The Truth of Using Gen AI for Game Development

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Jussi Kemppainen, has over 24 years of experience as #gamedesigner director, 3D and #vfxartist and has embarked on a journey to create a full game with the help of AI: Echoes of Somewhere, now available as a demo on the project website and coming soon to steam. From environments to characters he has been sharing his workflows and journey publicly triggering excitement and skepticism on the future of AI-assisted game development.
Stay with us to learn:
- How he approaches the discovery of new generative #ai tools
- His recommendation for game developers on how to integrate AI into their workflows
- His unconventional theory on how AI will impact small game developers versus big studios
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💼 Linkedin: / jussi-petteri-kemppain...
Website: echoesofsomewhere.com/
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PAST EPISODES
🎙️Show Website: www.xraispotlight.com/
🟢Spotify: open.spotify.com/show/7HLkRmF...
🍎Apple Podcast: podcasts.apple.com/us/podcast...

Пікірлер: 10

  • @Paprik
    @PaprikАй бұрын

    Thanks for the excellent podcast and good luck to Jussi with his ambitious project!

  • @XRAISpotlight

    @XRAISpotlight

    Ай бұрын

    thanks for the feedback

  • @xirtus
    @xirtusАй бұрын

    I'll do voices and help you get voice actors

  • @novantha1
    @novantha1Ай бұрын

    Wait what? Having dynamic AI dialogue is totally possible. There's multiple inference engines available which can run locally on the user's PC, and support is shoddy depending on the specific hardware setup right now, but you can definitely embed something like LLamaCPP or a LLamafile build with your game without too much trouble. The types of dialogue you get won't be perfect for main character ATM, but as we get better libraries, hardware, and optimizations to run larger models on consumer hardware we'll be able to access some really impressive models going forward. I think text to speech is a bit more difficult to do, especially convincingly, but if you're willing to make compromises it can be done today. I'm not sure if it's as easy to package builds for that with a game ATM, and I think you'd have to be careful with settings so you don't overload the player's GPU, but I'm pretty sure if you're willing to do it it can be done.

  • @andreascabreira
    @andreascabreiraАй бұрын

    i use ai to make websites for my clients, i wouldnt say i am a developer, i am more like the software engineer and architect who uses ai to get the necessary code to make my apps work

  • @costelinha1867
    @costelinha1867Ай бұрын

    "I made a full game with AI" In other words, you didn't make a game.

  • @PomuLeafEveryday

    @PomuLeafEveryday

    Ай бұрын

    But hey, how can he complain if the game looks good and it sells well. Game dev is just a business for a lot of people, and he might just be really into AI development.

  • @krozareq

    @krozareq

    Ай бұрын

    If having to use AI as a tool for every part of the game and spend hours research each part of that, yeah he pretty much did. That's like saying you didn't make a game because you used Unreal Engine. UE is the complex stuff and does most of the work.

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