Unity Tool of the Month

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🎓Game Programmer Course - game.courses/bc/
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Пікірлер: 25

  • @kubacho-lab
    @kubacho-lab3 ай бұрын

    Really excited to see my asset on your channel Jason :)

  • @kallango123

    @kallango123

    3 ай бұрын

    Just bought it! Congratulations

  • @martin.m.kloeckener

    @martin.m.kloeckener

    3 ай бұрын

    It would be 10/10 if you had the folder tree on folder tabs, just like in Project tabs. You know what I mean? :D

  • @farpini
    @farpini3 ай бұрын

    This should be a feature for standard unity future versions.

  • @Qewbicle

    @Qewbicle

    3 ай бұрын

    That's how it works. Great apps from android and apple phones became standard features for the os. Your extension/app creators are your experiment for what to add. Sometimes it's not cool, like a rip off for the creator, sometimes it's a buy out.

  • @paulaitix77
    @paulaitix773 ай бұрын

    all the kubacho lab tools are quite useful, the v2 ones do not have some of the bugs and issues that some of the v1 tools had

  • @fleity
    @fleity3 ай бұрын

    If you want this for free for just assets, right click the asset and select "Properties" that will open a dockable inspector which you can put wherever you need it. Huge fan of the drag / open pinned folders though :D

  • @Unity3dCollege

    @Unity3dCollege

    3 ай бұрын

    That's what I was doing before but this feels much better :)

  • @Wobling
    @Wobling3 ай бұрын

    Great Share! Something I could use.

  • @simoncodrington
    @simoncodrington3 ай бұрын

    Oo that's fancy mate, nice find

  • @badscotsman
    @badscotsman3 ай бұрын

    You can already right click on most things and select Properties... (at the bottom) to open just that asset from the Project window or component from the Inspector (use it's title bar in this case} to open it in its own window. This asset seems like it has some additional QOL features though. 😊

  • @umapessoa6051

    @umapessoa6051

    3 ай бұрын

    Yeah, but the main feature is being able to tab a folder, so useful

  • @Asealiea
    @Asealiea3 ай бұрын

    Wish I knew about this sooner ._. already using it!

  • @muzboz
    @muzboz3 ай бұрын

    Dang, this should absolutely be built into Unity. This would help so much on larger projects.

  • @MarcV_IndieGameDev
    @MarcV_IndieGameDev3 ай бұрын

    Awesome tool!

  • @eduardstefanescu5674
    @eduardstefanescu56743 ай бұрын

    Bro, do a video about "Rainbow Folders 2" and "Rainbow Hierarchy 2" These 2 assets are life changing, they help productivity so much...

  • @Ptah1130
    @Ptah11303 ай бұрын

    I bought this a couple of weeks ago

  • @KadaXuanwu
    @KadaXuanwu3 ай бұрын

    Do the tabs remain when you close and reopen the same project (without saving)?

  • @kubacho-lab

    @kubacho-lab

    3 ай бұрын

    Yes, the tabs are saved automatically

  • @BigDaddyGameDev
    @BigDaddyGameDev3 ай бұрын

  • @enesthetech
    @enesthetech3 ай бұрын

    Hey Jason, technical artist over here. If you like speeding up your workflow, maybe some of the techniques I follow on big projects will help you. I share them as comments. I hope you find some of them useful :)

  • @enesthetech

    @enesthetech

    3 ай бұрын

    2) Use the Alt + P shortcut. If you have a commonly used file like game_settings_so or inventory_settings_so, click it, click Alt + P, and it opens that file's properties in a separate window.

  • @enesthetech

    @enesthetech

    3 ай бұрын

    3) Shortcuts class. Let's say you are working on a big project. You need to check some scriptables frequently, also you need to change scene, you need to check prefabs, etc. Instead of searching those file names every time, use this: Create a class. Set public arrays for GameObject, Scene, Materials etc. Create an empty object and prefabricate it. Give this class that empty gameobject. Alt + P to that prefab. Now you have a window that serializes arrays for different types. Drag your frequently used files into those arrays, and now you can go to those file locations with one click instead of typing their names. This one especially speeds up my workflow since I need to work on a lot of different assets as a technical artist.

  • @enesthetech

    @enesthetech

    3 ай бұрын

    1) Rainbow Folders. KZread deletes my comments on this one for some reason, so I am not going to explain the best use of this package, but don't forget that there is an older version of this package on GitHub for free.

  • @user-ze2pv3vh7u
    @user-ze2pv3vh7u3 ай бұрын

    No sound?