top 10 cancerous mordhau animations that are killing the game
Ойындар
crush pls fix
0:09 - jumping stabs
0:44 - billhook drag-to-kick
1:11 - late chambers
1:44 - opposite shoulder overhead drags
2:49 - 1handed right-sided sweep jpegs
3:28 - neutral feints
6:01 - late/delayed ripostes
7:17 - wessex/cucumber
8:06 - left-sided sweep jpegs
9:18 - left-sided overhead jpegs
a collaborative effort with soggagaming
Пікірлер: 469
I love being afraid of swords travelling at 3 mph.
imagine people pay 15$ for this and he gives us free, what a lad
@mythbunkers4716
3 жыл бұрын
It's $15 for having the instructor adjusting your Animation. The videos is not really personal and many ppl will still not understand these
@TerrorDetonator
3 жыл бұрын
@@mythbunkers4716 Exactly this, you can either spend 2k+ hours to get a grasp of the game (with the possibility of developing bad habits) or you can simply give money to a coach and let them teach you the game properly. You can't know what you're doing wrong when you are a new player but for a coach that's something easy to see. Sure in due time you might get better, but a lot of people simply don't have enough time to dedicate to a game, so a coach is the only way.
@bokan1056
3 жыл бұрын
@@TerrorDetonator That is just make belief. Just like thinking Duellists are the Top. 🤦♂️ Duellists are sitting in the same Angle everyday and cant see outside of a Box. They do the most Teamdamage, block paths etc. FPS Players pfff... It is basically 2 Kids sitting in a Sandbox. You cant prepare for the Battlefield. Wether you know, when to draw back, breach a line, doing a well timed parry 1vsX. Doing Duells is just fake bluster. The Game is all about Experience. 🤷♂️ And the stuff coming from Duell servers are like 1/6 from the Game. BASICS FROM THE TUTORIAL, to be true xDDD
@TerrorDetonator
3 жыл бұрын
@@bokan1056 while I agree with everything you say, there are a lot of mutual mechanics to both 1v1 and 1vx, proper footwork, panic parry management swing manipulation etc. A coach will be able to teach you those mechanics much faster than the experience that you'll get. What you said about duels is only true about players that exclusively play them. There are a lot of top tier players both in 1v1 and in 1vX, giru, stouty, hatchet etc.. If you want to be a good player you obviously aren't going to limit yourself in duels or frontlines. Anyway, I personally play this game to have fun instead of getting good, but as I said anyone who actually views the game competitively a coach will always help. It's not like coaches teach 1v1, they are going to teach you a lot of other valuable mechanics.
@TerrorDetonator
3 жыл бұрын
@breadbug I never said that duelists are on top. I'm merely stating that a top tier mordhau player has to be good in both 1v1 and 1vX. 1v1 is useful to learn the mechanics, swing manip footwork, shit that you can't do in fl/invasion, while 1vX is useful because it increases your game sense, your teamwork skills and your situational awareness. There's nothing wrong with dueler boys and there's nothing wrong with players who play fl/invasion. Besides players who play duels exclusively rarely play on pugs and vice versa. As for duels being "fake bluster" no, they are not. There are a ton of mechanics involved in 1v1 that you simply can't learn on fl/invasion. From footwork, to mindgames, initiative and stamina management. A comp player is good on both 1v1 and 1vX. "BASICS FROM THE TUTORIAL, to be true xDDD" Are we playing the same game here? The tutorial doesn't cover anything. A level 1 player will be absolutely demolished in a duelyard after completing the tutorial. Because it's shit at describing all the different mechanics and how can the player perform them effectively. It just shows attacks/chambers/ripostes/parries and it doesn't even cover 1v1/1vX tactics. Please refrain from making such comparisons. If you want to argue, at least take the time to read my comments thoroughly and try to address the issues that I'm presenting. You just went red herring on explaining how 1v1 duelers don't know 1vX and you pretty much generalised all the players who prefer duelyards/scrims over pugs.
imagine traveling back into 2015 with knowledge of every discovered animation bug and just obliterating the entire player base at it's earliest point
@demondeity9816
3 жыл бұрын
Some animations were changed tho because they used to be worst then they are now.
