Unfinished Video Games

Ойын-сауық

words mean nothing and everything
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MUSIC USED: pastebin.com/a1CzivVf
CHAPTERS:
0:00 Intro
0:58 Melee and Immortal Glitches
4:05 Trackmania and Game Mutation
7:21 What's DLC about?
11:40 Terraria and Forever Games
It seems you have reached the bottom of the description. Welcome! Enjoy your stay as long as you like.

Пікірлер: 618

  • @awpawle
    @awpawle6 ай бұрын

    you are a unfinished vibeo game

  • @yeamelol

    @yeamelol

    6 ай бұрын

    Well said

  • @cormano64

    @cormano64

    6 ай бұрын

    No u. 😎

  • @maestrofeli4259

    @maestrofeli4259

    6 ай бұрын

    unfin ished video games

  • @Dizzula

    @Dizzula

    6 ай бұрын

    vibeo

  • @Usith

    @Usith

    6 ай бұрын

    In the best way 🤩

  • @spacebearcadet746
    @spacebearcadet7466 ай бұрын

    I went into this video wondering what was an unfinished videogame. Turns out I should have thought what is a *finished* videogame.

  • @Wishkeyn

    @Wishkeyn

    6 ай бұрын

    I believe your first idea is probably more useful in the current game environment. An unfinished game is lacking core aspects that keeps it from providing a certain level of experience. Which is different from a game that is still being worked on, with new content being added continually. To reuse an example from the vid, Cyberpunk on release was an unfinished game, but after several updates and a DLC its a game that is not finished, but no longer unfinished.

  • @sunbleachedangel

    @sunbleachedangel

    6 ай бұрын

    The more you look into games, the more you realize finished games just don't exist, and it's pretty obvious too

  • @scottoleson1997

    @scottoleson1997

    5 ай бұрын

    @@sunbleachedangelthe difference is that most games of the 6th generation didn’t have gamebreaking bugs or crashes. Out of all the Xbox games I played growing up, I only had a few that weren’t great. Superman Man of Steel being the worst, but still technically a finished playable game. Even the licensed shovelware of that era was pretty good: X-Men Legends, SpongeBob Battle for Bikini Bottom, Ford vs Chevy, Fairly Odd Parents Breakin Da Rules, Hulk, Star Wars Jedi Starfighter, Tony Hawk’s Underground 2, Shrek 2, Disney Extreme Skate Adventure, Simpsons Hit n Run, I could keep going…

  • @sunbleachedangel

    @sunbleachedangel

    5 ай бұрын

    @@scottoleson1997 the bigger the games get the harder it is to make and finish then, the technology simply hadn't caught up to human ambition yet

  • @greghuffman3061

    @greghuffman3061

    4 ай бұрын

    FINISH IT!

  • @beatlejews9340
    @beatlejews93406 ай бұрын

    Bro fucking exploded in the last 5 minutes holy shit

  • @Documentoh

    @Documentoh

    6 ай бұрын

    I had this in the background and paused what I was doing to check what he was cooking 😭

  • @YoYork

    @YoYork

    5 ай бұрын

    @@Documentoh Same, I had to lock in on the video itself on that part and take the video outside of background noise mode because bro was cooking a 5 star meal with those final few minutes.

  • @greghuffman3061

    @greghuffman3061

    4 ай бұрын

    do you rock what the smell is cooking?

  • @tomfoolery7777

    @tomfoolery7777

    Ай бұрын

    Bro i was laying in bed watching this and I jumped up when he started screaming

  • @HubertCumberdaleful
    @HubertCumberdaleful6 ай бұрын

    The most important thing I learned watching (or listening to) this video is, that 'Beastars' has an absolute banger of a soundtrack.

  • @TheCursedJudge

    @TheCursedJudge

    6 ай бұрын

    Oh lord yeah, it's my favorite OST if you couldn't tell

  • @xislost
    @xislost6 ай бұрын

    As an artist, I will say this : Nothing is ever finished, you can always add more. Letting go is the hardest part of creating.

  • @GuyDude-hk8uy

    @GuyDude-hk8uy

    6 ай бұрын

    "'Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.'" I think a nice metaphor is carving a bust, because in that case "adding" or "creating" is removing parts of the medium (say stone, or marble). In this case, add to much, and you wind up with a pile of useless gravel on the floor. The difficult part is being confident in your craft and in your own judgement, such that you're able to say "it's done" and not be tempted to keep changing or adding things. This tends to be one of those things that comes with hard-earned experience (and many failed works, that were either left incomplete or ruined by endless tinkering and superfluous additions).

  • @MyHandleIsAplaceholder

    @MyHandleIsAplaceholder

    5 ай бұрын

    How about getting started?

  • @Valcuda

    @Valcuda

    5 ай бұрын

    Yeah, every time I finish a piece, I eventually notice a flaw, and fix it, before noticing another flaw. I've also completely redrawn the linework for some drawings multiple times, and of course, redoing the linework requires redoing absolutely everything else as well! Hell, I've even redrawn some at double the resolution they were originally at! At this point, I see "finished" as a state where I'd be fine if there were no more changes, not a state where no more changes will happen.

