The Worst Boss Runs in Souls Games (Including Elden Ring)
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Today, we're talking about the evolution of boss runs in all the souls games made by FromSoftware. This includes Demon's Souls, Dark Souls 1, Dark Souls 2, Dark Souls 3, Bloodborne, Sekiro, and Elden Ring. I wanted to talk about the history of boss runbacks and debate whether these were a good thing for the franchise and how they've changed over time.
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Timestamps
0:00 - Intro
0:35 - Demon's Souls
2:26 - Dark Souls
4:22 - Dark Souls 2
6:57 - Bloodborne
9:11 - Dark Souls 3
11:00 - Sekiro
12:09 - Elden Ring
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Thank you all so much for watching, I’ve been wanting to make this video forever and I hope you liked it. Here’s the link for the shirts as well: emberdrops.co Also, subscribe or else next time, I’ll do an outr-
@TheG1NGER
Жыл бұрын
Great video, you're an absolute wizard 👌 keep up the good work 👏
@EmberPlays
Жыл бұрын
@@TheG1NGER hey thanks :) I’m really glad you liked it!!!
@Chretze
Жыл бұрын
I think the boss run is part of the boss fight. This is best illustrated in DS2 with the Darklurker imho
@EmberPlays
Жыл бұрын
@@Chretze I could definitely see that, I think it just depends on the boss and the run
@Chretze
Жыл бұрын
@@EmberPlays true. but Darklurker man... You REALLY have to want that boss if you're gonna pay a limited item, your precious human effigies, for it every time you wanna attempt it, then fight your way through the phantom enemies lurking in that cave only to get your attempt, AND it's pretty difficult if you ask me
the longest run you could do without a stake of marika was at the Rennala fight. I mean, why Rennala would put a statue of someone that stole her husband from her? storywise, Elden Ring did a great job on putting stake of marika on areas where marika is heavily involved like in Leyndell especially in erdtree sanctuary. they also decided not to put any stake of marika in Crumbling Farum Azula because, you know, Maliketh definitely hates Marika.
@friendoftheoyster3906
Жыл бұрын
Thats a very interesting interpretation! Though if the lore is the only reason for harming the gameplay experience, I wish they would have just made some similar feature like a “Stake of the Moon”, “Stake of Death” or “Stake of the Great Dragon” to replace it, it would just be more convenient
@rotank638
Жыл бұрын
Lore explanations aside, the reason that Rennala’s and Placidusax’s boss runs are so tedious is because there is nothing to do, minimal resistance, shortcuts, points of interest, etc. You’re just… running until you get there… for a long period of time… There’s no gameplay value in it.
@hardgay7537
Жыл бұрын
@@friendoftheoyster3906 I partly agree, but Marika specifically has the whole "those who serve my will never die" vibe going on. Also, Rennala hasn't been handling the break up the best. How bad would she take the news that Radogan dumped her so he could f**k himself? I wonder if she'd go from depressed to angry. Might be good for her, that considered.
@crestfallenwarrior5719
Жыл бұрын
Maliketh doesnt hate Marika. Doesnt he say something along the lines of "Im sorry Marika" after dying?
@cdr_fishy4683
Жыл бұрын
The reason there are no stakes of marika in Farum Azula is not because Maliketh hates Marika, it's because Farum Azula far predates the age of the Erdtree and the worship of Queen Marika. In fact if you do all of Gurranq's questline, Maliketh says upon defeat "forgive me, Marika", showing that he is still loyal to her.
The boss run that hurt my feelings most in DS1 was Bed of Chaos. Through the lava, past the fire spewing demon babies, up the ramps, past the chaos eater, down the slide, and cheaply knocked into a bottomless chasm for the 8th time in a row.
@mattkay3228
Жыл бұрын
Spare a thought for the poor gamers who never found the hidden bonfire.
@victoriousf.i.g.3311
Жыл бұрын
@@mattkay3228 Oh, man... those poor bastards.
@Gio.Tirado
Жыл бұрын
Good times
@ysrm
Жыл бұрын
@@mattkay3228 god I feel bad
@virgogaming6488
Жыл бұрын
Jog for 60 seconds to die in 10 seconds, beautiful.
How did Seethe the Scaleless not get a dishonorable mention for his run back, everytime you die you have to run through the crystal caves every time
@ivosamuelgiosadominguez6649
Жыл бұрын
I guess because the run back itself is pretty straightforward. Going through the invisible ledges is a bit scary, but you only walk in a straight line, and the crystal golems are pretty slow. The only real nuissance are the clams at the end of it all, but you can kill two, lure the others away from the fog gate and go through it. It's annoying, like most boss runs, but not that bad compared to the others.
@firetitan1978
Жыл бұрын
@@ivosamuelgiosadominguez6649 i completely agree ds1 run backs aren’t bad they can just take a while
@ciaranpatrick6859
Жыл бұрын
Once you get through the invisible part once it is easy, it’s really just dealing with the clams. Though it’s funny cause I killed seath and died at the same time on my first attempt so I had to make the run back despite beating him, then I got pushed into a random piece of geometry by a clam after I grabbed my souls and couldn’t escape, dying again, so finally I ran back and was able to grab my souls from outside the spot. All that to say, I understand.
@aprinnyonbreak1290
6 ай бұрын
It's long, but not particularly tedious or stressful. That gives it a middle score. Shorter, but more stressful runs are definitely worse than longer, chill ones, Bed of Chaos notwithstanding. But long stressful ones are murder.
