The Reason Raft Failed

Комедия

A bit of a deep-dive into Raft (get it)
Bit of a different video than usual, I hope you guys like it!
Big shoutout to Alidove, without them this video would not have been possible: ‪@Alidove_‬
Follow me on Twitter: / 1__lucia
Thank you to Redbeet Interactive for creating one of my favourite games ever, as much as I may criticize it in this video! Definitely go and check Raft out: store.steampowered.com/app/64...
Also a shoutout to the Raft Modding scene! Keep doing what you're doing!
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Пікірлер: 655

  • @1lucia
    @1lucia11 ай бұрын

    Hope you guys enjoy this video, even if it's not Half-Life/Source engine related lol. Next week will probably be something Half-Life related again. Be sure to watch until the end! :)

  • @microgamestation

    @microgamestation

    11 ай бұрын

    I'd love more content like this :)

  • @gloryowner1970

    @gloryowner1970

    11 ай бұрын

    That's okay with us! your style of analyzing games and mods is the best. In the future you should do a minecraft video.

  • @foxaryse2338

    @foxaryse2338

    10 ай бұрын

    Curently Raft is a masterpiece from axolotl games but Scrap Mechanics didn't got that lucky treatment

  • @Salt_and_Peroxide

    @Salt_and_Peroxide

    10 ай бұрын

    I loved it have 200 hours and its great fun though played it mostly in 2018-19

  • @Lou-yf1jo

    @Lou-yf1jo

    10 ай бұрын

    1:30, NO, do let them.

  • @DewaKrishna_
    @DewaKrishna_11 ай бұрын

    I'm honestly surprised raft doesn't have workshop support to begin with, felt like it would've been something perfect for a sandbox game like this

  • @patrlim

    @patrlim

    10 ай бұрын

    What would you upload tho

  • @RIP2UALL

    @RIP2UALL

    10 ай бұрын

    @@patrlim Sex?

  • @Swagmaster07

    @Swagmaster07

    10 ай бұрын

    @@patrlimRafts, tool mods, new items, animals, biomes. You name it.

  • @bearrocks1065

    @bearrocks1065

    10 ай бұрын

    mods lol@@patrlim

  • @basically_boring

    @basically_boring

    10 ай бұрын

    yes it really needs workshop support. there are so many thngs that i would love to have in the game but will never be added

  • @ILiveInSpainButWithoutTheSpain
    @ILiveInSpainButWithoutTheSpain10 ай бұрын

    i hate that they added actual people. One of my favorite parts of the game was the loneliness

  • @1lucia

    @1lucia

    10 ай бұрын

    I kind of agree. I think the people at the final story location are fine, but I personally would‘ve removed every NPC seen before (the playable characters you unlock). Those could‘ve been replaced by like an image or something instead that you pick up, would’ve made a lot more sense as well

  • @galaxymaster673

    @galaxymaster673

    10 ай бұрын

    i agree with this times a thousand

  • @Galvatron102

    @Galvatron102

    10 ай бұрын

    minecraft moment

  • @staryoshi06

    @staryoshi06

    10 ай бұрын

    @@1lucia I remember watching Markiplier's series on. When they restarted the story like a year later, it was such whiplash finding those NPCs, since the emptiness of the locations seemed to be intentional for the vibe.

  • @WobblesandBean

    @WobblesandBean

    10 ай бұрын

    ​​@@1lucia The only person I truly hate is Olof. Seriously, screw this guy. I do like that there are people, but they should have only been at the end. It seems fun learning about these characters by seeing their ghosts in the form of notes and the other things they left behind. Learn about Olof, follow the trail, and even have branching endings depending on if you get to the locked utopia residents in time or not.

  • @LightsJusticeZ
    @LightsJusticeZ10 ай бұрын

    I honestly think Raft did great as a project. I feel like a lot of these suggestions would be better off suited for a sequel built from the ground up, such as making random island generations a must.

  • @taylormay9938

    @taylormay9938

    10 ай бұрын

    Yeah, him saying it failed is just completely false. For this size game, it has been incredibly successful. Not liking some aspects of the game has nothing to do with whether or not the game was a success or failure.