  • @Samuelisakson

    @Samuelisakson

    5 ай бұрын

    As a music creator I can relate

  • @PikaLink91

    @PikaLink91

    5 ай бұрын

    As a writer of 4 x 400+ page fantasy novels with loads of bloated content, I can attest to this. For that reason I never read my own books after release, because I will always be able to either find overlooked errors or things I wanna refine. It may not even be whole story beats, but just sentences I think I could rephrase better etc.

  • @faik...
    @faik...6 ай бұрын

    The game is finished, when it becomes lost media. No one can update it, mod it, or play it. It is complete and completely gone.

  • @butter_mf

    @butter_mf

    6 ай бұрын

    same concept as death really. you are complete when you can no longer do anything.

  • @alface935

    @alface935

    6 ай бұрын

    ​@@butter_mf True

  • @notsyzagts7967

    @notsyzagts7967

    6 ай бұрын

    Not necessarily. Finished can mean any number of things. Inaccessibility to people doesn't make an incomplete game suddenly "finished". It simply becomes an unfinished lost game. Who says finality has to carry a negative meaning?

  • @Cloaker86

    @Cloaker86

    6 ай бұрын

    yeah atp the only way a game can become finished is when it litteraly finishes

  • @maxinefinnfoxen

    @maxinefinnfoxen

    6 ай бұрын

    ​@TheRealNullcallerToo and yet, the day all Mario games are forgotten, people will still be living in a world of games that only exist because of the influence Mario had early on. You could say a 4th death is when it no longer has a measurable impact on the world.

  • @Ikcatcher
    @Ikcatcher6 ай бұрын

    People constantly complain about games being live service games nowadays, but then you have people complaining that your literal single player game is “dead” after two months because they looked at Steam Charts and act like that makes for a good denominator for a game’s success.

  • @Jose_Doe

    @Jose_Doe

    5 ай бұрын

    Not the same people, first group hates the second and vice versa

  • @wafity
    @wafity6 ай бұрын

    Existential video games would be an interesting topic to talk about

  • @Sherman77777

    @Sherman77777

    6 ай бұрын

    Agreed

  • @CalebGlasgow

    @CalebGlasgow

    6 ай бұрын

    Agreed

  • @defrance2728

    @defrance2728

    6 ай бұрын

    If only there was a channel that talked about existential topics in video games

  • @darko1295

    @darko1295

    6 ай бұрын

    Talos Principle? that kind of stuff?

  • @NovaCosmo

    @NovaCosmo

    6 ай бұрын

    SOMA is my favorite example of those kinds of games :D

  • @acottontailnightfang584
    @acottontailnightfang5846 ай бұрын

    When I saw the title of this video, I thought about truly unfinished games along the likes of Glover 2. A 60% complete build was leaked, but the game was cancelled in the middle of production. While fans technically could mod it, they do not know the original vision. Games like Glover 2 are left unfinished, and now no one will ever see the completed version.

  • @GuyDude-hk8uy

    @GuyDude-hk8uy

    6 ай бұрын

    This is one of the reasons why I really dislike it when people aren't upfront about which parts are "recreations" and fan "interpretations" regarding prototypes. Like when a certain group (TCRF iirc) tried to mix real, genuine, beta pokemon content, with best-approximations by fans, and yet present it on live stream as if it were the genuine deal in its entirety; only confessing after-the-fact when called out. Stunts like that do a huge disservice to the preservation community by muddying the waters. I still know people that present fan recreations from that stream as genuine beta content to this day. It doesn't matter if it's a great approximation of a genuine concept art drawing by a skilled pixel artist - that's not how it works. As you say, we as fans can always try and recreate things to the best of our abilities (using concept art, developer interviews etc.) but there is a fundamental difference between that and the original (elements of the) game, which is ephemeral and unobtainable.

  • @mr.enderman1993
    @mr.enderman19936 ай бұрын

    When it comes down to it, the developer always decides when a game is finished. However, that doesn't mean that the player doesn't experience a "complete" experience when he plays the game. To a player with no knowledge of what the final product looks like, the most unfinished of games can still have meaning and value. If you look at a painting, who's to say the painting can't be improved upon or changed? The player's intended experience may not be what the developer first envisioned, but that can go with any game. Even if a game is endlessly in early access, the player's experience can still be a unique, interesting, and satisfying time. To me, that's what I would call a finished game.

  • @ariadame102

    @ariadame102

    6 ай бұрын

    Under this framework, the status of "finished" is entirely subjective, equivalent to "fun", making the word redundant and thus meaningless. Why not just call a game fun then? Why invent new words at all?

  • @LARAUJO_0

    @LARAUJO_0

    6 ай бұрын

    @@ariadame102 You can find an unfinished game fun and a finished game unfun

  • @GuyDude-hk8uy

    @GuyDude-hk8uy

    6 ай бұрын

    @@LARAUJO_0 I think you may have missed ariadame102's point somewhat, which is that OP is just describing "fun" or "enjoyable" as a bit of a non-sequitor after waxing philosophically about what "finished" means. Are we to take them as synonyms, then? I think you're both actually in agreement: fun and finished have nothing to do with each other, despite OP conflating the two; thus you can have an unfinished game that is fun, and a finished one that is not fun.

