Top 10 Ways Jurassic World Evolution 3 Can Be A Worthwhile Sequel

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Jurassic World Evolution 3 - or something similar - is on the way. Opinions are mixrd, so how can the sequel prove to be worth buying? What does the new game need?
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Top 10 Ways Jurassic World Evolution 3 Can Be A Worthy Sequel
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Пікірлер: 340

  • @SmashBrosAssemble
    @SmashBrosAssemble18 күн бұрын

    If the next DLC is Cenozoic centric, then JWE3’s main selling point can be all 3 geological eras being represented, give us loads of of Paleozoic & Cenozoic fauna in JWE3.

  • @Zombotron5678

    @Zombotron5678

    17 күн бұрын

    Not sure that would be a big enough selling point for most people to come back but it would be a nice thing to make this game more than just a Jurassic park builder

  • @AZ-697

    @AZ-697

    16 күн бұрын

    @@Zombotron5678Seriously. At least make it more on par with something like Planet Zoo. Make it worth our money, and more importantly, OUR TIME.

  • @seriousnesstv7902

    @seriousnesstv7902

    3 күн бұрын

    We need more mechanics, more buildings, more things to do, better animations and maybe even city maps

  • @Raim_
    @Raim_18 күн бұрын

    Add every single species in jwe2 for free in jwe3, more Jurassic and Triassic era species, better flying and swimming creatures, natural lagoons , better environment editor these are all crucial things Edit : Since they didn't release a cenezoic pack the first 2-3 DLC's of jwe3 might be cenezoic dlc's Edit 2: And also better and more natural fights for the dinosaurs

  • @homiet-rex

    @homiet-rex

    18 күн бұрын

    I very much agree with all this!

  • @Zombotron5678

    @Zombotron5678

    17 күн бұрын

    The first point was mostly true with Evolution 2, I would expect something similar

  • @JurassicEdits1993

    @JurassicEdits1993

    17 күн бұрын

    I’ve always had an issue with the fact that the flying reptiles fly so low and that the marine reptiles are so small I don’t know if you’ve released a mosa on land but I have and it’s smaller than a Rex

  • @Anonymous-lv4di

    @Anonymous-lv4di

    17 күн бұрын

    Better flyers like WALKING PTEROSAURS

  • @andrewpayne5093

    @andrewpayne5093

    17 күн бұрын

    They wouldn't be free of we had to pay for the game. They already added all the first games species into the second game at launch. But we were essentially paying for them all again. So now we would be paying for them a third time... They could at least give people who purchased all previous dlcs the third game for a discounted price or have the game launch with all completey new species and have the previous games species added via a free update.

  • @Bouncy_Ball_Studios
    @Bouncy_Ball_Studios18 күн бұрын

    I personally think JWE 2 only scratched the surface of what the perfect Jurassic park builder can be. For a potential third installment, they would have to go all out.

  • @jacobeburns6813

    @jacobeburns6813

    17 күн бұрын

    Exactly everything need to be all out need to be more like JPOG

  • @user-yx5su6lf3v

    @user-yx5su6lf3v

    17 күн бұрын

    Yeah

  • @VelociraptorsOfSkyrim

    @VelociraptorsOfSkyrim

    17 күн бұрын

    ​@@jacobeburns6813Eh. No. Being more like JPOG would be going backwards. JPOG was significantly more restrictive all around in comparison to Evo1, let alone Evo2

  • @jacobeburns6813

    @jacobeburns6813

    17 күн бұрын

    @@VelociraptorsOfSkyrim come on I mean when it come to what jpog got right

  • @VelociraptorsOfSkyrim

    @VelociraptorsOfSkyrim

    17 күн бұрын

    @@jacobeburns6813 Quite literally, the only thing JPOG got right was the Custom Islands and Guests being unique individuals. Evo1 did pretty much _everything else_ better. JPOG literally locked your park fencing into a grid because they didn't know how to make fences work any other way.

  • @elliotfilce304
    @elliotfilce30417 күн бұрын

    10 big things I want for Jurassic World Evolution 3: 1. Breeding/ baby species 2. Land Species swimming animations 3. Semi Aquatic species 4. Two Large/Medium Carnivores can kill a human together like Eddies death from JP Lost World 5. Less limitation on building and terrain constraints 6. Lagoon attractions and ability to change clearance and Colour and Lagoon Foliage brushes 7. Pterosaurs walk 8. Guests to have more personality like they did in JPOG 9. River attractions 10. Lagoon species interactions with guests and land and Aviary species!!!

  • @One21Jiggawatts

    @One21Jiggawatts

    10 күн бұрын

    I’d like to add goat POV.

  • @One21Jiggawatts

    @One21Jiggawatts

    10 күн бұрын

    And have a cow dispenser for velociraptors like in the movie.

  • @Kyoryu_The_One

    @Kyoryu_The_One

    9 сағат бұрын

    i also want to see building interactions with dinosaurs like them slamming another dinosaur into a building that would be pretty sick

  • @cretaceouscontainment4472
    @cretaceouscontainment447218 күн бұрын

    Seeing so many things like gondola lifts, tree top walk ways and underwater walk ways in concept art, the near limitless additions for decor is baffling when people say we don’t need another.

  • @Generalsnowbat
    @Generalsnowbat17 күн бұрын

    I have always wanted more of the "theme park" aesthetic. actual rides, managing advertisement. more fleshed out guest interaction etc.

  • @HamlettheOmelette

    @HamlettheOmelette

    16 күн бұрын

    IMO this is what’s most lacking. JWE feels like a dinosaur management game, rather than a park management one. I’d like visitors to feel like actual people. I want more rides, cleaner stations to send out employees who clean your park, destructible buildings via dinosaur attacks and dinosaurs having a sleep stat and need to defecate.

  • @ninjaboy360

    @ninjaboy360

    13 күн бұрын

    100% this! I feel like everyone's request is always more dinosaurs or mammals and less about the park side of things. More rides, real guests, better dino and guest AI. The games feel so shallow to me and I think that would help tremendously!

  • @Paleonyx
    @Paleonyx17 күн бұрын

    One addition I haven't seen mentioned alot that just occurred to me. More Building types. JP, JW, Biosyn, Malta, and DFW make up for a nice varied roster of building styles, but that doesn't mean more wouldn't be welcomed. I have 2 ideas in mind: -Lockwood Estate (combination of bricks, glass, and metal. Almost gothic in aesthetic. It could also have lots of statues, skeletons and skulls as placeable decos) -Site B Building Set (similar to the JP set, but that focuses on the public-friendly park buildings. A Site B building set would be alot more practical and full of utility buildings, sort of like a combo between JP and DFW building sets we already have. I'm thinking specifically stuff like the worker village or jp3 aviary and labs before they were abandoned. While the jp style leans more into the Hammonds dream side of JP, the Site B buildset would lean into the darker and more mysterious side of the jp era.)

  • @GandalfTheTsaagan
    @GandalfTheTsaagan17 күн бұрын

    The terrain overhaul feels like the most necessary to me. It's not the only thing in dire need of an improvement, but as of right now it's the most restrictive. The lack of physical terrain customization, the extremely stark divide between aerial, aquatic and terrestrial environments, the accursed building constraints and the unreasonable limitation in terrain painting (why can't we have all the foliages, sands, rocks, etc in sandbox mode??) make any creative endeavor a Sisyphean task. But overall, I would ask Frontier to look at what the modding is adding to the game and implement it. Not just introducing more species (they're too good at that IMO) but having more flexible customization of core mechanics like the behaviors of the animals and others.

