The SOLUTION to the World's Nuclear Waste Problem in Satisfactory!
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The SOLUTION to the World's Nuclear Waste Problem in Satisfactory!
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Satisfactory Update 4 gameplay today and we've found the solution to our million nuclear waste problem: plutonium fuel rod production! To get plutonium production online though, we'll have to build up a massive factory design that can handle the 1000+ nuclear waste /min that our reactors make so we're still in for a wild ride!
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About: Satisfactory
Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Pioneering for FICSIT Incorporated means charting and exploiting an alien planet, battling alien lifeforms, creating multi-story factories, entering conveyor belt heaven, automating vehicles, and researching new technologies. The Satisfactory Train update and Nuclear update also adds in trains, train stations, and nuclear power plant to enjoy, if you can handle the nuclear waste that is! In some of our videos, we go over Satisfactory tips and Satisfactory building tips, as well how to build a mega base and manufacturer setup. Our Satisfactory Early Access let’s play ep 1 was started a few months ago, but now we have hundreds of hours since Satisfactory ep 1 and have built a giant base with computer production, supercomputer production, a huge nuclear power plant and hundreds of trains! Our giant train system covers the entire map and gathers uranium, deals with our nuclear waste, and Satisfactory trains are a very satisfactory way of travel!
Satisfactory Update 3 also changed the game entirely adding pipes, Hyper Tubes, the Awesome Shop and Awesome Sink (aka Resource Sink), a new desert biome, a new vehicle, and a ton more! Recently though Satisfactory Update 4 released adding in the very Satisfactory Tier 8 with: plutonium, plutonium waste, a hover pack, the blender, a battery building, ziplines, gas, reservoirs and wells, drones, new space elevator parts, and a whole lot more too!
Zufriedenstellend lass uns das Gameplay spielen im neuen Update!
Follow my Satisfactory Early Access Gameplay for the best base building, best Satisfactory tips, and more!
Satisfactory is an FPS open-world factory building sim by CoffeeStain Studios. You play as an engineer on an alien planet as part of the ‘Save The Day’ program - a program whose goal is to construct a massive machine for a mysterious purpose. Conquer nature, build multi-story factories, and automate to satisfaction!
#ImKibitz #Satisfactory
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So should we use the Plutonium Fuel Rods for power, or is Plutonium Waste too big a threat...? What do you think?
@DBGamingFamily
2 жыл бұрын
Plutonium waste is horrible, I did that to start, and then realized I wanted the tickets more than the unusable waste. Maybe useable in the future? Not worth holding on to it until then.
@eadthryth8194
2 жыл бұрын
Running the numbers I feel that plutonium waste is way too much trouble than it's worth. You'll fill up an industrial container every 1 hour and 45 min or so and so then it'll be a repeat of the nuclear waste incident except there is no way to get rid of it.
@retrogamer9146
2 жыл бұрын
personaly i think that I would just sink them. I just wouldnt want to ever need to worry about running out of storage space for waste, and given how much time you put into this world that waste would likely build up fast. Love your videos!
@themeatpopsicle
2 жыл бұрын
Wait until we have a firm date for Update 5 to decide
@Pauli0106
2 жыл бұрын
Sink it you have enough Power and Plutonium waste is horribble
I’m use to watching letsgameitout and while watching this I just felt weird seeing everything making sense.
@pyrolucky5741
Жыл бұрын
Same
@Herobrinegrn1
Жыл бұрын
Bros world was corrupting because of his Nuclear Waste issue. And the Lizard Doggo population drastically declined.
@jfeduszc
Жыл бұрын
same bro
@beez1th636
Жыл бұрын
Me too
@FaizanKhan031
Жыл бұрын
Yes, you're right!
Kibitz: *Spends many hours making a proper nuclear waste disposal facility * Josh: *Spends many hours yeeting lizard doggos into the void *
@legendarydoge6916
2 жыл бұрын
well which one is more fun? the answer is obvious
@chibbijam54
2 жыл бұрын
There are two types of people.