@nyalan8385
6 ай бұрын
Recently did my first ever play through of ds1 (blind btw) and had no idea I would fight seathe the scaleless at the end of the crystal caverns. I only had 2 estus and half health when I got there. Never tried so hard in my life to beat a boss first try because absolutely no way was I going to go through that again, and I did end up beating him first try, but mostly bc he was the last of the 4 I did and I was over leveled for him
Maliketh had a bad run? What an odd take given it’s literally one enemy that doesn’t respawn and then you’re at the gate less than a minute later
@ammontaylor
Жыл бұрын
I had this same exact spot. Maybe he completely missed the bridgeside site of grace 😂
@HandelsAreDumb
Жыл бұрын
Placidusax has a much worse run imo
@null6094
Жыл бұрын
@@HandelsAreDumb yeah it makes you sit through a cutscene and everything, I wish they made the repaired Faram Azula an actual area with a grace
@godricktheminecrafted3113
Жыл бұрын
@@null6094 not it doesn’t? You are aware you can skip the cutscene, right?
@WhydTheyChangeOurNames
Жыл бұрын
A bad run for the game it's in, Elden Ring doesn't really have runbacks so yeah Maliketh is one of the furthest runs to get back to the boss
There is actually a lore reason for the absence of Stakes of Marika in the Academy and Farum Azula: the denizens simply don't worship her so it would make no sense to have statues of her there Edit: also includes the Haligtree and the Underground cities for similar reasons. One thing that is interesting however is the stake right before Mohg, might have some lore implications
@cobble3317
Жыл бұрын
Yeah, I doubt Rennala would want statues of the woman who stole her husband lying around lmao
@Spoopy_man
Жыл бұрын
@@cobble3317 But i thought radagon was Marika?
@bolson42
Жыл бұрын
@@Spoopy_man It’s complicated… they’re considered the “same” but are very clearly two different entities with different views and goals. Instead of being 2 bodies being separated from one person, think of it more as one person fused from 2 people.
@Spoopy_man
Жыл бұрын
@@bolson42 oh ok thx
@snowblind9551
Жыл бұрын
@@Spoopy_man Yes, but Rennala definitely didn't know that.
I never minded the run back to bosses conceptually. Bc it does build suspense and makes you think about your strategy. But I always disliked when it was hard to get back without taking damage or needed platforming.
@FrostySnowman334
Жыл бұрын
I hated the run to high princes in ds3 lol
@arthurdurham
Жыл бұрын
@@FrostySnowman334 Yah that elevator is tedious. There's a psychological element to waiting for something outside your input vs running to the boss. They may take the same time but it feels like the latter is in your control
@goomba07
Жыл бұрын
I would rather it be hard to get back to without taking damage than a long boring empty of life runback
@goomba07
Жыл бұрын
However I hate when I HAVE to kill an enemy to get to a boss
@ThePsuedo
Жыл бұрын
Boss runs made less and less sense as enemy movesets became more complex. There's huge difference between the hollows in undead burg and the hollows that guard the twin princess. By DS3 most players started running past enemies and I feel FROM realize this and finally cut it out
DS3 definitely had a very egregious run for Midir. You don't need to fight a single enemy on the way to him, but for some reason they make you run like 5 minutes every time you want to attempt him.
@leahhannon9151
Жыл бұрын
just thinking about that runback frustrates me
@kode-man23
Жыл бұрын
Not like he took that many tries to defeat either 🙄
@The3dsstuff
Жыл бұрын
@@kode-man23 try fighting him as a pure mage :/ fyi beat the game as pyro, strengthdex and pyro again, but wanted to try something new last year as had never done ringed city and pandemy was heavy in nz still. so i did pure mage. Beat everthing except midir. i still haven't beat midir, and i don't want to compromise and respec on that profile. like, i 6 attempted nameless king, and can beat the soul of cinder consistently without trial and error but fuckin midir??? i hate that beotch. also for whatever reason, ocieros and fucking deacons of the deep are so hard as pure mage.
@null6094
Жыл бұрын
I liked it, it gave me time to destress and rethink my strategy when he did the laser ( I died a lot to that thing lmao )
@MrcreeperDXD777
Жыл бұрын
Midir is fantastic enough that i never noticed. Same with twin princes
Bro included Sekiro just to not even list a run for it.
@alduinfr
6 күн бұрын
if you somehow died to mist noble then the runback will be annoying. i remember dying when i'm right next the bsos entrance to another enemy and had to do all of it again.
Do boss runs have a purpose? Do they make the bossfight more challenging or better in any way? If I think about my favorite and hardest bossfights in Soulsborne then Ludwig, Nameless King, Gael and Sword Saint Isshin come to mind. Neither had noteworthy boss runs. My answer is no, they're purely tedious.
@godribbon
Жыл бұрын
I think they can encourage optimal play. I probably never would have learned how to parry if I didn't need to get past the silver knights on the way to Ornstein and Smough
@Someguy1a
Жыл бұрын
@@godribbon you're so wrong its sad
@godribbon
Жыл бұрын
@@Someguy1a sorry you're right I would have learned how to parry
@ninjafrog6966
Жыл бұрын
@@Someguy1a you’re so sad it’s pathetic
@bolson42
Жыл бұрын
I feel like boss runs are just fake/artificial difficulty, especially once youve “gotten good”. But like others have said i think it helps to reinforce the gameplay loop once you’re learning. But after the first 2 or 3 bosses of the game it gets annoying.
