this film is a game (and not the one you think)
Ойындар
Edge of Tomorrow (or Live Die Repeat depending on your geographic location) has a genre problem. It was frequently described as the "ultimate video game film" upon its release in 2014, thanks to its sci-fi military action and a plot revolving around a respawning Tom Cruise-like the futuristic Call of Duty or Battlefield games. Upon closer analysis of its mechanics and systems though... is this accurate? Is Call of Duty like these people described... or is it actually closer to something like The Forgotten City? Grim Fandango? Further, what can this thought experiment tell us about how we discuss video game genres?
Just what kind of game is Edge of Tomorrow, anyway? Let's try and answer that question in this analysis!
---
This video was originally a Patreon exclusive. Support the show and get access to lots more videos like this - / writingongames
Podcast - anchor.fm/writingongamescast
Second Channel - / @writingongamesextra9177
---
0:00 - Intro
1:03 - Is Edge of Tomorrow Call of Duty?
2:02 - The mechanics of Edge of Tomorrow
3:32 - The answer
5:28 - How games and films handle time
6:27 - The problem with discussing genre in games
8:12 - The REAL answer
8:46 - Outro
---
Intro text animation by Isaac Holland - / drazgames
#edgeoftomorrow #livedierepeat
Пікірлер: 127
It's a soulslike with the worst run back of all time.
@Grizabeebles
28 күн бұрын
More like a rougelike if you ask me.
The quintessential video game film is Hardcore Henry, every scene in that movie is like a level in a FPS and the protagonist literally writes 'EZ' with his own blood at the end of it
To me the very easy comparison would be games like Outer Wilds or Fear & Hunger, where all of your in-game "power" comes from the actual knowledge you have gathered as a player, with a side-dish of getting more comfortable with smaller mechanical skills like movement. The time management, the long pressure-filled runs with the threat of losing all your progress, and the confidence of starting a new run, having everything planned out and knowing exactly what you'll try next
@Sakurazaki1023
2 ай бұрын
Completely agree. Fear & Hunger was my closest point of comparison. Every loop you learn more and more about how the world works, but you're introduced to new situations and permutations of what you've seen. You feel more confident because of your knowledge, but you're constantly paranoid of death because it means starting over. Without the constant fear of starting over, you don't get the same feeling. Outer Wilds kinda nailed that, but the predictability of the loop made every life feel disposable.
@ollllj
2 ай бұрын
knowledge based games, they keep coming. Most of them are either language/cypher puzzles or timing puzzles. usually the hardest type of puzzles to do well, because they end up doing programming-optimization-tasks, but in VERY abstract coding language.
@Exel3nce
2 ай бұрын
oho? fear and hunger is also with time loops? i have saved up so many vids about the game (dont want to play it cause i am not sure if its for me or how extreme it is) but this information makes me want to see what the fuss is about , finally
@Exel3nce
2 ай бұрын
@@Sakurazaki1023 cause most lifes were disposable. it was only knowledge. the moment you dont get something or dont find something new, jsut repeat. but if you get to something new, you dont wanna die
the author of the novel ('all you need is kill') referred to modern checkpoint-based shooters as the inspiration for the reset mechanic, though starting at the beginning of the campaign every single time is definitely more Old-school arcade shooter (minus the microtransactions, lol) I'm hopeful that Sakurazaka will potentially expand on the mechanics of the loop somehow in his sequel to drop more game save mechanics in Edit: that makes sense actually
Its an action shooter roguelike. Where repeated runs encourage to memorize and improve each time. The closet game its most like is Returnal. Its sci fi shooter roguelike with a time loop. Of sorts. There is also Deathloop too. That aside I find it funny that a american film adaption of a manga is being compared to a videgame. Still a great video though.
@night1952
2 ай бұрын
Not a roguelike though, each run is exactly the same except for the changes he himself causes.