@bouttobreak12
2 жыл бұрын
Evilmaxxed
@DragonQueefs
2 жыл бұрын
If we went back to 2015 we wouldn't be playing the game
@jackyallop9995
2 жыл бұрын
@@DragonQueefs lmfao
@cringeditor2006
Жыл бұрын
@Jack Yallop What he means is probably that we should track down every single player of Mordhau at its release in 2019 as they were in 2015 (by using a time machine of course), and finding a way to implement these bugs into the games they played in 2015. Now, obviously, if they were not a gamer in 2015, the simple solution would be to test out these animations with real-life sword combat and see if they survive (it's easier if you don't give them a sword and let them try using their default fists). I should also add that if they, for some reason, own swords themselves and manage to pre-read everything because you did not practice well enough, it is optimal to type !parrythis in the IRL command console to get a 1911 and shoot them before they even play Mordhau. That way, the game never gets a single play, and Triternion is forced to make a Five Nights at Freddy's spin-off.
i like the part where he footworks
@internetperson335
3 жыл бұрын
Very based!
@yes2402
3 жыл бұрын
Ye, most of these can be countered with footwork
@logan5954
3 жыл бұрын
@@yes2402 oh and on the accels just early parry bro works every time
@jebediah4780
3 жыл бұрын
I wouldn't really call moving 2 centimeters "footwork", Mordhau's "footwork" is pathetic compared to other melee games, it's basically nonexistent.
@gamblevicitm6295
3 жыл бұрын
@@jebediah4780 uuuuhhhhhhh yea totally agree 👍
I KNEW i was parrying those stabs, 500 hours in an i still learn new things
@jimmythecrow
2 жыл бұрын
look up
Gonna send this to everyone who keeps saying that mordhau's animations are not broken and that I am just bad because I can't do drags
@demonspree
3 жыл бұрын
git gud
@MrPablosek
3 жыл бұрын
@@demonspree git lost
@MrFriendlyCsgoContent
3 жыл бұрын
how can you not do drags
@demonspree
3 жыл бұрын
@@MrPablosek salt
@MrPablosek
3 жыл бұрын
@@MrFriendlyCsgoContent It's just what they keep saying because they'll completely decline anything you say about broken animations and will instead say that you just suck.
mordhau is just an elaborate fake out contest not a sword fighting game. its just abot making your character move in the wonkiest most unrealistic ways. that being said its still a blast and its fucking hilarious.
@gorlab9549
2 жыл бұрын
Do you think sword fighting irl was just non stop sword clashing? Go look at an actual medieval technique book, it was all about being unreadable and counter movements. Sorry to break it to you but there was never “you hit my sword I hit your sword till we get tired.”
@benjaminroodenburg2999
2 жыл бұрын
@@gorlab9549 I don’t think he’s talking about the faints… And I’ve never found any sword drag techniques in the medieval sword fighting books I was able to get my hands on.
@benjaminroodenburg2999
2 жыл бұрын
@@gorlab9549 Most sword fighting is about simply keeping good range, not weird techniques. Unarmored is about range, and armoured is about getting into weak points or destroying them with a blunt weapon.
@cslantz4020
2 жыл бұрын
@@benjaminroodenburg2999 I think its funny OP says "Mordhau is just an elaborate fake out contest 'not a fighting game.'" But if you look at any fighting sport intently all the champions become exactly that; fake out champions. Sword fighting and fighting in general is akin to chess which relies that you know your opponent. You don't destroy your opponent by striking where he is strong, but where he is weak. And so you catch them off guard, or feint, whatever. Thats fighting. Not sure how anyone could really say Mordhau isn't a fighting game. The drags are annoying tho; and unrealistic.
@ringadingding7667
Жыл бұрын
Sword fighting is literally that. Go watch any hema video or even fencing.
