Tips EVERY Street Fighter 6 Player Needs to Know.
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As you climb through the ranks of Street Fighter 6, you may notice that people are doing things that are very hard to deal with, or are defending you in a way that makes them seem impossible to open up. Let's see how we can implement these things yourselves and how to counter when other people use them!
Time Stamps:
Dealing with fireballs: 0:41
Beating offensive strings with walking or challenging: 4:15
Fuzzy Grab/Delay Teching: 7:05
Beating Delay tech : 8:43
Beating Shimmy's : 9:35
Putting it together - Having strong defense: 12:33
How do Throw Loops work: 14:11
Options that beat throw loops: 14:50
Why jumping out is bad : 15:25
Better option! : 17:31
Conclusion: 20:00
Follow me on twitter for updates! - MikeyD_Luffy
Steams soon! www.twitch.tv/mikeyd_luffy
#streetfighter6 #guide #tierlist
Пікірлер: 71
You know what would be incredible content? You analyzing some of your matches and sharing your line of thought. Love the video and didn't think I'd learn anything but I did! Thanks man.
@MikeyDLuffy
Жыл бұрын
Great idea! Definitely something I'd like to do in the future
@damiens4601
Жыл бұрын
Yes ! Real matches analysis would be a great way to learn
I've seen a few throw loop videos - yours is hands down the best. I've been getting blown up by throw loops and corner pressure & can't wait to lab your ideas. Even walking back on block strings is a game changer. Keep it up.
@MikeyDLuffy
Жыл бұрын
Appreciate it a lot! Throw loops are definitely hard to deal with even if you know the ins and outs haha, but I hope the video helps out a bit!
I was hard stuck in Plat 4/5, but after watching your videos, I’ve managed to win streak my way into D1. Ty for your content!
@MikeyDLuffy
8 ай бұрын
Love to hear it! Keep up the grind
Hey can you turn up the Xenoblade music this song slaps!
As a new Street Fighter 6 player who is also very new to fighting games and thinks Dee Jay is a really cool character, I think I’m going to use these tips to learn the basics of the game and how street fighter works in general, and by proxy most ground based 2D fighters since a lot of them took the basics from street fighter in general and added a lot of their own twists on top of the solid fundamentals of street fighter really.
Lu-lu-lu luke is Mikey D.!
I’m here for the learning my guy. I’m new so we exist! Happy that you appeal to the newer players I know this game has been out for a while
wow . this video is packed with info. gonna take a while to digest. great work as allways!
Have had a lot of trouble understanding how Oki works as someone relatively new to traditional FGs and this made things so much more clear. Feel like u explained the RPS of wakeup better than anyone i’ve seen so far, thanks!
@MikeyDLuffy
Жыл бұрын
Awesome hearing that! Glad I could help out
Always love your videos! Your delivery is always very informative and well structured. Thank you for putting in the effort!
@MikeyDLuffy
Жыл бұрын
Appreciate it! Hope the vids are helping out 😁
This video was relly well made and very informative, you open my mind to the shimmy game
Cammy can catch that forward jump in the corner with her air throw as well. You keep the opponent in the corner.
i love your videos dude thank you so much its really good to know these as a beginner to fighting games ! keep up the great content
@MikeyDLuffy
Жыл бұрын
Glad they're helping! Appreciate the kind words
Maaan backdash in the corner is legit I really need to start implementing it in my matches. A guaranteed jab punish is so good esp since I play Kimberly and she has that final fight chain combo that side switches, might just be the best option for me in terms of risk vs reward
Just stumbled upon your channel from the neutral series. This is some good stuff here that i will definitely apply. I knew about neutral jumping fireballs, but the "the screen lies" part was a real i opener, i didn't know how long the fireball actually stays "on screen". Thanks a lot.
@MikeyDLuffy
11 ай бұрын
Thanks for checking out the other videos! Glad I could help a bit haha
@ScrubSuiNoHado
11 ай бұрын
@@MikeyDLuffy Not just a bit, espacially the walking back against blockstrings is a real gamechanger, you can't imagine how many Kens and Cammys have terrorized me with those light strings. Also i didn't know that delay throw tech works against jump ins, i always struggled with that old jump in heavy, throw setup.
I haven't been able to play Street Fighter 6 much since launch because of IRL things (like buying a house! #stress), but I know I'm gonna be able to catch up easily just by watching your vids! Thanks for everything you do and keep the vids rolling! BTW, you single?
Fantastic video, thank you.
@MikeyDLuffy
11 ай бұрын
thank you, glad you liked it!
Loving the content, looking forward to your streams
I didn't know you but now I know. Thanks for your work. So well driven explanation. Hands up
Great stuff
He's back! Let's goo!
Hey man keep the uploads up. Best sf6 content around
@MikeyDLuffy
Жыл бұрын
Appreciate it! More to come
Thanks for this. Changed the way I approach the game.
@MikeyDLuffy
Жыл бұрын
Glad I could help!
love this man, keep it up
I just want to add that if ur playing manon, calling out a shimmy isnt best met with a combo starting low, you can't really convert off anything from a low at good range, ur best bet is to prob light or ex command grab
hell yeah bruv great video!