@tristen9736
Жыл бұрын
Eh, kibz kinda made a spaghetti mess. There's no rime or reason to where he put each production line
@Sunkman_png
Жыл бұрын
The saddest part of Josh’s video is the yeething of the doggos
@nybbleme
11 ай бұрын
And making conveyor tornadoes
I really, really can't recommend using the Plutonium Fuel Rods for power. The 22.5 rods per minute will convert into 225 Plutonium waste per minute. They stack to 500, so an industrial container can store up to 24k of them - which means you need a new container for every 106 minutes (or about 1 and 3/4 hours) of play.
@Electric_Bagpipes
2 жыл бұрын
Would it hurt to set up one plant though? If it could offset the ridiculous production power costs of the plutonium then maybe a nuclear dump pile of smaller portions is worth it.
@carnevalli.9329
2 жыл бұрын
He doesn't need to use ALL 22,5 of them.
@Nepheos
2 жыл бұрын
I sink a large part of it and use the rest in my current world to offset the power needed for the production of both uranium and plutonium fuel. The golden rule should always be "don't do more than you can handle". My storage can run for around 900-1000h with its current plutonium waste input and thats plenty considering the save I put the most time in only had around 1000h.
@jamesskelton3488
2 жыл бұрын
@@carnevalli.9329 This is Kibs. If he uses one he's gonna use them all
@dasnerft96
2 жыл бұрын
why would this be a problem? if you build them 5 high a platform of 2x1 holds out for nearly 9h of gameplay and a building of 10x20 isn't really that big (900h is a lot of time)
How does he do it? He can't KEEP GETTING AWAY WITH THIS!
I haven’t played this game in awhile but this guy just makes me want to get back to it
@prabas8190
2 жыл бұрын
me too dawg me too
@3lectr1x
2 жыл бұрын
Sameeeee
@abloodygenderfluidmaniac979
2 жыл бұрын
I just restarted playing
@TheJDruck
2 жыл бұрын
Just the amount of work he puts into this... makes me give up a few hours in
@GGgaming-bn7cc
2 жыл бұрын
Same
21:43 The council will decide your fate.
Don’t forget to rebuild the battery’s you deleted in a previous video to smooth out any power spikes your loop machines cause!!!
given that accelerators chug power like crazy i think it's worth building non-overclocked accelerators. just to save a little bit on the power front
@miksceihners50
2 жыл бұрын
+you get more dope-ass accelerators to decorate the factory with
@marcusdaloia2974
2 жыл бұрын
Depends on how much nuclear waste he can make at any given time. While it's good to future-proof a place this project seems a little to expensive to be wasteful.
@lechking941
2 жыл бұрын
@@marcusdaloia2974 eh as long as the future proofed running is able to keep up or over do the outflow it should be good. so in about 6 hoours he can just clock on his nuclear plants in a reset and just let the waste do its thing
@Sammy-sv5uq
2 жыл бұрын
@AMGPlayz Huh, gimme the goods, how you mod Satusfavtory
@elijinn5044
2 жыл бұрын
Or you can just strap barrels to lizard doggos and yeet them into the void
I can't imagine how difficult it is to manage your inventory with building materials at this stage of the game
Kibz saying “Sheeeesh” is cursed af
Couple years back I used to watch your 'They are Billions' Uploads very frequently and always knew you deserved more Subs Bro. The Energy you put into your vids are very contagious and positive
Great to see you back kibz, hope you had a nice vacation! And congratulations on getting all that mess sorted out… can’t wait to see what the first true project is going to be!
I hope in update 5 they add thorium as a more efficient and rarer alternative to uranium
@jonathandemiguel1458
2 жыл бұрын
YES. Someone asked itself "Why Thorium rocks?"
@raiyan3348
2 жыл бұрын
technically thorium should be pretty common compared to uranium
@hebonky
2 жыл бұрын
@@raiyan3348 I guess you don't know how to use it until the super late game
@professormutant3252
2 жыл бұрын
Hell yes. And it would be a lot safer to use (as it is IRL). maybe also adding explosive functionality to plutonium at a later date. Only coffee stain knows, and they aren't telling. yet.