I think late chambers are alright, it requires proper timing and reading of your opponent Also really useful against Maul Titans
@AtroposOrbis
3 жыл бұрын
Couldn't agree more
@yogaadiputra8970
3 жыл бұрын
"Maul Titans" gave me a good chuckle
What do you mean by "fix the game"? I thought the community wanted cancerous bullshit because "muh skill ceiling". And by community I mean competitive and high level players, aka the most vocal players
@GomulDart
3 жыл бұрын
some of it is good cool and okay and some of it is bad and stupid and shouldnt exist
@vincentdolente7053
3 жыл бұрын
@@GomulDart the community DIDN't wan't it. Most people realize it's stupid however it's the most vocal tryhards and the ex chivalry eliteists that pretty much the only ones listened to by the devs.
@FarremShamist
3 жыл бұрын
Honestly this shit is why I don't enjoy high level play that much.
@Tinkuwu
3 жыл бұрын
@@vincentdolente7053 Well that's a lie considering the game has been getting dumbed down to cater towards noobs like yourself. Restricting turncaps and ruining muscle memory while making defense more powerful than offense, so people don't need to be good anymore, they just need to have a decent idea of when to parry without any thought put into it. Lobotomizing yourself in a highly skilled game is not the way you should be playing. It's like, if you went and played CS:GO like it's Call of Duty, you'll get killed but you wouldn't immediately demand that Valve change the game to include 100% accuracy while moving and shooting, would you? No, you would see those mechanics and git gud or say "this game isn't for me." and leave. Same with Mordhau, you're not expecting this to be Kingdom Come: Deliverance with multiplayer, are you? Nope, because that's not the kind of game it is. So now that you know what kind of game it is, you have to make your choice. Git gud or leave. Most people opt to leave because they're just bad at video games in general, but if you want to prove that you're at least competent and don't need a handicap to win, then opt to git gud at the game. Think of Dark Souls. People got frustrated with that game, but there were mechanics, there were different skills you have to learn, you have to git gud to win, but if you didn't git gud, you quit because the developers weren't going to change a game they're no longer working on, why should they? In the same sense, Mordhau has it's core mechanics already set in stone, and people like you demanding the devs nerf core game mechanics is what pisses people off. Learn the mechanics before you give your input on them, because I, and many other players, who have played more than 50 hours, have more of a say on the matter than someone like you, yet, the people like you are the most vocal about it, making the devs see the vocal minority and change things the majority of players do not want changed. Then you have people like yodagaming, where the entire channel is a fear mongering channel for people like you, who see something that looks like a drag, and then blows it out of proportion by saying "you have no way of defending against this and you'll just get rekt because they can just spam this move over and over until you die.", which isn't true. You can find my other comment on this video where I explain how to fight against the techniques in this video. If you ever find someone doing these things, the most important thing is to not stand still like yodagaming was. It's literally worst case scenario, as in "I don't know how to move" kind of thing. If you simply kick someone away for the majority of these, they'd have no chance. But in an actual combat situation, both players are moving, so it's not feasible for them to be that close to you in the first place, unless they're using a Maul or War Axe. If you learn a bit of footwork, most of this is easy to avoid and read.
