This redstone payment system is insane! - HermitCraft 10 Behind The Scenes
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Iskall builds a payment system out of redstone for the Mission Impossible game on the Hermitcraft Server.
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Hermitcraft Behind The Scenes - this one was streamed between episode 23 and 24.
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Пікірлер: 234
Grian will find a way to break it.
@jaysquad101
Ай бұрын
He should charge to test redstone. #grianproof
@Peter55Craig
Ай бұрын
It's a good thing he doesn't interact with Iskall
@imperfectruby
Ай бұрын
Lol 😂
@AlexGorlik
Ай бұрын
He won't play it , it's not his idea or his not the center of it , so it's fine
@dying2survive298
Ай бұрын
You know he’s gonna throw a potato in that thing. It’s useless if it can’t pass the potato test. 😂
redstone with bdubs ❌️ redstone with doc ❌️ redstone with iskall ✅️
@CUBIC_ENTROPY
Ай бұрын
Nah redstone with grian will be world changing
@Questerer
Ай бұрын
“And now we need to add the a comparator to the nuclear fusion input…”
@jojogamer2020
29 күн бұрын
@@CUBIC_ENTROPY Can never forget grian voicing over mumbo's redstone vault in season 7
@jsw973
29 күн бұрын
Doc is no longer doing redstone. He is puting pigs on the moon
@Peevee-xs4xq
28 күн бұрын
Redstone with redstone :😈
I'm not a redstone guy, but this video really shows me the power of auto crafters and copper bulbs for compact wiring.
@Spectarium
Ай бұрын
wait till you see the wonders of target blocks
@kungfuzing1018
Ай бұрын
@@Spectarium haha I meant as far as the new Redstone blocks go. I watch enough Redstone guys on Hermitcraft that I do know what that does.
@blaziking4580
Ай бұрын
@@kungfuzing1018Do you guys have a college course on this or are you born with this knowledge? I need to know
@Sam-ji8bq
Ай бұрын
@@blaziking4580 fr, i really wanna get into redstone but i have no idea how things work or where to start
@kungfuzing1018
Ай бұрын
@@blaziking4580 haha yeah I don't know how to implement it all in practice, just how it works in theory from watching too much hermitcraft. I consider it a miracle if I can make even the simplest contraption. Best advice I can give is to watch the Redstone tutorials online and then spend a lot of time experimenting.
Duuude, i have never seen someone actually explain the exact way comparators read items. I've been playing mc on and off since 2015 and never knew that's how they read items. I generally understood how basic item filters work just because i've built them so many times. But i never knew why that was the exact number it would get the right signal at. I feel like stuff like this is what can actually help people understand WHY the redstone actually works, instead of seeing tutorials and just knowing that it does work if you copy it correctly. I loved that explanation.
this video kinda gives a great appreciation to really how much effort tango put into decked out 2. he had a whole shop where you bought cards at different prices between 6-60 "frost embers", and it only broke a few times from scar putting things in the wrong place.
In the future you should make some of the cosmetics more rare than others, and have a trade in system, where you can trade copies of less rare cosmetics for more tokens, so you can get another chance at getting the rarest ones.
@mibal7757
Ай бұрын
Commenting because this idea is very good and deserves to be seen
@aryasyadav8992
Ай бұрын
Good idea !
@HaifaaAmni
Ай бұрын
frrr
@thod-thod
29 күн бұрын
Oh absolutely
You know what's bothering me though ? the 9 items making for an empty spot on the top shelf, but, what if the central bottom shelf item was moved to that empty top right spot ? And the leftover space in the bottom middle could be used to place some nice background like a colored concrete block to make the armor stand pop and feel more exciting ! Ah ? ah ? ah ? omega right ?
@caielini
Ай бұрын
I agree! Then it's not covered when the item drops down either.
I think having the extra coin wait there is very good, because then a hermit can gamble their coin, hoping another hermit put one in, but if no one has, their coin instead goes to the next hermit
You didn't think you could, but I left this episode actually understanding the comparator!
@Ithenna
Ай бұрын
I'm too tired to completely get it right now, but I definitely understand a lot more than I did before - which is saying something because I am absolutely horrible at redstone. I think this is the first real explanation I've heard for a comparator too. Like, a lot of people brush over it with an oversimplified explanation and they never make any sense.