@rand0m508
2 ай бұрын
But the most important interactions aren't fighting, they're investigating stuff/convincing ohters of a course of action/figuring out exploits to get somewhere faster. None of that is part of an action shooter. In a shooter that stuff would all be "cutscenes" so to speak and unchangeable regardless of how (well) you fight
@DeegeCar91
2 ай бұрын
@@rand0m508 Agree, it's a roguelike. My comparison would be the Prey DLC Mooncrash. There's a timeloop dynamic, there is shooting and fighting, but the fighting is just in the way of solving a puzzle that requires understanding the whole, and placing all of the team members in the right places with the right items. The more you advance through the loop, the more shortcuts you find, but then the loop itself "destabilizes," and reacts with varied challenges.
@lifetake3103
2 ай бұрын
@@rand0m508 Its a speedrunner
@Exel3nce
2 ай бұрын
@@DeegeCar91 funny how a game (prey) cant really deliver with the monsters, while a movie, makes black tentacles fcking cool. why is it so hard
This video was originally published as a Patreon exclusive-I love making videos that are a bit out there like this one, but it's not a style that typically does well for me on my main channel. If you enjoy these slightly less typical videos from me and want to see more, I have a whole bunch (over two hours worth) on my Patreon for anyone at whatever pledge level. Heading over there really helps me with the work I do on these videos and I am eternally grateful for your support. Thanks! patreon.com/writingongames
I actually had the thought during this video that edge of tomorrow most ressembled a roguelike mixed with majora’s mask.
I loved how The Forgotten City put the friendliest NPC right at the start of the time loop so you can have him quickly run around as your errand boy saving people and letting you quickly get back to where you need to.
@Exel3nce
2 ай бұрын
that mechanic, despite not making real sense, was such a life saver. god bless that dude
The mech suits from Edge of Tomorrow reminded me of The Surge, which was a souls like. So also kinda matching with a lot of respawning and figuring out boss strategies
With the description of "spend hours of time in minutia just trying to survive getting out of the barracks and preparing for the mission, just to die in some new and terrible way without making any progress toward your goal" all I can think of is Star Citizen lol.
Oh hey, this is public now! I’m glad others can see this video; I really enjoyed it!
COD + Outer Wilds = Edge of Tomorrow
@Exel3nce
2 ай бұрын
scratch cod, it has nothing in common with it^^
That's one of those people that remembers that movie fondly, this was a fun throwback and an interesting thought experiment.
The whole setting, to me at least, reminds me of the Titanfall setting. While the whole repeating loop bit reminds me more of Katana Zero before anything else. Dunno, just my first thoughts.
I’ve seen the Crank movies described as having the pacing of a video game, due to the constant action with little down time
It’s the alternative Helldivers single player campaign with less Starship Troopers
It's based on a manga, so that could explain why it's very game-like while at the same time lack the essential mechanics.
@justletmecomment6453
2 ай бұрын
And the author has said that he was inspired by videogames.
@kameoosama
2 ай бұрын
It's based on a Light Novel, the Manga came out after the movie was optioned already
idk if it’s necessarily a time loop game, but it reminds me a lot of the idea behind zachtronics games. Like, solve the puzzle, realize you could’ve done it more efficiently, then try again using what you learned the first time. Shouts out to Abe though 🙏
Edge of Tomorrow is one of the best film ever made and nothing will change that opinion.
@FunkyJeff22
2 ай бұрын
100% true
@ollllj
2 ай бұрын
try "Free guy 2021", the "GTA groundhog day"
@WeeWeeJumbo
2 ай бұрын
uh, what year were you born
@scrollkeeper5272
2 ай бұрын
@@WeeWeeJumbo 2001
I always thought of it as a Roguelike.
It's basically Shadow of Memories. (Or Shadow of Destiny depending on your region)
Okay, hear me out: As you were beginning to get into, the main twist is that information-gathering phase of the movie turned out to be useless for the endgame because the aliens have the same ability whenever you kill one of their officers. This causes the whole layout to change in reaction to the cast's effect on it, rendering everything they knew about the battle before null and void. Edge of Tomorrow is a roguelike in which Tom Cruise prepares his build and approach based on what he thinks the aliens will struggle to react to the most, then adapts to a changing battlefield on the fly before being killed and repeating the process
It's basically the surge with a different plot and aliens instead of a rogue sentient AI nano Gray goo storm
Great video!