@astarothhentaiguy3554
2 жыл бұрын
Based
if you want stability in the power, take the time it takes to process the items in the accelerator in seconds, divide by the number of particle accelerators, and start each one in intervals of that last number. the first one should peak in power and then drop, as the last one starts rising in power. keeps all of them from hitting peak at the same time and potentially overloading
Wow... ok well, he has done more in a month of this game than my 2-year-old satisfactory world. Good job man I love the Videos!!!
If you go for plutonium power...you're going to ruin your world. This playthrough won't last until update 1.0 as you want it to. Big mistake.
@Cronos804
2 жыл бұрын
Your right but im pretty sure this is artifical drama. Someone who essentially builds megafactory after megafactory would not even think a second about producing more undeletable waste.
@anthonydinino2321
2 жыл бұрын
@@Cronos804 wdym? He's sinking the rods
@mobiuscoreindustries
2 жыл бұрын
@@Cronos804 yeah if would be neat if the devs implemented something akin to a plutonium breeder (would be more of a burner here tho) or a throium breeder. Plutonium fast reactors would require more cooling and more care and would generate transient waste that needs to be safely stored for a bit to become inert. Throium breeders would work like the real deal, using a whole new, more abundant and efficient fuel, but needing a very well tuned salt treatment system to keep the breeding ratio high, on top of needed another fuel to start the reactor as thorium takes a while to decay into something fissile (in real life it takes 30 days or so). Since MSRs can take on a concentration of other fuels to be exposed to neutrons if your efficiency is high enough you can bring some plutonium to burn. Because MSRs are so good damn good at processing and cleaning their fuel, you get waste that is very spicy but very short lived, and because you run at high temperature it is a lot more efficient (IRL your combustion is already several thousand times better than solid fuels and running on a gas turbine rather than a steam one). After all, the molten salt throium reactor is sort of the ultimate stage of energy production and it's been tested successfully in the 60's so it isn't new. However i feel the need to carefully process the fuel cycle to keep the reaction would be a perfect fit for the game.
@mobiuscoreindustries
2 жыл бұрын
@AMGPlayz Well If, you are interested, I can tell you all about this. I am not a nuclear physicist, I'm an engineer. However I think that helps me in this case since that means that I don't have the training and experience biases of experts, but I am substantially knowledgeable in the subject. As hilariously disastrous as Chernobyl was (and it really was the worse case scenario), it would be more than disingenuous to say that this is a template for nuclear reactors. I won't go into details here (unless you want me to? just asking) but in short, this is all that was needed for Chernobyl to happen: (warning, this is the simple version, but its still HELLA LONG) - Was a boiling water reactor subtype, these reactors are far more susceptible to temperature change as the moderator (water in this case) is aslo the coolant and also is left to boil directly in the reactor chamber. - It was a reactor called an RBMK, a Russian reactor with frankly a more than dubious design. In its efforts to use un-enriched uranium, they created a reactor which was VERY unstable, was easily poisoned by Xenon, needed to enhance its reaction via moderator rods to work, had a positive void coefficient, needed a LOT more fissile material, and had no containment building. I won't call it the dumbest reactor ever made (that would probably go to the one with an open sodium burn pit) but that one is easily in the top 3. - It was launched without a trial period. RBMK-1 in Stalingrad suffered a runawway excursion already (lead to fuel damage but no radioactive release), but the communist government prevented information about Xenon poisoning and the AZ-5 to be learned by other plants - Reactor 4 was chosen to perform a shutdown test on the yet untested safety shutdown procedure. One that consistently failed each time, but pressure from the government to get it over with meant the test would be launched regardless - The plant operators poisoned the reactor with Xenon, causing the output to essentially drop to zero. Instead of cancelling the test, they ignored the few safety rules and placed basically all the moderator rods (read: enhance the reaction) into the core to burn the Xenon and restore power. - Started the test with