@Alkymos
Ай бұрын
@@Ithenna Comparitors are pretty simple to understand but have alot of things you can create with it which often makes them seem more complicated. All it does is to take the strength of the redstone signal going in the back and output it in the front. If you put a redstone block behind it (Full signal strength of 15) it will output that exact strength out the front. This gives you the possibility to get a redstone signal from the filled percentage of a inventory (like a hopper). Meaning if the hopper is 50% full the resulting signal will have 50% of it's maximum strength (15). If its 100% full you will get the full 15 strength redstone signal. Hope this helps abit.
@Ithenna
Ай бұрын
@@Alkymos It is starting to, although I'm not sure which side is considered the front. Is that the side with two torches? I also feel like I've seen people input stuff from the sides, which never really made any sense to me either. That and however subtract mode is supposed to work... :/
@Alkymos
Ай бұрын
@@Ithenna The front of the comparitor is the side with one torch and if you look at it there is almost like a white arrow pointing to that side. Easiest way to remember is that the redstone signal travels through the comparitor in the direction of that arrow. Although I don't want to make this complicated I will try to explain subtract mode as easy as possible: When you input a signal into the side of the comparitor there are two things that can happen: 1 Normal mode (front torch off): The comparitor stops sending a signal out front if the side input is higher than the back one. F.e if you input 15 power from a redstone block into the side and only 10 from the back it will not give any redstone output out the front. 2 Subtract mode (front torch is on): The comparitor will subtract the signal strength it receives in the side from the one it gets in the back. F.e if you input 12 in the back and 5 in the side the output in the front will be 12-5=7.
@Ithenna
Ай бұрын
@@Alkymos Oh ok, that makes a heck of a lot more sense now. Thanks!
Dispense the extra odd coin back to the hermits with their prize item
@levioverturf9435
Ай бұрын
"hey, the vending machine ate my five dollars and only gave me one soda!" Is all I can think about. Your idea makes the most sense
@CadanL
Ай бұрын
Dont think it's an issue - this was a part of Decked Out 2 (in the coin -> crown conversion) initially but all the hermits I watched play with it were pretty happy with it. They got to feel like they were giving gifts or not wasting coins and knew they'd benefit from it in the future. This might be different only because there was no other use for the coins in DO2 - they couldn't save them up
@damion1828
Ай бұрын
Wasn't it basically that they "paid forward" for the next person?
You are the first person I have heard actually explain how comparators work, not just how to use them. Those are two different things, if you know what I mean. That really changes thing for me. Thank you.
I'm not usually shocked by a Redstone contraption these days, but man that was impressive!
This was the most interesting redstone process I have ever seen. I had so much fun watching the puzzle solving happening in real time. Such a cool and infinitely satisfying system. Love it.
Classic iskall finding a way to do a big complicated redstone contraption in a small cramped area under ground. It’s like bearny the leaf machine from season 7 😂
you should hit the armor stands with an invisibility potion so the items look like they're floating
@TiikmetIidamm
Ай бұрын
And I think their Armor Statues book could be used with redstone to set the armor stand to invisable.
@tehpyono2203
Ай бұрын
@@TiikmetIidamm He needs to break and replace the armor stand though. I don't think using the book works in this case, unless the armor stand saves the invisible tag after breaking.
8:49 “I can count… to two” 19:33 “Editor says no”
Dude that comparator explanation was so easy to understand like i actually understood it for once 👏 W Iskallman
Tango had what you want in Deckout II. You might talk to him.
@kshitizjain7889
Ай бұрын
Anyways he got a solution, i think other redstoners are super op too and anyone of these can find solutions to such problems anyways
@cerealsgames3118
Ай бұрын
This was obviously inspired by the end room of DO2, the artifact displaying then getting sent to the deck, and this too
@miniciominiciominicio
26 күн бұрын
@@cerealsgames3118Why would you say obviously? Iskall didn’t play that much. This is from Iskall’s own brain-head.
Iskall, you amaze me at how fast you post these BTS videos 😆🙌🙌
@CookieDemonMC
Ай бұрын
I posted my first Minecraft survival series, if you can give me any feedback, I would appreciate it. Thank you!
@holy_cow_
Ай бұрын
I'm so stupid. I just spent 5 minutes wondering why iskall would post kpop videos.
@IDKisReal2401
Ай бұрын
Oh now I get what BTS stands for, I've been confused every time I've seen it
@baboochka
Ай бұрын
all thanks to @damnsecci, vodskall editor
What happens when you put a potato in it? Asking for a friend.
