#UE5

A while ago, I took a quick look at the modeling tools in Unreal Engine 5. Since then, the toolset has seen some fantastic updates, and many people have asked me to create an updated video to cover them. Now that Unreal Engine 5.4 is out, it's the perfect time to revisit the modeling tool categories and explore what's new. Let's dive in and see what these latest tools can do.
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Timestamps:
00:00 Let’s Get Started
00:42 Intro
06:20 Create
21:22 Xform
30:38 Deform
- Some of the assets featured in this tutorial are sourced from the Broadcast Studio asset pack, available on the Marketplace:
www.unrealengine.com/marketpl...
- Background Music by @Limujii
- Intro music by @Limujii-Sweet Talks: • Limujii - Sweet Talks ...
#SARKAMARI #sarkamari

Пікірлер: 52

  • @gmalexander722
    @gmalexander722Ай бұрын

    Without doubt THE BEST. Clear, concise, perfect vocal speed, logically sequenced. SARKAMARI is the tutorial-creator GOAT

  • @sarkamari

    @sarkamari

    Ай бұрын

    Much appreciated

  • @gmalexander722

    @gmalexander722

    Ай бұрын

    @@sarkamari Well deserved!

  • @TahirDanish
    @TahirDanish2 ай бұрын

    It's really hard to find good tutorials on modelling in UE5. And since I'm entirely new to the 3D world I don't have previous modelling knowledge or skill. So glad to have discovered you. Waiting for the coming tutorials!

  • @sarkamari

    @sarkamari

    2 ай бұрын

    Great to hear that. Part 2 will be up on KZread today

  • @YingDongHuYu
    @YingDongHuYu2 ай бұрын

    Great, UE5.4 has fully integrated these and is almost a complete 3D software. I look forward to your next part.

  • @sarkamari

    @sarkamari

    2 ай бұрын

    I agree. Part 2 is coming up very soon

  • @avilaomar74
    @avilaomar742 ай бұрын

    I have been waiting your tutorials thank you

  • @Boschie143
    @Boschie1432 ай бұрын

    wow this is such a great tutorial for the modeling feature, thank you, i'm learning so much!

  • @NicoleSummer8
    @NicoleSummer86 күн бұрын

    What a cool tutorial! Thanks!❤👍💪

  • @dr.ozkalozsoy
    @dr.ozkalozsoy6 күн бұрын

    Very Useful, thanks.

  • @sbhowmik5548
    @sbhowmik55482 ай бұрын

    HI, I dont have words to Thank you , thats just the video I was looking for to understand the various features of this tool . Would be glad if you could provide a video on the utility of the plugins. Will wait for the next video

  • @DmitryNazarovMmitekk
    @DmitryNazarovMmitekk2 ай бұрын

    Thank you so much for your lessons!

  • @nasserahmad4653
    @nasserahmad46532 ай бұрын

    Great tutorial thank you for sharing

  • @juliodiaz4891
    @juliodiaz4891Ай бұрын

    Good lessons that you ate putting on KZread.. thanks you have a new subscriber

  • @RationalBike
    @RationalBike2 ай бұрын

    insanely underated this was pretty helpful.

  • @sarkamari

    @sarkamari

    2 ай бұрын

    🙏🏼

  • @quietlyworking
    @quietlyworking2 ай бұрын

    👏 How cool is that indeeeeeed!🙏

  • @wallacesousuke1433
    @wallacesousuke1433Ай бұрын

    Excellent! I still hope modeling and sculpting inside of UE5 will someday be as good as doing it in Maya, Blender, and who knows, Zbrush! I'd even pay a subscription to UE5 if they did that cuz being able to do all of that in a single place is always a great thing, no headaches when exporting stuff from 3rd party DCCs

  • @sarkamari

    @sarkamari

    Ай бұрын

    Yes. With sculpting UE is not quite there.

  • @hotsauce7124
    @hotsauce71242 ай бұрын

    Thank you

  • @user-kb2qz3gj6k
    @user-kb2qz3gj6k2 ай бұрын

    Thanks Bro

  • @marcfruchtman9473
    @marcfruchtman94737 күн бұрын

    I really like this updated Modeling Tools in Unreal Engine 5.4. Is there any chance you would consider re-uploading in 2K with the Ctrl-shift-W / Application Scale set to something like 1.4?

  • @serwizzart
    @serwizzartАй бұрын

    What a great teacher wow. Do you have an idea how hard it is to find someone who can actually explain unreal engine in away that you don't want to quit immediately 😂 If you ever think about making a course on learning unreal engine for whatever (creating games or what have you) I would definitely support you!