  • @connerelliott6040

    @connerelliott6040

    10 ай бұрын

    The random island generation could be dangerous because it could make islands impossible to get the treasure out of and have them be very long and annoying to get around.

  • @LightsJusticeZ

    @LightsJusticeZ

    10 ай бұрын

    @@connerelliott6040 I'd imagine the safer route with random island to make sure each island has a predictable base, but then has added pieces that are random but are configured in a way that wouldn't interfere with each other.

  • @TheStrandedAlliance

    @TheStrandedAlliance

    9 ай бұрын

    @@connerelliott6040 There are algorithms that avoid these issues, like wave function collapse.

  • @Alidove_
    @Alidove_11 ай бұрын

    I couldn't agree more with most of these points. Raft is a great game, but it had so much more potential

  • @1lucia

    @1lucia

    11 ай бұрын

    Highly appreciate your comment! Love your videos and you were definitely an inspiration for this video! :)

  • @keepsanity9613

    @keepsanity9613

    10 ай бұрын

    dawg if it is a "great game" it cant be "the worst pame youve played". and from a financial and exposial point of view raft is a complete success

  • @Teuwufel

    @Teuwufel

    10 ай бұрын

    Nobody said that it's the worst game they've played. What are you on about..?@@keepsanity9613

  • @Topunito
    @Topunito10 ай бұрын

    As soon as I reached the game's ending, it immediately hit me that it was one of the most disappointing endings to anything that I have ever experienced. I had enjoyed myself so much before that ending... I also had no idea the new update retroactively added people to the previously added locations. That really sucks, I always thought the extended period of not finding anyone alive before the final chapter made it all the more exciting when you actually did find people. Especially since I'm pretty sure the first person I found after the final update was literally found in cryostasis, really hammering in the point that people were not easy to find.

  • @marcosdheleno

    @marcosdheleno

    10 ай бұрын

    hey, could be worse, it could end like stranded deep. which has THE WORST ending in gaming...

  • @otterino1419

    @otterino1419

    10 ай бұрын

    @@marcosdheleno Never finished standed deep. I was fully onboard with the game until I was lost on what to do ad then found out that suddenly the game shifts from just trying to escape to having to go fight sea bosses to magically get the scametics for the plane parts. I knew the bosses were in the game I just had thought they were optional at first not a mandatory part of the story.

  • @marcosdheleno

    @marcosdheleno

    10 ай бұрын

    @@otterino1419 the worst part is, like i said the ending. its one of the worst endings i have ever seen in a game it completely kills any motivation to continue playing the game again.

  • @otterino1419

    @otterino1419

    10 ай бұрын

    @@marcosdheleno Yea while I havn't reached the ending I have seen it n it basically killed any slim interest I had in fighting bosses in a game that felt like a pretty good survival game up untill that point

  • @SImrobert2001

    @SImrobert2001

    10 ай бұрын

    @@marcosdheleno What is the ending, and why is it so bad?

  • @Z.DeAllen
    @Z.DeAllen10 ай бұрын

    Procedurally generated minor islands would add SO much content to the game.

  • @Lou-yf1jo

    @Lou-yf1jo

    10 ай бұрын

    doubt

  • @Tas_Ydrokolios

    @Tas_Ydrokolios

    10 ай бұрын

    I don't think this would work in this game unfortunately

  • @Lou-yf1jo

    @Lou-yf1jo

    10 ай бұрын

    unity would explode@@Tas_Ydrokolios

  • @daedalus6433

    @daedalus6433

    10 ай бұрын

    @@Lou-yf1jo Unity can handle procedural generation just fine.

  • @Lou-yf1jo

    @Lou-yf1jo

    9 ай бұрын

    No.@@daedalus6433

  • @LordSluggo
    @LordSluggo10 ай бұрын

    The final update wasn't bad, it was just extraordinarily underwhelming when you consider how long it took and all the stuff we never got. There's no advanced bow, advanced cooking station, double-wide doors or windows and dozens of other things the community had always been asking for, but at least we got 20 different styles ot tables

  • @BigFry9591
    @BigFry959110 ай бұрын

    Having more NPCs that you find, as well as the audio reading out every note, completely removes the loneliness from the game. And the attitudes that some of the characters have makes this flooded world not seem like a bad thing.