First boss run that came to my mind without watching yet was the path that leads up to the undead chariot in ds2
@mtsoccerman
Жыл бұрын
Yeah that invader is insane too, basically have to kill him because no I-frames at fog wall :(
@irvancrocs1753
Жыл бұрын
Yeah if he makes top 10 list of worst bosses run, ds2 definetely took like 5 on top.. Duo giant cats in frigid outskirt, executioner chariot, darklurker, smelter demon and blue smelter demon, sir alonne, ancient dragon, ruin sentinels, lost sinner,, all of their runback are horrible.. Also a lot of easy bosses in that game having horrible runback as well, it's just because they are so easy to kill so people hardly notice, like guardian dragon, demon of song, and duke's dear freja for example, but overall ds2 really suck when it comes to implement it.
@tortokip4051
Жыл бұрын
Yeah that one fuxkin sucked
@ttchme9816
Жыл бұрын
@@irvancrocs1753 imo ds2 had good idea and intention, but terrible execution. Elden ring is basically a ds2 upgrade, no doubt.
@irvancrocs1753
Жыл бұрын
@@ttchme9816 Yeah in term of gameplay perspective DS2 is ahead of other DS games, it's just the way they create bosses for the sake "just being boss" is underwhelming.. They have most bosses among DS trilogy, yet you can probably count only 3-4 bosses being memorable..
I'm amazed you didn't mention Laurence for Bloodborne runbacks. while not a long runback by any means, you have to run past a TON of dangerous enemies to get to Laurence. Old Hunters, beasts, dogs, and those big Cthulhu-looking assholes are all possible party crashers. half of my attempts on Laurence were just memorizing the route so I could run back to him without fighting/losing consumables for heals. Not to mention Laurence is easily one of the most difficult bosses in the game, so you're gonna be doing that runback a LOT
@SolaScientia
Жыл бұрын
Agreed. I hate it. Most of it is fine, but that one Executioner blocking the door and fighting with 2 small enemies can eat shit. I ran by at just the wrong time once and I got grabbed when he went to grab the small enemy he was fighting. Had to heal twice before the fight even started.
@mithex8414
5 ай бұрын
I fought Lawrence on BL4 for a loooong time. His runback isn't THAT bad. 95% of the time you don't get hit by enemies. There's way worse runbacks out there.
Bloodborne: he literally runs the entire forbidden woods without the two frickin shortcuts
@EmberPlays
Жыл бұрын
lol
@josephatherley
Жыл бұрын
I wasn't watching the footage at that point but I was saying that the run back to the shadows is actually quite short
The bonfire for Maliketh is right at the stairs, you run upstairs, up the ramp and you’re there? One miniboss in the way, 15 second walk. Am I remembering that wrong?
@yagami2612
Жыл бұрын
I agree. Maliketh run isn’t bad at all. And the fact that the enemy there doesn’t respawn is a blessing
@lennysummers
Жыл бұрын
Dragon tree sentinel is my most hated boss so for me personally it sucked
@SiniusAZM
Жыл бұрын
@@lennysummers to be fair, you only fight him once, he doesn't respawn.
@SorowFame
Жыл бұрын
@@lennysummers he’s not really part of the run-up to Maliketh, just take the time out to kill them first and you’ll never have to do it again
@lennysummers
Жыл бұрын
@@SorowFame I do it every time but the boss will never not suck for me.
Need a shield for bossrun? My hunter in blood, use the quickening. Just dash *through* the enemies.
i'm curious why one would dislike the idea of stakes of marika? like it doesn't sound like there are any negatives to it, so i genuinely can't fathom what arguments against it might exist
@dreadfullespectre8579
Жыл бұрын
NoSTaLgIA
@felixmuller7743
Жыл бұрын
The only thing I can think of is, that you don't have any shortcuts In an open world game like elden ring, I prefer stakes of Marika over shortcuts, but the satisfaction of finding a shortcut that led straight to an older bonfire or lamp and give you an easier time to get to the boss is just great But still, I prefer stakes of Marika in an open world game like elden ring, that's just my reasoning
@pretentiosaurus
Жыл бұрын
@@felixmuller7743 thank you, also that is a very good reason to be concerned about the level design, definitely has the potential to be used as a developer's shortcut rather than having well-thought-out maps
@Thanathos66
Жыл бұрын
@@felixmuller7743 In open world, stakes of marika are amazing. In legacy dungeons clever shortcuts feel great to find. The only aspect that you can argue missing is Ds 1 world connectivity and honestly they couldn't do it since so there is not much loss. I mean especialy ds2 . Still dont know how do you take an elevator from a windmill to the fucking iron keep
@insaincaldo
Жыл бұрын
Not being able to change out your spells, or great rune, if your current strategy doesn't work out.
This video felt less like "the worst boss runs" and more like "a retrospective on boss runs". Not complaining, as it's a very good video, one that I enjoyed watching. Good job!
@EmberPlays
Жыл бұрын
Thanks!! And yes it was actually, the original title was “the evolution of boss runs” but i thought “the worst boss runs” sounded better and was easier to understand at a glance
One upside to bossruns is the process of finding the most optimal run, which is kind of reward. If you want to find an upside to it.
@rotank638
Жыл бұрын
This is interesting in games where the run is “the point”, like trying out different routes and stringing together movement in a game like Mirrors Edge, or where there are multiple ways to approach particular boss set pieces, like in Sekiro. But outside some of the more intuitive World interconnectivity like in DS1, souls boss runbacks are largely repetitive and uninteresting.
