THIS Got Me WORRIED About The FUTURE of EU5

Ойындар

EUROPA UNIVERSALIS 5 latest Tinto Talk is scaring me.
✅ EU4 Guides: ✅
✅ 1st Dev diary - • I WAS RIGHT !! EU5 Sta... ✅
✅ 2nd Dev diary - • EU5 Political MAP is H... ✅
✅ 3rd Dev diary - • Here's WHY EU5 Starts ... ✅
✅ 4th Dev diary - • The BIGGEST EU5 NEWS S... ✅
✅ 5th Dev diary - • Here's The EU5 Great P... ✅
✅ EU5 prediction video - • EU5 Is Here & Starts i... ✅
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Europa Universalis IV is a grand strategy games published by Paradox Interactive. All rights reserved. This is an unofficial video, not endorsed by Paradox Interactive.
The following DLC is used in this series:
Eu4 King of Kings Domination Lions of the North Origins leviathan Emperor DLC, Dharma, Rule Britannia, Cradle of Civilization, Third Rome, Mandate of Heaven, Rights of Man, Mare Nostrum, The Cossacks, Common Sense, El Dorado, Art of War, Res Publica, Wealth of Nations, and Conquest of Paradise. THIS is Getting Me WORRIED About EU5 I'm Not Sure THIS Is THE DIRECTION EU5 Should Be Going... Latest Tinto Talks Got Me WORRIED About EU5
#eu5 #europauniversalis

Пікірлер: 771

  • @LudietHistoria
    @LudietHistoria3 ай бұрын

    This is what your 1337 EU5 start will looks like from a historical perspective - kzread.info/dash/bejne/e4CKuLmglZvHmJM.html

  • @utherlightbringer3868

    @utherlightbringer3868

    3 ай бұрын

    just play meiou and taxes mod in eu4 its basically copy paste of this in video

  • @taikutsunaneko9125

    @taikutsunaneko9125

    3 ай бұрын

    The thing I worry about is it could be 200$

  • @kronos5056

    @kronos5056

    3 ай бұрын

    I really don't mind waiting a few years for a good game. I quite like the complexity, and maybe you can automate a lot of the different systems that you don't want to use yourself? That would benefit the people who don't want to get really into it, or help everyone learn while they start using more and more of the systems without automation

  • @zacky1010

    @zacky1010

    3 ай бұрын

    "With the 'hon-hon's, sacred blue, my name is a Baguette, cheese omelette." - Ludi 2024 I'm English so I have to screw with the French by obligation, sorry :)

  • @spadegaming6348

    @spadegaming6348

    3 ай бұрын

    Paradox is already a niche gaming company and yet every game has had more players than the last. I wouldn't worry about it failing to attract new players.

  • @Mr.0s
    @Mr.0s3 ай бұрын

    Ah yes, unique building for different cultures. l can smell that Finnish Sauna already.

  • @edwxx20001

    @edwxx20001

    3 ай бұрын

    If not, it looks like mod support will let you add a bunch of culture specific new buildings.

  • @RomaEternaVictrix

    @RomaEternaVictrix

    3 ай бұрын

    @@edwxx20001 The sacrifices temples in Mexico (You need population)

  • @santiagogonzalez1945

    @santiagogonzalez1945

    3 ай бұрын

    ​@@RomaEternaVictrix that would be amazing....but dunno if it's gonna be the same for tribe-like civies Having macchu Picchu in the capital of the inca civie would be neat too

  • @EuropeanOnion

    @EuropeanOnion

    3 ай бұрын

    You need a DLC for that one

  • @user-uf5vi5mg9e

    @user-uf5vi5mg9e

    3 ай бұрын

    And the dutch coffeeshops.

  • @alexandruscarlat8026
    @alexandruscarlat80263 ай бұрын

    I always hated the fact I can t do economic warfare in Eu4. Now I will be able to weaken my enemies even at peace. Also naval warfare appears to be waaaay more important now since blockades seem to actually pose a threat

  • @tuxtitan780

    @tuxtitan780

    3 ай бұрын

    I'm going to really enjoy the game from day 1, but the reviews will be mixed like vic3. I have no doubt in my mind

  • @mushari3241

    @mushari3241

    3 ай бұрын

    Imagine cutting off water to inland country 💀💀

  • @caiofhoepfner8491

    @caiofhoepfner8491

    3 ай бұрын

    ​@@tuxtitan780Victoria 3 is a economic simulator, people know it, people buy it, and then proccede to talk trash cuz too much economy

  • @L0rd0fLight1

    @L0rd0fLight1

    3 ай бұрын

    @@caiofhoepfner8491 People don't hate it because its "to much economy" they hate it because the warfare is trash

  • @su1t0n11

    @su1t0n11

    3 ай бұрын

    ​@@caiofhoepfner8491economic simulator my ass

  • @benoitsagnole2441
    @benoitsagnole24413 ай бұрын

    I am french. Message received, we start the secret operation.

  • @sutixela

    @sutixela

    3 ай бұрын

    I'm Spanish. We're watching you closely.

  • @tylersimplot13

    @tylersimplot13

    3 ай бұрын

    Im American both of you keep taking my money

  • @velvet6923

    @velvet6923

    3 ай бұрын

    @@sutixela I'm German, i also exist as a friendly peaceful neighbor

  • @baitlord6256
    @baitlord62563 ай бұрын

    My CPU has just become suicidal

  • @SirBalageG

    @SirBalageG

    3 ай бұрын

    game: 500 Deutschmark the rig to run it: 5000 totally gonna buy it tho

  • @aurelius.m
    @aurelius.m3 ай бұрын

    Actually,THIS got me EXCITED about the FUTURE of EU5. Economic depth and complexity is great for a GSG like EU5. There are many players who find it dull to just paint the map and conquer new lands, but would instead prefer a tall game with internal development. This gives so much more options and possible strategies, if implemented correctly. And since Johan is in charge, I am sure it will be.

  • @No_name_to_give
    @No_name_to_give3 ай бұрын

    I May not speak french but i think hé just said to schnappledoop the belgians

  • @sullenskulls9709

    @sullenskulls9709

    3 ай бұрын

    No, no, no! He clearly said "Your mother was a hamster, and your father smells of elderberries."

