The Unsolved Mysteries of FEZ

Ойындар

Edit (4-15-22): For FEZ's 10th anniversary on the 13th, Phil Fish gave an interview to Eurogamer. This was an unusual event considering Phil's departure from the games industry in the mid 2010s, and he decided to give an interesting answer when talking about the Monolith. Speaking on the community brute force, he said:
"The way they got around to solving it was way more interesting and satisfying than what we had originally intended for it."
There's already been some discussion about what exactly this could mean. Maybe Polytron intended for there to be an ARG started some time after the game's release, but decided against it since the solution had already gotten out. But this quote does seem to imply an "intended solution," and whether or not we'll ever see what that solution was, or if it's still hidden somewhere, is something we may never know. Regardless, I don't think my arguments in this video are invalidated by this revelation, as I don't factor author intention into my analysis at all. But, under my interpretation of the game, combined with this new quote from Phil, this makes FEZ an accident. And in some ways, that's just as beautiful as a thoroughly planned experience. I love this game, and I hope we can keep the discussion alive for another 10 years after this.
Sources:
FEZ Dropbox: www.dropbox.com/sh/bp2wz7qf5v...
r/Fez: / fez
Soundtrack: music.disasterpeace.com/album...
Soundtrack Image Gallery: www.dropbox.com/sh/bp2wz7qf5v...
Some Reddit/GameFaqs Posts:
gamefaqs.gamespot.com/boards/...
/ about_the_release_date...
/ i_found_a_room_with_tw...
/ visited_the_outside_of...
/ the_journey_to_the_cen...
/ what_is_this_weird_thing
/ fez_map
/ fez_maps_dead_links
/ owleffigy
Also, a minor correction: The cube net mentioned in the classroom numbers segment is actually the schematic for the number cube artifact, and has nothing to do with the classroom numbers.
You can also follow me on Instagram @cheddarreviews (Despite what the credits say) (I also don't post anymore)
0:00 - Intro
5:14 - Layers
20:14 - Unsolvable
26:52 - Interpretation

Пікірлер: 273

  • @Charles_Broque
    @Charles_Broque3 жыл бұрын

    Having watched this video, I can't help but draw ties between Fez and Edwin Abbot's Flatland. For those who haven't read the book, Flatland is a story about a square (named A. Square) who lives in a conservative society in a flat world. While the idea of a third dimension exists, it is extremely controversial and universally discredited as heretical. One night, A. Square is visited by a Sphere from a realm beyond who speaks to him about the third dimension, which A. Square dismisses outright as foolish and impossible. The Sphere determines he is ignorant and forces him out of his world altogether. A. Square is then enlightened to the nature of space and its three dimensions under the guidance of the Sphere. But as the book draws near its close, A. Square suggests that they visit the fourth dimension, or the fifth, or yet higher dimensions, the existence of which the Sphere dismisses outright as foolish and impossible. For A. Square's hubris, the Sphere then plunges him back into his two-dimensional world and never speaks to him again. The book ends with A. Square imprisoned for heresy, fruitlessly grasping at concepts he cannot communicate effectively to himself or his captors. Fez's 64 cube ending shows Gomez's village receding until it is contained in just one cube, not unlike how rooms are portrayed on the map interface. As the cube recedes, more and more cubes become visible, until they fill the screen, no longer distinguishable from each other. The view transforms to that of a tesseract rotating in place, a singular four-dimensional object. But the tesseract still recedes, more and more becoming visible, until they fill the screen, no longer distinguishable from each other. At this point the view becomes obscured by static and abruptly cuts out. I believe this ending parallels A. Square's (the player's) thirst for higher enlightenment, which the Sphere (the game) is simply unable to provide, in both cases owing to a physical limitation of the medium. It's not a particularly deep connection, but I thought it was interesting.

  • @CheddarEssays

    @CheddarEssays

    3 жыл бұрын

    I recall seeing snippets from one of the film adaptations of that book on KZread somewhere, though before reading this comment I had practically blocked it from my memory. I was probably fairly young and remember it being bizarre and fever dream-ish. Regardless, if I'd read/watched it before writing this video I definitely would have referenced it in relation to FEZ, since the connection is very clearly there and important to acknowledge. Pinned. Thanks for the insightful comment!

  • @thegreatdivinie

    @thegreatdivinie

    2 жыл бұрын

    I find it to be a strong connection, especially the themes of social alienation.

  • @TioDuw

    @TioDuw

    2 жыл бұрын

    I believe this is one of the videos kzread.info/dash/bejne/gGSLzLhvfdCpqbA.html

  • @officialwmv

    @officialwmv

    Жыл бұрын

    I'm a simple man. I adore the contrasts of both endings in terms of perspective. One shows you how big we are, the other shows how small we are.

  • @AbsolutelyPlasmadic

    @AbsolutelyPlasmadic

    Жыл бұрын

    Keeping in mind that you are literally guided through the game by a tesseract, this interpretation blows my mind. It seems like a direct parallel

  • @DanielSantosAnalysis
    @DanielSantosAnalysis Жыл бұрын

    I think the most under appreciated element of this video, is the simple fact that you didn't go on a needless diatribe about Phil Fish as a person. A lot of people find it difficult to talk about this game, without also bringing up his incendiary behavior and I'm glad you refrained, good video.

  • @fanofindiegamesunpopulargames

    @fanofindiegamesunpopulargames

    Жыл бұрын

    Which is very annoying, because 1 certain thing in Indie Game the Movie explains his actions. Just not everyone studies humans.

  • @nikostormkilla
    @nikostormkilla3 жыл бұрын

    This video is severely underrated

  • @thatguyineverycommentssection

    @thatguyineverycommentssection

    Жыл бұрын

    YOUR under rated

  • @mac_II

    @mac_II

    Жыл бұрын

    @Sophes yeah lol where tf does the simulation idea come from

  • @tatehutchinson7920
    @tatehutchinson79203 жыл бұрын

    This video, much like the game, is an underrated and comprehensive masterpiece.

  • @babycarrots5622

    @babycarrots5622

    2 жыл бұрын

    brother?

