The Verse Programming Language | GDC 2023

Ойындар

Watch the recording of Epic Games’ tech talk from GDC 2023, ‘The Verse Programming Language’.
An exciting future of interconnected next-gen experiences and virtual worlds could be within reach, but it will require a robust universal programming language to come to fruition-one that is scalable, open, and transparent.
This talk introduces programmers to Verse, a new programming language that will initially be launched for Fortnite as part of UEFN and later rolled out to other Epic tools-and beyond.
We explore how the language will have a number of guarantees codified into its bedrock that we believe are key to general programmer success in a future of interconnected virtual environments.
You’ll get a quick tour of the language’s key features, a taste of the interesting things you can do with it, and a look at where we see the language going in the years to come.
We’ll also cover what makes the language unique, discuss sample code, and do some Q&A.
#Verse #ProgrammingLanguage #UnrealEditorForFortnite #UEFN #GDC2023 #EpicGames #Fortnite #UnrealEngine #GameDevelopment #Metaverse #VirtualWorlds

Пікірлер: 247

  • @fkknsikk
    @fkknsikk Жыл бұрын

    It's about time the world had a programming language rated T for Violence.

  • @mrjean9376

    @mrjean9376

    Жыл бұрын

    Lol, for sure programming is violence at some point

  • @Alperic27

    @Alperic27

    Жыл бұрын

    Yeah… perl is back!!! … another unending clusterfuck of cryptic redefinitions of simple symbols… all that is missing are more of these xxxxx: … and then of course, icing of all icings… the ability to redefine everything in a local context… … cant wait 😀😀😀… to see that … just one tiny criticism though: verse … what that for a name… franckenpyskell would have been a much more worthy name for this marvell of modern genetic cloning… the violent genetic cloning is what prompted the classification… plus… the syntax is even more violent on the eyes than rust… imho

  • @sillystuff6247

    @sillystuff6247

    3 ай бұрын

    Should've been rated X for gratuitous use of X variables.

  • @plagiats
    @plagiats Жыл бұрын

    Can't wait for the soon upcoming job offers requiring years of experience in Verse

  • @shayneoneill1506

    @shayneoneill1506

    10 ай бұрын

    Lol. I remember when the IOS sdk first came out and I started seeing jobs asking for "5+ years in IOS programming". You could always spot when the HR manager instead of someone from IT had written the job requirements. That said I've also had people try and accuse me of lying when I tell them I had been using python since the 90s (Its actually a pretty old language, certainly older than JS, Java and so on)

  • @adamodimattia

    @adamodimattia

    4 ай бұрын

    hahaha, so true

  • @Zumito
    @Zumito Жыл бұрын

    I need someone with 10 years of experience in Verse

  • @dansadler
    @dansadler Жыл бұрын

    I guess now I understand why they were forced to put a "violence" warning in the start of the video.

  • @Danta1ion

    @Danta1ion

    Жыл бұрын

    too hard for teens to understand it lol

  • @TYTYTY81
    @TYTYTY81 Жыл бұрын

    Time stamps 0:00 Intro 7:00 Specifics of the language 26:25 Future plans 27:45 Verse API 39:00 Q & A (more than 30 minutes!)

  • @Hector-bj3ls
    @Hector-bj3ls4 ай бұрын

    Only 8 minutes in and they already fucked it up. First guy: "We want a language that is familiar and similar to C#, Typescript, Java, Kotlin, etc..." Second guy: "So, the language has semantically significant white space like Haskel or Python."

  • @APaleDot
    @APaleDot Жыл бұрын

    55:46 "Everybody's code could potentially interact with anybody else's code" Is it just me or does this sound like an absolute nightmare?

  • @lennysmileyface

    @lennysmileyface

    Жыл бұрын

    The bugs

  • @pXnTilde

    @pXnTilde

    Жыл бұрын

    Well, that's the problem they want to solve, right?

  • @adamz8314

    @adamz8314

    Жыл бұрын

    not t going to work anyway.

  • @TheBigWazowski

    @TheBigWazowski

    11 ай бұрын

    The implication is that they hope to find a way to do that securely

  • @sillystuff6247

    @sillystuff6247

    3 ай бұрын

    Just you. Obviously, coding isn't your thing.

  • @marcfruchtman9473
    @marcfruchtman9473 Жыл бұрын

    Not Touching this until it makes it into Unreal Engine 5 for standalone desktop, with no server dependencies.

  • @zoldyg7979

    @zoldyg7979

    Жыл бұрын

    Bro is it worth it for me as a beginner to dive in It and Unreal engine , cybersecurity all fields interest me , i plan to self-taught, what do you think on these field , and what would you recommend i start with as a beginner?

  • @marcfruchtman9473

    @marcfruchtman9473

    Жыл бұрын

    @@zoldyg7979 Unreal Engine has amazing Tutorials. My advice is first ask yourself, are you willing to spend "years" learning it... if not, then you probably should pick something else.

