The warden appeared in our trial chamber (headphone warning)

Ойындар

Thi video is a raw cut from a 5 minute medal clip of our reaction of the deepdark mixing in with our trial chamber. (I end up killing him sucessfully with a bow and destroying the skulk sensors) Thanks for watching!
Texture pack: Faithful
PC Specs:
CPU: AMD Ryzen 3800x (@ 4.2 Ghz)
GPU: Nvidia EVGA FTW3 ULTRA 3060ti (No overclock)
Mother Board: MSI B550 Tomohawk
Ram: 32GB Corsair Vengence (@ 3200 MHz)
Case: Corsair 4000D (Black)

Пікірлер: 20

  • @Serofyte
    @Serofyte23 күн бұрын

    solution: turtle master potions + gapples + strength 2

  • @EndBoa
    @EndBoa23 күн бұрын

    this video feels like 2015 😢

  • @peu9323

    @peu9323

    23 күн бұрын

    I swear they made this game a horror game now 😭

  • @Serofyte

    @Serofyte

    23 күн бұрын

    @@peu9323 real

  • @lenommon9990
    @lenommon999023 күн бұрын

    Was not disappointed

  • @TheChosenGamer_TCG
    @TheChosenGamer_TCG23 күн бұрын

    wild

  • @peu9323

    @peu9323

    23 күн бұрын

    We found another one that had skulk in it on the same world but we didn’t have any nearby sensor that time thank god 😂

  • @katipunero_ph9920
    @katipunero_ph992025 күн бұрын

    Terrifying

  • @peu9323

    @peu9323

    23 күн бұрын

    I went through 4 notch apples getting him out of our chamber, the sensors were hidden in a tiny cave below 😭

  • @katipunero_ph9920

    @katipunero_ph9920

    23 күн бұрын

    I see and that's the worst one, that warden can kill your squad in a sec

  • @rybex401
    @rybex40116 күн бұрын

    AY YO ITS PEU🤠

  • @peu9323

    @peu9323

    16 күн бұрын

    @@rybex401 WHAT? WHERE?!

  • @user-bx4go2jr2r
    @user-bx4go2jr2r23 күн бұрын

    ew bedrock edition

  • @IsaacIsAN0OB

    @IsaacIsAN0OB

    23 күн бұрын

    ew someone who hates on other versions for no reason.

  • @user-bx4go2jr2r

    @user-bx4go2jr2r

    23 күн бұрын

    @@IsaacIsAN0OB HAHAHAHAHAHA "no reason" bedrock has so many flaws and negative differences that it simply just isn't Minecraft. Minecoins, the Marketplace, random fall damage, inability to pause, only 5 items can be held in off-hand, lower quality effects, flowy controls (as opposed to rigid), annoyingly animated inventories, less customization, less modding potential, core gameplay centered around mobile gaming, and an overall non-Minecraft feel in GUI and menus... right, there's no reason to hate bedrock. (edit): oh yeah there's also redstone and command blocks, which you probably don't know how to use if you're a bedrock player because they basically don't work on bedrock.

  • @peu9323

    @peu9323

    23 күн бұрын

    ​@@user-bx4go2jr2r Both editions have their ups and downs.. Bedrock has cross compatability, not all of my friends, nor all gamers have the acess to a PC, and people can join from any device. I can be out and about and pull the game up on my phone and show off the realm or afk a farm. Anymore its more about playing with your friends while you can. But personally I think there is plenty of variety in what your skin can look like because of the market place, a lot more options in customization in skins with 3d animated skins and crossovers. We have never experienced random fall damage but I have seen the videos about it.. and if it happens we have the gear and totems to make it ineffective. We have no need to pause the game because we are in a multipayer realm, and no need to mod for us because we enjoy vanilla. Because I believe modding the game stretches away from the game not "mobile gaming" or annoying GUIS which are actually more customizable than java, Its the same game all the way through when it comes to core aspects, other than a command block, which again I am in no need of because we enjoy survival :) Redstone is very usable in bedrock and it actually does things that are very useful that java edition doesnt support. We actually do know what it is, and we use it everywhere we can! I should upload a tour for you! I actually have enjoyed both editions all the way from the beginning, I even played cave game, and THAT has a tottaly different feel. I played the Legacy console and pocket edition when I was younger and I know eveyone else did, and ate it up and enjoyed it aswell, but people like to nit pick now. I personally didnt like when Java edition completley overwrote the combat in the 1.8 update, In my opinion, bedrock editions combat has more of the original feeling to what it was. I also prefer the effects in bedrock edition too, I prefer the shaders a lot more because they have more ray tracing utilization and support. I normally run kellys integrated with better RTX, and im just waiting for the 1.21 update for it. Ill make sure to have the pack on in my tour video ;)

  • @user-bx4go2jr2r

    @user-bx4go2jr2r

    23 күн бұрын

    @@peu9323 Those are all really good points, but you are wrong about redstone being able to do things in bedrock that java cant, and many of the things you personally like are irreversible features of bedrock that can be simulated in Java (except marketpalce 3d skins of course), but many of the Java features can basically be turned off (including hit cooldown) with datapacks or command blocks, which ISN'T possible in bedrock edition. Even if you don't use mods or command blocks, those are such a large part of the game that bedrock edition basically just cuts off completely. Technically there are bedrock addons and command blocks/behavior packs in bedrock edition, but they have wwwaaaaayyyy less potential than their Java counterparts, AND they cost money when they would otherwise be free. (edit): also for Java there is a "Bedrockify" mod that changes the GUI system, animations, and block lighting to look like bedrock (imo bedrock's lighting is 1000x worse but whatever floats your boat). All you need is that mod, a performance mod, and a datapack that resets your attack cooldown, nerfs axes, and buffs swords. I would also like to point out that it is impossible to add the attack cooldown to Bedrock edition if you like it, and there is no practical way to change item properties. Java edition can basically become bedrock edition, and simulate just about every bedrock addon there is, but not the other way around. In response to "Both editions have their ups and downs," Bedrock edition has more downs than it has ups, and Java edition can compensate its own few downs that are already overwhelmed by its ups.

  • @peu9323

    @peu9323

    21 күн бұрын

    @@user-bx4go2jr2r Bedrocks redstone is pretty different and it really does have functions that java does not. Such as; movable tile enetities (abilty to push and pull certain blocks with pistons like chests, hoppers, furnaces, lanterns, droppers, dispensers, anvils, bells, and many more) where in Java edition the piston does nothing when paired with those blocks. The fact that you side or top mount a lever, redstone torch, or dust to the piston in bedrock but it breaks in bedrock. Also the entire soft inversion mechanic with redstone torches and pistons. You also get much better performance in terms of computing power, you can make bigger contraptions with less lag on weaker computers/devices. Like you said there are some mentionable behavior packs for bedrock to make it like jave like some you mentioned or even the Markers Pack, which gives you tons of information like the java f3 key does and then some. Although java has more modability to be like bedrock, but it still cant emulate the cross compatability feature which to many, is a major upside that trumps most of these minute details.

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