The Safe Jump Parry Option Select - Street Fighter 6 Tech

Ойындар

Season 2 of SF6 just released and in it came a new mechanic: Wake up Drive Reversal (DR)! In this video we'll discuss how this new option beats safe jumps and how The Safe Jump Parry OS covers all wake up options! (Minus a few)
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UH OH BACK TO THE LAB AGAIN!
Chapters:
00:00- Intro
00:05 - Tech Preview
01:07 - Make Content out of this Video
01:28 - How Safe Jumps Work
03:08 - Wake up Drive Reversal (Beats Safe Jumps)
03:43 - Safe Jump Parry OS (The Solution)
04:49 - Command Grab Supers OS
06:03 - Like and Subscribe!
#SF6 #StreetFighter #FGC

Пікірлер: 184

  • @GimR
    @GimRАй бұрын

    Correction: When using the term "safe jump" in this video I really meant safe jump OS. What this means is instead of reacting to whether someone blocks or gets hit, you input the follow up attack regardless. So what I said wake up DR beats Safe Jump I was wrong, what I meant is that it beats safe jump OS. Also, the viability at high level for this technique is lower than I originally thought. That being said, it MIGHT be more viable on PS5 because it has more input lag but we'll have to wait and see.

  • @-Fraud
    @-FraudАй бұрын

    It was really funny when you said “aerial” instead of “jump normal” or something else, cool that you’re finally branching out in terms of tech.

  • @GimR

    @GimR

    Ай бұрын

    It's a habit I'm having trouble breaking 😆

  • @SlammerFr

    @SlammerFr

    Ай бұрын

    i immediately got outed as a smasher when i used the word aerial in a street fighter discord XD

  • @3DMegaGamer
    @3DMegaGamerАй бұрын

    Slight correction on command grab supers, only Zangief's level 3 is the only one that's both fully invul on start up and also you can't jump after the super freeze. Both Lily's and Manon's supers do have invul but you can hold up during the super freeze to avoid them and then punish them for massive damage and for Akuma's raging demon you can't hold up after the super freeze however it doesn't have any invul so it can't be used as a reversal. Great tech tho!

  • @GimR

    @GimR

    Ай бұрын

    Maybe I worded it poorly in the video. The idea is that if you do this option select you’ll parry before the freeze and thus get grabbed so I was tryna warn people not to use the OS in that situation. Edit: I don't know where the hell that emoji came from because I didn't type it lol. Just removed it.

  • @jesperpersson465

    @jesperpersson465

    Ай бұрын

    @@GimR The freeze for Lily's and Manon's grab will come out while you are still in the air like for other supers so it's still not a problem. Your parry + block + button will be eaten. Though Akuma's demon according to the frame meter in training mode does have 1 frame of true full invulnerability on the first frame. So in his case it could maybe be a thing he can do.

  • @GimR

    @GimR

    Ай бұрын

    @@jesperpersson465I tested it myself. The freeze doesn’t happen on frame 1 like normal supers. Actually I didn’t test Manon’s.

  • @JaiOfManyNames

    @JaiOfManyNames

    Ай бұрын

    Its frame 1 invul but literally goes away instantly then frames 6-27 are projectile invul

  • @GimR

    @GimR

    Ай бұрын

    @@JaiOfManyNames yeah but if you do my option selectit locks you in place so you can't jump after the freeze which is kind of the point, and that 1 frame of invul makes the safe jump whiff

  • @dsc5957
    @dsc5957Ай бұрын

    Let’s go! I feel like SF6 will be well suited to your style of analysis and mechanics exploration. Great video :)

  • @GimR

    @GimR

    Ай бұрын

    tyty! I think so too!

  • @GimR
    @GimRАй бұрын

    Thank you so much for watching my first Street Fighter video! Please like the vid and consider subbing if you like the content! EDIT: Wanted to post a follow up comment here. I definitely cut out part of the script explaining that I was focusing on certain situations regarding optimal buttons / slow buttons / creating an option where you don't have to react. The video was just getting too long and I had put far too much work into it already. But basically, there are buttons fast enough that you can delay them and you'll block the DR before it comes out. If you do it might cause other things to happen (Like holes in block strings) that you might not want if you think the opponent might mash DP between them. Also, I have a certain standard I follow when calculating reaction time, but SF6 has less input lag then Smash Ultimate so I might have to re-evaluate that aspect when I'm labbing in the future, etc.

