The Troubled Case of Frostbite Engine

Ойындар

Frostbite Engine has a long and troubled past. With the recent announcement which freed up the EA's developers to use any engine they want, it begs the question: Should Frostbite be left in the past?
Chapters:
0:00 The Past of Frostbite
2:37 The Future of Frostbite
3:13 Hypothetical Replacements
5:23 Outro
Media:
Discord » / discord
Home Page » blackphoenixstudio.com/jackofb...
Credits:
Written, Voiced and Edited by Jack of Black Phoenix
#Battlefield #Frostbite

Пікірлер: 68

  • @silencedmaxim5889
    @silencedmaxim58895 ай бұрын

    Frostbite is a perfect example of the "don't put all your eggs in one basket" case.

  • @3ofSpades

    @3ofSpades

    4 ай бұрын

    This is really why all these games keep falling apart. Isn't business 101 to diversify your investments? I guess if they can't get basic stuff like a working scoreboard right, that checks out.

  • @AhmadWahelsa
    @AhmadWahelsa5 ай бұрын

    My problem with Frostbite is that it doesn't prioritizes collisions but instead the assets, if you have low-end machine or just have the game on old HDD in a decent PC, or the game being unoptimized mess, you will fall off the map or pass through traffic cars despite seeing high res roads/cars, this happens on every NFS games, happens on Bioware games but just the falling off the map part. I would rather it to be like just any other games, i know my PC is weak, i want to see low res stuff but let me go through, instead of losing my progress, yeah another weird thing is that the game doesn't pause when it's on "loading assets" mode where you see a black screen with loading icon but you hear cops siren closing in, and being greeted by a busted scene when the assets has loaded in.

  • @hayro252
    @hayro2525 ай бұрын

    Back in the BF3 days, we begged DICE/EA to release the modding tools but they given us a middle finger instead. Guess they are paying the price for it now.

  • @3ofSpades

    @3ofSpades

    4 ай бұрын

    Strangely enough, this complete incompetence from games this past decade made it super easy for almost anyone and their dog to do better than a big shot company with their own multi-billion-dollar game engine.

  • @Floh2802
    @Floh28025 ай бұрын

    The fact that car from Need For Speed after 2015 when they switched to the frostbite engine can still at times feel similar to the scout vehicles in battlefield says a lot in my opinion, because they really shouldn't feel similar and people have complained about Ghost Games driving models since they first took over the series with Rivals. I just hope need for speed finds an engine that is actually built for racing and not just shooting.

  • @JackOfBlackPhoenix2

    @JackOfBlackPhoenix2

    5 ай бұрын

    That is a fair point. A racing game should definitely have better and more unique physics than a fps game, I'm not sure how well Unreal Engine would work with such game (I know EA Sports WRC runs on UE4 so with enough work maybe it would be okay), CryEngine could be a contender aswell but the best results would probably come from a proprietary engine developed specifically with this genre in mind - which is what Codemasters have done with their Neon/Ego Engine

  • @JZStudiosonline

    @JZStudiosonline

    5 ай бұрын

    @@JackOfBlackPhoenix2 CM dropped Ego for UE4 with EA WRC. They might still be using it for F1 titles, but they might also switch that over too. They've been fighting Ego for a while. The issue is making these game engines is very expensive and a full time thing. CM has been tacking on to Ego since 2007 and as far back as 2015 the devs were openly discussing setbacks and shortcomings of the engine. Games are bigger and more complicated while also "needing" to run higher fidelity, which is the real killer. It's just no longer viable to try and maintain your own engine when Unreal can do pretty much everything and there's thousands of devs worldwide getting experienced with it. Which also makes new hires and expansion/contracting far easier.

  • @JackOfBlackPhoenix2

    @JackOfBlackPhoenix2

    5 ай бұрын

    @@JZStudiosonline Admittedly, I haven't played WRC yet so I can't be the judge on how it compares to games that run on proprietary engines, but I agree that if the devs are struggling with their own engines then UE would be the best option. My hesitance in recommending UE for this type of games is solely caused by the fact that until WRC, there were no major racing franchise that utilized Unreal, so it might be just a matter of proving it in practice on a larger scale

  • @JZStudiosonline

    @JZStudiosonline

    5 ай бұрын

    @@JackOfBlackPhoenix2 Assetto Corsa Competizione is using Unreal. I also haven't tried WRC, but common consensus is that physics wise it's pretty close to DR2. It's going to be easier to use UE4's physics engine, or make your own adjustments to that engine, than trying to maintain the entire rest of the engine. One of the bigger drawbacks of EGO was they had to cut stages pretty short because the engine couldn't handle longer stages. They also only ran 1 car at a time (outside rallycross) because again, the engine couldn't handle it. Personally I think Cryengine has the best render engine, but it's also supposedly a pain to work with. Annoyingly, I've had arguments with people about Frostbite because they don't know how to read and think a Bioware dev said Frostbite is really good for racing games. Not only is that not what he said, but he's a Bioware dev and they literally don't do racing games. He said "Frostbite is like an F1 car, it's exceptionally good at exactly one thing, and nothing else." So somehow that means it's the best engine for racing games.

