Top 10 WORST Archetypes in Arknights
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0:00 - Da Rules
2:13 - Number 10
3:30 - Number 9
4:30 - Number 8
6:17 - Number 7
7:09 - Number 6
9:25 - Number 5
10:14 - Number 4
11:31 - Number 3
12:48 - Number 2
14:41 - Intermission
16:04 - Number 1
20:28 - Video is over bye
Пікірлер: 462
I genuinely honest to god to not know how the censor sounds and chibi heads got misplaced??? They look fine in the Premiere project and I couldn't fix it The discord server discord.gg/superincorporated
@offnet6934
Ай бұрын
I have idea for duelist def. very cheap skill. If this 3-5 cost or something problem don't exist. But this is the same problem that we have with any other working examples of bad archetype, we ignore problem by adding something that erase archetype.
@skyd1372
Ай бұрын
I have an idea aply the Mountain solution to it give a togable skill that just says now you are an aoe guard include other effects as neccesary and you are good
@hanscaniagochan8448
Ай бұрын
fun fact about duelist, back on jessica alter event I tried stalling the ex cm boss and duelist still get outclassed at tanking by skadi, granted skadi have gladia mod and her Y mod for more HP but still to be losing at the thing you are supposed to be good at is freaking bad
@electric1926
Ай бұрын
Can you do video about best new archetypes?I want to hear someone say nice things about Loopshooter like Caper
@derfliegendetempler
Ай бұрын
Dunno. But I like my Eunectes. I don’t even like feet. But fitting her in a Unga Bunga build feels reaaly good. Btw. Supah, where is the Pyrolysis video at?
SUPAH: Duelist defender is the worst shit HG ever created!! HG: Oke let's make Gummy alter a duelist defender 👁👄👁
@airlynaces
Ай бұрын
Please god let this happen it would be so funny.
@azukipl9178
Ай бұрын
lmao
@dennisdacillo6516
Ай бұрын
Keep the stunning talent that would be crazy.
@Xephyranth
Ай бұрын
you know very well Supah is going to find a way to rationalize Gummy as a duelist defender as the best operator after her old class
@goosmdoosm4755
Ай бұрын
@@Xephyranth chances are that gummy alter might be drawn outside Supah's expectations. Also, gummy alter will be aged up, and idk if that will be a good or bad thing to Supah
Erm what the sigma SUPAH? Why are Hunters here when Ray proved they can work??
@imzelone
Ай бұрын
i think he's tryna say that one operator doesn't define the whole archetype (???) edit: i haven't watched the video when i made this comment. so that's that. my bad
@Xeare204
Ай бұрын
@@imzelone watch the video
@zombexcc8224
Ай бұрын
Are you perhaps believing the pugilists work simply because mountain and Chong yue work? Because that's also not the case, it isn't too hard to make a good 6* to redeem an archetype, but that doesn't mean the archetype is suddenly fixed
@billlee3851
Ай бұрын
Ray is good not because she deals big number damage, she's good because she reloads the whole mag while on skill, and very quickly too. She just ignores the one thing that makes the archetype bad, that's not "making it work"
@Flow-gk2ts
Ай бұрын
@@imzelone lol 2:02
Funny how almost all examples of good Operators actively ignore their Archetype gimmick to function properly.
@ColdBomba
Ай бұрын
Mountain is centurion and ntr are executor
@zx_taaaaaaaaaaaaaaaaaa
Ай бұрын
and then there's the mystic caster archetype where the operators in it double down on their archetype gimmick (whether it be a good thing or a bad thing (delphine))
@Hells7rom
Ай бұрын
Ifrit doesn't.
@Xendrick
Ай бұрын
Almost like HG needs to stop making up random archetypes that are debuffs in disguise It's like being born crippled, and that's not something I'd wish for my enemies' favorite operators
@Xendrick
Ай бұрын
@@Hells7rom She kinda technically does because her skills boost the archetype's average ATK stat to compensate for the low ATK SPD (and also her S3 blatantly ignoring ATK SPD altogether)
"But Mountain is Mountain". Should have said "But Mountain is an AoE Guard". Such a wasted joke opportunity widow. I will not recover.
@midend
Ай бұрын
we all know to fix brawlers one must become ip man
@Only_Ameen04
Ай бұрын
Bro really forgot that Chongyue exist
@Purplepentapus_
Ай бұрын
He's already used that line in a previous video
Fixing duelist archetype is actually super easy. You just give them module that decreases their dp cost and their attack by 50% while their skill is not active.