  • @imyourmaster7270

    @imyourmaster7270

    Ай бұрын

    Let's go GimR glad you're back on the sf6 videos!!

  • @cong5805
    @cong5805Ай бұрын

    Sick tech, this is also good for when you only have a sliver of drive left and would be burned out from blocking a dp

  • @GimR

    @GimR

    Ай бұрын

    yeah honestly, just in general getting a bar back is always better than losing a bar so people should probably go for it regardless

  • @gengarisnotinsmash...

    @gengarisnotinsmash...

    Ай бұрын

    I don't think thats a good idea, parrying costs half a bar of drive guage, which is less than what you'll typically take from a dp. Parrying there might just burn you out anyways.

  • @bops3092
    @bops3092Ай бұрын

    Its so cool seeing you do videos on diffrent games, this is so cool!!!

  • @La_Revolution
    @La_RevolutionАй бұрын

    I saw you at EVO 2023 and we didn’t chat long but it was super nice. I’ve known of you and your role in smash for a very long time, so it was really cool to hear you were just there to compete in sf6. GL on future fgc content.

  • @GimR

    @GimR

    Ай бұрын

    TY! And it was nice meeting you!

  • @TheBurningTrain
    @TheBurningTrainАй бұрын

    As someone that is trying to move away from smash and into other fighting games, it's so cool to see one of my favorite smash content creators move into a game I've been actively practicing, especially with such important new tech. Keep up the good stuff King!

  • @GimR

    @GimR

    Ай бұрын

    Thanks!

  • @Bladieblah

    @Bladieblah

    Ай бұрын

    What do you mean "trying to move away from smash"? That's such a bizarre way to phrase that. As if smash is some kind of disease you're trying to get rid off. Also "trying", dude you can just do it. You could have just said you're getting into other fighters but apparently that wasn't enough. We all know where this is coming from, pathetic

  • @TheBurningTrain

    @TheBurningTrain

    Ай бұрын

    @@Bladieblah I just don't enjoy smash as much anymore after years of competing in smash 4 and ultimate. I still go back to it sometimes because I've invested a lot of time into learning about them and I have a lot of friends that still play, but I don't have fun with the games anymore. That's all I meant. You might wanna drink some water, I wasn't trying to tell anyone else what to think or do.

  • @Bladieblah

    @Bladieblah

    Ай бұрын

    @@TheBurningTrain You could have said that, but you didn't

  • @TheBurningTrain

    @TheBurningTrain

    Ай бұрын

    @@Bladieblah my b

  • @HighlyHylian
    @HighlyHylianАй бұрын

    Love seeing you talk about street fighter!

  • @X1erra
    @X1erraАй бұрын

    Thank you for slowing down frame-by-frame for explanations like this. It's hard to visualize how interaction works in my head when frame data is involved. Like how everything happens so instantly it always feels like every hit happens on the first frame unless it's over 5 frames.

  • @GimR

    @GimR

    Ай бұрын

    Glad it was helpful!

  • @protecterofkatz
    @protecterofkatzАй бұрын

    Glad to see you continue to enjoy labbing videogames. This actually makes me inspired to put more work into using the option selects already discovered for smash ultimate like the footstool out of shield one

  • @Gordion111
    @Gordion111Ай бұрын

    SF6 has been my main game since it came out, I'm very excited to see this and hopeful for more 👀

  • @allanjones4441
    @allanjones4441Ай бұрын

    Best explanation of option select I’ve seen so far

  • @clipfischistbesser
    @clipfischistbesserАй бұрын

    Little detail but, when you talk about Akuma having a 0 frame throw - assuming you mean the raging demon - in this game it has 7 frames of non-invincible startup before the super flash (after which you can no longer jump out if you were right next to him) so it's no longer a wakeup option at all and just way weaker in general. Even after the startup it only has invincibility against fireballs, anything else just hits him out of it.

