Unreal Engine 5.3 - Chaos Cloth Simulation Workflow

Фильм және анимация

Its all about cloth simulation in unreal engine
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Пікірлер: 160

  • @aviel200
    @aviel2008 ай бұрын

    I am so glad to see that you have gained the knowledge of how to make clothes for the thirdpeson! feel free to share with us more!

  • @hoodiestudios

    @hoodiestudios

    8 ай бұрын

    Thank you! Will do!

  • @williamlacrosse9389
    @williamlacrosse93897 ай бұрын

    Bro this is pure gold. Thx for sharing.

  • @hoodiestudios

    @hoodiestudios

    7 ай бұрын

    Glad you enjoyed it!

  • @sivanbingol3905
    @sivanbingol39057 ай бұрын

    I love u bro instant subbed. Keep on the work, love the workflow

  • @hoodiestudios

    @hoodiestudios

    7 ай бұрын

    Appreciate it!

  • @guruprasadh_j
    @guruprasadh_j7 ай бұрын

    You are a legend bro. I have been breaking my head to work it

  • @hoodiestudios

    @hoodiestudios

    7 ай бұрын

    Glad I could help

  • @Lannisterification
    @Lannisterification4 ай бұрын

    You just saved my life bro thanks

  • @hoodiestudios

    @hoodiestudios

    4 ай бұрын

    You're welcome ☺️

  • @ohheyvoid
    @ohheyvoid6 ай бұрын

    Haha! Awesome video! Def gonna try this. :)

  • @hoodiestudios

    @hoodiestudios

    6 ай бұрын

    Have fun!

  • @SGRuLeZ_Art
    @SGRuLeZ_Art8 ай бұрын

    Amazing and simple tutorial! Thanks, bro!

  • @hoodiestudios

    @hoodiestudios

    8 ай бұрын

    Glad you liked it!

  • @dohrah
    @dohrah6 ай бұрын

    Awesome tuts! Quick question: everything works fine when I'm using idle for animation (or something slow and simple), but any faster movements like running or jumping mess up my cloth simulation. Any advice? Thanks a bunch!

  • @hoodiestudios

    @hoodiestudios

    6 ай бұрын

    Yes, slow animations will work fine, but fast animations will kinda mess up, but if you want fast animations to work, then you have to paint every part of the clothes, the only disadvantage is, the clothes won't simulate, but it will move with the character

  • @user-jg9rx8ie6q
    @user-jg9rx8ie6q3 ай бұрын

    I see that the transfer skin weights node has a key to whitewash

  • @Sanbodie
    @Sanbodie7 ай бұрын

    Thank you so much! I was wondering, does that workflow work on a different skeletal mesh (a custom skeletal mesh, other than Quinn/Manny/Metahuman)?

  • @hoodiestudios

    @hoodiestudios

    7 ай бұрын

    I believe that is possible, all you will need is the skeletal mesh and the physics assets for the accurate collisions

  • @ragnalamb
    @ragnalamb2 ай бұрын

    Thanks!! It war really helpful. I have an outfit wiith a cape included, however the skin wheight transfer makes it go algo with the feet, how can make it behave like a cape, i already painted weight map to black. Keep up the great work.

  • @hoodiestudios

    @hoodiestudios

    2 ай бұрын

    Paint the cape back into white, just click on the paint node and change the values to white, and paint on the cape. But you have to check the other tutorial with the metahuman, which will show how to make the clothes simulate

  • @fffrain5513
    @fffrain55134 ай бұрын

    Thanks for the tutorial! Are we able to do this in 5.2 unreal as well?

  • @hoodiestudios

    @hoodiestudios

    4 ай бұрын

    I don't know, but I don't think so

  • @moneyboy709
    @moneyboy7094 ай бұрын

    tks so much

  • @hoodiestudios

    @hoodiestudios

    4 ай бұрын

    You are welcome

  • @Cuevasfilms.
    @Cuevasfilms.8 ай бұрын

    you are the best!!!!!

