Things are getting DESPERATE in BANISHED (#12)

Ойындар

Shoutout to 2014!
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► About The Game...
In this city-building strategy game, you control a group of exiled travelers who decide to restart their lives in a new land. They have only the clothes on their backs and a cart filled with supplies from their homeland.
The townspeople of Banished are your primary resource. They are born, grow older, work, have children of their own, and eventually die. Keeping them healthy, happy, and well-fed are essential to making your town grow. Building new homes is not enough-there must be enough people to move in and have families of their own.
Banished has no skill trees. Any structure can be built at any time, provided that your people have collected the resources to do so. There is no money. Instead, your hard-earned resources can be bartered away with the arrival of trade vessels. These merchants are the key to adding livestock and annual crops to the townspeople’s diet; however, their lengthy trade route comes with the risk of bringing illnesses from abroad.
There are twenty different occupations that the people in the city can perform from farming, hunting, and blacksmithing, to mining, teaching, and healing. No single strategy will succeed for every town. Some resources may be more scarce from one map to the next. The player can choose to replant forests, mine for iron, and quarry for rock, but all these choices require setting aside space into which you cannot expand.
The success or failure of a town depends on the appropriate management of risks and resources.
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Watch Dylan play some other great games!
► SIMCITY - nerd.yt/SimCity
► CITIES: SKYLINES - nerd.yt/Nerdholm
► TRANSPORT FEVER 2 - nerd.yt/TransportFever2Deluxe
#conflictnerd #banished

Пікірлер: 100

  • @senornada
    @senornada10 ай бұрын

    I think your chickens died of old age before they could reproduce. I think you had the chickens too long in the warehouse.

  • @tmg7476

    @tmg7476

    10 ай бұрын

    I found that out the hard way. Now I don't buy animals unless I have a pasture ready to use.

  • @zinicks
    @zinicks10 ай бұрын

    Foresters and Hunters are MUCH more effecient than fishing docks, especially when ur placing fishing docks basicly where theres like no water :)

  • @phigu198

    @phigu198

    10 ай бұрын

    Kinda agree. In my current game (this series made me play again) my fishers fluctuate between 700 - 1100, apart from the ones which are on their private peninsula in the lake. Hunters consistenly get 800-1200 per season. I always found Gatherers to work very well. They produce very good amounts of food year round and they offer a variety, which is good for health. The obvious downside is that they do take more space compared to fields in the same area, but especially in cases of infestations, early in the game or bad winters, gatherers come in clutch.

  • @pandytrashpanda5685
    @pandytrashpanda568510 ай бұрын

    Ive said this before, but it proves important: please make sure you always have an empty pasture available. Both for if you suddenly get animals from trades, and if your active pasture develops a disease. It happens.

  • @infectedharpy5247
    @infectedharpy524710 ай бұрын

    Stop guessing 2000 food from fishing docks and press the greyed out squirrely button on any production unit and see how much it produces.

  • @Starganderfish
    @Starganderfish10 ай бұрын

    Squash is less efficient but it's also a LOT more cold-resistant. If you're able to harvest all your crops before the snows come in, then you're fine. But if you get an Early Autumn snow, then you can easily lose a third of your bean crop, while squash will remain harvestable. Worth thinking about.

  • @jawsweaver
    @jawsweaver10 ай бұрын

    If I were to diagnose the problems. I would say to put more effort into more animal pens. If you keep splitting them eventually once you have a bunch it's a lot of regular food production. Also need more hunters and gatherers, there more regular food production. It would have cut down how many farms you need, my experience you only need maybe half the farms you have. Also I'm pretty sure you can hire 2 or 3 wood cutters per building.

  • @messybark

    @messybark

    10 ай бұрын

    Yep, agree on the food ideas, farms are very seasonal. In base game the woodcutters are locked to single workers (might be different in CC?).

  • @tmg7476

    @tmg7476

    10 ай бұрын

    I have just started playing Banished and can't get the animal stocks to split. Any advice?

  • @jawsweaver

    @jawsweaver

    10 ай бұрын

    @@tmg7476 have one pen with say at least 10 animals in.. build a other pen, select the same animal, click on the pen with animals in and select split. I usually have at least two workers per pen

  • @Starganderfish

    @Starganderfish

    10 ай бұрын

    The woodcutters is a huge thing that he keeps missing. Rather than paying to add yet another building, assign up to 3 woodcutters to your existing facilities!!

