🎮 UE4/UE5 Multiplayer - Part 2: Game Instances

📹 In part 2 of our replication tutorial series, we are introduced to the idea of game instances - not to be confused with the "Game Instance" class that's built in Unreal Engine but the idea of multiple instances of the game running on different machines (clients vs. server). We use the practical example of sprinting to really help us understand some fundamental multiplayer concepts when it comes to replication and communication between game instances.
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⏪ Part 1: What Is Replication? - • 🎮 UE4/UE5 Multiplayer ...
⏩ Part 3: Network Relevancy - • 🎮 UE4/UE5 Multiplayer ...
⏩ Part 4: Multicast & RepNotify - • 🎮 UE4/UE5 Multiplayer ...
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Пікірлер: 216

  • @Finestly
    @Finestly3 жыл бұрын

    You've got a very good sense of humor😂😂

  • @brynertoma

    @brynertoma

    3 жыл бұрын

    I wish the girls I met said the same thing 😅

  • @asadashino9771
    @asadashino97714 жыл бұрын

    Please NEVER stop making those videos, they are more informative than 99.99% of all videos about UE4 replication on the net, and are comedy gold too :D PS: those graphs are gold, they make it rly easy to understand stuff

  • @brynertoma

    @brynertoma

    4 жыл бұрын

    Hahaha, thanks Asada. That was my frustration too when trying to learn about replication. Everything I found was lacking explanation or was too dry to watch. I wanted to bring some fresh content with a bit more excitement and a deeper understanding and from what I'm seeing, people are loving it so I don't plan to ever stop 😊 just waiting for Epic to hire me full time to make videos for all of their documentation 😂

  • @dkbuzzin665
    @dkbuzzin6654 жыл бұрын

    6:30 - 7:10 in this tutorial would have saved me 100 hours of figuring out replication issues if I understood the concept from the beginning.

  • @brynertoma

    @brynertoma

    4 жыл бұрын

    Glad I could help bud :D

  • @cronofearsoftworks7368

    @cronofearsoftworks7368

    3 жыл бұрын

    This kind of stuff is the reason i'm watching several tutorials before doing networking code. Man, this stuff is sooo confusing!

  • @middleagedshred
    @middleagedshred4 ай бұрын

    The world needs more of these

  • @DodgerEcho
    @DodgerEcho2 ай бұрын

    All your illustrations of how it works for beginners are especially important in order to build a chain of the process of working one or another mechanic in your head and 100 percent understand how it all works.

  • @CT-td9mt
    @CT-td9mt Жыл бұрын

    You are an excellent teacher. You communicate clearly with easy to understand illustrations. I can't tell you how valuable that is to me. And on top of that, your videos are enjoyable. Good aesthetics, AND humor! I'm excited for everything you make in the future.

  • @TheRoadTraveledByFew
    @TheRoadTraveledByFew2 жыл бұрын

    This is easily the most useful and well constructed UE4 tutorial I've ever watched. Thank you for making it.

  • @KlamerR69
    @KlamerR693 жыл бұрын

    One Person ! Awesome work, it is stunishing how easy you make us understnd concepts. Thank's a lot for all your hardwork.

  • @brynertoma

    @brynertoma

    3 жыл бұрын

    Thanks AntrHaXx! I really appreciate the kind words. Glad you enjoyed 😊

  • @aaronwandler
    @aaronwandler3 жыл бұрын

    I found part 4 first and now I'm watching the rest of these. Top-notch guides to relatively complex subjects. And god BLESS you for giving ACTUAL practical examples as this stuff is explained. Way too many tutorials try to illustrate complex methods or concepts by oversimplifying it to the point that it's made difficult to apply what you learned to a real problem. The good video editing and amusing narration is the cherry on the cake. :)

  • @brynertoma

    @brynertoma

    3 жыл бұрын

    God bless you too brother - thank you so much for the kind words. I'm glad you enjoyed them 😊 More coming soon *patiently waits for UE5* lol

  • @kendorn.5378
    @kendorn.53784 жыл бұрын

    First video was great, but this one blew my mind!!!!! Never seen an easier explanation about server and client side interactions. Well worth the wait, keep up the good work. I can't wait for the next video in 2035!!!!!!!!!!!

  • @brynertoma

    @brynertoma

    4 жыл бұрын

    LOL

  • @wimeradus
    @wimeradus3 жыл бұрын

    BEST UE4 TUTORIAL EVERRRRRRR

  • @brynertoma

    @brynertoma

    3 жыл бұрын

    BEST COMMENT EVERRRRRRR 🤣

  • @koko-nl5tp
    @koko-nl5tp2 жыл бұрын

    The illustration is very helpful and make it easy to understand. Love your joke too. You've done fantastic job, my friend.

  • @addisonwarner
    @addisonwarner4 жыл бұрын

    I'm that one person!