@sugarngames
Жыл бұрын
Agree! It helps a lot when you do multiple play throughs and add to the replay value!
@Thetruepianoman
Жыл бұрын
One upside to diarrhoea is you get to learn the most optimal way to avoid a burning ring
@GJAkuo
Жыл бұрын
There’s no upside to a shortcut of a boss run that’s still a long ass run.
@nerobiblios4086
Жыл бұрын
Most "optimal" runs are either boring running marathons or gank fests, yeah, "rewarding" for sure.
For me, the worst boss run in Bloodborne would be the one with Laurence The First Vicar. You have to run past that hunter trying to hit you with his Blunderbuss. Then through a bunch of beasts with a giant fireball coming down from the stairway. After that, you have to face that giant Executioner with his axe. I meant if you get lucky you can roll through him without getting hit. But that is rarely the case. The guy could be a gatekeeper boss himself. I meant he’s literally keeping that gate. I just keep losing my Blood Vials to him and not to mention, dying several times at least. The run isn’t that long, though having to face all that before such a tough boss like Laurence just to die again is really frustrating for me. All that aside, Laurence is definitely in my top 10 favorite bosses in the game or any soul games at all.
@elnobbodor
Жыл бұрын
OMG, yes, this. Laurence is the one boss in Bloodborne who broke me emotionally, and I think a lot of it had to do with this runback. It's not horribly long, but there are enough obstacles that you have to manage along the way that just slowly chip away at your resolve, then to be one- or two-shotted by Laurence... it was such a slap in the face.
@Shredderxy
Жыл бұрын
You just gotta hold sprint button. Enemies stop following when you're running away.
@Shredderxy
Жыл бұрын
I just run past executioner and he doesn't do shit.
@AceAviations2
Жыл бұрын
Use a torch, it'll make the the run easier as the beasts won't be so likely to attack you.
@Phoenix_2A
Жыл бұрын
Can you not parry or what? That section is easy as hell.
The long elevators are definitely hiding load screens
i thought the "im just 54 and bald" was gonna be a an incoming keeps ad
Love the video, but I must say I never considered the Twin Princes to be that long of a run-back. One elevator ride and waiting a couple seconds for the knights to walk by.
@zimmy4868
Жыл бұрын
That elevator ride was excruciatingly long though.
@oakleyraverty1030
Жыл бұрын
Maybe I'm a moron but the only elevator I found out me in front of 30 enemies all waiting to charge at me, and none that could be 'waited' out. Did I miss one??
@willofthefumes
Жыл бұрын
@@oakleyraverty1030 Indeed, there's an elevator to the right of the Twin Princes' door that takes you back down to before Dragonslayer Armour, so you can just go from DSA's bonfire to said elevator and wait for the enemies to walk by to get back to Lothric without dealing with them.
I like boss runs when they are short or at most medium in length and urges the player to still pay attention at dodging obstacles and enemies to make it to the fog wall safely. Stuff like the Twin Princes boss run in DS3 and Bed of Chaos boss run in DS1 alongside a LOT of others are bad because it's almost just mindless waiting and walking to waste your time. But the Capra Demon boss run (boss quality aside) for example is good because it's short yet you need to learn the level's layout and ambushes to speed up the process as much as you can, or you can just take a gamble and try running past the dogs with minimal scratches.
@EmberPlays
Жыл бұрын
I definitely could agree with that. The tedious ones for no reason are the ones that bother me
@bolson42
Жыл бұрын
Oh, do you take the path from undead burg? I always take the firelink shrine shortcut, i thought that’s what everyone did lol. That one is incredibly boring. The other one sounds fun though
@faceless1434
Жыл бұрын
@@bolson42 I didn't have the Firelink bonfire available when I fought Capra Demon in my first run (thief starting class and used the master key to unintentionally bypass Capra Demon) so instead I started from upper undead burg and then ran towards the Firelink Shrine aqueduct. A few more enemies earlier in the run but similar to the Firelink bonfire in length. Honestly, I just love DS1's map layout for situations like this where there's 3 different bonfires people used for the same boss
@ashir...897
Жыл бұрын
Ohh wow bro I loved your plants vs zombies masochistic challenges it seems you come to suffer in elden rings too 😂😂 hope you are having a blast tho and are physically healthy
@jacobnorris8256
Жыл бұрын
I still definitely wouldn't say "good", just "better". It isn't quite as tedious sure, but it still gets boring after doing the same thing too much, and more importantly it detracts from the boss itself because your main concern will be on the runback rather than the boss itself.
Your video quality is amazing! I hope your channel gets the attention it deserves someday
@EmberPlays
Жыл бұрын
Thank you :)
I am a being of a single mind when running back to bosses. "I am.... SPEED!"
short boss runs are fine as it gives me enough time to think about what I did right or wrong, if I should use another weapon etc without becoming daunting to do like long ones
Learning a boss is fun, learning a run is not. True words.
You've to account for invaders invading, if every bonfire was outside boss area, invaders would get invasion error as soon as they do. imo ds1 was best
@godribbon
Жыл бұрын
This is a good point, and it worked with the fact that you had to become human at a bonfire in DS1. I liked that Bloodborne added invasion areas where you had to kill a witch to stop them, it could have done with a few more imo
@insaincaldo
Жыл бұрын
If you are hitting your head against a wall over and over, you probably don't really wanna deal with invaders. Didn't feel good when I was learning Ornstein and Smough and needed Solaire.