lower than stated output to speed things up, this lead to the emergency cooling system being running under-powered - As expected, the reactor was in an unstable configuration, having burned its Xenon, the reactor output spiked, water started to boil away, further enhancing the reaction (what is called "positive void coefficient", most reactors are built to have the inverse effect). - The plant control team, seeing the excursion, pushed the emergency shutdown (AZ-5) button, which in their manuals stated it would insert all control rods as fast as possible and stop the reaction. However if they had been made aware of the Stalingrad plant, they would have known that AZ-5 caused a temporary power spike in the RBMK reactor type only. - The reactor had now been placed in its single worse configuration imaginable: the control rods pushed all the water out the channels during insertion, leaving only moderating units. There was no Xenon left in the core, meaning no neutron absorption. Cooling was non existent, and the control rods got stuck in the worst position. The power of the reaction went off the charts, and caused the water to flash-boil into steam, causing the explosion (contrary to popular belief, the explosion that knocked the reactor plate clean off the building was a steam explosion, NOT a nuclear one). This, in short, is the result of design, safety, control and operation all going wrong in a very specific way to cause this. However, there is something to learn. May it be Chernobyl, TMI or Fukushima, these three plants experienced at least partially the consequence of using a solid fuel with water as a moderator, with RBMK pretty much having everything go wrong, BWR losing all active cooling due to a safety system flaw, and PWR losing pressure due to a maintenance error and shift change. There is only one reactor type that physically fixes all these issues, and that's the molten salt thorium reactor. Its the most interesting power generation tech ever made, by far, however i won't bother explaining it to you, unless you are genuinely interested in learning more about it.
@Nepheos
2 жыл бұрын
@@mobiuscoreindustries honestly I'd already be happy about walls that block the radiation or sth like that, but did CS ever say that nuclear power is the final goal? maybe they'll add some fancy scify stuff like using the nuclear pasta as fuel some day.
Yay! Kibbz has Un-Chernobyl'd himself! Let's hope that scientists use his success as a guide to fixing the real thing.
@andrewpederson8074
2 жыл бұрын
Sadly that’s one of the reasons Chernobyl blew up the reactors were designed to make weapons grade plutonium
@thesteamengineer442
2 жыл бұрын
@@andrewpederson8074 So... Kibbz should definitely use the plutonium fuel rods as fuel?
@TheDevilOfJesters
2 жыл бұрын
@@andrewpederson8074 l0jj,0
@vrenshrrg
2 жыл бұрын
@@andrewpederson8074 Chernobyl was designed to be *cheap,* not to breed plutonium. It used almost unenriched uranium. The disaster was due to bad design and human error, not because the Soviet Union wanted the waste.
@professormutant3252
2 жыл бұрын
@@andrewpederson8074 not so. It was designed to be as cheap, quick and dirty as possible. And we all know how reliable things of that nature are. (especially when combined with potentially extremely dangerous uranium) It wasn't designed as a plutonium breeder at all.
Hey Kibz - you can reduce the strain to your power network down to 19.5MW for the accelerators if you use batteries to buffer the fluctuation. The median power useage for a fully overclocked accelerator is 2,167KW. As batteries charge with a max of 100KW, you need a pack of 22 batteries per Accelerator - the accelerators take up 15 spaces, you can build the batteries below and hide them if necessary - or anywhere really. As long as it's in the same circuit as the machines x.x Great work fixing a "doomed" world - nice vid ;3
Just a little tip: the amount of power consumed by an overclocked building scales exponantially by a factor of 1.6, so to calculate it, it would be : Amount of power normally * Overclocking^1.6 Or, for the *big loop*: 750 * 2.5^1.6 = 3249.1164
8:40 Sorry if this is stupid, but couldn't you technically just hook up a battery to each of them (or 5) to even out the consumption. After all on average they should consume around 2166, being over that 50% of the time and under that for the other 50%? Edit: That way you would only have to deal with ~20k consumption.
@ashtentheplatypus
2 жыл бұрын
It's been a bit since I played, but if I remember correctly, batteries have a maximum rate of recharge, so you'd need a lotta batteries, cuz otherwise they wouldn't recharge fast enough.