  • @NUCLEARARMAMENT
    @NUCLEARARMAMENT Жыл бұрын

    Is this meant to fill the gap left by not having a C#-like language inside UE? It feels like it could be the spirtual successor of UnrealScript that was last used in UE3/UDK.

  • @kazioo2

    @kazioo2

    Жыл бұрын

    If that was the case they would just adopt C# or another popular fun language. Verse feels more like something new created to do thins that weren't possible before - native transactions, internet-level variables and multitasking, multi-device code execution etc. Seems more next-genm GaaS oriented than a typical scripting language. A risky experiment, not a typical tool for a known old job.

  • @heinrich6294

    @heinrich6294

    8 ай бұрын

    @@kazioo2 it this is like more high level type than scratch xD. So many functions implemented

  • @runninggames771

    @runninggames771

    2 ай бұрын

    @@heinrich6294no its not. Do you know how to read?

  • @fytubevw
    @fytubevw8 ай бұрын

    I love the 8 Queens puzzle -sort of thing, with Verse's Minesweeper example. Sometimes defining the goal (or setup) is much more comfortable than thinking about the nitty gritty 'real world' with algorithms, or algorithm-like thinking even. :)

  • @officialnickname
    @officialnickname Жыл бұрын

    I find the syntax a bit too "clever" and therefore hard to read. With the way this language works it seems like it omits many language features that you can already omit with other languages but shouldn't in order to keep your code readable. For example if you have a complex condition, it makes sense to put that in a bool variable, name it what is does and then put that variable in the if head. This way you can just read the variable's name, instead of having to analyze the whole condition everytime. Same with that minesweeper code. Cool that you can put all of that code in one for loop. But why would you do that? Who would want to read that kind of code?

  • @TheBigWazowski

    @TheBigWazowski

    11 ай бұрын

    For the “bool” point, it sounds like maybe you don’t like their “failure” system, which behaves similar to Rust’s Result system. If so, you can still have complex conditions that you store in a bool. You would just have to have written your function to return a bool, rather than “fail”. “Failure” is more of an exception system where you only throw upon an unexpected error that is unrecoverable from your current scope. I think it’s common to like terse syntax for exception handling because it can obfuscate the code. You may disagree

  • @borasemiz9512
    @borasemiz9512 Жыл бұрын

    Like everything about unreal engine, this will also have a limited documentation.

  • @half_real

    @half_real

    Жыл бұрын

    sic Copilot X on it, it's supposed to add docs for functions

  • @Demnus
    @Demnus Жыл бұрын

    Love how ESRB rated this stuff as VIOLENCE!

  • @APaleDot
    @APaleDot Жыл бұрын

    I'm already seeing performance issues with this. For instance, you made array access a failable expression, which builds bounds-checking as a core assumption in the logic of the program. That means that not only do you incur a couple extra operations every time you want to access an array, each access _is potentially a branch!_ And it's not like you can just turn the feature off as an optimization, because it seems like many features of the language _depend_ on this branching in order to function.

  • @APaleDot

    @APaleDot

    Жыл бұрын

    @meatandmeat First of all, how do you know? Is there documentation or something? Secondly, what happens if I modify the array inside the loop? Is the compiler going to stop me from doing that like in C#, cause that would force me to constantly copy arrays.

  • @fuj1n

    @fuj1n

    Жыл бұрын

    Scripting languages are supposed to be safe, if you want to penny pinch that much, stick with C++.

  • @TheBigWazowski

    @TheBigWazowski

    11 ай бұрын

    The impact of bounds checking is not a concern for the vast majority of code in a codebase, only the hot paths. Mostly because the branch predictor will typically assume an in bounds access. An out of bounds access should be an ultra rare occurrence since that indicates a software bug. When accessing it inside a hotpath, you should be able to structure your code in such a way that either the compiler can optimize the bounds checking or using an “unsafe” api that you “manually” bounds check. There’s also hope for this to be executable on user/client side, so bounds checking is a nearly non-negotiable security requirement

  • @sttate

    @sttate

    3 ай бұрын

    @@fuj1n I know this is late, but is Verse not intended to replace C++ eventually?

  • @lennysmileyface
    @lennysmileyface Жыл бұрын

    Boy I do love typing redundant : and everywhere

  • @APaleDot

    @APaleDot

    Жыл бұрын

    I don't mind the colon to indicate types. Makes some things easier to parse at a glance, but OnBegin():void= is horrendous.

  • @lennysmileyface

    @lennysmileyface

    Жыл бұрын

    @@APaleDot I just don't know why we need to use a token that requires 2 keys to type when you could just make it a space like many other languages or something else that just requires 1 key. Yeah putting modifiers in inside function declarations hurts my eyes. If the idea is to make me type more keys it's doing a good job.