  • @willrobson7265

    @willrobson7265

    8 ай бұрын

    I believe the audio comes from a tape recorder, and it's great for QOL, but I do get your point

  • @romanmeneghinister1584
    @romanmeneghinister158410 ай бұрын

    imagine having to rescue people and bring them to utopia, that or just making your own raft a somewhat self sufficient village

  • @marcosdheleno

    @marcosdheleno

    10 ай бұрын

    i said this before, but they could also do what NMS did, and let the player designate a small island as "his base". and create a village in there. where npcs he found randomly in other small islands you could hire. there could be a cook who sells cooked food, a fisherman who deals with all things fish, hell, there could even be a shipwright that lets you park your raft and he lends you one of his own, that are custom built but non customizable. those rafts would work more as challenge runs, being good at one thing specifically but bad on everything else. like for example, this very fast raft that is tinny, or this armored one that is imune to damage, but is also very slow. one that auto collects and sorties trash and so on. you could even have npcs that use rafts of their own, to collect stuff for you. there could be a mayor who handle everything. and the best part is, while the npcs each would have their own stats, how good they are is determines what they can offer. for example a bad cooker could only offer slop, and worse versions of the food, but as they work on the island, that stat rises. up to the point where they can offer better versions of the same dish. for example the food that lets you stay underwater longer, the shitty version would have a more limited timer, while the better one would let you stay even longer.

  • @Dixon_Myass
    @Dixon_Myass10 ай бұрын

    When the full game first came out, I remember watching a full letsplay of it. I remember what a revelation it was to see the youtuber get to the watchtower and realize that there was an actual reason for why you don't hit any countries/continents. It would've been perfect if they kept the drowned Earth plot a twist until the tower, rather than just outright stating it in the beginning in your journal. That and adding npc's to the game, thus removing any sense of loneliness/suspense in the game was a big mistake imo.

  • @Jalbesbe
    @Jalbesbe10 ай бұрын

    TLDR: The story before the final update was far better. Chapter 3 wasn't supposed to be the last update but was suddenly made it and was rushed out of production early with a half baked new story. Both the console port being fully canceled and that no more updates for the game are coming were confirmed within a discord call months ago when it was accidentally let slip. You missed the fact that the entire in game story got rewritten when the final chapter came out. The story before was far more bleak and darker, making you feel alone and isolated, seeing the long old ruins of places. All of that was replaced with a childish generic story, with a goof main villain now being the cause of everything. Originally the story of the Yacht was that the captain and his daughters along with the crew all fled with some people who rented the yacht. Once the food started running out some of the guys turned on the captain and took the daughters, 1 of the crew engineers saved one of the daughters and they fled together. After the boat crashed it is shown that the rest of the people slowly starved to death or were eaten by the Lurkers. Balboa used to have more of a story of the last survivor going insane and potentially killing someone. Caravan town originally was just about the plauge that came to the island, and Detto was the only one to escape with another man leaving his family behind to die, as his dad forced him to go. Detto later arrives at Tangoroa and the man he's with gets shot dead (later gets changed to rafters getting sprayed with hoses), Detto escapes and gets helped to hide by some engineers. The rest of Tangoroa's story went that a bug infestation killed all of their crops which they were already short on food. So the Captain had to ration the food more and start qwelling rebellion. When other people kept trying to arrive they would be shot if they do not turn away, as they could not feed them. The captain later gets all of the pets rounded up to save the people from having to kill their own pets and eat them as they begin running out of food. Eventually the captain locks himself and most of the crew into the control pod to save on food as they will all sacrifice themselves to allow the people in the city to survive a little bit longer. I found this original story far more engaging and interesting compared to what it was changed into, the captain was more of a Grey area villian. He had a hard job and had to make tough decisions but you can understand his point of view. Detto, an engineer, and a dog all escape from Tangoroa before everything goes down hill fully. I do wish you could use the different fish you sell to the trader and actually display them since they look so cool. Also a Tangoroa staff bot as a merchant would have been better than just a till. I thought the new characters were supposed to be on our rafts too, so I even made a room on my raft for the first one I met lol. Utopia seems very rushed, they have a lot of things there but it seems like they suddenly rushed it out especially compared to the other two islands. Which brings me to my interesting Fact. Chapter 3 wasn't supposed to be the final chapter, let slip in a discord call, chapter 3 was suddenly decided to be the last chapter along with the entire story re write to quickly wrap the game up. Originally the plan was for 5 chapters, but for some reason that I do not know they suddenly wrapped up production, made sudden rushed changes, to just finish the game and almost just wipe their hands of it. The console versions have been unofficially caned as that was also mentioned on call in discord, and there will not be any more updates for the game. The main thing they should do is do one last update to add better modding support allowing modders to create their own animals, islands, and stories way more easily. This, like with minecraft, will give far longer life into the game.