@TerrorDetonator
3 жыл бұрын
@@vincentdolente7053 The problem is that the devs don't take any input from the "tryhards", giru was giving a lot of negative feedback to crush (lead mordhau dev) and crush eventually kicked him from that channel. If the devs cared enough, they would work with the pro players towards fixing the game and polishing the animations. But they are too close minded for that and they think that by restricting turncaps will make the game more approachable to newer players. Hell! Even crush got scared shitless when chiv 2 launched that he decided to fight one of the top tier players, Stouty, to see what's wrong with the game (I presume?). Listen, my first 300+ hours in this game were shit. I was getting stomped on duel servers, I was dying like a bitch on fl/invasion pubs and I couldn't get past silver on ranked. But I decided that I shouldn't bother too much with the game's mechanics and try to git gud. I stopped playing this game for gitting gud and I started playing this game to just have fun. I'm currently standing at 700 hours and I finally managed to reach Platinum on ranked. I can finally play against some of the 200+ tryhards and it has become much easier for me to read all those "broken" animations. They do look weird but once you manage to learn how to properly hard-read your opponent and how to actually utilise the movement to your advantage, you shouldn't have a huge problem with most of those things. There are a few unreadable animations like insta 1ms accels that you can do nothing to parry them and I really hope that the devs do something about those, but it doesn't bother me that much as I've learned how to do those myself. If you genuinely enjoy this game, you will manage to learn its mechanics in due time. You don't need to sweat it, just go on duel servers get your ass kicked for 600 hours and eventually you'll start to get the hang of it. Just like any other competitive game. Those "exploits" that players see on those videos are something that can be done by anyone, so if someone feels they are at a disadvantage, take the time to learn those moves. They do look stupid, but when you manage to reach a high-rank you have to do whatever you can to use everything in this game to your advantage no matter how "dirty" it is. Otherwise this would have been a game about constant riposting and who drops their weapon first, no one would enjoy that and it would kill the game much faster than it's current state. Imagine if every player only had to left/right click and nothing else affected their swing manipulation. Imagine if this game had no feints/chambers/swing manip etc.. Mind games would have been nonexistent and certain top-tier players like stouty or giru would be at the same level as low tier players. Keep in mind that there also are a lot of new players that they have a lot of talent on this game, I've been on duel servers getting killed by level 20-40 players that I thought they played as if they were 200+ level. This is a game that requires dedication and effort to become good. You don't have to actively pursuit that goal though, I, for example will never be as good as some other top players and I'll probably never manage to reach diamond on ranked, but I don't really care. I like this game for what it is, the memes, the sweatiness and the customization system. If anyone gets bothered too much on the combat they can pretty much quit the game and get a refund. It is what it is and if the devs took the time to actually listen to the pros, boy oh boy would this game shine!
this is the definition of A.I.D.S
ive been saying this for years but one of the easier fixes/updates that would help the swing manipulation bullshit is to lower the damage if the weapon connects too early or too late, IE you have a "sweet spot" of maximum damage that the weapon does when it swings as intended and its less than ideal to hit too early or too late.
@RAHHHWRRR
9 ай бұрын
Easy counter to this fix would be neutral accels, no?
@TheLunarMan
Ай бұрын
Wouldn't that kill the entire point of drags and accels?
@derprophet2291
Ай бұрын
@@TheLunarMan it would definitely reduce their efficiency, but that's nearly the entire point. drags/accels are what make the abuse of weapon animations possible. it would still be a tactic to use drags/accels to grab quick and cheap damage, but with a "sweet spot" of damage, it would prioritize hitting your opponent with the intended use of your weapon's animation
This video made me understand that as much as yellow ping might be screwing me other, it is NOT just the latency that makes me miss parries. Especially the left swing jpeg thing. Happened to me so many times and I blamed it on the ping every time. Now I know that it is not the reason, or at least only a small part of it.
@SparseS17
3 жыл бұрын
Stop playing fighting games on a shit connection
@3am585
2 жыл бұрын
Stop playing life with shit human connection
@himlolo
Жыл бұрын
Man I have 80 ping and I’m still decent at this game, I moved and Ima get like 20 now cannot wait to see how good ima do
@jaxsonruiz-davis4950
6 ай бұрын
@@SparseS17He just might not be able to get better internet
As someone who just began playing, I appreciate the tips ;) -this is a joke even if I tried these I’ll still get destroyed
"killing the game" is exactly right these are the reasons i uninstalled a long time ago
@Bruheeee
10 ай бұрын
Drags are ez
Well this makes total sense now as to why some attacks are coming out near instantly and how sometimes when I think my parry or chamber is on point that it doesn't work. I will be sure to keep these things in mind to try and improve :/
Me in duel servers easily avoiding this by just not dueling anyone using a greatsword, eveningstar, messer, or polearm and essentially dodging 99.9% of all the cancer that exists in this game:
@keller6920
3 жыл бұрын
if you avoid this is there anyone left to duel with? This cancer is the main reason I stopped playing mordhau
@jits2q127
3 жыл бұрын
@@keller6920 cry, get good
@keller6920
3 жыл бұрын
@@jits2q127 yeah, i want to move my camera around like some retard in medieval fighting game. Very fucking interesting, thats how ppl were fighting back in those days.
