Unreal Engine 5.2 Chaos Cloth Simulation Testing 01
Ойындар
A very quick test using Chaos cloth simulation on a Daz Bridge Genesis 9 figure and clothing, using otherwise native plugins. Rendered in 2K in ~4 min, using Movie Render Queue,
Native cloth simulation in Unreal vs Daz was the one thing holding me back from jumping completely into Unreal. That hurdle has been passed I think. This needs a bit more testing, but I have a workflow that will work for now.
A few things of note:
1. I am very much a novice in Unreal. I have dabbled in and out over the last few years, but there is a mountain to learn. I had a very specific focus in mind with this test. I now need to unravel parts of that to make a functioning system around this.
2. This is using a metahuman hair asset that is otherwise unaltered. The physics on it are not working as well as I'd like, but that wasn't the focus of this video. As I learn more I hope to improve it.
3. This is using the native bridge translated material for Victoria 9, but is not using the native material for the clothing. This is using a WIP material I built to test/learn translucent cloth. It isn't quite right yet, but I am happy with the progress.
Пікірлер: 40
So that the hair does not rattle and the simulation goes smoothly, you can bypass this bug by simply setting MOTION BLUR AMOUNT = 1 then the engine will correctly simulate all simulations with Anti Aliasing enabled.
@TirickCFire
5 ай бұрын
Thank you! I expect eventually to return to testing Metahuman hair, but for now I've fallen back on card hair.
@bassninja8592
2 ай бұрын
Hi @UnrealStalker . Do you mean Motion Blur amount in post process volume ? Or as a cvar in the Movie Render Queue? I've been facing problems with chaos cloth in movie render queue when I increase temporal samples more than 1 . It is way off from the viewport sim. Only works when temporal samples value is 1.
I've been scouring the internet looking for anyone who is testing out a workflow for chaos cloth sim. AMAZING work! it would be cool to hear more of what you're working on. Either ways, great work! just subbed
@TirickCFire
8 ай бұрын
Thank you! I've been without a PC for a couple of weeks but now that I am back I expect to put some more videos together. Whether or not I put a proper tutorial up will depend on time.
@alih611
8 ай бұрын
really looking forward to seeing what you got cooking up. @@TirickCFire
The cloth looks great! Very realistic. And you're right: the hair needs work.
This is great work. Can I ask you a question? How did you get your skirt and legs to collision? Do the skirt and legs have one material?
@TirickCFire
8 ай бұрын
The skirt skeletal mesh is a completely separate mesh from the figure. They use the same skeleton however, and the skirt is using a physics asset created from the figure.
I am amazed at your result. I would love to learn from you. I will be grateful if you make a tutorial.
how do you render it with anti aliasing? it keeps jumping
Awesome! This is real time sim? Did you have to set up collision capsules for the character for the abdomen, thighs and legs??
@TirickCFire
6 ай бұрын
It is not. I rendered with Movie Render Queue in about 4 minutes. I am coming from Daz, where the equivalent would have been around 8-10 hours, so it is (for me) a massive improvement.
NICE WORK!! PLEASE PLEASE MAKE A TUTORIAL~
Looks good. 😊
@TirickCFire
5 ай бұрын
Thank you!
@harrywyependragon4242
5 ай бұрын
@@TirickCFire I really like your design flaw. And soft physics so looking nice, it's so realistic. 🙂👍
Note : i think this output not come from chaos cloth. but i am very sure from Marvelous/clo 3d , alembic file .
did u use substrate for semi transparent dress material?
@TirickCFire
23 күн бұрын
No, if I recall correctly I used Ray Traced Translucency, which carries its own issues. I've honestly been struggling to find a good translucency setting that works consistently without killing performance.
I am losing my mind to find a solution to this, it has never been asked anywhere before, how can I make the cloth simulation work in movie render queue? When I render it shows them stiff piece of actors, no simulation works. I added both wind and cloth to sequencer, works fine on sequencer when simulate is activated, but when I render it does not simulate
@TirickCFire
25 күн бұрын
You need to turn off Anti Aliasing, something in it conflicts with the cloth. I still use the Spacial and Temporal counts as they help drive the iterations of the physics simulation, but Anti-Aliasing is set Override, and to None.
@LoreathanCGI
25 күн бұрын
@@TirickCFire Thanks I will try that too
Tutorial?
Not Bad !!!
Reminds me of Yuna from Final Fantasy X.
tutorial please!?
@TirickCFire
8 ай бұрын
Once get a decent workflow together I will likely put up a short tutorial on how.
@byondent
8 ай бұрын
@@TirickCFire 👌🏾👏🏾 I'm waiting
@IamSH1VA
8 ай бұрын
@@TirickCFire I am waiting too for the tutorial, above result is awesome 🙌
@davidhudson267
6 ай бұрын
also waiting @@IamSH1VA
I wish you guys would include fps with this type of thing
@TirickCFire
6 ай бұрын
This was rendered in 4 mins, so: ~400 frames @ 240 seconds, in the range of 1.5-2 frames per second. I am running an older card, but regardless as a system it is not practical for real-time gameplay.
@buster5661
6 ай бұрын
@@TirickCFire keyword rendered. Thanks
hairs: am i joke to you?
the hair doesnt work, but the rest is awesome !
I remind you - there is a dress on the video.
nobody cares