  • @AfridZaman-vr5bx

    @AfridZaman-vr5bx

    3 ай бұрын

    i think this is the most ludi think ludi could say

  • @thedeadlysquidward1641

    @thedeadlysquidward1641

    3 ай бұрын

    He clearly said “with laughter praise God I am called bread”

  • @y33t23
    @y33t233 ай бұрын

    If castles need goods to function and you can cut off supply by occupying surrounding locations, that means sieges will become a living mechanic. Cut off access by occupying locations around the castle to starve the garrison instead of "you have a -49% chance of capturing the fort in 30 days"

  • @Roarkus_

    @Roarkus_

    3 ай бұрын

    It’s going to be fun being a trading empire, the Hanse was able to boycott entire countries so imagine taking out major powers by cutting off weapons and food

  • @TastyEmpire51
    @TastyEmpire513 ай бұрын

    Trying to appeal to magical wider audience usually goes to shit, so being the autism in game form is the way to go. So hyped for this game.

  • @takkorinus7909

    @takkorinus7909

    3 ай бұрын

    Dedicated 'tism has to make a comeback. Fuck them normies.

  • @mrpeanut6267

    @mrpeanut6267

    3 ай бұрын

    100% agree

  • @shehryarashraf5840

    @shehryarashraf5840

    3 ай бұрын

    bingo

  • @doneuplikeakipper6512

    @doneuplikeakipper6512

    3 ай бұрын

    Exactly. How did that work out for IR? lol

  • @takkorinus7909

    @takkorinus7909

    3 ай бұрын

    Autists shall inherit the world (of EU5)

  • @toospooky5929
    @toospooky59293 ай бұрын

    It might be "eurocentric" to name the game after Europe, but yeah, that would be entirely appropriate. This is the time period in which Europe spread everywhere across the world. Europe Everywhere, Europa Universalis. Makes sense.

  • @simonstaysnclr

    @simonstaysnclr

    3 ай бұрын

    We live in the post-logic society, so its up to chance

  • @them4309

    @them4309

    6 күн бұрын

    Saying that EU needs to have a more global context is like saying Super Mario Bros. needs more Sonic the Hedgehog in it. The game is about Europe.

  • @jamesworrell6825
    @jamesworrell68253 ай бұрын

    Let CK3 be the simpler, more normie friendly game. EU5 needs to be epic, with all the best parts of PDX grand strats put together and expanded on. Personally so excited for this incredibly ambitious game!

  • @Bleilock1

    @Bleilock1

    3 ай бұрын

    Ck3 is so normie friendly its easily their worst game ever released and one of thr most boring experiences i ever had the pleasure of playing

  • @gousmannetje

    @gousmannetje

    3 ай бұрын

    you can clearly see that Johan is using the lessons learned from Imperator: Rome, a game that sadly failed at launch. You can already see the "2.0" update of imperator was awesome. Seeing the combined mechanics of Imperator with EUIV seems amazing to me, especially now these buildings actually use the resources found on the map. Still hope they will revive imperator though! the game mechanics in the end were pretty dope, just felt empty with events/national focuses/cultures/timeline not being fleshed out, which would have happened through updates... :(

  • @VertFirstQuestion

    @VertFirstQuestion

    3 ай бұрын

    so much this.

  • @caiofhoepfner8491

    @caiofhoepfner8491

    3 ай бұрын

    I'm so excited to see a game which mixes the best mechanics of EU4, EU3, Imperator and Victoria in a single game. Like, why are theh being annoyed that they're adding more details to economy, that adds economical warfare which was a thing and makes the game harder, more realistic and remove the absolute trash that was EU4 Economy

  • @FSuixo

    @FSuixo

    3 ай бұрын

    Ahoooo! Completely agree. Lean into what you do best. Don't "creative assembly" your fans.

  • @holandreas
    @holandreas3 ай бұрын

    From my perspective this is the best Tinto Talks so far

  • @silasrobertshaw8122

    @silasrobertshaw8122

    3 ай бұрын

    Dev Diary!! lol

  • @jonboulet1614

    @jonboulet1614

    3 ай бұрын

    Well then you really are Lost!

  • @YayaToure16

    @YayaToure16

    3 ай бұрын

    @@jonboulet1614 how?

  • @azpont7275
    @azpont72753 ай бұрын

    It's not zone of controll what frieghtened me, but the part when they said each building gonna check automatically the production methods each month. Add pops and assumingly a few other backlog checks and it can get out of hand quickly. I hope it won't be anywhere near as bad as Vic 3 and Paradox figures out their backlogs before release.

  • @anton_melnikov

    @anton_melnikov

    3 ай бұрын

    they won't figure it out. vic 3 and cities skylines 2 are still dog shit

  • @whitegoose2017

    @whitegoose2017

    3 ай бұрын

    Stellaris is still laggy and I imagine this game will work identically to that one. That game basically has culture (species) job (resource) and population mechanics in place. It's laggy like crazy.

  • @supereero9

    @supereero9

    2 ай бұрын

    ​@@whitegoose2017 Get a better rig

  • @whitegoose2017

    @whitegoose2017

    2 ай бұрын

    @@supereero9 I'll just spend my money elsewhere.

  • @pozzyvibes6997

    @pozzyvibes6997

    10 күн бұрын

    ​@whitegoose2017 Really? I've never had any issues with Stellaris and I've been playing it since launch.

  • @sadafhusain2059
    @sadafhusain20593 ай бұрын

    at this point it feels like EU5 is basically Imperator and Vic3 having a child.

  • @thavis3116
    @thavis31163 ай бұрын

    From what I did understand, you don't need to actually have a demand and stuff like victoria 3, you can just stockpile them without any problem. The only thing you have to worry is producing more of them than what you are using. With that, I do see the automatization being a good way to just ignore this part of the gameplay if you want to not care about it. I personnaly probably will do it manually ( I will see once in game tho ofc ) but I do think that for ppl that don't want to manage it, it won't be a problem to set it on automatization

  • @arndorus5294

    @arndorus5294

    3 ай бұрын

    I don't know about that, Johan talked about granaries/other local storage buildings for provinces.

  • @KamionLi89

    @KamionLi89

    3 ай бұрын

    If the automatization works so well as in stellaris then you might be always in red😂

  • @doneuplikeakipper6512

    @doneuplikeakipper6512

    3 ай бұрын

    Yes. The system is way simpler than Victoria 3 so you can easily automate it as there is no pop wages and consumption preferences and stuff, the demand side seems to be very abstracted so it should probably be easy to automate without creating any issues. Johab confirmed there are macros so you can get goods you are missing with one click

  • @moy987
    @moy9873 ай бұрын

    Le message secret est bien compris😂

  • @fabianeweil192
    @fabianeweil1923 ай бұрын

    I like the goods diversification, always hoped goods would play a bigger role. Trying to monopolize certain ones and deeper embargo mechanics could be fun

  • @edwxx20001

    @edwxx20001

    3 ай бұрын

    the infamy thresholds could be split between an early one that results in embargo, and a higher infamy one that causes coalitions. EU5 shouldn't start with a global market so it should be very important to either get the resources you need or make sure you make friends with the nations that have the goods you dont have.