  • @brynertoma

    @brynertoma

    4 жыл бұрын

    Hahahaha... I suppose I could do it for that one person...... 😂

  • @DLLDevStudio
    @DLLDevStudio3 жыл бұрын

    after all... finally i just had to leave "this" comment... [15:40] seriously you are the best funny "teacher" ever!, beside that your tutorials are extremely well formed/designed and perfectly understandable. keep going!

  • @brynertoma

    @brynertoma

    3 жыл бұрын

    Thank you D LL! That really means a lot 😄

  • @petertremblay3725
    @petertremblay37254 жыл бұрын

    Replication is probably the biggest creativity killer of all!

  • @brynertoma

    @brynertoma

    4 жыл бұрын

    I agree! Looking forward see what people will create once this topic is demystified 😁

  • @petertremblay3725

    @petertremblay3725

    4 жыл бұрын

    @@brynertoma Hope Epic is going to have a more artists friendly way of doing it.

  • @brynertoma

    @brynertoma

    4 жыл бұрын

    Haha, are you one of those artists that's had his creativity killed? I'm planning to show different techniques to do a variety of different things that you would see in a multiplayer game. Hoping that if I can provide folks with the "why" things work the way they work, they'll take one of the techniques and their new knowledge and figure out their "how" 😊 On behalf of artists (assuming my assumption of you being an artist is correct) I’m interested to know what artists find difficult when it comes to UE replication.

  • @petertremblay3725

    @petertremblay3725

    4 жыл бұрын

    @@brynertoma Indeed it was a big turn off since we artists have our brain wired differently than a programmer and often we are force to adopt their weird and cryptic language! By the way i am more of a tech artist than a pure artist since i dabble a lot with state machine and all sort of complex rigging mechanic drive by expressions. I would welcome someone who can vulgarize the network to make it easier to learn and good vulgarizer are a rarity!

  • @jeremy_carver
    @jeremy_carver Жыл бұрын

    There's a golden nugget here that goes beyond the UE specific material; using the capsule visualization for debugging - This technique will save years of your gamedev life. Take the time to visualize/output what you assume is happening... you'll be surprised how often you're wrong. Thanks for the video - great stuff.

  • @brynertoma

    @brynertoma

    Жыл бұрын

    Amen to that 😊

  • @murnoth
    @murnoth Жыл бұрын

    I'm that one person. Awesome Illustration, very helpful!

  • @stephentt
    @stephentt4 жыл бұрын

    Congrats on 1K subs! I appreciate you working on this series.

  • @brynertoma

    @brynertoma

    3 жыл бұрын

    I'm 6 months behind on comments but thank you Stephen! We're a wee bit further now hahha, coming up on the 2K mark. Glad you enjoyed what you've seen so far 😊

  • @sandermann
    @sandermann2 жыл бұрын

    Easy, clear explanation of replicating stuff + the secret, OMG I have to check this. Great! Thank you got a new subscriber.

  • @KensynPortha
    @KensynPortha2 жыл бұрын

    I have seen a lot of unreal tutorials, but yours, are just amazing. Tks!

  • @MrWilliamSide
    @MrWilliamSide3 жыл бұрын

    Love these videos. Great material, great delivery, thanks for making them. And I like the visual illustrations!

  • @brynertoma

    @brynertoma

    3 жыл бұрын

    Thank you Guillaume! They take quite a bit of effort so I'm glad you like them 😊

  • @SaintMarksSoftware
    @SaintMarksSoftware Жыл бұрын

    I'm surprised you don't have more views/subs bc your videos are extremely helpful and the visuals are phenomenal helping me understand ♥

  • @addisonwarner
    @addisonwarner4 жыл бұрын

    Thank you so much for this. You have the best tutorials on KZread... even though you only have like two, I can't wait for the rest

  • @brynertoma

    @brynertoma

    4 жыл бұрын

    Thank you so much! I've got plenty of them planned so stay tuned and I'll start pumping them out as fast as I can 😉

  • @AHabib1080
    @AHabib1080 Жыл бұрын

    Brother. Speaking from heart., This was the best Unreal tutorial i've ever seen in my life. Thank You soo much brother.❤❤❤ Please keep this up🥺 we need you.

  • @arianh6553
    @arianh65534 жыл бұрын

    about damn time man. thank you!

  • @brynertoma

    @brynertoma

    4 жыл бұрын

    Hahahaha, my bad. You're very welcome 😅

  • @_g_boi_
    @_g_boi_4 жыл бұрын

    Love these! ❣️ And yes the VISUAL HELPS A LOT

  • @brynertoma

    @brynertoma

    3 жыл бұрын

    Thank you - glad the hard work pays off haha

  • @karlkay8397
    @karlkay83974 жыл бұрын

    Bro, these videos are insane. I love them, this guy is soooo helpful.

  • @brynertoma

    @brynertoma

    3 жыл бұрын

    Glad you like them hahaha, thanks Karl!

