if i ever get into using unreal for whatever reason, i definitely need to learn how the shaders and materials work
@Lastered4 ай бұрын
beautiful
@vallgamestudio9 ай бұрын
respect
@gamedevsteve738810 ай бұрын
Spicy!!!
@sarmy3d8 ай бұрын
Man would love a breakdown of the material you made for this. That AO and normal info is really good.
@Ifrahle7 ай бұрын
I'm died when I saw the painting.
@mirthost704211 ай бұрын
How did you get shading by mask? is it an extra texture? I am looking for a way to visually separate the plaster from the briks.
@1989johno
11 ай бұрын
vertex painting... theres alot of tutorials on here..
@dimitrisyo123
11 ай бұрын
I think it is because he is painting on multiple channels at the same time, so he reveals the darker color first and then the bricks but the darker color has a different height map so it sticks out more and created this ambient occlusion effect
@Naes3D
11 ай бұрын
Hey, there's a few ways to do vertex painting with a mask, I started off by using the one described in this post: jadearkadian.blogspot.com/2014/10/cracked-wall-material.html . Adding the actual height/depth is a little trickier, A lot of the effect in my shader is achieved with an offset recolor of the plaster material but that alone looks a little flat so adding some normals to it helps.
@JustFun-tv5er
11 ай бұрын
@@Naes3D I can't seem to get the normal and ao effect from that post to work. The images in it aren't clear and my result isn't anything like seen in it. Could you show us how you set your material up?
@Sofi-rv5fp11 ай бұрын
Hi! I've been trying to replicate this effect for a while, I was wondering if you would ever be interested in posting a breakdown of the process. I tried to replicate the blog but my results were very different
10 ай бұрын
did u find something about this?
@NightVisionOfficial
10 ай бұрын
What do you mean? It should be easy enough, at least in theory. You just make a mask, and use that to determine whether the material needs to be A or B based on the vertex paint. There should be plenty of tutorials online
@NightVisionOfficial
10 ай бұрын
Search Robot Army, 7 months ago he published a video about this topic
@Sofi-rv5fp
10 ай бұрын
@@NightVisionOfficial actually robot army’s video is not the same, if you look at the blog the author linked the process for this is way more extensive than simple vertex painting.
@1EagleTutoriais
10 ай бұрын
@@Sofi-rv5fpMaybe it's Layered Materials
@victortomassanchezcarnero93299 ай бұрын
Nice looking! Could you please share a detailed breakdown about the master material? Would be super appreciated :)
Пікірлер: 19
if i ever get into using unreal for whatever reason, i definitely need to learn how the shaders and materials work
beautiful
respect
Spicy!!!
Man would love a breakdown of the material you made for this. That AO and normal info is really good.
I'm died when I saw the painting.
How did you get shading by mask? is it an extra texture? I am looking for a way to visually separate the plaster from the briks.
@1989johno
11 ай бұрын
vertex painting... theres alot of tutorials on here..
@dimitrisyo123
11 ай бұрын
I think it is because he is painting on multiple channels at the same time, so he reveals the darker color first and then the bricks but the darker color has a different height map so it sticks out more and created this ambient occlusion effect
@Naes3D
11 ай бұрын
Hey, there's a few ways to do vertex painting with a mask, I started off by using the one described in this post: jadearkadian.blogspot.com/2014/10/cracked-wall-material.html . Adding the actual height/depth is a little trickier, A lot of the effect in my shader is achieved with an offset recolor of the plaster material but that alone looks a little flat so adding some normals to it helps.
@JustFun-tv5er
11 ай бұрын
@@Naes3D I can't seem to get the normal and ao effect from that post to work. The images in it aren't clear and my result isn't anything like seen in it. Could you show us how you set your material up?
Hi! I've been trying to replicate this effect for a while, I was wondering if you would ever be interested in posting a breakdown of the process. I tried to replicate the blog but my results were very different
10 ай бұрын
did u find something about this?
@NightVisionOfficial
10 ай бұрын
What do you mean? It should be easy enough, at least in theory. You just make a mask, and use that to determine whether the material needs to be A or B based on the vertex paint. There should be plenty of tutorials online
@NightVisionOfficial
10 ай бұрын
Search Robot Army, 7 months ago he published a video about this topic
@Sofi-rv5fp
10 ай бұрын
@@NightVisionOfficial actually robot army’s video is not the same, if you look at the blog the author linked the process for this is way more extensive than simple vertex painting.
@1EagleTutoriais
10 ай бұрын
@@Sofi-rv5fpMaybe it's Layered Materials
Nice looking! Could you please share a detailed breakdown about the master material? Would be super appreciated :)