@Only_Ameen04
Ай бұрын
Though I think it's better to give them more block and each enemies they blocked give them +1 sp/s
@albox2161
Ай бұрын
They should have a treatment like an instructor and abjurer, get the whole trait revamped
@ShiroTheFoxrouge123
Ай бұрын
Module Delta:Blocks one enemy but gain 50% stats increase and receive 20% less damage (from everything). How does that sound?
@freezermeat1610
Ай бұрын
My idea is a module that gives maybe 5sp per kill, but it goes down -1sp per kill per second that the operator blocks the target, or something like that might be hard to code tho
@MiMuMo
Ай бұрын
how about, "blocks 1 enemy". They do not have 1 block count , they block 1 regardless whether their block count is 1 or 0 or 2. They ignore enemy block requirements, blocks wraiths and 3-4 block enemies, but only 1 enemy whether they have 0 or 10 block count from buffs. But also [gain sp per second] or [gain atk/def/dmg reduction] per block count.
You know why these archtypes are bad?? It's because either - No one ask - It serves no purpose - It serves ONE specific purpose The best operators in these archetypes such as Mountain, Aak, Ulpianus, Ray, NTR Knight, etc. All of them serves OTHER purpose that either everyone asked/want or an important/useful/wide purposes That's why, most of the 5 stars & below for these subclasses are genuinely quite awful. Because they need more skills/talents to make them atleast useful
After the rules segment I thought to myself: "oh, so he's probably not gonna mention duelist guards, they're not inherently bad" Number 10: Dreadnought guards. *Proceeds to die of laughter in front of my mom about something she wouldn't understand.*
@daxfer2945
Ай бұрын
Kinda surprised Musha guards or Juggernauts weren't on here. Those are kinda more inherently bad than a pure Dreadnaught
@vallar57
Ай бұрын
@@daxfer2945 They can be thrown outside your medic's range and do fine. Dreadnoughts other than NTRK s2 and Matoimaru s1 can't, and it's iffy even with Matoi.
@daxfer2945
Ай бұрын
@@vallar57 I guess, but without considering talents which this list is built off of. 70 points of healing is not enough to be worth it. Especially with higher enemy scaling enemies, Musha's who rely on the base class trait tend to suffer more
@higorgabriel2598
Ай бұрын
@@vallar57 there's nothing in the juggernaut trait that talks about healing, their healing comes from skills and talents, their trait only says can't be healed by allies.
@vallar57
Ай бұрын
@@higorgabriel2598 Archetype isn't limited to trait. it's also a general stat spread, and common functionality. *All* jusggernauts, as well as guards with a similar trait, have a way to self-sustain, and it's clearly by design, so it's included in the functionality of the archetype.
Crushers could have been decent if they had high res as a trade of for their 0 defense but know they just get to be destroyed by anything that looks at them
@ThaDude
Ай бұрын
Crushers are good with a Tenacity trait since they attack slow. A Crusher's second attack, which is after the enemy's first hit, will be stronger given the enemy is a melee unit. Ranged enemy will deal a substantial amount of damage but will also get a substantial amount of damage upon getting into the Crusher's range. Since Crusher's HP pool is so big that most healers won't be able to heal them completely, their attack will almost always have buffed damage. At low health, they can clutch a big hit to the enemy.
@geraldtjionganata6163
Ай бұрын
That still won't help at all. Almost all operator have 0 res and they aren't any fragile than anyone else. It's defense that they need most since it's physical enemy that have more attack speeds and attack stats than arts enemy do while most of melee enemy are physical. Otherwise defender would already been benched if that a case since they don't have res while having worst hp than Crushers
@oturan9728
Ай бұрын
Crushers are litteraly pseudo centurion with a negative native gimmick, sometimes I can't help to think that HG is out of ideas same for the new subclass eartshatter they are also pseudo centurion.
@anhnguyenhoang210
Ай бұрын
@@oturan9728 totally wrong. Earthbreakers're actually AoE snipers on the ground: splash damage to all enemies around main target instead of attacking enemies equal to block count, with skill that increases splash radius
You know how HG fix this Archetype flaw ? By releasing operators that has nothing to do with their Archetype at all, Degenbrecher, Wiš'Adel, Kal'tsit, ...... It is fine in some case, but for Degenbrecher and Wiš'Adel cases they are absolute disgust me that I don't even know why "Archtypes" exist anymore.