  • @FB-eq9vl
    @FB-eq9vl2 жыл бұрын

    Even better than the first one! Great job! Thank you!

  • @TheAngryRubberDuck
    @TheAngryRubberDuckАй бұрын

    Dude. This is an amazing series.

  • @monushaw6819
    @monushaw68193 жыл бұрын

    first of all those visual diagrams are awesome... just awesome..

  • @brynertoma

    @brynertoma

    3 жыл бұрын

    Thank you! I spend a lot of time getting them done haha

  • @nickfausti6194
    @nickfausti61944 жыл бұрын

    Incredibly helpful, thank you! The diagrams and low of information/events visualizations are fantastic.

  • @brynertoma

    @brynertoma

    4 жыл бұрын

    Thanks Nick, I'm glad you enjoyed them! Hoping to up my illustrations for Part 5, stay tuned. It's either gonna be super epic or extremely terrible lol

  • @fr34kbyn8ture
    @fr34kbyn8ture Жыл бұрын

    I’ll be honest you explain things a lot better than others! Honestly most are to dull or dry or their examples or why their doing is unclear so people never learn the just basically listen server and full replicate! Lulz

  • @HBOMEGA
    @HBOMEGA Жыл бұрын

    Excellent work , love your sense of humor, you've helpped another aspiring developer truly understand Replication.. Thanks

  • @zaishi5620
    @zaishi5620 Жыл бұрын

    Best explaination I have ever seen! Please continue making videos!

  • @jeremyrikki
    @jeremyrikki Жыл бұрын

    This is the most helpful tutorial to explain replication. Thank you

  • @roelthijssen2147
    @roelthijssen2147 Жыл бұрын

    Great tutorial my man. Thank you very much!

  • @chagaze7199
    @chagaze71992 жыл бұрын

    With lots of delay, the visual illustrations are REALLLY HELPFULL!! That is said! I will continue your serie of multiplayer video but already among the best that i ever seen (visual illustration + clarity of explanations) THANKS!

  • @brynertoma

    @brynertoma

    2 жыл бұрын

    Glad you enjoyed! 😊

  • @joshtherussian9261
    @joshtherussian92613 жыл бұрын

    9/10 not enough relationship advice. Jokes aside, these videos are AWESOME! Both educational and fun, which makes them easy to digest and understand. I LOVE THIS SERIES!

  • @brynertoma

    @brynertoma

    3 жыл бұрын

    Thanks Josh, glad you enjoyed 😊 More to come soon - hopefully not as delayed as my reply to your comment lol

  • @hsianglu2548
    @hsianglu2548 Жыл бұрын

    So great tutorial! Your visual illustrations are outstanding.

  • @BaseRealityVR
    @BaseRealityVR2 ай бұрын

    THESE VIDS ARE GREAT ! I Really like the visual Illistrations too. makes it very clean and easy to understand . great job!

  • @kylekatzin1563
    @kylekatzin15632 ай бұрын

    The visual are kickass

  • @adriantome278
    @adriantome278 Жыл бұрын

    OMG Your explanatons are awesome! I follow a lot of tutorials but no one really explains how it all works

  • @syedsaadjamal7471
    @syedsaadjamal74714 жыл бұрын

    Your tutorials are very helpful and visuals are absolutely great what a brilliant way of teaching. Thank you so much.

  • @brynertoma

    @brynertoma

    4 жыл бұрын

    Thank you so much, Syed! You're very welcome. I'll continue to add the visuals when necessary to make sure no one misses anything 😀

  • @Finestly
    @Finestly3 жыл бұрын

    Thank you. You're awesome

  • @brynertoma

    @brynertoma

    3 жыл бұрын

    You're very welcome!

  • @snaq7463
    @snaq74634 жыл бұрын

    nice series, can't wait for the next part. the style of your presentation is top-notch

  • @brynertoma

    @brynertoma

    4 жыл бұрын

    Hey sNaq, 1) your name instantly made me hungry and 2) thanks for the kind words! Next part is almost done, hoping to release it very soon - just gotta make sure my meme game is strong before I do.. lol

  • @bara_abudhair
    @bara_abudhair Жыл бұрын

    Dude you're unbelievably AWESOME .. I'm so subscribing for this Channel .. Thanks for helping us understand this replication thing better everytime .. good luck ..

  • @mariosbikosvideos
    @mariosbikosvideos2 жыл бұрын

    That was an awesome illustration indeed ;)

  • @logicalcuber9171
    @logicalcuber91713 жыл бұрын

    Damn man ... you're a tut king, wow!!! Absolut perfect tutorial to get an idea of how this all works!!! Thanks

  • @brynertoma

    @brynertoma

    3 жыл бұрын

    Thanks Niko! Trying my best - just very slow still. Working on speeding up the workflow.