@Embattled5211
2 жыл бұрын
@@ashtentheplatypus Max charge rate is 100MW, total capacity is 100MWh. With a 60 second run time if the batteries powered the second half it would be equivalet to 10830MW for 15s, or 45.125MWh, so 1 battery would be able to last for 2.216 cycles. The charging can only happen for 30 seconds and needs to recharge the 45.125MWh lost, one battery can only charge 0.833MWh in 30 seconds, so 54.15 batteries are needed per particle accelerator to smooth out usage. Given that you can fit like 9 batteries in one floor tile and can daisy chain them, it's doable... But sketchy. For the 9 particle accelerators needed for max overclocking, this would be 1218.375 batteries. In practice this would be more batteries to make sure it never fully discharges. It also solves the problem of cleaning waste while the factory is off, as the 54.15 batteries can last for 120 cycles and if there are extra batteries or alternative power production, they will slowly charge while the grid is online.
Now with watching this video, I've completed my binge of Season 4 and I must say your factory designs are amazing and quite efficient. Of course I'm looking forward to the next one. I hope you don't mind a couple of questions.... 1) Do you follow any other Satisfactory players either through their streams (if they have any) or here on YT? 2) Would you consider doing a video dedicated of playing around with nobelisks similar to the one you did on hypertubes? Keep up the great vids.
Crazy how much time goes into just one of your vids! Respect man!
This video goes from old level spice to all new levels of spice with varying flavours! Never been brave enough to do nuclear in any of my saves as I usually don't have time to just sit down and do it as I would like to so its fun seeing you deal with all the spicy problems
Love what you are doing with this series
From what I understand about the way the game's power system works, it is considerably more efficient to have several underclocked machines than one overclocked one.
@TheBakingYeast
2 жыл бұрын
Yeah but he wants to reduce lag
@kyosefgofa
Жыл бұрын
They are gonna switch to a linear formula in update 6, but before that, yes it was more efficient
You should use batteries to help with the loops so they can provide power if you ever exceed capacity, I'm not sure if it could work properly since you've planned out of everything to run 24/7
First ... love your video's !! Second ... NO NO NO on the pluto rods for power, you'll make pluto waste and you can't sink those or use the waste, you'll end up having to store it ... FOREVER ! (or at least till the Dev's come up with a solution) Cheers !! P.S. Yes, I've done the pluto rods power thing... way cool, and yes I now have pluto waste which is now in a storage container somewhere in my game.... I seem to have misplaced it :)
Seems the loops were created with the power accumulators in mind, since they need a variable amount of power while operating. So slap a floor of accumulators to deal with peak demand that charges while the loops are spinning up!
These video's and the satisfactory streams give me a headache, because my logistics brain part is too smoll. Always wanted to play but the headaches are too scary! Thankfully I can sometimes come watch vids like this for my dose of headache without investing :D. Thx Kibitz!
Perhaps have 1 reactor with plutonium and sink the rest. Having some permanent problem does add to the spice of Nuclear Power, but considering the scale you are working at you will ruin your entire world if you reactor up all those rods. It is a tier higher radioactive than the normal waste, it is EXTREMELY radioactive. Have 1 reactor to see how bad it is and what a nightmare the permanent storage for it is, and then be glad you didn't *boop* in 40 times a much production of world ending nightmare fuel. Keep up the good content. Maybe a bit more of (un)sponsored Riftbreaker?
Wasn't sure how I felt about your content when I first started watching. I can safely say you have grown on me. The style and humor works well. Easiest sub click in a while.
Yay!!! I’ve been waiting for this day.
can't wait until the next episode man
Never played the game myself, but this is amazing.
@FLEX-on7fu
2 жыл бұрын
You definitely should
@chady51
2 жыл бұрын
You should also should be more toutureing your pc
SUPAHHH KEWL was waiting for the new vid haven't been able to catch the streams! Thanksss Kibz
The complexity of this game really ramps up, eh? I remember building my first giant tower factory when I needed 10 motors / min production, and thinking about how complicated it was. Then I got to oil refinement... Then manufacturers... And I don't even recognize a damn thing in this video yet lmao.