@donb7519
Жыл бұрын
yea but the game shouldnt be balanced around invaders
Absolutely insane, well done...
I found that Gwyn's runback to be tedious. It's a great place to farm shards. But having to spend several minutes having to walk through the kiln over and over began to grow tedious. I am not skilled at Parrying so I really struggled with Gwyn. Also I hated Kalameet's boss run, having those dogs near the fog gate is just cruel. I also found that the walk to the Throne of Want in Dark Souls II is not frustrating, but it felt like unnecessary filler as you had to walk a long bridge and wait for a door to open
@MrcreeperDXD777
Жыл бұрын
Gwyn's runback is absolutely terrible. In my first playthrough after 5 tries i resorted to Solaire because the boss run is so boring and long. When compared to Kalameet or Artorias where i died more, atleast the boss run is only about 90 seconds
Boss runs for me are simple: If I remember it, then it was very bad
@EmberPlays
Жыл бұрын
Lmao
@eetfuk3571
Жыл бұрын
no doubt you still remember Malenia and Midir.
Loving the growth of your channel man! Keep it up!
@EmberPlays
Жыл бұрын
Thanks!!!
You are Genuinely one of my fav souls based channels
@EmberPlays
Жыл бұрын
Thank you so much 😭😭
I remember killing the enemies from the Smelter Demon so many times that I got confused that they did not spawn. It was only then that I learned DS2 enemies despawn after being killed a certain number of time.
@aprinnyonbreak1290
6 ай бұрын
I first noticed it on the hollow at the bottom of the ladder from the Forest of Fallen Giants bonfire next to the merchant... but I didn't realize it was a mechanic, and thought my game bugged/something weird happened. I didn't realize it was a feature, not a bug until Iron Keep. I didn't struggle there, and was actually using it as a grinding spot because of the Soul payout on the knights... and then they stopped spawning. Suddenly the guy at the bottom of the ladder made sense, because I bashed him every time I passed through, either direction
The smelter demon's run was so painfully infuriating. I only got through because I just kept killing them until they stopped spawning.
I love how whenever darks souls 2 is mentioned the majula sound chimes in its so simple but so soothing
if you die to one reborn in bloodborne the runback is your worst nightmare ever
Elevators are hidden loading zones, so i don't think they can speed it up
Why do you keep putting (including elden ring) in the title? Like it's almost 9 months old now
@Ironica82
Жыл бұрын
Maybe force of habit
@EmberPlays
Жыл бұрын
Title keywords so the algorithm knows which type of audience to show the video to
surprised you didn't talk about Midir's runback, the ladder + elevator combo took FOREVER on a super hard boss too
i love these types of videos so much
I never had problems with boss runs in Elden Ring, since it was super convenient, always, with the Stakes of Marika. ...and then I found the Black Knife Catacombs. My most hated dungeon in terms of its secret boss. I swear, I feel like I was at an appropriate level to fight the Black Knife Assassin, but that boss run of running past the resuscitating skeletons, avoid the guillotines, line myself up perfectly with the middle one while getting shot by the archer skeletons and then running past more skeletons, all so that you fight a super fast guy in a cramped room (for which you might have unwanted company in the form of a fire slinging skeleton's arm clipping through the fog wall) made me rage so hard at the game.
The whole point in the Quelag fight is that you either have to do it while poisoned, wait till the poison ends and use up some of your “heals”, or have the item that gets rid of the poison (even the ones that are finite”
@nitrocharge2404
Жыл бұрын
Or use the thief set along with island hopping to prevent poison buildup at all
@An_Entire_Lime
11 ай бұрын
Well if that was the whole point then its a pretty garbage point Intentionally annoying design is still annoying, the fact it was intentional won't suddenly make me not annoyed
@ScumbagPine
10 ай бұрын
@@An_Entire_Lime play Mario if you want an easy game [Kanye Shrug]
@An_Entire_Lime
10 ай бұрын
@@ScumbagPine I dont want an easy game, I want a fun game, being annoyed isn't fun
Sekiro's bad "boss runbacks" are mostly on the minibosses in the form of the random enemies surrounding some of them, especially before you get access to Puppeteer. I'm thinking of the general miniboss in the Ashina Outskirts right after you get the shuriken and both Juzou fights especially, where you had to attempt to stealth re-kill as many of them as possible to get another crack at the miniboss. Some of the Gauntlets of Strength are another example of this, where the "runback" is having to get through the normal bosses to get a crack at the "Inner X" fight. The Divine Heir gauntlet was the most notable for me, because Gyoubu and Lady Butterfly were so much easier than Inner Genichiro that they were effectively a five-to-seven minute delay between attempts at the actual challenge, but did require actually paying some attention, making the runback to Geni non-trivial.
@EmberPlays
Жыл бұрын
That is actually a very good point that I didn't consider. Killing all the enemies around the mini bosses was a huge pain
Placidusax boss run was way worse than maliketh, but honestly after playing ds1 and ds2 bro those two runs are literally nothing. Literally a walk in the park.
Malekith is like...30 sec runback? And no enemies. Some others you mentioned also leave me scratching my head (crystal sage/abyss watchers are also really short and simple).