  • @icefoxtheallstar
    @icefoxtheallstar3 жыл бұрын

    I'm late to the party but yea this was helpful. I've been trusting way too many people which had my heart broken like 1 time. So this really helps me understand that I shouldn't be more open but I shouldn't trust anyone, not my clients the server is supreme.

  • @brynertoma

    @brynertoma

    3 жыл бұрын

    Facts 😂😂😂

  • @TheLPfunnTV
    @TheLPfunnTV3 жыл бұрын

    one of / if not the best video series on networking. Please keep it up

  • @brynertoma

    @brynertoma

    3 жыл бұрын

    Thanks LP! Much appreciated, will do.. more coming soon once we get the update to the engine 😅

  • @grand3dgames
    @grand3dgames Жыл бұрын

    You explain very coolly in detail, wonderful slides, I kind of understood the theory, I look further)))

  • @WerewolvenGames
    @WerewolvenGames2 жыл бұрын

    BEST damn tutorials EVER.

  • @Technokarate
    @Technokarate3 жыл бұрын

    The illustrations are great. Would've saved me many hours and headaches if i saw this to begin with. Even still, this is helpful to cement the foundation since the concept is so abstract. Thank you

  • @brynertoma

    @brynertoma

    3 жыл бұрын

    You're very welcome Eduard - apologies for the super delayed response. Just getting caught up now 😊

  • @lz4090
    @lz40902 жыл бұрын

    Thank you. just got started with replication and your way of teaching is quite good. I needed to know a bit of replication as there are templates that are setup by default as multiplayer compatible. It was hard learning such templates when there are additional nodes related to replication.

  • @TrojanLube69
    @TrojanLube693 жыл бұрын

    Perfect, Just what I was looking for. I know how to do the validation on C++ which btw is way easier just by adding an extra parameter to the uproperty macro and now I know the blueprint way.

  • @DeeOdzta
    @DeeOdzta4 жыл бұрын

    awesome rundown great examples, hilarious and informative. nice one.

  • @brynertoma

    @brynertoma

    4 жыл бұрын

    Hey Dee, thank you! I'm glad you enjoyed them 😁

  • @LarryJamesWulfDesign
    @LarryJamesWulfDesign4 жыл бұрын

    Very cool! Thanks!

  • @brynertoma

    @brynertoma

    4 жыл бұрын

    You're very welcome! Thanks for watching 😊

  • @scottlee38
    @scottlee383 жыл бұрын

    Thanks for this! Subbed!

  • @brynertoma

    @brynertoma

    3 жыл бұрын

    Thanks Scott! Glad you enjoyed!

  • @scottlee38

    @scottlee38

    3 жыл бұрын

    @@brynertoma Looking forward to your series on network optimizations!

  • @sheperdlee826
    @sheperdlee8263 жыл бұрын

    The very best and most interesting UE4 related tutorial on KZread among all the few hundreds I have ever seen.The author must be a very lovely person in real life.Can't wait to see more.Maybe think about making some paying tutorials

  • @brynertoma

    @brynertoma

    3 жыл бұрын

    Thanks Sheperd for you're super kind words - I am a softy in real life, yes hahaha. Once the channel grows a little bit more I will eventually look into monetization so I can perhaps do this full time. Thank you for your feedback 😊 (and sorry for the 3 month delay in responding to your comment lol)

  • @VampNeo
    @VampNeo3 жыл бұрын

    You are fucking awesome!!! Godly sense of humour. By the way I am that one person, who wants you to use those slides.

  • @aswinsriram4778
    @aswinsriram4778 Жыл бұрын

    Great job bro

  • @dragondev2617
    @dragondev2617 Жыл бұрын

    Man you are a Gift

  • @Unearthlywhales
    @Unearthlywhales4 жыл бұрын

    This is great, I really like how you explain things and it makes it very visually understandable for a more Visual person like me when you use the images/graphs. Well done, can't wait for the next installment.

  • @brynertoma

    @brynertoma

    4 жыл бұрын

    I guess you're one of the "One Person"s lol.. Glad it helps though. I'll continue using them then :)

  • @ksimpson1986

    @ksimpson1986

    4 жыл бұрын

    @@brynertoma No, you laying it out with visuals helped me more than you know. There are dozens of us. DOZENS!

  • @brynertoma

    @brynertoma

    4 жыл бұрын

    Kyle Simpson good stuff man. Honestly great to hear that feedback because there are so many moments where I'm asking myself "why the heck am I even doing this right now" hahaha. Good to know it's not going to waste 😂

  • @arih3133

    @arih3133

    3 жыл бұрын

    @@brynertoma Im the "Second Person"

  • @HeavensDisciplesGames

    @HeavensDisciplesGames

    3 жыл бұрын

    Third. I decided to change my game from single player to multiplayer. The difficult part, I guess, will be replicating manual world origin shifting in Blueprint and relative gravity.