  • @GimR

    @GimR

    Ай бұрын

    For sure, when I said frame 0 I meant 0 after the freeze. Also, I was trying to warn people against going for this option select on throws like this (The ones with non 0) because it gets you stuck in a parry state when you'd normally be able to react to the freeze and jump

  • @Kenzamaka
    @KenzamakaАй бұрын

    This is a great first SF6 video, GimR. Even though I never got deep into competitive smash, I loved watching your tech videos for them. Keep up the good work, dude.

  • @GimR

    @GimR

    Ай бұрын

    Tyty!

  • @elgranpeyo
    @elgranpeyoАй бұрын

    Nice video, love tbe vibe you have explaining SF tech.

  • @6700adam
    @6700adamАй бұрын

    So cool to see you now playing sf6

  • @TWO8W
    @TWO8WАй бұрын

    My god, GimR plays SF6??? Can't wait for all the new tech man, keep up the good work.

  • @cmk5498
    @cmk5498Ай бұрын

    Your lab videos are the perfect fit for more fighting games

  • @GimR

    @GimR

    Ай бұрын

    thx!

  • @A-Spoto
    @A-SpotoАй бұрын

    My man is back and is dropping tech in my new main fighting game!

  • @GimR

    @GimR

    Ай бұрын

    ayee leggo!

  • @brandonwilbur2146
    @brandonwilbur2146Ай бұрын

    Cool to see you in SF Mr. GIMR 😎

  • @sparksdojo9091
    @sparksdojo9091Ай бұрын

    Brooooo we got GimR on SF!?! The game is about to change! Love the content man, your brain doing FGC content, I'm sold!

  • @adnips
    @adnipsАй бұрын

    TIL people don't just react to the safe jump hit/block and follow up accordingly so I was confused why DR would 'beat' a safe jump. But yeah Parry OS is a great thing to have in your kit and the video was really well made.

  • @GimR

    @GimR

    Ай бұрын

    Apparently most top players do. Maybe some air heavies are easier to react with than others. Plus i guess it depends on how your go to follow up button is

  • @Bladieblah

    @Bladieblah

    Ай бұрын

    When you said DR I immediately thought drive rush and I was so confused, how does drive rush beat safe jump but you meant drive recovery/reversal

  • @c4platinum
    @c4platinumАй бұрын

    That Dexter earned my sub lol and the sf6 tips were cool too 😊

  • @ThirtyfourEC
    @ThirtyfourECАй бұрын

    Didn't expect to learn something about SF6 here. Well done editing and presentation.

  • @GimR

    @GimR

    Ай бұрын

    Thanks!

  • @julianmccann2934
    @julianmccann2934Ай бұрын

    Always down for fgc and especially sf6 content, thanks Gimr

  • @malacara1335
    @malacara1335Ай бұрын

    I'm not really that big of a smash player but I love watching your videos, so it's pretty cool to see you branch into more traditional fighting games. Godspeed man, amazing content as always.

  • @GimR

    @GimR

    Ай бұрын

    Thank you, I appreciate that!

  • @JB_CY
    @JB_CYАй бұрын

    Excited for SF6 on this channel!

  • @WaiGee_
    @WaiGee_Ай бұрын

    Let's fucking go, im so down for more fgc content

  • @sweetshoez
    @sweetshoezАй бұрын

    Nice stuff gimr

  • @timothyhigglesworth9841
    @timothyhigglesworth9841Ай бұрын

    sweet lets see some more sf6 content

  • @EC-xx5uq
    @EC-xx5uqАй бұрын

    I don't play sf6 but it's fun to watch. Best wishes on growing your viewerbase!

  • @GimR

    @GimR

    Ай бұрын

    Tyty

  • @jpVari
    @jpVariАй бұрын

    This is one reason I sub to to tech channels for games I don't play! Not just to learn gow to approach things better in general, but you never know when you'll find out someone loves sf6 too!

  • @GimR

    @GimR

    Ай бұрын

    Glad you enjoyed it!

  • @DoubleMallow
    @DoubleMallowАй бұрын

    I saw the thumbnail and was like; "universal overhead is back!?!"

  • @ignap
    @ignapАй бұрын

    GIMR ON SF6 HYPE

  • @sleepfgc
    @sleepfgcАй бұрын

    Glad to see you branch out!

