Theme and Mechanics in Far Cry 2 and Far Cry 4

Ойындар

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How do you make an audience feel a certain way? I'll explain all in this episode of the Game Maker's Toolkit by looking at how Far Cry 2 and Far Cry 4 offer dramatically different experiences, despite the two games being about shooting loads of dudes in a jungle.
Games shown in this episode (in order of appearance):
The Last of Us (Naughty Dog, 2013)
The Legend of Zelda: The Wind Waker (Nintendo, 2002)
Journey (thatgamecompany, 2012)
Brothers: A Tale of Two Sons (Starbreeze Studios, 2013)
Far Cry 4 (Ubisoft Montreal, 2014)
Far Cry 2 (Ubisoft Montreal, 2008)
Music used in this episode:
The Choice (The Last of Us)
Nascence (Journey)
Far Cry Theme (Far Cry 2)
Secrets of the Goddess (Far Cry 4)
Unfamiliar Paths (Far Cry 4)
Awash in the Day (Far Cry 4)
Contribute translated subtitles - amara.org/en-gb/videos/2mgteJ...

Пікірлер: 1 000

  • @ChristopherBatson
    @ChristopherBatson9 жыл бұрын

    I see that sniper scope editing (1:47-1:50)! Very slick!

  • @GMTK

    @GMTK

    9 жыл бұрын

    That was a happy accident, to be honest!

  • @ChristopherBatson

    @ChristopherBatson

    9 жыл бұрын

    Mark Brown Ha! Still cool. Also, your video has really made me want to check this game out. I want to play more games in the "immersive simulator" genre, and you make a good case here. Thanks!

  • @iWillWakeYouUp

    @iWillWakeYouUp

    8 жыл бұрын

    Mark Brown A happy accident? What are the chances? Anyway, I too thought it was an awesome transition. The newest gameplay trailer for Mirror's Edge Catalyst did something similar when the character did a roll, and suddenly found herself much nearer towards her goal. I know it's a pretty common editing technique, but I haven't seen it too often these days, and I like it, I think it's clever.

  • @ZaZeZo13

    @ZaZeZo13

    8 жыл бұрын

    +Christopher Batson DANG DIDN'T EVEN NOTICE THAT! That was really well done! and nice eye!

  • @MultiSciGeek

    @MultiSciGeek

    8 жыл бұрын

    Did not notice that. That was good

  • @xFlared
    @xFlared9 жыл бұрын

    FarCry 2: A survival game. FarCry 4: Where the enemies survive from you.

  • @bdns5887

    @bdns5887

    9 жыл бұрын

    MaxFlare old game hardest...news game fun and..malicious or debile/freedom...its why old gamer are generally more carrefull

  • @adrixshadow

    @adrixshadow

    9 жыл бұрын

    MaxFlare Stalker: The better FarCry 2

  • @bdns5887

    @bdns5887

    9 жыл бұрын

    fc3 or fc4 best single ever ?.........bf3 best multi

  • @bdns5887

    @bdns5887

    8 жыл бұрын

    fc3 is vry better than fc2..for sniping...for ''play'' with ennemis...fc2 old AI like aimbot ( see 360 ° is ridicul )...fc2 slow..so good so vry annoying...nothing on fc2 is better than fc3

  • @thattonnatoguywithafez8246

    @thattonnatoguywithafez8246

    8 жыл бұрын

    +Barriere Denis multiplayer in far cry 2 is way better if you played it also far cry 2 has zebras

  • @myguineapig2955
    @myguineapig29557 жыл бұрын

    The most memorable moment I had in far cry 2 was this moment in a mission where I had to assassinate somebody with a .50 sniper rifle I've been given. After killing off a checkpoint, I positioned myself to fire the killing shot that killed my target. And just when I thought when I had him, my gun just jammed. I've never had a moment like that in a video game ever and wish there were more like that.

  • @Ozzianman

    @Ozzianman

    7 жыл бұрын

    MyGuineaPig Oncr had a missipn to assasinate someone. First guy i shot with my .50 rifle was the target :D

  • @maxk4471

    @maxk4471

    4 жыл бұрын

    You should try STALKER

  • @fishraposo7192

    @fishraposo7192

    3 жыл бұрын

    I'm stealing this idea, it's perfect for a project of mine

  • @8stormy5

    @8stormy5

    2 жыл бұрын

    Mine was when I was assaulting a wide-open base and got spotted almost immediately. I hunkered down and started picking people off while moving around, knowing I couldn't win a stand-up fight. Eventually I heard NPCs nervously talk to each other trying to pin my location. I realized that the NPCs only knew I was there, but didn't actually know where exactly I was. The dynamic of the fight totally flipped, where I started hunting down and picking off this group of soldiers who had abandoned their posts to chase me and were now disorganized and down several guys, them becoming more panicked and desperate as more of their ranks got killed pursuing what they thought would be an easy target. The climax was sneaking under a shack on a dock that the last few took refuge in, and fighting through the floorboards where they had no hope of effectively retaliating. It was incredible.

  • @rastas4766
    @rastas47665 жыл бұрын

    "So Mark, what do you think are the best games ever-" "Zelda: Breath of the Wild, Farcry 2, and Spelunky."

  • @GMTK

    @GMTK

    5 жыл бұрын

    that's not far off, to be honest

  • 4 жыл бұрын

    Rastas He mentions or shows these 3 games is almost every single video he makes lol

  • @WetAdek

    @WetAdek

    4 жыл бұрын

    I think he also really likes DOOM, understandably.

  • @Kithara1117

    @Kithara1117

    4 жыл бұрын

    @@WetAdek But he mentioned in the Engagement video that he never finished it, so it might not make the top list despite frequently being referenced.

  • @AdamLindell

    @AdamLindell

    3 жыл бұрын

    Are you Chris Remo in disguise?

  • @user-lk7cv8vg7r
    @user-lk7cv8vg7r8 жыл бұрын

    Far Cry 2 was a lonely ass game. Where you are sometimes by yourself for minutes at a time and the only thing you can do is walk, hope you don't run out of medicine, and feel the frustration and desperation of your character and yourself. Its an amazing experience.

  • @kingartis1576

    @kingartis1576

    8 жыл бұрын

    this video made me want to play it again, such a fun and annoying experience

  • @AlleeCatBlues

    @AlleeCatBlues

    7 жыл бұрын

    I always found FC2 to be annoying and unfair. At least on my playthrough, enemies were constantly patrolling everywhere, always in the way of where I needed to go, and patrols spawned so frequently that by the time I was done mopping up one with my meager starting gear, another would come in, spot me, and I'd have to do the whole thing over again. I was basically in a 24/7 firefight and if I died I'd have to start all the way from the beginning again.

  • @pipgang8566

    @pipgang8566

    7 жыл бұрын

    AlleeCat2 Your a lone man against two armies that hate you in the middle of nowheresville africa, and your talking about fair? The only way to avoid your problem is to not go all Rambo, becuse you are not Rambo. You are rando man. Master of nothing. No better then those you mow down. Only difference between you and them is they have numbers and you have a brain. I think that's a fair balance given the circumstances.

  • @geckoo9190

    @geckoo9190

    7 жыл бұрын

    Yeas but you know, you can also use the fire, some times is useful for "fumigating" the check points

  • @CruelestChris

    @CruelestChris

    7 жыл бұрын

    Why do those two armies hate you, exactly?

  • @swat6296
    @swat62968 жыл бұрын

    Quite interestingly, both farcry2 and farcry4 (farcry3 as well actually) feature the same idea, that as you approach the end of the game, you have turned into a incredibly skilled mass-murderer (granted, the "oh what have you become?" is handled much more on the nose in facrcry3 and 4). The real difference is in how the games achieve this. In farcry3&4 you are given more and more abilities, more and more slick and overpowered guns, so in the end can kill multiple enemies by pressing pretty much a single button. In farcry2 you had no abilities. You had better guns in the end, but they were just barely better than the ones you started with. It is you, the player, who changed, not your abilities or arsenal. It is you who learned how to be an effective, cold-blooded killer, slaughtering your way through the war-torn country. Your tools remain the same, however he who handles them is not. It is one of the examples of moving a story experience into gameplay, making player's actions and progress part of the story, and not a separate activity. Which is something that, I think, deserves recognition and even praise.

  • @zakabug04

    @zakabug04

    7 жыл бұрын

    mind blown

  • @cecollins68

    @cecollins68

    6 жыл бұрын

    excellent point...... I used to dread tackling checkpoints and safe houses at first, and the the game would punish me without mercy every chance it got, but slowley without realizing it I reached a point where I became a silent, effective and borderline unstoppable killer and nothing had actually changed in the game. The enemies were still hard and encounters still tended to devolve into shit fests where I'm barely alive by the end of it , but I as a player had evolved to adapt to the game world, this game turned me into a virtual Pyro maniac I would set entire camps ablaze from multiple angles and in the chaos and confusion, slowly take out the remaining enemy's as they ran from the flames you begin to subconsciously look forward to each enemy encounter thinking of the devious way you will kill your opponents and thus the game forces you to play as a heartless savage, you literally "enter the heart of darkness" the grapics are slightly dated and coming from the current gen there are some game play quirks that will take getting used to the color palette is not so appealing for long play sessios, but I would recommend anyone who hasen't played it go and pick up a copy one the most memorable games I've ever played in the genre.

  • @DiomedesStrosMkai

    @DiomedesStrosMkai

    5 жыл бұрын

    I agree, I definitely prefer this aspect of Far Cry 2. However, I did appreciate the scene in Far Cry 3 where you save your girlfriend, and she looks at your with confusion and disgust as you mercilessly annihilate enemies.

  • @cooldeemo1087

    @cooldeemo1087

    4 жыл бұрын

    When I first played Far Cry 4 I thought, how does he agree so quickly to pull the gun from by his feet and start killing tons of enemies and not feel anything afterwards.

  • @AnonEMus-cp2mn

    @AnonEMus-cp2mn

    4 жыл бұрын

    FC2 felt so clunky when I first started playing it. Now having nearly completed the game I learned how the enemy moves, how they act, what they say when they are searching or scared, how to hide from them, how to slip through checkpoints by driving at night without headlights, how to travel through rivers, train tracks, and deserts where less enemies will be. How to take cover behind vehicles when pinned down, how to evade and loose pursuing enemies, how to distract with explosives and fire, how to wound one enemy to draw out others. Its purely learned through player experience. There are no hints, tips, tricks, non-map waypoints, or indicators here. There's no surface-level stealth system like _always invisible inside this bush or behind cover_ no takedowns or clean kills. Its all organic gameplay, and everything is purely up to chance. Its what I loved about playing Crysis 1 in 2015, and its what makes FC2 so good even in 2020. If only I enjoyed this game years ago, it probably would have been my favorite of all time.

