The Secrets to Great D&D Towns

Ойындар

A short history of the game design of RPG towns, in which we'll look at Hommlet from AD&D, Phandalin from D&D 5e, Whiterun from Skyrim, and the House of Hades, from... well, Hades!
✎ Inkarnate ✎: inkarnate.com/maps/
Promo Code: CRITICALEYE
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PNGTuber avatar by KoffeineYT [ / koffeineyt ]
Stock Art: iStock.com/grandfailure, SmallArtFish
Music:
The Golden Valley by The Seventh Midnight (theseventhmidnight.com)
"Midnight Tale" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
creativecommons.org/licenses/b...
The Streets of Whiterun by Jeremy Soule
No Escape by Darren Korb
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#dnd #dungeonsanddragons
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00:00 Intro
00:31 A good map
02:16 Hommlet & Phandalin
05:12 The Next Step
10:35 The Next-Next Step
15:40 Outro

Пікірлер: 102

  • @Trekiros
    @TrekirosАй бұрын

    I had a note on my script that said "Pronounce this Zah, not Zay". I still said "Zay". I am a shame to my flying eyeball construct family.

  • @Dragowolf_Rising

    @Dragowolf_Rising

    17 сағат бұрын

    For me, Whiterun was important because it was the hub town and there are a LOT of merchants. Location matters more than aesthetics. The ability to easily offload loot is also key.

  • @Greenpoptartover9000
    @Greenpoptartover900025 күн бұрын

    That's a really good idea. Having NPCs that the party has saved come and join the home town/player base as the game progresses. I've seen this (or something similar to it) done so many times in video games. I'm slapping myself in the head for not realizing this sooner.

  • @Doncergio

    @Doncergio

    22 күн бұрын

    One of the dnd pc games let you work with a giant spider who could move into your basement.

  • @leonenjoyer
    @leonenjoyer28 күн бұрын

    Surely I was just waiting for this video to finally create my towns and it was not my laziness

  • @Trekiros

    @Trekiros

    28 күн бұрын

    Hope you found some inspiration in there!

  • @pzalterias5154
    @pzalterias515428 күн бұрын

    As always, I was expecting the usual generic advices, but you gave us a masterclass !

  • @Trekiros

    @Trekiros

    28 күн бұрын

    Thank you! I try my best to make the kind of videos I would want to watch 😄

  • @kadnhart6661

    @kadnhart6661

    28 күн бұрын

    (This is a joke) Then why are you still expecting generic advice by now? 😜

  • @PresidentMystry

    @PresidentMystry

    26 күн бұрын

    Yes. Trekiros is one of my top favorite D&D YTers. All of his videos are so well done and thought out, as well as always trying to give unique advice or ideas that most others don’t either know or consider

  • @kylegraham7380
    @kylegraham738028 күн бұрын

    You are certainly right about the quality of your videos. Almost every one of them leaves me with inspiration to build out my D&D world

  • @Trekiros

    @Trekiros

    28 күн бұрын

    Glad to help!

  • @Abelhawk
    @Abelhawk27 күн бұрын

    The word that kept coming back to my mind was “hub.” The hub where your adventurers return between adventures. Downtime can be a powerful way for players to get invested in the world, especially as they befriend NPCs who may need help in the future.

  • @alexanderwizardjar9540
    @alexanderwizardjar954022 күн бұрын

    I did NOT expect Hades to show up in this video about fantasy towns, this guy keeps giving us things we didn't even know we needed yet

  • @horsthorst5311
    @horsthorst531121 күн бұрын

    Really cool video! I think it is cool to see the philosophy vhange between Phandalin, Whiterun and Hades. Where the first wanted to make sure you definetly can notice everything, the second one only told you a sidestory if you stumble upon the NPCs talking and Hades gives you a nudge into the direction - the Contractor is in the center of the house and if you buy something important, the camera moves to that area.

  • @zerosysko
    @zerosysko21 күн бұрын

    And if you like the zombies, you can integrate them by having them be guards of the town that tried and failed to take down the necromancer, or long dead relatives to the town’s NPCs you meet. Then, when the party defeats the necromancer, they can be put to rest and one or more of their relatives are inspired to take up guarding the town. Or, the undead don’t die after the necromancer is gone, and now you have fun skeleton guards that protect the town.

