Topology Workflow on Mechanical Joints

🔔 Advance your skills even further with 3D Modeling Masterclass @ elementza.com/
SPECIAL OFFER: Use code KZread for 20% off!

Пікірлер: 36

  • @khalilboss2855
    @khalilboss28554 ай бұрын

    Mario is always killing it in every video. Thanks a lot for sharing as always ♥️

  • @kaiju161
    @kaiju1614 ай бұрын

    Very helpful stuff. Glad info like this is available for free.

  • @TheSatzy6699
    @TheSatzy66994 ай бұрын

    Hard surface God 🙏🏼💯

  • @anatoliikolosiuk9621
    @anatoliikolosiuk96214 ай бұрын

    your work with subdiv is like watching an asmr video

  • @hamidsalami7022
    @hamidsalami70224 ай бұрын

    Thanks for your amazing tutorials.

  • @yogeshsunuwar5358
    @yogeshsunuwar53584 ай бұрын

    Amazing work!! as always

  • @The9PointStar
    @The9PointStar4 ай бұрын

    Love this topology tutorials 🤩, thank you

  • @thiagordooo
    @thiagordooo4 ай бұрын

    the topology god

  • @trapezgaming1523
    @trapezgaming15234 ай бұрын

    I really appreciate your videos sir ❤ The knowledge you have about 3D is phenomenal ✨

  • @erolc82
    @erolc824 ай бұрын

    Again, you are a beast when it comes to clean topology with very complex hard surface forms. So so good! I'd like to invest my time in developing such skills for neat topology, but I'm curious how will that translate in a production pipeline, is it more valuable to maintain such a technique for game assets, and other productions? Thank you again for making us all inspired! Keep it up!

  • @Elementza

    @Elementza

    4 ай бұрын

    Hey thanks... yeah you can use it in any pipeline, game, vfx, film... only difference for game, you´ll need to make a low poly version of the model.

  • @AlexTsekot

    @AlexTsekot

    4 ай бұрын

    You can get fairly similar results to this with a mid poly workflow that is (sadly very slowly) become quite common place. Baking stuff down means texture sets , more texture sets is not very scaleable so for bigger games you would definitely go with a mid poly workflow where hundreds of assets of many different sizes might be needed. Cyberpunk is a good recent example as well as Star Citizen. Unique bakes still are commonplace but midpoly + weighted normals is a very fun and flexible workflow that everyone should try at least once.

  • @saritagupta-uw1zo
    @saritagupta-uw1zo4 ай бұрын

    Thank you so much sir the amazing tutorial

  • @mech_Denis
    @mech_Denis3 ай бұрын

    Cool! Thanks!

  • @nopenada3449
    @nopenada3449Ай бұрын

    Excellent video, learning so much, BUT... That music! Who is that at the six minute mark????

  • @isaaczhr9127
    @isaaczhr91274 ай бұрын

    Perfect Like always.

  • @TheOssie98
    @TheOssie984 ай бұрын

    it's amazing how effortless you make it look because of your skill, when I try I'm just confused on steps I need to take.

  • @user-ty4nw4bi7i

    @user-ty4nw4bi7i

    4 ай бұрын

    Think of it like a video game, the more you play, the better you'll become

  • @loim.2427
    @loim.24273 ай бұрын

    Hey saw u use this marking menu for edge loop , edge flow 23:41 a few times in different videos at 23:41 but cant find the shortcut, is it a custom one?

  • @Elementza

    @Elementza

    3 ай бұрын

    No all built in. Here you go kzread.info/dash/bejne/lop7p9xxf7nXYMo.htmlsi=MJyZchfp43Mfw84x

  • @Spacedewelope
    @Spacedewelope4 ай бұрын

    very oldschool.

  • @tuna98khan
    @tuna98khan4 ай бұрын

    Hey man, would it be wiser for me to take Maya or Cinema4D courses? I don't have much money so I need to make a good choice :))

  • @user-bl1zf8cq8g
    @user-bl1zf8cq8g4 ай бұрын

    hey can you tell me shortkeys of tools

  • @Elementza

    @Elementza

    4 ай бұрын

    Here you go kzread.info/dash/bejne/l2ibzM9_eNaenZM.html

  • @shaury5701
    @shaury57014 ай бұрын

    India ❤❤

  • @entelecheiai4371
    @entelecheiai43714 ай бұрын

    👏

  • @Elementza

    @Elementza

    4 ай бұрын

    👏

  • @PushprajBhutekar
    @PushprajBhutekar4 ай бұрын

    Your using any reference? Or not

  • @Elementza

    @Elementza

    4 ай бұрын

    Just the base cad blockout, but I highly recommend using reference where possible

  • @mimARC06
    @mimARC064 ай бұрын

    Super Mario :))

  • @rajendrameena150
    @rajendrameena1504 ай бұрын

    Topology is a time waste if you are not going for any deformation or physics on it, that is what we do 90% of the time.

  • @Elementza

    @Elementza

    4 ай бұрын

    Nothing is a time waste that is done with purpose for a purpose.

  • @rajendrameena150

    @rajendrameena150

    4 ай бұрын

    @@Elementza there are hundreds of things that can give you purpose but not any result and we should be aware of why we are doing things.

  • @Elementza

    @Elementza

    4 ай бұрын

    ​@@rajendrameena150 In first 15 seconds of the video was said... The object was done first in CAD, and I needed an organic SubD version of it. The desired result created the purpose. Booleans result in one design language, organic Sub D the other. I needed both. To quote your saying: " we should be aware of why we are doing things."

  • @hearttraders7214
    @hearttraders72144 ай бұрын

    Cant stop praising your work!!! wow Legend!! 🤍🤍🤍

  • @Elementza

    @Elementza

    4 ай бұрын

    Hey thanks... glad it was of use!