@MrLincoln87
2 жыл бұрын
I saw rods and cable lol
So not sure if you caught the Dev stream awhile back - but they was considering having trains have collision.. which means 1 train on a line at a time - or some form of multi switched / multi track system to allow trains to pass eachother without crashing... granted this is awhile away - but its something to start thinking about :) -- anyway thanks for always inspiring big OP builds o/
I forgot just how much this game makes you think about everything you place. I just started back playing this game and I'm trying to figure out how I need to reorganize my still small starting base.
Children of the Omnissiah :D.such a good piece!
@giztronwarlock
2 жыл бұрын
There is always someone who beats me too pointing out a song I enjoy in a youtube video. And I will always ctrl f and find that comment and give it a like. It is a good piece
Didn’t know I could dump Plutonium Rods in the Awesome Sink! Holy Moley, just got a crap ton of coupons in minutes, and no loner have to deal with Plutonium waste! Thanks Kibz!!!!
Yes!! Kibitz uploaded! The game from the sponsor seems really really cool and I was stunned but then I opened theirs website and realized there's free and a monthly paid version. Or they charge 70 bucks for it or make it 100% free. I'm not paying monthly fees for a game.
Awesome! Just awesome. Build something similar on a much.... smaller scale. Used the excess water for the sulfuric acid to make so it sustained itself automatically. Just had to fill the circuit initially. One refinery at 120% can sustain 2 blenders at 200%. That works pretty cool. But I have just 10 nuclear power plants and therefore just 100 waste to get rid off per minute. Overclocking the circuit gets rid of the overflow; once that is done I use the two blenders at 100% and the refinery at 60%. Yay.
12:16 what did that scard me
lol That Mechanicus soundtrack in the beginning tripped me out. I thought for sure I paused that video. XD
Huge congrats on the sponsor ship!! you earned it
Prosperous Universe looks cool, going to play it after i am done with playing satisfactory
0:04 nice soundtrack there buddy
You have no idea how long I've been waiting for this video man...
Having the advert at the end made me want to check it out instead of ignoring it to watch the video, good work
why not make a new Plotionium Deathpit :D just to admire all the radiating majesty of Waste being recycled ^^
OMG wet concrete! why didn't l think of that?! Ah Kibz I knew there was a reason I watch your vids. You just solved two of my biggest problems
this is the first time ive been happy to see a sponsored message :D
Dang, Past Kibz is just so smart!
This is a lot better than the only other playthrough of satisfactory I've seen, just by the thumbnail. P.S. the only other playthrough I've seen is Lets Game It Out's
Finally :)))
YES, YES, YES I CAN FINALLY FREE MY LIFE FROM THIS WASTE
8:56 that pain in the laugh :'D
how soon can you release this save file? i really want to study it.
Would be really interesting to see the consumption time of the Plutonium in the reactors compared to the regular Nuclear Fuel AND to see how much waste it produces... maybe less Plutonium waste compared to Nuclear? (I ask as it may reduce Nuclear waste created to be broken down and turned into Plutonium?) Can Plutonium waste be turned back into Plutonium etc?
running into the same problem as all your previous runs building continent sized factories and a backyard shed for storage
Congrats on getting the oopsie under control. It looks like you’ll need a bit more power. I luckily you just started making something that can give you lots of it ;)
@TonyMurray
2 жыл бұрын
Also, his nuclear power plant is offline.
Love the content. How many times have you heard you sound just like David Cross?
What mods do you use for building the walls and that belt system all at once, the big inventory, the "beacon" that says how many things per minute you are producing?
for power cost calc with over clock, use 2.5^1.6 as the multiplier
That Little Einsteins reference tho 🤣 Alu-mini-minum-in-mum? I had to take a step back after that.
Whoa i actually never thought of sinking the plutonium fuel cells, genius. Although it wastes on power, uranium is already pretty powerful.