  • @APaleDot

    @APaleDot

    Жыл бұрын

    @@lennysmileyface One advantage is just to the compiler. Punctuation makes it easier to distinguish between various expressions. I mean, imagine if functions just used a space instead of parentheses. The compiler would have to check if every single expression was a function. One advantage is shown in this video: You can specify that something is a declaration without having to write out the type, which is useful if the type is obvious. Compare foo : SomeReallyLongClassName = new SomeReallyLongClassName() to foo := new SomeReallyLongClassName() C++ uses auto for this purpose but personally I think the "walrus" operator is cleaner. Ultimately, I think syntax is the least of this language's problems. People will adapt to syntax.

  • @sillystuff6247

    @sillystuff6247

    3 ай бұрын

    Boy to I love typing redundant ! and == everywhere. 🤣😆🤣

  • @MattOstgard
    @MattOstgard Жыл бұрын

    I'll wait for the performance focused variant language, Inverse.

  • @bashful228
    @bashful228 Жыл бұрын

    @25:50 the failable indexes for array is a bit like list comprehensions in Haskell. interesting .

  • @cold_ultra
    @cold_ultra10 ай бұрын

    Not a fan of the syntax, but any text format replacement for blueprints is wellcome

  • @Lycam

    @Lycam

    8 ай бұрын

    They could make a bluescript, a typed version of blueprint and call a day. Instead they are creating rust/kotlin another new language which solves the same things

  • @cold_ultra

    @cold_ultra

    8 ай бұрын

    ​@@Lycam yeah... like, you can see it! blueprints do have some sorte of 1 to 1 mapping to a text format. It sill would be a new language, but immediately accessible to everyone that used blueprints before.

  • @tastysnak
    @tastysnak Жыл бұрын

    This is great! So much information in the one video. Am going to have to get used to arrays being mutable data structures though. 😳

  • @ymi_yugy3133
    @ymi_yugy3133 Жыл бұрын

    The vision for the language looks quite exciting, though the syntax seems a bit clunky in some areas. That said I'm a bit doubtful whether they can actually pull this off. The language looks incredibly ambitious from a design perspective. They are making a lot of decisions based on still unproven hypothesis. I would be kind of surprised they were able to realize their vision without having to do a major redesign of the language. This is made even harder by the insanely hard and resource intensive engineering that is needed to actually make this language useful. Just look at the monumental effort Google has to put in to build and maintain V8.

  • @fkknsikk

    @fkknsikk

    Жыл бұрын

    Well if we've seen anything it's that Epic doesn't shy away from major redesigns and they have a lot of resources. With time it could actually be quite useful.

  • @tronophono913

    @tronophono913

    Жыл бұрын

    @@JosephSeed Because Apple has a history of abandoning technology after signing contracts. Like firewire, that was a huge mess. Less dependence on a company the better.

  • @Alperic27

    @Alperic27

    Жыл бұрын

    Only one small criticism … franckenpyskell seems to me much more worthy of this magnificient genetics experiment … .. plus i think it is also missing the ability to redefine all the symbols to means something else locally … .. 🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️

  • @Alperic27

    @Alperic27

    Жыл бұрын

    OnBegin():void = … what kind of brain tumor makes a mind produce that for a method signature and make the same mind call it ‘simple for everyone’ … 🤦‍♂️🤦‍♂️

  • @davidzwitser

    @davidzwitser

    Жыл бұрын

    @@Alperic27 I think this is something you can get used to quite quickly and will actually find quite readable

  • @marchaubenstock
    @marchaubenstock Жыл бұрын

    Is this the Epic's objective-c equivalent? Oh boy

  • @chickenstrangler3826

    @chickenstrangler3826

    5 ай бұрын

    Nay sayer.

  • @blastygamez
    @blastygamez Жыл бұрын

    Tbh it’s better then I expected

  • @Shrooblord
    @Shrooblord Жыл бұрын

    So finally the language that was promised when SkookumScript got absorbed reveals itself! I'm excited to see how this project matures. I was a huge fan of Skookum --- I hope Verse will give me similar vibes :)

  • @highdefinist9697

    @highdefinist9697

    Жыл бұрын

    Does it still provide any relevant advantages compared to coroutines/UE5Coro/etc.?

  • @shayneoneill1506

    @shayneoneill1506

    10 ай бұрын

    @@highdefinist9697 Watch the video dude.

  • @jackstarsky3268
    @jackstarsky3268 Жыл бұрын

    The syntax just looks ugly to me with things like 'set' and array with squiggly braces, class definitions look confusing. Being inspired by so many languages why not just make it as simple as doing things on other programming languages(the reason why python and javascript became popular). And it runs in a VM like with blueprints, so if you want to write performant game, you still gotta do c++. it would have been better to just do extensions by which devs can write code in languages they are familiar, instead of learning a whole new system that still does not solve c++ problem in UE. As great as everything is world class in UE, I guess not being able to write performant comfortable code will always be an issue

  • @ChrisCarlos64

    @ChrisCarlos64

    Жыл бұрын

    C++ is a great skill to learn if you wish to and it can go beyond UE4/5 even if you're willing to take it. However I think the new language isn't hot looking, but I'm not bothered too much by the syntax than I am by just knowing a new language has an uphill battle to convince people to use it first, documentation needs to be up to par to help newcomers, and it needs to be performant to some degree than the already available tools out there.