  • @thebluelion3337
    @thebluelion3337Ай бұрын

    Maybe I'm not understanding some nuance here, but can't you always hit confirm your jump normal? ie continue buttons if your opponent gets hit or blocks, otherwise you just block? I don't automatically hit a button afterward for the Drive reversal to eat, so this seems of limited use as described? the parry OS is nice for some extra Drive gauge though

  • @GimR

    @GimR

    Ай бұрын

    I think you’re right. Might also depend on the air button. Some have more Hitstop than others. Also I guess depends on whether or not your reactions are on point

  • @Chocolatebeeef
    @ChocolatebeeefАй бұрын

    LETS GO SF6 CONTENT!

  • @striker5563
    @striker5563Ай бұрын

    You always had a keen eye for tech in smash, so I figured you'd find some really interesting and useful techs if you decide to branch out. Looking forward to new content!

  • @GimR

    @GimR

    Ай бұрын

    Ty!

  • @leperique
    @leperiqueАй бұрын

    The music selection is the cherry on top of the cake. Chef kiss!

  • @GimR

    @GimR

    Ай бұрын

    the song is soooo good

  • @mr_trollmaster_7

    @mr_trollmaster_7

    20 күн бұрын

    What is the song being used?

  • @facedure
    @facedureАй бұрын

    Thank you ! Very useful tech

  • @matthewjackman8410
    @matthewjackman841029 күн бұрын

    Love this! I play loads of Smash but don't take it as seriously as I do SF, still loved your Smash analysis and tech tho. This is a great new angle, looking forward to more!

  • @Boohwal01
    @Boohwal01Ай бұрын

    wow this is very helpful

  • @vincentFGC
    @vincentFGCАй бұрын

    subbed commented hope you make more sf6 content!

  • @GimR

    @GimR

    Ай бұрын

    Ty Vincent!

  • @deci
    @deciАй бұрын

    Nice video! There is one other consideration and that is that you need to do the os parry timing so that you don't get a perfect parry on their reversal.

  • @GimR

    @GimR

    Ай бұрын

    Yeah you gotta time it to happen during landing frames

  • @StopResetPlease
    @StopResetPleaseАй бұрын

    very nice video ty

  • @rayc766
    @rayc766Ай бұрын

    This reminds me of the reflect OS from DBFZ, good tech. As a Chun Li player this is super useful.

  • @andreazhab
    @andreazhab29 күн бұрын

    5:06 fun fact, Manon's lvl3 won't actually grab you before the freeze frames, so you can jump on reaction (contrary to Zangief's, for example)

  • @Prucked
    @PruckedАй бұрын

    Great video! one small comment though: if lily has wind stock she is able to beat any safejump no matter what OS you do as her light and OD dps with wind are 4 frames

  • @minglessdreamar5264
    @minglessdreamar5264Ай бұрын

    This is SOOOOOO good

  • @mariocraft3067
    @mariocraft3067Ай бұрын

    Using the kof ‘94 Italy stage theme, nice

  • @GimR

    @GimR

    Ай бұрын

    It's such a dope song!

  • @mariocraft3067

    @mariocraft3067

    Ай бұрын

    @@GimR The other Fatal Fury team themes from other KoF’s are also good for this kind of content. I reccomend giving the arranged versions a listen as well :) especially the ‘99 one.

  • @mannx2_495
    @mannx2_495Ай бұрын

    uh oh, the Gimz hit the streets

  • @yikes6758
    @yikes6758Ай бұрын

    "drive gŏj" was not expecting that

  • @GimR

    @GimR

    Ай бұрын

    T.T I'll work on it for next time

  • @yikes6758

    @yikes6758

    Ай бұрын

    @@GimR live your truth. Embrace your gŏj

  • @RuthlessShadowGamer
    @RuthlessShadowGamerАй бұрын

    waitttt gim does sf now?? lets gooo

  • @GimR

    @GimR

    Ай бұрын

    I’m trying!

  • @RuthlessShadowGamer

    @RuthlessShadowGamer

    Ай бұрын

    @@GimR omg you replied!! I realise this is your first sf vid - I think something that helped me go from games like smash to SF was videos that explained the more simple things about the game, such as how frame data works in this game (+ on block, etc) - maybe putting out some beginner vids in your style will help out other newbies making the leap! I would defs watch !