  • @tatehutchinson7920

    @tatehutchinson7920

    2 жыл бұрын

    @@babycarrots5622 oh my gosh

  • @tatehutchinson7920

    @tatehutchinson7920

    2 жыл бұрын

    @@babycarrots5622 it’s been so long

  • @babycarrots5622

    @babycarrots5622

    2 жыл бұрын

    @@tatehutchinson7920 I never thought this day would come

  • @tatehutchinson7920

    @tatehutchinson7920

    2 жыл бұрын

    @@babycarrots5622 how are you?

  • @randomguyontheinternet7940
    @randomguyontheinternet79402 жыл бұрын

    Fez honestly really brings me back. I swore to never look up anything about the game, its so fascinating to come back to the game and find secrets I never knew existed. I hate game spoilers, it ruins games for me in some cases. Fez is really about the mystery games once had, and what they need to have now. Fez represents the lost secretive nature of games, it tells the player nearly nothing about it and throws them at the game in a odddly minimalistic manner. So many things in fez are incredibly cryptic, but that's the beauty. Fez's main flaw is what makes it so finnominal.

  • @donovanazevedo5432
    @donovanazevedo54323 жыл бұрын

    I watched that entire video thinking that I was watching something made by someone who had hundreds of thousands of subscribers. keep doing what you're doing man

  • @Mike14264
    @Mike142643 жыл бұрын

    Wow... Spectacular video, man. Truly beautiful. I would also like to give a couple of my thoughts about some stuff I've noticed. First of all, aliens. There's a species of aliens the Zu people have met, maybe from the moon that we can see in the solar system model in the observatory, and I'm not sure if these were the visitors, or the owls. It seems the owls are more prevalent, which means all the alien murals and statues were only built around the time the stargate was built, but never touched upon afted its destruction. Well, almost... Second, the purple bricks. I can't help but notice these purple doorways just kind of appear anywhere, breaking their way into the original architecture. Like they were some sort of infection. Same thing goes for the big doorways. It's like they're totally foreign to the world. Now, some places are entirely built of that purple material, like the Zu city and the Warp Gates, as well as the central village hub, and they are always entirely artificial. Most of these places also seem to have been built by the Zu people in their 'spiritual era', but not on their 'steampunk era' (like the city called Nu Zu, or New Zu). Now, the villages themselves. We have Gomez's village (called Villageville in the files. Amazing.), built on a single tower-like structure. At the base of that stone tower there are more purple bricks breaking out, with a doorway leading to... the base of another tower, also made by the same material. Now this is just speculation, but given how these big doorways work, it's likely these two places might be the same. Also, notice how this place is kinda structured like a line, 1D. Next, the Flatlands, the square village, 2D, and everything about it was said in the video. But notice how there is another location in the world, also called Flatlands in the files, with the exact same architecture, which hints at the true location of the village, or at least where it used to be. After that, Nu Zu, a cube-like city with neon lights, 3D. The technological advancement here is splendid, and there are classrooms and hints of mining operations happening (what were they mining?), going back to the Mines of the world near the waterfalls, and if this location is near the Industrial District (one of many, mind you), this also hints at the possible real location of this city, as well as its connection to Fez factories, showing these 'artifacts' were possibly replicated and most definitely manufactured, much unlike the spiritual nature these hats are usually associated with. We also have reasons to believe the people's heads were still square, not rectangular. Finally, Zu. Ummm... 4D? 3D as well? I dunno, this one is weirder. This is the ONLY village you can actually find in the world, its ruins, at least and the entry doorway is replaced by the purple doorway that leads into the hub, but since this place is entirely built out of these purple blocks, it's less noticeable. Now, theory time. On one hand, this place might actually be more recent than Nu Zu. This place fully uses that purple material, and given its connection to transportation to other distant places, and maybe even distant eras, this relies heavily into the 4D, the natural succession of 3D. Also, this is where we see start seeing depictions of the three-eyed jellyfish aliens, which seems like a pretty big deal that, apparently, barely gets mentioned in Nu Zu (did they meet them before? Were they the visitors?) despite their possible significance. This might mean the Zu people deliberately went away from the industrialization and instead went for a more spiritual, intellectual path in life. On the other hand, the namesake of the cities and the advancement of Nu Zu compared to Zu could also mean that, after the (supposed) Stargate Disaster, the people went somewhere else and evolved away from the spiritualism and the traditions, into a more industrialized civilization, not touching the matters of the aliens and space travel again (which seems to be a bit in line with how we humans acted along the eras, might I add), which strikes me as odd considering Zu is the last village we unlock, not Nu Zu. Maybe the criteria of order and door security is different? Some last thoughts here. First, the central hub that leads to all villages and the hub. Get ready... That place's name, in the files, is "Memory Core". Which goes hand in hand with how the entire world is a simulation. All of these purple locations seem 'programmed in' by some external source, mm either by the aliens, literally the programmers or something else... This place also feels like a computerized location, designed to record replicas of the villages of these people, or at the very least their stages in intelectual evolution. The first 1D location might be where their primal, bug-like forms were situated. Maybe, after the collapse of the Stargate, some people stayed and built Nu Zu and the Industrial Districts, while others went away into this place, and somehow built a purple doorway into another version of the tower, where they built a village and regressed into the rectangular heads. Somehow, Geezer kept his Fez, and the Mayor seems reluctant in you showing this 3D knowledge to the people. The Old Man, with the beard, is completely unfazed with this, just compliments your hat, as if he knew everything about this new direction. Notice as well how most buildings aren't decorated at all on the hidden walls, and the hidden houses are completely abandoned... Yet some places have decorations in all four walls: Geezer's house, the classroom, the green Foyer, oddly enough, and the boiler room with notes about every single thing we'll come across in the adventure. Notice how the key for the boiler room is hidden in the same Foyer. Almost like someone wants to hide everything about their previous life. Maybe the Mayor? Also, the ghosts all have their own Fez and, somehow, do have rectangular heads. One of them even warns Gomez about the Tesseract... was he talking about Dot? Finally, the Monolith Room is described in the files as the Ritual Room. Kinda fitting, no? Again, I'm probably wrong about a lot of stuff here, but this was what's been hanging around in my mind.