  • @DustinSavior
    @DustinSavior18 күн бұрын

    Sizing Variety would be awesome and would end a lot of discussions. If you want a bigger spino go for it and if you want a big ass trex then go for that. Would love that feature.

  • @WilliamMullaney

    @WilliamMullaney

    13 күн бұрын

    True, its always annoying watching people fight over which dino should be bigger

  • @Sub-Zero-0001
    @Sub-Zero-000118 күн бұрын

    If they do add baby dinosaurs, I hope there would be a setting that allows you to make it where the dinosaurs can be born adults or for them to be born baby’s and they stay baby’s forever. Also I love the idea of being able to change the water height, because it would be so cool to see spinosaurus with it’s giant spine peaking out of the water while swimming, and also that would be a great chance for Dinosuchus to come into the game Also I agree with you at with this list (either way I’m 100% going to get Jurassic World evolution 3 when it/if comes out)

  • @BuIIy_Maguire
    @BuIIy_Maguire17 күн бұрын

    My main wants/needs for jwe2 Ranked from most to least needed 1. Improved dinosaur AI ex: fighting, herding, navigation (this of course includes having hadrosaurs and sauropods fight back as well as making pterosaurs and lagoon creatures more interesting.) 2. Path overhaul that adds bridges and more customization similar to Planet zoos system. 3. Improved terrain customization allowing us to create decently large trenches and hills that can be used as natural barriers (this includes deep water customization) 4. Aviary/Lagoon overhaul that gives us a similar building system to ZT2 as well as give us the ability to make aviaries, taller and lagoons deeper and shallower. 5. More guest attractions (specifically boats/kayaks and guest overhaul making them more interactive 6. Baby/juvenile animals 7. Animal enrichment and shelters 8. An interesting story that isn’t long yet boring like JWE but not short and stops the moment it gets interesting like JWE2 9. Make your own island like JPOG 10. Site B mode (especially if we do get juveniles) Honorable mention 1:The return of the JWE maps like Muerta and hopefully the return of the ones we have now. Honorable mention 2: the addition of more movie accurate buildings like the JW and JP aviaries (The latter we already have in JWE1), the lagoon stadium from JW, and the Indominus and raptor paddocks from JW. Honorable mention 3: More original story DLCs like Claire’s sanctuary and the Dr. Wu DLC Last honorable mention: Rage/chaos mode similar to the one in jpog where our animals will break out, fight, and attack people and vehicles constantly

  • @saulgoodman9380
    @saulgoodman938017 күн бұрын

    You really missed a huge Potential here for the lagoons. Remove the lagoons entirely and be replaced by the new water System you mentioned. That way you can Form a lagoon to your exact liking and even integrate lagoon animals into natural Habitats.

  • @AschaVovina

    @AschaVovina

    17 күн бұрын

    And give dinosaurs swimming animations and the ability to eat or be eaten by aquatic or amphibious animals.

  • @VelociraptorsOfSkyrim

    @VelociraptorsOfSkyrim

    17 күн бұрын

    I disagree with removing Lagoons entirely.

  • @Pfenix23

    @Pfenix23

    17 күн бұрын

    Marine reptiles live in saltwater. You do not want a saltwater lagoon in an enclosure with animals. Period.

  • @AschaVovina

    @AschaVovina

    17 күн бұрын

    @@VelociraptorsOfSkyrim I’d say it’s less of a removal and more of a reworking or expansion.

  • @VelociraptorsOfSkyrim

    @VelociraptorsOfSkyrim

    17 күн бұрын

    @@AschaVovina OP specified that they should remove the Lagoons that exist in Evo2 completely. I disagree with that, it should remain as an option.

  • @rossgraham7649
    @rossgraham764918 күн бұрын

    Hopefully they gonna add the playable dino transport cage trucks to move the dinosaurs while they still inside and release mechanics, more dynamic long hunting mechanics for the predators like stalking and ambush and the new way to eating their prey like tearing flesh and bones, new stampede behavior mechanics for the herbivores when stampeding all together to safety, for the dino capture team will be the capturing and wrangling dinosaurs mechanics when some of the teams lassoing the selected dinos and others try to sedated it and then move the animals into the transport trucks. And finally, new prey feeders, like cows, deers, elks, buffalos, wild pigs, and bugs for big eating dimorphodons

  • @T-REX-KNIGHT
    @T-REX-KNIGHT17 күн бұрын

    I somewhat like the first game's genetic modification more in increasing the dinosaur's stats than just extra "30 attack and def". And bring back the infamy status and make it permanent

  • @marianogarcia2709
    @marianogarcia270918 күн бұрын

    I really hope they add like an fps mode where you can actually interact with the dinosaurs and vist other people's parks

  • @randomhobo3614

    @randomhobo3614

    17 күн бұрын

    Ooooo like in zoo tycoon 2

  • @panoskarydis7947
    @panoskarydis794717 күн бұрын

    Well, if the Frontier developers add more prehistoric creatures, then hopefully JWE3 will get more dinosaurs & prehistoric species from the Mesozoic (like Deinosuchus, Ichthyornis, Hesperornis, Purgatorius, Beelzebufo, e.t.c.), Paleozoic (like Anomalocaris, Cameroceras, Pterygotus, Ichthyostega, Arthropleura, Inostrancevia, e.t.c.) & Cenozoic (like Titanoboa, Basilosaurus, Paraceratherium, Megalodon, Argentavis, Australopithecus, Dodo, Titanis, Smilodon, Woolly mammoth, e.t.c.) era, right😉🦂🦖🦣🌌

  • @rickeytaylor3001
    @rickeytaylor300118 күн бұрын

    Dinosaurs mating site b , more realistic fights , bigger islands, add mammalian predators from different time periods, realistic hunting strategies list goes on prehistoric crocodiles

  • @malekat8539

    @malekat8539

    17 күн бұрын

    Then play Prehistoric Kingdom...

  • @AZ-697

    @AZ-697

    16 күн бұрын

    @@malekat8539This is such a stupid response. Laziness and mediocrity on the part of Universal will not get my money or MY TIME (the most important thing of all). Everything @rickytaylor3001 said is canon in the Jurassic Park/World franchise going back to the 90s. Universal has the resources and time to fund Frontier to make a game with such elements fans have been asking for since JPOG. The gaming industry is changing. This brand will fail eventually if they keep doing the bare minimum. The last several movies were already subpar. Hollywood Studios in general are now viewed unfavorably by 51% in the states. Big budget movies and games aren’t breaking even for many reasons. Prehistoric Kingdom looks like an amazing game and I will pay it one day. However, this issue is about the brand. If the best answer people can give is to abandon the brand then so be it. It’ll only further reduce the likelihood the Jurassic Park/World brand will succeed in the current economic climate.

  • @AZ-697

    @AZ-697

    16 күн бұрын

    @@malekat8539terrible response.

  • @NeilB4Zod-gz8vv

    @NeilB4Zod-gz8vv

    16 күн бұрын

    @malekat some people don’t have pc’s

  • @rickeytaylor3001

    @rickeytaylor3001

    16 күн бұрын

    @@malekat8539 I am not playing on no pc

  • @assassin4life13cole4
    @assassin4life13cole417 күн бұрын

    •Realistic behaviors •hybrid creation •breeding •Realistic breakouts and destruction •Sort Dinosaurs by Time Period and by film appearance

  • @timberwolfe8526
    @timberwolfe852617 күн бұрын

    There are so many options I hadn't even thought about yet, I honestly don't know what I want.

