

  • @Nathans-Sandbox

    @Nathans-Sandbox

    2 жыл бұрын

    👍

  • @afternooniguana4914
    @afternooniguana49142 жыл бұрын

    The grounded option in the rocket control station makes it so that dupes can fill any storages and deliver anything that is needed in the rocket but they cannot use buildings like the toilet or take materials out of storages. Also i would suggest not putting bleach stone in the rocket. They do not use a ton of bleach stone with the hand sanitizer so you do not need to worry about it running out while in space. The other nice thing about grounded is that you do not need to change it in space as everything is open for use by the astrodupe and once it lands it turns back into a grounded state

  • @acciaio6750
    @acciaio67502 жыл бұрын

    idk why my pilot dont do the orbital data collection lab :(

  • @Nathans-Sandbox

    @Nathans-Sandbox

    2 жыл бұрын

    Make sure your dupe has the necessary skill, that you have plastic on board and that you didn't accidentally disable the machine, that's all I can think of that could go wrong on the top of my head.

  • @acciaio6750

    @acciaio6750

    2 жыл бұрын

    @@Nathans-Sandbox tnx you saved my ass

  • @Pechbird
    @Pechbird2 жыл бұрын

    Du brauchst die Gebäudeteile beim Landen nicht abschalten dafür gibt es in der Raketenkontrolstation den Auswahl Punkt "am Boden" dann sind die Gebäude bzw. Maschinen wenn die Rakete gelandet ist für die Verwendung verboten. (Lager werden trotzdem gefüllt) Desweiteren kannst du auch die Rakete auf "alle" stehen lassen nur die Besatzung ist wärend des startens in der Rakete und rennt sofort hin sobald du auf starten klickst :D

  • @Pechbird

    @Pechbird

    2 жыл бұрын

    Für deine Artefaktstation muss dein Meisterhafter Künstler forschen dürfen sonst passiert dabei nicht, ist bei der Samen Erforschung das gleiche Betrifft dann den Landwirt

  • @Ringis96
    @Ringis962 жыл бұрын

    1 Watt is 1 Joule per second, so saying you loose 20 Wats per second makes no sense 😅

  • @Nathans-Sandbox

    @Nathans-Sandbox

    2 жыл бұрын

    😂

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