  • @FlamerFingers
    @FlamerFingersАй бұрын

    I love that you found this, but I absolutely hate this kind of tech. It takes a lot of the mind games out and replace it with a knowledge check. Once I've learned how to do this, the game feels like it plays itself when I get a knockdown. I hope the devs comes up with defensive options on wakeup so there are ways to counter this. Great video!

  • @GimR

    @GimR

    Ай бұрын

    Well, it really depends, because in certain scenarios (Like if the tech in place) you will be close and might want to go for throw after the air button instead of doing the option select.

  • @bloodmarth
    @bloodmarthАй бұрын

    Yo! I saw the video thumbnail and asked who is this?? 👀 clicked when I saw GimR name!! 👍

  • @GimR

    @GimR

    Ай бұрын

    ty!

  • @maxLP_yt
    @maxLP_ytАй бұрын

    as the defender, cant you just block the aerial and throw after that? because of the parry you get Punish Counter Throw no?

  • @damiancarr168

    @damiancarr168

    Ай бұрын

    The party doesn't come out if they block/get hit. The blockstun/hitstun is too long and will eat the parry input and just allow you to continue the combo

  • @wilbertrodriguez7280
    @wilbertrodriguez7280Ай бұрын

    How did you record the reversals wakeups?

  • @Sickmmaner
    @SickmmanerАй бұрын

    Awesome tech gimr! but "Drive GOUGE?"

  • @LimakPan
    @LimakPanАй бұрын

    So if I fall to the ground once, I lost the match? They can technically just loop me with jumps? What are you supposed to do to survive oki?

  • @GimR

    @GimR

    Ай бұрын

    For this tech in particular you can just block the safe jump

  • @DAnderMcSullivan
    @DAnderMcSullivanАй бұрын

    Y'all got any more of them GimR SF6 content?

  • @GimR

    @GimR

    Ай бұрын

    Working on it

  • @-__--__-_--
    @-__--__-_--Ай бұрын

    I've played with it a bit in lab, half the time my safejump gets blocked by the cpu when he should do drive reversal wake up and he slightly delays it not exactly sure what does that. And all the other time he wake up dp it was perfect parry so huge scaling on it, not sure i'll implement it but nice tech nontheless. Nvm: I found out, I put cpu on drive reversal on random, i thought it would mean it would randomly drive reversal on wakeup but it also does it on block. Still, I think i prefer reacting to it

  • @eliotchan6119
    @eliotchan6119Ай бұрын

    Why not just do the safejump and react to whether it hit/got blocked/a DP comes out instead of just mindlessly pushing 5HP after? Then you'd beat drive reversal too. It's totally within the realm of being able to react and hit/block confirm, we're not talking about stuff like 2MK hit confirming here.

  • @ThePoodle
    @ThePoodleАй бұрын

    Did bro say "Drive Gawge"??? Cool tech

  • @GimR

    @GimR

    Ай бұрын

    Let’s just pretend that’s the British way to say it 😂

  • @ekwensu8797
    @ekwensu8797Ай бұрын

    So is drive reversal on wake up not a good idea?

  • @GimR

    @GimR

    Ай бұрын

    It’s great when you’re getting throw looped

  • @da_kracken8879
    @da_kracken8879Ай бұрын

    As a smash player I've been doing this without even realizing, no wonder I barely get punished for jumping

  • @icey2052
    @icey2052Ай бұрын

    I didn't realize people just delayed their follow up after the jump in. I've been trying to react to the jump normal hitting this whole time.

  • @GimR

    @GimR

    Ай бұрын

    I might have been mistaken on this. At top level they do seem to hit confirm everything.

  • @chiwingwu1478
    @chiwingwu1478Ай бұрын

    What's with the KOF soundtrack on a SF6 video :P

  • @GimR

    @GimR

    Ай бұрын

    The song is too godlike I just had to use it

  • @sonictrain1
    @sonictrain1Ай бұрын

    Gimr playing street fighter? Insanity

  • @GimR

    @GimR

    Ай бұрын

    I enjoy the game a lot!