What about using crafters for comparator strength? They're more precise than hoppers now. Because they count individual slots not the stack count. Edit: i should have just waited... But hey, engagement
@Crayonberry1212
Ай бұрын
Engagement algorithm reaction
You could honestly post your comparitor explanation on its own as a yt short. Its probably the best explanation of how it actually works I've seen and the first one that fully explains how it works instead of just how to use it.
This system would even let you leave the remainder in the input barrel as long as you perform the comparison there instead. Seems great for any shop.
Wow, I now understand comparators, and specifically how they interact with storage, a lot better lol
I would love for Iskall and tango to hang out and talk about this system because it has to be similar to how he did the coin return in decked out 2 but I'm sure it's different in some ways it would be cool to see how they compare and differ from each other
I wish I started watching ur content years ago easily the most entertaining hermit (I love them all tho)
@otomeomusubi
Ай бұрын
I was thinking the same! I do not regret this sub at all
7:47 This is the first time I've understood how comparators work. I only knew what they did not how. Thank you for the explanation! :D
People who can do red stone blows my mind. Then there are people who understand it so well that they can troubleshoot like this?!? Even crazier to me! Y’all need engineer degrees for doing this!
@moarjank
Ай бұрын
There's something to that thought actually. Redstone is a functioning example of Discrete Mathematics, which is required by a wide range of degrees.
@kugleefey
Ай бұрын
I think those of us who are not that well versed in the art of redstone would benefit more from doing a degree in engineering than those that are already this proficient at it.
13:35 Decked Out pay it forward that Tango banned lets go!!! Hermits are gonna be so happy 😂
IskallMAN must have made this video because I'm NOT a redstoner in ANY way and I watched the entire thing! You are just a joy to watch Iskall, thanks!
I love seeing the thought process behind redstone, there are some very intelligent people on the Hermitcraft Server
Sometimes we forget just how brilliant the minds of the Hermits are. You learned how a crafter worked in like 5 minutes and then could immediately apply that knowledge in a system. Comparators use % 🤯 I always thought it was just arbitrary increases in item quantity the you had to memorize. 1, 16, and 64 as %s makes so much more sense!
Tango had a similar thing in Decked Out 2 when he had to convert 4 coins into 1 crown, except he didn't want a "pay it forward" system like you do.
You could let them pay their tokens at a machine that converts them to a "Prize ticket". So the 3 token to Prize ticket redemption could happen somewhere else.
if you wish to further dummy test it. send grian over and tell him to bring baked potatoes. >:)
redstone go brrtrrt
I have a bit of an obsession with building redstone shops in my creative world, and this made me so happy 😂 I've tried to do a similar system but 1-wide tileable, and I absolutely feel your pain haha
lovely content as always! the now for the youtube video joke was gold ^^
8:49 "I can count to 2" Iskall85 -2024
A minecart with hopper takes two items per Redstone tick, and can be locked with activator rails, so when two items are in a container above the minecart, unlocking it for one tick will ensure only two items get sucked out.
Såååå bra för att lära sig redstone! Tack för alla dessa videos!
so what i see is that iskall made a gacha system on hermitcraft ....... keralis is gonna be on a mission now 😆😆😆
Wow, and everything worked first try. Awesome 🎉
@CookieDemonMC
Ай бұрын
I posted my first Minecraft survival series, if you can give me any feedback, I would appreciate it. Thank you!
Amazing redstone on camera! well done, sir.
for the submission of the finished missons you can use a chiseled bookshelf to filter out random items, it would still be a honor system, because one can simlpy exchange enchanted books for coins but at least it would fix missclicks and dirt for coin cheesers (grian lol)
i love how clean this set up is. if you just add the ability to give a hermit back their change you could use this design in basically any shop on the server
Iskall you should also add note blocks to give it a bit more feedback and it makes it feel good
Hands down, the only Hermit that enjoys Redstone on stream. And honestly I learn something every time.
You should really consider visiting cubs factory and getting a custom firework made for the build..
For the display of rewards you need to put the more 3D items on the bottom shelf, and the 2D items on the wall above.
Others redstone on stream 🤨 Iskall redstone on stream (some holy time) 😇
I think Tango faced a similar situation when designing his shops for DO2. You may want to check with him to see what he came up with.
Why not make the prizes tiers as in normal is 1 token and as the tier goes higher they get more expensive and the prizes get better?
this is genuinely so impressive iskall!!!!!!
This looks interesting, and thank you for the explanation!