Maliketh's run was too long? huh? It's a 15 second jog from the site of grace
By the time i got to logarius' boss arena, i was already 45 and developing a receeding hairline
"Also if one more person tells me to do an outro I'm gonna..." LMAAOOOOOOOOOOO
The Sir Alonne run gave me autotoxemia
1:27 fun fact, 4-2 boss run was actually harder in the original! In the remake they destroyed a pillar allowing you to drop down onto it (to the right, after you get passed the skeletons,) basically skipping the ghost guys part. In the original, the pillar wasn't destroyed and there was no way to drop down without dying, forcing you to do the whole run and get past the ghost guys.
yeah a def agree that placidusax can be tedious especially because it’s MORE platforming, but it’s wayyy better than previous installments
For Sekiro I think we can mostly agree that Juzou the Drunkard, had the worst runback. basically two gank squads in a row, except the boss was included in one of those gank squads.
Mate, Maliketh takes 10 second from the stairway grace on the side of the...bridge I suppose? Placidusax quite long I must say and because the rest of the boss runs are so quick it made fighting him again especially annoying.
@xlgapelsin6173
Жыл бұрын
i almost genuinly got mad when he said that malikets was long. you don't loose stamina in elden ring when running outside of combat so legit just sprint. That runback is nothing
@Lumigle
Жыл бұрын
@@xlgapelsin6173 still a waste of time
I dont know if you know this, but the shortcut to old king allant is actually only there in the remake. I played the original with a PS3 emulator and whenever i didnt first try the old king, i had to run through the entire level past the dragon again. Definitely would take the top spot for demons souls even above old hero
someone on reddit said, that you can skip all of these runs in the "demon's souls"-remake by just closing the game entirely when dying and before being teleported back. boot it up again and you'll be dropped back in at a much more convenient checkpoint you didn't know existed. and it's still working, playing it for the first time and gonna spam this trick until the end credits roll, not kidding.
Dude, your outro-game is on top!
I mean.....just dont die to the boss, so there's no boss run necessary
@hairlessgrizzly559
Жыл бұрын
In short, git gud
@MrcreeperDXD777
Жыл бұрын
Ah yes the greatest advice. Dont get hit and keep attacking the boss until the hp hits 0
@bonerjoe1230
Жыл бұрын
@@MrcreeperDXD777 i do be a genius sometimes
Dark souls: it's wasn't the bosses the game was about, It was about the short cuts we met along the way! *Happy remix of vorts theme plays*
That parry at 9:30 was fire
I feel so sad that DS 2 had these problems because it really had potential :( It has some of the more interesting areas and mechanics, and its more puzzly than the others, yet its ruined by having areas with MILLION enemies, that follow you for 20 years all the way to Africa, and yet you still dont have invinsibility frames when entering a fog door. Thanks alot FS, for forcing me to fight over 50 enemies over and over just to ATTEMPT a boss. Just seriously, is there a mod that fixed the invinsibility?
@grievous012
Жыл бұрын
You could always use Cheat Engine. I used CE while playing Dark Souls with an enemy and item randomizer so I could manually out down check points.
I believe boss runs are overall better for these games because it increases tension, forces people to learn the layout of enemies and their movesets and it keeps invasions more active due to hosts having to run through an area.
I think an underrated aspect of this is the first time you do it. There's something so magical and yet dread inducing of fighting your way through an entire level and seeing a doorway and beyond it you can see a giant room, and you know the boss is in there somewhere. Bonus points if its a walkway where you can see into the room and see that its very suspiciously empty. Double bonus points if there's very little in the room/area except for a lonely figure who is usually much taller than the player, but still tiny compared to the vastness of the room, those are the ones who really instill dread. One of my favorites was Lady Maria, sitting alone in a chair in a huge empty room. The lone chair with her sitting seemingly dead was such a spectacle in such a massive space was quite a sight to see
In terms of Elden Ring, there's not really any super bad MAIN boss runs, this does not include any possible optional areas that have boss runs Rennala, is super easy to get back to. She has a shortcut option, and the main way there past the ball is super easy to get past without worrying about damage The entirety of Crumbling Farum Azula does not have Marika stakes, and if you don't find the option grace site, Godskin Duo has a mini boss run that can be a bit of an inconvenience, but all you have to do is backtrack and find the site of grace right outside their arena that also comes with a summon site. Maliketh is a 15 second run with an enemy that doesn't respawn if you kill it, so, thats even easier. Elden Ring all in all really tamed the boss runs and I think it's pretty good for people who hate the agony of taking damage on the way back and wasting a flask.
@LoonaYuri
Жыл бұрын
Anyways the run up that haunts me the most is Pontiff, it's not hard. I just died to him hundreds of times so I hate it.
The run back for the old hero in demons souls was the hardest of the series for me..... I had a lot of bother with that....
@NonyaKnees
Жыл бұрын
Almost made me quit the game. Nothing fun about it, just pure time wasting bullshit that made an otherwise okay boss a complete pain. In fact my overwhelming lasting impression of Demons souls was frustration, not because of the bosses but because of how much that game wastes the players time. I get where they were going with it, but I’m so glad that they improved on the formula in later games. It’s the only Soulsborne game that left me with absolutely zero desire to play it again after I finished.
@DanielGent98
Жыл бұрын
Yeah having no shortcut at all was hell, at least the adjudicator had the wall you could jump over even if it was hidden and kinda jank.
I think the Maliketh runback is actually pretty perfect. The Draconic Tree Sentinel doesn't respawn and it takes about 30 seconds, which is the amount of time I generally need to come up with a new plan without getting bored. Boss runs that give you enough time to reflect on what you did wrong and think of adjustments are useful. If there was a Stake of Marika right outside of the area, I think I would have died far more times in that fight, since I would have just run back in without reflecting.