  • @sarkamari

    @sarkamari

    Ай бұрын

    I appreciate it my friend. Perhaps one day if I get the time to do it 🤞🏽

  • @patternspace1650
    @patternspace165021 күн бұрын

    Спасибо за такой урок!

  • @notthings6443
    @notthings6443Ай бұрын

    유익한 정보 감사합니다.

  • @sarkamari

    @sarkamari

    Ай бұрын

    물론이죠

  • @petertremblay3725
    @petertremblay3725Ай бұрын

    I sincerely wish we can drop our outdated DCC software since they cannot deal with millions of polygons and the export process is always painful and counter productive!

  • @MatthewRumble
    @MatthewRumbleАй бұрын

    Ive been wondering if i should learn blender even though its such a big learning curve. Do you think 5.4 can handle modeling to create environments and all that on its own without blender?

  • @sarkamari

    @sarkamari

    Ай бұрын

    There’s a noticeable advantage in using other modeling software apps compared to uE modeling toolkit atm. This is there in case you wish to prototype levels or add simple props.

  • @Pavel-wt1wp
    @Pavel-wt1wp2 ай бұрын

    Thank you much! What do you think, can we use UE modeling tool for ArchViz, like 3DS Max or Blender ?

  • @sarkamari

    @sarkamari

    2 ай бұрын

    Not yet. The modeling tool in UE is very young but with this pace I won’t be surprised to see UE surpassing other traditional modeling apps in the near future

  • @larryweissenburger
    @larryweissenburgerАй бұрын

    I Could not Figure out how to get delta mode to show on screen?

  • @sarkamari

    @sarkamari

    Ай бұрын

    Once you are in Modeling mode, you can access Delta Mode via specific tools that support it. For example, when using the Transform tool, you will see an option to enable Delta Transform in the tool settings.

  • @Kranos_CG
    @Kranos_CG2 ай бұрын

    They need to add modifiers like 3ds max at least for things like subdivisions, Symetry, booleans, arrays etc.

  • @sarkamari

    @sarkamari

    2 ай бұрын

    This version has all the above. Wait for part 2. Will be released in a few hours

  • @Kranos_CG

    @Kranos_CG

    2 ай бұрын

    @@sarkamari I watched other vids about this update and they haven't mentioned it. Can't wait for it!

  • @Kranos_CG

    @Kranos_CG

    2 ай бұрын

    I watched it but you don't mention the modifiers. Are you sure you know what I'm talking about? Nondestructive modifiers like in Blender a d 3ds max?

  • @mae2309
    @mae23092 ай бұрын

    love it!!!!! more of modeling tools

  • @sarkamari

    @sarkamari

    2 ай бұрын

    This time tomorrow, Part 2 should be up on the channel 😉

  • @mae2309

    @mae2309

    2 ай бұрын

    @@sarkamari you are the FKN ZHITZZLE MATE... love your videos.. top notch!!

  • @FlowerPower3000
    @FlowerPower30002 ай бұрын

    call us when Epic Games will add Smart extrude like in 3ds max, and Mesh fusion like in Modo

  • @sarkamari

    @sarkamari

    2 ай бұрын

    Will call you. Might take a few years though😂

  • @RMC_
    @RMC_25 күн бұрын

    Does anyone here know how the 'Fill Hole' function work? it's under Mesh>Triangle edit. I tried selecting all the edges around the hole I wanted to fill but it doesn't work.

  • @sarkamari

    @sarkamari

    23 күн бұрын

    I do a quick demo in my unreal model exercise. Not sure if it’s going to help

  • @RMC_

    @RMC_

    9 күн бұрын

    @@sarkamari It helped, thanks!!

  • @Pavel-wt1wp
    @Pavel-wt1wp2 ай бұрын

    Could you please upscale video on KZread to 2k ?

  • @sarkamari

    @sarkamari

    Ай бұрын

    Was the video is blurry? I genuinely would like to know

  • @Pavel-wt1wp

    @Pavel-wt1wp

    Ай бұрын

    @@sarkamari Yep, i have a 27' monitor and 1080 is blurry. Not critical, but not so good as could be.

  • @24vencedores11
    @24vencedores11Ай бұрын

    Can we now model a character?

  • @sarkamari

    @sarkamari

    Ай бұрын

    This set of tools is great for prototyping your game levels. Maybe not quite there yet for Character modeling.