  • @MichaelTBhatty
    @MichaelTBhatty9 жыл бұрын

    This is a very cool summary. I wrote the official novels for FarCry 1 and FarCry2 (in German) and it was all about describing the feelings you get from the combination of story plot and the interactions (the danger, the malaria, the pressure...). I am glad that you point out that the game mechanics are part of the story telling as they also trigger emotions. Most game developers do not understand that and focus on mechanics only. Thank you for those great videos. Cheers, Mike

  • @godsavant
    @godsavant8 жыл бұрын

    Far Cry 2 came the closest to addressing the savage "Heart of Darkness" feel that Far Cry 3 tried so hard to attain. In FC2, there's typically no reward for killing. They gave you nothing except their rusty, crappy guns, and the only currency was diamonds found outside of battle. You're not trying to save your friends or liberate a country--just to get out of Africa alive, even if that means betraying and murdering people who trust you. When you did have to kill, it wasn't fun. It was messy and supremely uncomfortable. A stealth kill wasn't silently stabbing a man and executing his friends with a magic Desert Eagle. It was frantically hacking him to death with a rusty machete. Often, an enemy would get incapacitated and lie writhing and screaming on the ground until you finished the job. The phrase I like to use for Far Cry 3 & 4 is "wacky murder safari"--see how many explosive kills you can get! Trick out your guns with animal camos and neon lights! They're undeniably fun, but I can't but feel they left behind something profound that few other games have attempted.

  • @paaatreeeck

    @paaatreeeck

    8 жыл бұрын

    really on point, though i have to admit it took a little time before FC2 grew on me because of the constant sense of fear and pressure. FC3 you kind of jumped into and it was a blast for every second from start to finish. I'd like more of both, FC4 and primal just couldn't catch the magic of FC3, i think it's because the characters weren't nearly as interesting and engaging.

  • @damiennah

    @damiennah

    8 жыл бұрын

    I'd just like to say that during the development of Far Cry 4, the devs seemed to realise how it contradictory it was to pair a fun and wacky mechanics with a story that tried really hard to be serious. _(cough cough farcry3 cough)_ It seems like they took a step away from trying to be super serious narrative wise in Far Cry 4, which is probably for the better.

  • @paaatreeeck

    @paaatreeeck

    8 жыл бұрын

    post hiding You see i get what you're saying, make a game fun and wacky OR scary and serious. And it's certainly a valid argument. It's just that the wackiness of FC3 came from the sheer amount of insanity from every living thing in the world, infecting the player and contrasting your friends whom you try to save. It just somehow worked really well and was in my opinion more memorable than FC4. I always got the feeling that they tried to recapture what made the FC3 characters so damn enjoyable and, apart from Pagan Min who is amazing, sadly failed. Dunno what it is but thats what i meant with FC3s "magic".

  • @damiennah

    @damiennah

    8 жыл бұрын

    Fair argument. I personally have not played Far Cry 4, only Far Cry 3, and I still had a great time playing it. Based on my own observation, could it be said that Ajay is just, by comparison, a bland or one dimensional character, whereas Jason was confronted with personal problems and responds on a more personal level? I don't know, just probing. I'm also under the influence (of a responsible, recommended amount) of cough syrup, so I don't know if what I'm writing makes 100% sense.

  • @paaatreeeck

    @paaatreeeck

    8 жыл бұрын

    post hiding mm cough syrup haha yeah i guess thats part of it, jason was kind of a a cool guy, but it was the supporting cast that really hit it out of the park, not just the main villains but also guys like Buck, Sam and Dr. earnhardt who were all an important part of the world and the experience in their own way

  • @Joshimuz
    @Joshimuz9 жыл бұрын

    It's a shame all the comments were just people arguing over which game is better, and not about the actual point of the video, as if this was some review or something. Anyway, this is a pretty interesting video as it is often said that games never have a good a story as traditional media, and this video is pretty convincing as to the contrary. I never considered keeping the theme of a game in mind when thinking about mechanics but now I'll be looking out for this, thanks!

  • @hemangchauhan2864

    @hemangchauhan2864

    6 жыл бұрын

    People need reassurance, not actual analysis.

  • @kutah8523

    @kutah8523

    6 жыл бұрын

    Oh, you here.

  • @ivanjinxgg7008

    @ivanjinxgg7008

    5 жыл бұрын

    Joshimuz? Its you?

  • @Machariel00
    @Machariel008 жыл бұрын

    My main gripe with Far Cry 2 is the almost constant enemy respawns.

  • @Machariel00

    @Machariel00

    7 жыл бұрын

    Huh, there are? I'll have to try to find those.

  • @Skullkan6

    @Skullkan6

    7 жыл бұрын

    Dylan's Realism mod even gives you a chance to run through a checkpoint without being chased, which is a godsend.

  • @zeroabletachograph

    @zeroabletachograph

    7 жыл бұрын

    My bad, I thought there were mods dealing with the respawn rates, but I guess I was wrong. The best we've got at dealing with the outposts is Dylan's realism mod. Link: www.moddb.com/mods/dylans-far-cry-2-realism-mod/downloads/dylans-realism-mod-14 From the changelog: ------------------------------------------------------------------------------------------------------------------------------------------------------- Version 1.3 I changed the AI weapon probability to give the militiamen more Africa-like weapons like the AK47 and FAL Para, and remove the harder-to-get (for an African tinpot warlord) weapons, like the AR16 and SPAS12. I also edited the companion probability to give them some better weapons as well. (More rifles, less shotguns). The enemy AI are now less likely to chase you with vehicles. Regular distance chase AI has been decreased, while long distance (ex. blowing through a checkpoint) probability has been decreased from around 80-100% to 60% at the maximum level. The AI are also more likely to shoot at "interesting" objects, like your past location, explosions, etc. They also communicate more often when in combat. I also decreased the players durability on all difficulties, in order to keep some sense of difficulty, since enemies drop like flies now. Most weapons also have more recoil, in the form of a longer "rezeroing" time. Weapons won't exactly jump up as much, but your player will have to wait a while before his sights come back down. Short bursts mean a lot more when firing 15 rounds leaves you unable to get your weapon back down on target in time due to decreased mouse sensitivity that increases as you fire more rounds on full auto. Decreased weapon manual reliability bonus from 200% to 100% so that weapons still go kaboom, but not after 30 rounds.

  • @Svraoa

    @Svraoa

    7 жыл бұрын

    Vanilla games also let's you run from checkpoints, but you got be WAY ahead of them for this to work.

  • @MichaelVir

    @MichaelVir

    7 жыл бұрын

    machariel00 exactly what I was thinking.

  • @nuubio
    @nuubio7 жыл бұрын

    Far Cry 2 was downright scary at times, especially at night when the wind was blowing loud and you had no idea where the enemies were. What I really liked about the story was how subtle it was - in the beginning, the player is a nobody who gets pushed around in the cease-fire zone by other mercenaries. Towards the end things change and the enemies actually get terrified at sight of the player, yelling stuff like "oh shit, there he is!". The story was actually very good and when the credits rolled, all I could think of was *SPOILER* "damn, despite all the alliances and deals I made, the only one who cared about Frank in the end was the Jackal himself". The game did have its shortcomings, though. The guard posts and patrols were really frustrating at times, especially during missions. Mounted grenade launchers on enemy boats and trucks also meant instant death. The stealth system could've been a lot better in many ways (it felt very realistic though, at least compared to FC4/TES/MGS). The voice acting sucked, which is why many people didn't like the story.

  • @YogiTheBearMan
    @YogiTheBearMan7 жыл бұрын

    I really liked Far Cry 2 but when you clear an outpost, leave and come back 2 minutes later, it should still be cleared. It really breaks the immersion when all the exact same enemies are suddenly and impossibly back

  • @sartanko

    @sartanko

    7 жыл бұрын

    Yeah, they should have had a 24h (ingame) respawn time, if they wanted to up the difficulty everytime you clear an outpost it could be enforced with more men and more gear.

  • @ingolifs

    @ingolifs

    6 жыл бұрын

    The problem was limited memory - areas would despawn based on distance, not time, so if you destroyed an outpost and very quickly went away and came back, you'd find the place had been reset. I think it would be interesting to see the game with higher memory constraints that would stop this effect being so noticeable.

  • @kingkai3862

    @kingkai3862

    4 жыл бұрын

    wonder if it could be tweak by mods?

  • @YalelingOz

    @YalelingOz

    3 жыл бұрын

    A friend and I have often said this exact thing was our only sticking point in the entire game. The game set such a high standard of realistic (or a leat plausible) NPC actions, that the local armies having near instant notice that a checkpoint was unmanned, and instantly remanning it felt wrong in Farcry 2. But plenty of lesser games could have gotten away with it.

  • @thomasphil543

    @thomasphil543

    Жыл бұрын

    I do agree it should take some time before enemies repopulate the outpost like irl, but atleast you always get some action, unlike the later entries where enemies barely appear.

  • @ProfessionalSpectre
    @ProfessionalSpectre9 жыл бұрын

    I loved Farcry 2. It was scary as shit to hear an enemy vehicle's engine revving up just before it goes all Dukes of Hazzard over a rock to flatten your ass. At first, I didn't much care for it, but after playing it for a while, I learned to like it. The malaria sucked and the dialogue felt rushed, but I adored the gun jamming mechanic and the buddy system. Sometimes I'd purposely avoid swapping out fresh guns after a mission just to see how long I'd take a gun before It broke. Having it Jam in battle and try to fix it in a gunfight is very exhilarating.

  • @PauLtus_B
    @PauLtus_B8 жыл бұрын

    I have to say that I think long times between checkpoints is about the worst way to put pressure on the player. I prefer when there's actually long term consequences for death. Long times between save spots when it actually comes to dying make a game very tedious.

  • @Aga1nAndAga1n

    @Aga1nAndAga1n

    8 жыл бұрын

    I agree. It's generally a turn-off for me. I like how it is in rogue-likes where you get a totally experience your next playthrough thanks to the proc. generation. Then losing doesn't mean a boring slog through things you've already done.

  • @PauLtus_B

    @PauLtus_B

    8 жыл бұрын

    AgainAndAgain Rogue-likes are a bit of a hit or miss for me. Or hit and miss quite often. It doesn't become nearly as boring on the long term. Yet I'm still feeling often like I'm all doing it a bit for nothing. There's exceptions to that with minor progression outside of the playthroughs themselves. Like Rogue Legacy. I love Rogue Legacy.