  • @marymel7650
    @marymel76503 жыл бұрын

    Thank you!

  • @brynertoma

    @brynertoma

    3 жыл бұрын

    You're welcome! (2 months later) haha

  • @StrayVertex
    @StrayVertex4 жыл бұрын

    Crazy good job on this, I love the illustrations! Instant sub! :)

  • @brynertoma

    @brynertoma

    4 жыл бұрын

    Thank you so much! 😊 apologies for the delayed response as I haven't been feeling well. I'm glad you like them 😊

  • @StrayVertex

    @StrayVertex

    4 жыл бұрын

    @@brynertomaOh, I hope you're feeling better. I'm watching the last episode as we speak, hands down the best replication video I've come across, and that includes paid content :) Stay safe!

  • @brynertoma

    @brynertoma

    4 жыл бұрын

    Thanks, I'm getting better and better 😊 I hope you get a few laughs out of the last one lol

  • @LeoMKyll
    @LeoMKyll4 жыл бұрын

    You are insane. This is the best replication tips tutorial. Epic Games need to give you a job. Congratz!!!

  • @brynertoma

    @brynertoma

    4 жыл бұрын

    Hahaha, insane, I love it. Thanks for the kind words 😂 Once I get a good amount of videos done, I'd definitely be interested to see if they're looking for someone to do this full time. That would be pretty...... Epic! 😅

  • @LeoMKyll

    @LeoMKyll

    4 жыл бұрын

    ​@@brynertoma I'm working on a project with so much information to replicate ... your videos teach some tips that I spent a lot, a lot of time learning and understanding ... Keep it up !!!

  • @brynertoma

    @brynertoma

    4 жыл бұрын

    @@LeoMKyll Yeah for sure, I went through the same growing pains but I couldn't find any simple and well explained tutorials that explained the "why" behind everything, so I figured I'd start making my own. Also, you should definitely link me your project on discord or something if you have any demos available I could check out :D

  • @tomjue5128

    @tomjue5128

    4 жыл бұрын

    They did mention your channel in one of the stream

  • @Jaogurich
    @Jaogurich2 жыл бұрын

    Amazing

  • @dkbuzzin665
    @dkbuzzin6654 жыл бұрын

    MY MAN!

  • @brynertoma

    @brynertoma

    4 жыл бұрын

    MY HOMIE :D

  • @WaltechStudios
    @WaltechStudios4 жыл бұрын

    Great tutorial please keep it up ...

  • @brynertoma

    @brynertoma

    4 жыл бұрын

    Thanks Walter! I've got a ton of these planned so I'll definitely be pumping these out. Thanks for watching and I hope they're helpful 😊

  • @andreiiancu9269
    @andreiiancu92693 жыл бұрын

    Thank you sir

  • @brynertoma

    @brynertoma

    3 жыл бұрын

    You're very welcome Andrei!

  • @alakeram22
    @alakeram224 жыл бұрын

    this was amazing, even the tip of verifying information that the client sends was fucking amazing! holy shit keep it up man, i'm no beginner, i would say i'm above-beginner (slightly) and this helped me out tremendously for thinking ahead for not trusting clients, i didn't know of such a great way to stave off hackers xD i sense a lot of bans in my games future xD

  • @brynertoma

    @brynertoma

    4 жыл бұрын

    Hahahaha you're a savage. I wouldn't depend on it as your final anti-cheat solution but it's a nice / funny little honey-trap that you can use to get some easy ones. You're basically making yourself vulnerable just so you can catch them - is that better than not making yourself vulnerable at all? It's debatable. Catching cheaters is a lot more fun than having secure logic isn't it? 😈🤣

  • @wavelogic8471
    @wavelogic84714 жыл бұрын

    The diagrams make all the difference!

  • @brynertoma

    @brynertoma

    4 жыл бұрын

    Good to hear, thanks Roberto - I'll continue using them and try to make them even better 🙃 Thanks for watching!

  • @z90u6r200
    @z90u6r2003 жыл бұрын

    this is great, you should open up an academy together with Devaddict! or make UE hire you, you are so much better than their confused and sloppy tuts

  • @brynertoma

    @brynertoma

    3 жыл бұрын

    Lol, thank you for the kind words! I would definitely consider collaborating with some other devs down the road. Waiting for UE5 to come out before making anymore. We'll see, maybe one day Epic will hire me to make videos for all of their documentation? 😂

  • @ollicron7397
    @ollicron73973 жыл бұрын

    In other words replicated events will ONLY run on the server but not the client, and that is because they are requests, in order to have an event trigger on the client, you need to have the server send that back to the client. Took watching this twice for it to fully click in though my excuse I'm on anti allergy meds.