@jits2q127
3 жыл бұрын
@@keller6920 if you want a realistic medieval game then go play chiv 2 when it comes out
@keller6920
3 жыл бұрын
@@jits2q127 yeah, the same ppl said about mordhau when i was playing chiv 1. Chiv 2 will be good for first few months (as mordhau was) but after that, there will be fucking ballerinas with zweihander like in mordhau rn.
tryhards be like "why is this game dying and not getting any new players that stick around"
@hardboiled2987
2 жыл бұрын
shitters be like "the game would be much better if every fight was a stationary neutral riposte battle without any mouse movement allowed"
@astraycat5428
2 жыл бұрын
@@hardboiled2987 thats not what im saying but go off bud
@regalbien6058
Жыл бұрын
@@hardboiled2987 yes
@dirk1998
Жыл бұрын
@@hardboiled2987 riposte doesn't matter when the opponent in front of you twirls the weapon over head for 2mins hitting you with bullshit gimmicks and unreadable attacks.
Wheres all the "Get gud" comments at? Were all concerned players here when it comes to spoof animations. While some of these can be countered, you would have to specify hunt them or train against these specifically in 1vs1
@jaiden1121
3 жыл бұрын
i mean, most of these can be countered very easily with footwork, since if you watch the video you can very easily notice that most of these swings were done on someone standing still
@ramsaybolton9151
3 жыл бұрын
@@jaiden1121 footwork is literally RNG in this game because you move so fucking slow and the lunge mechanic .
@jaiden1121
3 жыл бұрын
@@ramsaybolton9151 you don't know anything about what you're talking about lmao. In this video literally just moving at all would stop most of these swings. Also you have no clue what rng means
@ramsaybolton9151
3 жыл бұрын
@@jaiden1121 It's a gamble. I call it RNG because that's how it feels in this digital game. Due to variations in how networking is handled you can say it is. I played 1000's of hours on Chiv 1. The footwork in that game is 10x more than what you can do in Mordhau. Mordhau is a very slow game compared to Chiv 1. Also high level players understand the footwork, you can only try for sidestep swings or duck look up on pokes. You can't use back motion because lunge mechanic will always catch you.
@jaiden1121
3 жыл бұрын
@@ramsaybolton9151 when was the last time you played? Lunges were nerfed a few months back so it's no longer as much of an issue anymore, plus most of these swings require someone to specifically not move at all or require you to massively mess up your footwork, i.e not move at all when someone is trying to Wessex you
Seeing these animations, and remembering all the times i've lost a good fight due to them makes me so angry, but yet this knowledge has shown me the dark arts. Time to hit em with Mindfreak
The one simple fix is adding an angle damage gradient to the swing so that the damage drops off under start swing and ending conditions.
Thanks so much for this, always wanted to know how the pros do all these weird tricks that are completely unreadable lol
love to see players missclicking, packet loss alerts and how they usually miss when doing weird 1st person camera movements
thanks I got bone cancer
nice vid keep it up
Let’s be honest guys, nothing on the game will ever change until it’s in the hands of someone else, all we can do is hope on the piece of paper saying copyright for the game mechanics
@vincentdolente7053
3 жыл бұрын
yeah, unfortunate we got extremely lied to like that lol
Came for the animations, stayed for the music
you def missed some, try to do a late riposte wristy while looking down and to the opposite side. You let your opponent have a front view of your arm unfolding basically. That's the stronger version than the opposite shoulder one you showed, and you can make your lmbs looks like overhead quite easily with this one too. Also, the feints you showed are not scary You can actually feint a release into the feint by taking advantage of the weapon repositioning
Man, at first I thought it was my problem - getting wessex'ed and jpeg'ed out of existence everytime I run into someone who is competent at the game and knows those silly mechanics. More so, whenever I actually trying to look for help and general tips on HOW to actually counter those playstyles people on forums usually respond with: "just run away bro, just kick bro, just l2p bro" leaving the question unanswered, cus evidently those type of tips for counterplay are true and relevant only to a certain degree are highly depend on things outside of player's control for most of the time. People on forum (meaning steam mordhau forum and mordhau reddit) are usually very sceptical on hearing about