The word "genre" does not need to have a singular definition here. The games both have a literary and a gameplay genre. Resident Evil 4 and Max Payne 2 are both third-person shooters in the gameplay sense, but one is a crime noir drama and the other is a science fiction horror. Same with Company of Heroes and Dawn of War. Both are real-time strategies, even made by the same team, but one is a historical WW2 drama, and the other a space opera. On the other hand, both Halo and Mass Effect are military science fiction in a literary sense, but one is an FPS with emphasis on large maps and interesting enemy AI, while the other is a third person rpg/shooter hybrid that focuses more on its characters and exploration
Yay Abe's Oddysee 😊
respawn 6v6 domination/campaign mode checkpoints is what i thought of immediately with this movie. and there is social interactivity that does manifest sometimes in a COD title. i would point to the moscow embassy mission in black ops cold war (featured here even as i am discovering now) as one notable recent example of their approach to an immersive sim type of gameplay. just my take on it. loving this feature on this movie. may know someone that might be thrilled about the abes odyssey shout out as well
Edge of Tomorrow sits in a very weird place for me. I read the source material a year or two before watching it, which means I just can't see it as a game. To me it sits in a similar place to The Departed, being a Western adaptation of Eastern source material. It's an adaptation where all that's taken is the skeleton and then has a different body draped on top. It doesn't make it bad, but it always forces me into comparisons. That aside Broken Sword Hype!
Resident Evil 5 on Professional. It's a Co-Op game, with a brutal difficulty, where you win, because of trial and error, since you should already know the game before attempting that difficulty.
Love the choice of video topic!
This made me realize how the movie is way less gamey than the manga, not only it focuses way less on him "leveling up" as a fighter but it made me remember how it completely loses the mechanic that makes it like a game halfway through.
Man, I love me a good time loop
Obviously it's the kind from the PS360 era where Japanese companies had Western companies make games with their properties in an effort to appeal to a wider market. Anyway, might as well take this chance to give my quick thoughts on the movie. Decent adaptation of the novel, but the novel had the better ending by far. Mimics were closer to what I envisioned from reading the novel compared to the manga designs though.
@TSDT
2 ай бұрын
The movie Mimic were on point as was the general world building. It's been a while but the novel and film felt like great companion pieces as opposed to a straight adaptation.
I reckon if I was a major figure in a cult, I wouldn't want anything in my output to actively ask "What if I died immediately?", since that question invites an obvious answer.
Check out the original light novel (or the manga adaptation) that Edge of Tomorrow is based: All You Need is Kill. Think youd like it even more.
My first impression was that it was Soulslike, like each time you die you get better and learn enemy pattern. So a Soulslike and Roguelike put together.
Im gunna keep replaying timesplitters2 forever. I played it 2 days ago. I forgot how awesome it is.
It's the experience of savescumming a particularly unforgiving ascii-RPG. I find it similar to my experience playing games like Cataclysm: Dark Days Ahead
So glad you used a clip from 12 Minutes with "Babe? Babe? Babe?"
Before you compared it to puzzle games, I was thinking for sure that you would compare it to Speedrunning.
Already when first time watching I figured this would be a great Sci-Fi Soulslike!
Always made me think of the Way of the Samurai games
I absolutely can't stand Tom Cruise, but I absolutely adore this movie. Which is a testament to how good a movie it really is.
@Exel3nce
2 ай бұрын
why is that?
@WeeWeeJumbo
2 ай бұрын
well that means you emphatically _can_ stand him
Isn’t it kind of like a metroidvania the way he needs to backtrack and take different paths as he gains experience. Also has a little Majoras Mask in it.
Hack and slash, obviously.
I'd say this movie would be a rouge-lite like returnal
Not sure about it being a video game but it certainly looks like a regression type manhwa turned into a westernized movie.