  • @CrashHeadroom

    @CrashHeadroom

    6 ай бұрын

    Except the developer hasn't chosen when it's done for a LONG TIME, publishers and share holders do now and you know this. Developers haven't chosen that kind of thing since publishers weasaled their way in and told people "you need us as a middle man like EVERYWHERE does even though all we do is cough up money and marketing". Its a messed up balancing act of egos and idiots to be honest, you have again the publishers thinking bottom line and nothing but money / control over the gamers which brings you such fantastic piles of trash like halo 5 / infinite, and the developer wanting their vision put out, which if their reigns ARN'T PULLED you end up with crap like Duke Nukem Forever happening..... basically, humanity are idiots and its one extreme or the other.

  • @GuyDude-hk8uy

    @GuyDude-hk8uy

    6 ай бұрын

    @@CrashHeadroom This is an age-old problem in art, sadly. Often, capitol - be it pecuniary or social - is required in order for something to get the exposure or support it needs to exist, or to become the best it can be. This means creatives with strong visions often wind up becoming tied to (or become the slaves of, even) those who can readily provide access to said capitol. Thankfully, technologies like the Internet have done much to reduce the need for this parasitic relationship (the rise of flash and indie games being a great example) but it's still a very common reality for a lot of creative endeavours. With that said, having an outside force of some kind to limit and oversee a project can often prevent said project from getting stuck in development hell, or suffering from feature creep etc. Many of the best games created ime are the product of an incredibly creative visionary, coupled with a publisher that - whilst understanding and supportive of their work - will make the right decisions regarding deadlines, budgets etc. including when to reduce/extend or increase/decrease. A good example that always comes to mind for me is OoT vs Zelda 64; whilst I'm sure a lot of good ideas had to be scrapped due to deadlines and budgets, a lot of the things they wanted to implement (like every part of the world - down to the grass tiles - having total permanence) would honestly have done little to add to the experience whilst costing a lot in terms of time and money.

  • @laserfoxpro
    @laserfoxpro6 ай бұрын

    4:07 trackmania jumpscare

  • @Cincy32

    @Cincy32

    6 ай бұрын

    COMMENT REPLY JUMPSCARE

  • @R3TR0J4N

    @R3TR0J4N

    5 ай бұрын

    😅

  • @jeffiot
    @jeffiot5 ай бұрын

    My dumbass wondering who is "Unfin Ished" for like 10 solid seconds

  • @aliyan247

    @aliyan247

    3 ай бұрын

    Lol

  • @Maxthekillbot
    @Maxthekillbot6 ай бұрын

    I'm a new subscriber and I have to say, I love the way you put together your videos, especially the ones like "The games we forget.", "Games with unsatisfying endings" and "Games you can never play again." where you effectively start with one topic or subject and then jump between branching topics and eventually wrap it back around to the original topic throughout and at the end of the video. There is something very poetic about a lot of your videos that I really like. Keep up the good work and I hope you have continued success in the future as you make some quality videos.

  • @crazycucumbers2582
    @crazycucumbers25826 ай бұрын

    The eternal struggle of art is learning when to call your work "good enough." When you make something, there's always more you could do, always something you could change or add or remove or completely reimagine, but at a certain point, you have to call it complete and move on to something else. In a sense, the ability to update and patch games has made this a harder thing to do than ever for game developers. How can you call it finished when you have the ability to change things in real time, so that the people experiencing it will get to experience every single change you send out? How can you call it finished when there is no clear point of no return on changes? How can you call it finished when you were rushed to complete it, and didn't even finish the basic piece in the first place?

  • @mokeysamo3528

    @mokeysamo3528

    6 ай бұрын

    You just flew over the fact , games are just financial tool / investment now , no mecenes + it's a collective work not a solo piece of art , a camel in fact. CDPR didn't patch cyberpunk cuz of players, the stock tanked , investors sued

  • @subzu2733

    @subzu2733

    6 ай бұрын

    ​@@mokeysamo3528 are games on itch io a financial tool?

