Unreal Engine 5 Stylized Vertex Painting Shader

www.artstation.com/njel

Пікірлер: 19

  • @specterrev
    @specterrevАй бұрын

    if i ever get into using unreal for whatever reason, i definitely need to learn how the shaders and materials work

  • @Lastered
    @Lastered4 ай бұрын

    beautiful

  • @vallgamestudio
    @vallgamestudio9 ай бұрын

    respect

  • @gamedevsteve7388
    @gamedevsteve738810 ай бұрын

    Spicy!!!

  • @sarmy3d
    @sarmy3d8 ай бұрын

    Man would love a breakdown of the material you made for this. That AO and normal info is really good.

  • @Ifrahle
    @Ifrahle7 ай бұрын

    I'm died when I saw the painting.

  • @mirthost7042
    @mirthost704211 ай бұрын

    How did you get shading by mask? is it an extra texture? I am looking for a way to visually separate the plaster from the briks.

  • @1989johno

    @1989johno

    11 ай бұрын

    vertex painting... theres alot of tutorials on here..

  • @dimitrisyo123

    @dimitrisyo123

    11 ай бұрын

    I think it is because he is painting on multiple channels at the same time, so he reveals the darker color first and then the bricks but the darker color has a different height map so it sticks out more and created this ambient occlusion effect

  • @Naes3D

    @Naes3D

    11 ай бұрын

    Hey, there's a few ways to do vertex painting with a mask, I started off by using the one described in this post: jadearkadian.blogspot.com/2014/10/cracked-wall-material.html . Adding the actual height/depth is a little trickier, A lot of the effect in my shader is achieved with an offset recolor of the plaster material but that alone looks a little flat so adding some normals to it helps.

  • @JustFun-tv5er

    @JustFun-tv5er

    11 ай бұрын

    @@Naes3D I can't seem to get the normal and ao effect from that post to work. The images in it aren't clear and my result isn't anything like seen in it. Could you show us how you set your material up?

  • @Sofi-rv5fp
    @Sofi-rv5fp11 ай бұрын

    Hi! I've been trying to replicate this effect for a while, I was wondering if you would ever be interested in posting a breakdown of the process. I tried to replicate the blog but my results were very different

  • 10 ай бұрын

    did u find something about this?

  • @NightVisionOfficial

    @NightVisionOfficial

    10 ай бұрын

    What do you mean? It should be easy enough, at least in theory. You just make a mask, and use that to determine whether the material needs to be A or B based on the vertex paint. There should be plenty of tutorials online

  • @NightVisionOfficial

    @NightVisionOfficial

    10 ай бұрын

    Search Robot Army, 7 months ago he published a video about this topic

  • @Sofi-rv5fp

    @Sofi-rv5fp

    10 ай бұрын

    @@NightVisionOfficial actually robot army’s video is not the same, if you look at the blog the author linked the process for this is way more extensive than simple vertex painting.

  • @1EagleTutoriais

    @1EagleTutoriais

    10 ай бұрын

    ​@@Sofi-rv5fpMaybe it's Layered Materials

  • @victortomassanchezcarnero9329
    @victortomassanchezcarnero93299 ай бұрын

    Nice looking! Could you please share a detailed breakdown about the master material? Would be super appreciated :)