  • @tmg7476

    @tmg7476

    10 ай бұрын

    @@jawsweaver Thanks. I tried it and it worked. I think I was trying to split with fewer animals.

  • @alexwillette762
    @alexwillette76210 ай бұрын

    when you get food under control you should deffinitly replant potatoes and squash in new fields to keep food diversity. also you need to start placing wells

  • @MotoAtheist

    @MotoAtheist

    10 ай бұрын

    You only need 4 different food types, protein, veg, fruit, grain. You don't need multiples of each food type, only one of each.

  • @enesbayraktar1355
    @enesbayraktar135510 ай бұрын

    Stone houses, steel tools, warm coats, and paved roads increases the efficency much more than you think. You could halven the amount of woodcutters, blacksmiths, and tailors. Only problem with that is that you will need an active coal supply. Also, hunters are more efficient than fishermen near the rivers (maybe not the lakes, I'm not so sure). Also, I realized that you have a problem with goods distribution: at the last episode, you had enough firewood for everyone in storage but many houses weren't able to get it. So, I think you need more vendors to increase distribution efficiency. In my current game, I have almost the same population as you and only thing I have shortage is walnuts and onions which I get only by trading and I have over 100 labourers, over 5000 food surplus each year, around 80 steel tools surplus, around 200 warm coat surplus, around 1500 firewood surplus each year which I use to buy coal, onion and walnuts (no trader brought the walnut seed, yet even I've created a custom order from two of them).

  • @enesbayraktar1355

    @enesbayraktar1355

    10 ай бұрын

    And of course, education is really important to increase efficiency but I see your point when you cut out of it.

  • @Starganderfish

    @Starganderfish

    10 ай бұрын

    A common mistake is to wait too long before upgrading your town. The longer you leave it for stone houses, stone roads, better tools, better clothes etc., the more old and inefficient stuff you have eating up resources and slowing things down. I typically stop building wood houses once I get above 40 population and typically try to upgrade at least one wooden house a year from then on, until they're all replaced. Likewise, start upgrading roads a stretch at a time, and stop building dirt roads altogether. Yes, in the short term, it slows down your growth and production to make the more expensive options, but in the long term, your population and village is more sustainable and cheaper to run. He's got a LOT of catching up to do to clean up all those inefficiencies now because he left it so late.

  • @lucasabratti598
    @lucasabratti59810 ай бұрын

    If you need to put buildings with areas as close together as possible, you can click the pin icon on the building's UI so that the circle doesn't go away😊

  • @SugarSpiceAndEverythingBrice
    @SugarSpiceAndEverythingBrice10 ай бұрын

    How fitting that "Rome" became an adult just after the vendor was stabbed to death. 33:15

  • @finalsight
    @finalsight10 ай бұрын

    You have so many forester areas, but hardly any hunters and gatherers. You should have more of them instead of constantly building more farms. They are consistent 'trickle' food income whereas farms are burst income.

  • @kaybs19
    @kaybs1910 ай бұрын

    Hunters and gatherers produce significant amounts of food year round. So they make a great cushion for summer when nothing is being harvested out of the fields. You can also harvest fields early, sacrificing ideal yield, if your population is dying off and you need food emergently. I definitely wanted to yell at my screen over the chickens for half of the episode! Having a little pasture that is kept empty for new purchases helps a ton. When livestock is kept at the docks they don’t have a dedicated herdsman to raise their young so they won’t reproduce. Chickens have a short lifespan and I think the problem came when they were left in the docks for several years without reproducing. Chickens are very productive livestock. Chickens yield more food through eggs, that are collected constantly year round, when the other animals meat is only collected one time per animal and that animal takes time to grow for harvest. I played with the colonial charter mod for most of my banished days so I’m not sure if this next point applies to vanilla banished also but cattle and cows are completely different. Cattle only produce meat while cows produce both meat and milk. Similar to chickens, cows are more productive because they are also producing milk throught their life instead of just meat at the end of their life.