  • @the_rabidsquirel

    @the_rabidsquirel

    10 ай бұрын

    Yeah, the story now is some hot garbage. I remember when the final update hit, I was reading the patch notes and was excited to see that they re-wrote things to condense on the names used. The stories before were cool, but I found it hard to keep track of character names since it felt like each location had a tonne, and they rarely had characters in common if I recall. Except when I booted the game and looked back through all the notes, this new story was just awful. I just can't take Olaf seriously. On the Vasagatan he's struggling to keep people in line, they're dealing with food issues, and he finally discovers the lurkers. What's his response? Use them for a giant mutant rat army... What? He moves on, gets to Caravan Island and discovers the hyenas, and adds them to his army? Characters are often talking about food shortages, how is Olaf feeding this animal army? On to Utopia, and Olaf has imprisoned everyone because he wants to be in charge and they're ruining the things he invested in. So what's his game plan after imprisoning everyone? It's not even like some are locked up while others do important things like farming, literally everyone is locked up. I recall Olaf saying in one of his post-game lines that no one else will be able to make the hard decisions like he will, again seemingly in reference to food, and again ignoring the logistics of feeding his giant mutated animal army. He's 100% just a kid's cartoon villain, especially since after beating him you see there's actually a ridiculous abundance of food, so much that you can just take a backpack full of it for free. The whole Forward Scouts thing goes absolutely nowhere too. If I recall it's literally only mentioned twice in the game, once in the journal entry at the very start that you can immediately read, and then again a few times back to back at the end of the game. "You see, the weak are singled out. The strong remain. You Forward Scouts were the same." It feels like something that could have some payoff if the game hadn't forgotten they existed and that you're apparently one of them. It's very likely someone could hear that line from Olaf and ask, "wait who are the Forward Scouts?" The ending cutscene again mentions them like it's something the player is supposed to be emotionally invested in, instead of just confused as to what they are. Then there's the unlockable characters. I skipped through a lot of the early parts of this video on the history of the game, so maybe it was mentioned somewhere, but all four of them have absolutely zero plot relevance. No note or line of dialogue from any character mentions the unlockable characters at all, they're all just kind of there. Even if they were implemented as actual NPCs that would help on your raft, like mentioned in the video, it would still be jarring that the game world otherwise ignores their existence. With all that said, I still love Raft, and share a lot of sentiments from the video about its potential. Story is in no way required for me to enjoy a game, there's another game I love more with a story I hate more for example, but it is really nice when there is a good story.