  • @sytrostormlord3275
    @sytrostormlord32753 ай бұрын

    IMO local Market is the main market where your good produced are being sold. Fe. for Poland it should be Kraków. So all provinces/locations that are trading in Kraków, will have their local market as Kraków, and as it stands-> access to all good produced there. Aparat from that, you'll have foreign markets, fe. Venice, Genoa, etc. where you'll be able to somehow trade (trade missions maybe?)

  • @user-dw2xx4lm4k
    @user-dw2xx4lm4k3 ай бұрын

    Higher amount of trade goods makes sense cause in EU4 provinces produce goods, in EU5 locations will produce goods. So country with 30 provinces in eu4 have 30 sources of trade goods. But the same country in eu5 will have more then 100 sources of trades goods. So it makes sense for them to be more diversificied.

  • @RevyPls
    @RevyPls3 ай бұрын

    I read a lot that this is too close to Vic3. You dont know yet how extensive this will be and how hard resources will be to come by. I do like that this expands a bit because only having ducats from goods is boring and it will be cool to also have this as an expansion reason. Maybe you really need those opium fields in the east because uhm you like gardening a lot or smth. I think this could be really cool as long as it is not too excessive and just adds to the overall flair. I say that as someone who really doesnt like the Victoria games too much but in imperator I think it is lowkey well made so if it influences buildings and population now too why not

  • @ITT59Gamer

    @ITT59Gamer

    3 ай бұрын

    its gonna be a mix between ck3 vic3 eu4 and a bit of hoi4 like stockpiles

  • @rmmvw

    @rmmvw

    3 ай бұрын

    Using opium to destabilize countries by being top drug dealer is a meta I could get behind.

  • @jaimelannister8631

    @jaimelannister8631

    3 ай бұрын

    Needing opium fields for gardening etc would make zero sense and kill the atmosphere in this game because unlike victoria 3, middle ages didnt really focus on resources but more on religion etc. Literally no one fought each other in europe for taking land resources.

  • @RevyPls

    @RevyPls

    3 ай бұрын

    @@jaimelannister8631 it was a joke and yes resources also sometimes were part of reasons why you'd fight.

  • @pradyumnabanerjee3333

    @pradyumnabanerjee3333

    3 ай бұрын

    @@jaimelannister8631 that has to be the most ahistorical take lol

  • @Hyperblowfish
    @Hyperblowfish3 ай бұрын

    I just hope that they didn’t take too much from Viccy 3!!

  • @zondor8123

    @zondor8123

    3 ай бұрын

    Yeah we don't need that garbage of a system in here

  • @misterbeach8826

    @misterbeach8826

    3 ай бұрын

    Trade and resources were always boring in EU, EU:Rome and Imperator:Rome. Maybe it is Johan's try to make them useful and interesting again... Let's hope I can auto it though. Vic3 trading every few minutes, over and over again doing the same, is just not fun

  • @Hyperblowfish

    @Hyperblowfish

    3 ай бұрын

    @@misterbeach8826I feel like it takes away from me making my name as big as possible, but I could just be a casual Eu4 gamer!

  • @misterbeach8826

    @misterbeach8826

    3 ай бұрын

    @@Hyperblowfish Yeah. Imagine managing 200 factory buildings in EU5, through huge Excel table UIs, because your empire is growing and has 300 provinces. Just awful

  • @SireBab

    @SireBab

    3 ай бұрын

    Yep! You can automate it! As well as the production methods! ​@@misterbeach8826

  • @paene_
    @paene_3 ай бұрын

    I think the trade and economy aspect could be really interesting if it's kept relatively simple. Historically there have been tons of strategic alliances and wars over resources. The need for specific trade goods has a huge geopolitical impact. Imagine a CB that's something like "Take their resources". I think the big risk here is making it too complex. Using broader trade categories would be a nice middleground. Make the resource you need just generically "food" instead of grain, wine, meat, etc. Metal instead of copper, gold, iron, etc. Anyway, I think this could be good if done right but theres definitely a risk they could go too far.

  • @Maldanil

    @Maldanil

    3 ай бұрын

    Well it would be nice to make broad categories like food but I think they already stated there will be around 70 trade goods.

  • @tuxtitan780

    @tuxtitan780

    3 ай бұрын

    Make goods broader categories, and leave it to modders to add more goods and make it all more complicated for those who wish to have that. That'd be the best thing to do imo

  • @OndrejMaly

    @OndrejMaly

    3 ай бұрын

    Or not even to take resources, but you could have wars to just gain access to certain markets while denying access to that market to your rivals, because of the resources that are traded there.

  • @Noddiz

    @Noddiz

    3 ай бұрын

    USA roleplay lmao

  • @TheHuffmanator

    @TheHuffmanator

    3 ай бұрын

    Yeah, screw the wider audience. If you are not smart enough to play a game, what are you doing with your life?

  • @wojciechfryda4366
    @wojciechfryda43663 ай бұрын

    First of all, love your analysis of all the Tinto Talks and additional infos given away by Johan. And props to you for all correct predictions. And since the next dev diary will be about trade, and this one gave a fair share of info about goods and all that stuff, I've got some thinks about trade in regards of what we know so far, and I'm curious what you might think about them and how wrong I am. The most concern I've got right now is regard to maritime trade and how it will works. Let's take a Dutch for example. To maintain they high cloth production, they have to buy a tone of wool, for example from England. And so, trading across the Channel, souldn't be very demanding, since the very close proximity between them. As Ludi predict for land trade, there should be some lines on the map between ports and ships comming through, like carts or caravans on land, but that's all. The very other thing should be about long distance trade. Sticking to the Dutch, as they were trading, for example spices from Asia, we would need a special type of ships to do so. And since we have a distinct quantities of each goods, the ships could have some haul size and each idividual ship would have to physically carry that amount of goods, from place we bought it to our home port. So we would send a fleet of merchantmens to India, after three months of sailing we would have to spend gold to buy Spices and load them on ships, then wait another three months for them to get back and then our home marcet would get 3 Spice units. Then we could consume those Spices, for example to increase happienes of Nobles, Clergy and Burgchers or sell them off to neighbouring markets. This way also we could have good functioning piracy mechanics, since we could set up our fleet as corsairs and then snipe out foreign merchantmens and either stole their loads or simply sunk their ships, causing them to lose money without any profits.

  • @greenmeen2807
    @greenmeen28073 ай бұрын

    Because of that I love to watch your videos. You dont just read the text from the dev diary. You also analize it and make predictions which makes you special. Thank you!

  • @milandouille
    @milandouille3 ай бұрын

    As a french, I connect deeply with the meaning of your quote. I am profoundly touché from your consideration for us.