  • @ReavenM1911A1
    @ReavenM1911A1Ай бұрын

    Is your mic on binaural settings for this video? I swear everytime you move left to right I can hear your voice jump in my headphones but that doesn't happen in any other video on youtube

  • @GimR

    @GimR

    Ай бұрын

    Yeah I dunno what happened but I think something is up with my OBS settings

  • @ListlessWither
    @ListlessWitherАй бұрын

    I know I said in your stream before but I feel like somethings off about your audio in SF6 for some reason-the top end sounds seem weirdly sharp

  • @GimR

    @GimR

    Ай бұрын

    Yeah in game it sounds fine but recorded it sounds very meh. I don’t know why 😂

  • @evilded2
    @evilded2Ай бұрын

    I figured this is a hitstop os so if you play JP you can use od amnesia rather than parry for a stronger punish.

  • @GimR

    @GimR

    Ай бұрын

    That could actually be really nice if it works!

  • @logantaylor1834
    @logantaylor1834Ай бұрын

    What does DI mean?

  • @JuniiHejjiko

    @JuniiHejjiko

    Ай бұрын

    drive impact

  • @GuestFGC
    @GuestFGCАй бұрын

    This isnt really tech, im confused. Do you know what a safe jump is?

  • @leboiofbois1005
    @leboiofbois1005Ай бұрын

    0:29 a bit of a mistake here. The safe jump worked, and Ed could’ve recovered in time. But you pressed st.HP again, and got counterhit for it.

  • @GimR

    @GimR

    Ай бұрын

    I made the mistake of not clarifying what I meant by "Safe Jump". I meant "Safe Jump into Buffered Button". It's pretty clear that at this point that was a mistake on my end and I'll make sure to not make the same mistake in future videos.

  • @annoyinger2001
    @annoyinger2001Ай бұрын

    Akuma Raging Demon has no invencibility at all, it will eat the safejump so you don't need to worry about akuma when doing the parry OS

  • @GimR

    @GimR

    Ай бұрын

    It has 1 frame of invul that will go through a perfect safe jump, I tested it myself.

  • @cong5805

    @cong5805

    Ай бұрын

    also, manon level 3 can be jumped after the super flash

  • @GimR

    @GimR

    Ай бұрын

    @@cong5805 yeah but if you do this option select you'll likely parry thus getting stuck.

  • @PietroMarcer
    @PietroMarcerАй бұрын

    GimR making SF6 videos? This is a big deal

  • @milkman5586
    @milkman5586Ай бұрын

    ok he got based

  • @geo2837
    @geo2837Ай бұрын

    AAAAHHHH GIMR SF6?????????

  • @ParabolaTool
    @ParabolaToolАй бұрын

    Drive "goj" is it? 🧐

  • @GimR

    @GimR

    Ай бұрын

    Some people say it that way…right? 😭

  • @ParabolaTool

    @ParabolaTool

    Ай бұрын

    @@GimR absolutely not, bro. "Gayj" or "ɡāj". Derived from French but even the French pronunciation is nothing close to whatever hate crime you've committed by pronouncing it that way.

  • @GimR

    @GimR

    Ай бұрын

    @@ParabolaTool I can't help myself. Speech therapy isn't working

  • @Trigamer64
    @Trigamer64Ай бұрын

    How's it been labbing a game like street fighter compared to smash for such a long time?

  • @GimR

    @GimR

    Ай бұрын

    It's honestly a lot of fun! Also, tech in this game seems to be more impactful since it's got more set in stone rules

  • @rurounijay7100

    @rurounijay7100

    Ай бұрын

    @@GimR lmao i felt that. Smash is so difficult for that reason

  • @zacharyjohnson9562
    @zacharyjohnson9562Ай бұрын

    I don’t think anyone has pointed this out, but Lily’s “dp” has no invincibility! This is because Capcom hates her.

  • @DucktorHeyDucktor

    @DucktorHeyDucktor

    Ай бұрын

    the light and OD windclad DPs do come out so fast that they actually beat all safejumps though, probably more worth mentioning for this video

  • @nodthenbow

    @nodthenbow

    Ай бұрын

    It has air invincibility

  • @GimR

    @GimR

    Ай бұрын

    Yeah but it has frame 1 air invul so the jump button will whiff

  • @lordronn472
    @lordronn472Ай бұрын

    So VERY technically speaking it’s like those wake ups in MK11 right?