something not working in the game - countless times I've seen my stab or swing just passing through enemy's body or parry simply refusing to connect with the strike (that seemed to be nothing special in terms of swing manipulation) and those facts alone were slowly driving me mad over time, thinking that it's indeed my problem 100% of the time and those playstyle are evidently legit in terms of ingame logic, cus "if they are so op, go and climb top 1 ranked mode, bro". Man, I was enjoying Mordhau so much, honestly of the best experiences I had in slasher-kind-of games that I played so far, everything was so on point for me with the game, especially at the release day and first few months, it was indeed the good times for me when Mordhau was fresh, community is alive and future potential of the game was yet to explore... Now we've succesfully came to a point that the game is mostly dead in terms of playerbase, with no new content and gamemodes (and I dont count new overpriced helmets and a Partisan spear as something worth mentioning, sorry), weird weapon's stats and lack of relevant tutorial for the new players. I honestly think this is not the type of "future" we were anticipating for Mordhau, especially now, when Chivalry 2 is around the corner. Not sure why I decided to leave a message here, maybe for no reason at all, just a little "scream into the abyss", but I think I might be feeling better especially knowing I'm not the only one who actually cares and there are people showcasing the issues with decent level of dignity and honesty. 270+ hours on record, diamond 1 rank, RU and east EU servers player here...
@UltimoViceVasto
3 жыл бұрын
I read mostly diagonally but i know what you're talking about. 270h is basically nothing, even more so without coaching. You're not getting abused by broken mechanics, you're understanding of the game is just poor, and it's normal with your hours. Don't get me wrong the game is flawed in many ways but it's mainly at high level that it's really noticeable. If you wanna improve, you should go to the PH servers and watch good players, then play and get destroyed, ask for tips and repeat.
@konji.2757
3 жыл бұрын
just footwokr why u complaining like u fully understand the game u got 270 hours
@tlb963
3 жыл бұрын
^ these two replies are literally what he was talking about lmao
@thejhonnie
3 жыл бұрын
I don't want to pile on the "only 270 hours" train with the other commenters here. I really don't, but there is truth to it. Someone who kills you consistently in most cases has at least triple your play time or more. That is the cold hard truth about this game, chiv, and any fighting game. There will always be tough matchups, and corner case tech (like in this video). But the fact remains that if you put in the time, you start to get comfortable against them and find solutions. As others have said coaching is an option. Another option is to put yourself in a high skill environment exclusively. I'm friends with some sub level 100s that are toe to toe with me, simply because they learned the game from better players, got their ass kicked over and over, but are willing to learn. Hit the gym.
@konji.2757
3 жыл бұрын
@@thejhonnie mordhaus combat system isnt very noob friendly so you'll always have people complaining. and the fact that when you expect medieval game, you don't assume wessexs and drags would be possible
The first one just makes sense, if someones stabs you over your parry it makes sense you'd be hit
The earned it instrumental alone is worthy of a sub.
3:00 "oh thats not so bad, its just small weapon like a falc- ...oh my good god, thats a messer"
i was wondering why sometimes i swear i blocked an attack that would still hit... guess this is why, that side attack with footwork is so dumb, no reason for that to not be able to be blocked, it goes straight through the block
Always good fights with you Harvey
200+ plumed levels who go to noob duel servers to stomp on noobs would disagree and call these animations "Game mechanic"
ah thanks for the video. i keep playing too much invasion and frontline that i forgot how to do abusive moves.
very informative hiding stabs with the round shield is always fun
You can swing drag a stab also, that fucks people off. They broke punch recently and kicks hits earlier now.
I'm kind of a new player so most of these don't make sense to me. Some kind of just look like good drags or accels? Also I understand the general concept of animation abuse but what chance is there that the crush dev actually fixes them? Oh and I think it would be cool if you did it with tracer on so we can see the difference between the hitbox and the visual animation maybe.