  • @courtneyford1690
    @courtneyford169015 күн бұрын

    My top 5 requests: 1.Being able to adjust the aviary height so the larger flyers don't look awkward in there, and may as well give that option to the lagoon too. 2.Getting rid of the circle constraints of lagoons and aviary and/or give us a freeform option. 3. More buildings/decorations/structures/enrichment for the park, enclosures, and dinosaurs. 4. Allowing us to connect the log viewing tunnels to each other to make a longer log and letting it pass through fences to view multiple enclosures. 5. Giving more options for live prey like cows, deer, rabbits for small carnivores, and making an option for dinosaurs to be delivered as food source from the feeders (for realism). Adding a system to make herbivores remember where their preferred food source is in a large or free range enclosure. Too many times I've had to tranq my stegos because they wander to the other side of my safari area and start starving because they can't find their food source.

  • @justindragongarza5401
    @justindragongarza540117 күн бұрын

    I think the best thing we could do to get an idea of what evolution 3 will give us is if we look at the console edition to planet zoo. The restrictions and the benefits of being on console will basically give us a idea of what we can see for the third installment. While there are definitely some constraints I will say the console edition of planet zoo is definitely an improvement on evolution 2. I also feel like infant animals are definitely a must for getting new audiences to get engaged. I also had the idea of having interspecies interactions between animals that are able to be in the same enclosure together. As well as only being able to see those interactions between animals as an indicator of their comfort levels. I also think that certain animals should definitely have different body shapes to allow the modding community to get more unique and dynamic interactions and animations. We definitely need more foliage and even individual enclosure parts, such as individual logs to create bridges for Park guests.

  • @OrdemDoGraveto
    @OrdemDoGraveto18 күн бұрын

    What I want in order of priority: Better administration and guests. Let us choose the price of entrance and individual itens. Let the guests really interact with buildings and decorations and be actual individuals. A better and longer campaign, with more variety on the missions. Things for the dinosaurs to interact with, like shelters. A better genetic system. Sligh size differences, small status variation withing a specie range. Let us manipulate the status as we did in the first game and better manipulate the traits. Terrain tools for the lagoons, kelp forests and be able to change the water murkness. Also land and water integration. Way darker nights to really highligh the lights and lux skins. Breeding. Vehicle customization. More paths, fances and bridges. Let us make clifs.

  • @flumbofrommelkont6863
    @flumbofrommelkont686316 күн бұрын

    Huge want for better integration between terrestrial, aquatic, and aerial animals, specifically terrestrial animals being able to swim and variable depths for bodies of water as well as natural lagoons and being able to connect them to 'normal' bodies of water, and for aerial animals to walk on the ground. But mostly overall just more interactions between all three. Mosasaurs leaping out of the water to snatch pterosaurs out of the air. Pliosaurs beaching themselves to get at terrestrial animals. Spinosaurs wading through shallows and occasionally swimming to greater depths to catch fish. Pterosaurs skimming the surface of the water or dive bombing for the same, or snatching up smaller animals from the ground. Maybe they also perch in trees and can be spooked off those trees by sauropods coming in to browse off the leaves. Just, all kinds of stuff. To add to those interactions, natural feeders that don't look like man made installations, or the ability for animals to just live off the stuff you place in an enclosure. And more modern day animals to release for carnivores to snack on, as well as birds, fish and small mammals and lizards just roaming about in the wild so the parks and enclosures feel more alive.

  • @Stranger-ux9yu
    @Stranger-ux9yu17 күн бұрын

    The damn sauropods destroying every carnivore that breathes in their direction better be in that new game

  • @alpha7even928

    @alpha7even928

    13 күн бұрын

    herbivores in general should stand a better chance against carnivores. (over all)

  • @jayj7418
    @jayj741818 күн бұрын

    With the game being a 2025-2026 release,the likelihood of it being released on the ps4 and Xbox one is essentially zero,making really every suggestion you have possible.

  • @awesomeproductions7755
    @awesomeproductions775518 күн бұрын

    Curious what's gonna happen with the Chaos Theory dinosaurs like Becklespinax and the new Pachyrhinosaurus and Suchomimus variants, as well as those featured in Gareth Edwards' movie. Will there still be a Chaos Theory DLC for Evolution 2 later this year, or will they be pushed back to be in the base roster of Evolution 3?

  • @asat103
    @asat10316 күн бұрын

    0:00 Intro 1:43 Breeding and Babies 3:10 Enrichment Activities 4:10 Dinosaur Varieties 5:10 Semi Aquatic Creatures 6:07 Expanded Terrain 7:36 Custom Islands 8:22 Lagoon Improvements 9:15 Deeper Mechanics 10:13 Mammals and Expanded Roster of Creatures 11:07 Outro

  • @Bronzelizard02
    @Bronzelizard0216 күн бұрын

    Attractions to turn your park into a dinosaur theme park rather than a dinosaur zoo, reworking the guests needs to be more dynamic than just building 3 buildings every few enclosures, and a dynamic park rating system where instead of each dinosaur having a fixed number dinosaurs grow and decline in popularity with the chance of dinosaurs becoming super popular or avoided

  • @Anonymous-lv4di
    @Anonymous-lv4di17 күн бұрын

    Also for flyers make the aviary taller for Quetz and new Azdarchids

  • @elementalsteve9029
    @elementalsteve902913 күн бұрын

    6:57 I think that makes sense in theory but considering such an integral part of the game is the struggle to keep the dinosaurs content and contained if you create an exhibit that is impossible to escape from I feel like that doesn’t really make sense gameplay wise, and I can see why it’s a feature in planet zoo but not in evolution. Being said I do still want to be able to add waterfall, cliff, etc to my parks, at least in sandbox so I feel like they can find a way to balance that out

  • @MarvelConnoisseur
    @MarvelConnoisseur14 күн бұрын

    What I want: - JWE2 species being the main roster at the start - bigger aviaries - more unique animations - T-Rex skins and models get bulked up and the skins have sounds that match the skin equipped. Also, Buck’s skin needs the scar on his muzzle, the thicker throat, and bumps on the bridge of his nose - baby dinosaurs - Cenozoic animals. Should be the first DLC and have 5-6 animals included - sauropods fight back - fighting animations between certain dinosaurs match the moves in the movies but with a change for the one who wins that isn’t the original victor in the movie - Planet Zoo level customization (fence height adjustment, glass viewing, etc.) - planet zoo level environment editor - crocodilians - Mosasaurus can break fences and beach itself to drag down dinosaurs and people - T-Rex Kingdom arena/arena type benching that has built in seating - visitors can view enclosures from paths for visibility

  • @MayorTriceratops
    @MayorTriceratops17 күн бұрын

    I would really like to see a focus on more involving gameplay - dino escapes, guest rescues, better (and fewer) guests - in addition to the decorative ideas people have been suggesting. Also, OPTIMIZATION.