  • @ChadWWolfe

    @ChadWWolfe

    7 жыл бұрын

    The thing about the Roguelike genre is that as long as you have one mechanic similar to Rogue, it's essentially a Roguelike. I doubt you've played some of the really interesting Roguelikes, due to popularity of those that tend to bore a person like me, like Binding of Isaac. Not to sound like a dick, but there isn't much depth to Binding of Isaac. It has a lot of unique content, that somehow feels samey because of the simplicity of the proc generation system. On the other hand, a Roguelike like Spelunky, where the levels are all careful crafted, though proc. generated, feels pretty dang good to play. The level of the depth in the proc. generation system is nice, although not being the first of it's kind. If you're into RPG's, though, check out Dark Cloud 2. I don't think it's known as a Roguelike, but it IS one. There is no permadeath, though, it has a basic RPG save and load system, but that's a nice difference. Permadeath is okay, but if the game has story, it's kind of a pain if it actually rewinds your progress through the game. I think hindering your progress through the game would be a better system. Setting you back a little bit, or generate a new character that has to go through the SAME LEVELS, and then progress, but with fewer enemies and obstacles, so it feels like, yes, you're playing as a new character, but in the same area as the character that just died, so you're "carrying on their journey", so to speak. It'd add a large amount of depth and realism to the game. In a way, simple permdeath systems in most Roguelikes feels unrealistic. You might not want it to happen, but when it has happened you rage and then start all over from the beginning, feeling as if the other never existed in the first place. Also, a fast travel system for each 5 levels would be incredibly well suited for a game like this. If it were set up well enough, the player COULD defeat monsters 5 levels stronger than them, it'd just be harder, while obviously giving you more experience. This would allow the player to choose the pace at which they backtrack back to their dead body, Also, the new character could start at half the level as your last one, but that could feel more like a checkpoint system than an actual death, which could KILL the experience. Ha.

  • @PauLtus_B

    @PauLtus_B

    7 жыл бұрын

    Chayed Wolfe Well that's why "Roguelites" exist. I don't really like Roguelike games as a sense of progression is pretty much absent, the mechanics often aren't that interesting and it's likely you'll die to unpredictable elements. But I can see why people would enjoy them still as you do have this sense of risk I described earlier but you will not be constantly repeating the same thing over and over again. But I prefer a system that has premade levels to introduce all elements at a set pace rather than a game that throw you at a wall and let you figure it out solely on yourself. I'd love to see a roguelike without much combat and a focus on exploration.

  • @ChadWWolfe

    @ChadWWolfe

    7 жыл бұрын

    PauLtus B I totally agree. I typically find it hard to enjoy a normal Roguelike, but have found myself enjoying some games that are different enough, some would even argue they're not Roguelike at all. I don't know what Roguelite means, is that the title for what I'm talking about? A roguelike with a focus on exploration would be awesome. Even if the designer had to make a static overworld and create procedurally generated dungeons inside of it, like Dark Cloud 2. I love that formula, but in that case it's not very open. A game LIKE Dark Cloud 2, but open world, that would be truly brilliant imo.

  • @theguacamoleman3313
    @theguacamoleman33137 жыл бұрын

    This is such a good comparison, and while you do note that Far Cry 2 is your preferred game, calling Far Cry 4 more akin to an action movie is good in it's own right. I think that's part of what made Far Cry: Blood Dragon so much better after playing Far Cry 3. They took the over the top action and turned it up to 11, and really embraced how the run and gun, crazy flying-from-rooftop assassinations fit with the 80's sci-fi action story. If the mechanics fit with the story/how serious we take the story, then the mechanics can be more outrageous because we're willing to embrace it for the sake of the story. Another example would be the gradually increasingly silly mechanics of the Saints Row series, that fit with its increasingly outrageous story. I say this because I feel some of the comments surmount to "Far Cry 2 is good because it's harsh" which is false. Far Cry 2 is good because it's harsh, and that fits with the overall tone of the game. Far Cry: Blood Dragon is good because it straps explosives to everything and gives you tons of ammo, and that fits with the "I'm a badass one man army" theme.

  • @drumsmoker731

    @drumsmoker731

    3 жыл бұрын

    Exactly this. Coming from FC2 to FC3 felt like "WTF, it still pretends to be set in a real world scenario, but where is the realism? A spoiled brat becomes Rambo overnight, crafts abilities out of plants and hides, always knows where the enemy is?" Switched off after 2 hours and tried Blood Dragon and loved it. It took on the" I'm a super bad-ass" theme, pushed on steroids & cocaine. Just by changing the setting to an sci-fi world in which you are a cyborg marine, made it feel right & enjoyable.

  • @jsonmac319
    @jsonmac3198 жыл бұрын

    Once I got a mission to eliminate a target at a far end of the map. So, got my jeep and went for the nearest bus station, took the bus, got off it, took the first car I saw and went to the red point in my map. Killed some guys and found some stones along the way. So I reached my target, it was going round in a vehicle with another 2 cars scouting. I tried (and failed) sniping him, but they all came to kill me and in a desperate move I just throw a grenade back off. The thing is, every there blow up, including mine. So there I was, in the middle of nowhere, alone and no vehicle. Unpredictable. That's why I love Far Cry 2.

  • @AtticusHimself
    @AtticusHimself9 жыл бұрын

    I have a feeling that the more popular and Triple A-esque games become, the more they converge toward a similar, boring, easy, casual experience, with amazing graphics and giving the player a feeling of overpowered-ness. Look at Skyrim (from oblivion), look at Far Cry 3 (from FC2), look at Thief (from Thief 3), look at Sniper Elite 3 (from SE2), Battlefield 3 (from BF2) - these are just off the top of my head, there are plenty of other series that get the AAA treatment and turn into boring, lackluster, overly underchallenging, high graphics, movie-like experiences, thereby desecrating its heritage. It's to be expected, as they pump more money into these games, they have to aim to please as large an audience as possible, and one way is to make a really beautiful game, featuring an easy ride, where you enjoy an egotrip as the player feels like an overpowered badass. I enjoy a lot of the games I listed, it's just that it's a sad thing to see.

  • @DubiousDrewski

    @DubiousDrewski

    9 жыл бұрын

    You speak the truth! This is why I'm so happy to witness the multiplication and empowerment of smaller/indie game studios these days. Yes they make crap sometimes, but they can afford to make niche-interest games which pull no punches and don't try to pander. All you have to do is search for them a bit; They're out there.

  • @IgnoringSilver95

    @IgnoringSilver95

    9 жыл бұрын

    Hahahah. Skyrim is better than oblivion. Fc4 is better than fc2. The reason why fc4 is more popular is because it's better. Far cry 2 fuckin sucks lmao

  • @AtticusHimself

    @AtticusHimself

    9 жыл бұрын

    ***** I don't even blame you for your trolling, but I also don't pity your unfulfilled, dissatisfied, unhappy state of mind. That OR you're one of these kids with that egotistical sense of no-consequence feeling, because of the anonymity that the internet provides you. So, I understand, I ain't even mad!

  • @TKoMEaP

    @TKoMEaP

    9 жыл бұрын

    One of those games is not like the other, specifically Sniper Elite 3. Sniper Elite 2 is essentially Sniper Elite 3 but more grey, linear, and boring. Sniper Elite 3 was vastly more open, colorful, and I'd say difficult (granted, the Sniper Elite games have never been that difficult). Same with BF3, BF2 and BF3 were pretty similar I'd say. I guess BF3 was simpler, mainly so it would transition well to the consoles, and it did add in a pretty bad campaign, but that's better than BF2 which had no campaign at all (besides bots).

  • @mikebrown8478

    @mikebrown8478

    9 жыл бұрын

    A game's difficulty or accessibility is not really in correlation with it's quality. I think games need to offer a way of playing that is fun for a large amount of people. Just imagine how frustrating it would be to play FC2 if you're new to gaming, I'm a veteran gamer and found it frustrating. Games absolutely should allow you to customise your experience though, the Assists in Forza and Skulls in Halo that allow you tune the challenge according to your own skill level (and then reward you for it), should be common in more games.

  • @Gnurklesquimp
    @Gnurklesquimp4 жыл бұрын

    Far Cry 2 was definitely one of my favorite gaming experiences of all time. Also, I never thought about your Dart Rifle point, but I really do remember it being a precious thing, first checking if I can maybe set a densely packed section of a camp on fire while trying to stealth my way through the other side with medium/close range combat where I had to make my shots and takedowns count before I take too long. I still remember how it really felt like my utility was ramping up, but the enemies and their setups were getting more and more intimidating in return, many great memories of scouting around from a distance looking for the best approach. It helps that I was young and not so great at games at the time, perhaps it wouldn't be as tense if I went back to it.

  • @Pwophet_of_Twuth
    @Pwophet_of_Twuth8 жыл бұрын

    Far Cry 2 is an amazing experience. My favorite thing about the game is that it doesn't hold your hand like the 3&4 do. This game gives you malaria and days good luck finding the Jackal.

  • @reneaquarius
    @reneaquarius4 жыл бұрын

    After all these years I can still remember the hostility of FC2. I forgot everything about FC3 and 4 the moment I put my controller down.

  • @productivediscord5624
    @productivediscord56247 жыл бұрын

    FarCry 2 had me going through a completely silent load out focused on the dart guns and stealth. The game made me feel like a mercenary, measuring each risk. In FarCry 3 and 4 I completed most missions boldly with a bow. I felt like Legolas on a vacation.

  • @adrixshadow
    @adrixshadow9 жыл бұрын

    Did anyone mention the Stalker series yet? If you enjoyed FarCry 2 there is no reason why you shouldn't play that.

  • @pug-aloentertainment3801

    @pug-aloentertainment3801

    5 жыл бұрын

    @adrixshadow Meh, Stalker is kinda good, but experience is totally different. Yeah, we are in the closed-off zone with no laws, surrounded by the 'soldiers of fortune', if you will. But it doesn't deliver that feel of total despair, despite the fact tgat the Zone is a really depressive and harsh place. SoC gave me the feeling of a strange exploration (well, *weird,* tbh, I was playing on 'Master' difficulity and hunting down pseudogiants by knifing them to death). It's a good game, but after FC2 I can't feel it the way I felt it before. So it's better to play Stalker *before* FC2

  • @whailman
    @whailman9 жыл бұрын

    I'd love to see an analysis of Bioshock VS Infinite.