  • @GimR

    @GimR

    Ай бұрын

    Sorry, I don't know much about mk11 so I'm not sure

  • @NemSumeragi
    @NemSumeragiАй бұрын

    What's it like labbing in a game with a functioning training mode :D

  • @GimR

    @GimR

    Ай бұрын

    Beautiful

  • @GregInTechnicolor
    @GregInTechnicolorАй бұрын

    Great video but did you really say "Drive Goouge"?

  • @GimR

    @GimR

    Ай бұрын

    You're the 800th person who has pointed out my speech impediment 😆

  • @GregInTechnicolor

    @GregInTechnicolor

    Ай бұрын

    @@GimR I'm sorry I didn't know it was a speech impediment. I just know some people say random words incorrectly to bait out comments talking about it. 😅 Instead, try saying "bar" opposed to saying "gauge". I hear most players/creators here say "bar/meter".

  • @GimR

    @GimR

    Ай бұрын

    @@GregInTechnicolor LOL I'm just joking. For some reason I grew up saying Gawg and I've had trouble changing it

  • @WalkingVampire
    @WalkingVampireАй бұрын

    do you actually know what is the meaning of option select in SF? what this video showing is like pressing tech after medium punch everytime immediately so the input is within the active frame of the punch this is not OPTION SELECT

  • @damiancarr168

    @damiancarr168

    Ай бұрын

    It seems *you* don't know the meaning of OS. OS is when you hit a input and it does different things depending on what option your opponent picked. If you press parry at the right timing it comes out if they Iframe and gets eaten by hitstun/blockstun if they don't allowing you to continue the combo. This is classic OS and I'm just assuming you didn't understand what was being shown here.

  • @funnyusername4774
    @funnyusername4774Ай бұрын

    Smash ain’t paying the bills like it used to, huh

  • @GimR

    @GimR

    Ай бұрын

    I just feel like making street fighter content it’s not that deep

  • @YouAlreadyKnowBabi
    @YouAlreadyKnowBabiАй бұрын

    🤣😂🤣😂🤣

  • @619shawn
    @619shawnАй бұрын

    I think this would lose to delayed tech though.

  • @GimR

    @GimR

    Ай бұрын

    That’s a good point, definitely important to mix things up and not go form this every time

  • @NinF37
    @NinF37Ай бұрын

    Once again dhalsim mains stay losing 😭

  • @GimR

    @GimR

    Ай бұрын

    DR is always gonna work on someone attempting to go for a throw so there's still that!

  • @stomboyyuffie8511
    @stomboyyuffie8511Ай бұрын

    This is no new tech

  • @GimR

    @GimR

    Ай бұрын

    I never said it was.

  • @HaxHaunter
    @HaxHaunterАй бұрын

    Translation: Smash content is dying lol

  • @mangu3574

    @mangu3574

    Ай бұрын

    Let's see... Official support for Smash is dead, Nintendo is intentionally killing tournaments and whatnot... It's bound to happen. I don't understand what was your goal with this smartass comment.

  • @GimR

    @GimR

    Ай бұрын

    I’ve made like 100 Ultimate tech videos. Sometimes a guy just feels like branching out

  • @HaxHaunter

    @HaxHaunter

    Ай бұрын

    @@GimR now, don't get me wrong. There's nothing wrong with that and you're not the problem really. That said, you can't deny there's been a pattern recently with several Smashtubers also doing the same. I'm personally up for it. I love SF6 and Tekken 8, so to me, more content on those would be great. Of course, don't forget Smash. Ultimate does not deserve to last less than Melee.

  • @Limit5482
    @Limit5482Ай бұрын

    Number one reason I don’t like this game. Safe jumps are such a garbage mechanic and ruined this game. Worse is jump landing recovery is to fast. You do a super to ant air and the dude is clearly in the air but miraculously lands safe all of a sudden. Don’t love my comment…I’m a scrub

  • @BigJC777

    @BigJC777

    Ай бұрын

    self aware i guess

  • @alexc6741
    @alexc6741Ай бұрын

    A SMASH PLAYER TELLING MEEE HOW TO PLAY STREET FIGHTER HOW DAAARE. Lol jk this is great for your audience too for newcomers and veterans alike. I’m just spoofing the general haters you’re gonna see in comments.

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