  • @maniadesonic1225

    @maniadesonic1225

    2 жыл бұрын

    One of the things I like the most about this game is the lore, a lot of the things you said I also noticed, but I had never stopped to think about the purple bricks, I found the idea of ​​having completely empty rooms just to complement the story very interesting I really liked your comment

  • @Mike14264

    @Mike14264

    2 жыл бұрын

    @@maniadesonic1225 thanks a lot! Say, are you portuguese, or brazilian? Oh, before I forget, there was something else I learned about after posting this comment, and I don't remember if it was talked about in the video: the concentric squares. On some places, there are squares scribbled on the floor, which you can only see with the First Person Perspective, the Shades. They've been compared to crop circles, those things that are supposedly made by aliens. There's also one in the area with the totem thing that doesn't let you use any of your powers, and you can only see it by checking the files. Now, there's one place where we can see these crop squares clearly, even without the Shades: the Purple Moon. Specifically, at the base of the large structure, we can see a bunch of squares, inside each other, with the outermost one (the 8th I think) having some owls scribbled on top, as if they were creating the crop squares. The theory is that each of these represent a stage in a civilization's evolution timeline. So, one small square for the beginning of the civilization, then two for when they evolve, and so forth. Now, I don't remember the order of them, all their locations or the numbers, but I do know that there's at least one set of them in Zu, maybe two, and that there's one single square in Gomez's village. I'm not sure if the theory really holds up, but eh.

  • @maniadesonic1225

    @maniadesonic1225

    2 жыл бұрын

    @@Mike14264 I'm Brazilian, this theory has flaws and unfortunately so far nobody has discovered anything else, and the places where the concentric squares are located have no connection between them, maybe they could be connected to the black monolith puzzle as it also has squares concentric, maybe this mystery is not connected to the game's story but with some specific puzzle

  • @Mike14264

    @Mike14264

    2 жыл бұрын

    @@maniadesonic1225 sim, é possível... Ainda temos de investigar. Mas convém não esquecer de que o segundo código tem 7 inputs, e há 8 quadrados concêntricos... Mas também ouvi dizer qualquer coisa sobre folhas das árvores terem esses quadrados, e alguns terem o interior completamente preenchido? Ya, eu sou português btw, foi por isso que perguntei 😁

  • @maniadesonic1225

    @maniadesonic1225

    2 жыл бұрын

    @@Mike14264 puts, mano agora que tu falou eu também lembro de ter visto esses quadrados em alguma árvore ou algo muito parecido com isso eu só não lembro onde

  • @bsmithril
    @bsmithril3 жыл бұрын

    Their must be encoded messages in the waterfalls of the heart room. I don't think those pixel sizes holes go through the whole structure by accident. I strongly believe that destroying the heart is a failed solution.

  • @pirilon78

    @pirilon78

    2 жыл бұрын

    Its too strong of a refference to a heart break and it was clearly layed out to be data mined. Usually devs make their hardest puzzles in arg's not be layed out in obvious files so people will actually have to solve the puzzle

  • @Studimus

    @Studimus

    Жыл бұрын

    @@pirilon78 they laid it out like that so people would feel they solved the mystery

  • @pirilon78

    @pirilon78

    Жыл бұрын

    @@Studimus because we did. Theres no complex 300 iq red herring its just what it is

  • @ToxicallyMasculinelol

    @ToxicallyMasculinelol

    11 ай бұрын

    @@pirilon78 how do you know that?

  • @pirilon78

    @pirilon78

    11 ай бұрын

    @@ToxicallyMasculinelol common sense?

  • @Jokertyf
    @Jokertyf2 жыл бұрын

    I think you missed the biggest hint in the number system room. The wall that has the point, line, square, and cube. Each of those are next to a number glyph representing that number of dimensions.

  • @jeanbrehon

    @jeanbrehon

    3 ай бұрын

    Yeah, and the glyphs on the blackboard represent the flattened pattern to craft a paper die!

  • @plomondon
    @plomondon3 жыл бұрын

    The musician goes by the name of Disasterpeace

  • @gloryrage84
    @gloryrage843 жыл бұрын

    "Perception is subjective." Interesting interpretation of the two endings and the likening to a simulation. From more of a physics perspective, I've always thought the two endings alluded to our understanding of the minutiae (32-bit ending) and our awareness of the possibilities that extend beyond our understanding (64-bit ending). The 32-bit ending involves zooming in almost to the atomic, subatomic, and still further beyond the basics of matter and 3-dimensions arriving at string particles (depicted as tetraminoes). The 64-bit ending zooms out suggesting that this world may be among more parallel worlds/universes or realities within realities, which could still very well be a simulation among many possible simulations. Each universe can have laws that are fundamentally different from one another; so, it doesn't have to be surprising that Fez's laws don't make sense outside of Fez. Having the unsolvable puzzle leaves open so many possibilities to the solution existing inside or outside of the game. For all we know, the heart disintegration codes might be the solutions to two maze puzzles Fish's dad first gave him as a kid. I've even tried to see if they correspond to any puzzles in early Zelda series, for which there is an in-game reference in Fez's room. The classroom code (if it is indeed coordinates) might represent a tri-force piece [although, this might just be an easter egg]. There's also the stereoscopic, anaglyph 3d mode that's unlocked with the 64-bit ending. I'm not sure that's ever been thoroughly investigated to uncover anything. The game is full of visual patterns and our brains are fundamentally wired to look for and find patterns. A cool follow-up video might delve more into the many other cryptographic theories and suggestions that some think may help to unlock the final code solutions in the game.

  • @TioDuw

    @TioDuw

    2 жыл бұрын

    Wow! I didn't noticed these zooming differences between the 2 endings! Well observed! And I share the same opinion about the stereoscopic mode...and also about the skull artifact...both of them wasn't used at all in the game

  • @TheLamaHD
    @TheLamaHD3 жыл бұрын

    Fantastic video! The 'ARG' side of FEZ is absolutely fascinating and I wish more games probed our brains the way FEZ does.