  • @walttholomew
    @walttholomew6 ай бұрын

    I play a game called Hydroneer which was released a few years ago, it has gotten some pretty big updates to the point where huge parts of the game have been overhauled, and recently announced a DLC that is in development. The next day, the head dev of the game released a second announcement, this one a response to community backlash. It wasn't overwhelming, but apparently there was a significant response that boiled down to, "Your game isn't finished. Why are you releasing paid DLC when the game isn't done?" The problem is that, as he stated in the second announcement, the game was never officially in Early Access. They released what they considered to be a completed game and then added a bunch of free updates and content to it to keep it alive, growing, and improving including a couple of huge overhauls, but the creator considers the first release their full release. It was a minor part of the community, but there was a group of people that simply assumed the game wasn't done and would continue to be developed with no additional cost to the players possibly indefinitely. And I think that's a great example of what is happening in gaming right now and builds on your point of, "What's the difference between forever Early Access and a forever game?" Some game developers, no matter how much I respect and am thankful for their work, like the Terraria devs or Concerned Ape with Stardew Valley, have given some players an unrealistic expectations of game support. I've seen reviews of a video game claiming that the developer abandoned it to work on something else so people shouldn't buy it when it was a complete, stand-alone, single-player game. I can understand that with some games; they make big promises, claim there's more to come, and then abandon the game because they're basically running a rolling scam of overpromising, underdelivering, and then doing it all again with a new name and coat of paint. But I've also seen that on games that are done. They're not perfect, but they're nothing less than what was promised. Some people, it's a small number but they exist, have come to expect new content to be created for a video game indefinitely if it has a certain feel, regardless of the size or state of the development team. Inversely, gamers have also gotten used to large games that are broken on release. I saw this a lot especially when I was still using Twitch. Streamers and captial-G Gamers would insist on playing a game that had just released as soon as it came out, then they would simultaneously complain that the game was broken while also defending that it would probably be fixed soon. But they were always done playing it by the time it had been seriously patched because they were constantly chasing the next new thing, be it to keep their channel relevant or simply because that's how they were. There was always an apologist attitude for games from big studios that the full release wouldn't be the final release and any problems would simply go away with times, be they game breaking bugs, performance issues, or whatever. We are in a very strange period in gaming and really media delivery as a whole. Free or subscription services have become the norm, KZread is one of those, and as such have shifted expectations to having free or cheap media available easily, but there's been backlash against the increasing monetization of those same systems because they were developed at a loss as a way to gobble up marketshare and ensure little to no competition. Now they're having to actually make money, and people are angry that what they'd been given so freely before is being locked off. This is still gaming I'm talking about here too, with video games that do tons of free updates in contrast to ones that put similar kinds of updates in paid DLC as well as subscription models to live service games or even things like XBox Game Pass or PlayStationPlus. People I talk to have voiced concerns over the future of the artform due to monetization methods, the unreliability of said standards (I know Patreon is currently the biggest third-party way to be financed by fans outside of one-time purchases, and it's been having some trouble as of late that puts its future into uncertainty), evolving customer expectations, and the preservation of media in a historical context due to the often "always online" requirement to access much of it. And all that isn't even to mention just general concerns over the state of the world and near future.

  • @squiddler7731
    @squiddler77316 ай бұрын

    I remember reading an interview from the super mario 64 devs about how they really wanted to add more to the game (namely luigi), but had to stop adding new content and just ship it because they were out of time. The most iconic 3D platformer of all time and a game that set the standard for all 3D games that followed, and by some metrics you could say that even it wasn't quite finished.

  • @cobble616
    @cobble6166 ай бұрын

    Well, that got intense near the end

  • @nicholaspeters9919

    @nicholaspeters9919

    3 ай бұрын

    Yeah, I think he just needed to get that off his chest…

  • @P0W3RH0U53
    @P0W3RH0U536 ай бұрын

    Honestly, the out of left field derailment in emotional composure at the end got me haha 10/10, liked, I was already subscribed ❤

  • @XRagnarookieX
    @XRagnarookieX6 ай бұрын

    What I realised when I started painting miniatures, besides me not having enough time and money, is that no matter how good you think your creation is at one point, you will find things you wish you did differently sooner or later. With Indie games I think that's a very similar thing. You want to add one more feature, one more boss, one more weapon... it's an infinite loop that can end with those forever in progress games.

  • @norman6524
    @norman65246 ай бұрын

    Remember when Terraria was supposed to receive its last update?

  • @ItstoadXD

    @ItstoadXD

    3 ай бұрын

    which?

  • @norman6524

    @norman6524

    3 ай бұрын

    @@ItstoadXD 1.4

  • @houraisheperd9721
    @houraisheperd97216 ай бұрын

    The passionate anger at the end was nice. Love hearing when people get like that. The definition of “finished” is arbitrary and up to interpretation from person to person, which is a problem when people try to find an objective definition. Some people consider 1.0 to be when something is finished, regardless of how much is in there and how buggy it is. Some people consider the game hitting check marks in terms of what it has to be finished. Some people consider the game being unbuggy to the point you need to look for them to be finished. Some people consider a game that’s stopped receiving any support to be finished. None of them are objectively wrong.

  • @dungeonmaster6342
    @dungeonmaster63425 ай бұрын

    Wow. Phenomenal work on this. First cursed judge video ever (Recommended) and I was really into everything he said near the end. The line "Every game is a live service game now whether anyone likes it or not. Cyberpunk was finished, Project Zombie is not." Actually gave me goosebumps. Bravo. Easy sub. Keep doing your thing.

  • @LARAUJO_0
    @LARAUJO_06 ай бұрын

    I think how "finished" a game is comes down to two factors: *content* and *construction.* Content refers to the design of the game, the world, the story, the missions, the items, the characters, and anything else on the list of features the devs plan to add in order to make the game a complete experience. Construction refers to the code, the assets, the music, the graphics, the removal or incorporation of bugs, the playtesting, and the optimization of the game at a functional level. Under these definitions, Project Zomboid is finished construction-wise but unfinished content-wise, whereas Cyberpunk 2077 at launch was finished content-wise but unfinished construction-wise. Both are/were finished in some sense but not entirely finished

  • @daedalus332
    @daedalus3326 ай бұрын

    Love these videos. It especially always makes me smile when you talk about trackmania, it's a game close to my heart and to have someone describe it a beautifully and eloquently as you is always nice. Also, the music as the end there building and becoming more chaotic as the rant builds is a really nice touch! As with every one your videos, this is a joy to watch.