  • @raistormrs
    @raistormrs10 ай бұрын

    goes to buy chickens, builds pastures, forgets all about it for two years... 😅 edit: the chicken pastures are too big/not enough herdsmen for only 2 chickens to survive. either grow more in a smaller pasture and then move them or have more herdsmen in there. the game has a connection between the number of animals herdsmen and the pasture size.

  • @christinamoxon

    @christinamoxon

    10 ай бұрын

    Really? Is this a vanilla thing because I have the colonial mods and find that a 20x20 pen works just fine with one herdsmen. But you can't leave the animals at the dock for very long. They don't survive.

  • @meslpy
    @meslpy10 ай бұрын

    The lake produces more fish per fisherman

  • @s.scottstaten1852
    @s.scottstaten185210 ай бұрын

    I'd suggest building a small pasture and NOT putting any animals in it. That would allow you to buy Chickens when they are next available and have a "holding" pen to put them in until the real pastures are built.

  • @Kschychooo
    @Kschychooo10 ай бұрын

    Well stabbing is a new one to me as well. As for the disappearing chickens I noticed that with animals in general if they are not assigned to a pasture quick enough (although I forget the timing) they will start to die off of starvation and/or get too old to reproduce as I see others mentioned I am pretty sure in MegaMod/Colonial Charter (I don't think it's in vanilla game) there is an option to select only laborers to move food from the fields to the warehouses. That means the farmers focus on growing/tending to/harvesting the food and they do not deliver the food to the barns/warehouses up until the field they work on is fully harvested and they get "out of the job" and become "false flag labourers" (so to call them)

  • @jamesslone6345
    @jamesslone634510 ай бұрын

    I would suggest building roads where your villagers are walking. Noticed a lot of them not using paths and just cutting across. Would increase speed to barns!

  • @britishgamerni
    @britishgamerni10 ай бұрын

    Need to add another graveyard they’re full and it’s harming your happiness same with health maybe another herbalist, change all blacksmiths to steel tools your farmers are still using iron tools slowing down harvests, stop building new houses until you finish upgrading your housing to stone to help with people freezing same with tailors and what coats they’re producing like the blacksmiths, focus on balancing your farms or even adding more gatherers and hunters as your fisherman are on tiny streams with little water tiles producing a hundred not two thousand, lastly more vendors as they transport food from storage so the faster people get the food stops them from starving while they wait for food

  • @christinamoxon
    @christinamoxon10 ай бұрын

    Well rescued. You're doing well. When you click on a production building, there are buttons at the top of the little pop-up window that allow you to check out the production level of that building for the current and previous season. A useful tool to check efficiency. I'm looking forward to the next one. And the colonial charter run through. Take care hun.

  • @michaelpatish7248
    @michaelpatish724810 ай бұрын

    Do steel tools last longer or give a benefit over Iron tools? I noticed your still making only iron tools

  • @pigskin75

    @pigskin75

    10 ай бұрын

    I agree. Making steel tools is very easy in the base game. He's killing his blacksmiths with only iron.

  • @Starganderfish

    @Starganderfish

    10 ай бұрын

    Steel tools last considerably longer. They take longer to make and consume more resources to build , but they are definitely better for your workers.

  • @patricktho6546
    @patricktho654610 ай бұрын

    Your reserve on coal is also low, so that probably slows down the blacksmiths (longer walkways)

  • @LauraBozeman
    @LauraBozeman10 ай бұрын

    For workers who live too far from their jobs, I've paused the game and then "fired" everyone. So, everyone is a laborer. Start the game and then quickly pause it again. Reassign laborers to jobs in order of what you think is most important. They should be assigned in proximity of their job.

  • @amitbanerjee6974
    @amitbanerjee697410 ай бұрын

    10:53 Its Good to see demon became a student.. everyone deserve education

  • @kylethomas9130
    @kylethomas913010 ай бұрын

    Side note: if all your civilians die, you aren't given a game over, if you've already met the requirements for nomads, they will still show up, and you can try again with your current infrastructure. It's best to prioritize food, fuel, tools, and education in that scenario.