  • @alejandrogrande3066
    @alejandrogrande306614 күн бұрын

    i think something important in a new game would be more fighting animations for herbivores, since most of them are literally treated like running meatballs for carnivores, take parasaurolophus for example a dinosaur that weights roughly the same as a modern day hippopotamus or white rhinoceros just running from a dilophosaurus, it is the equivalent of as said before a hippopotamus running from one hyena which makes no sense, and i'm not even getting into sauropods

  • @YurikoKinai
    @YurikoKinai17 күн бұрын

    My personal wishlist after now returning to JWE1 (trying to max out achievements, I gave up) and JWE2: 1. Rivers and other terrain features, both for the enclosures as well as for the park itself 2. As such bridges and over-/underpasses... not sure if I want it to be as complex as Planet Zoo because MAN that can be an OCD nightmare, but it would be great 3. You mentioned a lot of the colour variations and size changes already to make every dinosaur distinct 4. Baby dinosaurs would be great, considering we had those in the novels (the baby trike Lex found in the shelter, the juvenile raptors, the juveline rex, the baby rex in the second book ...) 5. More management... they have nailed a lot of the dinosaur looks (interactions can always be expanded upon of course) but I want to play Planet Zoo and Planet Coaster in one game and then some. What I do NOT want is the Planet Zoo daily/weekly/monthly events of getting and unlocking critters and the "rare albino bred and trade" malarkey.

  • @raptorclaw7191
    @raptorclaw719118 күн бұрын

    Now when it comes to baby dinosaurs and individual variation what they could potentially do based on what evo square suggested is by starting jwe 3 with a limited roster of creatures so they can focus on improving individual species. And to make this idea sell better, giving these creatures complete redesigns following the art direction of the more recent dlcs with a bit of old jp design flare

  • @thefriendlygamer2221
    @thefriendlygamer222117 күн бұрын

    Man time flies I remember back when the first game was announced and all of your hype speculation videos! Here hopes that JWE3 is good!

  • @moviemakr3938
    @moviemakr393812 күн бұрын

    I never thought about enrichment. Maybe a couple items for each group of animals. Sauropods can have a big ball like how the brachis thought the gyrospheres were balls. It’d be nice for Frontier to look at some of the animations from Planet Zoo for the Cenozoic animals. Custom islands could be interesting. I’d personally like to see what they’d look like before you get started. I know that they’ll keep the current designs for Parasaurolophus, Ouranosaurus, Giga, Dreadnoughtus, Kentrosaurus, Dimorphodon. I’m conflicted about Iguanodon because I like both designs and I’d like to see them use the animation of it using its hands to eat from the first game. I’d love to see more accurate designs for Spinosaurus and Carcharodontosaurus. They can use the old Giga look as an influence for the latter since they’re both related. And I’d like for them to keep all the cosmetics for Brachi 2001, Ptero 2001, Stego 97 from the last update.

  • @andrewrivera190
    @andrewrivera19010 сағат бұрын

    Some people are saying it but I agree. I want to be able to manage the park a bit more. This is what JPOG got right because you look after guests and keep the park clean ect. I would like more rides and viewing options (Balloon Tour and Boat Tour). Need for visitor rest area/benches. We have A LOT of animals in this game and a lot of them are unique. I am just curious if we can improve on the park management aspect of the game.

  • @mr.noneyabusinesstm8845
    @mr.noneyabusinesstm884517 күн бұрын

    My top hopes: Much bigger maps Better terrain editing (making mountains and real depth water) More building variety and better tunnels, transport, tours etc

  • @Thedinoguy904

    @Thedinoguy904

    15 күн бұрын

    Honestly i liked the individual buildings in evolution 1(Like individual shops and restaurants.) more than evolution 2

  • @drakenaas3218
    @drakenaas321816 күн бұрын

    The one thing that would bring me back for yet another sequel is carnivores actually hunting properly, that is, hunting when they get hungry and actually eating corpses in the vicinity before opting to hunt another dinosaur. This also includes proper pack hunting for larger therapods as well and not just the small pack hunters

  • @rogelioreyes79
    @rogelioreyes7918 күн бұрын

    I'm hoping that the hybrids we got as DLC will be main in the game.

  • @Cult-of-the-sun

    @Cult-of-the-sun

    17 күн бұрын

    Fr they were dlc for both games

  • @rogelioreyes79

    @rogelioreyes79

    17 күн бұрын

    Right. But what about the special guests (Guest creatures)? You know? Cryptids, mythical creatures, Yokai, anime creatures, etc. They can be main.

  • @Connection_Error-px7bn
    @Connection_Error-px7bn9 күн бұрын

    Most of what has already been said by others is stuff I too would like to see in the next game, but there is probably one major thing that I would like to see; variable lagoon depth, enabling the player to have both shallow and deep-water lagoons, potentially even having variable depths in a single lagoon wherein only the smaller aquatics can fit in the shallower areas

  • @MonkeyDRasta-dr4tm
    @MonkeyDRasta-dr4tm17 күн бұрын

    2:10 definitely could do that or make that a chaos theory gene to unlock

  • @willy6223
    @willy622310 күн бұрын

    Planet Zoo level of detail and freedom. Oh, maybe a canon story as well? Building dinosaur ranches or dpw facilities? That would be cool.

  • @datonederpguy1005
    @datonederpguy100517 күн бұрын

    Planet Jurassic, that's it, that's all I want. If people find the creativity needed in a Planet game i.e. zoo and coaster, too difficult, just make an even bigger roster of prefabs for the those less inclined to build purely from scratch. That and the random island generator, I've been nagging about that since evolution 1

  • @billycurrythe2nd
    @billycurrythe2nd13 күн бұрын

    For me I want more park stuff. Attractions that we can manage outside of the dinosaurs to fill the park out. Sometimes on the big maps buildings are repeated over and over again, but it would be great to have lots of different buildings we can use to satisfy customer demand. This would in turn make the parks look more realistic

  • @BrandonSmith-ys2oz
    @BrandonSmith-ys2oz17 күн бұрын

    I really want more staff types. Like, having the scientist system expanded out for rangers would be the big one. Then I want those characters to actually be wandering around our parks, and at risk if any dinos break out.

  • @toonrex2806
    @toonrex280614 күн бұрын

    One thing we really need is a Site B mode where you can build not a park, but a lost world!

  • @b4ttlefront4rcher
    @b4ttlefront4rcher6 күн бұрын

    Not just herbivores defending themselves but each other. Essentially every interaction between animals in the game is a 1 on 1 interaction which disregards all others. So a 1 vs 1 Triceratops to T.Rex may favour the T.Rex whereas 3 Triceratops might form a phalanx that large predator will retreat from. A lone pachycephalosaurus can't fight a t.rex but maybe it runs over to dinosaurs that may deter the t.rex

  • @Emperor_Oshron
    @Emperor_Oshron17 күн бұрын

    i used to think that deep water as a terrain tool would be great, but now i think a better option would be to make natural lagoons a regular placeable "structure," not something on just one map, with the addition of being able to run the normal water right up and over them instead of having to stop like with the default lagoons. what i think would be most important here would be to make the natural lagoons interactable with land animals, namely that they'd walk up and drink from it but could potentially be grabbed by lagoon animals; at the same time, i'd think land animals should be able to swim but not all of their swimming talents are equal and so it's a barrier to some but not all of the animals

  • @codagaming9186
    @codagaming91868 күн бұрын

    More Biome terraforming. Like ZT2 has so many different biome options to use on enclosures. Don't even need a map for every paintbrush. Also, weird things I notice video games forget, oceans have their own list of biomes. The lagoons need biome brushes too. Reefs, Open ocean, cold water, freshwater.

  • @spyro8844
    @spyro884417 күн бұрын

    Everything from jwe2 should be in jwe3 at the start, basically what he said in the video. Babies are hard but pz and now pk have breeding/babies, we need the babies. Hopefully the terrible terrain constrants fixed. More then just dinosaurs would be cool, like pk give us mammoths and sabor tooth tigers etc.