  • @TheCursedJudge

    @TheCursedJudge

    6 ай бұрын

    Thank you! I've been playing Trackmania since 2020, I'm Owlette_ in game.

  • @tristemsaris7739
    @tristemsaris77395 ай бұрын

    And this is why I now have the 5 year rule for all triple A and big dev games now. Since they refuse to release finished games I have not only ended any and all preorders but I know longer will even buy their games until 5 years after they have released.

  • @ascoot1186
    @ascoot11866 ай бұрын

    Great video as always, I love your vids and hearing the fantastic Beastars OST while you speak is great

  • @AKGBirdMan
    @AKGBirdMan6 ай бұрын

    The frustrating part about functions like early access is that, on paper, they're a great for their purpose (ie. getting small studios the funding they need to continue developing) but are so often subject to abuse by large companies that were not the intended benefactors (Cyberpunk, ME Andromeda, etc). Anyway, great video and I'm glad you approached this the way you did. You hit a lot of great points

  • @thepigeonman_
    @thepigeonman_6 ай бұрын

    I forget about this channel every month or so and come back to see another fire video

  • @vanillacrash2584

    @vanillacrash2584

    5 ай бұрын

    I’m even subbed, but it’s not sending me notifications

  • @someadventuretimefan5089
    @someadventuretimefan50896 ай бұрын

    For the longest time, (probably 3-5 years) I lived without internet and an Xbox one. Playing games on there day 1 release version, was definitely a trip. You don't really realize how different a day 1 version game is to patched version until you actually play them. But I kind of miss it now.

  • @seanbondelid7207
    @seanbondelid72076 ай бұрын

    I adore team fortress 2 and I think its similar to this except its not unifinished its more unintended like wave dashing off of bullets

  • @gleebybooer
    @gleebybooer6 ай бұрын

    crazy that all of this is just ones and zeroes and gizmos! We have come super far since the Challenger accident. Hope your spring is going well❤

  • @BeamerPlug
    @BeamerPlug5 ай бұрын

    I think one of the best examples of this is Halo 3's forge map overload glitch. It shaped the way Halo 3 custom games worked and extended the game's life far beyond anyone's expectation. The trick was easy, spawn a ton of land mines, blow them all up at once, and you are able to spawn objects without physical/numerical constraints. This led to some very creative forge maps, such as Fat Kid, Rat Tunnels, Duck Hunt, etc

  • @adorablycutekitten5291
    @adorablycutekitten52915 ай бұрын

    I have recently started making my first ever video game in my free time and although it's a pretty simple puzzle game, my progress on it has been slower than I wanted and I've been struggling with motivation. I clicked on this video to make me feel better about my game not being finished yet, and you know what? it helped a lot. thank you :)

  • @aitonc7698
    @aitonc76985 ай бұрын

    Your thumbnail made me read UNFIN ISHED VIDEO GAMES.. and I thought this video was about some mysterious obscure video game developer

  • @quasarulas3968
    @quasarulas39686 ай бұрын

    It’s like making recorded music. It’s almost too overwhelming now with the ability to re record everything endlessly. That’s why some people still prefer to use tape because it forces a more permanent state of finishing the process. Much like the technology limitations of offline games being forced to be released as finished as possible

  • @Impalingthorn
    @Impalingthorn6 ай бұрын

    To be clear, everyone, the problem isn't Project Zomboid or the earnest intentions of the devs. The problem is that bad faith characters see the success of Project Zomboid and want to use it as an excuse to be lazy simply because the game "isn't finished". This is about optics. It's the same problem as when, say, a videogame like FNAF or Slender becomes trendy and rather than innovating upon the idea, people just churn out thousands of "FNAF-likes" that do infinitely less while having greater asking prices. It's the same phenomenon as what happened after RE4 where people decided "Horror doesn't sell anymore, it has to be action". The same phenomenon as predatory marketing strategies such as lootboxes and battlepasses. In case you haven't figured it out the "phenomenon" is corporate business executives looking at things smaller companies are doing that are successful and trying to Min/Max their profits while putting as little creativity or originality into it as possible. "Who cares if we cut corners, it is making us money". It's not that everything is an Early Alpha game, it'd that everything is "Market Research Data" and the people making the games have no passion.

  • @doupard
    @doupard5 ай бұрын

    can i say i have always asked for jazz as youtube background music, it is the perfect backdrop genre, thanks for making my dream come true. subbed

  • @nautil_us
    @nautil_us6 ай бұрын

    Great timing that this video gets posted on the same day that Satisfactory announces that the next update will officially be 1.0! I'm curious how this unfinished video game concept compares to games like that and factorio that was early access a Long time but is now also officially out of beta and Finished

  • @GrinkleStinkle
    @GrinkleStinkle6 ай бұрын

    It’s always nice to see a new video former one of my favorite content creators

  • @SeanH80
    @SeanH806 ай бұрын

    The effort that goes into these videos is appreciated, keep up the great work

  • @QuantumTelephone
    @QuantumTelephone5 ай бұрын

    I am NOT a loser, im just unfinished

  • @Jaeger460
    @Jaeger4606 ай бұрын

    The integrating DLC as part of a story section. There are very few games I've ever seen do it well that dont make any major sacrifices to do so. I think one of the best examples of integraing story DLC into a game was last years Cyberpunk 2077 Phantom Liberty. Flows fairly seemlessly into the main story, and doesnt really feel out of place given what the plot of the game is about, and the main character's motivation to help with that plot. Only issue I had in terms of blending with the core game was you could tell that the female main characters voice lines were recorded in an entirely different setting than the base game, as they sound notably different.

