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UE5: ALSv4 Weapon System Reboot! (Part 2)
UE5: ALSv4 Weapon System Reboot! (Part 2)
Not touched ALSv4 for about 8 months. I know it's out of date now and Lyra locomotion is a lot more performant but it still looks amazing so I'm merging and improving my various ALS projects. I've already merged the old traversal systems but found two weapon/inventory systems on my old computer! Both are unfinished so I may just take the best parts from both of them and start again.
I have a love/hate relationship with ALSv4. Still looks the best for locomotion (Sorry Lyra) but its a pain to work with! If I get enough views/likes I may continue battling the system and see how close to an actual game we can get it!
Music: Tobu - Memory Lane
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I completely agree that ALS still looks the best, far better than Lyra ! Its system is complex and needs a lot of work to understand it effectively. But in fact, it's really well built, logical, robust, powerful, with a lot of good ideas, pre-established and cleverly organized modules... I still love it and I'm having hard time diving into Lyra and some other things from UE5 I dislike. Everything is more complicated than before. Some for the better, like the powerful Enhanced Input, Nanite, Lumen, CommonUI, Niagara, but it seems always harder, longer and more complicated than in UE4 ! I'd really like to see your projects on ALS be merged and shared (or payed, as I'm working on a game and it would save a lot of time as ALS is still my base system)...
I've been using ALS in my ongoing project, really digging the pending update(with replication?).
i figured it out im using IWALS version of ALS i had to retarget the character and make an ABS animation Blueprint that was the only way to stop the stretching now my other problem is weapon is glitching through as player breaths and i can't get the character to stand straight up he won't even adjusts the hands you fix one animation to end up with a problem for another and when you fix it you are stuck happening to fix the first one you fixed cause arms and hands realign can you explain to me in detail how you were able to make your character work with the animations you don't have to explain like your being interrogated all i ask is just how you set it up what blueprints you used / nodes what you named it stuff like that
@andrewelliottgamedesign
14 күн бұрын
@@Ron19870 I’ve not used IWALS but I’m guessing the creator has changed how the IK system works? From the looks of his KZread videos I can’t imagine there is much of the original ALS code left! Have you got a video of how it looks currently?
@Ron19870
14 күн бұрын
@@andrewelliottgamedesign no i dont man it seems like the animations work best with the animan dude better than a custom character guns clipping you fix one animation to mess up another then you fix that one for the one you just fixed to be messed up again its just a pain and annoying man i love how the pack works don't get me wrong but my god man that animation BP or whatever uses it needs fixed bad
a man would you plz help me out im using the interaction with iwals ALS and my character stretches and i cant fix it i tried it with my tps and it works just fine even fixes the stretching but seems als is the only program making my character stretch plz any help would be a blessing cause im bout to give up on ALS and stick with TPS
@andrewelliottgamedesign
20 күн бұрын
@@Ron19870 when you say stretches do you mean the character is out of proportion? Long neck, long feet etc? Also in the AnimManBP are you using the Visual Mesh or have you replaced the main Character mesh (the anim man)?
@Ron19870
20 күн бұрын
@@andrewelliottgamedesign I would upload my character, then go over to blueprints, then character logic, then the anim man. Then I would make him visible, then go down to the body mesh, then place my character there. And right as soon as I place him, his hands look like crab hands, and his legs are stretched, look like he's got chicken legs. And feet are... Yeah man, it's messed up, cause the upper body looks good, but his hands and legs and feet are just way out of whack. Any help would be awesome. Maybe you could make a video or something on how to possibly fix it, cause I'm so close to giving up on ALS.
Please explain how you made the ADS work I’m stuck
@andrewelliottgamedesign
14 күн бұрын
I’ll have to try and make a tutorial.. might be a bit hard trying to explain with just a message!
what asset pack for the character are you using?
@andrewelliottgamedesign
14 күн бұрын
The first character is the ‘Modular Soldier’ by Starlight Arts.. the second is the ‘Character Factory Special Forces’ by Talking Drums.. both are on the Unreal Marketplace
Please projects files and source code github links )
Replicate?
to bad you couldn't just join me as a team cause im a 3d modeler man i make custom characters and buildings and stuff all this other crap animating and stuff is a little complicated for me
@andrewelliottgamedesign
14 күн бұрын
Using ALS is hard.. I imagine IWALS is even harder with all the extra code you’d need to unpick! Always on the look out for skilled artists to work with!
@Ron19870
14 күн бұрын
@@andrewelliottgamedesign im not really skilled man im experienced in 3d modeling and stuff but all that coding and crap nah im learning from yt tutorials
@Ron19870
14 күн бұрын
@@andrewelliottgamedesign but if you want to work together im down maybe you can help me fix these animations let me know your DC name
@andrewelliottgamedesign
2 күн бұрын
@@Ron19870 you can find me on DC as shadow_gaming3155
@Ron19870
2 күн бұрын
@@andrewelliottgamedesign is sent you a fr man