  • @AhmadWahelsa

    @AhmadWahelsa

    5 ай бұрын

    NFS The Run's handling model feels like it has proper weight compared to the modern NFS, it kinda feels like ProStreet but more controllable and sticks to the road, so i don't know what happened between The Run all the way to Rivals, i still don't understand why they don't use The Run handling model which was also built on Frostbite, could be incompatibilities? since it was also released on 2011, it might be on the first Frostbite or Frostbite 2.

  • @Metalbringer92
    @Metalbringer925 ай бұрын

    The real problem with frostbite? It's not for sale. If an engine is jealously kept in-house, the possibility of it being expanded and worked on by many talented individuals is slim to none. Unreal is developing and expanding BY THE HOUR because it's out there, ready to be bought or experienced for free under license. Frostbite had its time, there are plenty 'a better engines to work with nowadays.

  • @AidYann

    @AidYann

    5 ай бұрын

    not true multiple games with other studios use frostbite, especially Embark studio using it for their games

  • @i_love_musique333

    @i_love_musique333

    5 ай бұрын

    ​@@AidYannembark does not use frostbite lmfao

  • @Metalbringer92

    @Metalbringer92

    4 ай бұрын

    @@AidYann nope. Unrral engine 5.

  • @AidYann

    @AidYann

    4 ай бұрын

    oh it looks a lot like it, bc the devs from bf@@i_love_musique333

  • @kapsel_
    @kapsel_5 ай бұрын

    The Frostbite engine has something that allows it look hyper-realistic and hold up this quality for a long time. Battlefront 1 from 2015 is a shooter game with the best fps/visual quality rate I have experienced. There are lots of games in its genre, that to this date look about the same or worse and perform A LOT worse (Squad, Insurgency Sandstorm, Fortnite, Apex Legends). The engine just has to fall into right hands - Battlefront 2015 or Battlefield V turned out great, but then you have Battlefield 2042 that is just a straight graphical and design step-back from previous instalments.

  • @jmgonzales7701

    @jmgonzales7701

    8 сағат бұрын

    i wonder why

  • @Noah-Lach
    @Noah-Lach5 ай бұрын

    I’ll never forgive EA for what they did to Frostbite. Such a waste of an engine years ahead of its time.

  • @loupide
    @loupide4 ай бұрын

    Frostbite is a masterpiece, but it can only be mastered by the original creators. Unfortunately, most of them have left DICE Stockholm. With them, quality and love also left.

  • @Morgan181
    @Morgan1815 ай бұрын

    I think it's rather telling that the Dead Space remake team reworked entire sections of the engine for the game's purposes, only to switch to the Unreal engine for their upcoming Iron Man game. Don't get me wrong, what they did with DSR was incredible, especially the streaming when it comes to traversing the entire length of the Ishimura, it's just telling more than anything else. Frostbite was clearly only intended for games made by DICE, so forcing it on everyone else just feels like a way of cheaping out on licensing deals more than anything else. I'm not a fan of Unreal and Epic becoming a de facto monopoly in the industry either, but unless studios start treating their proprietary engines better (such as Capcom with the RE Engine and Remedy with Northlight) then this will be the future trend unfortunately.

  • @JackOfBlackPhoenix2

    @JackOfBlackPhoenix2

    5 ай бұрын

    Yeah, it was made exclusively with First Person games in mind so it's no surprise that forcing it into Third Person games was a mess. At least it seems that EA has finally realized that it was a poor move on their part, so we'll have to wait and see how the new change in their approach to letting devs work on any engine they want is going to affect them long-term, but with UE5 dominating the landscape the results are quite predictable as you've said.

  • @LyonPercival

    @LyonPercival

    5 ай бұрын

    Also Epic Games is partly owned by Tencent………..

  • @JZStudiosonline

    @JZStudiosonline

    5 ай бұрын

    @@LyonPercival So is everything else on the open market.