  • @Tyraeleon
    @Tyraeleon3 ай бұрын

    My friend recently just started getting into HOI4 and I recommended for him to try out the Fallout total conversion mod since he just finished the Fallout TV show. I asked him how it was a few days later and he told me that it was difficult for him to play because it's a challenging mod for newcomers. I've been playing Paradox games forever and I know most of them like the back of my hand so I just casually recommended him a not-so-noob-friendly mod because I forget the learning curb sometimes.

  • @bastiaansmeets6897
    @bastiaansmeets68973 ай бұрын

    At 25:00 you mention changing production method to increase amount of food stored. I interpret it more as chsnging the type of food stored. As an example, in the old system mentioned you'd build a granery for a certain type of good. Now they changed it to allow you to change the type of good stored and maybe upgrades for amount. Or am I interpreting this wrong?

  • @cdmitchell-id3mq
    @cdmitchell-id3mq3 ай бұрын

    The key to success, IMHO, will be a very good tutorial and that all of these different systems connect in ways that are intuitive, feel good to connect and alter, and most importantly, the system as a whole looks simple and is easy to learn, but then opens up to more complexity, options, and depth. This would be the key in on boarding new and old players

  • @bierwolf8360

    @bierwolf8360

    3 ай бұрын

    something along the lines of "easy to learn, difficult to master". It sounds as if there'll be ways to (probably less effectively) automate trade and such. "Easy settings" might include buffs to lessen the impact of such inefficiency, allowing the game to be learnt mechanic by mechanic as players try to figure out how to manually optimizing things without their campaign going to shit. Plus, I doubt playing as a smaller nation will be quite as terrible as others here claim. Lumber and stone will likely be plentiful as the trade good of most locations

  • @MckoyParedes
    @MckoyParedes2 ай бұрын

    Regarding the worry of difficult for beginners, maybe they have a system of selecting what tasks do you want to do. I remember a football manager where you can simulate a lot of tasks and you take care only of what you want. I am thinking that this could be a possibility. Even for experienced people in strategy games, this could work as tutorial.

  • @FleurdeLeif
    @FleurdeLeif3 ай бұрын

    another amazing video Ludi!! Very excited for trade video!

  • @YoutubeHandleModerator
    @YoutubeHandleModerator3 ай бұрын

    Well, colonies, trade posts, survey posts, but I LOVE that you said dividing a province if multiple ppl are investing in it.... that's awesome, and allows for more natural maps. Would also love it if a province gave multiple goods, grapes AND iron, so you have to choose between which good to produce based on your current status as a power. Coastal provinces always giving you small amounts of fish and salt while maybe something else of higher value. We have to play these provinces up, why isn't access to fresh water a play for provinces/economies/wars?

  • @Godly875
    @Godly8753 ай бұрын

    from the way Johan spoke about making sure the game was ready and bug free in the earlier dev diaries, makes me hopeful that it will be playable on release and will be fleshed out for the most part. But I am also worried and trying not to get to hyped at the risk of being disappointed lmao

  • @saifors
    @saifors3 ай бұрын

    With what you mentioned at the end about too complicated I feel like a more hand-holdy tutorial like CK would be welcome in a game like this more than the more hands off open ended one from Vic 3, a specially designed tutorial campaign to have new players go through the motions at least once, heck they could maybe even use an Irish OPM for it again to introduce concept gradually.

  • @doneuplikeakipper6512

    @doneuplikeakipper6512

    3 ай бұрын

    yeah i dont see how know that a building needs wool and wood for instance is hard to be fair. Its nothing like victoria with lots of variables, pop needs, wages, dividends, taxes on profits, investment pools, Standard of Living, etc. With a good UI and a good tutorial it should be as easy and accessable as EU4 is now. Instead of navigating through 28472 sources of mana and modifieres and buttons you just need to produce certain goods.

  • @Nifalh
    @Nifalh3 ай бұрын

    I don't think my laptop can play this game. Considering how much processing happen in background from the different pop and now to this trade goods.

  • @teiomat5557

    @teiomat5557

    3 ай бұрын

    I plan on investing in a new rig around the time it’s released cuz it’s gonna be a doozy

  • @MonsieurDeVeteran

    @MonsieurDeVeteran

    3 ай бұрын

    Nvidia geforce now streaming, sadly :|

  • @TheHuffmanator

    @TheHuffmanator

    3 ай бұрын

    It's EU...how the hell can someone not play it?

  • @Elmais31
    @Elmais313 ай бұрын

    That's a good thing in my opinion if they don't try to catter to a bigger audience. Paradox should really focus on what they do the best : complex grand strategy games. (every company should do this imo, when you lose your core audience things aren't great usually). The fans will buy every DLC for EU5 if they deliver a good sequel with good DLCs, especially when EU4 is their most famous game at this point. No point to do another dumbed down Victoria 3 where nobody is happy, neither the fans or the new comers. That's my take on that !

  • @SirBalageG

    @SirBalageG

    3 ай бұрын

    can't wait to spend kongolese cobalt mining family's yearly budget on dlcs

  • @JediTiga

    @JediTiga

    3 ай бұрын

    They ruined my Victoria franchise so bad it almost makes me wish they do the same to Europa just out of spite.

  • @Elmais31

    @Elmais31

    2 ай бұрын

    @@JediTiga Pls no

  • @Linch-sf6ms
    @Linch-sf6ms3 ай бұрын

    Creo que justamente para poder no espantar a los nuevos jugadores es que desde ahora mismo están poniendo que se va a poder automatizar distintas funciones, acá mismo se muestra la economía o los destemplados automatizada y seguramente haya mas quedando la opcion de automatizar para los nuevos jugadores y micro gestionar para los veteranos. Un abrazo grande desde Uruguay 😘

  • @peterkovacs3050
    @peterkovacs30503 ай бұрын

    Would be good to have a building system where you could automate based on the influence you have, e.g. you'd allow buildings to be built in "core" provinces without limits (depending only on resource availability), meanwhile in newly conquered provinces or certain regions you don't want to/can't afford to build you'd limit to certain level or prohibit.

  • @davereckoning5910
    @davereckoning59103 ай бұрын

    On the issue of how hard the game will be, and how many neurons a player will need..... I think they should make it hard. But the accessibility for new players should be eased by *much more* information available in-game than in Vic3, for example, and *much more* availablilty and quality of introductory tutorials etc. This is where previous game releases have slipped up (and I'm looking at you Vic3). And I think Pdx should be actively using the KZread community, like Ludi, to provide that introductory (and more in-depth) schnapps etc to help new players learn the game.

