Treasure Chest // E20 // Make a 2D Action & Adventure RPG in Godot 4
In this video we’ll create a basic interaction system for our player, and add a Treasure Chest scene that will work with our resource based inventory system.
Topics Covered: Treasure Chest, Area2D, Interactions, printerr
New Assets Needed:
- treasure-chest.png
- treasure-open.wav
Asset Download Page: michaelgames.itch.io/2d-actio...
GitHub Repo: github.com/michaelmalaska/aar...
Discord: / discord
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Chapters
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0:00 Intro
0:30 Overview
1:05 Add Interactions Area
2:49 Add Interaction Input and Signal
5:13 Build Treasure Chest Scene
13:16 Treasure Chest Animations
20:36 TreasureChest Script
34:00 Test & Outro
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Previous Video - Enemy Item Drops // E19: • Enemy Item Drops // E1...
Next Video - Persistent Data // E21: COMING SOON!
Series Playlist: • Make a 2D Action & Adv...
Пікірлер: 11
another excellent episode. Thanks so much for this series, this has been a massive help in putting my own games together
you have no idea how long I've been looking for this
@MichaelGamesOfficial
22 күн бұрын
Hope it gives you what you need for your project!
add 1 boss fight , good tutorial !
thanks for another nice episode.
goob job
Brilliant! love how we can see what's in the chest from the editor - error checking is great to! Doesn't look like GODOT is very good at stepping through code - or at least, as far as i can tell so far. so any type of help in fixing your levels is greatly appreciated :D
@MichaelGamesOfficial
22 күн бұрын
You can debug your code in Godot, and set break points, etc. Not something I do a whole lot, perhaps it's even worth making a video covering the different ways you can debug and troubleshoot (I think someone else requested such a video)
nice
add store item , thank you !