  • @mossbergr
    @mossbergr6 ай бұрын

    TIS VIDEO HAS A JEEMA CAMEO!!

  • @mossbergr

    @mossbergr

    6 ай бұрын

    most sane jemrera fan:

  • @OkieDokieSmokie

    @OkieDokieSmokie

    6 ай бұрын

    Who’s Jamera?

  • @mossbergr

    @mossbergr

    6 ай бұрын

    @@OkieDokieSmokie jam 985 🫣

  • @KevinBrooks_c
    @KevinBrooks_c5 ай бұрын

    Reminds me of a quote "No film is ever finished, it just gets released.", while the difference between a film and a game is that a game is so intractable no matter from a buyer or a maker stand point, which can make things better, but makes the release itself meant so much less.

  • @Mesterogaming
    @Mesterogaming6 ай бұрын

    Amazing content as always, I got emotional at the end

  • @LighthouseCape
    @LighthouseCape6 ай бұрын

    At least, if the dev is working on a sequel or a DLC of the said "unfinished game", I think it needs a f*cking closure as a "fished product". I'm looking at you, "My Summer Car". It still says it's early access while the dev seems to be already working on the sequel "My Winter Car". At this point, I'm pretty confident that some devs never admit that the game is done, especially on steam, is because they want to avoid seasonal promo sales. If the product is finished, they have to be on a sale at some point but if it's categorized as early access, you never need to lower your price tag. It's nothing noble nor a philosophical reason, it's all about the money. It's kind of a scummy move since some of these early access games rode the hype train and sold thousands or even millions throughout the years and yet, they still want to sell the game at full price tag while using the "early access" as their façade.

  • @someirishguy1662
    @someirishguy16626 ай бұрын

    Zomboid is always interesting, because its a simplified Cataclysm DDA, Which is always being updated and runs on a potato

  • @oyeh8908
    @oyeh89086 ай бұрын

    Hollow Knight is an example of a great unfinished game. It’s probably one of the best games ever made, but we know it could have been even better if more stretch goals were reached. And if that giant spider boss in Deepnest had been finished.

  • @rezzypriv
    @rezzypriv6 ай бұрын

    this has to be my favorite yapper

  • @kylekreep2887
    @kylekreep28876 ай бұрын

    Woah I watched you play that racing game on the discord awesome to see it here

  • @wallacedemoranville4879
    @wallacedemoranville48796 ай бұрын

    Man I love you videos, keep it up qnd I'll be getting Nebula platform soon

  • @usernametaken4023
    @usernametaken40235 ай бұрын

    This video made me feel something. I don't know if it's rage at the state of things, or sadness, or what. But this was great.

  • @webkinskid
    @webkinskid5 ай бұрын

    the difference between Terraria and Project Zombie is one of honesty, Terraria has been having its final final final final final final update (for real this time) for years now, whereas Project Zombie has honestly been under heavy development for years now

  • @fentanyyl
    @fentanyyl5 ай бұрын

    that last stretch at the end is a cinematic masterpiece dude lmao

  • @purplehaze2358
    @purplehaze23586 ай бұрын

    Oh hey, he mentioned Terraria. I'm morally obligated to press the like button now.

  • @RedKincaid
    @RedKincaid5 ай бұрын

    I like how you think, and talk. Subbed

  • @1247theGreatest
    @1247theGreatest6 ай бұрын

    This reminds me of what Tehsnakerer said in his "Playing Classic Sonic Wrong" video, where he brought up the question "are released video games actually finished" when discussing Sonic 3D Blast and how the lead dev for that game a unofficial director's cut that fixed various issues that were in the released version for the Genesis.

  • @Necrapocalypse
    @Necrapocalypse5 ай бұрын

    I should note everything up to heading to darkroot garden is mandatory, and you can kill the hydra and find Dusk near the start of the game (and she sells magic so a player might notice her missing and go looking to find a new enemy) but everything apart from that yeah good luck without a guide.

  • @Kaydubsmusic
    @Kaydubsmusic5 ай бұрын

    Skate 3 is my favorite example of a game made more fun for the fact that the game was released in such a janky state

  • @vvvvvortexxxxx
    @vvvvvortexxxxx5 ай бұрын

    You brought up some amazing points in this video, its fantastic. In my opinion, a game is "finished" when it is no longer being worked on by the developers. Yes, community members could still be working on and releasing mods, but when the developer is no longer working on a game, they are "finished" with it.

  • @jmpertl
    @jmpertl5 ай бұрын

    I love the slow drop into madness near the end of this video

  • @komak6576
    @komak65766 ай бұрын

    I can't take it anymore, everywhere I go there has to be some sort of Jerma sighting. Great video as always though!

  • @merakimerakimeraki
    @merakimerakimeraki6 ай бұрын

    Got stumped at the first questions and can’t progress past three seconds. Can anyone help me?