  • @rathchain3287
    @rathchain32873 ай бұрын

    I can put 5 neurons together when I want to, but the game has to make me want to. The thing I'm wondering is will the complexity make it slow paced. I'm not interested in my average campaigns taking longer than eu4. Doesn't seem like that would be great for CCs either.

  • @ArcaneCannonChey
    @ArcaneCannonChey3 ай бұрын

    I've played for a while EU4 and it made it difficult to find a game that could stand up the sheer complexity due to becoming so used to it. Also, if you have a niche market- you have a captive market for better or worse and you could argue that every game released since EU4 by paradox has chased this market to varying degrees of success but look no further than Vic 3 for what could happen to a VERY niche game trying to appeal to a wide audience. It ultimately made very few people happy and took some time to become something worth considering.

  • @robwallace2134
    @robwallace21343 ай бұрын

    I'm fairly sure the candles are the number of religious pops this building employs. We know from TT8 that the stone quarry will employ 1000 peasants/slaves in Kalmar, and the stone quarry has 1000 "hat and pitchfork" things, which seems to be peasants. The other symbols along the top are a mystery (upgrades, likely, and a encyclopedia link), but the triangle with the sword and pitchfork is likely either raises or lowers aggression in the peasantry (I am guessing lowers for a church).

  • @besacciaesteban
    @besacciaesteban3 ай бұрын

    I'm visualizing two parallel economies: the one you can access to and extract from and the one that moves outside of your reach. If this is the case the meta would be to stack "administrative reach" modifiers.

  • @klynxb
    @klynxb3 ай бұрын

    Football Manager game system would be appreciated regarding the complexity and hands-on approach. Yes, you can go very deep with player training, tactics, etc. But you can delegate most, if not everything to staff. I`m currently playing FM2023 and am managing only tactics, transfers and contracts. All the training, 2nd and youth teams I leave for AI. It`s not the optimal min-max way to play, but allows me to enjoy the game to a degree I want and progress in reasonable speed.

  • @StoovTV
    @StoovTV3 ай бұрын

    an interesting tinto talk, in some ways it even gives me vibes from other games (CIV with the mat requirements, even an older game that was actually called Caesar believe it or not, when buildings would upgrade the pops inside would want more things) Personally as a EU4 and before that EU3 enjoyer the complexity really sounds amazing but I too want a game that is easy to get into but hard to master. I want this to be a game I can try to get my friends into which sounds more difficult the more I hear about it. Hopefully they have an answer. Personally I dont mind the name EU5 but im not against some sort of rebranding if they wanted to have it something that rolls off the tongue better

  • @lavaman49
    @lavaman493 ай бұрын

    I wonder how they will handle the industrious revolution. I'd probably be happy if they didn't have it at the start (although the system would advantage already developed areas) and dedicated a whole DLC to that and modeling specific "social" revolutions such as that one or the mercantile revolution

  • @nikolavukelic4030
    @nikolavukelic40303 ай бұрын

    i am watching this so focused, like tryin to learn and finish some course.. can't wait

  • @das_daw374
    @das_daw3743 ай бұрын

    My concern about the trade system you outlined: either the AI will go completly belly up when you block their trade because it will not know how to cope or it cheats ok ressources and doesn't care at all. I would be amazed if we see another outcome

  • @zeldamaster24
    @zeldamaster243 ай бұрын

    The more I hear about this game, the more Hyped and excited I become. A bit worried that they might try and rush it like they did Imperator Rome. But guess we will have to see. On the down side, I think my computer might have to start looking for therapy sessions, since not sure how much processing power this game will take.

  • @doneuplikeakipper6512

    @doneuplikeakipper6512

    3 ай бұрын

    This game is the longest game that has been in development. IR was only 2 years. This has been already 4+. Plus 1-2 until release. So i would not worry about it. They just need to release it at some point as the company cannot be paying out of its own picket a whole studio of 30 people for ever. At some point they will need to release and start making money

  • @Renatoioi
    @Renatoioi3 ай бұрын

    the only game they should draw inspirations/mechanics from for EU5 is Imperator: Rome tbh. imperator is such a good and balanced game that would help EU be a bit finer overall without losing its EU identity

  • @BSideWasTaken

    @BSideWasTaken

    3 ай бұрын

    GIVE. ME. SUPPLY. TRAINS! They were so good in Imperator as they make so much real-world / historical sense to include and they were a much bigger deal in the timespan of EU than CK / Imperator as during that period armies were smaller and could forage more reliably.

  • @MrSake555

    @MrSake555

    3 ай бұрын

    Imperator is good but the economy is lackluster as well as trade, EU5 looks much better

  • @Bleilock1

    @Bleilock1

    3 ай бұрын

    Imperator rome isnt good And its even less balanced xD You literally NEED mods to play it

  • @KeeperOfTheSevenKeys.

    @KeeperOfTheSevenKeys.

    3 ай бұрын

    I don't think pulling from the worst failure they've launched is a good idea.

  • @Renatoioi

    @Renatoioi

    3 ай бұрын

    @@Bleilock1 yeah my bad, I honestly completely forgot that I am playing with the invictus mod. Do you know if they have a track record of implementing mechanics from modded community content?

  • @gustavblackwell1494
    @gustavblackwell14943 ай бұрын

    All of the paradox games used to play very differently. EU5 just looks like they're merging Imperator, CK3, and VIC3

  • @ANCalias

    @ANCalias

    3 ай бұрын

    Imagine they take the staff system from hoi4 😅

  • @antoninvuillemin5286

    @antoninvuillemin5286

    3 ай бұрын

    Not true, I felt that Vic 2 and EUIV were very wimilar at that time (tech / army / province system)

  • @robertdaykin1661
    @robertdaykin16613 ай бұрын

    I think the beer icon might be for grains or cereals in general - there's some grainy looking stuff to the side of the beer and I suppose you'd be making beer any place you're making grain for flour and stuff.

  • @user-wh8co2wi4y
    @user-wh8co2wi4y3 ай бұрын

    I just hope the AI is able to adapt all of this mechanic like if the AI is lacking this said resources they would find a way to find it either through colonies or a much easier option is haggling with the nation that has it in order to trade. So if I have glass wares for example the AI will either try to produce it themselves or try to be friendly with me. As the player we should also be able to set conditions for trade like a higher tariff towards this nation or total embargo. The same goes with the AI.

