UE5: Building Structures - #8 Creating Tunnels

Тәжірибелік нұсқаулар және стиль

In this series, we will look at all of the different ways of building structures in UE5, from manual modelling tools to automated scripts using splines, geometry scripts, PCG and other techniques.
In this episode, we'll deal with creating tunnels, showing you the best way to model your tunnel meshes and how to use them with landscapes, including how to dig holes in your landscape.
You can catch up so far by following the playlist
• UE5: Building Structures
00:00 - Intro
00:27 - Thanks for 10K Subscribers
00:46 - Create Tunnel Mesh
05:40 - First Test Spline
08:21 - UV Adjustments
10:28 - A Better Tunnel Mesh using Warp
16:47 - Testing with Landscape Deform
17:49 - Adding Holes in our Landscape
21:25 - Create a Tunnel Mesh with Floor

Пікірлер: 41

  • @SuperMontana2008
    @SuperMontana2008 Жыл бұрын

    Great work! Wish there were more level designing tuts like this.

  • @nemysisretrogaming3771
    @nemysisretrogaming3771 Жыл бұрын

    10k subs. Congrats dude. Keep up the awesome work and info packed vids.

  • @luiytheninja3655
    @luiytheninja365522 күн бұрын

    I needed this like a year ago. This will save me soooooo much time. Thanks dude!

  • @Project_Erasmus
    @Project_Erasmus Жыл бұрын

    Congratulations on reaching 10K subscribers. Well done and well earned.

  • @davidecantalupi3000
    @davidecantalupi30009 ай бұрын

    Thanks a lot for the series man, it's great!😁

  • @hiramcinar2975
    @hiramcinar29758 ай бұрын

    As I watched Your tutorials , I can say all contents are triple A, I highly recommend to everybody to watch all tutorials, thanks for the tutorials, and sharing your knowledge with everybody, God bless you

  • @agauerm
    @agauerm6 ай бұрын

    Exactly what I was looking for, thanks a lot. Subscribed!

  • @Kitandroo
    @Kitandroo Жыл бұрын

    Great tutorial. This is really helpful.

  • @user-ds5jd5zy2d
    @user-ds5jd5zy2d Жыл бұрын

    Awesome, thank you man!

  • @AlexQuidditch
    @AlexQuidditch Жыл бұрын

    Great tutorial, thanks!

  • @bluesjinsoo
    @bluesjinsooАй бұрын

    Very good!! Thx 😊

  • @drumandbassob0007
    @drumandbassob0007 Жыл бұрын

    great work on 10k 👍

  • @theone8625
    @theone862511 ай бұрын

    Brilliant! Thanks so much 🎯🤙😊😀

  • @mohammadalaaelghamry8010
    @mohammadalaaelghamry8010 Жыл бұрын

    Great video very useful. Thank you.

  • @muddskipper
    @muddskipper7 ай бұрын

    Dope channel and vid, thanks for the help!

  • @stevenxmoreno
    @stevenxmorenoАй бұрын

    Thanks!

  • @user-zu2ie1kn5u
    @user-zu2ie1kn5u11 ай бұрын

    Thank you bro

  • @GoldarrowBC
    @GoldarrowBC2 ай бұрын

    if your having a hard time centering the 2 spheres just reset the location of both to the middle of the map with the transform location button to 0.0 on both

  • @dougpd4310
    @dougpd431020 күн бұрын

    Hey I found a solution to not having collision turned on in the spline tunnel you have to click on add spline mesh component then go to collision presets change that to pawn then the collisions will work

  • @devconstructionltd3046
    @devconstructionltd304610 ай бұрын

    really helpfull, i didnt get from "UE sample files" how they did it.... you clarify it realyl well... I think you can create tut on how to work with blueprints (single light switches, multi light switches, door opening blueprint and etc... simple blueprint stuff... also how to rig animal for eaxmple fox and create default template that you can reuse for different animal... how to flock animals .... these stuff are in samples but it is difficult understand when you open file, you can create tut here and people will like learn it these simple stuff... ) great stuff

  • @louray3311
    @louray33113 ай бұрын

    How do you have a spline wall?

  • @Nescient_
    @Nescient_6 ай бұрын

    @20:50 In UE 5.3 if it's still not working correctly then you need to select the final material output node, and in the details panel on the left set the blend mode to masked for the material. If you notice you've accidently added holes all over your landscape level while testing, in the landscape panel on the left of the editor; right click on the visibility layer and "remove all holes." UE 5.3 Documentation covers this under the section "Creating Landscape Hole Materials".