  • @nettalie4435

    @nettalie4435

    6 ай бұрын

    Well you see, an unfinished video game is when someone feels as though it is not finished. That someone can be anyone from player, to developer, to reviewer, to whoever else. It can mean that a game can not be developed further than it has due to some development circumstance, leahing it unfinished forever. It can also mean that the game is being actively developed for, whether or not this takes place in early access or public releases. It can mean that a game is content complete and can be experienced from start to end, but has not received nearly enough time to be thoroughly tested for issues, which disrupt the experience. It could mean that the game and how players approach it changes as time passes, essentially evolving into a whole new experience. It can mean that all ideas documented for the future of the game have not yet been utilized. It can also mean that the game itself will be moving on to a sequel, essentially becoming that sequel in a less refined form. It can mean all of this, sometimes at the same time, sometimes not. The real question at this point would rather be, what kind of "unfinished", is an unfinished videogame?

  • @ItsSageCertified
    @ItsSageCertified6 ай бұрын

    the thumbnail was so confusing i was like "wtf is an unfin ished?

  • @555Soupy555
    @555Soupy5556 ай бұрын

    holy moly what a good boy!!! loved the video and hope you get lots of good treats for doing so well

  • @shingo767
    @shingo7676 ай бұрын

    dude this is a great video, good job order yourself a pizza for a prize

  • @NicksHellHole
    @NicksHellHole6 ай бұрын

    And here I am; Thinking who the heck unfini shed was.

  • @eccodreams
    @eccodreams6 ай бұрын

    The last "finished" game to release that I played is Solar Ash by Heart Machine, the studio that made Hyper Light Drifter. HM is currently working on Hyper Light Breaker, and with it slated to be multiplayer roguelike/lite style game, I fear that even HM will fall down the rabbit hole of "forever unfinished".

  • @mewling_mooncalf
    @mewling_mooncalf6 ай бұрын

    What a great video. It gives great context for some of my favorite things about speedruns and speedrun retrospectives - the glitches that become so important in those communities that they become beloved and almost have a quality of being legendary.

  • @elenaschmidt9476
    @elenaschmidt94766 ай бұрын

    that's an interesting angle to get at a problem I've seen videos on for almost a decade now, well done! good dog!

  • @knight_lautrec_of_carim
    @knight_lautrec_of_carim5 ай бұрын

    about the DaS1 DLC: illusory wall made a good video on how it wasn't THAT obscure at the time it came out. Fromsoft literally told the players on their website how to reach the DLC area and the fanbase had the cove in darkroot in mind before the release already

  • @eidalon_the_revenant
    @eidalon_the_revenant5 ай бұрын

    i love the talking about melee. i love melee.

  • @theShadeslayer
    @theShadeslayer6 ай бұрын

    I feel like early access games are a reflection of humans. We are all unfinished, but there is a certain beauty in the rough edges. Some people run from that, but others embrace it.

  • @hdcafssd
    @hdcafssd6 ай бұрын

    your videos are all so good :)

  • @Cereza1411
    @Cereza14116 ай бұрын

    Bayonetta 2 got an update like 12 years after release just to change the opening words to In a universe where time reflects infinitely Other than that, those games actually don't get or need updates, besides 3 getting an update for Viola's witch time to be easier to activate.

  • @QelerQr
    @QelerQr6 ай бұрын

    this video seems to be more about finished games i would like a video a bout games that came out unfinished and messy

  • @UnderseaRexieVT
    @UnderseaRexieVT6 ай бұрын

    Honestly, I like this method of not having games perfectly finished, cause it adds so much more potential to great games. Imagining some of these games without DLC or updates is a chilling thought. TF2 at launch is wildly different to now. It's wild when you go play the Orange Box versions on console, where they were never updated since launch. I think it's generally a more positive thing, to incorporate more in to a great game, or even fixing a game that didn't have enough time to complete as intended at the original launch date, like No Man's Sky. So, at that point, does it really matter if games are never "finished"? There's always more potential, which is nice. It's nice to have a type of media that isn't just over, so you can have even more enjoyment out of it.

  • @edasch
    @edasch5 ай бұрын

    i really like ur videos, but what really sticks to me, is your background music.. havent heard beastars for such a long time, so thank you

  • @TheCursedJudge

    @TheCursedJudge

    5 ай бұрын

    Almost every one of my videos on my channel uses Beastars music, one of my favorite shows and OSTs

  • @SianaGearz
    @SianaGearz6 ай бұрын

    Games aren't burned onto a CD but pressed onto it :D

  • @morthurarrgan
    @morthurarrgan6 ай бұрын

    Another great video Judge!

  • @mayna2083
    @mayna20836 ай бұрын

    Dark Souls 2 DLC, pre Scholar of the First Sin edition, did also have some shenanigans involving finding a specific item to access each individual DLC portal

  • @Hyrule_Smash
    @Hyrule_Smash6 ай бұрын

    Hearts of iron 4 Is a good example of a forever game, It was released Jun 6 2016 and near it's release peaked at 40k Players (according to steam charts) But 7 years after it's release and 9 major dlcs later it's (nearly) DOUBLED the peak play count and with the release of another dlc (Arms against tyranny) It reached 78k Players (again according to steam charts) And can reach 45k players during peak hours every day Also the dlc about south america in a ww2 game and just barley got annouced is the second best seller. If that doesn't say anything i don't know what will.