  • @JZStudiosonline

    @JZStudiosonline

    5 ай бұрын

    I just wish Remedy would take a step back from trying to be the next Crysis every god damn game so they would at least be playable.

  • @Morgan181

    @Morgan181

    5 ай бұрын

    @JZStudiosonline not exactly a problem on console, plus I admire their creative energy. AW2 sure has a lot going on, but it all combines to create an unforgettable experience. Without it, their games would blend into everything else, and I don't exactly want that at all.

  • @milan.980
    @milan.9805 ай бұрын

    Very informative video! The forcing of Frostbite was one of the primary reasons for shutting down Star Wars Project Ragtag. Also if the Frostbite engine is really great for first person shooters, then why should they consider replacing it? Is it just because of the operating difficulty that leads to delays + teaching new staff or anymore other possible reasons? The visual fidelity of the both Frostbite and Cry Engine is insane, but can Cry Engine's destruction be as good as Frostbite? Well...they could also modify Cry Engine to fit their needs

  • @JackOfBlackPhoenix2

    @JackOfBlackPhoenix2

    5 ай бұрын

    It's just a thought experiment, but yes Frostbite is notoriously known to be difficult to work with even in the first-person genre (according to ex-DICE devs, high complexity made it hard to properly bugfix their games as fixing one thing often broke something else) As showcased in the video, I think CryEngine could easily replace the Frostbite, Crysis 1 alone had a destruction system even more technologically advanced than any of the Battlefield games and that was 17 years ago so it probably could be pushed even further at this point in time.

  • @reaganation6000
    @reaganation600016 күн бұрын

    What EA should do is to instruct Dice and provide them with the resources to make a subsidary for Frostbite Engine development, and give the teams a list of features they they will need to be upgraded inside the engine. And if they are already confident with their progess, make them make tech demos for something like an open world game and showcase to companies like Bioware

  • @SlingerMarshall
    @SlingerMarshall5 ай бұрын

    I think they should pick up and follow suite with Embark studios (the devs of The Finals and Ark Raiders). They're the original battlefield devs who made it what it is today (or at least what it once was) and they made damn sure they came out of the gate putting the right foot forward for the sake of creating quality games without making profit the sole perogitive, which is what EA is now notorious for..

  • @msaeedazizi
    @msaeedazizi5 ай бұрын

    A voiced video with somber Battlefield soundtrack on the background? Heck yeah sign me up! But yeah, I wish Frostbite wasn't forced upon devs by EA. I just wish every dev team under EA get to choose their desired engine to work with so that the results are satisfactory for the teams and consumers alike.

  • @nagatom
    @nagatom5 ай бұрын

    It is by far the best looking game engine I've ever seen. Just subjective of course, but it's the only one which truly feels so real I start to feel immersed. The Cry engine looks great but there's a sort of plastic look to it. Frostbite looks real, or like hyperreal cinema. Use it where appropriate, use another engine when not!

  • @unityman3133

    @unityman3133

    5 ай бұрын

    unreal engine 5 low diff which kinda is the main problem. Why would you ever dump money into an engine that cannot compete with the resources and and technology behind unreal. Id say just pay the engine fees

  • @icydec3346

    @icydec3346

    5 ай бұрын

    @@unityman3133 I'd say frostbite looks better. You have to remember the only reason UE5 looks the way it does is because they're ray tracing everything, battlefield looks the way it does through rasterization. Anybody can add ray tracing to the render pipeline if they wanted, the things that make UE5 "unique" aren't actually unique to UE5.

  • @unityman3133

    @unityman3133

    5 ай бұрын

    @@icydec3346 ue5 lighting component "lumen" is not ray tracing. Also one of the main reasons ue5 looks the way it does is because of nanite. Frostbite cannot compete with the tech behind that engine. No engine can compete with ue5

  • @Xozkov
    @Xozkov5 ай бұрын

    I honestly didn't pay attention to who uploaded this lol. I assumed this was another big channel but you only have 2k? crazy

  • @Donnerbalken28

    @Donnerbalken28

    4 ай бұрын

    I knew him beforehard because he went through the trouble of compiling many of the hidden gems of the BF1 and BF5 soundtracks that aren't on the OST.

  • @averytucker790
    @averytucker7904 ай бұрын

    From what I know what engines (As a stuntent) physics heavy engines tend to be more of a pain to work with. Then one's that have little to no physics in it. So that's one thing to keep in mind when developers struggle to use it.