  • @RigelOrionBeta
    @RigelOrionBeta Жыл бұрын

    How do you expect people to spend time learning this new language when you have spent so little time documenting your c++ engine code? That goes for all of your documentation, really. UE is a great engine, but the documentation, across the board, is garbage, especially for code. I can't imagine learning and using a new language with bad documentation. Do better in this regard. You are incredibly fortunate that you have an enormous and die hard community that fills these gaps for you. Do you expect them to do this for your new language too? I hope not.

  • @lennysmileyface

    @lennysmileyface

    Жыл бұрын

    The amount of times I look up something in the documentation and find absolutely nothing about how to use it.

  • @Anonymous_Man

    @Anonymous_Man

    Жыл бұрын

    The best UE documentation is the Python API... which makes sense because the python API only works for editor tools so it's the least useful. Just UE things 🤣.

  • @flixfort
    @flixfort Жыл бұрын

    That is awesome!

  • @lennysmileyface
    @lennysmileyface Жыл бұрын

    I don't know why I would want my games connected to a metaverse.

  • @amirhm6459

    @amirhm6459

    Жыл бұрын

    For me personally, what I am thinking is, I will get more publications, self-growing software because everyone else can improve my game by editing or expanding public functions, and very flexible income opportunity from the deep transaction system. With note, if this metaverse is going well

  • @jc-ol9mb
    @jc-ol9mb Жыл бұрын

    i have no real coding experience, i have only ever coded a few lines in a class many moons ago, i found this easy to follow, maybe being in my mid/late 40's im not to old to learn to code😉well done

  • @mariab2613
    @mariab261311 ай бұрын

    Sounds great, I wanna use it. So, where is documentation?

  • @sillystuff6247
    @sillystuff62473 ай бұрын

    really like how Verse bucks the authoritarian trend in new languages, such as Rust, Go, which force programmers to name things in the exact way the language author demands, or code won't compile.

  • @DenninDalke
    @DenninDalke Жыл бұрын

    I don’t think this will go very far, it started the wrong way already. If there’s a need to design a new language, the syntax needs to be much simpler than the existent alternatives, otherwise, why would you create something that it’s even more complex and awkward than C++ itself, it’s just easier to stick to C++ then, of course C++ isn’t a script, but the syntax could be similar, because that’s the syntax most of the languages already uses, from C#, Java to JavaScript, they all have similarities to C++, I’m not saying they should use an existing language, they could just make it more similar to something people are already familiar. They’re creating a barrier to themselves, look at what Mojo language is doing, they’re not reinventing the wheel, they’re using a well known syntax to leverage the performance they want to achieve, zero-barrier. Verse seems so wrong to me, why you need to create a whole new language, when everything being proposed here could be done completely with just new APIs, not a new language! If the goal was creating a new language so easy that it would sounds like a “Verse” what they came up was a syntax built on top of curse words from an alien civilization. Why would you ask your users to learn something so completely different when there are so many languages out there people are already familiar with, that doesn’t share almost anything in common with Verse, that’s wrong, just wrong…

  • @mysticfakir2029

    @mysticfakir2029

    11 ай бұрын

    I completely disagree. Firstly, the syntax IS simple. Secondly, We need a flexible, expressive language to take us into the future. Understanding the core fundamentals of programming gives you the ability to pick up new languages fast. If you want to cut corners then you will be left behind. I recognise a lot of great decisions being made by EPIC in designing The Verse here. We need a language that can write books like Harry Potter as well as The Sun Also Rises. Don’t blame the tools.

  • @TheBigWazowski

    @TheBigWazowski

    11 ай бұрын

    I think it’s mostly cause people hate the angle brackets . If they could find a nicer syntax for overriding and effects, I think it would go a long way, which I think is doable since they’re really more like metadata about the function than it’s in/out signature

  • @eigenfield

    @eigenfield

    8 ай бұрын

    Programmers long enough, doesn't care much of the syntax but instead in the underlying flow or feel of the language. This Verse language is giving us new flows and it is hammering down the repetitive and error prone scaffolding associated with scalability. I don't think that an existing language can be extended to do all this, without getting mangled later on down the road

  • @user-sr1sj8hk3m

    @user-sr1sj8hk3m

    6 ай бұрын

    There are indeed many programming languages ​​that are more obscure than C++, but no programming language is more complex than C++.

  • @NitroCarOfficial
    @NitroCarOfficial Жыл бұрын

    First ever violent language

  • @ymi_yugy3133
    @ymi_yugy3133 Жыл бұрын

    What about compile times? Looking at Rust or C++ a sophisticated type system seems to be a recipe for slow compile times, which is a bit of a non starter for a scripting language.