  • @johnteixeira6405
    @johnteixeira64053 ай бұрын

    I will say this, I have never played EU4 but mostly because I first started playing Paradox games with Stellaris, eventually moving to CK3, HoI4 and Vicky3. However EU4 always just seemed "unapproachable" from the combination of old/arcane looking UI, MASSIVE dlc back-catalogue, and of course the nature of Paradox games having tons of things to learn when you first start them. EU5 seems like the perfect opportunity for me to get into the EU series, I love the complexity of Paradox titles, and now that the UI will likely be much easier to engage with and the DLC back-catalogue problem won't be there on release: It's almost a surefire purchase for me. So while I can certainly understand your worry about newer players bouncing off, there is at least a contingent of us that are looking for EXACTLY THIS. I can't wait to play Europa Universalis for the very first time!

  • @arthurmotafurtado6767
    @arthurmotafurtado67673 ай бұрын

    I was just thinking, and I don't belive the building will have a gold cost alongside the goods it consumes, I think the cost of maintaining and of building the different buildings will be the cost of purchasing the goods it needs to be built/maintained. That way a country with an abundance of a certain type of good might have a lower cost of maintenance for their forts and so one. I base this off of the production methods screenshot for the paper mill, where the revenue of the building is based on the prices of the inputs and outputs

  • @kxr842
    @kxr8423 ай бұрын

    I like the idea of weapons and armor being crafted instead of magically pulling it out of you ass.

  • @SangoProductions213
    @SangoProductions2133 ай бұрын

    actual trade goods? Oh my god.

  • @gregoiredefloris7286
    @gregoiredefloris72863 ай бұрын

    Fully agree, it's vital that one's able to either automate everything or micro manage everything. The main reason why Eu4 is the flagship is because it's simple enough to try & want to explore deeper. I'm sure CK3 is great but I tried twice to launch the game & got bored exploring my options even before unpausing.

  • @ashamahee

    @ashamahee

    3 ай бұрын

    nah there are several things in that game that just makes it feel boring after a short time, especially compared to CK2. Not that I am not aware of the extensive life time of CK2 but CK3 just doesnt hit like CK2 did when it first launched, there is something off about the new titles.

  • @LauftFafa

    @LauftFafa

    3 ай бұрын

    ck2 after reapers' due and holy fury and stellaris and hoi4 did outclass Eu4 . for past 5 years their best games on steam were hoi4 , stellaris and ck + cities skyline . so eu4 being a flagship was probably for a period of 2 years from 2014 to 2016 when country ball memes and peak anti migration right wing peoples were using the game for their fantasies but that faded over time too

  • @BeyondTilted

    @BeyondTilted

    3 ай бұрын

    The reason I dropped ck3 is not because it’s complex, it’s actually not very complex once you understand it, I dropped it because I learned how to break the game and never lose. While all of the other nations are constantly breaking apart mine just gets bigger and bigger till it reaches critical mass and It’s completely unstoppable, never lose land and I just have an unstoppable empire way too early for it to be fun.

  • @Bleilock1

    @Bleilock1

    3 ай бұрын

    Ck3 is boring shallow game Everybody gets bored after 50 hours Rest is just denial cause you paid so much money to be bored so you cope

  • @ChrissieBear

    @ChrissieBear

    3 ай бұрын

    It literally says you can automate stuff.

  • @greentzz7822
    @greentzz78223 ай бұрын

    In Victoria 3, there is an option to mix classes to lighten the game so in EU5, they can add a "chill mod" with lots of things done automatically by IA so the player can really enjoy the game In Stellaris, auto-build mechanic helped a lot and I think they must add this feature to their game is they want a vast EU5 community !

  • @honkai8692
    @honkai86922 ай бұрын

    i am concerned about the multi- processors optimization, which is to say how well the game uitilizes multiple cores on the cpu, i dont know if you had touched the topic previously, but i hope you at least make a video about it whenever you personally gotten the info about this part of the game in eu5, or tell me which video you made that had talked about the topic. thanks for the work tho

  • @diogomelo7897
    @diogomelo78973 ай бұрын

    I'm ok wuth not appealling that much to new players, because sometimes when something have a niche audience and they trie too much to appeal to a new one, it has a very big chance to make the the old base angry, and to not get enough new people to cover for it. The main problem regarding the player base part for me would be EUIV players who were never that much atracted to a more complex economic system and liked the game for other reasons, and could feel this game isn't what they're looking for. I definetly agree about your worries regarding the game not working well at launch, but I wouldn't mind wainting more if it means the game will be good from the begining

  • @xTheUnderscorex
    @xTheUnderscorex3 ай бұрын

    Very excited for a game where a trade war isn't just something to make absolutely sure not to click under all but the most esoteric circumstances. Just imagine the Napoleonic wars playing out where the French employing continental system to strangle British access to markets is a phenomenon actually reflected in the game mechanics. Who knows, if we're really lucky there might be a system that handles nuances like the reluctance of other states to commit to embargoes and Napoleon's reasons for invading Spain and then Russia become rational actions and not just mission tree incentives.

  • @PalaiologosKomnenos
    @PalaiologosKomnenos3 ай бұрын

    End year was confirmed to be around 1836/1837 (as it was 500 yearsish after 1336.

  • @sytrostormlord3275
    @sytrostormlord32753 ай бұрын

    6:57 Embassies or... trade related bulding for merchant republics... or other types of organisations (like Hansa), or maybe even religious buildings for spreading your religion to nearby countries (christian missions like Portugal did in Japan) lot of options ;)

  • @MultiNacnud
    @MultiNacnud3 ай бұрын

    I can see a lot of trade goods ending up at the bottom of the Mediterranean sea. Will scuba divers be included as a special naval unit just like marines in EUIV.

  • @tylerphuoc2653

    @tylerphuoc2653

    3 ай бұрын

    Having locally trained diver teams to harvest pearls for a Jewelry/Gems good would be pretty cool, let alone flotsam scavengers

  • @tierfreund780
    @tierfreund7803 ай бұрын

    I tend to agree that it might be overcomplicated, I mean paper and books both as resources? Potatoes? I was really impressed by the lack of granularity in the pop system it seemed like a refinement of previous pop models that fit the time period very well, but the goods are headed the other way. hopefully it won't be too complicated for beginners.

  • @sytrostormlord3275
    @sytrostormlord32753 ай бұрын

    Looks like in EU 5, wars might become more realistic- instead of just pure border painting, you might be interested in taking own of locations with strategic goods present, or at least securing easy access to markets providing them. Maybe even, wanting to dominate markets and be sole producer of given goods ?

  • @zeno9439
    @zeno94393 ай бұрын

    Hey Ludi, do you still enjoy vic 3 or are you focusing on eu4 because of project Caesar.

  • @KisosMackleond
    @KisosMackleond3 ай бұрын

    seems like they want to bring more micro/macromanagement to the game, like 4x games like civ5. since the games starts around 1444 we will have ways to auto manage resources production? (like in Vic3 with private companies).