  • @Calebgoblin
    @Calebgoblin27 күн бұрын

    I only regret not watching this video soon! I have to admit I've been getting really jaded with DnD youtube after all these years but you consistently throw interesting stuff and I love ya for it

  • @jewabeus
    @jewabeus12 күн бұрын

    Pretty sure this is the 1st video of yours that I've ever seen. You've hooked me. I subscribed. LOL Seriously, you've packed some great information into this one. I appreciate the tips.

  • @harrisonhill2174
    @harrisonhill217427 күн бұрын

    Damnit the “I’ll get you next time” got me 😂

  • @Trekiros

    @Trekiros

    27 күн бұрын

    😈

  • @babstra55

    @babstra55

    25 күн бұрын

    it was such a nice way to do it instead of the usual begging and guilting that makes you feel exploited. this one felt like a friendly suggestion without pressure, and with the attitude "if you don't sub that's fine, I'll work hard to earn it next time." - instant sub.

  • @nicloyola7109
    @nicloyola710928 күн бұрын

    great video dude! i’d love to see you cover urban campaigns as i’m trying to build a homebrew one for my friends!

  • @bennorman1093
    @bennorman109312 күн бұрын

    You were right, Trekiros. This is the second of your videos that I've watched and it got me to subscribe! Great content, by the way.

  • @hotandspicyweiss
    @hotandspicyweissАй бұрын

    I needed this so much

  • @itmefalco
    @itmefalco28 күн бұрын

    This is interesting for me to think about as the campaign I'm planning right now has both a lot of towns/cities as well as a central hub area the party returns back to between missions.

  • @MrVargeth
    @MrVargeth21 күн бұрын

    wow, just yesterday I was watching Mythic Bastionland and thats exactly how mr McDowall designed main quests there. They are not always related to a city from what I understand but by traveling around the region you slowly uncover each quest in 6 steps. At the end there is a big event that may change the map.

  • @littlePixelHadaSong
    @littlePixelHadaSong17 күн бұрын

    Watched this with pleasure, taking notes. Also translated and re-telled all video for my non English speaking husband who is a GM too. We had a lot to discuss after. Thank you!

  • @theokogod6711
    @theokogod671128 күн бұрын

    Great piece on designing narrative hooks through effective worldbuilding and town design.

  • @rickyetter
    @rickyetter3 күн бұрын

    I’m very picky with which DM advice content I subscribe to, and while I did not learn anything from this one video, you presented it in such a manner that I know I will in other videos. Look forward to seeing

  • @RyanLabrie
    @RyanLabrie17 күн бұрын

    Your insights are so important to game design it's scary

  • @rmasoni
    @rmasoni19 күн бұрын

    The last thing I was expecting to see in a D&D video was a reference to that infamous 7x1. That’s pure cruelty.

  • @Trekiros

    @Trekiros

    19 күн бұрын

    Scrolling through that wikipedia page about notable events in 2014, the inner archfey in me was filled with glee when I saw that bullet point

  • @rmasoni

    @rmasoni

    19 күн бұрын

    David Luiz “just wanted to bring happiness to his people”, dude. Do you have no heart? 😢

  • @semiawesomatic6064
    @semiawesomatic606427 күн бұрын

    Inkarnate sponsor? Awesome :D

  • @coffeedragonstudios
    @coffeedragonstudios26 күн бұрын

    I use Inkarnate to make maps... for money. The 2.0 beta has some cool stuff.

  • @Master_of_Antares
    @Master_of_Antares27 күн бұрын

    Great video! And my first time seeing your channel, and i still subscribed! But you knew that would happen when you said i wouldnt ;) 😂

  • @marcelstap8585
    @marcelstap858517 күн бұрын

    I had this playing in the background while playing Hades and was very confused before I shot up from my chair.

  • @andreaantonel2722
    @andreaantonel272227 күн бұрын

    Your videos are pure gold. Thanks for your amazing job!

  • @BeekersSqueakers
    @BeekersSqueakers25 күн бұрын

    I love that you said "fighting dungeons and exploring dragons". I had to run it back to make sure i heard it right lol

  • @liamcullen3035

    @liamcullen3035

    24 күн бұрын

    Me too! 😂

  • @YukianesaDrive
    @YukianesaDrive24 күн бұрын

    You are so right about the towns and villages being the heart of the world. I cannot count how many times I was fighting a big bad and thinking, "I can't let down X NPC..."

  • @BeekersSqueakers
    @BeekersSqueakers25 күн бұрын

    Another asset for Whiterun is centrality in the region and a good balance of vendors and ease of navigation. Other places with easy layouts either don't have enough vendors or are out in the middle of nowhere. Other places with more vendors have difficult and confusing layouts and are along the egdes of the map.