  • @Cha4k

    @Cha4k

    9 жыл бұрын

    Mitch Gosser I thought Infinite is to Bioshock as Bioshock is to System Shock.A slow stripping out of roleplaying and decision making and shift further towards a run of the mill shooter.

  • @Mortablunt

    @Mortablunt

    7 жыл бұрын

    Bioshock: An interesting, philosophical game where the combat is fun, but the best part is just going through the clusterfuck and piecing it all together in your mind as you try to take it in. Infinite: A sequel in name only that forgot all the things that made Bioshock great and held onto all the meaningless crap that didn't.

  • @Skullkan6

    @Skullkan6

    6 жыл бұрын

    Infinite seems to try to be this escape from new york mobile survival but it just comes off as hollow playscapes

  • @AI-jl5kp

    @AI-jl5kp

    3 жыл бұрын

    @@Mortablunt bioshock isnt a philisophical game. It just has objectivism as part of its world set up. The story isn't about objectivism, the player doesn't engage with objectivism and it offers basically no commentary or analysis of objectivism. Bioshock gets a lot of rose tinted spectacles because it really isn't that smart of a game. Bioshock is about philosophy as much as Mario is about the monarchy

  • @GoldFishBoy1337
    @GoldFishBoy13379 жыл бұрын

    I love this series and I really need to buy Far Cry 2 now.

  • @GMTK

    @GMTK

    9 жыл бұрын

    You sure do!

  • @bdns5887

    @bdns5887

    9 жыл бұрын

    GoldFishBoy1337 fc2 is first open world to Ubi..if u like sniper...no limit atakrange gun ; so ennemi too sniper can shot u at 300 meters..attention..this is more realist...ennemi on camp come on your position...they don't stay around camp like fc3..sniper player clean a camp easy on fc3 at distance...if u like m1903 or as50 semi..cant tag ennemi on fc2..no minimap..more realist...near ennemi are fast like aimbot ..attention..no detection jauge helper...and wear gun..etc...sure fc3 is vry better but fc2 is good

  • @thattonnatoguywithafez8246

    @thattonnatoguywithafez8246

    8 жыл бұрын

    GoldFishBoy1337 i alredy have pirated and its prety good ofcourse like barge level in act 2 i was pissed of and saying random things[on serbia because im from serbia] and this what i moslty sad[jebem ti mater,staje ovo,kakvo sranje,fak fak fak]i was mostly pissed of when i saw guy with mortar.

  • @thattonnatoguywithafez8246

    @thattonnatoguywithafez8246

    8 жыл бұрын

    +Mark Brown only thing that i like is when you say that far cry 2 is better

  • @bdns5887

    @bdns5887

    8 жыл бұрын

    nothing on fc2 is better than fc3..old AI ; slow game ; no fine guns ; cant have 3 really good guns...repetitive AI same position..same only guys in car...AI bug...fc2 was good before fc3..

  • @skippyasqueeze
    @skippyasqueeze8 жыл бұрын

    with a simple .ini tweak you can make enemies in fc2 die in 1-2 hits and you die in 4-5 hits. couple that with a 40 percent decrease in the chance that they'll follow you if you drive through the enemy camp and suddenly the game improves substantially.

  • @mou.2
    @mou.28 жыл бұрын

    I love Far Cry 2.

  • @LectroDub
    @LectroDub9 жыл бұрын

    Owning both FarCry 2 and FarCry 3, I loved them both equally. For different reasons of course, but I enjoyed the experiences. The high tension and junk equipment in 2 felt like an authentic experience, and it kept me on my toes at all times, continually improving my skill in sneaking, learning what to use at the right time, and even the malaria, while mildly frustrating, kept things interesting and served as a reminder that you're a sick immigrant in an African warzone and you need to fight to survive. It was brutal, and I loved it. In 3, I absolutely loved the plot and writing, the compelling characters ESPECIALLY Vaas, Rook Island was gorgeous, and the weapons and equipment were so much fun. The difficulty varied for me depending what I took on, but I seldom got bored. It's just crazy fun and I love it. I couldn't pick a favorite :p Oh, and the level creation in both is like the best thing ever.

  • @Nachotronix
    @Nachotronix9 жыл бұрын

    i never had a real interest in any farcry game... until now, now i need a copy of farcry 2!

  • @Aofex
    @Aofex9 жыл бұрын

    I really liked Far Cry 2 despite its flaws. I agree with you completely, game mechanics can completely change a game, for the worse or for the better.

  • @Dean444ful
    @Dean444ful7 жыл бұрын

    I remember playing Far Cry 2 like 5 or 4 years ago. I wanted to play it in preparation for the release of Far Cry 3. I was expecting some kind of Call of Duty type of action game but set in the wildlands. What I got instead was one of the strangest, most lonely and actually challenging FPS games I'd ever played. I never beat it because I was in the middle of moving but I also never played the rest of the Far Cry games. They just felt pretty generic after the survival-type FPS that FC2 was. Will definitely go back and play through FC2 some time soon.

  • @Franklin_Araujo

    @Franklin_Araujo

    6 жыл бұрын

    yeah, did you played?

  • @Hachiae

    @Hachiae

    6 жыл бұрын

    just a tip, when you get up to the heart of darkness make a second save to preserve your OG save because thats the point of no return. after that mission you cant go back. that fucked me up back in the day.

  • @chatteyj

    @chatteyj

    6 жыл бұрын

    Madelyn Grama It is ridiculous but also strangely amusing the way the people relentlessly want you dead, often I chuckle to myself after clearing a guard post wether I end up dead or not, maybe its just me but I find it it darkly comedic the frantic action that ensues, its a real rush.

  • @KoalGames360

    @KoalGames360

    6 жыл бұрын

    Madalin Grama Hunting tigers you can see through walls with C4 is far from the definition of "survival". Having a gun with infinite ammo is not survival aswell. Neither is dying and coming back to a point saved 5 seconds ago. It's just like the video said, Far Cry 3 was like a shooting range where you received more than enough tools to have your fun, Far Cry 2 droped you in the middle of an hostile environment that wanted you dead puting as much dificult as it could to fuck your life up. That, my friend, is the definition of a survival FPS, a game where you have to struggle, face dificult, suffer, just to continue playing.

  • @firepunchd
    @firepunchd7 жыл бұрын

    Clint Hocking did a hell of a job. One of the best FPS experiences

  • @MJoStriker
    @MJoStriker8 жыл бұрын

    It really upsets me that people reacted so poorly to FC2 because that is what forever changed the series for the worse. This is why we cannot have games that are actually difficult and naturally suspenseful because we feel it not because the story says " oooo suspense "

  • @paulstaker8861
    @paulstaker88618 жыл бұрын

    Ha ha so many of my friends hate Far Cry 2 and love 3 for this very reason. Well I'm glad someone out there can see things my way.

  • @mustafaemrebasaran7701

    @mustafaemrebasaran7701

    6 жыл бұрын

    Come on, don't you think that FC2 took it way too far? It is true that FC3 was too easy, but a hybrid would be some much better than either of the two games.

  • @ingwersengrady
    @ingwersengrady8 жыл бұрын

    I have told literally the same exact things to people for years about both FC3 and 4 being just a big playground that pretty much just caters to your whims. And that's fine...but both really does go way too far with the self indulgence. And it completely fucks with something supremely important to a gamer - balance and accomplishment. Far Cry 2 has a feel of real balance and accomplishment. as well as superior atmosphere. 2 successfully captures the feeling of being in an actual warzone. The game is basically _totally_ bereft of cheese, humor or anything tongue-in-cheek. And great feeling of immersion with the music turned off. Especially after the eventual death of one of your rescue-buddies. You'll try to save them. You'll fail. And they'll die there unceremoniously in the grass and you can't do anything other than just walk away with the sounds of wind and fire in your ears. That...is Far Cry 2.

  • @tominatorxx

    @tominatorxx

    8 жыл бұрын

    +ingwersengrady I fully agree with you. Personally I didn't like Far Cry 3. SP was not what I was looking for and the MP (which was in the previous games really good thanks to the map editor) was completely broken as well as the COOP. How a game in which 50% of the content is utterly broken gets a 9/10 from many reviewers is beyond me. As a result I didn't buy FC4 (also due to the fatc that Ubi was lying on the forums about the MP component). And primal well... looks like another copy paste of mechanics with a few additions so not going to buy it either. We'll never see a true survival game like Far Cry 2 in the Far Cry series, I'm afraid. Also Far Cry 3 had way to many menus. In Far Cry 2 you pull out your map in game, replenishing your ammo was always done via ammopiles while in Far Cry 3 it was mostly through the vending machine which was another stupid menu. Skills made you overpowered, weapons were overpowered and the story was actually really bad and not consistent at all.

  • @ChrisDeBruinMrAwsomeGlopGlop
    @ChrisDeBruinMrAwsomeGlopGlop4 жыл бұрын

    I’ve spent many hours playing around in FarCry 2’s sandbox editor making maps me and my friends would LAN on. What strikes me as I watch this video is remembering how emmersive the environment felt - almost feeling the heat of the savannah on your face. Great game👌

  • @Kingpersonthe1st
    @Kingpersonthe1st9 жыл бұрын

    What a great video! I would absolutely love to see more stuff like this. I like your other videos as well, but I really like how this one gets the specificity of your Toki Tori video, while also making a relevant statement about the way people are currently making games today.

  • @kerianhalcyon2769
    @kerianhalcyon27697 жыл бұрын

    Far Cry 2 was amazing when I played it. Makes me wish that there were more games like it. Though I will admit, the one thing that I wish Far Cry 2 had that Far Cry 3-Primal has is dangerous wildlife. When I'm in the heart of Africa I want to feel particularly scared of the fact that something big and full of teeth can either leap out of the grass or tumble down on me from above, because in the end that's exactly what will happen if you're out in the wild in Africa. Water Buffalo should be capable of tossing my car over and goring me to death. If I approach a Zebra there should always be the chance that it tries to kick and stomp me into a thin red mist. Stuff in Africa is deadly, perhaps even deadlier, than the human locals, and that's probably the one thing that I wish it had more than anything. If Ubisoft ever decides to make a remaster of Far Cry 2 with an upgraded engine, less gamebreaking bugs (because the PC version has a fair few, lemme tell ya) and modern graphics, they should definitely throw in hazardous wildlife as part of the experience.

  • @CruelestChris

    @CruelestChris

    7 жыл бұрын

    By gamebreaking bugs, are you perchance talking about the famed Dogon Sediko mission where you have to rescue a locked door?