  • @hoodiestudios

    @hoodiestudios

    8 ай бұрын

    Thanks hommie

  • @captdarkshadow5507
    @captdarkshadow55075 ай бұрын

    my pc is crashing when i select the quin skeleton mash

  • @hoodiestudios

    @hoodiestudios

    5 ай бұрын

    Try creating a new project

  • @MDesigner3D
    @MDesigner3D5 ай бұрын

    how to handle the cloth itself colision, like the arms fabric going through the body?

  • @hoodiestudios

    @hoodiestudios

    5 ай бұрын

    You can boost your collision, but that will also be heavy on your machine

  • @feelthecreamy4019
    @feelthecreamy40198 ай бұрын

    how do you fix the scale? my marvelous asset is way too big and cant match simulation weights

  • @hoodiestudios

    @hoodiestudios

    8 ай бұрын

    The best way to do it, is to make sure you're modeling your clothes on the bp mannequin, and export as an fbx

  • @cosmosunited
    @cosmosunited5 ай бұрын

    Can you help me with this issue: I have a cloth that hangs in the back, with two long strands that are supposed to go with the wind. Why does it look like the weights are affecting it too much? It looks rigged, as if I have uploaded one piece of cloth in character creator and had the bones affect it, doesn't look like a cloth at all...

  • @hoodiestudios

    @hoodiestudios

    5 ай бұрын

    for this tutorial, there is no cloth animation just skin weight painting, try and check the one with a metahuman

  • @ajibolalaleye769
    @ajibolalaleye7694 ай бұрын

    Hi, Thanks for the Tut. hope you can help. Firstly when importing from MD which settings do you use because i get the smoothing error. then also when selecting a mesh for skinTransferWeight i get an error that transfer skinning weight failed from source. i dont know if that also affects the skeletal mesh asset in preview because only the garment shows no manikin or mesh. Any advice would be helpful thanks

  • @hoodiestudios

    @hoodiestudios

    4 ай бұрын

    Can you text me on the IG page, so I can help you out with screenshots

  • @ajibolalaleye769

    @ajibolalaleye769

    4 ай бұрын

    @@hoodiestudios I was able to figure it out. Thanks so much I will message you on ig

  • @hoodiestudios

    @hoodiestudios

    4 ай бұрын

    That's great

  • @dracou23

    @dracou23

    3 ай бұрын

    @@ajibolalaleye769 how did you figure out?

  • @khotarrthor2768
    @khotarrthor27685 ай бұрын

    it's possible to make the cloth collide with environment like legacy paint cloth tool?

  • @hoodiestudios

    @hoodiestudios

    5 ай бұрын

    I believe that's possible only if the environment has collider tag on it

  • @HassanAli-tv6fc
    @HassanAli-tv6fc8 ай бұрын

    bro please also make a video how to apply clothes on metahuman with help of cahos cloth

  • @hoodiestudios

    @hoodiestudios

    8 ай бұрын

    No worries, will do that soon

  • @HassanAli-tv6fc

    @HassanAli-tv6fc

    8 ай бұрын

    i will be waiting desperately @@hoodiestudios

  • @hoodiestudios

    @hoodiestudios

    8 ай бұрын

    I got you

  • @CaliHomie

    @CaliHomie

    8 ай бұрын

    I’m also waiting for same tutorial but for metahuman. Please include in tutorial how to use this cloth simulation for cinematic

  • @hoodiestudios

    @hoodiestudios

    8 ай бұрын

    The metahuman version will be in soon, for cinematics, I will try that out and let you know

  • @user-mn8vi8eh2s
    @user-mn8vi8eh2s8 ай бұрын

    very nice bro... is it possible to do the same for daz3d cloth ?