  • @brynertoma

    @brynertoma

    3 жыл бұрын

    Hey Ollicron - I've pasted this in our Discord server but you may have figured it out by now. *No Replication* : Runs the code on whoever is calling it. • If it's the *server* that calls this event, it runs the code on the *server only* , • If it's the *client* that calls it, it runs it on the *client only* . *Run On Server* : Runs the code on the server only - regardless of who calls it. • If you're on the *server* , you don't need to call a "Run On Server" event because you're already on the server so even the events set to "Not Replicated" will still run on the server. • If you're on the *client* , calling this will only run on the server - you as the client won't see anything happen and neither will other clients unless the server decides to tell them about it by either: a) replication or b) multicast. *Multicast* : Can be called by anyone, however, it will *only run the code on the clients* that are *connected* to the *caller* . • If called from a *dedicated server* , since all the clients connect to the dedicated server, *all clients* will run the code. • If called from a *listen server* (a host player), since all the clients connect to that listen server (the host), *all clients* will run the code. • If called from a *client* , since the only clients "connected" to the client that called the multicast is "himself", *only that client* will run the code on himself. This also means that the server does not run that code. A client can't call a "multicast" on a server since the *server is not connected to the client* , it's the *client that's connected to the server.*

  • @sewagridmnds627
    @sewagridmnds6273 жыл бұрын

    Well-well, I was kinda hesitating whether to sub or not, then I saw your visualization style. SOLD! + Sub. I was kinda hesitating whether to press the notifications bell or not, then JC emerged. SOLD!!! + notification bell? P.S. Now we need anti-cheating software JC.

  • @brynertoma

    @brynertoma

    3 жыл бұрын

    Hahahaha YASSSSSSSSSSSSSSSSSSSSS - I knew JC would clutch. I'll make sure to ding your bell like crazy as soon as UE5 is out 😂

  • @sewagridmnds627

    @sewagridmnds627

    3 жыл бұрын

    @@brynertoma keep me updated on that new anti-cheat software

  • @brynertoma

    @brynertoma

    3 жыл бұрын

    I gotchu fam 😎👍

  • @michaelsong741
    @michaelsong7414 жыл бұрын

    Phenomenal, but I think just for your own sanity you could have less animations. But the presentation made it really easy to understand the concepts!

  • @brynertoma

    @brynertoma

    3 жыл бұрын

    Thanks Michael! Super delayed but yes, I think you're right. I'm trying to focus on templating some of the common things I do that way I can re-use work. Thank you for the advice / feedback - much appreciated 😊

  • @16bit
    @16bit4 жыл бұрын

    It was good. Unfortunately I liked the visual demonstration and I think it did a good job showing the actor replication part. I think that it could have been brought up again to show the variables being updated when the RPC is called to demonstrate how variables are passed to the server. A lot of people new to replication will try to update their server side variable inside the RPC by pulling off from a variable node instead of passing it through the RPC. You did mention the process, but visuals would be great. Food for thought for Multicasting maybe :) Looking forward to it.

  • @brynertoma

    @brynertoma

    4 жыл бұрын

    Typically I just create a Speed variable and when the client sprints, I just set it the walk speed on both the client and the server. I don't find a need to send any values from the client to the server - unless you're trying to see if they're cheating by modifying their game client. Otherwise, the less data being passed back and forth with RPC's, the better 😄

  • @16bit

    @16bit

    4 жыл бұрын

    ​@@brynertoma I must be high. After re-watching the video when it wasn't midnight you did what I was talking about at 18 minutes. Disregard!

  • @brynertoma

    @brynertoma

    4 жыл бұрын

    @@16bit Hahahaha, it's all good! 😂😂

  • @ItsJustEza
    @ItsJustEza2 жыл бұрын

    The visuals are really well done. I was thinking "wow it would have taken a lot of time to animate all these highlights and stuff", and then the message came up afterwards :P I think you could help yourself a bit by reducing some of that animation - if that aids you in getting out videos faster. However I will admit the highlight animation really helped follow what you were saying when it got faster. It's kind of like you were pointing to stuff. Maybe instead of the highlight (which would be a pain to animate cause you need to resize it every time it changes), just animate like a finger pointer pointing at the stuff? Gets across the same message with the same benefit to the viewer, but reduces one dimension of the animating for you. Anyway, quality over quantity right? So here we are a year and a half later with no part 5 :D

  • @esotericgamedev
    @esotericgamedev3 жыл бұрын

    the fucking john cena part omg you're my favourite

  • @brynertoma

    @brynertoma

    3 жыл бұрын

    Hahahaha, first time I hit play after adding the animation I couldn't stop laughing, I had to walk away - especially the little springback he does when he points in the pawns face 😂

  • @esotericgamedev

    @esotericgamedev

    3 жыл бұрын

    @@brynertoma how did you find this comment after 6 months, that's the real question hahahahahah

  • @brynertoma

    @brynertoma

    3 жыл бұрын

    KZread likes to show me all the comments I haven’t replied to.. hahahah. I hate seeing stuff in my todo list so I always catch up on them. Also had a chance to check out your robot voice reader thing you were playing with in one of your streams hahahaha 😂

  • @esotericgamedev

    @esotericgamedev

    3 жыл бұрын

    @@brynertoma hahahaha awesome. Your multiplayer vids helped a lot with that project so cheers 💞

  • @TheEightshot
    @TheEightshot2 жыл бұрын

    "and now you're getting sued by marvel because your character is the the flash" aka, how to guarantee a comment from half a million marvel and DC fans..... guess I'm included in that..... well played sir, well played.