  • @thecoppercompendium
    @thecoppercompendium28 күн бұрын

    Another fantastic video! Always excited to see what you come up with!

  • @Vedranation
    @Vedranation28 күн бұрын

    VIdeo after video you keep delivering high quality content. A lot of stuff you taught like stealth or mass combat or zombie apocylpse I've incorporated into my games, and players loved it! Keep up the good work :D

  • @Trekiros

    @Trekiros

    28 күн бұрын

    I appreciate that, thank you!

  • @agustinvenegas5238
    @agustinvenegas52382 күн бұрын

    Very interesting indeed, I might need to remake a fair bit of my town for my players seeing as I've realised they don't have any ties to it

  • @Kelsonar
    @Kelsonar25 күн бұрын

    I've been pondering what scale of civilization in which to set the start of an adventure I'm working on. I was leaning towards something small, and this has helped me confirm that seems like the right choice. Also the idea of changing that zombie side quest to relate to both the main quest and also affect the town, just brilliant!

  • @The_Archlich
    @The_Archlich24 күн бұрын

    I've only touched Inkarnate a handful of times. I might give it a look over again since there's some city maps I need to get done.

  • @pedrofracaro9222
    @pedrofracaro922225 күн бұрын

    I love your videos, you summarize so well the thoughts of so many dm's

  • @gmanbo
    @gmanbo22 күн бұрын

    So. In the dragon age Inquisition game. The house of hades model was followed. But you only got the hub later in the story. It felt souless in some ways. If you do the build you hub. Setting it up so that you still get the white run quests pop up in you path is the best plan.... ++ Be very specific about where you put you fast travel into you hub. Allow the changes to be seen when you move through the hub. + Quests to do the same.

  • @JoshuaJones_solarisdevorak
    @JoshuaJones_solarisdevorak12 сағат бұрын

    First video I've seen. Hooked me in and subbed!

  • @pioginosteiner
    @pioginosteiner23 күн бұрын

    Thank you for braking down this topic. It was really inspiring for my current campaign!

  • @sirelfinjedi
    @sirelfinjedi23 күн бұрын

    Great info. Your stuff is always so usable! We tried the new Bastion rules in our TotDQ campaign, and it really helped us connect to Waterdeep.

  • @justrealbadideas
    @justrealbadideas28 күн бұрын

    This channel is so cool, I am now attracted to modrons

  • @mr_jyggalag
    @mr_jyggalag21 күн бұрын

    At the start of my campaign, I used Dungeondraft to make maps, but for three years now, I've been using Inkarnate, and I actually don't really want to go back. True, the former still has useful tools or utilities (like a tool to create water shapes or the ability to import other fonts that work with my language), but the latter is still the best overall. Like you said, there are new tools to create lines and shapes, a whole new sci-fi style, and there will be more to come, I'm sure, before the end of this year. As for other parts of the video, yeah, high-quality content as always. I always liked some sort of hub where players return from time to time and can see how their actions (and inactions) affect the hub and NPC. Main inspiration being hubs in DS1-3, but Hollow Knight and Hades as well. I even think now that if I did some planning ahead, I would change how the campaign I am running would start to make one town a "hub." And for advice, I certainly would use it! Actually, analyzing "what games did and what you can learn from them" is a great thing. It's true that Skyrim is old and it's showing; it's true that some elements in it aren't working properly, but many things in it can and were a good example of "how to do ____"

  • @Hubbze4611
    @Hubbze461123 күн бұрын

    "If this is the first video you're ever watching you might not bother to subscribe" HA jokes on you I WILL subscribe after the first video because it's a banger!

  • @Joshuazx
    @Joshuazx27 күн бұрын

    0:32 "the first thing your town needs is a map." I firmly believe your town absolutely does not need a map. You could use a grid to show the scale and distinct areas in a town, and then list the specific locations in each area. Or you can just use the list by itself.

  • @SpiritWolf1966
    @SpiritWolf196625 күн бұрын

    I enjoy all of Trekiros videos

  • @welovettrpgs
    @welovettrpgs28 күн бұрын

    Great job buddy!

  • @Trekiros

    @Trekiros

    28 күн бұрын

    Thanks!

  • @welovettrpgs

    @welovettrpgs

    28 күн бұрын

    @@Trekiros BTW, I'm mentioning you in an upcoming video. Should be available this weekend or early next week. I have several I'm finishing up.