  • @hoodiestudios

    @hoodiestudios

    8 ай бұрын

    Iv never tried with daz3d cloth before, but there's no harm in trying, maybe it will work

  • @Digi9vfx

    @Digi9vfx

    8 ай бұрын

    I try twice, but got errors . iam newbie🤓🤓@@hoodiestudios if possible tutorial pls bro,, really it will helpfull for me and also for newbies

  • @hoodiestudios

    @hoodiestudios

    8 ай бұрын

    I will try and bring something out for y'all

  • @Digi9vfx

    @Digi9vfx

    8 ай бұрын

    @@hoodiestudios we are waiting master..😎

  • @Createdbyvanish
    @Createdbyvanish7 ай бұрын

    everytime i select my static mesh in the cloth asset unreal crashes

  • @hoodiestudios

    @hoodiestudios

    7 ай бұрын

    Try and create a new project, and migrate all your assets from the old project to the new one

  • @Createdbyvanish

    @Createdbyvanish

    5 ай бұрын

    @@hoodiestudios I forgot how I fixed it but I fixed it lmfao

  • @hoodiestudios

    @hoodiestudios

    5 ай бұрын

    Glad to hear that 😊

  • @sunny99179
    @sunny991797 ай бұрын

    Did you managed to use zipper ? I am testing for 3 days and zipper breaks unreal like stop it all... i managed to use cloths but without much seams and just a few parts... Also internal line crashs on mine😢

  • @hoodiestudios

    @hoodiestudios

    7 ай бұрын

    Iv never tried out zippers for Chaos Cloth before, but try and update to the latest version to solve the crash

  • @HassanAli-tv6fc
    @HassanAli-tv6fc3 ай бұрын

    bro how did u export ue 5 mannequin to marvelous designer?

  • @hoodiestudios

    @hoodiestudios

    3 ай бұрын

    Oh about that, I got it from the mixamo converter software

  • @buster5661
    @buster56618 ай бұрын

    How do you make it so you can equip/change clothing?

  • @hoodiestudios

    @hoodiestudios

    8 ай бұрын

    You just have to duplicate your cloth asset and add the cloth you want to use . For now we don't know much on the chaos cloth , so I believe new unreal engine updates will give us more options

  • @buster5661

    @buster5661

    8 ай бұрын

    @@hoodiestudios I want to make a character clothing menu, but I'm not sure how to do it with blueprints

  • @hoodiestudios

    @hoodiestudios

    8 ай бұрын

    Ok I will try and make a tutorial about that

  • @Elektrashock1
    @Elektrashock17 ай бұрын

    Have you got it to work with layers?

  • @hoodiestudios

    @hoodiestudios

    7 ай бұрын

    Never tried with layers, but I think it is possible, only if you don't make the cloth simulate

  • @sentalogic
    @sentalogic3 ай бұрын

    will this work for a character in real time like if I am live streaming a character with this simulation on clothing will I have to put in a specific animation with which it will simulate or can it work real time with any movement will streaming?

  • @hoodiestudios

    @hoodiestudios

    3 ай бұрын

    I don't know much about this for live streaming, but this is in real time

  • @sentalogic

    @sentalogic

    3 ай бұрын

    so its not constrained to a singal animation which use setup in it?@@hoodiestudios

  • @hoodiestudios

    @hoodiestudios

    3 ай бұрын

    You can use it on any animation

  • @sentalogic

    @sentalogic

    3 ай бұрын

    even Mocap based animation in real time? @@hoodiestudios

  • @hoodiestudios

    @hoodiestudios

    3 ай бұрын

    Never tried with a mocap before, but I will give it a try and see how far that will go

  • @user-vl2ol9ev3q
    @user-vl2ol9ev3q2 ай бұрын

    Is it working with marvelous clothes only?

  • @hoodiestudios

    @hoodiestudios

    2 ай бұрын

    No

  • @sheikhsadab
    @sheikhsadabАй бұрын

    Not simulating for me bro. The cloth moves but is in in t-pose while the animation plays... I'm using a mixamo character though (not the manny one), any idea?

  • @hoodiestudios

    @hoodiestudios

    Ай бұрын

    Are you at the chaos cloth panel or the unreal main viewport ?

  • @Rivershield
    @Rivershield3 ай бұрын

    Can this actually be used for a full fledged game? Or is it too heavy?