  • @brynertoma

    @brynertoma

    2 жыл бұрын

    You see right through me 😅

  • @legato3067
    @legato30673 жыл бұрын

    its helppp

  • @brynertoma

    @brynertoma

    3 жыл бұрын

    😘

  • @chagaze7199
    @chagaze71992 жыл бұрын

    Nice video! One question : time 19:04, you are destroying self on the server side (execute on server).. I dont understand why the client character is detroyed instead of the server character

  • @brynertoma

    @brynertoma

    2 жыл бұрын

    Because the pawn is replicated so anything that happens to it on the server will also happen on the client side. So by destroying it on the server, the pawn is destroyed for all other clients as well.

  • @truncheonempire1113
    @truncheonempire111311 ай бұрын

    I am that one person it helps since i am a visual person

  • @PhillipvanCollerSA
    @PhillipvanCollerSA4 жыл бұрын

    Great video (again). Really sad about your volume choices!

  • @brynertoma

    @brynertoma

    3 жыл бұрын

    Thanks again haha 😊

  • @Paul-hw7kc
    @Paul-hw7kc3 жыл бұрын

    My problem is my server has too much power. It might as well be Kim Jong un. If my client wants to have its own health meter, Kim throws a fit and forces it into submission. I've tried all sorts of tactics to get around Kim's iron fist, but nothing works. I had thought multiplayer would be about freedom. Freedom of expression. Freedom of creativity. Freedom for variables in their pursuit of happiness. I slave for days staring into the red events. They mock my desire for connectivity. The server no longer understands the value of serving. The server only serves itself. In Jong we trust.

  • @brynertoma

    @brynertoma

    3 жыл бұрын

    Hahahahahaah 😆😂🤣

  • @urbantwilight
    @urbantwilight3 жыл бұрын

    Great tutorial. You got to work on your pop culture references though. Can't get sued by Marvel over the Flash (not their IP).

  • @brynertoma

    @brynertoma

    3 жыл бұрын

    I went back twice to "correct" it and I think I used the wrong clip during export and didn't catch it haha. You're one of the few that has caught it - good ears 😉

  • @Classymarc
    @Classymarc9 ай бұрын

    Great tutorial, but I have noticed 1 mistake you should update. at 15:41, you said that you might get sued by Marvel for making the Flash, but the Flash is owned by DC Comics.

  • @amswan
    @amswan Жыл бұрын

    Can this work for syncing day night cycles?

  • @yz.prestige4903
    @yz.prestige49033 жыл бұрын

    but how does it work if you are adding Force inside a Pawn Blueprint .. if there is not attribute that we can set 2 times on the same value for the client and the server. Imagine a physics vehicle that is moving by force. Thank you great Videos. My Fav so far

  • @brynertoma

    @brynertoma

    3 жыл бұрын

    Hey YZ, this is where Replicate Movement might come into play. The Character class already has all of the movement replicated but if you create your own custom pawn, you might have to do your own replication for movement. I'm interested to see what UE5 has to bring when it comes to physics & replication. We'll find out soon and that might change everything when it comes to physics replication - most likely it'll be the same, but one can hope 😂

  • @heqiqi-qb5wz
    @heqiqi-qb5wz Жыл бұрын

    If there are 8 local players, on the same big touch screen, 8 players interact at the same time, how to configure? thanks a lot!

  • @dennismozart5134
    @dennismozart51344 жыл бұрын

    You know what? I think I know what I feel by watching your videos... I feel like I was being teached by Rick Sanchez...

  • @brynertoma

    @brynertoma

    4 жыл бұрын

    LOL, Rick Sanchez?? From Rick and Morty? Hahahahahha

  • @dennismozart5134

    @dennismozart5134

    4 жыл бұрын

    @@brynertoma yeah hahaha

  • @QtittbChannel
    @QtittbChannel4 жыл бұрын

    Noice.

  • @brynertoma

    @brynertoma

    4 жыл бұрын

    Not gonna lie, every time I see this comment in my KZread analytics, I click my tongue and say "noice". Now that I've replied to this comment, maybe I can stop this terrible habit 😂

  • @hkanything
    @hkanything2 жыл бұрын

    Why pawn actor rotation is not replicated but pawn controller movement does?