This is really clever
Been a while since I got to watch a great redstone problem solving session. Great video.
Could you make it like a vending machine with a “submit” button and a “coin return” if they put in too many?
lol iskall bought all those cool fireworks to be "Flashy" when this opens up But instead its just "Flashy" during the beta test while building xD
I feel like in the end the crafter isn't actually doing anything a barrel couldn't, since it's working off timings instead of the comparator signal strength
I just hope you have a lot of different and interesting missions, since hermits will have to make a LOT of them to have the whole collection (especially considering they can get repeated hats). And as you said. Missions with low investment, easy to do that don't take a lot of time. Unless you make missions that give you a tier 2 coin that is automatically tradeable for a hat
Thank you for posting this! Super interesting
i learned so much about redstone from this video
Watching this steam live was a lot of fun
Do you want the counter to reset after each transaction or do you want a "Pay it forward" system to form amongst the hermits?
This was mega cool Iskall, thanks for sharing your process with us!
You should pit q redstone lamp or something to indicate if there is 1 token in the machine already from a past transaction because otherwise hermits wont know if 1 is there or not
Have a few "basic" rewards for 1 coin, a few " Uncommon" for 2, and a "EPIC" for 3....maybe even "LEGENDARY" for 5 coins.
We need 1 item filter hoppers, MOJANG.
@Bob_Smith19
Ай бұрын
They need to fix the inventory system first.
I think it might be a good idea to add an exchange for coins so, if someone gets 3 of the same they can get a single coin back (just so people have more opportunity to get all rewards)
Should you not have some sort of indication that says there’s 2 left in the system ?? Maybe one light and two light to indicate that 2 have been input and if 3 have been input one light stays on
You need to show this one off to everyone like have it behind glass or something
Could you add a randomizer to the token delivery so that like 1/10 times you'd get 2 token instead of 1. It would give sole extra satisfaction and addictiveness to it when someone gets that rare double win.
you should hire cleo to make the prize display with armor stands .
Iskall should teach us more redstone
you could achieve this whole logic with one sticky piston and a block or am i missing something? every second coind a succesful transaction -> pulse for every coin -> sticky piston looses and grabs a block alternating -> this blocks opens and closes the success-loop
What’s wrong with a sign that says “2 TOKENS AT A TIME ONLY!”? 🤷♀️🤔
i feel like some drops from the randomizer should be weighted, so there is an economy of things and some items are a lot more rare than others.
i dont like the idea of 3 per item simply because of how many missions you would have to do in order to collect them all
the hardest part about redstone in this server is making it Scar proof
I feel like it wouldn't be too difficult to extract the extra coin out if you add a "change" button. Which will try to dispense all non used coin out of the system.
8:49 NEW HORN Hahaha 😂
btw i don't know if someone said it in chat (or you already know about it lol) you can click the crafter slots to disable them they read out like a slot with an item in it but prevent any item from going in (doesn't stop the items from stacking after all slots are full though) so you can set the 7 other slots to disabled and then filter out a level 15 signal instead its not that big a deal but its a neat features of crafters you might find handy
I'm commenting at like 4 minutes in so this may be irrelevant, but you could use the binary counter that Tango just came up with recently. You could pull comparator outputs from the bulb(s) that form the number you need. Then reset it. That only solves the counting issue though.
You should just fill it so that hopper stops pulling once 3 have showed up (by having enough filler items). and then you pull 3 items out (via timing).
i absolutely love how completely nonsense the redstone in the thumbnail is xD
Behold the power of diorite! Lol
Could you use a crafter to take 3 tokens and craft to another item that goes into a filter?
Could you just use a two state flip-flop, and only get the hat when the signal changes back from off to on?
6:28 This quote is amusing considering how many comments I’ve been scrolling past while listening saying they finally understand comparators thanks to you. Maybe you should make a KZread short tutorial. Bring non HC viewers to your channel.
His keyboard click clacks a lot
I am not a very technical guy....but i loved the u approached it......nice job man!!
i would have done it with pots: put 3 coins in and after the timer it gives the item and if its not 3 spit them back out.
Give the armour stand invis potion so that it only shows the item that youre getting
I think you should give it tiers in that 5 coins would give better cosmetics than 3
that's impressive
One could also just have a 1/3 probability of being paid 1 coin upon mission accomplishment
You could also just do the grian permit office method...
Save your expensive rockets for the real thing. And put some armor on that stand.
You just put up a sign.... " add 3 coins and push button"