  • @hoodiestudios

    @hoodiestudios

    3 ай бұрын

    It's ok for games but heavy on Cinematics

  • @buster5661
    @buster56618 ай бұрын

    I tried importing a shirt, and I am having issues with scaling, placement, and simulation mesh/render mesh. I'll try again tomorrow 😔😔

  • @hoodiestudios

    @hoodiestudios

    8 ай бұрын

    Did you use the BP mannequin for modeling your shirt?

  • @buster5661

    @buster5661

    8 ай бұрын

    @@hoodiestudios yea, I exported it from Unreal and imported it to marvelous designer, but it imported as a horizontally. So I had to import it to blender and export it out as an fbx again and import it back into marvelous designer for it to stand up straight. But it was super small when it got imported so I had to scale it by 1000%

  • @hoodiestudios

    @hoodiestudios

    8 ай бұрын

    Yes, you're right, I got into this same problem when I was working on this tutorial. The best way to solve it is to download the mixamo converter and select the BP mannequin, a folder will pop up, then you will use that fbx in that folder to model your clothes. Check my tutorial on metahuman clothes, you will see how I got the metahuman converter

  • @hoodiestudios

    @hoodiestudios

    8 ай бұрын

    Or in my next tutorial, I will show case that

  • @buster5661

    @buster5661

    8 ай бұрын

    @@hoodiestudios I still don't know what I'm doing, but the way I fixed the orientation is to open it in Blender and then do Object>Apply>All Transformations

  • @fffrain5513
    @fffrain55133 ай бұрын

    My unreal has crashed three times whenever I get to step 9:50, it it because I am using long dress? But I have made sure the inner lines are deleted for the simulation mesh and I had tried made another project still the same. Please help😭

  • @hoodiestudios

    @hoodiestudios

    3 ай бұрын

    Sorry to hear that, do you have a higher or lower particle distance for the clothes?

  • @moneyboy709
    @moneyboy7094 ай бұрын

    Bro, i have one issues, can u help pls? When I import the sim file, unreal give a error, saying this file dont have mesh, and I tryid in blender and maya, and they dont import the mesh too, thats only happen with thin option, weld, unweld.. dont metter, if r thin, they dont import, just in fbx export

  • @hoodiestudios

    @hoodiestudios

    4 ай бұрын

    Just select only the clothes in the 2d window in marvelous designer, and export it

  • @moneyboy709

    @moneyboy709

    4 ай бұрын

    @@hoodiestudios I do it, but still the same, i check de file and is like 5kbs, i guess thats a bug

  • @hoodiestudios

    @hoodiestudios

    4 ай бұрын

    I don't think it's a bug, I believe you're doing something wrong, just hit me up on the IG page and let's solve this

  • @moneyboy709

    @moneyboy709

    4 ай бұрын

    @@hoodiestudios bro, I removed every thing about marvelous and reinstall which update, and now Works Fine, tks u so much for your attention and for tried help me, i really grateful, u won a sub, God bless

  • @hoodiestudios

    @hoodiestudios

    4 ай бұрын

    I'm glad everything worked out, Peace, God bless you

  • @CaliHomie
    @CaliHomie8 ай бұрын

    Is this method work in UE 5.2?

  • @hoodiestudios

    @hoodiestudios

    8 ай бұрын

    No, I don't think so. Just 5.3 upwards

  • @giovannathereza
    @giovannathereza7 ай бұрын

    sorry I deleted my comment exactly when you answered me.... I just saw one answer bellow that you say to create a new file and I did it and worked!! thanks! now I am having a problem with the placement of the clothes with the mannequin.... they don´t match...

  • @giovannathereza

    @giovannathereza

    7 ай бұрын

    but i am already in your next tutorial where you explain to use the mannequin with the mixamo converter :)

  • @hoodiestudios

    @hoodiestudios

    7 ай бұрын

    For the mannequin, I got it from the mixamo converter, check the tutorial on chaos cloth for metahuman, I talked about it in that tutorial

  • @hoodiestudios

    @hoodiestudios

    7 ай бұрын

    To make the clothes match exactly onto the unreal mannequin, that's why I got the mannequin from the mixamo converter, so I can cloth it in marvelous and send it into unreal without any problems

  • @KAPACb_YT
    @KAPACb_YT8 ай бұрын

    Help please!!!! When i export "Render mesh" it's empty, fbx file, without mesh.