  • @Trekiros

    @Trekiros

    28 күн бұрын

    @@welovettrpgs Oh, I'm curious what you're cooking up

  • @kadnhart6661
    @kadnhart666128 күн бұрын

    Expanding on your last point, letting your players have a teeny tiny amount of direct influence on the development of the town is a great way to introduce strongholds without overwhelming the party. If you just go "The duke awarded you all this hamlet, time to be minor lords now!" then at least some of your party is going to (justifiably) gripe about the sudden lack of dungeon crawling. But if instead during one session the party helps establish a bakery for a friendly NPC, and sends some rare flour their way because it showed up on a random loot table, then suddenly they're generating passive income and seeing firsthand the results of their influence. And the next session they might go out of their way to set up defenses for the surrounding farmlands so they can get more flour, and bit by bit they've made the town their stronghold without ever losing the "feel" of being adventurers!

  • @Trekiros

    @Trekiros

    28 күн бұрын

    Yup, totally - I feel like I could have worded it better, but that last point is more about letting the players own a home, rather than the entire town

  • @LivenPL
    @LivenPL28 күн бұрын

    I'd love to see a video on city campaigns

  • @nataliadeavilapires2136
    @nataliadeavilapires213628 күн бұрын

    It's mind blowing to me you are not a more popular channel.

  • @Trekiros

    @Trekiros

    28 күн бұрын

    To be honest I'm already glad to be doing this well! I have some health issues which only allow me to make one video a month even though this is the closest thing to a full time job I have right now... and KZread doesn't look kindly on monthly uploads unfortunately 😅

  • @broke_af_games9661
    @broke_af_games966117 күн бұрын

    I always appreciate your quality versus quantity this was a fantastic video and I'm going to be recommending it to my daughter for sure. I curate a whole pile of stuff for her, but I'm pretty specific.

  • @royclimer4311
    @royclimer431118 сағат бұрын

    This was a great video

  • @veme2857
    @veme285727 күн бұрын

    Never played Skyrim but you sold it to me well

  • @Trekiros

    @Trekiros

    27 күн бұрын

    I love dissecting Bethesda games - they try a LOT of things, so they do a LOT right, and they do a LOT wrong, and as a game designer that gives me a LOT of things to learn from.

  • @taka7369
    @taka736923 күн бұрын

    Why is it that in Trekiros' videos next to always there's a point where I think 'of course, why didn't anyone tell me earlier'?! Probably they did and I just didn't listen but anyway ;) Great video, as always!

  • @analyticsystem4094
    @analyticsystem409427 күн бұрын

    The starting town in my new campaign is being rebuilt from war damage. I plan to have the party be able to donate gold to the town and help them rebuild throughout the campaign. The party will be minor lords/ladies for the town, and will have a bit of control over what gets built.

  • @user-ec2tz3fx3m
    @user-ec2tz3fx3m7 күн бұрын

    Hi, first time in your channel, i love it i really want to see about the urban campains,new sub :) (btw im brazilian, the 1-7 still hurt, but you are forgiven)

  • @JoshuaJones_solarisdevorak
    @JoshuaJones_solarisdevorak12 сағат бұрын

    Early Incarnate user too!

  • @wildroseabbieeify
    @wildroseabbieeify7 күн бұрын

    I'm curious as to whether there is a similar line of thinking behind the city states and "end-game hubs" in ffxiv in that, depsite how interesting and unique each new area is, players tend to gravitate back to Limsa Lominsa even 10 years later

  • @babstra55
    @babstra5525 күн бұрын

    this made a lot of sense. the thing I hate most in games is having cool places that have no functionality. a location looking nice or epic doesn't matter if you can't interact with it and hopefully even affect its state. and it doesn't necessarily have to be big things, even small things make it feel immersive, like it's there for a purpose and not just for show. like it has a life of its own.

  • @AseAPS
    @AseAPS24 күн бұрын

    First time viewer; Great video!

  • @danielmalinen6337
    @danielmalinen633725 күн бұрын

    By the way, I don't recommend using Inkarnate with mobile devices such as a tablet. It is designed to be used on a home computer and therefore using it on a mobile device is difficult and pain if not impossible. But otherwise it's a good tool for making maps.

  • @mattcg149
    @mattcg14929 күн бұрын

    Excelent!