  • @aqvamarek5316
    @aqvamarek53163 ай бұрын

    "can only build in othere countries" + "specific tags" means = Hansa Kontor, a trade building specific to the formable tags, "the hanseatic league", or "slaver camps" for the triangle trade (if they model it). This part is perhaps the best part of the dev diary, they break the rule, that only conquest is blobbing. If they do the buildings right, a strong economy do not need to conquer, it can expand over "trading psot and co.".

  • @danielsandsjo4655
    @danielsandsjo46552 ай бұрын

    I like the economic system in theory, but I am afraid that it will require a lot of micro management. Especially if your aim is to build a massive empire. If they are doing it this in depth they need to put in some way to automate this with the AI. Otherwise I fear this game is just going to be a massive economic simulator (and we already have that in vicky 3). I personally don’t want to spend half of the time looking at trade, production and taxes, that’s not why I play a massive amount of EU4. And I’m also afraid that the game is going to be unplayable from the mid game due to so much data that needs to be processed(I already have that problem with EU4 and Vicky 3). Great content as ever Ludi!:)

  • @geilopaulus4857
    @geilopaulus48573 ай бұрын

    Just a thought of mine, maybe the 10 candles (in the same position as the 1000 peasants for the castle) mean that the building needs like 10 people who can read and write or have a degree of education wich can point to a whole education system that maybe contains the research.

  • @mistrzjuliusz9372
    @mistrzjuliusz93723 ай бұрын

    i love that ambitious approach, hype will be high as sky but whatever i will play it

  • @EsIstKoopa
    @EsIstKoopa3 ай бұрын

    I am so hyped for this. Im most looking forward to: 1. Achievements 2. Mission Trees (different ways to play nations) 3. Save scumming

  • @alexmacedon3022
    @alexmacedon30223 ай бұрын

    Hello Ludi, I have been watching your videos for some time now, I just hope with this new game to have a system to keep you motivated to do a start to end campaign, for me every time I start a campaign, I stop after around100 years into the run, maybe I have to much expectation from PDX

  • @krisplovdivski5101
    @krisplovdivski51013 ай бұрын

    I also think that they may be going overboard with all the trade goods (likes candles?? Bro??) they technically have more trade goods and building types than meiou and taxes currently. I think that they should scale back or do what meiou does with the trade goods where they are sor of standardized, i.e. coal produces fuel, which timber also produces, they are treated the same in the trade/output system, like you dont produce coal or timber, you produce fuel via 2 different way and different amount (coal produces more cos obv)

  • @DaniErik
    @DaniErik3 ай бұрын

    I’m pretty sure Hagia Sophia was already built at the start of the game. Are you saying the Byzantines would be able to build a second one?

  • @dickinwurfer

    @dickinwurfer

    3 ай бұрын

    Probably be able to upgrade it since ya know it was already built

  • @nicolaenicolae3289
    @nicolaenicolae32893 ай бұрын

    Cant wait for EU5! Great clip :d

  • @bloom1934
    @bloom19343 ай бұрын

    This is just Stellaris Universalis. And thank god for it

  • @dark_fire_ice
    @dark_fire_ice3 ай бұрын

    I love this kind of colony race, but im hating the specific building idea (as presented), because, until the Industrial Revolution everyone was trying to be as self sufficient as possible because trade was incredibly unreliable (look at the great cough we just went, and that was happening all the time) Ludi, the global economy is shifting, the goal can't be always expansion, but maintaining what you've got

  • @gousmannetje

    @gousmannetje

    3 ай бұрын

    this is not true at all, I'm from the Netherlands and our famous 'golden age' happened almost entirely because of international trade. not merely with overseas territories/trade companies, but with eastern european ports. Wood and grain from areas like poland/sweden/the baltics gave a HUGE boost to our national economy, providing wood to make even more trade, a huge population boom (because the Dutch soil was not enough to supply sufficient grain for our population and we had chopped all the forests already), actually not trying to be self sufficient is what made us stand out and prosper... hell, we even fought wars with Denmark over the Sont/toll system to keep this vital trade alive. we also traded a lot with the Portuguese until its personal union with spain, causing Portugal to 'join' (unwillingly) in the 80 years war. This forced the dutch to get the trade goods Portugal supplied from the 'indies' ourselves, making the Netherlands the colonial power we know it to be. So yes, you are right partly about trying to be self sufficient, but there certainly was a limited form of 'globalism' before the age of colonialism and international trade was enormously important in this time period, even still in the late 16th/early 17th century. Don't forget about countries like Venice and Genoa who supplied Europe with exotic goods for centuries, until the Ottoman empire started to conquer the middle east, abruptly ending these trade troutes, thereby causing countries like Portugal and Spain to find their own routes! I think it's perfectly okay to have a system to represent a certain scarcity of goods, it forces countries that want to stay 'on top' to be either diplomatically sound with trade nations or get the goods themselves, or fall into a decline if you fail to adapt (like Venice did), exactly as how it happened in history

  • @craigbrewster9500
    @craigbrewster95003 ай бұрын

    I would love for different types of colonization to represent the how different nations colonised different areas

  • @happyreaper08
    @happyreaper083 ай бұрын

    I think the game sounds really interesting and would be fun to explore all the systems. Based on Vic 3, I kind of doubt the AI would be able to take advantage of or properly interact with the game systems. Vic 3 is fun until you realize the game map is almost the same from the start and the AI doesn't really build up its internal market or really do anything at all. You could probably AFK on several countries and by the end of the game your borders would be about the same.

  • @MrHarbot
    @MrHarbot3 ай бұрын

    I really love that they do dev this game for EU4 players, and not for everyone. Everything for everyone is nothing for anyone.

  • @HierophanticRose
    @HierophanticRose3 ай бұрын

    I think it all comes down to how well it can automate. If the 'simulation' is robust enough, a new player can just have them automate and play it similar to EU4, or interface with it at their pace, and in select provinces. While players who want to really get into the weeds with micro management and efficiency can dig in. My worry is more the multiplayer, because I play multiplayer EU4 a lot, especially Anbennar which has a sizable multiplayer presence. My worry in multiplayer becomes, how metas will be uber specific and cheesy due to the amount of finicking you can do with all these interlocking systems.

  • @bierwolf8360

    @bierwolf8360

    3 ай бұрын

    automation likely won't be optimal and have drawbacks. I imagine easier settings will lessen the impact of that though

  • @zeshanlb
    @zeshanlb3 ай бұрын

    I think due to automation of production methods, and estates ability to also add production buildings a lot of the stuff will be automated for new players. Only those who want to delve deep need to go there.