  • @kerianhalcyon2769

    @kerianhalcyon2769

    7 жыл бұрын

    Nah, more like the bug where our partners in the safe house will bob back and forth like they're attached to a ball like they're a punching bag, or the ones where NPCs randomly hop up and down when walking like they're performing some weird African jumping ceremony. I don't think I've encountered rescuing a locked door.

  • @CruelestChris

    @CruelestChris

    7 жыл бұрын

    Kerian Halcyon Oh, there's a bug where you get a rescue mission in the second map but the script letting you open the door after clearing the area never triggers, so you end up with a mission that can't be finished. There's also the less fatal "boots" glitch where every Jackal tape in the second map plays the one about him seeing a kid taking boots from a dead guy.

  • @theoddone887

    @theoddone887

    6 жыл бұрын

    Kerian Halcyon yeah I wish there was dangerous wildlife. It'd add an element of chaos in fc2s monotonous gameplay. Plus there's a huge variety of animals you could add. Elephants, hippos, rhinos, lions, etc etc. It's Africa ffs there's so much variety. I really really really wish a remaster like this would be made considering far cry 2 was the last time ubisoft ever took a risk

  • @brianmead7556

    @brianmead7556

    5 жыл бұрын

    I had the 27% glitch (I think it triggers if you sidequest after the mission to get to it instead of starting the next one -- never had it if I didn't sidequest) I got the boots glitch The former was settled with a reload and 30 min of retreading. The latter was unfixable by the time I realized it had happened, as I was 4+hrs in map 2 and didn't want to restart.

  • @PSPbrtag
    @PSPbrtag8 жыл бұрын

    YES YES YES!! Far Cry 2 is my favorite FPS of all time, and there are very few games that come close to it, mostly the Stalker series. But it's a real shame that it has only the shadows of so many features that could make it much better, like the reputation system. And the world feels static and dead. But it's still a masterpiece. I lost the count of how many times i replayed on the last difficulty where you can die by taking a sniper shoot from very far or a single AK burst. I also had a rule where i would not keep coming back to the gun shop to take new guns, i would use them only once when i needed them and scavenge for the rest. Sigh, now i have to play it again.

  • @Evilolex
    @Evilolex6 жыл бұрын

    Great video, thank you for this experience Mark

  • @alexanderberns
    @alexanderberns8 жыл бұрын

    Just discovered your videos and I'm in love. Recently started re-playing FarCry 2 since it first came out, and I couldn't agree more with you.

  • @milesbeler3974
    @milesbeler39749 жыл бұрын

    Wow Mark, as someone who is just about to jump into game design, I really have to point out how great these videos are. You bring up great points, such as balance between arcade and realism, and make some truly excellent points. It feels like I knew a lot of this (well I mean, I study the stuff, so I should) but you put it all into very clear and concise terms, which help me reflect deeply on the subject matter! Keep making great videos. I just subbed, so I guess I will!

  • @failtolawl
    @failtolawl4 жыл бұрын

    "You start to wonder how these games are in the same series at all" Yea.. thats what we all thought when far cry 2 came out. Had like nothing to do with far cry and instincts: predator. Obv far cry 2 is a great game but you can't really make an argument that 3 and 4 went the wrong direction when they are actually going back to the roots.

  • @TEMINIX
    @TEMINIX8 жыл бұрын

    I really appreciate your summation of Far Cry 2 "A slightly traumatic experience." It is a game that haunts players. I actually had to put it down when all of my buddies were killed at the halfway point of the game.

  • @secularbeast1751

    @secularbeast1751

    4 жыл бұрын

    You get more buddies :D

  • @Lomalataus
    @Lomalataus9 жыл бұрын

    Great video, subscribed! Can't wait for the next one!

  • @LTambini96
    @LTambini967 жыл бұрын

    got respect for people who appreciate far cry 2

  • @bujablaster
    @bujablaster9 жыл бұрын

    Nicely said, i agree with everything. Each of both games had its pros and cons, anyway story in FC4 is second to none while story in FC2 was simple, but strong, with story change, somehow i loved FC2 most of all FC. Someone calls FC2 malaria simulator or bus ride simulator, but i think it is underrated game.

  • @ThrowNadeHere
    @ThrowNadeHere9 жыл бұрын

    You're content is amazing and has really helped me to look better into game design. Subbed and I hope you continue!

  • @saionbameitei5540
    @saionbameitei55406 жыл бұрын

    far cry was 2 id my fav in the series, the recent ones holds your hand throughout the game. Im glad someone made video on this.

  • @farqueue
    @farqueue8 жыл бұрын

    Far Cry 2 remake needed for Far Cry 6

  • @stylosa
    @stylosa9 жыл бұрын

    I never really understood why people hated on FC2. For me it was quite a good a game. But then again, I can't work out how people can claim FC4 was one of the best games from last year. I'm just not a fan of dumbing games down. Besides, where the fuck is Blood Dragon 2 Ubi? PLS!

  • @charlesandrew1044

    @charlesandrew1044

    9 жыл бұрын

    Unit Lost - Great British Gaming You know nothing about games.

  • @terryrulestheworld2

    @terryrulestheworld2

    9 жыл бұрын

    David Warden And you do know? Please.

  • @KenmoreChalfant

    @KenmoreChalfant

    9 жыл бұрын

    What I took away from this video is not that FC4 is simply a dumbing down of FC2... But rather, by make things dumb, it's more fun and less stressful. FC2 is rewarding because it's tense and difficult. FC4 is fun because it's crazy. It really depends on the person, and their mood, as to which one is better.

  • @terryrulestheworld2

    @terryrulestheworld2

    9 жыл бұрын

    *****​​ I agree. Games can be difficult or easy. But I don't like it when the heart of a franchise is changed. Let me put it this way: When I buy a box of oranges I expect it to be full of oranges. Only oranges. So, if I buy Far Cry 1, 2, 3 or 4, I want to open the box and find a game that plays like Far Cry. That's what I dislike about Ubisoft these days. They change the heart of a franchise making the newer games they make like they belong to a totally different franchise. Sometimes those games are successful, but look at Splinter Cell, Ubisoft lost the faith of the long-time fans because the last two games betrayed everything that made the series different.

  • @juanp756

    @juanp756

    9 жыл бұрын

    Just like Crysis and Battlefield, they had a less features but I liked them more.

  • @alexp-de
    @alexp-de9 жыл бұрын

    your videos are very well made. I'm looking forward to see more from you!

  • @vtuberkomissar4413
    @vtuberkomissar44136 жыл бұрын

    I found this video 2 years ago when you were first starting this channel. You had 3 videos, this was the third one, and I forgot to subscribe. Then I couldn't find your channel again for 2 years. Fast forward to yesterday when i just happened to stumble on one of your boss key videos , then anatomy of a side quest, then immersive sims, and open small worlds. Fast forward to today where I have binged 90% of your videos because they are fantastic. I say this all because this video changed how I approach mechanics in games. I think it effected how I design, period. I started taking a more holistic approach to designing after seeing how just the mechanics could effect the overall tone. I wanted to thank you for making this video, because my perspective on games was altered greatly by it. For the better. I don't doubt your other videos I listed will have a similar effect on me. Thank you. PS. I remembered to subscribe this time.

  • @GMTK

    @GMTK

    6 жыл бұрын

    What a rollercoaster! Glad you found it, thanks for watching

  • @arsenalagent6675
    @arsenalagent66759 жыл бұрын

    Because of the title I'm a little disappointed that this video didn't actually discuss how mechanics relate specifically to theme in Far Cry 2 rather than just tone and emotion. FC2 is the more challenging, in a literary sense, then FC3 or the others games and the systems/mechanics tie closely with more significant and consistent themes. The degrading weapons; the instability of territorial ownerships; the unwieldiness and unpredictability of systems (like the fire propagation system) that can cause unintended chaos that escalates out of control; the malarial mechanic that serves as a constant reminder of the liabilities inherent in being a complex organism-all of these mechanics weave into these broad themes of entropy and ambiguity which further relate to the terrible morass that is civil war in general. So, these games are really about very different things when you get further down to the core. Of course this fundamental difference in artistic goals makes it unfair to talk about which is the "better" game, so it's funny that the intentionally off-hand opinion about FC2 being better is seriously being debated in the comments here. By most accounts I've seen, people who don't like FC2 don't see or even particularly care about it's actually trying to do with its ludonarrative and just consider it riddled with bad design choices instead of interesting artistic/aesthetic choices.

  • @arsenalagent6675

    @arsenalagent6675

    9 жыл бұрын

    Upon further viewing the focus of this channel seems to be specifically on aspects of form rather than content, which would put a lot of this literary stuff out of range so I guess it's fair enough.

  • @Jefrejtor
    @Jefrejtor4 жыл бұрын

    Committing necromancy here, but FC2 was a goddamn masterpiece, and criminally underrated.

  • @legendaryweaponsstudio
    @legendaryweaponsstudio9 жыл бұрын

    Great vid. I tell people FC2 is one of my favorite games, and a huge reason is the unique dark feel of the world it created. It hasn't been replicated in FC since.

  • @netob4758
    @netob47588 жыл бұрын

    Your channel is amazing. Congratulations!

  • @szalhi
    @szalhi8 жыл бұрын

    Far cry 2: kokoda Far cry 4: Rambo.

  • @maximeteppe7627

    @maximeteppe7627

    8 жыл бұрын

    +JoshS did you see the 1st rambo though?

  • @f.cavanough2234

    @f.cavanough2234

    7 жыл бұрын

    I'd rather say: Far Cry 2 = Rambo 2 and Far Cry 4 = Guess what? Rambo 4. What a coincidence.

  • @areallyboredindividual8766
    @areallyboredindividual87668 жыл бұрын

    If you took Farcry 2's mechanics and foreboding atmosphere and put it in a post apocalyptic world, you would have an excellent survival game. Replace the mercs with bandits and mutants etc, replace the natural landscapes of hills and forests with barren wastelands and shattered husks of cities. It would be a masterpiece.

  • @deektedrgg

    @deektedrgg

    8 жыл бұрын

    +A Really Bored Individual It exists and it's called S.T.A.L.K.E.R.

  • @brianmead7556

    @brianmead7556

    5 жыл бұрын

    A nuuuuu chiki briki v damke

  • @man1utd2
    @man1utd28 жыл бұрын

    Good video, i love both games, but 2 has a special place in my heart, i never get tired of it.