I was like "Wait, Crusher isn't number 1? Why?" and than I remembered that Duelist exist.
@azukipl9178
Ай бұрын
while quartz might be terrible.. hoederer is surprisingly good, all of his skills are worth upgrading and he has quite interesting niche, for example during current CC, the tag that debuffs defense -200 doesnt affect hoederer at all, while he keeps his big hp, and his S3 is quite powerful boss killing as well i believe, not meta like surtr but good enough
I actually forgot Duelist Defender exists
For real, if an archetype needs a broken 6* with talents/skills that let you ignore their gimmick then the archetype is bad.
4:29 SUSSURRO MENTIONED!
Rules segment is the new 'Before we start...'
A quick guide to tell if the class is bad: Does the best operator in the class *ignore* their centralised gimmick? If yes, then it is a bad class.
@Master_K14
Ай бұрын
exactly
The best way to make a good duelists is give them sp on enemy kill so they don't get punished for their high stats
@ttojlhbluctott100
Ай бұрын
Wait, you're genius. If they'll get like 3 to 5 sp per kill it will make them actually great
@Xendrick
Ай бұрын
Actually, that just fixed it SP on kill How has HG not figured that shit out smh
@thefool8224
Ай бұрын
@@ttojlhbluctott100 doesnt need to be that high. just 2 makes a huge difference, but make it so any enemy dying in the 4 tiles adjacent does it
@CruelestChris
Ай бұрын
Feels like they were playing a drinking game where they put halves of abilities on cards and then pulled them out of a box. "OK, block...one! SP on...block! ATK...really high!" (Loud cackling) "No, no, I'll have that one, I can make that one work!" (Later at desk) "And that, son, is how I learned humans aren't supposed to drink brake fluid."
@Only_Ameen04
Ай бұрын
Or give them more block, and each enemies they blocked give them +1 sp/s
If only hunter reload their whole mag at once They will never be here
@ThaDude
Ай бұрын
The designer of the hunter archetype needs to step on a lego everyday for a whole month.
geek archetype is bad cuz it never supposed to exist, it was always just Aak, and that's it, the hp drain balanced out by RNG healing. Geek only exist after HG decide to further categorized classes into archetypes, Aak is a glorified AA sniper with a talent that drain health and RNG HP regen somewhat like Fiametta, you can't convinced me otherwise.
@Only_Ameen04
Ай бұрын
Tbh I think Geek should have reduce redeployment time just like April to compensate for constant hp lost
In defense of Crushers, there is actually one situation where they really shine: True Damage. Where other units with various defenses will be demolished by any damage that can sneak through those defenses, crushers can shrug it off because their HP doesn't care what damage hits them, it's gonna tank it anyway. With adequate healing, crushers can actually do really well as a unique type of tank, especially Hoederer, whom I use regularly nowadays for his true damage and sheer tankiness.
Ulpian also has ex-wife providing him with 30% DR and more than a maxed out ptilopsis s2 heal at all times
@Grim-n-play
Ай бұрын
Its because Ulpian is an Abyssal Hunters not a Crushers
@goatofshadows
Ай бұрын
@@Grim-n-play its because he is a crusher with a +60% max hp infinite skill or an incredibly quick +90% max hp skill that gladiia's talent is so much more effective than others
"Imagine an FPS where you have to reload every bullet." That's just every bolt-action rifle in every shooter ever...which are commonly used by sniper tryhards on a regular basis. The point of the Hunter is to be a heavy-hitter on one specific enemy at a time, which it seems to do well enough. It also reloads all rounds when not attacking, making it great as a backup unit for dealing with enemies that slip through your main defenses, just as a tracker/hunter might actually do.
7:11 I feel bad that i forgor Phalanx Casters exist, it gotten so bad that i got Carnelian but never once built her. I did have the same though before that thier just a tank or target practice on the roof, That is when the chongus event was released with Lin as a Phalanx. I just brush it off as easy skip. But the chongus event showed, enemy's on low ground can go to the high ground Thats where it hit me. Its intentional they released Lin as a tank in that event. Like bruh they promote an Archetype for a scenario that would not be common problem I still havent lvl up carnelian on that event lol, more likely never will
Just had to check to make sure you weren't being delusional and putting trapmasters on here
fighter guards have 2 easy fixes for me. 1) make them deal arts damage or 2)make them reduce defense like those lizard puncher guys that do it to you
@Orlando_P
Ай бұрын
Or something like high atk speed with Little stunts in base.