  • @SterileNeutrino

    @SterileNeutrino

    Жыл бұрын

    That's the problem with dynamic languages - you can write code that will bite you at runtime extremely quickly. I would say good IDE-language integration, leaving out the "#include" and other horribad ideas made out of desperation rather than foresight, and fast CPUs can definitely put you into the "fast enough" comfort zone. Note that I'm not sure whether the difference between scripting and non-scripting languages is valid nowadays. You can script in F#...

  • @ymi_yugy3133

    @ymi_yugy3133

    Жыл бұрын

    @@SterileNeutrino the complexity of the type system isn’t necessarily about whether a language is dynamic. C and Go both have very simple type systems and compile quite quickly, despite having static types.

  • @TheBigWazowski

    @TheBigWazowski

    11 ай бұрын

    They did mention potentially making an interpreter. Which potentially you could use while developing and just compile for release

  • @digitalspecter

    @digitalspecter

    10 ай бұрын

    C++'s slowness doesn't come from "a sophisticated type system" because there isn't one. It's slow because of how it handles headers and templates. Look at Ocaml for example that actually has pretty great type system and it compiles really quickly.

  • @heavymetalmixer91

    @heavymetalmixer91

    8 ай бұрын

    @@digitalspecter Don't forget that last week all the three major C++ compilers got support for modules, now only CMake remains and the C++ compiling times (and header guard bugs) wil decrease.

  • @danielsmith5626
    @danielsmith562611 ай бұрын

    43:55 I'm surprised they didn't double down on objects like in smalltalk.

  • @abhijitleihaorambam3763
    @abhijitleihaorambam3763 Жыл бұрын

    Wtf is with the syntax.

  • @lennysmileyface

    @lennysmileyface

    Жыл бұрын

    var wtf:String[is this] ?int)

  • @TheBigWazowski

    @TheBigWazowski

    11 ай бұрын

    I feel like most of the syntax is pretty familiar if you’re familiar with statically typed languages with generics like (C++, C#, J***, …)

  • @figloalds
    @figloalds Жыл бұрын

    "The language does also support squiggly braces if you don't like syntactically significant indentation" THANK YOU KINDLY At first I thought it was going to be trash from the examples I glanced, but now I like it

  • @jensge994

    @jensge994

    Жыл бұрын

    Just out of uni or self tought?

  • @LeiffNathanAMendoza
    @LeiffNathanAMendoza11 ай бұрын

    great Q&A awesome questions... kudos!

  • @SterileNeutrino
    @SterileNeutrino Жыл бұрын

    So is it like Curry ("A Truly Integrated Functional Logic Programming Language") but with a "mainstream" push? It took about 50 years for "functional programmming" to start being considered by "industry", let's see how this fares. Hell, some people consider Prolog to still be "research", which says a lot.

  • @DLVRYDRYVR
    @DLVRYDRYVR Жыл бұрын

    Cool 😎

  • @crim3522
    @crim35228 ай бұрын

    Meanwhile Unity: Has no Jump function in Character Controller

  • @Kinos141
    @Kinos141 Жыл бұрын

    Maybe I will like Verse once its documentation is fully written. Right now, it's not my fav language.

  • @emmettbrown6418
    @emmettbrown6418 Жыл бұрын

    Is yet another specialized programming language needed?

  • @lionelt.9124

    @lionelt.9124

    Жыл бұрын

    C# would've been sufficient.

  • @Adiazpolo
    @Adiazpolo Жыл бұрын

    reminds me of unrealscript

  • @muneebhero1159
    @muneebhero1159 Жыл бұрын

    The best in the west

  • @MusikArsenal
    @MusikArsenal4 ай бұрын

    Based on my experience with Verse in UEFN, it is an incredibly buggy, limited, restrictive and horrible language so far. Especially having to nest tons of if clauses for nothing else but querying optionals, broken generics without mutables, lack of casting and so on.

  • @firstname9150
    @firstname9150 Жыл бұрын

    Where is SPJ? Don't even see his name in the credits (unless I missed it)

  • @thewitheredstriker

    @thewitheredstriker

    Жыл бұрын

    It's in the middle

  • @cojocaruernest5406
    @cojocaruernest5406 Жыл бұрын

    I am like 7 months in python and its libraries ... man , i really do not need anything else right now 😁

  • @eigenfield

    @eigenfield

    8 ай бұрын

    As stated, why those Rust decorations when the compiler can deal with them, is the explanation.

  • @varuntnindia
    @varuntnindia Жыл бұрын

    He becomes the Architect of the Metaverse -> the Metaverse becomes conscious -> The AI creates a persona for itself based on the looks and speech pattern of the original Architect -> It uses Metaverse to trap humans into a sustained state of immersion -> It renames Metaverse as Matrix and gives itself the purpose of debugging anomalies!