  • @SyntekkTeam
    @SyntekkTeam9 жыл бұрын

    These videos are great. Keep it up

  • @CharcharoExplorer
    @CharcharoExplorer7 жыл бұрын

    And then there is STALKER which makes Far Cry 2 look as casual as Far Cry 4 looks here :D

  • @Fryguy76951

    @Fryguy76951

    6 жыл бұрын

    Alexander Yordanov boy you ain't kidding

  • @FrensisR

    @FrensisR

    6 жыл бұрын

    I guess FC2 is a good starting point for games like STALKER... At least it was to me! :) That's why I'll always be grateful to that game: it showed to me game mechanics i hadn't experienced before that and I just wanted more.. so then here it comes Fallout 3, a gigantic introduction to me to FPS/RPG sub-genre.. then i discovered STALKER and it was even better, after that here it comes Metro 2033, etc. But, as I already meant to say, I can't stop saying "Thanks" to those games for introducing me to this! :)

  • @LightTrack-

    @LightTrack-

    6 жыл бұрын

    Well fun fact: Deep Silver, the company that made the Metro series also developed on STALKER.

  • @p_serdiuk

    @p_serdiuk

    6 жыл бұрын

    LightTrack Rather, some of the devs from GSC who made Stalker, after its dissolution went into 4A Games to make Metro. Deep Silver just made Clear Sky.

  • @adonizi

    @adonizi

    6 жыл бұрын

    Stalker shooting mechanics suck and has a terrible save system. Theres no tension in gunfight when you just quick save before every battle. Far Cry 2 had the buddy system and safe houses where you saved. Theres actual tension in firefights. Of course theres quick save system, but its a puss out and ruins the tension.

  • @fernandohg225
    @fernandohg2259 жыл бұрын

    I really liked far cry 2, when i started playing 3 and 4 it felt different.

  • @insanejughead

    @insanejughead

    2 жыл бұрын

    Did you feel disrespected? Kind of like Ubisoft had started thinking that you didn't know how to play a game any longer, to think on your feet and adapt to spontaneous problems, as well as manage resources over the distance between you and your obstacles? Yeah, I am in the same boat, my friend.

  • @GamerEver92
    @GamerEver926 жыл бұрын

    Man, this episode was AWESOME!

  • @l3reak
    @l3reak9 жыл бұрын

    Yes, excellent video, please please make more vids about ludonarrative, it's one of my favorite topics and there just hasn't been much said about it yet! Subscribed! :D

  • @pevlez
    @pevlez8 жыл бұрын

    Also don't forget the story, the antagonists wwere much more human in far cry 2 and you could actually relate to some of them, unlike the crazy junky psycopaths we get on Far cry 3 and 4

  • @MrSecretMansion

    @MrSecretMansion

    8 жыл бұрын

    Far cry 3 had the best story of any game as far as I'm concerned, I've never been more immersed in a game's story tbh.

  • @pevlez

    @pevlez

    8 жыл бұрын

    I preffered everything about far cry 2 over 3 it had a more realistic setting and story in my opinion

  • @Crowbar

    @Crowbar

    8 жыл бұрын

    +Xpry what? hahaha Far Cry 3`s story is one of the WORST stories I have ever seen. The only good thing about the story, and why people think the story itself is good, is VAAS, but even Vaas was completely wasted.

  • @dudeglove
    @dudeglove9 жыл бұрын

    I recently played Far Cry 2 and, really, in order to get what the hell everyone is talking about when they refer to Far Cry 2, you have to play it.

  • @GabrielDalposso
    @GabrielDalposso9 жыл бұрын

    This is the best series about game design I've seen. Really considering becoming a Patreon...

  • @BoHorror
    @BoHorror7 жыл бұрын

    I was asking for this video without realising it was already made feel like such a idiot. love you're editing as always

  • @8Paul7
    @8Paul79 жыл бұрын

    I wish Clint Hocking made games again. FC2 is fantastic, only game close to perfection of STALKER. FC3 and FC4 are fun, but they are not as memorable by far. I really wish Ubisoft went back to design of FC2, with improvements of course (enemy respawn mainly).

  • @dylanvalorfall

    @dylanvalorfall

    9 жыл бұрын

    Far Cry 2 is better than the entire Stalker series, sorry. I have em all and I am finding the Stalker games really barren and boring in comparison. They literally depress me. I'm even using the Misery Mod for Pripyat and although it's beautiful, the map is totally boring. There is nothing to do.

  • @CruelestChris

    @CruelestChris

    7 жыл бұрын

    I dunno, the original STALKER isn't barren, there's a lot more to do and find in the game, along with the sense that other NPCs are doing things and have their own agendas. You can interact with them in ways other than fighting them, and they'll move around the maps doing things of their own while you're not watching them. Plus the map has dangerous animals and anomalies, rather than having no threats aside from soldiers who've collectively decided to dedicate themselves to your destruction.

  • @DaviMartins99
    @DaviMartins999 жыл бұрын

    Far Cry 2 > Far Cry 3 > Far Cry 1 > Far Cry 4 By the way, FC3 is only ahead of FC1 because of Vaas.

  • @teratoma.

    @teratoma.

    9 жыл бұрын

    Hah, no. Pagan Min is superior than Vaas in every way possible. A far more interesting character 2 > 4 > 3 > 1 But they're all good games

  • @DaviMartins99

    @DaviMartins99

    9 жыл бұрын

    Far Cry 4 is just a DLC with elephants and new island/boss.

  • @teratoma.

    @teratoma.

    9 жыл бұрын

    Davi Martins Yeah, but it doesn't change the fact that it's a better game and that Pagan Min is a better character by far.

  • @KillerRobson

    @KillerRobson

    9 жыл бұрын

    Both Far Cry 2 and Far Cry 1 are tedious and ruin the fun. I didn't find the stories too compelling either. At least Far Cry 3 and Far Cry 4 are fun.

  • @ManateeMcGee

    @ManateeMcGee

    9 жыл бұрын

    No love for Far Cry Instincts?

  • @jezzafied
    @jezzafied6 жыл бұрын

    Just started playing fc2 and only save at savepoints so i feel that ultimate tension. Excellent game!

  • @matthauke
    @matthauke9 жыл бұрын

    Very thoughtful analysis; I agree with you completely. I can still recall that loneliness and frustration playing Far Cry 2. It's a good and challenging frustration though. It's a pity that quite a few people suffered the game breaking glitch that pretty much wrote off this title. I was lucky I didn't experience it though! Your videos are very insightful Mark, a rarity when it comes to videos about gaming on KZread. Keep it up!

  • @badkluster
    @badkluster9 жыл бұрын

    This is exactly why I like BOTH. Also, in FC2 you couldn't hide in the bushes, IIRC.

  • @NaughtyKnaves

    @NaughtyKnaves

    9 жыл бұрын

    You could.

  • @sf1tzp

    @sf1tzp

    9 жыл бұрын

    Sure you could

  • @DubiousDrewski

    @DubiousDrewski

    9 жыл бұрын

    In FC2, the hardest difficulty lets the AI completely see through bushes (Which is total bullcrap) But on other difficulty levels, stealth works normally. So I only played on second-hardest difficulty, but modded the game so that bullets kill quicker to keep it challenging. FC2 is my favourite of the series. FC3 and FC4 are good if you want to play while drunk or high and don't want a challenge.

  • @mikebrown8478

    @mikebrown8478

    9 жыл бұрын

    This is my memory of it too, they'd always see you when crouched in bushes and it was really annoying off the back of playing FC1. From my memory, all the stealth stuff in FC2 was really harsh and didn't really allow you to play around with it.

  • @NaughtyKnaves

    @NaughtyKnaves

    9 жыл бұрын

    You should get the stealth suit so stealth is more effective at closer ranges.

  • @AndreaTheArcher
    @AndreaTheArcher9 жыл бұрын

    i guess thats what happens when a game becomes too popular,far cry 2 was a far better experience and honestly im a little bit worried for the future of triple A games

  • @ZeMightyWorm

    @ZeMightyWorm

    9 жыл бұрын

    That's all opinion, i thought Farcry 2 got ridiculously tedious, at first i liked the gun jamming mechanic, then it got annoying, the malaria shit was never a good mechanic from the start, personally I'd choose Farcry 3/4 over 2 any day simply because they're the more enjoyable experience, but each to their own.

  • @Victim700

    @Victim700

    9 жыл бұрын

    Did you even play FC2? It was absolutely horrible.

  • @burmashavetom

    @burmashavetom

    9 жыл бұрын

    I watched my friends play much of FC2 and I played through FC3/4 myself. I think both of them miss the sweet spot. FC2 was much more difficult, but felt unfair in many ways. Enemies constantly materializing out of nowhere didn't make the game better, it just made it annoying. Repetitive problems are interesting at first, but when you have to go through the same animations over 100 times, it feels like the game mechanics are bleeding through and it really brings you out of the game. Then comes FC3 with a big bright mini map and enemy tagging and was one of the easiest FPS games I've played in the past 10 years, even on the most difficult setting. Even with weapon tagging turned off, enemies still show up on your minimap if you've been spotted. With no way to turn the minimap off, it was difficult make the game any harder short of using early game weapons later on. Fun and excitement is to be had in both games, but they certainly didn't get it right either way.

  • @Skyfox94

    @Skyfox94

    9 жыл бұрын

    Victim700 I actually didn't find it really horrible. A few things here and there *were* bad, especially the pretty unrealistic weapon failure. Weapons do fail sometimes, but the guy who sold you those guns scammed you. At least you can replace them for free...

  • @fossilfern

    @fossilfern

    9 жыл бұрын

    Victim700 Clearly you didnt play FC2.

  • @rubentammaro8682
    @rubentammaro86825 жыл бұрын

    Dude I am not even a gamer but I love your videos! Good content, keep it up!

  • @Derekivery
    @Derekivery5 жыл бұрын

    I really like that Mark shows Brothers a tale of two sons when he talks about game design for storytelling, as it is a game that objectively is just okay (at best) but a during the end there is a game design change happens at a key moment in the story, and it forces you to literally FEEL the change the characters went through.

  • @mickwrinkles2318
    @mickwrinkles23187 жыл бұрын

    The game explicitly tells you to not pick up old weapons. I never did and the weapons you buy at the store never jam. So that's just a player mistake.

  • @CruelestChris

    @CruelestChris

    7 жыл бұрын

    The weapons you buy at the store do jam, except the flaregun. You have to hold on to them long enough for their condition to degrade.

  • @mickwrinkles2318

    @mickwrinkles2318

    7 жыл бұрын

    Yeah but you don't do that. You change them everytime when you come by a store and therefore they don't jam then because you want to use weapons in good condition to avoid the jamming, now don't ya ;)

  • @CruelestChris

    @CruelestChris

    7 жыл бұрын

    Depends on the weapon, you'll get jams out of the USAS-12 (which _visibly_ rusts as you fire it sometimes) and the AS50 especially, since they degrade really quickly even if you have the magical How To Make A Weapon Not Explode After Half An Hour book.