@PlatinumKrown
Ай бұрын
I feel like doing arts or a minor true damage like 10% atk would be great, or like mountain's random crit, that would be useful too.
@thefool8224
Ай бұрын
@@PlatinumKrown i think characters already deal a minimum of 10% of physical attacks regardless
@sidekic1109
Ай бұрын
@@thefool8224 it's 5%
@thefool8224
Ай бұрын
@@sidekic1109 oh, confused it with another game
Duelist defender: get more block (and taunt value), lower atk, higher flat atk on skills (to counter low base atk)
@thefool8224
Ай бұрын
or just slap siege's passive on them (the sp one)
Eh the archtypes are bad but most of the "bad" archtypes has a broken 6 star that just ignores it all together and turns it into a benefit. Ray wih high DPH and Ulpian with massive stats for example HGs new method of making operators sucks so much
@NikkiTheViolist
Ай бұрын
i agree, it's basically "make 5-star with obvious weakness, maybe 4-star with niche usage, and then make 6-star that ignores all the weaknesses"
Fixing duelist defender is simply just giving them 2 block and lower atk. Then rework the sp gain only when blocking trait to sp gain based on damage taken only. Small hits (
Hey SUPAH, when will you release the "Top 10 Reason Arknights Release Bad 6* Units"? I can't wait.
*Simplicity isn't a disadvantage. It's a strengh.* Unless you are doing flex work, most will solve, or try to solve, complex problem with simple solution. ;)
@NightOfTheRavens
Ай бұрын
...Could you at least write the exact moment in the video you're answering to?
I thought number 1 would be Splash Caster
@zacharysiow5478
Ай бұрын
yeah true where the hell are splash casters
@theoreticallyme4548
Ай бұрын
I thought number 1 would be Abjurers
@Gspoink
Ай бұрын
It's because they fit into the instructor category. The class is without noticeable drawback except dp, they are just all loaded with dogass hindrances (attack interval increase, rng hits, self stun). If they decide to make one aside from Mostima actually relevant, they could. They just don't want to for some reason.
@randomperson4198
Ай бұрын
@@theoreticallyme4548What does abjurers mainly do?
@zx_taaaaaaaaaaaaaaaaaa
Ай бұрын
The only downsides of the splash archetype, like someone said, is the insane DP costs. That doesnt make it inherently bad. The reason why most splash casters are horrible is because of their outrageous SP costs. Look at Mostima, Dusk, Santalla, Lava alter, Gitano. All of them have SP costs so high that I could take a shit, wipe my ass, play CC for 30 hours and still not get 620 points, go to school, graduate, get a job, and their skills would still be just over halfway done.
Duelist Defenders "I genuinely cannot explain how they are so bad." Bro, you made like 3 videos on this already.
Hey Supah! i've always liked your editing and music choices. I got persona flashbacks during your vid, and the conga line picture is very cute!
16:04 you are so real for using a CODE VEIN OST You are based beyond reality for this
Everything said that doesn't end with a word ending on an E SUPAH adds a E. Every word that does end with a word the last letter is a E, SUPAH adds an A with hos accent. It's fascinating.
The only way to fix duelist defenders is giving them a permanent duration or toggle skill that increases their block. Basically Mountain-ify them.
@Christian-CTDC
Ай бұрын
Or just make that for each enemies around the duelist defender(like 4x4 radius around her) that dies, provides them SP, like, even just 4-5 SP fixes them.
Imagine a dualist defender with a passive skill that gives them immortality, and a module that halves their dp cost (like aoe casters)… now you have a solution for their sp regen (because they don’t need sp anymore) and lower dp cost while doing their job of stalling bosses
@user-hi6fd8kg6p
Ай бұрын
also Hoshiguma module gives her extra block, so it possible to
@Spectacure
Ай бұрын
@@user-hi6fd8kg6p that’s like giving juggernauts a module that says “they can be healed now”, that’d defeat the whole purpose behind the arch type, duellists description only says “one block” so I want to at least honour that
@kosmosXcannon
Ай бұрын
Sounds like the doll class with Spalter
Honestly, I just wish they made it so Duelist defenders gain bonus SP if they kill the unit they’re attacking. That would be a pretty good trade off. It would allow them to generate SP way faster from lane holding and killing trash mobs, so you actually could use their skills more often.