  • @1lucia

    @1lucia

    10 ай бұрын

    I didn’t miss that fact I think, it was just a small note in the video (I‘m 90% sure at least… if not then I should’ve definitely mentioned it) You have a lot of real interesting information there! Damn what I wouldn’t do for there to be 5 instead of 3 chapters

  • @BlitzEGG

    @BlitzEGG

    9 ай бұрын

    This made me cry

  • @rustyhowe3907

    @rustyhowe3907

    9 ай бұрын

    I was about to comment about the pig's breakfast the story became as it's just completely rushed and dare I say preachy yet filled with bad decision making of the supposed good guys or non-existent Forward Scouts as a previous commenter said. As the player character WHO are we exactly? And what was the point of the Selene station again? But for me Utopia was the worst let down especially after encountering Tangaroa, all this time we basically got lied to about a floating city as we found 'Utopia' to be a mish mash of wooden contraptions and parkour more suited for the Jungle Boy than for a rafter. It makes zero sense as to why the Forward Scouts chose to settle there instead of one of the larger islands, along with letting the generic bellend bad guy (who whines about rafter people taking over his skyscrapers then trying to burn you alive on a WOODEN settlement, give a it rest Olaf, nothing's left of the world you plonker!) armed with a raging pack of hyenas on the settlement in the first place or why they didn't take off his bandolier when he's in the cage when caught (I personally would've put a bullet in his brain and left him for the sharks) or why they were over-run in the first place by one man...ehh I'll give that a pass due to the hyenas but it's a stretch.

  • @planescaped

    @planescaped

    8 ай бұрын

    I do recall the game originally being a lot more bleak and interesting, before suddenly become Disney goofy out of the blue. Talk about narrative whiplash.

  • @JamesTDG
    @JamesTDG10 ай бұрын

    50:50 addiitionally, have it so you can also recolonize story islands to introduce more progress. It would be cool to see abandoned islands become their own little hubs of civilization that encourage traveling between different story islands to complete quests. I would also be intrigued to have ways to encourage revisiting story islands for more than respawning loot, like for example, beating the main story and speaking to Olof can give you the ability to obtain mutagen to have your own animal army after you find a secret compartment on his ship, or picking up the "children" to return to their creator.

  • @WobblesandBean

    @WobblesandBean

    10 ай бұрын

    That concept is there in a cute mobile game I like, albeit in a very stripped down format. The game is called "the burnable garbage day".

  • @shibainu2528
    @shibainu252810 ай бұрын

    Later on in the video, you said that the old small islands that used to exist should be readded to add some variety. Even though they were probably removed because they were too difficult to traverse without building a dedicated ramp. However, I was thinking of the same thing when I finished Raft myself, and it would add a purpose to the "Go up and down ziplines" feature of the electric zipline tool. Re-add the old islands (Either before the final story island to build anticipation, or after to not get into the ramp trap) let the player hook onto a zipline post on the island, connect it to one on your raft, go right on up!

  • @Redacted_000

    @Redacted_000

    10 ай бұрын

    oh my god, i remember you from the zipcode! its been at least 3 years so i doubt you remember me but i was just really surprised to see you again!

  • @DonnaPinciot

    @DonnaPinciot

    10 ай бұрын

    Is it even a bad thing to need to build 'docking' areas in your raft? That just seems cool to me, necessitating multiple levels on your raft as the island itself offers no way to get higher, but there's good loot up there.

  • @crossoverworlds2678
    @crossoverworlds267810 ай бұрын

    The ending cutscene just feels like it was originally meant to be the beginning for future chapters to continue the story- perhaps an arc trying to find a way to unflood the world or even a DLC that lets you experience the story from Olof's perspective or something.

  • @1lucia

    @1lucia

    10 ай бұрын

    Yea, as I mentioned DLC would be great. I'm more than ready to pay for more content of Raft!

  • @crossoverworlds2678

    @crossoverworlds2678

    10 ай бұрын

    @@1lucia Yea! Personally I havent played it but I hope that mod you mentioned in the video bringing more custom stuff to the game keeps it running. Maybe there'll even be a mod that adds a mod library for raft but idk how that would work. Probably something like Minecraft's library mods? Not sure.

  • @1lucia

    @1lucia

    10 ай бұрын

    @@crossoverworlds2678 I think it's only a matter of time until something like that will come, though it may be really hard to pull off. As stated in the video, future updates are not completely ruled out just yet. We might be getting something after the console port, but I'd say that's maybe a 20% chance at best.