  • @lintan4117
    @lintan41176 ай бұрын

    Thanks a lot for this video. I noticed that the landscape details panel has a hole material, is there a way for the tunnel component to change the hole material of the landscape so that the tunnel component can go through the landscape at will?

  • @habers99
    @habers998 ай бұрын

    Thanks a lot for this tutorial series! I am sill having trouble getting shadows to work, the tunnel is really bright inside... If anyone has any suggestions i'd be happy to hear them! I do have the "cast shadow" checkbox ticked.

  • @mirkomirko5465
    @mirkomirko5465 Жыл бұрын

    hello i have a problem whit the tunne in spline mode i have a hole trought the fristh spline point and the new one not unifor the mesh and how i can set the rotation window in the modelling mode?

  • @Matheus562
    @Matheus5627 ай бұрын

    Hi, wondering how i can make the cine camera actor and a metahuman mote through the spline

  • @MrSobyn
    @MrSobyn10 ай бұрын

    Great tutorial! I have a question; If I wanted to create a hole in the side of the tunnel, how could I go about doing that? I'm looking to make a train tunnel with this method, and think it'd be appropriate to have smaller, human-sized corridors "cutting" into the train tunnel from the side. Using the "mesh boolean" tool you used early in the video would be ideal, but this doesn't seem to work on my BP_Spline actors (presumably because they need to be static meshes). Cutting a hole into the mesh like you did with the landscape tool would also be a solution, but that is of course for landscapes. Is there a way to do something similar with a tunnel made with BP_Spline, or should I look for a different way of creating tunnels that would allow this?

  • @unrealitybites763

    @unrealitybites763

    10 ай бұрын

    That's a pretty tricky thing to do. I certainly don't think you can do it dynamically, as you say you will probably have to merge to a static mesh and use the modelling boolean operations to cut your holes.

  • @heramann6916
    @heramann6916 Жыл бұрын

    18:32 I did some research a while ago about this and most comments about the visibility mask method mention loss of performance. Are there ways to mitigate this?

  • @unrealitybites763

    @unrealitybites763

    Жыл бұрын

    I haven't seen any recent reports of performance loss with landscape visibility. Can you let me know if you find any recent references?

  • @TheLazyFinn

    @TheLazyFinn

    10 ай бұрын

    @@unrealitybites763 I wasn't able to make holes in the landscape so I had to go looking around how to do this(thanks UE for not having your tools set up correctly) and this is written in their tutorial page: "You can use the same Material for your Landscape Material and your Landscape Hole Material, but be aware that Materials that use opacity masks are more costly performance-wise, than Materials that do not. This is why you have the option of creating a separate Landscape Hole Material."

  • @Yukanag
    @Yukanag6 ай бұрын

    I'm a really big fan of your work thanks a lot. I'm having a problem getting my walls to be collision and be calculated in with the nav mesh volumes for AI. Like making a castle wall that's wide enough to walk on and such.

  • @dougpd4310

    @dougpd4310

    22 күн бұрын

    I’m having trouble getting collision to work as well have you found a solution?

  • @Ronnie_The_Sack
    @Ronnie_The_Sack9 ай бұрын

    My models have the collisions, but when placed along the spline the collision dissappear. Am I missing something? Update. I found it. In the add meshes section you can activate collisions

  • @dougpd4310

    @dougpd4310

    22 күн бұрын

    Where is that at?

  • @EfficioIgnisVitae
    @EfficioIgnisVitae9 ай бұрын

    Hey not sure why but when I use the static meshes in the blue print, my collision isn't working? The meshes alone are fine but once they are in the static mesh, they no longer have collision working?

  • @EfficioIgnisVitae

    @EfficioIgnisVitae

    9 ай бұрын

    Never mind, I realized I had to change the static mesh node collision.

  • @dougpd4310

    @dougpd4310

    20 күн бұрын

    @@EfficioIgnisVitaewhat did you change and where did you find it?

  • @fragelius
    @fragelius6 ай бұрын

    how make walls have collision?

  • @dougpd4310

    @dougpd4310

    20 күн бұрын

    I found a solution to not having collision turned on in the spline tunnel you have to click on add spline mesh component then go to collision presets change that to pawn then the collisions will work

  • @Сма_йлик
    @Сма_йлик Жыл бұрын

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