Duelist Defenders are so bad that I forgot about them 😭
Hunter module is released...now they reload an extra bullet once they run out of ammo.
Supah, the moment i saw ulpianus with that anchor, I immediately knew he will be a crusher
I think a good way to fix hunter archetype, it's making every bullet a extra attack accumulative like mistic casters. But while mistic casters only stacks with no anemies, the hunter should still attacking but reloading the ammo at the same time. Or put the ammo system with the skills but with the plus of "if the operator already have a max mag, you can use it with skill too". And with some gimmick of switching between weapon like Ash, Jessica alter etc.
Fair enough, sleep well
Of all things, the one I expected the least was the Go Go Inspection Gadget reference
How to fix Duelist archtype: Talent 1: Extra +0.5 SP generation when not blocking that stacks with 1st module Talent 2: Damage is lowered by 50% but Block and DEF is doubled when skill isnt active, Damage is increased to 150% and gain 5% HP regen per second when skill is active Skill 3: 25 SP cost Increases ATK by +200% Every attack now deals 200% of atk as aoe damage, gains +1 block +80% DEF and +150% HP +50 ASPD and is able to attack all enemies on its range. Get 10 SP back when this skill kills an enemy If this looks to far off to you just remember Ray Mountain and Ulpian exists
@peterdenov4898
Ай бұрын
Zuo Lee and Degenbender are way worse offenders in that regard, so it's not like HG has to worry about anything anyway.
@kyarumomochi5146
Ай бұрын
@@peterdenov4898 Oh god forgot how insane those two were. They didnt even try with degen lmfao
@NikkiTheViolist
Ай бұрын
so basically you're saying "just come out with an OP 6-star unit to fix the archetype"
@kyarumomochi5146
Ай бұрын
@@NikkiTheViolist Yes thats litterally what the point is
@peterdenov4898
Ай бұрын
@@NikkiTheViolist *6 star unit that is anything but the core archetype itself, lol And yes, that's how it works.
No AoE caster? That's a news.
@Paul-vv5ql
Ай бұрын
I mean AoE casters work as an archetype but it just has alot of bad operators, its decent on clearing multiple trash mobs and high def enemies that are being blocked by defenders but it is clunky.
@user-wr6ji4iu7l
Ай бұрын
@@Paul-vv5ql They cost 1/3 of your DP pull for pity output
@Paul-vv5ql
Ай бұрын
@@user-wr6ji4iu7l i wouldnt really call it a problem since myrtle is around. But i wouldnt use them either since there are way better wave clearers
When you were building up to the final archetype i just already knew it was gonna be duelist defenders. Like I remember when I got Eunectes, she proceeded to be the only 6 star operator i left at e0 lv 1. Like, where and when will I ever need a block 1 defender???
7:47 Video credit:Nuclear CD hospital💀(rough translated)
I genuinely didn't know chain healers existed...
I instantly thought of bard and skalter when you brought up the one operator per archetype thing. Also I've never used or seen anyone use abjurers seriously so... yeah. Still a great list, love your content style.
@ThaDude
Ай бұрын
I use abjurers almost all the time. Yes, its Quercus. Her fast aspd is good secondary healing for high pressure phases of the stage. Her module made her the best general healer. She is the best buffer/healer compression.
@nexpersonal5066
Ай бұрын
CN new Bard makes the Archtype have 2 good ones
I Genuinely like your Videos Your Sarcastic talk Made me Laugh all the Time, I'm just Relieved that Finally I find an Arknights KZreadr that Dare to stand up and said "Hey Dude This Operator is bad and Also This Archetype Is Bad". I Remember that many People on the Arknights Community used to Say this "There are no Bad Operator,There are just Bad Doctors",I never Believed it at all.
This is how I’d buff Duelist Defenders: 0) Reduce DP by 5-10 across the board 1) Bonus SP on hit&kill Talents. SP economy is their biggest problem 2) High Initial SP on Masteries or with Talents. In High End play, operators that provide immediate value on deployment are favored above others, i.e. Helidrops. Unlike true Helidrops, they would be able to recharge their skills, but you’d likely want to replace them with someone else
Abjurers are so bad that SUPAH forgot they exists.