@vincentdolente7053
3 жыл бұрын
crush is the one who thinks they "belong" in the game, as it would take actual effort to make the game require skill. And they never intended to do this to begin with.
the sweep jpg is quite weird to counter
“Fights that feel like fights”
I remember in Chiv dominating at high level play with a dagger. I wonder if Mordhau will let me do the same?
mordhau sweats trying not to be aids for 3 seconds (impossible challenge)
Ahh yes Harvey, we have not had a bout in some time
jumping underhands i think are the most annoying, but spinning morphs to stab is also terrible to try to read
"just duck it noob" -every tryhard
I feel chivary 2 hold block will negate some off the cheese. Im curious what will be more broken mordhau or Chiv 2
@maxl3189
2 жыл бұрын
You played chiv 2?
Jump stabs cost stam from jump. I will never rag on it. Chambering it is effective as well, especially if you throw in the morph feint cuz they're moving up then down if they dont have high ref rate monitor they may fall for it!
@Redstone656
3 жыл бұрын
Acrobat perk joined the chat
@thejhonnie
3 жыл бұрын
@@Redstone656 points and still 5 stam???? excuse me sir??
great tunes, east coast boombap
Primos 4 Course meal!! Sick beat
So many times i've died to that left handed sweep. I knew something was off about it but i could never say for sure what.
i dont have the time to figure this shit out in mid battle
I find a lot of these annoying and are potentially game breaking. But for me what kills me, is how some weapons seem to be able to pass through more terrain than others, especially larger weapons and not so much for smaller weapons. It obfuscates which swings are threats and which are not. I have often fought against Zweis or pole hammers where most of their swing passes through terrain/walls but the swing is still active. I feel like i have to gamble my blocks away in certain situations. I have noticed it the most on Grad and Totenwald. I also play in 3rd person so it is possible that it is just the 3rd person perspective and the swings aren't actually passing through terrain, but I am confident that it certainly looks as though the swings do. Am I the only one who has noticed this? I am a level 200, played since the game came out. If you play on east servers we might have played together. I am "Epithet of Many Names"
Thanks, crush....
Oh, so this is why pvp is insufferable. Lol but not all of these are terrible. The last minute chamber the drag actually takes skill to pull off and isn't an exploit or taking advantage of broken game mechanics as much as other stuff.
So that’s what they are! (Late chambers.) I didn’t even know that’s what was happening to me half the time lmfao.
Came for the tips subbed cuz ur using those beats
Sick! -Wanye
all of this can be countered by footwork but i guess theyre a bit wonky
I like a lot of the tech and swing manipulation people can do though, its almost like certain moves in a game where there isn't a list of combos you can do and you have to look out for these things and try to counter them. Adapt and overcome! Level 37, 115 hours
@dei9769
3 жыл бұрын
lol k
first guy ive seen that wessexes like me with baxe omg it made me sohappy u did it like that
A lot of this is pretty janky stuff but it's also being demonstrated against a completely stood still target. The movement between you and the janky animation wizard is important, everything is easier to read/parry if you just hold S while they're trying to do it, and conversely every single animation is going to be shittier up close. It's frustrating to see people who see these showcases go "wessex drag op!", because it's definitely OP when it's actually present in the game, but as it stands, it's barely even possible against a stationary enemy.
solution to the billhook is walk toward the billhook
You missed the lower left/upper right stab animations and the instant access when looking up
scream is audio cue for parrying
I wish they would fix some of this shit because EVERY ranked game I play or duel yard has these people
These just sound like a good ideas
I would say, Late Chambers, Billhook, isn't animation abusing. Late chambers can be easy to fight back against, feinting or morphing. Billhook is rather hard to parry, but you can do it. Billhook and kick has been around for awhile, and I quite like it despite not using it. It gives a true useful meaning to the billhook other then pulling horseback riders off.
Can someone tell me what "bugs" have been fixed nowadays? 27.03.2022
I do not agree with neutral feints. They are the main defense opener for me. Otherwise it's just an exchange of ripostes, a contest to who can have better ping to react to accels or who can do most stupid shit like extreme drags. I do agree that overhead feints are somewhat broken. underhand and side are fine.