  • @hoodiestudios

    @hoodiestudios

    8 ай бұрын

    You mean the render mesh from marvelous designer ?

  • @KAPACb_YT

    @KAPACb_YT

    8 ай бұрын

    @@hoodiestudios yep. Reinstall marvelous designer help me fix that.

  • @hoodiestudios

    @hoodiestudios

    8 ай бұрын

    Great 😃

  • @aadhithan721
    @aadhithan7216 ай бұрын

    Does unrigged clothes works on cloth simulation in UE 5.3 ? Can anyone please help me with this…

  • @hoodiestudios

    @hoodiestudios

    6 ай бұрын

    The hoodie in the tutorial is unrigged

  • @aadhithan721

    @aadhithan721

    6 ай бұрын

    thanks bro@@hoodiestudios

  • @spudro5thou
    @spudro5thou5 ай бұрын

    When I plug set physics asset into the collection lod0 node it crashes ue5; I’m not sure why

  • @hoodiestudios

    @hoodiestudios

    5 ай бұрын

    Try updating unreal engine

  • @spudro5thou

    @spudro5thou

    5 ай бұрын

    Hello thanks for this tutorial and for your responding .Not sure what was wrong but it fixed itself a while ago sone how but now my characters pull over jackect doesnt show up on the character when he is in the view port the jacket shows up on the grey view port but not the static mesh view port when I select the add weight map node .

  • @spudro5thou

    @spudro5thou

    5 ай бұрын

    My character is in the simulation window with no simulated jacket on just standing there cold no jacket man what am I doing wrong

  • @hoodiestudios

    @hoodiestudios

    5 ай бұрын

    Can you just disconnect all your nodes and reconnect them again

  • @spudro5thou

    @spudro5thou

    5 ай бұрын

    @@hoodiestudios I Will try this thank you

  • @vitalegeoffrey2556
    @vitalegeoffrey25568 ай бұрын

    Hello ! the cloth simulation here doesn't work no ? this is just a skin transfer to the skeletal mesh ?

  • @hoodiestudios

    @hoodiestudios

    8 ай бұрын

    It's a chaos cloth simulation, which includes skin weight, we don't have much cloth simulation because there are some nodes we need to finish everything up, which I'm still playing around with , so I will update everything soon .

  • @vitalegeoffrey2556

    @vitalegeoffrey2556

    8 ай бұрын

    thx so much , your tutorials are awesome@@hoodiestudios

  • @hoodiestudios

    @hoodiestudios

    8 ай бұрын

    You're welcome

  • @EzequR
    @EzequR3 ай бұрын

    This workflow works with metahuman animations?

  • @hoodiestudios

    @hoodiestudios

    3 ай бұрын

    Yes, I will upload a new way to cache cloth physics for better simulation

  • @EzequR

    @EzequR

    3 ай бұрын

    @@hoodiestudios Seems interesting, I'ma tale a look and suscribe to your channel also

  • @hoodiestudios

    @hoodiestudios

    3 ай бұрын

    Thanks

  • @connorjade5460
    @connorjade54607 ай бұрын

    hi, I followed the tutorial step by step as shown in the video. I have nearly finished developing my game. But as I try building and packaging the project, all the clothes that I added gets disappeared. Have u faced the same issue please help me. I'm almost at my final stages of developing the game and now this new issue bugs me.

  • @hoodiestudios

    @hoodiestudios

    7 ай бұрын

    Iv never got into a situation like that, but I believe it might be a bug, why not try updating to the latest version of unreal, if you don't have the latest version

  • @connorjade5460

    @connorjade5460

    7 ай бұрын

    @@hoodiestudios i'm on unreal 5.3.2 already....have a look what's happening... kzread.info/dash/bejne/hqCd25N-l9fWipc.htmlsi=JPGNspx3jLJ_bYFJ

  • @hoodiestudios

    @hoodiestudios

    7 ай бұрын

    Just saw it, that's very weird, do you get the same issue when you use a BP mannequin?