  • @aL3891_
    @aL3891_ Жыл бұрын

    For new language there is an incredibly high bar for utility and this just doesn't show that and nebulously claiming no other language is "scalable" enough doesn't cut it. You call it "open" but it can only be used in unreal engine, there is no open spec, let alone a compiler/runtime implementation available. To me this just look like a method to lock developers into the epic ecosystem. You could have added support for one of the many open source languages out there, with incredible performance, support and actual open development that people have been asking you to do for years, but instead you're reinventing the wheel. its also kind of funny how you say its timeless while naming it after a concept that is already fading in terms of mindshare

  • @serrion1394
    @serrion1394 Жыл бұрын

    Can we have verse in rider? XD

  • @Michael-gf2dy
    @Michael-gf2dy2 ай бұрын

    Coming from C++/BP to Verse feels like going from a Tesla to a Horse Cart. Things that take 10 seconds in BP, such as attaching one Actor to another, take a lot of time and effort in Verse. In its current state, it's not really a good language for programming gameplay. Those who endorse Verse, are usually newer developers without much experience or knowledge of what it takes to code complex and intricate gameplay systems. But yea, no offense to those who jump on it for the UEFN money. In times where you need to fight for every wishlist on Steam, it's great that we have a metaverse platform now with millions of potential players. So Epic is on the right track overall, and I'm somewhat hopeful for the future. :)

  • @bra5081
    @bra5081 Жыл бұрын

    Hmm sounds promising but the syntax can easily become unreadable...

  • @noahlederer8587

    @noahlederer8587

    Жыл бұрын

    welcome to functional programming 🥲

  • @anilaxsus6376

    @anilaxsus6376

    Жыл бұрын

    @@noahlederer8587 i dont think the syntax is unreadable because its functional programming, i think people implement it that way

  • @zombi1034
    @zombi1034 Жыл бұрын

    Sorry, UE is already complicated enough, I don’t feel like learning a completely new language on top of it😂😂 Maybe in 50 years when I eventually learned most of UE and have free brain capacity again

  • @jamesc9168
    @jamesc9168 Жыл бұрын

    The syntax is actually pretty good after using it for a bit... I like it better without the curly braces. I think it needs better linting in VSCode though... and a way to write CLI programs with it (VM? Interpreter?)

  • @retrodad9390
    @retrodad9390 Жыл бұрын

    Thanks for the video, really hoped we could use Rust instead because of the huge ecosystem.

  • @necuz
    @necuz Жыл бұрын

    Yup, that's a programming language.

  • @Headshots_fn
    @Headshots_fn Жыл бұрын

    First, so will UEFN eventually be as advanced as UE5 and 6?

  • @APaleDot
    @APaleDot Жыл бұрын

    They're calling it Verse because they want it to power the metaverse? Who actually cares about the metaverse? Why would you design a language for games around some fringe concept that most people are not going to care about. It's like building a language around the internet-of-things. People are already designing new languages that are fast and universal, perfectly acceptable for games. You could have used Rust or Odin or Jai, but you chose to just make a new language that has no utility outside your ecosystem under the assumption it will power the "metaverse". If anything, it just relegates the metaverse to be even more fringe than it already is.

  • @kookiemunster-ni4yg

    @kookiemunster-ni4yg

    Жыл бұрын

    Um, a verse is part of poetry. Maybe before writing the whole thing you could have just run a quick dictionary search? Verse (noun): writing arranged with a metrical rhythm, typically having a rhyme. Also this Verse language is apparently designed to be integrated in other applications/engines since it's an opensource project, so there goes the "universal" argument as well.

  • @APaleDot

    @APaleDot

    Жыл бұрын

    @@kookiemunster-ni4yg Yes, I am aware of what a "verse" is, smh. It doesn't negate all the garbage they spewed about the metaverse. It's clearly a play on the word. Not sure what you mean by the "universal" argument. My point is they are trying to insert themselves on the ground floor of this "metaverse" concept so they can have substantial control over the space. But building a language that most people aren't going to use in order to serve that function, negates the whole point of it.

  • @kookiemunster-ni4yg

    @kookiemunster-ni4yg

    Жыл бұрын

    ​@@APaleDot I'm not at all a fan of the metaverse so please don't think I like the unnecessary (and frankly embarrassing) insistence on the metaverse support. I totally agree with the idea that the metaverse could be a factor in the naming of "Verse" but I was just highlighting that the word by itself does exist and makes sense for the name of a programming language. As for the "universal" thing it was in response to what you said: "People are already designing new languages that are fast and universal..." You pointed out that they could have used Rust or Odin etc. My point was that they are introducing an open language that can be integrated into engines other than just UE so it's supposedly not just for their own ecosystem. Also having your own language means you can make relatively quick changes based on feedback. Now whether or not that actually becomes a thing we'll have to wait and see. Personally I don't think it's going to be adopted by the industry too much, if at all. It'll very likely just stay in use by people who are into UEFN.