  • @christofferaxelsson3675
    @christofferaxelsson36752 ай бұрын

    Hey Ludi, shoulnd’t the ”Levies” in 18th century be translated as Conscript? Maybe a ”law” change can simlate this?

  • @LudietHistoria

    @LudietHistoria

    2 ай бұрын

    that could be the case yeah

  • @harrymayall6156
    @harrymayall61563 ай бұрын

    I think to make economic warfare more powerful they need to do the (historically accurate) thing of really sharply limiting credit. It would be good if nations with perks in banking have a big advantage just by being able to continue a war longer.

  • @bierwolf8360

    @bierwolf8360

    3 ай бұрын

    that's confirmed to be the case in one of the previous videos. Credits can be taken domestically from the estates (limited by their wealth) and from banking nations. Defaulting also seems to have massive repurcussions (estates will likely be extremly angry, foreign banks won't lend again, etc)

  • @SireBab
    @SireBab3 ай бұрын

    Im hoping the pm automation and trade automation (I think) will help newer players utilize it, and will alleviate some of your concerns. Dream game for sure though.

  • @greengeck0
    @greengeck03 ай бұрын

    It feels like they are trying to transfer the Vic 2 (and some parts of vic3) community into new EU5? I'm not sure if the design aspects of what people expect from EU4 and what people expect in EU5 are going to match with that they are parsing from the design idealogy that enables Vic2 type gameplay. Feels like playing tall will make much more sense, meaning expansion pace could be more "realistic", discouraging back to back wars further than overexpansion, rebels and autonomy does currently. I hope for the best, expect the worst and as always: No pre-orders

  • @rmmvw
    @rmmvw3 ай бұрын

    Can't wait to see the espionage rework! I'd love to see smaller countries pay money for spies to cause chaos in low control areas, and them to be able to join those rebels rather than fight them. Would be fun to see MP battles coordinate rebel uprisings to dec. Would be a really good strategic balance to fight against empires.

  • @haukionkannel

    @haukionkannel

    3 ай бұрын

    Dlc…

  • @robwallace2134
    @robwallace21343 ай бұрын

    Note: Rag paper is paper with cotton in it (like bank notes), so I assume the symbol is cloth. The other thing is hemp fiber, not aloe, silly.

  • @addickland5656
    @addickland56563 ай бұрын

    Having an ultra-in-depth economy, logistics, trade and supply system is great, but if they want the game to actually have broad appeal than the ability to automate that (with some simple `pick the option that costs the state the least/that we have the most of` toggle) is A MUST, no ifs or buts about it in my opinion. I admire Meiou and Taxes, but I still value my brain´s well-being enough that I mostly play vanilla, even if I think that parts of it are sometimes too easy/oversimplified. If EU5 tries to swing too far in the other direction, than mark my words, it will be an amazing game that will not do well, aka, a repeat of Imperator Rome.

  • @greengeck0
    @greengeck03 ай бұрын

    Unlike gold mines, the EU4 virgin mines will never deplete regardless developement

  • @kl5422
    @kl54223 ай бұрын

    En tant que français je confirme ton message !

  • @aljosapetkovic69
    @aljosapetkovic693 ай бұрын

    I am just worried about one thing, Victoria 3 is compatible with this game presumably right? Do we have confirmation of the battle system yet, cause if its anything like Vic 3 this game is dead upon arrival and that makes me sad.

  • @Basajaun10
    @Basajaun103 ай бұрын

    Unrelated to the subject of the video. Could you in your videos where you play a nation and leave it half way, link in the description the next part? Or inform if you haven´t reach your goal and you don´t intend to keep playing that save. Is a mess down there xD. YT sometimes suggests some of your videos and are interesting but I doubt I´ve seen a whole game ever.

  • @audacious0604
    @audacious06043 ай бұрын

    If MEIOU is a guide, they really need to do a lot of optimization for this to be playable. And with the complexities of zone of control and naval warfare, they also need to massively improve the AI for the game to be enjoyable. With the need to push out the game as quickly as possible for cashflow purposes, I'm not sure this is possible.

  • @daeghed5178
    @daeghed51783 ай бұрын

    I am really glad you mentioned your skepticism i think even if you play eu4 though this is going to be more complicated then eu4 im afraid of the same thing thanks for voiceing these concerns

  • @YoutubeHandleModerator
    @YoutubeHandleModerator3 ай бұрын

    I loved that market system implementation. EU4 is a economy simulator, and all economies engage in war to strengthen their economy. Those limitations/requirements make resources so important. As long as we avoid the pikemen taking down tanks CIV scenario, but also we have to remember pikemen may take down tanks if it's a guerilla warfare. This game is great, I'm glad it is evolving but I would love it if the game offered alternatives. Like, 'books'... well in the real world, if you didn't have paper, you would carve into stone. So would you be able to use stone for some book items, like a school where ppl went to learn? You don't need to have books, you need to be able to study the content and stone carvings still carry knowledge, but obviously it would not make sense to export stone tablets when paper is available, so the market would dwindle.

  • @YoutubeHandleModerator

    @YoutubeHandleModerator

    3 ай бұрын

    I just love it when there's materials required, and you get further into the rabbithole with them. You need glass, but you don't have sand to make it. You need charcoal for metallurgy, but you don't have trees/lumber. But I do hate the land type requirement for buildings, BECAUSE the game never takes into account that ppl will adapt and form their own types of building that serve a similar function given the terrain type. Floating agriculture by the Aztecs, Incan marathon runners when roads are limited, greek residences built in stone.... etc. Humanity always adapts, and that would be a cool feature to have evolve organically, unique style buildings, but that's more for EU where you develop new countries/cultures/random new world maps, etc.

  • @doneuplikeakipper6512

    @doneuplikeakipper6512

    3 ай бұрын

    Agreed. Not sure why people are so worried about complexity. Its quite simple you just need to worry about the supply. There is no GDP, pop income, pop needs, SoL etc. The goods literally replace mana and modifer stacking. As in instead of worring about lots of modifers and how to stack them and how to minmax mana you just need to make sure you secure x amount of stone or wood each month. And its automated by the market so you just need to make sure there is enough in the market by trade, building or conquest. But it serves the same purpose as mana, to have a limit on player snowballing. You cant spam an army of 60k if you dont have enough materials to support it so you need to have an economy to support it first. Its simple enough

  • @HurricaneNova
    @HurricaneNova3 ай бұрын

    I love that eu5 is a combination of all paradox grand strategy games because that is all i need to know to know for a fact that im gonna be shit at it. Its going in depth and hella realistic but im already struggling in vic3 how will i ever understand eu5 😢

  • @haukionkannel
    @haukionkannel3 ай бұрын

    Feels that this is like what Black ICE did do to Hoi4… make is EU super detailed and super complex…

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