The very first thing I did after unlocking Nuclear Power (10 day player here) was rush to the Particle Accelerator unlock before my waste issues became too severe. Dumping all the Plutonium rods permanently into the Sink so I don't have to deal with the permanent Plutonium waste.
I over thought this but when he played Mechanicus music when the screen cut to nuclear waste is because Mars was nuked to oblivion when a civil war involving AI in the warhammer 40k universe
Good Mechanicus drop there. Praise the Omnissiah!
I love that mechanicum music
its weird seeing someone playing this game normally instead of causing mass destruction
17:46 gave me goosebumps
I had no idea there was a build in calculator. Thats sooo helpful!
The spicy broccoli got me tho😂😂😂😂
FULL POWER AHEAD!! Let's GOOOOOOO
Hearing Kibits loose his mind when he sees how much power the plutonium factories take
@kimmorintamaki4422
2 жыл бұрын
Just like real world plutonium gathering in nucleat waste.
How do you remove your player wiew? And is there a way to record 3 person or steady cam for speedbuilds?
May I make a suggestion? Fissle material > use the non-fisle material recipe Plutonium cells - instant plutonium cell alt Plutonium rods - use the alt
I do not mean to be hotheaded but there are couple of things I must say: 1. Sink has the ability of diminishing returns. I wish it were not, but it has. So you can feed it constantly but you'll never get the constant amount of tickets. 2. Plutonium is just making everything more worse, Uranium waste to be converted into that one. But when Plutionium is consumed, it also leaves this waste. So, game over. But feeding this Plutonium into sink, well, that's a hattrick.
15:48 Never underestimate the bandwidth of a train full of heat sinks hurtling across the map 🚂😁
it depends if the plutonium waste is sinkable or you can delete it and if it makes more power so a combination of those and you could just make an off limits area and i also think you should make more nuclear power plants just in case.
cool video thankyou is it just me or did i see a spirit/ghost past by the upload from left to right at time stamp 1.29
Nothin like watching you on a school morning about to eat a bagel
I realize that getting rid of the waste is the point but how much does your setup produce compared to the conversion rate? I’m wondering because if your producing say 500/minute at max then you really only need to dispose of 501 to eventually get rid of it. Just as an example.
For anyone considering using the plutonium fuel rods for power instead of sinking them: DON’T BOTHER. It may take longer to spend in a nuclear reactor than uranium fuel rods, but it won’t give you a power boost of any kind. And once they’re spent, you’re going to have to deal with storing the plutonium waste, which you CANNOT DISPOSE OF. So in my opinion, this is really not worth the headache, and it’s much better to do what Kibz is doing and just get rid of it.
I have fallen in love with this game
I love the use of the mechanicus OST
You could always throw dogs in the void that works like a charm
I always knew you could getting out of the green hell Cheers to going back to conquering the world as usual
19:25 I literally heard "we bring the nuclear waste back in to the fissility"
I still love your vids Kibz.
21:45 the council of rods
OMG, this game is a way more complex than I thought
Can you turn on say every loop at 1/9 cycle. so, in theory, their overall power consumption will be smooth
6:57 little context for that in the real world. thats 17 IRL power plants worth of power (well, theres a little power left over, but 16 wouldnt produce enough so yknow...)
Build massive battery facilities since the particle accelerators oscillate power consumption you can average it out with batteries. 1100 to 3250 averages to 2175. The difference between max and average is 1075 MW. With each battery providing 100MW, you will need at least 11 batteries per particle accelerator. That way you really only need to account for 2175 MW of power per particle accelerator.
A thousand Megawatts is one Gigawatt. Your factory consumes about 36 gigawatts. It's much easier to say than thousands of thousands of thousands... and demonstrates you understand what an order of magnitude is.
1:15 unfortunatly its only 150k still alot but not as much as u think it would be
What's the song called at 0:03 ? It's so familiar, yet I can't recall where I could possibly know it from. Sounds fitting though for the dramatic waste events, hope kibs can fix it
@Goslick
2 жыл бұрын
Children of rhe omnissiah - Guillaume David (ost warhammer mechanicus)