  • @mickwrinkles2318

    @mickwrinkles2318

    7 жыл бұрын

    I got a lot more problems running out of tranq darts than with jamming tbh. Tried to not get into too much prolonged gunfights if possible, though there are a few instances where you have to shoot more dudes than expected. After a while I just went to drive around the ominous guard posts where the game lets you, killed them with fire or used the drive through and kill pursuers with car mounted guns tactics so before my weapons jammed I very often already changed them to new ones. The reliability upgrades helped. The weapons I used the most are: Dart sniper, FAL, AK47(golden ones if possible), Mac-10, Uzi, Molotov.

  • @CruelestChris

    @CruelestChris

    7 жыл бұрын

    Personally I'm more of a go loud or go home type, unless I'm trying to do something specific I always run M79 / SVD / flamethrower or PKM. (Bear in mind I did the IMFDB page for this game, so, for example, I know it takes _exactly_ 1,500 rounds to blow up a new AK)

  • @DrMcFly28
    @DrMcFly288 жыл бұрын

    I was a huge fan of Far Cry 1, but I somehow skipped FC2 and went straight to FC3.... which I pretty much disliked for being too low on challenge, too repetitive and basically a great example of what is wrong with video games today (style over substance, completionism over challenge). After watching this video I am realizing I made a mistake of skipping the second one. Serves me right for trusting review scores.

  • @Skullkan6

    @Skullkan6

    7 жыл бұрын

    Grab some mods for the PC versions. FC2 is STILL a rough as fuck game, a kindred spirit with S.T.A.L.K.E.R. I'd say, but it does have its moments that it works so hard to generate. Moments like those in Far Cry 3 and 4 are almost too often and you start to forget them after a while.

  • @geckoo9190

    @geckoo9190

    7 жыл бұрын

    I think that you would like to go back to fc2

  • @FractaLad
    @FractaLad9 жыл бұрын

    Good to see more love for Far Cry 2, this and MGS4 were the first 2 games I had for my PS3 and both made me take my time and think 2 steps ahead for nearly any action I made.

  • @mortenbrodersen8664
    @mortenbrodersen86648 жыл бұрын

    Brilliant! Thanks!

  • @ReverendTed
    @ReverendTed3 жыл бұрын

    "But for now, go play Far Cry 2, it's pretty -good- _unpleasant_ ." I think Far Cry 2 a counterpoint to the "but is it fun?" school of game design. It's a game that isn't "fun", but it's still good. It's oppressive and hostile in pretty much every aspect. It's questionable whether it's even rewarding to play. Spec Ops: The Line comes to mind as well, but that one doesn't mesh the tone of the gameplay and the story nearly as well as FC2. In SO:TL, the story gets darker and darker, and there are changes in the visual and audio design of the levels and characters, but mechanically it's a bog standard third person shooter from one end to the other.

  • @Rekettyelovag
    @Rekettyelovag9 жыл бұрын

    Many of my firends said that FC2 was boring and FC3 is the real deal. I think that FC2 is lego, and FC3 is duplo. Ubisoft opened the game up to casual players. Too bad the difficulty settings these days are the same as in 1994. There were no evolution there. The difficulty setting should be the barrier between normal and casual gamer with different game design choices and maybe some different levels. But nowdays we measure "next gen" in graphics.

  • @iamnoimpact
    @iamnoimpact3 жыл бұрын

    I remember loving FC2 when it dropped but Fallout 3 came out shortly thereafter and completely derailed any chance of getting immersed in it. I got deeply into all of the other numerical FCs (3-5) but because of the reasons you detailed: they’re mindless overpowered playgrounds. Perfect backgrounds for checking out a record or spotify playlist in the background. Fun for fun’s sake. 2 always felt like there was something at stake with each journey out. I’ll definitely need to get back into it!

  • @maxawesom3850
    @maxawesom38507 жыл бұрын

    after enjoying FC2 I had the idea to do a similar video. Im actually glad somebody else thought to do it

  • @Cplblue
    @Cplblue9 жыл бұрын

    I love the Far Cry series in general. Far Cry 2 I have played the least. It was a cool game but the near instant respawning of enemy check points and malaria (like being in Africa is constantly inflicting you with malaria?) really pulled me out of the game. The setting and the way weapons handle were great though. Also, I don't understand the hate for FC 4. FC 4 is a mechanical upgrade from FC 3. It's not state of the art in that regard but it does make improvements. Yeah Vaas was great, but Pagan Min was also great. Flying around in a Buzzer, wing suiting of tall hills, firing the MG42, it was all a blast.

  • @MexidankusProductions
    @MexidankusProductions8 жыл бұрын

    What movie is at 0:18?

  • @MelodicMinds.

    @MelodicMinds.

    8 жыл бұрын

    Super 8 :-)

  • @peanutismint
    @peanutismint9 жыл бұрын

    Great video, possibly great new series. Seems like 'Every Frame A Painting' but for games. And there was me thinking I was the only person who actually enjoyed FC2, despite its monotonous and surprisingly difficult gameplay. I'm also currently enjoying FC4, but it's definitely the 'Aliens' to FC2's 'Alien', and I enjoy them both immensely but in very different ways....

  • @smallbeard
    @smallbeard2 жыл бұрын

    Far Cry 2 is such a big bundle of nostalgia. My old man played through it back in the day, and I'd often sit at the side and watch. The only time I actually interacted with the game though was when he'd let me fiddle about with it in a safe area. There was a small hut, a car and a tree. I ended up ramming into the tree - and I can't say today whether or not it was intentional. But I remember thinking that because the tree wiggled about when I hit it, I wanted to fell it over by ramming into it continously. Apparently that wasn't possible, which made no sense to me because the tree did respond when I hit it. I called it bull. Such a fond memory. Seeing the game now though, sorta makes me wanna go and try the whole game myself.

  • @Argacyan
    @Argacyan8 жыл бұрын

    FC2 > FC4

  • @scuti7952

    @scuti7952

    7 жыл бұрын

    FC3 > FC2

  • @thatrandomcrit5823

    @thatrandomcrit5823

    6 жыл бұрын

    Argacyan Yes

  • @thatrandomcrit5823

    @thatrandomcrit5823

    6 жыл бұрын

    waterls No

  • @scav3167

    @scav3167

    6 жыл бұрын

    Far Cry 2 is annoyingly linear and annoying to play as you have to constantly micromanage your malaria and do the same shit over and over.

  • @thatrandomcrit5823

    @thatrandomcrit5823

    6 жыл бұрын

    Doctor Gibuz In your opinion.

  • @nathandrake1367
    @nathandrake13679 жыл бұрын

    Far Cry 4 is so much better than the others

  • @charlesandrew1044

    @charlesandrew1044

    9 жыл бұрын

    jack Radnor In terms of gameplay and world exploration yes.

  • @Chic01taliano

    @Chic01taliano

    9 жыл бұрын

    Far Cry 2 is much more realistic/rusty. The modern counterparts are too fantasy (map - hud - see through goggles)

  • @dylanvalorfall

    @dylanvalorfall

    9 жыл бұрын

    In what way? Graphics, sure and maybe the map is bigger. The gameplay is fucking shit though. Far Cry 3 is the same way. user friendly garbage.

  • @charlesandrew1044

    @charlesandrew1044

    9 жыл бұрын

    Varas Karn Umm there's barely any quick time events in either game but alright. You aren't giving me any good reasons as to why gameplay is shit you just keep saying "oh meh ged Far Cry 3 and 4 are such dumbed down crap casual fests" when Far Cry 2 isn't even that much harder.

  • @Chic01taliano

    @Chic01taliano

    9 жыл бұрын

    Well since far cry 3 the series looks too scripted at times

  • @grahamwalker2168
    @grahamwalker21685 жыл бұрын

    The points you make in this hold true for movement speed in RE4 and the changes in the Deadspace games

  • @Scylez
    @Scylez7 жыл бұрын

    I loved the rusty weapon mechanic in far cry 2. It made me try out a ton of different weapons and try to consider quality of the weapon with how rusted it was when picking one off the ground. I always looked forward to the next time I dropped by a safehouse and got to have a shiny new weapon with me for a while.

  • @metodoinstinto
    @metodoinstinto8 жыл бұрын

    Far Cry 2 is my favorite game ever. That been said, I have some things I’d like to say about it. Let me start with an important statement: THIS GAME SHOULD ONLY BE PLAYED ON INFAMOUS DIFFICULTY. That’s the only way to do it. Anything but that and YOU ARE NOT PLAYING FAR CRY 2. If you play this game on Infamous difficulty those mishaps like a guy getting run over by his own car or accidents that kill a lot of people are no longer funny - they're chaos, they're demoralizing reminders that the best laid and intentioned plans can backfire horribly due to so many complex mechanisms for which you just can't take into account how everything will react. It’s a metaphor of western interventionism in African conflicts. It may always backfire. Similarly, I think the fact that there is no real distinction between those you are fighting is the point - one that the narrative brings up itself. You learn to avoid all human contact in the game that isn't specifically in a cease-fire area or a safe house, because everybody else out there is there to achieve their goals, all in all of their plans for their goals it leaves getting the short end of the rope. As a result, both factions are perpetual enemies that you distrust while they hamper your living conditions and threaten your life. Just like how it is for actual people who are living in these perpetually war-torn nations who would like nothing more than for the violence to just end. The “moral indefinition" of the game is its most notable mark. Nobody is your friend, nobody values life, everything is madness and despair and all factions stand for the same thing. And the mechanics reflects all this madness. This is pure Heart Of Darkness. Talking about how the game feels: you have to scan a base before storming it. You have to take your time. You have to avoid conflict at all times. People have whined and whined about having to drive long stretches of land. For me, that's my FAVORITE ASPECT OF THE GAME! You feel like a commando, hiding in the bushes, all by yourself, having to hide to pass through outposts, resting and changing to silenced weapons to invade a base to kill your target. Then you sleep, wake up at night, invade the base, kill the snipers silently and go in for the kill, but WFT! someone saw you, now you gotta adapt to the combat. So you pick up a weapon from an enemy off the ground, starts shooting everyone blindly in pure despair to survive, but the weapon jams and you're done for. But you run and hide behind the bushes and then set off the explosives you planted when you first stepped inside the base. But now the fire starts spreading and now the same bushes you've been hiding are now burning, so you jump right back into the action, but your ammo runs out. So you start, in total despair, to throw grenades and molotovs at pure random and one of them hits the explosive pile and the whole place starts exploding giving you time to run to the other side of the base/camp and try to reset your strategy. IT NEVER GETS OLD. Now, the narrative. Sure, it's got pretty bad voice acting (except the Jackal, but I've always felt it's "intentionally bad" to make people sound like true people, not voice actor with noble voices and perfect pronunciation/intonation) and some dumb missions explanations, but the story overall is not that bad. If you have HEART OF DARKNESS on your mind while playing the game, then it's much nicer. The Jackal is Mr. Kurtz. His speeches are heard from his recordings and if you haven't heard them all, then you should do it now, cuz you’ve never heard such "foul beauty". You "go up the river towards Kurtz" the whole game. A mysterious brilliant man whose soul has got sick around the madness of the jungle and the jungle people. What's the name of the last place (a swamp) you go in this game? "The Heart of Darkness", that's the name. To wrap this up, the graphics are fucking beautiful, the gameplay is smooth, nice and fun, the Jackal character steals the show. I mean, everything is top-notch! This game is a must-play, and an almost 10! TIP: turn off the music. Play only with jungle sounds. Much more immersing. That’s another thing you should add to the mandatory Infamous difficulty.