  • @itstaylor2137
    @itstaylor213710 ай бұрын

    try clearing the map of iron deposits w/ laborers-- there's a bunch of them; making steel tools @ some of your blacksmiths will help too, also don't forget to put your chickens in the pasture

  • @The_M4ze
    @The_M4ze10 ай бұрын

    Beans, eh? So you would say they're the magical fruit? (I'll see myself out)

  • @jsapcakrrow
    @jsapcakrrow10 ай бұрын

    Maybe get some black-out curtains to help lower the temp in your room 😉

  • @davidkent5626
    @davidkent562610 ай бұрын

    You can check the production of individual buildings/farms by clicking the bullseye circle that is to the right of the laborer selection in the building window.

  • @Thromash
    @Thromash10 ай бұрын

    Put your bare feet in a bucket or something with ice water. Will cool you off & keep you cool. Obvious issue being it's your office with electronics, but if you can find a spot, it does wonders.

  • @DKNL_86
    @DKNL_8610 ай бұрын

    When you click on a produce building (fishermen, farmfields, forester etc.) and then you click on the circle in upper right corner you can see your produce in current and last season. Btw fishermen don't collect 2000 fish in a stream.

  • @dougjohnson2355
    @dougjohnson235510 ай бұрын

    The farmer that is too far from the work, build a new house near the work station and destroy the old home. The farmer will move.

  • @shykohzan
    @shykohzan10 ай бұрын

    Loving the series so far! I'd love to watch you play either Goblins of Elderstone or Dawn of Man in the future!

  • @zazoo5557
    @zazoo555710 ай бұрын

    First the chickens dying mysteriously (are there animal blights? I have no explanation s to what happened to the chooks!) and then the poor vendor (33:06), which was something I had no idea could even happen in Bnaished... It seems the chaos era is here...

  • @robertdelrosario139
    @robertdelrosario13910 ай бұрын

    Vendors, Dylan! They distribute goods!

  • @noctusfury6918
    @noctusfury69188 ай бұрын

    Instead of that little creek, it would've been much better to put the fishing docks along the Big River, and maybe one at the peninsula area of the lake where there isn't anything yet and there's no overlap. Overall, it would be more efficient to use gatherers and hunters than wasting labor and resources on fishing docks that won't produce much on the little creek areas. If you don't demolish them, at least cut the workers down to 1 on the Small Creek Fisheries so that you'll have more labor.

  • @konrad3
    @konrad310 ай бұрын

    I am mentioning this for ages but I say it again: BUILD A GATHERER NEXT TO EVERY FORESTER. They have an amazing food output. And please check the production on your fishing docks. I'm not sure, if they produce that much with that tiny river

  • @itstaylor2137

    @itstaylor2137

    10 ай бұрын

    why next to the wood cutter??

  • @thedufftastic4254

    @thedufftastic4254

    10 ай бұрын

    ​@@itstaylor2137could have mentioned forester

  • @Starganderfish

    @Starganderfish

    10 ай бұрын

    @@itstaylor2137 I'm ssuming they meant "forester"? Gatherers typically collect more food in wooded areas. You already have a wooded area for your forester, so it's good sense to drop a gatherer there as well. An early game production node is often a forester, gatherer, herbalist and a hunter all clustered together, as they all do better in woodlands.

  • @konrad3

    @konrad3

    10 ай бұрын

    @@thedufftastic4254 Yes, I ment forester. Thanks for the replies, I corrected that

  • @leoniekoning1005
    @leoniekoning10059 ай бұрын

    I am still surprised you haven't yet touched the sliders on the pastures to set the max on the amount of animals to be in there lower than the actual max. When there is space the animals breed, when they breed and exceed the amount of animals you set (because more do fit in the pasture) an animal will be slaughtered. Giving meat and leather/wool to use again. It makes the pastures a lot more efficient (I general set the amount of animals allowed 3 or 5 less than the max that could fit in the pasture, depending on the pasture size. A little lower with chickens as they breed a little faster).

  • @JaCrispy3060
    @JaCrispy306010 ай бұрын

    Crazy that this game is still being played. Wow. We need a true sequel.