  • @arih3133
    @arih31333 жыл бұрын

    John cena is in unreal forum. he's there. you just cant see it.

  • @brynertoma

    @brynertoma

    3 жыл бұрын

    Well played Ari 😏

  • @semmert
    @semmert2 жыл бұрын

    you may address this later in another video, but when you copied the max/min walk speeds over to be called locally, too, so that everything ran the way it should on the client AND the server, would you do a multicast instead if you don't want the client to gain access to setting their own speeds (by hacking)? I know the numbers won't match up, and will most likely just create a new stutter, making the "hack" futile, but to avoid that in general, I guess is my question. Hopefully that makes sense.

  • @brynertoma

    @brynertoma

    2 жыл бұрын

    You could do a multicast, yes and it would override whatever the client did with their speeds anyway. The reason I did it manually on the client side instead of relying on the multicast is because you never know how long that response is going to take to get back to the calling client. For example if a RTT (round trip time) is 2 seconds (2000ms) - extremely exaggerated numbers here - the client pressing their shift key would call the RPC (assume it takes 1s), then the server would change the speed and call the Multicast (assuming it takes the remaining 1s) - this means that there’s about 2s where the client can stutter before he gets told to set his speeds to the proper values. In this example, the client is setting it right away and then the multicast will still override the values even if the client changes them to invalid numbers. However, even with a multicast, the client can change the numbers afterwards and still cause a stutter. Realistically speaking, someone might try to do so and realize it’s just breaking their game without giving them any advantage so they’d probably stop doing it anyway lol Hope that makes sense 😊

  • @ruellerz
    @ruellerz Жыл бұрын

    So I used a tank with vehicle movement component and did this with throttle but multicast. Its very studdd-dd-dd-dery

  • @ruellerz

    @ruellerz

    Жыл бұрын

    p.netshowcorrections 1 doesnt show any green/red. hmmm

  • @RicherFever
    @RicherFever4 жыл бұрын

    It seems to be quite troublesome where we always need to duplicate the code twice for client side and RPC. Is there any ways to simplify this process?

  • @brynertoma

    @brynertoma

    4 жыл бұрын

    Ma Marco yes, you can use functions and simply call the function from both sides. The double code is for user experience. You can run the majority of the code just on the server and that way the client will always have to wait for a response before the action starts happening, however, if there's congestion and the server is taking a longer time to respond then it can make the client side feel very unresponsive. Another benefit of running code on the client as well as the server is the ability to filter out invalid requests before you bother your server. Example if a client tries to open a chest, you can do the line trace client side and if it's valid, call the RPC to do it on the server side to verify and then open the chest. That way if the client is line tracing against nothing (going around and pressing E and not actually hitting anything with the trace) you're not bothering the server or flooding your server with RPC calls. Hopefully that makes sense. Again the short answer to your question though is yes, you can simplify it by using functions in most cases. Hope that helps 😊

  • @beezow7113
    @beezow71134 жыл бұрын

    i am that one person luna

  • @brynertoma

    @brynertoma

    4 жыл бұрын

    Hahaha, alright, I'll add you to the list of "one persons" 😂

  • @yzoneworld
    @yzoneworld3 жыл бұрын

    It's a very informational video. However, do you know how to replicate animations? I have replicated the walking and the movement itself, but the animations located in the animation tree just won't replicate.

  • @brynertoma

    @brynertoma

    3 жыл бұрын

    Thank you! Yes. Your Pawn is replicated to other clients so if you set a variable to be replicated on your Pawn, other clients will know about it. So if you set a replicated boolean on your Pawn ("IsShooting" for example) and then on your animblueprint you can get that boolean from the pawn and use it do whatever logic you need to play the right animation on the animgraph. If that doesn't make any sense, join the discord and I can paste some sample pictures in the support channel 😊discord.gg/GGeMXh7

  • @yzoneworld

    @yzoneworld

    3 жыл бұрын

    @@brynertoma Got it working. Thanks man. I guess you are just waiting for UE5 to start dropping the new videos?

  • @brynertoma

    @brynertoma

    3 жыл бұрын

    That’s awesome! Great job 😊 Yes, I’m waiting on UE5 - I heard through the grapevine there’s going to be some significant changes so I don’t want to screen capture old UI that may have buttons missing, etc. You know what I mean? 😅

  • @tntjnr
    @tntjnr Жыл бұрын

    Hi, I don’t know if anyone is going to reply to my comment but can you please explain the game instances again? So the version of client 1 on other clients is different from the server version of client 1 and its original version?

  • @brynertoma

    @brynertoma

    Жыл бұрын

    Hey TNT, I saw that you joined the discord, check the unreal channel where you asked the question ☺️

  • @tntjnr

    @tntjnr

    Жыл бұрын

    @@brynertoma yeah I didn’t know you had discord otherwise I would’ve joined it sooner. I will 100 percent recommend this channel and the discord to my friends☺️