[Unreal Engine] - How To Add Post Process Material

Ғылым және технология

This video will show you how you can add a post process material to your post process volume or camera.
- Links -
Website: elias-wick.com
Patreon: / eliaswick
Twitter: / eliaswick
Instagram: / eliaswick

Пікірлер: 40

  • @Badwolf2743
    @Badwolf27432 жыл бұрын

    Hi, great video and I love that you kept it short. I have one question, I switched to ue5 from ue4 and ik u can use post process volumes however I can't find out how to use them inside blueprints instead as I wanted the volume box to move with the actor. I have added a post process to the blueprint but it isn't a volume and just adds the effect to the screen as soon as the actor is in the world regardless of distance. Any advice on this would be appreciated, keep up the good work and thanks for these tutorials.

  • @EliasWick

    @EliasWick

    2 жыл бұрын

    Hmm, interesting... I am not sure if they are movable, perhaps you can't move them... Anyways, to find out: Go to the add section of your blueprint, and add a blueprint class of post process volume. Perhaps isn't visible in the list by default.

  • @armondtanz
    @armondtanz10 ай бұрын

    Ah great, no messing about, straight in there, BOOMF, jobs a goodun!!

  • @EliasWick

    @EliasWick

    10 ай бұрын

    Haha thanks a bunch!

  • @johnnizito
    @johnnizito2 жыл бұрын

    The best

  • @EliasWick

    @EliasWick

    2 жыл бұрын

    Awesome, thanks Alexandre :)

  • @andhika1176
    @andhika117610 ай бұрын

    good tutorial! i was wondering, can you render it in a sequence? when i tried it the filter didn't show up on my queue sequence

  • @EliasWick

    @EliasWick

    10 ай бұрын

    It should be rendered and visible if used on a camera. If you are using post process volumes, make sure the rendering takes place within the post process volume.

  • @andhika1176

    @andhika1176

    10 ай бұрын

    @@EliasWick hi sorry for the bother, i didn't quite understand the last part. What do you mean by 'within' the post process volume?

  • @EliasWick

    @EliasWick

    10 ай бұрын

    @@andhika1176 No worries! If you add a post process material to a post process volume, by default you will need to be within the volume bounds (the post process box). If you are not, the effect will not show. You can toggle the infinite extent on the post process volume which will ensure the effects are visible outside of the box as well.

  • @artgarcia4555
    @artgarcia45553 жыл бұрын

    Please show the effects of different materials in both post process volume and cameras.

  • @EliasWick

    @EliasWick

    3 жыл бұрын

    If you check my channel you can find multiple post process shaders that I have created, if that is what you mean.

  • @AfiKreative
    @AfiKreative2 жыл бұрын

    HI, just purchased it to use with unreal engine 5. after following the steps, I'm getting a black image (no outlines / wireframes) at all, can you help me? Thanks

  • @EliasWick

    @EliasWick

    2 жыл бұрын

    Yes absolutely, Which shader did you purchase?

  • @deebee5378
    @deebee5378 Жыл бұрын

    Is there a way to make this post process only visible when an object is in front of the camera? Instead of applying to when the camera is within the volume. I want to make an effect where a character's face is set to your Unlit shader, but only when you look through the lenses of her glasses

  • @EliasWick

    @EliasWick

    Жыл бұрын

    Yes that is absolutely possible. You want to use a Post Process material for this, however you want to create a mask in the world that knows where the particular shader shall be applied. Here is a shader that I have created which is built on the same principles of what you are talking about: elias-wick.com/portfolio/shaders/post-process/area

  • @deebee5378

    @deebee5378

    Жыл бұрын

    @@EliasWick I'm having some trouble figuring out how to make the glass lens material into a mask. Do you know where I can find a guide on how to do this? If I spend another $40 on your area shader I'm worried I won't know how to combine the effects

  • @EliasWick

    @EliasWick

    Жыл бұрын

    @@deebee5378 I just noticed that you have purchased one of my shaders. Let me get back to you soon again, and I will help you out.