  • @wesleywyndam-pryce4081
    @wesleywyndam-pryce408110 ай бұрын

    Love this series

  • @MotoAtheist
    @MotoAtheist10 ай бұрын

    Yeah, fishing docks are garbage on the small rivers. You have 31 workers. 11x11 farm of beans gets you 800 food. 10 of those laborers will get you 8,000 food out of 8 farms. You also need to ditch the mines and use those workers as choppers, make firewood, trade firewood for all the steal tools and stone you need and you won't need any mines or quarries. They are total waste of all those workers..

  • @kaymesaros374
    @kaymesaros37410 ай бұрын

    You forgot about the chickens!!! Build stone houses first. Build some wells you have none.

  • @Starganderfish

    @Starganderfish

    10 ай бұрын

    He's playing with disasters turned off so wells aren't needed. They're only used to fight fires, which won't happen.

  • @dennispremoli7950
    @dennispremoli795010 ай бұрын

    This is pretty standard Banished. You get to the mid-late game and it just becomes brutal and you start losing population with no way to really stop it.

  • @Starganderfish

    @Starganderfish

    10 ай бұрын

    He grew too fast and without proper foundations. Shouldn't be making wooden houses or using iron tools at this population level. It's too inefficient and can't keep up with the demands of the population boom. Constantly running to stay ahead of the collapsing bridge instead of shoring things up and building solid as you go.

  • @antygod
    @antygod10 ай бұрын

    i couldn't hear your fans over the sound of my own fans running ;p

  • @slackamacgaming6721

    @slackamacgaming6721

    10 ай бұрын

    Indeed...😂

  • @voxy6556
    @voxy655610 ай бұрын

    F Brodrick, you didn't deserve o7.

  • @dsw1664
    @dsw166410 ай бұрын

    BUILD!!! STONE!!! HOUSES!!!

  • @konrad3
    @konrad310 ай бұрын

    Trade firewood for iron and stone and you can build all the stone houses that you ever need

  • @kylethomas9130
    @kylethomas913010 ай бұрын

    If the efficiency of a farm or fisherman placement is less than ideal, than that location will waste labor if they're employed to their cap. A stream will only need 1 fishermen compared to a lake or the river. With less of the circle occupied, the amount of labor needed to max food is reduced. A similar concept to the farms, a faster to grow crop, like beans, allows more workers to be employed elsewhere. Because the completion of the harvest can be accomplished with fewer workers per square. The websites you've been looking at have the numbers crunched on that. Your people can't eat stone or iron, iron production (during a famine) should be dropped to the minimum needed for tool production, stone should be stopped entirely and only acquired as you need the buildings. Each Forestry area should have a hunter and a gatherer. Try to maximize the area that the circle covers. You'll lose some space for the buildings, but they provide food year round. Key point, if you need laborers, reduce all non vital jobs. You've already noticed that a job that reaches its production limit, or a farmer that finishes their harvest, despite still being listed as the specific job they will fill the role of laborer to stat busy. All a laborer actually does is remove resources and takes them to storage. Their most valuable job is replacing another job when a death occurs. Builders will remove trees and such if they can't perform the build activity. I swear I've even seen builders work a quarry that had no employees because I had ran out of stone in my stockpiles. Despite having no stone cutters, I didn't forbid work for that location. Fire unnecessary jobs to fill your labor needs, before you fire teachers, education loss is almost as bad as running out of tools when you need efficiency. Stone cutters, Doctors, Brewers, and Vendors, could all he fired if you're facing a food crisis. You only need 1 vendor per location in a pinch, the excess hires mostly help move variety products across the map.

  • @carlosvanvegas
    @carlosvanvegas10 ай бұрын

    It is worth considering decent sized fields

  • @dougjohnson2355
    @dougjohnson235510 ай бұрын

    Ŵhat do chickens 🐔 eat check the feed supply. No feed, equals dead chickens.

  • @Andrea-zc2lz
    @Andrea-zc2lz10 ай бұрын

    I think you would love Dawn of Men game 😊

  • @khannaraha8817
    @khannaraha881710 ай бұрын

    wow, that's quite an extreme way of dealing with bad customer service.

  • @drahcir8402
    @drahcir840210 ай бұрын

    All those useless poionless fishing docks being built on streams, and expected to produce fish like they were built on a lake.