@ThaDude
Ай бұрын
They are not bad. Quercus exists and her kit fixes what the archetype's role is supposed to be.
@creeper7ech520
Ай бұрын
@@ThaDude Silence the Paradigmatic is really good as well(although she is extremely niche)
I never imagined I would find Osu! mapping drama in an AK video. Supah making impossible possible.
Noice, enjoyed this informative video, agreed to some of these. But as an avid Integrated Strategies enjoyer, high tile tanking actually comes up more often than one would think. Often i got caught with my pants down and had to leak several pesky drones because HG just hands them to you in IS like a dealer trying to hook kids with free samples, or have emergency buttons like texalter. And even then theres a whole buncha maps in IS where HG said "NOPE. No ground tiles for you. Drones be upon ye.", so i found myself appreciating high tile tanking or heal tanking with medics.
That's the thing I notice about dreadnaught guard, they are with exception of NTR, doesn't have an actual use case beside standing on the side of a blocking defender and help kill enemies. Both the 6* are borderline not-so-fast fast-redeploy. Duelist on the other hand, with their defense would allow a drop and forget kind of play. I remember when we use to call dreadnaught duelist guard, but with their defense being so low they can't duel. Now duelist defender kit from my perspective can be made to be good, have a talent that regenerate shield like Mudrock but instead of healing on pop, grant sp to the duelist defender. Now we kinda got rid of the sp problem in most situation, give the duelist a talent that slow enemies in a certain range except for one kinda like with Lee S3 to allow them to queue up enemies to kill easier. Also if needed be, give the caster Amiya gain bunch of sp on kill talent?
@januszpolak254
Ай бұрын
Ngl, Duelist Defenders feels like HG attempt at just reworking Dreadnoughts without reworking them but they failed.
Imagine shooting game loading one bullet at a time. Snowbreak shotgun users : How to make Eunectes work : All of her skill SP cost reduced to 10% of the original.
I took a shot everytime SUPAH said Mountain's name
@mochalatte8362
Ай бұрын
Mountain's EP being named "Tipsy" is fitting lmao (it's also a bop)
They are duelist defender, so why cant they recover sp on both attack and block? Just give them sp when attack in additional to sp recovery on block
Fighters are actually good in the one event where the enemies die when they are attacked a certain amount of time
In terms of duelist defender either they should make a remake or make some changes for the archetype like for example What if instead of sp on block they will get sp per amunt of hp loss could be in 1:1 ratio when in each ho loss they get 1 sp and they will also had increased taunt and 2 blocks with the same humongous attack but their range is only 1 tile and they had low def and res but huge hp like crushers And for some operators like eunectes if her skills is focused towards boss killing she will get -block but incread def/res +attack +aspd and can only block elite/boss
Yo supah this can fix duelist defender trait: gain +1 block whenever this unit kills an enemy, when blocking more than 1 enemy: give "tremble" to all other blocked enemies. That solves the dp and sp problems while still keeping the idea of being a duelist since only one enemy actually attacks them 😂
I think a duelist defender with somewhat more bloated stats and either passive skills and/or a talent that basically gives them offensive recovery could work if the sp costs were right, also just lowering sp costs for future characters in the archetyp could potentially work, but those would likely make them an exception that proves the rules more than anything else. Only getting sp when blocking really kils the archetype.
@TheEmperorGulcasa
Ай бұрын
I think a simple solution is to make one a helidrop. Just have skill active on deploy so don’t have to interact with the charge mechanic unless you leave them out. A helidrop big ugly would actually be pretty great.
i really look forward to hear your opinion on the new cc.
solution for duelist defender: give them perma skill like moutain S2 charge once, and forget
I can be glad that Swordmasters aren't on the list and are all actually really good (except Tachanka) and not just the 6 stars. Now let me point out all the Cutters seen in this video: 2:49 7:15 12:55 Thanks for your attention. What do you mean this has nothing to do with the video?
Duelist Defender module: Caster Amiya Talent 2, with lower numbers.
New Supah vid just dropped We hating Skadi Guard with this one
to fix duelist defenders you give them a module that takes away like 90% of their base atk until they activate their skills and then double said atk when you finally use skills.