Well those are Fights that look like FIGHTS
never changed..
Most of this shit looks broken because the guy taking the hits is not moving at all.
Idk why they let so much of this shit just stay in the game.
@CookieFACE417
3 жыл бұрын
Well some of it is intentional.
Well now I know why I do so well despite not reading shit, didn’t even realise I did some of these lmao...
thank you
everything other than the jump stabs going through parry how would you even go about fixing any of it
@billhook-billmordhau950
3 жыл бұрын
literally jumping your stab over a parry requires looking up and aiming your parry upwards. People are so stupid lol xD
Imagine posting a video where it literally starts by "hurrdurr you get hit if you don't look at the parry" then showing drags and accels but thinking normal feints are aids lol Drags & accels ARE the dueling tools and the reason why this game is hard, it's not cancerous, it's just the reason why high level player plays this otherwise they would just gamble kicks and die of boredom
Why is jumping stab cancer? Isn't that a good thing? You're actually forced to look at the attack and not the player. What I'm sick of is weapons going through my enemies and doing no damage or weapons going through me (no damage) so my parry doesn't go off and I didn't get the advantage. Late chambers are good if anything, since it actually gives the game more skill based combat rather than animation manipulation with the billhook drags.
@Liam-ke2hv
3 жыл бұрын
your enemy missing and doing no damage is the biggest advantage you can get, they lose stamina and you dont also chambering is a very low skill mechanic compared to good drags
he was right it is dead
does this work with all weapons? or just with the weapons shown in the video?
I don't see a problem with any of these. They're not infallible, they can all be countered and dealt with
i love soggagaming
people still defend these saying it’s skill and that it can be countered by using footwork or “git good.”
hahahaha best funny vid ever, "crush fix anything" ahahahaha so funny
@energy9143
3 жыл бұрын
haha funi munki yes indeed
need proximity oice chat
Thanks, awesome video. But they'll never fix or change this shit...
wats the first instrumental?
Mordhau players be having anything but fun lol
@dirk1998
Жыл бұрын
Honestly pretty much describes the experience, I got it on sale and feel like I got ripped off. It's fun every now and then but when you are paired with nothing but cancerous "veterans" aka people who spent every waking hour since lauch practicing exploits and gimmicks to be a master of dying game, the game absolutely sucks.
@lucidcortex8444
10 ай бұрын
@@dirk1998 speaking facts
u forgot unredable smile drag
Chambering was working when the game came out. Now it's non existant. The broke chambering mechanics, weapons don't clash and all you can do is dodging or parry to counter an attack.
late chambers seem fine
@Simnc5
3 жыл бұрын
yeah i think so too, it does require some skill to pull off, so why not
Chiv 1 had more readable moves lmao
@chipp5148
3 жыл бұрын
no
@recap1843
2 жыл бұрын
@@chipp5148 yes
good devs.
Looking up to block a jump attack was known since 2012 in Chivalry 1. \ But don't get me wrong: this does NOT look like medieval fighting. It looks like cheese. The main problem is you're not punished for ridiculous, unrealistic feinting. Even swords have weight, and over time that matters. You can't physically do some of the bs in this game, especially with heavier weapons. It was great for the time, and the meme culture is unbeatable. But the combat is outdated. Anyway, one thing that would solve jump attacks is allowing legitimate hit trading. Someone jump stabs you in real life, you duck and stab them. Since you're on the ground, you can better move to the side, so your accuracy will be better, and they'll be dead. Which is why jump stabbing isn't done in real life.
yeah no he wont fix them. he'll just let the game die. although im sure you realize that now, being 2 years later.
wow so cancerous when they guy is literally not movnig.
civ is back nuggets
#2 drags and accels get real
After playing this game for over 3500 hours i can confidently say that this is a skill issue
@zanza8197
4 ай бұрын
Some sure, But like handle hits and such's add some feints to the mix and its no longer a skill issue but a dice role. After all one attack needs to be pre parried while the other requires late parry, The window of time you have to react to it is far to small to actively react to it.
It's the reason this game only has 900 players on at any given time in NA. The game is fucking trash.