  • @Tucher97
    @Tucher9717 күн бұрын

    I said it in another video, but I will say it again. Dino petting zoo. Infant animals. Animal shelters, and animal enrichment. A mode where you do not build a park but more of a natural park with nature trails, vistas you can establish, cabins or an equivelent to a site B. Actual free range animals outside of sandbox. more maps, specifically more variation in environment.

  • @lustrazor44
    @lustrazor4415 күн бұрын

    1. Remove the silly build restrictions 2. Larger areas 3. Allow better customization like planet zoo/coaster 4. All the dinosaurs from previous titles 5. All the modes from previous titles 6. More animal behaviour 7. A better tranquilizing mode. Would be great to be able to be on foot and be killed - as optional 8. Cleaner simpler UI. 9. Preset saving 10. More biomes with unrestricted cosmetic placements. Why can’t I make an alpine exhibit in California? Dumb restrictions 11. Cliffs and better rocks 12. Better water 13. Bridges 14. Utility roads for vehicles

  • @Strongobsidianocelotl
    @Strongobsidianocelotl17 күн бұрын

    It needs baby dinosaurs, more in depth lagoons, a squad tactics style feature control a security team in your park sedate rogue dinosaurs or maybe even escorts guests to shelters or safe areas in the park. Cenozoic animals, more terrain options and maybe planet games style of customization. Lots of cool things could be added

  • @Dinermite1
    @Dinermite115 күн бұрын

    I’d love to see a more realistic carnivore-herbivore interaction system, where non or lightly armoured species of the latter will sustainably do their best to keep a wide berth if possible. This could be balanced by a stealth system where appropriate; areas of forest enabling small to medium sized carnivores to get closer, raising odds off a kill. This would also mean e.g. a t-rex, unable to employ much if any stealth, will have a very hard time catching the likes of struthiomimas, which surely makes sense.

  • @andreasramirez8531
    @andreasramirez853117 күн бұрын

    One thing would be scaling maps to building sizes. I mean, massive parks are made in a square map and thst makes islands like nublar which is meant to be small gigantic. May be acess to a whole island and be able to terraform it. Waterfalls, rivers, cliffs, bridges, staircases etc

  • @glensoftley193
    @glensoftley19314 күн бұрын

    Actually allow us inside the buildings and generate our own intereriors, making the buildings and foliage larger too. Finally allow us to play as a dinosaur and do the reverse of trying to break out of a secure park.

  • @MashedSepticEye
    @MashedSepticEye17 күн бұрын

    I'd love a half-way point between Planet Zoo and Zoo Tycoon 2 in terms of building mechanics. I love piece by piece systems and I'd like that option to be there, but for me in PZ I just end up spending way too much time on small things and never finish a zoo. A big variety of pre-modelled buildings and decorations, alongside a supplementary piece-by-piece system, would be the perfect middle ground for me personally

  • @MashedSepticEye

    @MashedSepticEye

    17 күн бұрын

    And another thought I had, whenever I built a park in JWE1 or 2, I never got the feeling that I was making "my own Jurassic World", it felt like I was making "a Jurassic World Evolution park." That doesn't discredit the huge amount of fun and playtime with JWE1 I had - I would still consider it one of my favorite games of all time - but by JWE2, the feeling I mentioned before started to kick in. I didn't play much of JWE2, but I do watch videos of it on KZread, seeing the things people make and the new updates I enjoy a lot. So I'm hoping JWE3 is a shakeup to the formula, either way I'm sure we have a banger game on our hands!

  • @YAgamer1995
    @YAgamer199518 күн бұрын

    More than likely they'll just add mammals and probably alot more creatures to represent all 3 geological eras, as well as improve creature AI and animations. I personally hope they scrap the way creature fights are rn where dinosaurs just circle each other and have them be more dynamic. Obviously if they do that they'll have to rely heavily on procedural animation cuz no one is gonna take the time to make hundreds of thousands of animations for all the dinosaurs in the game. But I'd be happy with just mammals and more pre-Mesozoic animals, as well as improved AI behavior. I personally don't think theres much more new things they can add tbh

  • @foramtastic
    @foramtastic17 күн бұрын

    One of the big things for me would be the ability to mesh aviaries, lagoons, and terrestrial exhibits together, rather than having them be entirely separate and incompatible. The ability to have terrestrial species in aviaries, being able to link lagoons with terrestrial habitats..... It would make so many more possibilities for exhibit designs. It would really give a feeling of proper biodomes. (And with that, the ability to create proper distinct biomes within those domes). I agree that deep water would be a fantastic addition. If that's not feasible, then I think a compromise could be a way to link lagoons to land, maybe through a "ramp" object that slots onto the side of the lagoon and gives the creatures a path to enter and exit the water, and a place to transition from terrestrial to aquatic animations. Obviously a deep water terrain brush would be preferable, but obviously every game has to have its limits -- though the fact that Frontier has brought Planet Zoo to consoles means that there are features of PZ that could potentially be added to another JWE game -- like full navigation meshes. And I get that Jurassic World is more of a theme park than a zoo, but in that case, we should get more theme park elements. I feel like they have to either lean in one direction or another: is this a theme park builder with dinosaurs, or a dinosaur park builder with attractions? (I mean, they could expand in both directions, that would work too) but right now it feels like we're missing too much on both ends of that spectrum. The dinosaurs are still pretty limited in terms of their behaviors and needs, and there are still so many possibilities for guest attractions that haven't been added in. For more of a zoo builder, we'd need enrichment for the animals -- and that could factor into management, too. If dinosaurs don't receive enrichment, they get annoyed and try to escape. Intelligent dinosaurs need to have their enrichment items rotated in order to keep them from getting bored. Visual differences like subtle variations in color or size would be a great way to make a herd look more alive and diverse. Behavior differences would be fantastic, even if it's just a handful of different profiles (i.e. "Lazy", "Aggressive", "Friendly", "Energetic") that influence how likely an individual dinosaur is likely to engage in different behaviors like fighting, socializing, and running around. A variety of fence types would also be huge. Enclosing compys in giant electrified fences still feels so silly. One way to implement breeding without needing to model every single baby dinosaur is if there's a nesting behavior, but eggs can't survive out in the wild (for some reason) and need to be incubated in a certain environment if they're going to hatch. So you get a notification that a dinosaur has made a nest, and then you get a notification that they've laid a clutch of eggs, and, if you want to raise those eggs, you send a ranger team out to collect them (maybe fending off the parents in the process). They're brought back to a lab where they're incubated and raised to adulthood, then released into the habitat. And you could automate it, so eggs are automatically collected, raised, and released, if you want to be more hands-off. Or if you want to save resources or deal with more management, you can handle all of the steps manually. And you can choose whether to accelerate the juveniles' growth (and risk adverse effects) or let them age naturally until they're ready to join the adult herd when they're fully grown. Again, not a perfect breeding system, but a way to implement breeding into the game that wouldn't require a complete overhaul of what Frontier have already established for JWE. More creative freedom is obviously great. But for me I think really I'd like for the game to either get more theme park elements (rides, theaters for live shows, full resorts) or more zoo elements (animal enrichment, more behaviors, maybe even breeding). At the moment, JWE2 falls short on both fronts. Ideally we'd get more on either end, and then it's up to you whether you focus more on animals or more on attractions, but I feel like expanding in at least one of those areas would make a big difference. I think that's one of the biggest things I'd look for in a new JWE game: something that's either a better theme park builder or animal park builder than what we currently have.