@zefellowbud5970
2 ай бұрын
i mean the story was based on a manga funnily enough called all you need is kill
Yeah what the most liked comment says, it's a souls like when you started describing the game I remembered my first time playing Dark Souls, Bloodborne, but mainly, The Surge Even the exo squeleton tom cruise is using looks like one of The Surge armors
If it were a game, the back of the box quote would be: It's groundhog day with guns - IGN
Helldivers and Deathloop had a baby.. huh, I'd definitly play that.
@WeeWeeJumbo
2 ай бұрын
Deathloop was trash tho 😅
One of the few adaptations of a Japanese property that doesn't suck. Shame that they severely rewrote the bleak ending of the novel and removed the Native American scientist Shasta, but it was still a hell of a ride
I haven't watched the movie, but that was a great video!
You actually convinced me that it's a rhythm game... Getting so used to the runs and perfecting it so much so that it gets boring
Every video game is a puzzle game after enough replays...
There is a game, it's called "In Stars and Time"
Thanks for the vid
No notes. I'm convinced.
The Last Express but instead of World War 1, it's World War 3, but aliens, and fewer trains.
I think about The Surge and The Surge 2 games.
During your rundown of the "game features" i thought more of a rogue like instead of puzzle, but i suppose it works boty ways lol
Reminds me of Hitman speedrunning haha
There is a book "Otaku: Japan's Database Animals 2 : Game-like realism" by Azuma hiroki. Unfortunately, there is no English version. Anyway, he insists that the gamers want to achieve everything, want to watch every possibility in the system, and a certain genre uses this as meta-narrative with a clever system. "Visual novel". He claimed that it makes feel "real loss" even the some kind of reset or parallel universe exists, Even you saved all characters in true ending, There is no "that person", who have a time and share an experience with you in the end. For context, He just uses games for explaining how "game-like" realism arose in literature, and He obviously doesn`t know about gaming or gamers at all in my opinion. He is just a Viusal Novel only player. But importantly, He claimed that the original novel of Edge of tomorrow is the "Game-like realism". So, We can see the film as some action oriented ADV imo.
So does this make Groundhog Day a video game movie?
There was a King Arthur movie a few years back directed by Guy Richie. When I was watching it I could not help but thing that this is a video game but somehow it was made as a movie an not a game.
This film was all I could think about when trying to remember Heartman's name in Death Stranding where I thought his name was Live Die Repeat Man, which wasn't too far off from a Kojima character name lol
Loved this movie.
It's a roguelike
It's a roguelike tactical rpg.
@laremere
2 ай бұрын
The roguelike genre's most defining feature is procedural generation, so you have to learn the game mechanics and not the specifics. So Edge of Tomorrow definitely isn't that.
@IcyXzavien
2 ай бұрын
@@laremere I know, I just think it's funny to call it that.
Edge of Tomorrow is just the legitimate sequel to Ico tbh
Its a platformer built around level memorization.
Clearly the action sequences of Edge of Tomorrow is a rythm game. You learn the right moves, and them perform them at the right time >.>
character action game on hardcore 1-life mode. or, scifi devil may cry no hit mode
So it's a really tiny Armored Core game?
Edge of Tomorrow is probably one of the only good Manga adaptations to live action.
Clearly Edge of Tomorrow is a visual novel, Tom Cruise needs to make all the right answers at the beginning to prevent a "bad end"
Its like a mix of call of duty, dark souls, and hotline miami.
A good one
I really like that film
Edge of Tomorrow. This is not a videogame film. It’s action packed and not the braindead kind of action, the characters and actors playing them are superb, Tom Cruise may be bat shit crazy but he is a legend. So much respect for the man. Emily Blunt is a wonderful actress, strong, intelligent but she is not part of the Woke feminazi cult, thus she is a perfect female protagonist in this film,well written (the pinnacle of what a militarised female protagonist should be) as well as quite attractive, the world needs more women like her. I love the premise of the film , its emotional aspects and the ending is just, chefs kiss.