It my first time hearing an Italian Explain Arknights, How the Siracusao??
For Duelist Defenders, it could be fixed by by upping defense and reducing attack. You really only need them to stall the boss for your real DPS. Having a healable 1 block with stacked defense would be very useful. Give their skill a stun immunity or elemental res, and they would be awesome.
I have an idea on how to fix Duelists! What if they had a talent that allows them to "block" enemies from further away? Something like slowing enemies in front of them in X range up to block count and make that count as blocking an enemy, would that work?
@creeper7ech520
Ай бұрын
So kind of like with the sentinel protector's module but with slow added as well? Sentinels reveal invisible enemies in their range Could be pretty interesting for an operator
you could just fix the duelist defender by making them deal 1 gummybillion damage on deployment
Duelist Defenders should have niche of trading amount of enemies for being immortal slab of divinity that can hold still singular enemy until you feel like dealing with them. Like, having Aurora just CC Patriot while having self sustain to ensure enormous amount of damage would be way cooler and actually useful than what we got now.
"are you the op because you are ifrit, or are you ifrit because you are the op?" - sun tzu, about ifrits archetype strength
Actually designing a duelist defender could be a great challenge, here is a talent idea I came up with : Talent 1 : gain +1 block for every 2 operators deployed with this operator's faction (self inclued) The goal of this talent is to make this duelist defender usable in frontline, blocking multiple units while also making the operator gain sp more consistently. It will also make planning a stage more interesting because you can deploy/retreat operators of the same faction to change the block count. So you can adapt your strategy depending on if you need more or less blocks. I added the restriction of "operator with the same faction" so the squad creation is a bit more interesting, so if you want to have at least 2 blocks you need this operator + 1 other. If you want 3 blocks you need this operator + 3 other, etc Then for the other talent and the skills, the design could go anywhere. Maybe Talent 2 could help with survivability to help the operator charge sp, then the skill could be dps oriented to kill the blocked enemies My comment isn't useful because HyperGryph do their own things, but I like the exercise of designing stuff
Simple fix for fighters would ve an archetype damage amp and damage resist. Simple fix for hunter sniper would be AoE attacks whilst they have ammo, reload only when no target. Can still attack but single target with no ammo.
What if they release a supporter that disable operator trait ( inside there range) and give them buffs?
imagine, a defender, but with phalanx trait broken edit: or more executor specialist, but a healer then called it "PARAMEDIC"
@ThaDude
Ай бұрын
Lancet but an archetype and with OG Gavial talent.
@viktorino8604
Ай бұрын
@@ThaDude am thinking a concept that it will be a melee unit, fast redeploy, and it heal allies instead of attacking just like allerdale (that unit that gives barrier in episode 11)
So.. In your opinion, what the ranking for Aoe caster, Chain caster and Abjurer?
nice video wait compendium ost ? persona?
I think giving duelists block 3 would fix it , while keeping all stats and dp cost
I know how fix the duelist by giving them Lose🚫 100 HP❤️per second⏱. Enemies🥷 that have attacked🗡 and been attacked⚔️ by Hoederer🦸♂️ recive🤸♂️ 200 true✅ damage every second⏳. Attack Range🔫 +1 tile🔶, Max HP +15%🛡, ATK +30%🏋️. Attack⚔️ recover 5% HP🩹 and have 25% chance🎲 to Stun💫 targets for 2 seconds⏰
I think that the Duelist Defenders could work by creating an operator that is completely something else, just like Mountain is in actuality a Centurion and not a Dreadnaught, by working on the talents and skills extensively. For example: Talent 1: while a skill is not active, this operator has +2 block. While a skill is active, this units has instead +100% of attack. Talent 2: when an enemy dies in any adjacent tile, this units regenerates a few SP. Skill 1: don’t care Skill 2: take a shitton of SP but is then infinite duration and just makes both sides of talent 1 always active, just for AFK maps. Skill 3: this operator gets +150% attack and defence and a very minor percentage of shelter. When the skill ends, the operator is retreated. If an enemy elite is defeated by this skill, the skill deactivates prematurely and you’re back at the start. It would of course have sub-par attack as a start, but I like the idea of having the last skill be an actual duel against a boss, where if you win you’re done and can go back to tanking but if you don’t manage to kill the boss you actually retreat out of shame. The main argument is that this way you just created a unit that is 90% of the time a protector defender and 10% a super dreadnaught. But was this not the point of this archetype? What do you guys feel about this idea?