  • @F1nicky
    @F1nicky3 жыл бұрын

    didnt expect vinny to appear in a video about FEZ, but im glad this game is still remembered.

  • @Vednier
    @Vednier3 жыл бұрын

    Another "hint" about Metatron is owl saying "64bit name of god"...however, name of god is Tetragrammaton... Another thing you missed is ALIENS. Yes, there is owls, but also pictures of squid like aliens, as well as alien skull. Ghosts at Graveyard tell you "Dont believe Hexahedron" and that owls is scary. Rain city is abandoned, why?

  • @ItsYee64

    @ItsYee64

    Жыл бұрын

    I think rain city is a grave yard. so, it'd be kinda strange to make a grave yard a habitable space.

  • @deano1
    @deano13 жыл бұрын

    This needs to be more popular

  • @fleefie
    @fleefie2 жыл бұрын

    Fez's message is beautiful in its subjectiveness. I never played this game but i really want to now, just to aid in finding a few more secrets if there are any. Throughout the video i was simply hooked on the different misteries of this game, and the ending, ironically, felt very good and fullfilling. Fez is a simulation, and we almost cracked all of it. Arround us, there are millions of other games and other simulations to explore and understand. The ending may say that nothing matters, but isn't the fact that getting there was fun the point ? I feel like Fez is trying to make us forget about our reward for our work, and force us to focus on the joy of solving puzzles together. If the heart being only beatable through reverse engineering theory is true, then this is only one of many ways that this beautiful game pushes us to the very limits of the simulation. We jump in, we solve everything, and when we're done, we simply shut it off and go do something else.

  • @fisty445
    @fisty4452 жыл бұрын

    Today I finished playing Fez. I collected something around 20 anticubes or so (playing in layer 2 as the author of the video calls it) got all the treasure maps and all the relics before finally calling it and putting the game down. The game exhausted and intrigued me in a way I didnt expect. I solved what what I was able to solve but the rest of the puzzles were incomprehensible to me. Looking back some of them were fairly obvious but some of them I would have never been able to solve. I almost got the numeric system down but finally going online and looking at the solutions I was a bit off still. As far as the alphabet goes I think its safe to say I would never ever be able to figure that out by myself, since I am not a native english speaker and the used phrase is not that common to me. Even If I was a native english speaker I probably would never notice the hint. This game is amazing and infuriating at the same time. Going into the game blind i was expecting a simple platformer but boy what a ride it was. Truly after watching this video I can now apreciate it for what it is - a true classic. A flawed masterpiece. I have played a lot of games though the years but this one really left an impression on me. I think you hit the nail on the head by saying the game is best respected, rather than played. Although I am happy that I played it, Im not so sure I would recommend people to go and play it. It is just a really unique experience especially if you get sucked into it. This video is amazing and uderrated and a really nice icing on the cake for my experience with Fez. I like your interpretation. It makes sense even if it is nihilistic. I dont know if anyone will ever read this but here it is. Cheers from Slovenia.

  • @minerman60101

    @minerman60101

    8 ай бұрын

    You can break the cipher without ever seeing the fox and dog room; I did. You start by guessing which letters are vowels, work your way up to finding two letter words (though FEZ has a red herring with one of those being the abbreviation "Mr" for mister), and eventually you hit the glorious moment when your assumptions paid off and these nonsense symbols begin forming actual words. I got so much more out of the game by doing it this way; it and the observatory heart cube were my favorite puzzles. I didn't fully figure out the numbers until after I figured out the cipher though.

  • @acanadianderg4035
    @acanadianderg40357 күн бұрын

    Fun fact, both the monolith and the heart can be found as an easter egg in the game RainWorld.

  • @ugignadl
    @ugignadl3 жыл бұрын

    Great video. Two things I wanted to say: 1. The game is incredibly sad. The trophy for the 32 cube ending is called "Kill Screen", which is an obvious reference both to tetris and the fact that the simulation crashed. It was clear to me that Fez playing drums and then floating happily at the end is his "afterlife". He's dead. They are all dead. My son and I finished the game together and we both shed a tear. The 64 cube ending is less sad. 2. I think the heartbreak at the artifact inputs on the love room is supposed to signify literal heartbreak. I also think that the black monolith is supposed to be solvable in-game, or at least enough clues are supposed to be in there so that it could be solved (it was mentioned in an interview). Not brute forced or reverse-engineered. I think the big symbols in the book artifact and the numbers in the classroom are significant. If the number 17 could be inferred to be special from those, then we could spell out 17\pi i which has negative space corresponding to the solution to the black monolith. Anyway, it could lead to something, I don't know.

  • @jamgormit7589
    @jamgormit75893 жыл бұрын

    I love finding hidden gems like this on KZread. Ones where the creator cares so much about the topic that every aspect of the output leaves me entranced or just generally in awe.

  • @chupathingy13
    @chupathingy133 жыл бұрын

    I have waited for years for a post-mortem of this quality. Your facts and your opinions are both so organized and delivered perfectly here, and the amount of insight and detail you've presented are top-notch. Amazing video, thank you so much for this!

  • @Ryan-mn2dd
    @Ryan-mn2dd3 жыл бұрын

    I really enjoyed this video. I think you did a great job putting it together - the way you worked the music and animations in along with the video footage was just so well done. This is the Fez of Fez mystery videos.

  • @smokeyoak
    @smokeyoak29 күн бұрын

    I did some testing for Fez. I worked for a contractor for Microsoft, and while the clique of senior testers got to test the Halo Anniversary beta, I got to test Fez since it was going on the Xbox Marketplace (or whatever it was called at the time?). I only got to test for a couple weeks because they would cycle us through games, but it was definitely the most interesting game I got to test. Out of my 2 years working there, I remember the 2 weeks I worked on Fez the most. I loved the Quick Brown Fox room and I was familiar with the phrase so it was satisfying to finally translate the language. I even had a technical document that explained most of the early secrets. But it didn't explain everything, it really felt like I hardly scratched the surface. I had no idea just how much mystery was left in the game after those two weeks, or that it would take so long to find them. Though my favorite level was Sync, the platforms changing with the beat of the music was fun, and I listened to the song for weeks afterward

  • @rexded

    @rexded

    15 сағат бұрын

    Did you have to figure out all the puzzles yourself, or did you get a guide of some sort?