  • @LordGrim1313
    @LordGrim13137 күн бұрын

    Definitely want to see more management depth in this one. Give us an actual staff to manage, more depth to the existing systems like genetic engineering, cloning, and archeological systems. Also tighten up existing presentational elements. Give us better AI, make the vehicles work better, etc...

  • @Unbearable_Truth
    @Unbearable_Truth17 күн бұрын

    Amenity upgrades. Make them more less spacious and get rid of the grey textiles. Detail the interior and have the option of environmental destruction if a storm or dinosaur attacks it. Mountain terrain building. I want the option to build paths and buildings on certain parts of a mountain. Lore accurate dinosaurs. Some of them are undersized and don't portray their movie counterparts.

  • @Emperor_Oshron
    @Emperor_Oshron17 күн бұрын

    i'd say that the dinosaurs breeding on their own as normal gameplay isn't necessary, and could cause problems if too many of them enter a single session of the game and make it crash. i'd go for age-morphs instead, either permanently setting them to that similarly to the different models already in JWE2 or all of them can start out at variable ages (baby/juvenile, subadult, adult) and then gradually age up into the adult form. this could come with lifespan extension since they aren't implicitly given tons of growth hormones to get up to adult size faster.

  • @tysontremblay4952
    @tysontremblay495217 күн бұрын

    I think it would be a good time for mammals. The franchise has established them, so I think it could be a very unique addition to the parks. It would open the door to new attractions and decor aswell.

  • @Primordial_Soup
    @Primordial_Soup17 күн бұрын

    I personally think a lot of the older models in the game are showing there age considerably, they could do with some reworks like the Ankylodocus got. JWE2 has an absurdly large roster, I honestly wouldn’t mind it being pruned and trimmed to only the film canon species plus some fan favorites; I think by doing this they could spend more time making each more unique, enriching, and even add baby versions!

  • @Gigi4u
    @Gigi4u14 күн бұрын

    2:40 I think it is more likely they would add baby dinosaurs in the next game instead of a dlc pack for Jurassic world evolution 2. If there is a 3rd game they would have enough development time to do it which they definitely couldn't do in dlc packs for Jurassic world evolution 2 because of the amount of work it would take to do it there.

  • @thegrumba2907
    @thegrumba290717 күн бұрын

    I would really enjoy a proper campaign system for JWE 3. The ones in JWE 2 weere really short and repetitive. I think having an original storyline would really help. not exactly from the films. Along with that all the other things like enhanced building and terraforming with new dinos etc. I really hope they can deliver!

  • @GandalfTheTsaagan
    @GandalfTheTsaagan17 күн бұрын

    Also, the feeding system needs to be expanded. If a herbivore's enclosure doesn't have one of its three fave environments it shouldn't straight up starve or get sick. If customizable herbivore feeders made a return we could compensate for that without having to redo entrire enclosures. And the live prey feeders should be more of a commodity rather than a strict necessity, and at the very least add cows for the larger/more capable hunters. And while we're at it, make at least some species have more varied diets. There's a plethora of species that would benefit from the insect feeder.

  • @user-et6vh3wv8s
    @user-et6vh3wv8s17 күн бұрын

    Well everything mentioned in the video does sound great, but personally the thing I'm hoping for most is a more novel based chaos theory level with buildings modelled directly from the book, that and a way to build a realistic ecosystem with symbiosis between species and more realistic animal behaviour.

  • @thekingofdinos8518
    @thekingofdinos851817 күн бұрын

    There's quite a lot Evolution 3 could do to top its predecessors. So here's a list of things I'd like to see if it comes out (this list is really long you've been warned) Land animals: Plateosaurus (please please please please please) Mononykus (pretty pretty pretty please) Protoceratops Simosuchus Shantungosaurus Cotylorhynchus Stegouros Estemmenosuchus Psittacosaurus Jakapil Lisowicia Postosuchus Udanoceratops Sillosuchus Heterodontosaurus Kaprosuchus Kulindadromeus (bonus points if it can burrow) Leaellynasaura Scelidosaurus Yi qi Lurdusaurus Austroraptor Ichthyovenator Tenontosaurus Brachytrachelopan Anzu Deinosuchus Shunosaurus Pelecanimimus Noasaurus Zalmoxes Kosmoceratops Lambeosaurus Chilesaurus NOT Saurophaganax (it's essentially just a big Allosaurus) Flyers: Hatzegopteryx Rhamphorhynchus Pterodaustro Microraptor Archaeopteryx Leptostomia Alanqa Dearc Tupandactylus Kunpengopterus Zhenyuanopterus Meilifeilong Moganopterus Aquatics: Dakosaurus Teleosaurus Helicoprion Rhomaleosaurus Leedsichthys Cartorhynchus Umoonasaurus Xiphactinus Atopodentatus Megapterygius Henodus Cameroceras Xenodens Temnodontosaurus Anomalocaris Cenozoic animals (I don't count on many, if any being added, but I thought I'd throw some out): Smilodon Woolly Mammoth Megatherium Paraceratherium Megalania Megalodon Livyatan Odobenocetops Pontolis Pelagornis Megaloceros Entelodon Enhydriodon Megalampris Decorations/buildings: Balloon/submarine tour Bigger aviaries (so the Quetzalcoatlus looks less stupid) Bigger lagoon decorations (like KELP) Small fences Bridges Non electric or concrete fences (wood, glass, etc) Fruit feeder for pterosaurs Ferris wheel Spinning rides Gondola lifts Paragliders Kayaks ATMs Solar panels/turbines Mechanics: Have all the animals automatically available for sandbox Accurate skin previews in the hatchery Terrain tools for lagoons Water clarity and depth of lagoons should be changeable Hitboxes should be turned off in sandbox mode Grass height editability (to see Compies better) Guests should be able to sit on benches If there aren't enough trash cans, trash accumulates (like in Planet Coaster) Animations: Hurt animations (e.g. if a dinosaur has a sprain, it will limp) Interactions between pterosaurs and aquatics Sauropod, hadrosaur, and ornithomimosaur fighting animations Walking and social animations for pterosaurs Better social/hunting animations for some animals (ie sauropods) Breathing for aquatics Semiaquatic abilities. IDK how you'd program this, but it's something I and a lot of people want. Plus if they add crocodilians it would be an even better reason to add it. Tylosaurus shark eating animation Dimorphodon insect eating animation Story/campaign: Longer campaign: the campaign in Evolution 2 is stupidly short; the aviaries are barely used, the lagoons aren’t even mentioned, it ends right as it's getting interesting Deeper stories: not that the stories in Evolution 2 are bad, but I’d like them to be a bit more complex Better voice acting: this might be a me thing, but a lot of the line deliveries in the Evolution games feel like they’re just being read from a teleprompter, and don’t sound super natural. Compare it to Nigel Marven in Prehistoric Kingdom; he always sounds so enthusiastic and puts his all into his lines. I just want a bit of that passion imbued in Evolution 3. Other: Babies. This might be wishful thinking, but even if they made baby models for just a few dinosaurs it would be amazing. JW website Baryonyx, Microceratus, Parasaurolophus, and Pachycephalosaurus variants Adult Dilophosaurus and Moros Triassic and Jurassic animal dlcs Tornadoes that suck up dinosaurs, vehicles, and people Have the MVU disinfect infected feeders, and not ranger teams Don't remove slow motion for no reason More guest ages. All the park goers are middle aged, so I'd like to see some kids and older folk added. And lastly, my biggest request, redesigns for some of the Frontier models (e.g. Deinonychus, Elasmosaurus, Liopleurodon). Or alternatively add a more accurate variant. There's plenty more that can be added, but this is everything I could think of. Edit: kelp is no longer a request

  • @Dylan-Hooton
    @Dylan-Hooton17 күн бұрын

    I hope that JWE3 will have walking pterosaur animations, kelp forests in lagoons, more attractions (such as the Cretaceous Cruise and, if baby dinosaurs are a thing in this game, the petting zoo), albino and melanistic variants for all species, paleo-accurate cosmetics for all species, JPOG-inspired cosmetics for all species originally from JPOG, all of the JWE2 non-hybrid dlc species (as well as Spinoceratops and Scorpios rex) being added as base species in JWE3, customizable islands and better terrain building features, a proper Site B mode, instant incubation in creative mode, better aviaries and lagoons, more live feeders (cows, pigs, and deer), and animal behavior improvements (such as sauropods and hadrosaurs being able to fight off predators if attacked).