  • @FoxTrick101
    @FoxTrick10127 күн бұрын

    Lets go get good advice and have a good time doing it

  • @norikaks9644
    @norikaks9644Күн бұрын

    Nah the 2014 pic was foul 💀💀

  • @havenousbrown5917
    @havenousbrown591723 күн бұрын

    Will the web page print the maps you make out and mail them to you?

  • @chunguscito
    @chunguscitoАй бұрын

    let's gooooooo

  • @griffinadrian2543
    @griffinadrian254321 күн бұрын

    Please make a video about urban campaigns. I'd like yo run something in a fantasy Rome but I don't know ehere to start.

  • @Joshuazx
    @Joshuazx27 күн бұрын

    I firmly believes no one actually gives a poop about the story or characters of Skyrim. The reason why players like White Run in Skyrim is that it's located in the center of the world map which means it has good proximity to every other major locations and it's got all your needs (shops, crafting stations, etc.) and they're easy to find and get to.

  • @Joshuazx

    @Joshuazx

    27 күн бұрын

    And also the game just takes you there every time you start a new game. Even though everyone goes to Riverwood first, White Run is Skyrim's "first town"

  • @Pingviinimursu
    @Pingviinimursu28 күн бұрын

    I'm starting a campaign I've run for a few years for a new group. It starts in a city and they'll return there, so an urban campaign video would be very interesting! But throughout the video I realised the city is probably not their home base that I should try to apply this stuff to, it's the ship they leave the city in. So I guess my challenge is to make a ship function like a town 🤔

  • @Trekiros

    @Trekiros

    28 күн бұрын

    That right there is one of the reasons I enjoyed running a pirate campaign so much. My players felt a real sense of ownership over their ship by customizing it, hiring its crew, repairing it after a battle, etc... They even named it after a thing they did within the story

  • @Pingviinimursu

    @Pingviinimursu

    28 күн бұрын

    @@Trekiros Ooh you just helped me figure out something! The first group was never THAT into the ship or the crew, but it's probably because I basically gifted them as part of their on-the-seas quest. So I had to have both ready to go do something else, which means neither were prepared that deeply. Of course they players sensed this and didn't get that invested, or feel any sense of ownership. I might make it a quest for the new group to gather the crew, and think of some customization options for the ship. Thanks man, you get me thinking about this stuff more deeply, which is exactly what I need!

  • @jobvermeeren2542
    @jobvermeeren25429 күн бұрын

    Do you get to the cloud district very often? Oh, what am I saying, of course you don't.

  • @Trekiros

    @Trekiros

    9 күн бұрын

    Ironically, the least interesting part of Whiterun... because we aren't given reasons to go there very often Nazeem was right all along

  • @GutterJon
    @GutterJon9 күн бұрын

    "Exploring" Dragons? 🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨

  • @bright-3814

    @bright-3814

    Күн бұрын

    ayoooooo

  • @Dark_Mishra
    @Dark_Mishra13 күн бұрын

    6:05 Gotta disagree here when it comes to aesthetics. It’s not just the quests - Windhelm and Markarth have a lot of quests in them. Whiterun is likely the most popular city simply because there’s half a dozen different traders all close(within an acceptable running distance least) to a player home. Same reason Riften is highly ranked - lots of useful vendors close together where the Thieve’s Guild is. Dawnstar, Morthal, Winterhold and Falkreath all have low votes because they all only have 1-2 traders - and not great ones at that. Personally, Markarth is one of the worst cities to me because several of the quests there are long and annoying, lots of running between the merchants, and the region outside it is dangerous. 12:40 Immediately thought of The Witcher 3, which gets almost zero attention in this video. Giant map to explore, and towns dot the map, but most of them only have a single trader and little to no other use.

  • @pirosopus9497
    @pirosopus949727 күн бұрын

    Ahh! The anime girl jumpscare at 7:30 xD

  • @youcantbeatk7006
    @youcantbeatk700627 күн бұрын

    No sir, you have not seen medieval villages in real life.

  • @redpandarevenge
    @redpandarevenge28 күн бұрын

    BF 2042’s launch has caused me to adopt a “no more pre-orders” stance to not only the Battlefield franchise but all other video games as well as my other hobbies. Severely disappointing and I haven’t touched 2042 since.

  • @lucaricciardi8253
    @lucaricciardi825326 күн бұрын

    Ok, enough is enough! Medieval tolkier rip off is NOT fantasy! It's just a rip off Fantasy is Howard, Moorcock and Mieville, too! I just cant stand it anymore

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