  • @APaleDot

    @APaleDot

    Жыл бұрын

    @@kookiemunster-ni4yg Well Rust and Odin are both open-source. You can use them in whatever project you want. But it seems like they are using the metaverse as a reason to design a whole new language with all these features to ensure that anyone's code can interoperate with anyone else's and it just sounds like so much snake oil. To me it seems like they know they are the 2000 pound gorilla in the room and are trying to mark their territory. Like, "This metaverse is going to change everything so let's make it _our_ language that runs it, rather than any of the new languages I mentioned (which are built for performance), so then we'll control the ecosystem." I don't know if you're familiar with the concept of Chokepoint Capitalism, but it's basically that. I understand having a custom scripting language for an engine. It's a little annoying, but it often makes the language simpler and gives the engine developers more control over features in the language. But they are clearly trying to make this THE new thing that everyone uses even outside their engine, and I am not impressed.

  • @MiklosHajma

    @MiklosHajma

    Жыл бұрын

    @@APaleDot That's the same feeling I got when I watched this video. And that whole for loop syntax nightmare is through a kind of macro? How debuggable is this? Oh my.

  • @rakshit500
    @rakshit500 Жыл бұрын

    Will this verse language replace C++ in UE ?

  • @SnakeEngine

    @SnakeEngine

    Жыл бұрын

    No, it will be complementary.

  • @not_amanullah
    @not_amanullah24 күн бұрын

  • @bojordan64
    @bojordan64 Жыл бұрын

    Was only half listening in the background, but its neat that it will print all parts of Sommer Ray. Powerful.

  • @DigitalSavior
    @DigitalSavior Жыл бұрын

    Doesn't seem very C# inspired at least in regards to syntax.

  • @pto2k
    @pto2k Жыл бұрын

    What if Epic releases a trained GPT AI model that can write verse inside UEFN to take care all the :=[?](?){?}: stuff ?

  • @Sweenus987
    @Sweenus987 Жыл бұрын

    Not liking this syntax

  • @Rehd66

    @Rehd66

    5 ай бұрын

    Join the club

  • @davidrichards1302
    @davidrichards1302Ай бұрын

    Verse == Smalltalk MMO

  • @highdefinist9697
    @highdefinist9697 Жыл бұрын

    I feel like this is a bit late, considering that C++ now has coroutines, and can do all those "wait until one/some/all finished"-type commands with only moderate effort (basically, you just shift around coroutines between different Unreal tick functions), while being very efficient. Considering there is also Unreal Mass (if you want performance and some composition-expressivity at the cost of conciseness), and of course Blueprints (if you want ease of use and... not much else), I am not sure for which use case this is not just good for, but significantly better than the alternatives - but who knows, I would like to be proven wrong.

  • @CyberWolf755

    @CyberWolf755

    Жыл бұрын

    This slots in between BP and C++. Where it can get the iteration and simpler syntax like BP, with the easier source control and writing of text format files. BPs will stay in UE, especially for animation and control rig, but Verse will be geared for easier gameplay logic, AI and such.

  • @highdefinist9697

    @highdefinist9697

    Жыл бұрын

    @@CyberWolf755 Well, if you were to write the scripts they wrote in C++, they would look almost the same - the main difference being way more curly brackets for the lambdas. Some things would even be simpler, for example you would not need as many deferred removals of objects, as C++ automatically destructs objects when they go out of scope. The main thing missing in C++ before C++ 20 were really latent operations, but that is no longer the case. Now, in practice, C++ has a couple of downsides, like tedious debugging of coroutines, slow compile times, potentially confusing memory allocation etc... but Unreal actually comes with a lot of stuff to make these things a lot easier, so... yeah. I just don't see the benefit of Verse. The best I can realistically see coming out of this is Unreal Engine Developers taking some inspiration from this system to remove some more rough edges associated with using C++ in Unreal.

  • @bashful228

    @bashful228

    Жыл бұрын

    its both scripting, server and application language with seperate implementations for a start. function programming roots was what Simon Peyton jones claimed here: kzread.info/dash/bejne/amdmrKhqn5qpm5s.html but the release notes don't reflect what he was foreshadowing.

  • @duncsi968
    @duncsi968 Жыл бұрын

    51:40 its why you come here ( ͡° ͜ʖ ͡°)

  • @LtdJorge
    @LtdJorge Жыл бұрын

    Another lang to learn...

  • @cryzenx.
    @cryzenx. Жыл бұрын

    Amazing Tim sweeney

  • @sixiangyang
    @sixiangyang4 ай бұрын

    希望verse更加易懂,简洁

  • @sabiplaypuzzles7332
    @sabiplaypuzzles73324 ай бұрын

    Is Tim Sweeney having a delayed midlife crisis? He's already a legend. But apparently he wants to go down in history as the Tim Berners-Lee of the metaverse.

  • @grimfairytail4804
    @grimfairytail4804 Жыл бұрын

    Let’s go!!

