Outline Post Process Effect in Unreal Engine

We are going to learn how to use post-process inside Unreal Engine and also explore how to create outline effect.
Outline Post Process Effect in Unreal Engine can be used for stylized game art style and also for interesting transition effects.
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I'm Stefan Ivanov, a professional 3D Artist with more than 10 years of game development experience. I am here to share my knowledge, show you how to model using the latest tools and software and give you some hints how to improve your process.
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#UnrealEngine #Effect #Materials
ue4 post process outline ue4 ue4 post process tutorial

Пікірлер: 35

  • @srknAyn
    @srknAyn Жыл бұрын

    thanks , this tutorial gave me an idea,separating two overlapping maps with a post process like a portal

  • @donfalcone7560
    @donfalcone7560 Жыл бұрын

    Awesome tutorial! Tell me, is it possible to somehow make the back faces visible as well (as if the meshes themselves are invisible and only their frame is visible)?

  • @guilhermenaco
    @guilhermenaco Жыл бұрын

    Thank you!

  • @bigbasbeardegummiland2756
    @bigbasbeardegummiland27565 ай бұрын

    This is pretty mind blowing 🤯

  • @RokPat
    @RokPat2 жыл бұрын

    This is an awesome effect! Thank You very much for this! Exactly what I needed for a project I'm working on. I just wanted to ask, is there any way to be able to put the camera within the spehere and the effect works? As not if You go inside, the effect disables?

  • @codenameXenos
    @codenameXenos Жыл бұрын

    You're a legend! 🙏

  • @mkhizeart
    @mkhizeart Жыл бұрын

    Thanks bro

  • @AYSMOKASHI
    @AYSMOKASHI2 жыл бұрын

    how can i apply this to my camera and thankyou very much for this

  • @ventaidepc
    @ventaidepc11 ай бұрын

    Very good joob man, i nneed for system process dark ambiance , thanks you, you are a big pro, for explications and demonstration

  • @Pikameleon
    @Pikameleon10 ай бұрын

    Hello! how would this node graph look if i wanted to mask out certain actors? The mask would just be the characters original color before post-processing

  • @SinaAfshariJewellsMuseum
    @SinaAfshariJewellsMuseum Жыл бұрын

    I need just round all hard edges this metode works for it?

  • @dragonsouldevlog3982
    @dragonsouldevlog39822 жыл бұрын

    it looks cool

  • @UpsideDownTutorials

    @UpsideDownTutorials

    2 жыл бұрын

    Thanks

  • @txetxu65
    @txetxu65 Жыл бұрын

    Hi Sir,very good job with this effect and i have a question is possibole a tutorial for make this effect in all proyect not only by sphere of other mesh ??.Congratulations of new

  • @danieltzriker

    @danieltzriker

    Жыл бұрын

    Just put the mesh in front of the player's camera

  • @katmoviehd244
    @katmoviehd2444 ай бұрын

    i want to dissolve my whole level by post process how can i do that? any tut?

  • @ozcanozteke284
    @ozcanozteke284 Жыл бұрын

    Hey! I tried this out as a material to outline items that can be picked up, it looks great thanks! I'm having a problem tho: when a light source is behind this material and bloom is enabled, it is extremely bright! Would you know how to fix that? Thanks!

  • @user-vp3lb6qu7x

    @user-vp3lb6qu7x

    Жыл бұрын

    I also encountered the same problem.😮‍💨

  • @ozcanozteke284

    @ozcanozteke284

    Жыл бұрын

    @@user-vp3lb6qu7x Didn't find a solution for that problem unfortunately, I worked around it a bit, the problem is still there but players won't notice in my case

  • @imaiven
    @imaiven2 жыл бұрын

    Amazing, this is so useful! But I have a problem, the skybox shows its geo when its seen through the PP, do you know how can i solve that?

  • @UpsideDownTutorials

    @UpsideDownTutorials

    2 жыл бұрын

    Thank you, regarding the issue I tough about it and one solution will be to put a distance limit using distance field parameter.

  • @vrai_

    @vrai_

    Жыл бұрын

    @@UpsideDownTutorials I got it working but not a consistent result, can someone show the way?

  • @danieltzriker
    @danieltzriker Жыл бұрын

    COOL

  • @royportillo
    @royportillo Жыл бұрын

    I’m trying to wrap my head over the outline section of the graph. Why do we need the 4 copies of our calculations and adding them together in the end? We multiple SceneTexelSize with 0,1 1,0 0,-1 and -1,0 and I don’t exactly know why that is or what it’s trying to achieve. I assume it’s to cancel something out in the end to create the outline, but I’m not sure how that is.

  • @PsyCoCinematics

    @PsyCoCinematics

    Жыл бұрын

    I might be wrong, but based on another outline tutorial, you can pull a similar effect (just the outline aspect) by only doing the opposite diagonals. So 2 instead of 4. Problem is the two missing diagonals, while the item still looks outlined, it is a bit 'off' or thin. By doing all four sides you completely 'wrap' the edges with an outline effect.

  • @timelord8049
    @timelord8049 Жыл бұрын

    is it possible to make different buildings different colors or will it all be the same?

  • @G3N0FX

    @G3N0FX

    10 ай бұрын

    Hey, i had the same idea, did it work?

  • @pomeloyou
    @pomeloyou Жыл бұрын

    Hi, I follow step by step with this tutorial, but when I on the step 8:25, my material show whole black without depth, is it some setting I missing?

  • @Chaolice

    @Chaolice

    5 ай бұрын

    You need to change the emissive_color to something else than black

  • @Helgrind44
    @Helgrind44Ай бұрын

    On UE5, if you want to just add outlines to your scene and keep the original color, you can: - Clamp the final value between 0 and 1. This will avoid glow effects and give you a mask where white values are the outlines and black values everything else. - Use the clamp value to drive the alpha of a lerp. - You can put the Scene Color node in A to get the original color of the scene. - In B, you can add a constant 4 parameter for your edge color. - Plug the lerp to your emissive color and you'll have the desired effect.

  • @vincentdwen
    @vincentdwen10 ай бұрын

    i tried this on unreal 5, it is not working, is it because it dosent work on Ray tracing? or if there is any way could make it work on UE5? Thank you very much~!

  • @Gierownik_Studios

    @Gierownik_Studios

    10 күн бұрын

    works for me

  • @santiagoh3414
    @santiagoh3414Ай бұрын

    🎉🎉🎉

  • @gamerist20
    @gamerist202 жыл бұрын

    genshin impact map?