  • @ryanbest9445
    @ryanbest944517 күн бұрын

    Other than general creativity additions coming with newer gen computers/consoles - the game will rely on babies, new dinosaur/ NON dinosaur additions, e.g. Smilodon, Gorgonopsids, etc

  • @velociraptor4you3291
    @velociraptor4you329117 күн бұрын

    Frontier? Universal? I _REALLY_ hope you're watching this. You've laid out 10 _GOOD_ ones here (👍)! As much as I _want_ boat/river tour rides, other rides & attractions, and more Paleozoic and Cenozoic animals to be included, I for one would like to add that the *full* species rosters from _both_ the film _and_ novels canons should be included as well. This means bringing in species such as... 1. *_SEGISAURUS_* 2. Procompsognathus 3. Hadrosaurus 4. Coelurus 5. Ornitholestes 6. Microceratus

  • @speedwagonfoundation3893
    @speedwagonfoundation389315 күн бұрын

    Baby Dino (optional) JPOG guest comments Better terrain tools (cave, waterfall, water depth) Better dinosaur animation (combat/ death/ herding) Herbivore self defense (sauropod/ hadrosaur/ ornithomimid) Guest interaction (bin/ bench/ park maps/ stands) Attractions (boat/balloons) Stalls/ stands for food, drinks and gift New fence pattern Guest and small/medium creature interaction Animal enrichment Animal pattern (scientifically accurate vers) Better paths (bridge/ tunnels) New guest entrance (helipad/ jeti) Animal shelter (hay bed/ nest) Guest can fight small/ medium creatures except raptor type Animal poop & piss animation Lagoon decor (arch/ rock pillar) Lagoon terrain (water colour/depth) Accessible ocean/beach as enclosure Better aquatic animation (death/ combat/ hunt) Flyers dome adjustable height Dome decor (rock pillar/vines) Better Flyer animation (combat/death/ ground walking) Perch on big herbivore Can be hunted by big aquatic/ carnivore creatures Mini enclosure for mini animals (Fish tank/ short fence/ small bird cage) New frontier original story mode Customizable sandbox map Park welfare buildings (cleaners) Dino transportation /medical (cage truck) Nature mode Staff disgruntled =quit/ lawsuit staff rest without building Staff center only for training Sabotage happens occasionally & suddently First person mode can die None to small hitbox No terrain constrains unless in decor, water/ steep slope Building shape (box, curvy/ symmetrical, asymmetrical ) And ofc more Dino & decor (lamp post)

  • @Dvailen
    @Dvailen17 күн бұрын

    Expand the scientist staff to hiring individual rangers with different dinosaur expertise and skills with the potential of them dying to, say, a t-rex on the loose. This of course, would be toggleable in Sandbox mode, but it would make for an interesting campaign dynamic. Could even have it so we can hire an IT person to micromanage things in the park for you with the potential of them maybe committing sabotage and either succeeding or failing to escape... This idea alone could open up a new Chaos Theory scenario in which Nedry successfully completes his sabotage mission and returns to the VC before anyone notices, leading BioSyn to get dinosaurs 25 years earlier.

  • @AEMT-ks4so
    @AEMT-ks4so15 күн бұрын

    More free building with the terrain comstraints, and instead of building lagoons allow for using the environment. The best example i can think of is the lake on Isla Tacano in JWE1. It always screamed Mosasaur lagoon to me

  • @Scauldron895
    @Scauldron89516 күн бұрын

    my top 5 things I want in JWE2 are 5. Hadorsaurs and other Herbivores being more defencive and stand more of a chance against Carnivores 4. more Unique species like Sarcosuchus or Koolasuchus 3. Give us some more live feeders. like maybe some Ducks for the Aviary and some Squid for the Lagoons, or some Cows and Pigs for Land 2. bring back the Varient system that JWE2 had. but give it to all and more future Varients 1. Hatzegopteryx. needs no explaining

  • @sams.6018
    @sams.601817 күн бұрын

    This is a LONG shot, but I’d love the option to hop into a dinosaur control mode. This would allow us to play as the dinosaurs, basic attacks and cause a new level of chaos. This could add for unique story modes and a new kind of chaos theory. Again, I know this is a long shot and probably very unlikely, but it would be fun. Trying to think of how it could stand out from its predecessors.

  • @seantron5291

    @seantron5291

    17 күн бұрын

    Why do so many people want this 🤣

  • @gamerghxst
    @gamerghxst17 күн бұрын

    I do really like how we get to choose our own scientists and would like that developed further also. More staff options and the ability to choose our own rangers, etc.

  • @lost-Eclipse
    @lost-Eclipse17 күн бұрын

    i think, my one thinf for the species is to make the interact with the enviroment more, have them hop up on rocks and structures, lagoon animals rubbing against the lagoon floor

  • @consciencexp116
    @consciencexp11617 күн бұрын

    Make a game based upon the novels, give the player the ability to mutate the dinosaurs, giving them characteristics such as camouflage or parthenogenesis Big one for me is to allow the players rangers to walk outside of the vehicles in first person, would make the game scarier, bring back Site B mode, and allow the players in sandbox to drop down the dinosaurs the way Zoo Tycoon 2 does. For babies, just have them sent to the hatchery automatically for release or selling, having an accelerated growth rate would solve the baby dinosaur problem.

  • @MrTroodon_Official
    @MrTroodon_Official18 күн бұрын

    One for me is to leave the speedrun approach to challenge, is stupid that a PARK BUILDER is approached like that. My goal with challenge modes is never to get to 5 stars as soon as possible but to be able to make a good looking park thats functional and is then able to get to the 5 stars. Is so godamn annoying that one has to make an ugly ass small town to be able to make a "park" thats functional. I want to build a Jurassic Park for fuck sake.

  • @chrismiller6556
    @chrismiller655617 күн бұрын

    Since PZ came out before JWE2 I would expect a lot of things that are mechanical to the creatures to be added like the Nav mesh and expanded terrain

  • @gamerghxst
    @gamerghxst17 күн бұрын

    I personally do not want tire swings and things of that nature like planet zoo in JWE3. I definitely do want natural enrichment items though. Maybe instead of scratching posts, certain trees or rocks in their place? I could deal with sheltered areas being man-made, but I would rather enrichment items fitting into a more natural setting.

  • @TheSimstR
    @TheSimstR17 күн бұрын

    Something i want to see in jwe3 are building interiors so when you are in first person mode you can actually enter buildings and take a peek inside for exemple the visitor center and shops, and give the option to design and customize it just like the exterior.