  • @bigmikeolan4154

    @bigmikeolan4154

    Жыл бұрын

    ok

  • @klovvin
    @klovvin Жыл бұрын

    Why create weird new syntax?? Just use JS style of C# or anything anybody uses

  • @SnakeEngine
    @SnakeEngine Жыл бұрын

    In order to create a timeless language that "can do everything", you will have to establish new math that is not based on set theory. But it is hard to break from cultural indoctrination as almost everything taught in academia is based on set theory. Just by its syntax, it is evident that the proper way of abstraction is not there. You are repeating the same mistakes as every supposed "game changing" language did.

  • @emmanueloluga9770

    @emmanueloluga9770

    Жыл бұрын

    So what would be the most readily available option to resolving these mistakes? In lieu of the fact that we are not using new maths based on set theory

  • @ulrich-tonmoy
    @ulrich-tonmoy Жыл бұрын

    Its ok for game engine to create their own language as keeping uptodate with these scripting language is harder than creating one for yourself but please kindly make the syntax simpler or similar to simple and popular language like Python, C# or JS/TS or make it more simpler not harder like bullshit

  • @zhenzhang3451
    @zhenzhang3451 Жыл бұрын

    when you develop something please ask your customers ..... why put money on this?........

  • @folgorem
    @folgorem2 ай бұрын

    continue with unreal tournament

  • @user-sb8jb2rp5m
    @user-sb8jb2rp5mАй бұрын

    Might this language be created by influencing of MetaVerse?

  • @bashful228
    @bashful228 Жыл бұрын

    how many ads? never had more ads on a single video than this @unreall! so much for education...

  • @thomase5286
    @thomase528611 ай бұрын

    more people will use blueprints no teaching req

  • @L.archeDeNoe
    @L.archeDeNoe Жыл бұрын

    It looks nice

  • @xirtus
    @xirtus2 ай бұрын

    verse + gpt

  • @ZZZXYZ
    @ZZZXYZ Жыл бұрын

    Any video courses yet on Verse?

  • @cyanuranus6456
    @cyanuranus6456 Жыл бұрын

    What Programming Language is Unreal Engine Written in?

  • @matthewaustin5548

    @matthewaustin5548

    Жыл бұрын

    C++

  • @eigenfield

    @eigenfield

    8 ай бұрын

    Traditional anti-modern C++

  • @hyperbolee1060
    @hyperbolee106011 ай бұрын

    I don't understand how it's even possible to come up with syntax this ugly

  • @techpriest4787
    @techpriest4787 Жыл бұрын

    Yet another programming language... Good luck competing with C# and Rust.

  • @sirmalof3255
    @sirmalof3255 Жыл бұрын

    First!

  • @jeffclark5206
    @jeffclark52062 ай бұрын

    So instead of just using C# you went and invented something that makes no sense? I cant wait to see how hard it is for people to learn this, everything is going to be an unreadable mess.

  • @PaulNelligan
    @PaulNelligan Жыл бұрын

    I really find myself wondering as a game developer; how will this change the gaming industry?, are we all just going to be developing tiny parts of a big system now? Will traditional gaming die off? Will world-building become a relic of the past?

  • @ImBananaElite

    @ImBananaElite

    4 ай бұрын

    In the long term it's probably Unreal that is going to become a relic of the past.

  • @prasannak1999
    @prasannak1999 Жыл бұрын

    So there will be no c++ in near future guys??..

  • @Cordis2Die
    @Cordis2Die Жыл бұрын

    Hmm

  • @encryption767
    @encryption767 Жыл бұрын

    No thanks. Stop wasting your time on the next failed uscript please.

  • @dozerthecat
    @dozerthecat5 ай бұрын

    Instead of making something good better... and since we have infinite money, lets reinvent the wheel, but make it oval. The world doesnt need new syntax. Smh. This is typical of people who no longer code, but want to make something new. Just add features to python ffs.

  • @BlandonDu
    @BlandonDu Жыл бұрын

    Can not see the reason why the syntax looks so weird comparing to other major c likes, other than raising the learning curve, can not see other meaningful points.....

  • @ElusifiedStudios
    @ElusifiedStudios Жыл бұрын

    Wow! This is revolutionary 😎

  • @carlosrivadulla8903
    @carlosrivadulla8903 Жыл бұрын

    pls wrap verse with GTP to use it with natural language or pseudocode. If not, at least make verse blueprints to overcome the syntax complexity.

  • @Failofsociety
    @Failofsociety Жыл бұрын

    capitalized values? yeah, everyone like tapping the shift key constantly ... NOT! Why make things the opposite of everyone else?! Oh, because you want noone to use it, I get it!

  • @ZZZXYZ
    @ZZZXYZ Жыл бұрын

    I am stuck in wonder if this is a great pivotal moment.

  • @TimBrownYoutube
    @TimBrownYoutube14 күн бұрын

    The syntax & style choices are very tragic

  • @VirtualShaft
    @VirtualShaft Жыл бұрын

    Could have used an existing language. This is so weird and their explanation is not convincing.

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