Majora's mask?
it's a visual novel :^)
permadeath sierra adventure game
I'd say games categories need some fine tuning. Seeing FPS,Action,RPG,Openworld.... On games that are so dissimilar makes the categorization useless. I know it can't be perfect but there has to be a better way to label them. It's like reading the ingredient label on food packaging. At a point it's a jumble of nonsense words that don't tell you anything.
Great conversation! I remember watching The Raid when it came out and thinking "I've played this" in games like die hard arcade and streets of rage. Sometimes when the credits roll on films like Ready Player One or Guardians 3, I feel like I've just watched somebody play a game with "now let's go here" waypoints and maguffins rather than a characters with motivations and a themes.
The game is called returnal.
It's a novel adaptation, not a video game movie.
This movie looks really interesting, but I can never make myself watch the whole thing because of Cruise.
I love that movie And spoiler it's dark souls
@arex3632
2 ай бұрын
Ok he didn't say it dark souls, But it is with each run you reach deeper into the level
For me it was not a genre, as much as a movie about speedrunning.
The manga is called All You Need is Kill, the film was originally called Edge of Tomorrow and then Live. Die. Repeat. How can this great story have so many terrible titles?
Outer Wilds.
It's a roguelike, plain and simple
This is a good ass movie be kind
Dark Souls
Coming in for that Fred Durst comment
This movie is a classic. What do you mean no one remembers it lol
Feel like almost everybody that said Edge of Tomorrow was like a video game has never actually played a video game...
The only discussion ive heard about this movie is how much it sucks compared to the manga. But yeah i can see it as a video game in movie form. Rogue lite if i gotta pick a genre. I would say soulslike but theres no checkpoints or getting points back. Or yeah a puzzle game or 90s adventure game since nothing chsnges as ya bruteforce it again and again literally nothing changes until ya change something.
a) "lil guardsman" is "papers please" in cal-arts style, and it has diegetic-time-travel, but no active parallel timelines or other time travelers. It ends up being a "knowledge based point and click adventure", because it has deeper characters and more unpredictable character interactions and funnny social dynamics.. b)some minecraft-maps exist, that use redstone to design a "groundog-day-sequencing-puzzle", where doors basically only ALL open when you push buttons in ONE specific order, like in "Grow cube/rpg", and the map resets its own state every day. c) "achron" is a real time strategy game with time travel, and EVERY rts-faction can give commands to any of its items any past moment in time, and send units though time and space (portals may be needed for most). it has up to 5 parallel timelines, all fit in one time-bar, and further in the past timelines overwrite the younger timelines further in the future, overwriting slightly faster than time moves within the timelines. New timelines regularly get created from the "first moment in time" (which is initially a big-bang-moment), and that "first moment in time" moves forward exactly as fast as time progresses within the timelines, so time pgogresses all hrough a window, and in that time-window 5 timelines move past the window like train-wagons of a slow and infinite train. Grandfather paradoxa generate alternating+exclusive events between further-back-timelines, but not back beyond the "first moment in time", which then collapses any fluctuations, and that then slowly moves from the past to the present. ANY grandfather paradox is solved by modulo-arithmetic of "is floor(AgeOfUnvierse/timeTracelDistance) even or odd, where either the time-travel-assasin mission has no effect and the time traveler vanishes, or the trime-travel assasin kills his own mother before his own birth, but he just does not vanish. Back to the future is VERY silly for having parallel timelines, this does not solve countless paradoxa. The game has time-poerals and space-portals, and it may occasionally tell you that "you will lose in 2 minutes" because yes, it also projects a bit into tthe future. scouting and flanking in an rts with time travel is a bit of a nightmare. Over-expanding always happens, because most mistakes are easily undone, and that "10 minute old outpost that just got overrun, well, i decided i just never founded it and i set up a trap instead, oh no, he already scouted that in the changed past, and how he has founded that outpost, and i must have attacked it."
in case it hasn't been said yet edge of tomorrow was loosely based on the manga titled [all you need is kill]