  • @EliasWick

    @EliasWick

    Жыл бұрын

    @@deebee5378 I have sent you an email about a possible solution. Please let me know if you have any questions, and I will be more than happy to help! :)

  • @ayatan9119
    @ayatan91192 жыл бұрын

    How would I be able to apply a post process material on to an assets mesh instead of the what shows to be the whole world in game?

  • @EliasWick

    @EliasWick

    2 жыл бұрын

    That is not possible. You can however apply a post process effect to your screen and mask out everything but the asset mesh. Look up the keyword stencils, that should allow you to find some things :)

  • @ayatan9119

    @ayatan9119

    2 жыл бұрын

    @@EliasWick thank you for the feedback. I'll look more into it. There's gotta be a way... or at least trick it in a way. I would like to do a post process on my main world mapping and the same for certain assets/characters/objects but have them not has harsh of an output to allow specific detail within the whole realm.

  • @EliasWick

    @EliasWick

    2 жыл бұрын

    @@ayatan9119 There is a way, unfortunately not the way you may have expected. The workflow itself is pretty great thought. You can simply change the stencil channel on your models and the ones that are using a specific stencil ID will use the post process effect. What you want to be done can be done :)

  • @EliasWick

    @EliasWick

    2 жыл бұрын

    @@ayatan9119 Thanks for bringing this up. I will have to make a video about this as well.

  • @ayatan9119

    @ayatan9119

    2 жыл бұрын

    @@EliasWick thanks again. And that would be awesome. I'll keep an eye out for more content. Aiming for a pixelized horror game. However to much pixelization can be harsh on some common players.

  • @pirudevs3482
    @pirudevs34823 жыл бұрын

    how do i set a post processing material from an action blueprint? like press 1 to set and release to unset ?

  • @EliasWick

    @EliasWick

    3 жыл бұрын

    That is a whole bunch more complicated. It is possible to do, because I have done it before. However, it would be to hard to explain here.

  • @pirudevs3482

    @pirudevs3482

    3 жыл бұрын

    @@EliasWick do you have a discord?

  • @pirudevs3482

    @pirudevs3482

    3 жыл бұрын

    @@EliasWick nvm i did it :)

  • @mark-ge2yl
    @mark-ge2yl2 жыл бұрын

    What’s the difference between adding a post process material to a camera and just using the post processing tabs in the camera itself that are already there?

  • @EliasWick

    @EliasWick

    2 жыл бұрын

    I have a bit of trouble understanding what you mean with the tabs that you are referring too.

  • @mark-ge2yl

    @mark-ge2yl

    2 жыл бұрын

    @@EliasWick the cameras in unreal have post processing options on them when you create one. What does adding a post processing to a camera add to it since it already has the past processing options on it. Sorry I hope I’m being clear. Thanks!

  • @EliasWick

    @EliasWick

    2 жыл бұрын

    @@mark-ge2yl Oh, I think I understand what you are saying. So there should not be any difference really. I don't think it makes any difference performance wise either. Simply pick the option that you feel is the most useful in your case. For me; Post Process volumes are used for when I want a certain effect in an area. The ones on the camera are used when I want a persistent effect that is going to last throughout an entire level. However, there is no right or wrong here as far as I know.

  • @mark-ge2yl

    @mark-ge2yl

    2 жыл бұрын

    @@EliasWick ah ok thanks that makes sense!

  • @curtisnewton895
    @curtisnewton8952 жыл бұрын

    there is no post process option in the camera

  • @EliasWick

    @EliasWick

    2 жыл бұрын

    What version of Unreal are you using? Also, what type of camera are you using?

  • @namondastudio4616
    @namondastudio46162 ай бұрын

    how to render apost process material in sequence correctly ??? NOT WOKING .. Thanks !!

  • @EliasWick

    @EliasWick

    2 ай бұрын

    Does the post process material support the path tracing? Are the camera within the post process volume. Does the camera have the post process turned on. Are you viewing through the correct camera?

  • @namondastudio4616

    @namondastudio4616

    2 ай бұрын

    @@EliasWick My postprocess material it s so heavy it wont work anyway, strange bug i think... thanks!

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