@NikkiTheViolist
Ай бұрын
tbh I don't think "just make another powerful 6-star unit" is a good way to fix an archetype, because all you've done is make another good 6-star unit however, looking at it it would be a good unit
@TheEmperorGulcasa
Ай бұрын
I’d rather just have a helidrop one that is ready to go at deploy. Big ugly on demand would actually be pretty great. I just don’t want to have to have eunectes on field forever to get there.
the only way to fix Duelist Defenders is to give them insane synergy with SP batteries. Like, maybe, a trait that says "Can't gain SP on own except when blocking but SP gained from other operators is doubled/tripled" or something less wordy than that only problem is, without modules, game designers messed up: they can't even gain SP from SP batteries when not blocking literally had to make BOTH module variants say (or imply) "oh yeah SP batteries work now"
How to make hunters good: increase reload time but reloads the entire magazine
This is a good analysis on design philosophy on character interaction. Pretty much it's hard to balance to make the unit interesting and the same time "viable"
I'm surprised splash caster didn't made into the list. The moment you get either Eyja or Goldenglow they basically gone unless you got Mostima. Well, the DP- module really great on them and I think it would also fix the issue with Duelist archetype..
for duelist defenders: aurora skill + increase block count to 5 + double all other stats + decrease atk when skill not active?
If Supah makes all the arknight video negative, there’s a chance he can become tectone 2
I think what makes Phalanx Casters really awkward is that off skill you want them to tank, but on skill they become really squishy. Mint and Linn kind of sidestep this issue with their Talent and skills but in general yeah the base archetype is bad.
Since the identity of Duelist Defenders is "Duel one-on-one", fitting changes are limited. I'd say give them increased DEF and RES while their skill is not active, much like Phalanx Casters. And maybe lower their cost to around 20. That way they can be heli-dropped to stall a troublesome enemy much like Gravel, trading redeploy time for a powerful skill if they survive long enough.
Me thinking of number 1 : Abjurers ? With Tsukinogi & Nine-Colored-Deer ? Nah they have Silence alter...
For duelist defenders maybe a talent that gains bouns sp after killing an enemy may fix them?
How to fix duelist defenders: just give them a talent that puts there range to zero and gives them like 4SP for killing an enemy. Then give them Slayers mega punch from GGS as an S3 to just 1 shot actual god.
@TheEmperorGulcasa
Ай бұрын
I feel like another solution would be to make them a helidrop. Just don’t worry about charging as you get the skill on deploy. Basically like how skadi used to be mostly used, but now with better defense.
You fix duelists by giving them liberator attack gain but tie it to their sp instead of time.
Imo, all that the brawler class needs to be more functional is just some sort of innate DEF ignore mechanic built into the trait. Unfortunately that would require reworking Mountain and Chongyue in their entirety, so that'll never happen
I find it at least mildly hilarious that you posted this during our current rotating plate on Pyrolysis, everyone has 1 guard and only those actively blocking can deal damage, but skills that increase block count, Eunectes and Mountain for example, still work. Mixed with the sheer quantity of buffs on enemies from going to 200 and doing all the 'quests' in one go means that Duelist Defenders are pretty great for this exact use case. Sure, it doesn't make them generally good, just funny that they are specifically good when you released this video. I think I have a way to make at least one outlier Duelist Defender that 'just works', as well. Just toss an OP unlimited duration skill on them. Then, even without the module, even if you have to deal with a long charge time, you get a Thorns or better level payoff. If we want to talk about some kinda weird experimental 5-star that manages it in spite of not being blessed like the unnamed 6-star above, then we'd probably be looking at a talent that makes it so that they block +2 off skill and deal aoe damage on skill, or something like that, weird, might not work in certain ways, but enough to get the job done.
@psychocrysis2
Ай бұрын
He obviously doesn't play high risk.
Increase block count for duelists, this is the only way to fix that. Or make a skill that charges when blocking and then increases block count forever, kinda like Blaze's second skill. Put that duelist defender infront of Mountain and add healer and you'll get autobattler with basically one ground line covered. Yes, it would be weird guard, but it would have pretty decent application.
You know SUPAH? That summer I would be taken for mandatory 1 year army service, and I wish, that when I come back, Base will come out of beta…