  • @MadsyTTV
    @MadsyTTV2 жыл бұрын

    I remember playing the game and also searching for answers to some of these puzzles...it was definitely a delight to play for those of us that enjoy finding every secret. This video is such a love letter to the countless hours we spent playing and trying to solve the many mysteries. Absolutely fantastic. "And this isn't even the hardest puzzle."

  • @jurriaan3533
    @jurriaan35333 жыл бұрын

    "finished" fez yesterday, but after this video i've really finished it. Thanks! great stuff :)

  • @BIGVCHERNY
    @BIGVCHERNY3 жыл бұрын

    These videos are absolute bangers. You have a distinct voice that is pleasant to listen to and you clearly put a lot of effort into the script. I hope your channel takes off like it deserves to.

  • @09cf
    @09cf3 жыл бұрын

    beautifully made video. viewing the natively-unsolvable puzzles as a meta-narrative on the ultimate futility of a subsystem attempting to make sense of the reality in which it resides is such an elegant idea, albeit maybe somewhat disappointing in practice. taking the two endings into consideration, there's definitely something to be said about the loss of meaning inherently coupled with looking at reality from too large or small of a scale. the only way for gomez to understand his existence is to adopt a point of view which renders meaningless the world which posed his existential desire in the first place. you can just keep going up and up, and as long as your perspective follows with, it will never make more sense than it did the last time. likewise, datamining the game for solutions to obscure puzzles feels inherently unsatisfying because by the time you've found what you're looking for, you're abstracted too far away from what you initially cared about (the actual game) for the solution to provide any meaningful closure to your intrigue. there's also probably some interesting grand ideas about meaning only flowing up, but I feel too dumb rn to think about that. anyway sorry for the ramble (and probably mostly restating stuff you alluded to/outright said in the video? lol) I really hope your channel blows up because it deserves it. seriously this is better made and more thought provoking content than 99% of the stuff on here, even among similarly themed "video game video essay" (there has to be a more eloquent way to put that) channels. youtube feels so unfair sometimes

  • @shrimpwithdrip3222
    @shrimpwithdrip32223 жыл бұрын

    Bro you need more subs right now

  • @tristanknapman6274
    @tristanknapman62743 жыл бұрын

    That theory of the home town only being able to see in 2D seems to be backed up in your video when the kid mentions the devil "Square" not the "Cube" at 30:25 dunno if you mention that later thought id mention in

  • @con.x
    @con.x3 жыл бұрын

    FEZ is actually one of my favorite games. I "completed" everything, but only because of the community. I played the game and completed it normally. But of course I delved deep because it was fun to know. This is the nature of man we take the knowledge off the tree, even if we know its doomed to do so. I think I like that, that hopeless end, the knowledge that going too deep is just an endless expanse, the absolute void that never ends, beyond the 2 dimensions, is 3... beyond that is 4. beyond that ad infinitum... the layers of complexity never stop. Turtles all the way down. So ... knowing gives me a piece of knowledge I wouldn't have otherwise, I know that knowing is not the meaning of things... from Knowledge is Wisdom. This game provides a bit of that, a reminder of sorts that I should enjoy the music in the graveyard, and just sit for a moment in the rain by a statue of an owl watching the lightning and listening to the thunder, and accept that sometimes the biggest thing I need to worry about is the here and now, and in that is peace.

  • @benroberts4540
    @benroberts45402 жыл бұрын

    This is a phenomenal video, I'd love to see more breakdowns from you! Just another little push and this channel will explode, I know it.

  • @SMG-vx3mu
    @SMG-vx3mu Жыл бұрын

    i think that the monolith's second code is either in the 32 cube ending, more specifically the part where it zooms into that one rapidly changing tetrimino. or in the background of the monolith room, more specifically the background stuff inside the tetrimino shaped gaps. as for the heart break... i think that was honestly supposed to be data mined but... maybe another way is in the game through legit means. edit: specifying what i meant better.

  • @InsertFunnyThingHere

    @InsertFunnyThingHere

    Жыл бұрын

    Also while i heavily doubt it's the case, I'd like to investigate further into Fez trailers for potentially important hints

  • @SMG-vx3mu

    @SMG-vx3mu

    5 ай бұрын

    @@InsertFunnyThingHere starting to think that the pipes inside the monolith room might also contain the code. but the sequel would probably answer everything if it came out. shame phill had a tendency to being a douce

  • @KennHamm
    @KennHamm28 күн бұрын

    At the exact moment after you said "the game restarts", while it was still showing the title sequence again, my Chromecast said "device disconnected" (I had been casting this video from my phone) and dumped me out to the Chromecast screensaver. OMG THAT WAS SO WEIRD. Like "reality was just running the restart one level higher than it was supposed to, whoops" was supposed to be an explanation I needed to seriously consider.

  • @jeancdj3248
    @jeancdj32483 жыл бұрын

    Such a beautiful, underrated video. Just finished the first ending of this game, and was very lost. Glad I could find an interpretation for this game, so thank you. What a ride.

  • @JiyakuBuraku
    @JiyakuBuraku2 жыл бұрын

    I haven't thought about the game's ending depicting a world within a simulation, however I do think the game has a few philosophical themes tied to it that are revealed throughout the game and the ending. The idea that there will and always will be two opposing forces in the world of FEZ, cubes and anti-cubes. Good and bad in the real world only exist within relativity to each other, and without one, the other cannot be perceived. The endings of the game show us that the world of FEZ is seemingly infinitely small and infinitely large. Just like how in our own world, no matter how far science takes us, there are always more questions.

  • @gspoiler
    @gspoiler3 жыл бұрын

    An absolute wonderful analysis of one of my favorite games. Beautifully written and edited. I hope with fez release on switch you get a ton of new views. It is hard to quite pinpoint this game and it definitely takes half an hour to explain it once you've found that first anticube.