  • @russbennett5470
    @russbennett547010 ай бұрын

    Maybe you should only make steel tools

  • @wesleywyndam-pryce4081
    @wesleywyndam-pryce408110 ай бұрын

    We were living so good and now

  • @GavinBisesi
    @GavinBisesi10 ай бұрын

    You said before that steel tools last longer, and you're underproducing coal vs what you could do. If iron is a bottleneck, then using steel tools would last longer, right? It would be less iron used per day of tool use, I think

  • @Grimmance
    @Grimmance10 ай бұрын

    Dedicate a person to making wooden statues, those sell pretty alright gor the material and time cost, use that trade to get iron

  • @itstaylor2137

    @itstaylor2137

    10 ай бұрын

    how do you make those?

  • @Starganderfish

    @Starganderfish

    10 ай бұрын

    I think statues are from the Colonial Charter mod, not in the base game. For the stock game, Firewoods the best trade commodity because forests are renewable

  • @Kriskke
    @Kriskke10 ай бұрын

    Start making better tools, stop digging for stone and start buying it... unless you don't mind the holes of course. Also think that it's better to put people into hunting instead of fishing docks on small rivers.

  • @pigskin75
    @pigskin7510 ай бұрын

    If you graph your food over 25 years you'll see the trend and avoid running out of food when the trend turns down. You'll see it coming way before it happens. You're reacting vs preventing shortages. And more hunters instead of fishing in streams. If you looked at the production of those streams you'd realize you're wasting manpower.

  • @Mohegan13
    @Mohegan1310 ай бұрын

    I started a new game mod free... my starting seeds were potato and squash. I almost cried.

  • @suteiisan

    @suteiisan

    10 ай бұрын

    id close and restart

  • @Starganderfish

    @Starganderfish

    10 ай бұрын

    Eh, Squash isn't too bad for the early game. Most crops disappear at the first hint of snow, but squash is hardier and will last longer before disappearing. In the early game when you don't always have the farmers to harvest a full crop before winter (or in the event of a late Autumn cold snap) that can save your bacon. Potato is similar if a little less hardy.

  • @patricktho6546
    @patricktho654610 ай бұрын

    7:53 stone houses.... uprade to those will help with firewood

  • @patricktho6546
    @patricktho654610 ай бұрын

    31:35 and now you are completely out of coal

  • @xcheeseface
    @xcheeseface10 ай бұрын

    Stone houses?

  • @Baddka
    @Baddka10 ай бұрын

    You can limit your FPS or turn Vsync on, to stop the screen tearing.

  • @MathewPanicker1010

    @MathewPanicker1010

    10 ай бұрын

    He already said it's not an issue with the game.

  • @rickslotboom8827
    @rickslotboom882710 ай бұрын

    whats up duck how is your day going?

  • @zmile9215
    @zmile921510 ай бұрын

    Check your fishing docks. None of yours docks give 2000 fish! You must place these so you have as much free water as possible. Placing these in the small streams is only useless there is no fish there! Check your dock and try to place better!

  • @AdamHinckley
    @AdamHinckley10 ай бұрын

    no 1080p?

  • @rickslotboom8827

    @rickslotboom8827

    10 ай бұрын

    still prossesing i ques?

  • @AdamHinckley

    @AdamHinckley

    10 ай бұрын

    @@rickslotboom8827 it has it now, it didn't have it when I started it, it normally have it straight away

  • @Camaroman0710
    @Camaroman071010 ай бұрын

    hot in the uk,,,,ahahahhahaha.

  • @tanim9738
    @tanim973810 ай бұрын

    Upgrade your half of residence with stone house

  • @sovereignman6951
    @sovereignman69519 ай бұрын

    Banished is pointless, just keep building and building with no end goal other than filling the map until everybody starves. Fun in the beginning, trying out different "best start" strategies but otherwise tedious and definitely an unfinished game.

  • @dennispremoli7950
    @dennispremoli795010 ай бұрын

    My God, the screen tering is terrible.

  • @captainjanpoul
    @captainjanpoul10 ай бұрын

    Thank you for deleting my comment. I've been following you for a long time, but not anymore.

  • @ZRooster95

    @ZRooster95

    10 ай бұрын

    I don’t know the contents of your previous comment, but it honestly could’ve been a glitch and he may not even know what happened. It’s been happening to other people out of nowhere on KZread side, a technical issue or something.

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