  • @KingDennyFrost
    @KingDennyFrost17 күн бұрын

    I need a greater expanded in depth terrain tools for natural lakes, rivers, cliffs, etc so we have open lagoons and aviaries with swimming animations mainly for spino and sucho. More attractions and interactive shops and decorations. I want to see npcs sit on benches and be walking around with balloons and souvenirs like in tycoon games. We also more paths like tunnels, stairs, and bridgesLast thing… add a rollercoaster to Jwe3….

  • @alvarodayne
    @alvarodayne17 күн бұрын

    I think the main problem with the two previous games was the lack of customization. After a short time all the parks look the same to me

  • @dinoboy34
    @dinoboy3417 күн бұрын

    This might be a little weird but I’d add mutations to the game. Not like horns where they shouldn’t be or extra limbs but may like a Rex being born a bit bulkier than normal or adding say the genes of a crocodilian to make a dinosaurs bite stronger gives them more of a crocodilian coloration or some crocodilians scutes. I’d also like a more story driven campaign with characters that matter to the plot. Also more dynamic behavior for the dinosaurs. I want to actually really care about my animals and treat them as characters in my own parks story

  • @robertfaucher3750
    @robertfaucher375017 күн бұрын

    If it doesn't have Beezelbufo with appropriate attack animations and pack hunting I will be disappointed

  • @SomeRandomGuyWhoPlaysGames

    @SomeRandomGuyWhoPlaysGames

    17 күн бұрын

    Beezelbufo definitely wouldn’t be pack hunting

  • @robertfaucher3750

    @robertfaucher3750

    17 күн бұрын

    @@SomeRandomGuyWhoPlaysGames I want to see it anyway. For fun. I want to see them take out Sauropods

  • @andrewpayne5093
    @andrewpayne509317 күн бұрын

    For your point about the time to make baby models for each species.... frontier has already done it with planet zoo! That game currently has 180 species and they all have baby models (except exhibit animals).. frontier can Implement it in JW3, especially if it's still at least 2 years away

  • @blodhthringa
    @blodhthringa14 күн бұрын

    Take Planet Zoo's customization with scenery, landscaping, and terrain tools and add them into JWE3. I think it would be awesome to have guest encounters with the safer dinosaurs. Petting Zoos of a sort. They have already done an excellent job of making the game a proper Jurassic Park game, now it is time to add more Zoo like elements to bring the game to the next level.

  • @christianmilam3295
    @christianmilam329514 күн бұрын

    Maybe only add baby dinos for most important species? Velociraptors, T-rex, Triceratops, Brachiosaurus, stegosaurus are all dinos who have babies that appear in the movies/CC.

  • @thatoneguy6432
    @thatoneguy643217 күн бұрын

    Now that Frontier has recieved community input since 2018, it's time for them to take all that info and create the best Jurassic World game to-date.

  • @tenebreate02
    @tenebreate0217 күн бұрын

    A third game should be worth the money. So new big features should be fundamental. Better landscape tools, dinosaur babys, more enrichtment tools, river cruise all that.

  • @exenofps7018
    @exenofps701817 күн бұрын

    Add an entire dinosaur builder. Similar to how the Lego game did it. Putting parts on till you have your own hybrid.

  • @BomberBabe94
    @BomberBabe9417 күн бұрын

    Oh, the zoo tycoon 2 screenshot hit me right in the heart...I miss that game, even with how good Planet Zoo is. I definitely think breeding/baby dino's will be unlikely in JWE3, but it would also be a HUGE selling point if they did it. The enrichment stuff would also be greatly appreciated, and really would enhance the gameplay.

  • @hadrosaur-harley9623
    @hadrosaur-harley962316 күн бұрын

    Personally, I kept my expectations low for JWE and JWE2 due to not thinking it would be possible for frontier to make Planet Zoo-Quality games that are also console friendly, especially for older consoles. But frontier, with Planet Zoo-Console edition, has now proven that they can make Planet Zoo-Quality games for console. Considering this, the fact this next game being a 2026 game will likely only be for new gen consoles, and that this is the longest development time any JWE game will have had (JWE being less than a year, JWE2 being just over a year, JWE3 looking to be almost of not over 2 years), I see not excuse for universal to not give them the free range, and the funding, to make a high quality game.

  • @adamdavis1737
    @adamdavis173717 күн бұрын

    Honestly, I don't really care about most aspects of park builders. The only reason I play these games is because of dinosaurs and the Jurassic Park license That's not me saying I don't want the people who like actual park builders to get better park management options, but the things that concern me the most all have to do with dinosaur behavior and interactivity. They're a lot more convincing in this game than they were in the first, but they still have immersion breaking quirks to them. Lots of them still end up clipping through each other, carnivores still tend to just start sprinting in a random direction out of nowhere and zigzagging just to stop on a dime for no real reason. And when they fight each other it's still pretty ridiculous looking as you can tell it's still just kind of circling each other and performing turn-based combat Otherwise I'm just hoping they can put this game on just a brand new or very improved engine. I think a lot of what held this one back was it being cross-generational for 8th gen consoles. I definitely want to see aviaries and lagoons expanded upon. I personally find both of them to be really lacking. There is more customization with aviaries because you're just plopping it on top of pre-existing terrain rather than creating an entirely new unit like the lagoon. But ultimately I don't find much of what the flying reptiles are doing to be that exciting. They fly around, they land on a perch, and they eat fish Lagoons need far more customization and not to have the water be so murky. It's almost useless actually trying to look at anything through those viewing booths. But same thing the animals there swim around, some of them perch on a rock, and they eat fish. Some kind of interactivity with them would be appreciated, but definitely more intricate and larger decorations for them. Otherwise they just kind of serve as fish tanks, which I still find more interesting than the birdcage but that's just preference The last couple of things are just annoyances from this one, for the love of God don't release it with so many glitches again. I initially played this game on an Xbox One X and it was just horrendously optimized. I play it on series X now but I still encountered for a long time lots of juttering, Tor trucks getting stuck on the track when they're destroyed, dead dinosaurs being stuck with a transport flare on them but never getting picked up, dinosaurs teleporting outside of their enclosures, and a small myriad of other annoying glitches I would love if vehicle controls were fine-tuned. I honestly feel like both the driving and the helicopter controls were more satisfying and more intuitive in the first game. I used to get in sandbox mode sometimes and create maps that resembled skate parks and then would drive around the Jeeps in them and it was blast. In the sequel they feel really stiff and hard to maneuver around corners, and then to boot they just flip over too damn easily. The way they changed up what the helicopters can do also kind of made it a bit more awkward because you don't have separate controls for the rudder/yaw. And then the last thing, stop locking things behind progression for sandbox. Just have every dinosaur, every map, and every piece of technology / equipment available to start building If that's how they've ended this one there is no reason for them to lock it all off in the next one. One of my biggest discouragements in general for playing the sequel on release was feeling like I had to grind through everything to unlock all of this stuff that I already spent the entirety of the last game unlocking. Especially since the campaign in this one felt so much more tedious and chaos theory felt like there were a lot more constraints around how you should build the park compared to the campaign in the first game. And since I already had spent like 200 hours in that first game I did not feel like going through all of it again. I think there's a significant portion of players who aren't interested in the campaign or the challenge modes and just want to get to building their dream parks in sandbox. And I'm one of them

  • @moelden-ford912
    @moelden-ford91213 күн бұрын

    Bringing back the original islands from JWE1 would be great

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