  • @stickmanextravaganza4127
    @stickmanextravaganza41273 жыл бұрын

    The time when the opening sequence glitches is so tripy

  • @ukatofarticus9046
    @ukatofarticus9046 Жыл бұрын

    It's worth noting that the tune "Continuum" is in fact Chopin's Prelude in E Minor Op. 28, No. 4. Also, I have to say that this is one of the best videos I've ever watched :)

  • @minerman60101

    @minerman60101

    8 ай бұрын

    After listening to the FEZ soundtrack numerous times, hearing that is uncanny. Thanks

  • @maksymiliank5135
    @maksymiliank5135 Жыл бұрын

    Someone wrote a comment under the video with the solution to the heart room puzzle. They said that brute-force and datamining literally removes the heart from the game. Even if it's not the actual meaning of this puzzle, I still think that it's a very neat interpretation

  • @drhayes
    @drhayes10 ай бұрын

    Just found your video about Fez and was completely floored. I don't have anything clever to add, but I loved what you shared. Thanks!

  • @MommysGoodPuppy
    @MommysGoodPuppy3 жыл бұрын

    great video man just what I was looking for

  • @Intrafacial86
    @Intrafacial86 Жыл бұрын

    I felt a bit of nostalgia for FEZ earlier and pulled up the soundtrack, then noticed this video in the recommendations - and I’m very glad I did! Your theory was a refreshing take, and even after all these years I had never heard about the “heartbreak” codes. One amusing aspect of my first playthrough was that I _accidentally_ discovered one of the anti-cubes just because I was rotating the boiler room around to look at the symbols posted around the room. IIRC it was the anti-cube code that could only be obtained if you looked at the achievements to see that one named after the key presses for it.

  • @grant9904
    @grant99043 жыл бұрын

    Beautiful video. Thank you for making it.

  • @kviaak7979
    @kviaak7979 Жыл бұрын

    I don't understand what you're trying to say in the beginning? When I started playing Fez. all the puzzles and mechanics felt so amazing I got goosebumps. Discovering everything on my own was the best thing I've ever experienced in a video game. There were only 2 puzzles in the game I couldn't find or figure out on my own.

  • @kiara6237

    @kiara6237

    9 ай бұрын

    Same to me.

  • @SirTruyol
    @SirTruyol3 жыл бұрын

    Incredible work! Congratulations, an outstanding analysis.

  • @pinkowlcat2125
    @pinkowlcat21253 жыл бұрын

    Amazing video, answered a lot of questions I had

  • @SodomyTsunami
    @SodomyTsunami2 жыл бұрын

    It's criminal how few subs you have good sir, this video was inspired!

  • @TheBaconMagician
    @TheBaconMagician Жыл бұрын

    This video is excellent and I been binging your channel. I hope you make more like it; I love meta, philosophical, esoteric stuff like this! I will check out the game you made as well, once it comes out

  • @Ciruelatron
    @Ciruelatron Жыл бұрын

    I expected this to have at least 10x the amount of views. Good job.

  • @Miguelangelo-us1sg
    @Miguelangelo-us1sg3 жыл бұрын

    The video was so good, keep up the good work

  • @MrMassivemanmeat
    @MrMassivemanmeat3 жыл бұрын

    And this isn't even the hardest puzzle

  • @Alinnus1
    @Alinnus12 жыл бұрын

    thank you for this. this was superb

  • @schroume
    @schroume4 ай бұрын

    this is some of the most moving piece of media that i've ever seen in my life, i.just wanted to check out Fez again after learning about some of the cryptic elements, but i never would've expected sometheng this crazy. the message at the end almost brought me to tears, this is a masterpiece of a game, and i only realize this almost 10 years after playing it for the first time

  • @j.r7872
    @j.r78725 ай бұрын

    Awesome video! Thank you for sharing!!!

  • @rayahui3768
    @rayahui37683 жыл бұрын

    Beautiful video, particularly the narrative explanation

  • @Molluck1
    @Molluck13 жыл бұрын

    A really good video about this masterpiece ! Thanks for your work ! I finished the game when it first came out and have been wanting to play it again for a while, so I finished it again yesterday. I didn't do it 100% because I don't want to use a guide, I did the maximum I could do without one and I'm missing about 10 anti-cubes. I didn't do it 100% when it came out neither but I remembered a few things I had looked up on the internet at the time, like the owl puzzle (I don't think I would have been able to do it this time if I hadn't remembered it). So I came to look on KZread what puzzle I had missed and found your awesome video :) Basically, the puzzles I miss were the ones that require deciphering the alphabet and numbers. As a non-native English speaker, decoding the alphabet was not accessible for me. While I understand that this is really an incredibly great puzzle in the way it was created, it was impossible to me to solve it unless I used a guide. And decode the numbers, I paid attention to the rooms and I suspected that it was thanks to this one that we had to decode them, but it was just too complicated for me haha I still managed to do almost all the puzzles with the tetrominoes (except for the pillar puzzles, I didn't understand what I had to do because I didn't think enough to use the glasses haha), so I'm pretty proud of my run. I thought that the letters in the tome were for lore, the same kind of sentences that the owls say when we talk to them, but even that is a mystery haha I didn't expect to discover so many mysteries thanks to your video. The soundtrack images are as creepy as fascinating. And the monolith puzzle... it's really crazy! I might play the game in almost 10 years when I start to forget it again, because it is one hell of a masterpiece. Thanks again for your video, totally in love with it !

  • @AngeloChorus
    @AngeloChorus3 жыл бұрын

    Just wanted to say, amazing video! Would love to see more content of your style; keep it up! =D

  • @ametrime4754
    @ametrime47543 ай бұрын

    This video is so fucking well edited thank you so much for the samples of the soundtracks and sound effects and clips of gameplay and AGHHH it makes me wanna play it again

  • @pneumatiquenoir
    @pneumatiquenoir2 жыл бұрын

    Fez is a game that means a lot to me in a lot of ways. Thanks for this man.

