Ultimate Doom by ZELLLOOO in

Ойындар

Runner introduction starts at 0:00
Run starts at 1:10
Commentary is provided by KingDime and Peaches
Prolix is host
This speedrun was recorded during Awesome Games Done Quick 2024, a week long charity speedrun marathon raising money for the Prevent Cancer Foundation. Awesome Games Done Quick 2024 is just one of the many charity marathons organized by Games Done Quick. For more information on Awesome Games Done Quick 2024, find us at: gamesdonequick.com/
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Пікірлер: 32

  • @gamesdonequick
    @gamesdonequick4 ай бұрын

    AGDQ 2024 is live right now! Tune in to watch at www.twitch.tv/gamesdonequick

  • @MoreFlesh
    @MoreFlesh4 ай бұрын

    Overall very happy with how this run turned out despite some bumps, Ultimate Doom is such a fun run to show and I'm happy I was able to take the torch from previous runs with the bar set so high, thanks for watching everyone!

  • @mercurius1488

    @mercurius1488

    Ай бұрын

    That was a pretty awesome run man

  • @DWOBoyleMusic
    @DWOBoyleMusic4 ай бұрын

    When they got to the one level I was like "Oh this is the level that's shaped like a giant hand" and then 3 seconds later the commentators said the same thing. I guess it's at least memorable! I distinctly remember my brother calling me over when he was playing and being like "check it out! this level is a giant hand!"

  • @ChrisLT
    @ChrisLT4 ай бұрын

    I'll never tire of watching Doom.

  • @Pine_Soul
    @Pine_Soul4 ай бұрын

    So glad I just spotted this upload, classic, made my night.

  • @Mithical9
    @Mithical94 ай бұрын

    Nice run ZELLLOOO! Lots of first try tricks, very smooth.

  • @BretBjorkman
    @BretBjorkman4 ай бұрын

    Just a bunch of dudes having a good ol’ time.

  • @IllegallySighted
    @IllegallySighted4 ай бұрын

    Awesome run! Great to see my favorite game back this year. I also love that this is pretty much straight up playing through the game. Too many FPS speed runs are all about getting out of bounds and skipping, rather than playing, most of the game. I much prefer the style.

  • @keiyakins

    @keiyakins

    4 ай бұрын

    I mean most games have an inbounds category. It's admittedly rare for one to have as few OoB tricks as classic Doom, mostly because it's really hard to get back *in* bounds in Doom. There's like... one level in Doom 2 where it's faster, I think?

  • @srwapo
    @srwapo4 ай бұрын

    Dang, working my way through the Doom games (again) and wanted to watch a speedrun last week. Get to watch a another one today!

  • @zCrucial
    @zCrucial4 ай бұрын

    awesome to watch live zelllooo!

  • @Chadius
    @Chadius4 ай бұрын

    This is canonically how Doomguy killed all the demons.

  • @imagoof14
    @imagoof144 ай бұрын

    Thanks for uploading it, I couldn’t watch it live unfortunately

  • @smward87
    @smward874 ай бұрын

    8:57 technically caco's do not have a melee attack. Their "bite" is just the fireball detonating point black in your face before the model of the fireball itself even loads. That's why it's so instantaneous.

  • @armormodekeeg

    @armormodekeeg

    4 ай бұрын

    Not true; the cacodemon melee attack is a separate attack with higher max damage than the fireball. They share the same animation, however, and if you leave melee range during the animation it will still shoot the fireball.

  • @Bimshwel

    @Bimshwel

    4 ай бұрын

    Where did you read that? Doom doesn't use models, it uses sprites, and if a sprite isn't loaded the game waits for it to load before continuing. An object that doesn't appear at all will not function at all, and if the onscreen sprite limit was reached the object would still make a noise. Apart from that the cacodemon bite's damage value is between 10 and 60, while the fireball's is between 5 and 40.

  • @Lattamonsteri

    @Lattamonsteri

    4 ай бұрын

    Doom wiki lists a separate melee attack though. :p It has only 2/3 of the damage of the melee attack if we look at the average number of attacks that are required to kill the player.

  • @emkajeej

    @emkajeej

    4 ай бұрын

    Bite and ranged attack are two distinct attacks. Bite does 10-60 dmg while a ranged attack does 5-40. Same animation though.

  • @Philnemba
    @Philnemba4 ай бұрын

    All of those Cacodemon emotes in Twitch chat when the Cacodemon makes its appearance 😈💜

  • @tinotabisi
    @tinotabisi4 ай бұрын

    Amazing! Great run

  • @jochenwuerfel
    @jochenwuerfel4 ай бұрын

    He can indeed run Doom 👀

  • @DesArthes
    @DesArthes4 ай бұрын

    We need Sigil I and Sigil II speedrun too. Those are official levels from original creator :D. Anyway, good job ZELLLOOOOO.

  • @lilwyvern4
    @lilwyvern44 ай бұрын

    Doom, the most timeless of classics. We will not be finished as a species until absolutely everything with a CPU runs it.

  • @theeverydayguy6341
    @theeverydayguy63414 ай бұрын

    Still the King of speedruns ❤

  • @Sarcose
    @Sarcose12 күн бұрын

    The fun thing about the key bump is I'm pretty sure it's an exploit/abuse of an otherwise intentional mechanic - considering there are "display shelves" with items you can grab while not actually touching them. It's just that SR50 wasn't planned for.

  • @leonardogsperin
    @leonardogsperin4 ай бұрын

    Kingdime the emotion in person

  • @JustD1zz
    @JustD1zzАй бұрын

    I don't know HOW we found these secrets and beat these levels as a kid lol

  • @Adonna2424
    @Adonna24244 ай бұрын

    Aw I wish my dad was like that :)

  • @Bimshwel
    @Bimshwel4 ай бұрын

    I have fiddled with doom nearly as long and still cannot approach this level of skill. I would never dare leave so many monsters behind nor take deliberate damage! oh what a thought! What version of the game is this? The wide aspect ratio, high resolution and extra numbers above the status bar are not native to the 1993 version. Which shouldn't matter for a speed run, and it looks like the usual game bugs and limits are in place (many source ports "fix" them), but I am simply curious since I didn't hear anyone mention the topic.

  • @MoreFlesh

    @MoreFlesh

    3 ай бұрын

    Great questions, I use a source port called DSDA-Doom! It's vanilla-compatible and has tons of great QoL features so it's been very popular for speedrunners in the last couple of years

  • @jarredlevesque3659
    @jarredlevesque36594 ай бұрын

    Oh cool, first. Looking forward to the run!

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