  • @Svraoa

    @Svraoa

    7 жыл бұрын

    You summarized well what I basicly feel with this fine game :'^). PS.: Jesus Christ... I just noticed the "Heart of Darkness" as the last place in the game because you said in your comment. What did it passed me by? PS2.: I was listen 'The End' while reading your comment. lol

  • @CruelestChris

    @CruelestChris

    7 жыл бұрын

    Odisseu de Ítaca Question: have you _ever_ managed to beat the mission on the barge on Infamous?

  • @Mortablunt

    @Mortablunt

    7 жыл бұрын

    You get the same feeling with Hardcore difficulty. I don't play Infamous because the early hours of the game are pure murder until you get the suppressed MP5 and the camo suit.

  • @f.cavanough2234

    @f.cavanough2234

    7 жыл бұрын

    I've completed FC3, then BD, then 4 and decided to pick the second. I JUST FUCKING LOVE IT!!! The game is so underrated not because it has too many flaws, it's just because those fucking kids get killed too much when they try to KILL EVERYONE just like in some lame ass game. Because, when you see the enemy, you must stop, duck and hide before they spot you (And they can spot you from like 500 meters just like in real life at the daytime), kill them quickly, watch out for partol, don't engage with the partol, if you did, hop in a vehicle and drive away off-road. It's basically a survival game, where you have at least plan your attack. It's atmosphere reminds me about some nice military movies from my childhood like rambo 1-3, (not the 4th, the 4th is more like FC3 and 4, though 4th had a nice night scene in an enemy's camp) and those movies with Chuck Norris, Van Damme, and Dolph Lungren which titles I can't tell you right now, except The Legion with Van Damme. Nice realistic movie, not like others where he starred.

  • @CruelestChris

    @CruelestChris

    7 жыл бұрын

    Naw, just handwaving criticism like that isn't justified, the game has a lot of flaws in terms of being light on content (it's basically an 8 hour game with 30 hours of driving added), very samey missions and some complete nonsense like instant-kill mortars or the fact that gun trucks will _always_ catch up to you and disable your vehicle. Plus the need to fight through checkpoints to get anywhere means you can't really pick a loadout that's useful for a specific mission.

  • @bioshockgamer
    @bioshockgamer9 жыл бұрын

    Okay, Far Cry 2 is NOT the better game. The game is fine, but becomes very dull and just drags along. The game mechanics them-self are decent, but inferior to Far Cry 3 and 4. As in terms of the enjoyment of each game, 3 and 4 do a better job at keeping the player interested and entertained. Far Cry 2 is not a bad game. I did enjoy it when I played it, but I wouldn't call it better than 3 and 4. Far Cry 2 was way too repetitive and in a non-fun kind of way. It was an incredible experience in its own way though. I remember being marveled by that game when it first came out, but there were things that began to bother me after 30+ hours of gameplay. But I respect anyone's opinion. I would understand why different people would prefer different games. To each their own.

  • @DiomedesStrosMkai

    @DiomedesStrosMkai

    9 жыл бұрын

    That's the weird thing. I understand perfectly well why someone would find the malaria pills or the rusty guns, etc from FC2 to be repetitive, but to me it wasn't. To me, the insane easiness of FC3 and FC4 is repetitive. In FC2, the enemy was not there for your amusement -- they were there to fuck you up. On the most difficult setting, I avoided guardposts, which is *really* hard to do because they were in chokepoints and strategic positions. I avoided driving, walking everywhere I went, terrified of the sound of tires treading through dirt. I planned every shot. If there was a situation that warranted me shooting wildly, it was wiser to simply run away. If I moved near enemies, it was at night. Everything felt hostile and lonesome and unforgiving. It wore at your nerves. But something about that made it so much enjoyable. It wasn't 'fun' like FC3, but it was way more memorable. I felt accomplished after beating it, where as a child with ADHD could beat FC3 on the most difficult setting. I feel pandered to with FC3; insulted even. FC4 remedies that a bit. Feels almost like FC2 with all hud settings off, but only if you limit yourself to using only the AK47 and never upgrade your health or buy health syringes. Wish they had a setting to give the enemy proper camouflage, though.

  • @charlesandrew1044

    @charlesandrew1044

    9 жыл бұрын

    DiomedesStrosMkai Yeah, because making enemies bullet sponges and having them constantly respawn by the time you blink an eye is such great game design in FC2 *facepalm*

  • @DiomedesStrosMkai

    @DiomedesStrosMkai

    9 жыл бұрын

    David Warden Never felt like the enemies were bullet sponges, even on the hardest difficulty. Also, if you're constantly clearing out outposts, then sorry but you're doing it wrong.

  • @charlesandrew1044

    @charlesandrew1044

    9 жыл бұрын

    DiomedesStrosMkai I'm wrong because the game developers decided to design the game in such an odd way? You can't sneak past the outposts most of the time, you can't stab a guy because the whole world will know, and if you try going through the outpost the enemies will just drive towards your vehicle and shoot you until they're dead. The game was designed poorly in multiple aspects.

  • @dylanvalorfall

    @dylanvalorfall

    9 жыл бұрын

    Speak for yourself. Farcry 3 and 4 don't keep me interested at all. WAY too easy. You feel like fucking god. Far Cry 2 FEELS real.

  • @jamesmagnum
    @jamesmagnum6 жыл бұрын

    Well said sir. Thank you for this video that dilates my exact sentiment on the series if not on whole path of game development.

  • @TheUbberman
    @TheUbberman9 жыл бұрын

    You know... I'm interested. Actually going to sub to try out this channel. This was real interesting and echoed my thoughts on FC2

  • @mikebrown8478
    @mikebrown84789 жыл бұрын

    I'm really surprised about the love for FC2, I found it really tedious and frustrating. Much more so than the excellent Far Cry 1. Far Cry > Far Cry 4 > Far Cry 3 > Far Cry 2

  • @wakayoda

    @wakayoda

    9 жыл бұрын

    I want to play it because of this, proper survival.

  • @-pROvAK

    @-pROvAK

    9 жыл бұрын

    You must be really bad at video games If you found FC2 frustrating. I thought it was easy as hell.

  • @FaceOfChief

    @FaceOfChief

    9 жыл бұрын

    I think that's the point, some people (like yourself) find the malaria, guards constantly respawning at intersections, and the lack of saves annoying. Where as others might find it more immersive. Taking out a literal map (feeling exposed) vs having a mini map, and a camera to tag enemies (feeling in command) sums it up nicely. And in the end it's personal preference.

  • @Wodashit

    @Wodashit

    9 жыл бұрын

    Well perfectly normal since Far Cry 2 is NOT the legacy of Far Cry technically the true successor is Crysis, which took back most of the core mechanics of Far Cry. Far Cry 2 was thought as a sandbox game but broken by essence leaving the player frustrated, due to the bad mechanics, the muddy graphics. Far Cry revolutionised the FPS at the time for ground breaking graphics, the sheer size of the playgrounds and freedom of tackling a problem that was only seen in games like operation flashpoint which were more simulation oriented than the other shooters at the time. Thus the only games that should be compared should be Far Cry from 2 to 4 independently of Far Cry and the Crysis series.

  • 9 жыл бұрын

    I've sorted the 4 games exactly like you. FC1 was by far the best game, but it now looks and feels really outdated. I couldn't play FC2. I gave up after clearing the same outpost too many times. Tedious and frustrating, exactly. That said, I wish FC4 was a lot harder. You can tell it's ported from console.

  • @moonasha
    @moonasha9 жыл бұрын

    FC2 was so great because of the atmosphere, and the fact that the setting was based in reality. I guess certain people want a dumber experience out of their games though, and that's why boring shit like FC3/4 sell so well.

  • @LPrulez943

    @LPrulez943

    9 жыл бұрын

    What you see as a dumber experience I see as a more liberating and fun experience. If I want a serious game to think about and strategize over I'll play Far Cry 2. Which I have and do. But if I want to sit down and have a fun experience, I'll play the later games. Liking an older game that's more difficult and has arguably archaic mechanics does not make you more intelligent or impressive, and certainly doesn't give you a right to be arrogant about it. Your gaming preferences don't make you any better than anyone else.

  • @PudgeTalks

    @PudgeTalks

    9 жыл бұрын

    Arin, a fun experience is great, I love fun experiences, but dumb shooters is like 90% of the market (For Shooters) I'd like a balance of fun shooters and harrowing vulnerable shooters. It's a shame that we can't even have one series that is like Farcry 2 Anymore

  • @charlesandrew1044

    @charlesandrew1044

    9 жыл бұрын

    moonasha Get some rest grandma.

  • @dylanvalorfall

    @dylanvalorfall

    9 жыл бұрын

    Yeah, unfortunately.

  • @STG44able

    @STG44able

    6 жыл бұрын

    far cry 2 remastered now

  • @glucosaminecondroitan9135
    @glucosaminecondroitan91355 жыл бұрын

    I never had a problem with jamming guns in 2. I went to the gun shop/storage after every mission. The upgrade system for your stuff was cool in two also. so glad they got rid of the hunting for holsters and ammo pouches in 5.

  • @RiderontheStorm1992
    @RiderontheStorm19927 жыл бұрын

    Good thing Far Cry 2's gameplay added to the story, because what a story it was. I was pretty blown away by the ending at the time. I enjoyed playing FC3 and 4, but Far Cry 2 stuck with me the most of all. (haven't played 1 tho)

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