  • @MamboCat84
    @MamboCat843 жыл бұрын

    2021: and now let's do it all over again on the Switch xD

  • @sundermc

    @sundermc

    2 жыл бұрын

    The switcj version better give us answers

  • @delboy1362
    @delboy13622 жыл бұрын

    What an excellent and comprehensive video.

  • @buslightslookscary
    @buslightslookscary2 жыл бұрын

    yay you got a better mic in this! it definetly makes it a lot more watchable

  • @KlareAudio
    @KlareAudio3 жыл бұрын

    This is one of the best youtube videos I have ever watched

  • @AmazingOwnage
    @AmazingOwnage7 ай бұрын

    Fantastic video. I played Fez for the first time a couple of months ago and was extremely satisfied with the 32 cube ending. After seeing the 64 cube ending and hearing your interpretation, some part of me is glad I didn’t dive in and try to decode the language to solve the remaining puzzles (or look it up, which defeats the whole purpose).

  • @TaxiServiceMods
    @TaxiServiceMods3 жыл бұрын

    thanks for telling these stories and sharing your interpretations. the cancellation of fez 2 hurts a lot here as well. wish you the best of luck!

  • @marisanya
    @marisanya3 ай бұрын

    Your channel is so underrated.

  • @PatL112
    @PatL112 Жыл бұрын

    what an amazing and detailed video, really enjoyed it.

  • @TheArcturian
    @TheArcturian2 жыл бұрын

    Superb video for an incredible game. Nice work!

  • @LotsofLatte
    @LotsofLatte3 жыл бұрын

    You deserve more subs. Great video

  • @coreyrachar9694
    @coreyrachar96945 ай бұрын

    What an excellent video about an excellent game. I hope one day the last few mysteries are solved because it certainly doesn't feel 'finished'. I really wish I had played it before watching but I had no idea it was gonna be that crazy cool.

  • @proto6098
    @proto60983 жыл бұрын

    Bruh, only 1000 views in this awesome video? deserves more.

  • @pengun835
    @pengun8353 жыл бұрын

    for a person who wishes to be able to know nothing at all, i cant not strive for information on this games lore maybe im just bored, and the idea of sifting through the information that im given about a game that i played when i was a young boy entices me enough to want to learn. to theorize. to get excited about a tiny marshmallow man with a little red hat. to wonder... or maybe im just doing this because i have nothing else to do other than roleplay, art, and webcomic

  • @razorbackroar
    @razorbackroar3 ай бұрын

    Still the best KZread video I’ve come across

  • @koth_harvest_final
    @koth_harvest_final6 ай бұрын

    always found it funny how similar The Witness's secret ending is to the 64-cube ending. great video

  • @MrLegendofLP
    @MrLegendofLP2 жыл бұрын

    You've got a new subscriber, my friend. This was an insanely well-constructed video, and I think it fully scratched my itch for more Fez. I just achieved 209.4% (An oddly specific number that I'm sure has been analyzed to death by the community) and while I sadly had to look up a few of the final solutions (Metatron, both Observatory puzzles and obviously the second half of The Monolith) as well as the owl locations and keys for the number and writing system, there were so many cryptic puzzles that I didn't need to look up to solutions too, and that felt really good! It's shame that the sequel was canceled, I feel like there's a lot of potential for another game using the same or similar mechanics. I also feel like your interpretation of the ending, while totally valid, is extremely nihilistic. While I agree that it's unlikely we'll ever fully figure out how we were supposed to solve the Monolith puzzle, I'm sure that there was, in fact, an intended solution. Everything else in this game, while cryptic, has really clear and solid logic to it once you realize it (or look up the solutions), and the existence of an "unsolvable" puzzle just... doesn't make sense to me.

  • @orangg96746

    @orangg96746

    9 ай бұрын

    I pretty sure you already know this but In one of the village houses there are paintings with the owl locations

  • @timpize8733
    @timpize8733Ай бұрын

    Finally a video which understands Fez. 🤩 There are many metaphysical themes in this game. It's rarely even mentioned that the cubic shape of the fez is related to discovering the third dimension (despite being pretty obvious). And rebooting the game may very well relate to the simulation hypothesis of reality. I'm not sure the ending is really supposed to be this nihilistic, but it's interesting that at one point we see Gomez playing drums, implying that after exploring the dimensions he realized that the meaning of life is enjoying oneself while making the world more beautiful through creativity, even simply within the constraints of your reality. Well I can't be sure that's exactly what's supposed to be understood, but there's definitely a metaphysical message of this kind. There are references to sacred geometry all over the place. For instance it's no coincidence that the solution to one puzzle is "metatron". Pretty mindlowing game.

  • @justjoshinaroundz1249
    @justjoshinaroundz12492 жыл бұрын

    Really really well done, my man.

  • @colin8802
    @colin8802 Жыл бұрын

    I just played through the game for the first time (to full completion) while looking up a few things here and there online. But as opposed to other puzzle games where I might have regretted looking up solutions, I never had that feeling here. I'm glad I looked up everything that I did because I never would have figured those things out otherwise and it gave me a lot more game to play.

  • @nottucks
    @nottucks2 жыл бұрын

    I can conclusively say that this is the best youtube video I have ever watched. Much like the game it hails from, it’s a masterpiece.

  • @HoduAphrodite
    @HoduAphrodite Жыл бұрын

    As a game designer I must say that this hit very close. My gratitude for making such an excellent video

  • @danq4833
    @danq4833 Жыл бұрын

    This is a phenomenal summary of a deeply complex and mysterious game.

  • @woofles7740
    @woofles77402 жыл бұрын

    My question is HOW THE FUCK DOES THIS ONLY HAVE 680 LIKES. like for real cheddar you explained everything amazingly and calmly and went really in depth, I mean in my opinion you couldnt have explained this better. 10 out of 10 video would watch again.

  • @Mazy113
    @Mazy113 Жыл бұрын

    awesome video man, very underrated

  • @shamanictour
    @shamanictour Жыл бұрын

    Super good video. Fez is a good reason to go down an esoteric rabbit hole. Not because answers abound, but because the journey truly was the point. Fez is like life. There is no silver arrow to stave off evil, no materia to gain an advantage. Just false starts and false endings, half-truths and half-endings, fodder for speed runners and a delightful jaunt through its world for the rest of us. It’s a perfect game, made ever more perfect by its imperfections. Thanks for trying to articulate that.