@gigabit6226
Жыл бұрын
very good point
I like how the thumbnail says lady mariah for bloodborne when the campire sits right outside of the door with no enemies
Thank you for this!!
Everyone else is here for the Souls content..... I'm here for the outro
@EmberPlays
Жыл бұрын
🤣🤣
I love the boss runs. That's how I've learnt to play on my first Souls game aka Dark Souls. It made me learn a lot of stuff like back stabs for example. Then I've learned how to parry the black knights in Anor Londo, I felt like a boss when I started grinding there for Souls cause Ornstein and Smough were too hard. The only game that I don't like is Dark Souls 2. That game felt hard just to be hard with too many enemies and weird placement. It got better though with Dark Souls 3 that was more fast combat than the first
I used to think Ludwig in BB had the absolute worst run back, that was before on my 2nd playthrough noticing that the church just before the cannon Cthulhu monster had a lamp in it. That took so much of my time.
Ngl that random Gunna pop up got me to subscribe. Not that I’m a huge fan but it was such a subtle but clever bit of editing. Enjoyed the video throughout!
@EmberPlays
Жыл бұрын
Aye thank you ;) I always try to go the extra mile in my editing bc of moments like that
I’m surprised you can talk about boss runs in Elden Ring without mentioning the many catacomb dungeons! For most of them, once you unlocked the boss door it was an easy straight shot from the grace. But the fact that every single catacomb/cave dungeon only ever has a single site of grace and it was at the very beginning of the entrance, means running to the boss would take forever. And you would end up running past the same enemies dozens of times with each time you died trying to get to the boss the first time. But I get it, the hard part about the catacomb/cave dungeons was the initial run to the boss, not the run back. So maybe that’s why you didn’t mention it.
Honestly I kinda missed boss runs in Elden ring, I think there is a balance you can achieve in regard to that, not too challenging but challenging enough to add some stakes to fighting a boss rather than making it a "hit your head against the wall until it works"
I love your videos, mainly the outros
@EmberPlays
Жыл бұрын
Thanks ;)
I'm so glad I'm not the only one that took forever, underleveled, on draconic tree sentinel just because I wanted to see Leyndell
@EmberPlays
Жыл бұрын
Exactlyyyyy
I never really had much trouble with the Iron Keep. Shrine of Amana is the one that REALLY bothered me the most in DS2.
@ATH3R_
11 ай бұрын
Shrine of Amana gave me nightmares, I remember the time I died with 40k souls and lost them all cause I fell of. Btw I didn't even knew there was a second bonfire so everytime I died I spawned literally after the elevator...
I feel like i'm one of the only people who never really minded any boss run back, maybe because i didn't die as much to the annoying ones.
Elevators are a long ride for a reason. Dark souls uses most of them as a loading screen actually. elevators like the shortcut to the twin princes act as waypoints, the moment you go up the game starts to load in the next area.
The most interesting experience i have ever had with the runbacks was at the Academy of Raya Lukaria, when i have been frustrated because, unlike everything i have seen before, there were no Stakes of Marika whatsoever. And then, after taking a deeper dive into the lore, it hit me, that it would make sense for Raya not to include the stakes of someone, for whom her husband has left her to
As some puts it, the boss run was meant to be part of the boss. You might disagree but tiss interesting to think about it.
@amilex5805
Жыл бұрын
this is only reasoned for in dark souls 1 where bosses are easy, but from bloodborne onward, no : D
The boss runs in darksouls 2 are actually not that bad, so long as you aren't playing scholar, scholar is basically a much *much* harder version of the game just cause they added absurd enemy spam in early mid game, leaving the end game sorta bare for some reason.
@filipmajewski8382
Жыл бұрын
too bad i cant even buy the base game
@kenneth27205
Жыл бұрын
@@filipmajewski8382 really?
@spiritif
Ай бұрын
Nah i found Scholar easier if you don't plan on doing a NG+. Like Velstadt bossrun is way easier, shrine of Amana is easier, Mytha is easier (even if it's not that hard in the base game) and some others
I miss boss runs just because I miss finding those short cuts that lead me to a much shorter path. The stakes and graces everywhere made everything less stressful since death was less and less of an inconvenience so succeeding over it all felt less rewarding, but rather like I just bashed my head into a wall until it broke.
This is top notch editing and personality, consider doing videos outside of DS, might go real big.
Sorry but boss runs are stupid. Boss run apologists are some of the oddest in the souls community. Boss runs are basically just artificial difficulty that exist solely to piss you off rather than encourage you to improve as a player. If it was the latter concept, it wouldn’t be as universally hated but instead be appreciated. “b-b-but boss runs are so you can prepare and strategize for the boss!!!1!” I’m sorry what..? Enough with this fake deep argument. I’m too busy strategizing the best way at traversing this toxic ass 500 mile boss run as opposed to thinking about the actual boss ahead who is going to one shot me anyway. Elden Ring is now proof that boss runs are fundamentally useless and unneeded punishment and those that defend boss runs need to hang it up. Even Miyazaki doesn’t see the value in them anymore.
To be honest, I really like the boss runs. I was disappointed in Elden Ring with the spawns so close to bosses. Great video man!
@EmberPlays
Жыл бұрын
thanks!!! i have a love hate relationship w them hahah
@Lumigle
Жыл бұрын
Are a complete waste of time, but if you like it good for you xD
@kamehamehaDdragon
Жыл бұрын
@@Lumigle they are part of the challenge of the games. They encourage you to manage your items, your heals, your weapons, your pathing. I love everything about it. Its like Resident Evil 1 where corridors are small and you have to be mindful about which path you take depending on your bullets and items.