  • @connorjade5460

    @connorjade5460

    7 ай бұрын

    @@hoodiestudios yes it's same

  • @hoodiestudios

    @hoodiestudios

    7 ай бұрын

    That's very awful, I actually don't have a solution to this, maybe ask about the problem in the UE community forum or the discord channel, maybe somebody can help out

  • @gil6970
    @gil69705 ай бұрын

    So basically instead of having to add a skeleton, skin weights etc to the cloth asset. I can do this method and it’ll be a lot quicker

  • @hoodiestudios

    @hoodiestudios

    5 ай бұрын

    Exactly 💯

  • @gil6970

    @gil6970

    5 ай бұрын

    @@hoodiestudios I’ve tried MD to CC4 and can get a good look. But from what I’m reading. This one looks better. Faster also. Seems like they working to add more features to it later as well. Lower mesh for simulation also gives optimization. Haven’t tested it out but feel like this method will be good for fixing clipping issues as well with cloth. Also instead of simulating cloth on a thick render mesh like I usually would. Simulating on a thin less triangles mesh probably runs better and faster. Can’t wait to try this out later when I got time with multiple pieces of clothing Good tutorial. Thanks brother

  • @hoodiestudios

    @hoodiestudios

    5 ай бұрын

    Yes, this is gonna be a game changer forever

  • @minyorrk
    @minyorrk8 ай бұрын

    Is it work for metahuman?

  • @hoodiestudios

    @hoodiestudios

    8 ай бұрын

    Yes, I will upload the metahuman tutorial soon

  • @minyorrk

    @minyorrk

    8 ай бұрын

    @@hoodiestudios cool!! I’m looking forward it

  • @maryadafilms6929
    @maryadafilms69297 ай бұрын

    the red boundary eage not show in my case ?????????? how to sortowt please

  • @hoodiestudios

    @hoodiestudios

    7 ай бұрын

    Can you give me a timestamp of where you're referring to in the tutorial, so I can easily help out .

  • @maryadafilms6929

    @maryadafilms6929

    7 ай бұрын

    ​@@hoodiestudios12:23

  • @maryadafilms6929

    @maryadafilms6929

    7 ай бұрын

    ​@@hoodiestudios2d view cloth border

  • @maryadafilms6929

    @maryadafilms6929

    7 ай бұрын

    ​@@hoodiestudios cloth painting time

  • @hoodiestudios

    @hoodiestudios

    7 ай бұрын

    Ok, I get you now, but can you paint on your clothes?

  • @likeabeast2886
    @likeabeast28863 ай бұрын

    SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

  • @rudy552
    @rudy5526 ай бұрын

    mon logiciel crash quand je met la simulation et le rendu 9:05

  • @hoodiestudios

    @hoodiestudios

    6 ай бұрын

    Try updating your unreal engine or move all your assets into a new project

  • @virtualfilmer
    @virtualfilmer8 ай бұрын

    I can’t wait until we have can have more than one item of clothing - it’s kinda useless right now :) also metahumans are v v difficult to use with this new system. The physics assets just don’t work well! :)

  • @hoodiestudios

    @hoodiestudios

    8 ай бұрын

    Yes, for the moment, simulation is not accurate 100% for the metahumans, I believe they will improve the chaos cloth in upcoming versions

  • @timbrazh8512
    @timbrazh85122 ай бұрын

    here is not simulation, its just a skinning.

  • @hoodiestudios

    @hoodiestudios

    2 ай бұрын

    You're right, check my chaos cloth tutorial for Metahuman, I added them simulation nodes

  • @2010Edgars
    @2010Edgars7 ай бұрын

    Tooo much "so".

  • @chrisjansen1943
    @chrisjansen19436 ай бұрын

    You talk way too slow

  • @freenomon2466

    @freenomon2466

    6 ай бұрын

    just make it 2x speed and watch. :)

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