  • @new-bp6ix
    @new-bp6ix6 ай бұрын

    This is not a disappointing ending. It is the most honest ending of any game I've ever seen because it represents our world. It represents the answer we are searching for as humans trapped in this universe, trying to find answers about this universe

  • @jcoxeye9200
    @jcoxeye92007 ай бұрын

    FEZ has been on my radar for a while, and as time passed, the more the game's cryptic nature intrigued me. Once I was recommended this video, I put it on my watchlist, and FEZ on my wishlist! I finally got around to playing it today and nearly 100%-ed it. Yes, that was within a day. Needless to say, I fell in love instantly. I'm actually writing this before starting the video proper, and am very interested to see what the average playthrough is like. In mine, I got 28/32 anti-cubes, and all the cube fragments, treasure maps, and artifacts. I also found a red cube in the observatory/telescope room by complete accident (spinning around trying to look at the stars in the skybox), and a 'monolith' in the mostly empty room that has the mobius-strip pattern on the floor (I had actually heard of the monolith(s?) before; I recall hearing about how nobody's quite sure of what their deal is). Upon trying to get it give me an anti-cube (and of course, failing), I realized I was probably at the limit of my abilities, and went here.

  • @jcoxeye9200

    @jcoxeye9200

    7 ай бұрын

    Wow. I was able to figure out the number and control cyphers, but wasn't able to figure out the lettering system. Hearing that those two animals I couldn't quite discern were literally 'The quick brown fox jumps over the lazy dog' simultaneously blew my mind and made me face-palm.

  • @jcoxeye9200

    @jcoxeye9200

    7 ай бұрын

    About the ending(s). Although I agree with the interpretation, I'd argue it's actually a very poignant and beautiful ending: at the end of this confusing, arbitrary, and lonely journey, Gomez returns to his village and plays the drums. From the start of the game, we see that Gomez is happy - he's surrounded by his friends and family, and clearly has an interest in drumming. He then embarks on a journey. A fun and interesting journey, perhaps, but again, still confusing, arbitrary, and lonely nonetheless. It's easy to lose yourself in philosophy or science asking yourself 'How does this all work?' 'What created this world?' 'What is the point of it all?' 'What does it all mean?', that you lose sight of what's important. After it all, Gomez returns to his village and plays the drums. He returns to his friends, family, and hobbies. And he is happy. Ultimately, although pondering big questions may be useful, interesting, and even fun, what truly makes someone happy is what they spend their time on. It doesn't matter if it doesn't make sense. It doesn't matter if it's all a simulation. All that matters is that Gomez is happy.

  • @TheAntiGravityMaster
    @TheAntiGravityMaster3 жыл бұрын

    this is my favorite game, no lie.

  • @Starbuddy03
    @Starbuddy033 жыл бұрын

    This video was absolutely fantastic. I picked up FEZ one night very impulsively becuase I wanted to play a cute platformer. At first, I had no idea it would be so crypic. After a got to a point where I felt stuck, I started looking up how to solve certain areas like the lighthouse area. It was then when I realized that there are many hidden codes. I started to piece things together, and I realized that one of the rooms told me the code. I didn't get as far as figuring out tge numbers or laguage untill I saw this video, but this completely blew my mind. The best feeling was figuring something out then getting to a new area. This game was like nothing I have ever played, the gameplay was so cool in general, then all of these codes blew my mind. This video was very informative and very well put together!! This game will definitely be a favorite platformer for a while

  • @XxToni0099xX
    @XxToni0099xX Жыл бұрын

    Amazing vid, more subs coming your way soon

  • @iamcheezeYT
    @iamcheezeYT3 жыл бұрын

    a fellow cheeze! may your channel flourish my underated friend

  • @CaesartheGrape
    @CaesartheGrape11 ай бұрын

    Fez is one of those games where after going through it years ago, with some “community assistance” 😅 I never get tired of coming back to give it another play. Every few years I find myself coming back and playing again. Each time I learn more and figure stuff out I missed in past plays. The game is just so relaxing and satisfying to play (except when you can’t figure out a puzzle maybe) lol

  • @PikaDude
    @PikaDude5 ай бұрын

    i really loved this video and since watching it ive been thinking ever since. i just realised something though, i think theres a bit more to the simulation ending idea. what if each dimension is a representation of a different player experiencing fez and the ending represents you being the one to break and defy the bounds of the game (or possibly working with others to do so). its showing how everyone is experiencing fez differently and you were the one who broke their hearts and took it too far leaving the intended experience

  • @lubeyl7318
    @lubeyl73186 ай бұрын

    Fez is a masterpiece. Your video is so great, thanks !

  • @TheTunneys
    @TheTunneys2 жыл бұрын

    Make that 445 subscribers.. what a beautiful video. Thank you for taking me back to one of my top 3 video games of all time.

  • @rcmastergamer1800
    @rcmastergamer18003 жыл бұрын

    Games like these are so interesting for me, the 8 bit aesthetic plus the mystery is perfect to me..

  • @damienluna4770
    @damienluna4770 Жыл бұрын

    this video is criminally underrated

  • @Shirkatron
    @Shirkatron3 жыл бұрын

    Just started new game plus and was blown away by the added puzzling solving perspective of “first person mode”. I always thought the alien language was decrypt-able but didn’t know the game wouldn’t auto filters he language as I found clues. I actually have to learn how to read the language. I’m not upset about this, just relieved that my theory was correct. I love FEZ for the very reason that the game doesn’t hold my hand. Reminds me of games of the 90’s

  • @djfreezzer2321
    @djfreezzer23213 жыл бұрын

    Awesome video

  • @kostasnls4566
    @kostasnls45662 жыл бұрын

    HOW TF YOU GOT SO LITTLE SUBS?! THAT ESSEY ON FEZ WAS AMAZING

  • @ktbeaverhausen2211
    @ktbeaverhausen2211 Жыл бұрын

    Subbed bc of this video. Bravo

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