  • @StevoDesign
    @StevoDesign5 ай бұрын

    Was waiting for you to suggest that their shooters should use the Source engine

  • @alcatraz6275
    @alcatraz62754 ай бұрын

    I would really like to know the soundtrack you using in the background, It's similar to BF4 jin jin revaloution

  • @JackOfBlackPhoenix2

    @JackOfBlackPhoenix2

    4 ай бұрын

    kzread.info/dash/bejne/mHeqxLOKeLTRnJs.html

  • @effiespark3635
    @effiespark36355 ай бұрын

    Need For Speed its downfall is pretty much to thank to Frostbite. The physics never worked since, and it put two studios into the grave and left criterion half dead. It is such a shame. I really hope things change, but its probably too late for nfs its racing studios

  • @sagealvarez1266

    @sagealvarez1266

    5 ай бұрын

    More to do with the dev studios in charge then the engine. If you go compare The Run (developed by EA Blackbox) with Rivals or newer games (Ghost/Criterion developed) its like a night and day difference.

  • @slipknot355
    @slipknot3555 ай бұрын

    This engine peaked on BFV in my opinion.

  • @janwiqkqiowodo2623

    @janwiqkqiowodo2623

    5 ай бұрын

    No its garden warfare 2

  • @BrainFunnel
    @BrainFunnel4 ай бұрын

    The frequent Frostbite engine audio crashes encountered while playing Mass Effect Andromeda multi-player prompted me to permanently uninstall Andromeda and immediately become disinterested in any other games based on that engine. Campaign-wise, Andromeda was a huge step down from the ME trilogy, but multiplayer was a blast until I kept losing my audio, which was only resolvable by *rebooting* my PC...

  • @ghosterino
    @ghosterino4 ай бұрын

    The Finals runs on Unreal Engine 5 but the game feels like a modernized version of Bad Company 2 engine, it seems to be extremely versatile.

  • @jungleboy1
    @jungleboy15 ай бұрын

    3:19 what game is that?

  • @da_mikkel7052

    @da_mikkel7052

    5 ай бұрын

    unreal tech demo trailer for the new unreal 6

  • @SweatyFeetGirl

    @SweatyFeetGirl

    5 ай бұрын

    Battlefield 5

  • @jungleboy1

    @jungleboy1

    5 ай бұрын

    @@SweatyFeetGirl oh nice. thanks

  • @epicmetod
    @epicmetod5 ай бұрын

    Thanks for not including Mirror Edge

  • @Tamed_Delirium
    @Tamed_Delirium5 ай бұрын

    damn bro you got that perfect narrator voice lol, gud vid btw very well made and put together

  • @djartyom924
    @djartyom9245 ай бұрын

    maybe if cod or other FPS added levaluation to there games the main selling point of Frostbite then they would be worth playing

  • @ShadowGame-Gyuri
    @ShadowGame-Gyuri5 ай бұрын

    the BF 2042 why didn t it turn out so pretty?And destructibility

  • @icydec3346

    @icydec3346

    5 ай бұрын

    It was originally meant to be a free to play battle royale but switched to a mainline entry during development. That's probably why it doesn't have the same gameplay polish or destruction as past entries.

  • @jungleboy1
    @jungleboy15 ай бұрын

    i replayed BF1,BF3,BF4, BFV and Fifa 17 using a rtx 4090 at 6k res and the frostbite engine just blew everything away that we see today. Its just incredible and a waste of a very good engine, which i think is well optimised now.

  • @unleashthedog
    @unleashthedog5 ай бұрын

    I don't think that Dice and BF games will abandon Frostbite, the results it outputs are beautiful. Switching to Cryengine makes no sense to me, just because they do similar things doesn't mean the switch would be positive or it would be suitable: first of all Crytek has been on shaky grounds before (almost went out of business), so maintenance of the engine would be even more outside EA/Dice's control and it would be a "worse off" situation. Second, they would have to change their whole work pipeline and onboard several studios on it... just for the "bonus" of hiring new people? Anyway very few people learn Cryengine despite it being freely available, because only Crytek and a handful of others use it, so only indies that are going to make a game with it, or people looking to be hired by Crytek learn it. I think EA would need to acquire Crytek before they decide to use their engine. Personally I think Frostbite is superior as a result, so I don't think they would. For all the other games, there will probably a mix of UE5 and in-house depending on the title. I think it would be cool for them to have an engine for sports titles, one for driving games and one for shooters/action. It will be interesting to see what happens!

Келесі