  • @Crawldragon
    @Crawldragon3 ай бұрын

    My favorite video game was never finished, as in it was never actually completed. You can play it from the beginning to the end, but it's still not done. It's a narrative-driven visual novel with multiple storylines, each with multiple endings. It was to have 9 routes through the story, but only six were finished before the development team was forced to disband due to life circumstances, with a seventh being written many years later by an anonymous fan. By any objective metric the game is not finished, but enough of it is done that it has a dedicated fanbase that can still play through it.

  • @TheCursedJudge

    @TheCursedJudge

    3 ай бұрын

    Oo, what game? I've only played Adasta and Echo in terms of visual novels.

  • @vibes5805
    @vibes58055 ай бұрын

    All of this was so Skyrim-adjacent, I'm surprised you didnt bring it up

  • @yoggy2207
    @yoggy22075 ай бұрын

    im not gonna lie dude. I completely zone out from start to finish of this video and registered no words that you said

  • @sisterfister7891

    @sisterfister7891

    5 ай бұрын

    _Valid, the gameplay is dope. Check in next time, it's a really neat listen!_

  • @jojojoy27
    @jojojoy276 ай бұрын

    goated content thanks dude so much i really enjoyed this video thanks man

  • @TommyLikeTom
    @TommyLikeTom6 ай бұрын

    I'm playing the game "Circus Empire" which was made on the same engine and had the same director as Mafia 1. It's the only game I have ever played that is version 1.0 in it's final state

  • @shaneroffey5638
    @shaneroffey56385 ай бұрын

    you have voiced an irk of mine in a very professional manner and I can respect that

  • @davidmeyer4506
    @davidmeyer45066 ай бұрын

    I like how you talk about the good so extensively.

  • @Red-yo8en
    @Red-yo8en6 ай бұрын

    I've never understood why some people get hung up on project zomboid being in early access still. It's just a label; PZ could have released years ago and no one would have flinched. The devs have been just as active all these years as the terraria devs & others, it's not that weird (like you point out)

  • @Paradyze9800
    @Paradyze98005 ай бұрын

    Video games are the only entertainment medium that allows unfinished media to exist you will never watch an unfinished movie or hear an unfinished song but everyone’s played an unfinished game

  • @four-dan1392
    @four-dan13925 ай бұрын

    On the point about the dark souls 2 DLCs - Some of the items required to access them are as equally awkward to find as the pendent in 1 with the only easy part coming from the fact that the entrances were easy to find

  • @Arwing1979
    @Arwing19796 ай бұрын

    Unfinished videogame - basically every game released today.

  • @crazyBloodmonkey
    @crazyBloodmonkey5 ай бұрын

    that ending was pretty great lol.

  • @whiteroach3
    @whiteroach35 ай бұрын

    Accessing that Dark Souls DLC sounds like those old tutorials on how to unlock Waluigi in SM64DS. But for real.

  • @Whyisthisathing825
    @Whyisthisathing8255 ай бұрын

    The longer time goes on is what makes us realize that a lot of games are insanely broken after a deep analysis on them and ironically enough the most siple ones of them all are the least broken of them all due to how limited your options are to completely rip it's balance into shreds. No game is ever truly finished and even the most polished games of them all have the ability to be absolutely janky and broken no matter how many bugfixes are done, it's a vicious circle (but a funny one nontheless) those bugs can ALSO give a game it's identity, for example, ULTRAKILL has a plathora of mechanics like proyectile boosting and rocket riding were just stuff that Hakita (the game's dev) found cool and just left it in, so a "finished" game with barely any exploits or glitches of that kind would just fade into complete obscurity overtime

  • @leflashkoska
    @leflashkoska5 ай бұрын

    For some reason... this reminded me of Two Worlds II, the game came out early 2011 and had one DLC. Then 5 years later it had an engine update out of nowhere and a 10 hours DLC came out in 2017. They even released another DLC in 2019? It's so fascinating whenever older games put out a DLC years after the game initially released with nothing in between whatsoever.

  • @swempytimes
    @swempytimes4 ай бұрын

    This was a very thought provoking subject. Makes me think about when art is finished? Like Star Wars. We all thought it was a trilogy. Then there was a prequel trilogy. Then there was so on and so forth to the point where a new character has actually been behind the scenes this entire time. So was Star Wars finished? Wow. I understand your dilemma

  • @jerichode
    @jerichode6 ай бұрын

    Yo, what's the "Trackmania" game, I don't think I've ever heard any KZreadr talk about it

  • @TheCursedJudge

    @TheCursedJudge

    6 ай бұрын

    I cannot tell if this is sarcastic, but it's an arcade racing game that I have put thousands of hours into.

  • @jerichode

    @jerichode

    6 ай бұрын

    Genuinely, besides yourself, I don't think I've heard anyone talk about Trackmania lol

  • @TheCursedJudge

    @TheCursedJudge

    6 ай бұрын

    Look up Wirtual, he has great videos on it

  • @jerichode

    @jerichode

    6 ай бұрын

    Consdier it done

  • @DustunColeman
    @DustunColeman3 ай бұрын

    That last couple of minutes came out of nowhere

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