Unreal Engine Continuous Combo Attacks - Action RPG #36

Project Files: / 103907827 .
This is the 36th episode of my new tutorial series on Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture.
Today we are going to look into how to maintain a continuous combo attacks in the melee combat system we have implemented. What that means is, if the first attack is a right to left swing with the sword, if player press the attack button again before character completely finish and return to the idle position, the next attack will be a left to right swing. Just like this, as the player continuously attack, the attack animations also will maintain the continuity of attack animations. This will make the fighting look more natural. If the player start another attack after the first attack is fully completed and character returned to the idle position, the next attack will also be a first attack as there is no previous attack to maintain the continuity. The system will be replicated as we are using already implemented gameplay abilities and we will add a new notify state to implement this system.
Animations are sponsored by: www.ramsterzanimations.com/
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Full Playlist :
Action RPG series with gameplay ability system:
• Unreal Engine Action R...
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Пікірлер: 15

  • @scottlee38
    @scottlee38Ай бұрын

    nice work! You are making these fast

  • @CodeLikeMe

    @CodeLikeMe

    Ай бұрын

    Glad you like them!

  • @unrealenginecprogrammingfo4850
    @unrealenginecprogrammingfo4850Ай бұрын

    dude you are truly amazing!

  • @CodeLikeMe

    @CodeLikeMe

    Ай бұрын

    Thanks

  • @3denvironmentmodeling
    @3denvironmentmodelingАй бұрын

    Great!!

  • @CodeLikeMe

    @CodeLikeMe

    Ай бұрын

    Thanks

  • @JJJones-ou4ls
    @JJJones-ou4lsАй бұрын

    Loving this series so far! One thing I've noticed is that the clients are jittery when moving and attacking. Any idea of how to fix this?

  • @CodeLikeMe

    @CodeLikeMe

    Ай бұрын

    I will look into that

  • @JJJones-ou4ls

    @JJJones-ou4ls

    Ай бұрын

    @@CodeLikeMe Thanks! Yeah it's barely noticeable in the editor but really noticed it when I packaged it for a multiplayer test.

  • @JJJones-ou4ls

    @JJJones-ou4ls

    Ай бұрын

    @@CodeLikeMe I actually just fixed this by getting smooth sync on the marketplace and unchecking some replication settings for the third person character. Must have been replication related.

  • @manashieldmedia
    @manashieldmediaАй бұрын

    Do you have a playlist to the RPG series?

  • @CodeLikeMe

    @CodeLikeMe

    Ай бұрын

    kzread.info/head/PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz

  • @manashieldmedia

    @manashieldmedia

    Ай бұрын

    @@CodeLikeMe You rule.

  • @davy4842
    @davy4842Ай бұрын

    Do energy attribute and playing an exhausted montage when not having enough energy

  • @CodeLikeMe

    @CodeLikeMe

    Ай бұрын

    I will add that