@s4ty-s4t
Жыл бұрын
i mean tbf you can choose to just respawn at the Last rested site of grace if it really bothers you that much
@HandelsAreDumb
Жыл бұрын
Are you a masochist or something? I guess as long as your happy
Shout-out to sekiro always having a bonfire right before the boss room
Killing every enemy on your way to a boss, in DkS2, so they don't respawn. On my first playthrough I was like "Oh, I just have to kill them 15 times, how bad can this possibly be." But as it turned out, "pretty bad." was the answer to that question. 15 times, in this game, feels like a milion. Like, seriously, I can see myself speding hours to clear out an area and going "Isn't it the 15th time I've killed that f***er already? How many times am I gonna have to do this nonesense before I can finally have fun facing the boss." And then, I played the DLC and completely gave up on the idea of even attempting to kill every enemy on a boss runback because there were so damn many. Don't get me wrong, I love DkS2, but boss runback was NOT the game's fortee, and that's an understatement. Good thing a lot of them were irrelevant because the bosses were easy but for those who weren't? Ooof! That was brutal.
Enemy placement in DS2 is a lot more forgiving in the base game. SOTFS kind of screws over new players.
@richardfisher8460
Жыл бұрын
It is alot harder in places than the original
@trslim6032
Жыл бұрын
@@richardfisher8460 i think the difficulty curve is more reasonable in og ds2.
Dark Souls II just doesnt look fun to play, and absolutely doesn’t feel good to play. I really want to like it too
DS2 does have one feature that if you're _really_ committed, can help with the boss runs - the fact that normal enemies no longer respawn after 12 resets. If you _really_ want to commit to having a nice relaxing trek back to a boss you're expecting to be banging your head against for hours to come, might as well just take the time to literally clear the run out before even attempting the boss. Granted, it's a rather unreasonable amount of time to devote to prep for a boss, and I guess some of the runs also have enemies/enemy groups that are literally harder than the boss you're trying to beat, but still, it's a feature that's there if you want to use it
Man, my favorite boss fight in Souls series(and also the one the I died the most) is Fume Knight from DS2. A hard honor battle without boring boss run.
I've always viewed the player's ability to run back as a good litmus test for the boss. If you can't get back with more than minimal health or time lost, you're probably not ready for the boss.
@GJAkuo
Жыл бұрын
The thing is, when u get a 100% flawless boss run, u enter the boss fight with the new found condifence, n then proceed to get anal raped, u go back to a shitty boss run thats super frustrating.
@TrixyTrixter
Жыл бұрын
I agree. I do not get his complaint with dark souls two. you get the otpion to just kill off the enemies there making the boss run a happy walk.
@AllenReviews
Жыл бұрын
No, that’s not true. Sometimes there’s just obstacles in the boss run that just isn’t present in the boss fight. For example, poison swamps, a bunch of enemies, ambushes, etc. The way you get back to the boss has very little to do with your ability to beat the actual boss. Boss runs only exist to waste your time and frustrate you.
Never been a fan of Long boss runbacks. Demon souls and ds2 are my least favorite fromsoft games and the boss run backs in both of them are a big reason why.
@eetfuk3571
Жыл бұрын
we also experience long boss run in Sekiro, but it's a fast-paced game so you won't actually notice you're running a lot.
@talentroller4413
2 ай бұрын
@@eetfuk3571only for mini bosses not the actual bosses
Loved the outro 10/10
Nice video but I think you overlooked a major point of these games which is the lack of loading screens while traveling through the world. Things like long elevator rides are used to give the game time to load the next content, this is also used in long tunnels without much content for the game to load/calculate
Renalia in ER is weirdly long, too. You have to cross half a courtyard, walk along a beam, climb some stairs, another courtyard, and then an elevator. Why isn’t there a Stake of Marika outside 5e Library?
@Hehe-nt4oe
Жыл бұрын
Also the first phase of renalla is basically an extended bossrun because of how much of a gimmick it is.
@filipmajewski8382
Жыл бұрын
Because everyone in the Academy despise Marika, Rennala especially
@godricktheminecrafted3113
Жыл бұрын
@@Hehe-nt4oe extended boss run? You stab the child, and then stab the adult It’s not rocket biology
@arellajardin8188
Жыл бұрын
@@filipmajewski8382 Oh, well, extremely obnoxious boss run is forgiven. I’ll delight in the lore implications on my next playthrough when I get caught in a kamehameha wave while dodging her dragon, and have to run back to her.
@filipmajewski8382
Жыл бұрын
@@arellajardin8188 It’s a tough choice between lore consistency and gameplay comfort, but seeing as this is one of the very few longer boss runs, I think it’s not that bad
can we stop pretending Bloodborne is the best souls game when it isn't? thank you.
@MATCHLESS93
Жыл бұрын
Yeah, everyone knows the best souls game is DS1.
I just completed Demon's Souls for the first time on an emulator. It didn't take me long to figure out that closing the game when I died on a boss was the best way to proceed.
I think the worst one for me is Bed of Chaos, not only is the boss the worst in the series but the run back arguably is as well. The one saving grace of the Frigid Outskirts is that you can summon your own little army and they can help draw agro and hopefully some will still be alive to help you with the boss. I'm actually very against using summons but the Frigid Outskirts are one of the rare exceptions lol. Also an honorable mention to the Twin Princes, one of my favorite Ds3 bosses but the run back genuinely took away from the experience.