Awesome video, really great to have this kind of knowledge compiled into one place for new players like myself. What do you think about jump forward -> dive kick as an option to counter throw loops? Could be really rewarding on a character like Jamie with his OD Divekick combos
@MikeyDLuffy
Жыл бұрын
I think it's a great option! I was actually going to talk about it at 19:41 as you can probably tell but the video was getting long so I thought I'd save it for another one and forgot to cut out that sentence
Mikey my goat
Yow king of the pirates, I'm going to be honest on the execution part I'm a bit of scrub. I know i kinda overpress the button but at the same time the buffer/cancel window is so much harder then for example ggst where i always could cancel. Got any advice? Super happy with the regular uploads btw!
@MikeyDLuffy
Жыл бұрын
Haha happy to hear you're playing SF6 man! And honestly a lot of people are having that issue, including me :(. They made the cancel windows so small in this game. Will probably just take a lot of practice, I'm dropping too much too right how haha
thanks for the recent string of vids! lots of fresh folk like us have been graced with tons of educational content also i can really tell you love guile (2:32), just drop cammy already & main the FLASHiest fighter /s jk i also think zoning is kinda zzz gameplay
Could you also in your videos, explain how we can practice these methods?
Any tips for canceling light punch/kick into a special? For example, Juri can cancel her crouching light punch into a DP, but the timing for the input feels pretty tight, especially since I'm already holding down for the crouch. Is it just a matter of practice? Should I not be holding the down button? Same question for linking normals. Do I just need to put the hours in to burn in muscle memory?
@MikeyDLuffy
Жыл бұрын
Some of it is just practice yeah but there are a few tricks that make a lot of inputs easier. For example, for a DP you dont actually ever have to stop crouching, you can go from down+forward, to down and back to down+forward and get a DP. So just hold down forward during the crouching LP and then just fidget to down then back to down forward
@3ureka
Жыл бұрын
@@MikeyDLuffy Ohh damn. I kind of found out that I could hold forward and then tap down + any punch to get a DP, but I didn't know that I could get similar results with a down+forward. Thanks for the tip!
At what times is an immediate tech a good option as opposed to delay tech? Is an immediate tech the call out to someone delay meatying you (trying to call our your delay tech)?
@MikeyDLuffy
Жыл бұрын
Immediate tech can beat someone delaying their meaty yea. It is also safer against neutral jump. Sometimes people will neutral jump to beat delay tech, but if you immediately tech'd you are much more likely to recover in time before they reach the ground
@MoonGunnah
Жыл бұрын
@@MikeyDLuffy right right, its like the inverse of being on the offense on throw loops, whiffing throw on their neutral jump but still recovering in time to antiair. I appreciate the response my guy, great content!
Does ex fireball also best guiles super fireballs?
@MikeyDLuffy
Жыл бұрын
It will beat anything he does unless he also uses EX back!
I'm confused, can you not delay tech the throw in a throw loop?
@MikeyDLuffy
Жыл бұрын
You can and it's a good option, but Shimmy will beat it
@MarvinTobisch
Жыл бұрын
@@MikeyDLuffy As a beginner, it seems your wakeup options really are mostly rock, paper, scissors. However, as I understand it, shimmying is something you'd rather see in high-level play, so would you say that delay-teching still remains the best default for something like silver ranked? At least until you get to a point where it doesn't work realibly anymore?
Doggy on leverless. Yes
So that's why I'm mashing when I know they are grabbing and i get counter hit. Yeah defense is gonna be an issue. I don't understand delayed teching. Like is it really just tech as late as possible? But doesn't it get it if you do it?
@MikeyDLuffy
Жыл бұрын
Not as late as possible, just not as soon as you wake up. When someone wants to hit your wakeup, they will time their attack to hit you as soon as you get up, you want to wake up and block for a bit to make sure you block the meaty if this did happen, and then tech just a little later. This way if they did meaty you with a normal you would block it and your tech would not come out because you would be in blockstun, but if they did throw you, you would tech it.
Music is bit loud in some parts.
Do you stream??
@MikeyDLuffy
Жыл бұрын
Plan on starting soon! Link in the description
What about neutral lol i suck so im unsure i hardly win too. But watching ken players for combo practice and yea unsure in neutral. Walking back ill use for sure.
good vid but the music is too loud
Can i buy a coaching from you? xD
@MikeyDLuffy
Жыл бұрын
Haha I'm still learning a lot about the game everyday whenever I get to play because I've been busy with work. Maybe once I get good enough that I feel like I have a lot ot teach I could offer it haha
You should turn the music down Im having trouble focusing on your voice
BigBird woke up low forward in finals at Evo last night. Think it was the Punk match
@MikeyDLuffy
11 ай бұрын
Yea it was AngryBird vs Mena if I remember correctly, but might have been Punk I don't remember either haha. Funny enough my friends and I were watching it together and right when that happened one of my friends made the joke that he watched my videos LOL
For throw loops I use delayed tech it works well 🙂
@MikeyDLuffy
Жыл бұрын
Yea definitely a good option, but loses hard to shimmy