  • @TamTroll
    @TamTroll10 ай бұрын

    thank you for the spoiler warning. i haven't finished the game yet, so i'll save this video to my "watch later" playlist and watch it when i ultimately finish. Took an extended hiatus from it after a bit of disappointment i had after reaching the radio tower and encountering Tala. from what she was saying, it sounded like she was going to join me on my raft, which i thought was great! i was getting a bit lonely on there. But then, rather then going to my raft, she just unlocked as a playable character. Been asking for a "Decorative NPC's" mod ever since, where the playable character models can be crafted and placed around the raft in idle stances and sits and such, unlocking with each character you unlock. That way i could put Tala in a chair next to the Receiver to make it look like she's monitoring the airwaves for me or something, when really she's just another prop. Then i could do something similar with Maya and all the other characters i unlock along the way, make a whole crew out of it. Sadly, no bites yet, and i don't know how to make a mod myself...

  • @Thatguy_Simon
    @Thatguy_Simon11 ай бұрын

    If only a tf2 community was in raft, we could truely get infinite content.

  • @TemmiePlays

    @TemmiePlays

    10 ай бұрын

    and then skibidi raft in a decade

  • @snake_eater1963

    @snake_eater1963

    10 ай бұрын

    Captain! Poofis *Schadenfraude*

  • @siyacer

    @siyacer

    10 ай бұрын

    ​@@snake_eater1963konata jumpscare

  • @chesneywhite9334

    @chesneywhite9334

    9 ай бұрын

    Raft literally DOES have a multiplayer though???@@hlibushok

  • @hlibushok

    @hlibushok

    9 ай бұрын

    @@chesneywhite9334 Oh, sorry, by multiplayer I've meant PvP specifically. What Raft has is co-op, which is not enough to create a gaming community since you only ever play it with your friends.

  • @IsM1ku
    @IsM1ku10 ай бұрын

    love how Olof is just sitting in prison with sticks of TNT strapped to him still

  • @fedredora
    @fedredora10 ай бұрын

    Adding people NPCs is one of the most bewildering moves I have ever seen in gaming history.

  • @seanrrr
    @seanrrr10 ай бұрын

    I did my first play through when Chapter 1 came out, then came back years later for the full game. While I was very happy with the new islands and items, the thing that immediately disappointed me was the NPCs and trading. I remember the initial feeling of loneliness in the early version game, where it felt like you *just* missed the other people on each island. I was really hoping it would end with you finally finding people at the final location. Seeing an NPC at the first location totally took that feeling away. Instead of a huge empty ocean where you're struggling to find other people, you now just meet random people and they disappear. Doesn't make sense lore wise or gameplay wise.

  • @samkohlo9158

    @samkohlo9158

    6 ай бұрын

    Hear me out: The player character is going insane. This probably isn’t what the devs intended, but you can make the disappearing playable characters make sense by just saying your character is losing it from loneliness and making imaginary friends that "join them on the raft".

  • @BlaiseArath
    @BlaiseArath10 ай бұрын

    its actually a little wild they created Utopia, a huge city that the "Ending" sets up as basically the cradle of the new ocean-based Civilization, and decided to just stop the game there. I mean, that literally could have been the start of part 2 of the game where you "Rebuild" Utopia, giving you reasons to seek out new supplies and build up the city through a series of quests or collections, watching it grow over time and expand. Would at least give the game an endgame, and Titanium weapons a real use. The Characters also feel super incomplete, which is a shame. Each one seems like it was designed to do a specific task or have some special traits and they were just left unfinished. I mean if they were worried about how NPCs would work on a Raft, could just give it Terraria rules where you have to build a "house" or room for each NPC to live in on your raft, so they always had a default location to go too, which I know isn't as easy as it sounds but I think it might have been a good starting point to making NPCs work on such a malleable concept as the Raft. Overall it felt like the game had just opened up with "The Final Chapter" and was abandoned. So many possible ideas just seemingly left to die. A real shame. As you said, it felt like Chapter 3 set the foundation for such a huge game ahead of itself, and nada.

  • @Giggle_Goblin
    @Giggle_Goblin11 ай бұрын

    If feel like the build up to the games full release was one of the best parts of it

  • @grimsim2673
    @grimsim267311 ай бұрын

    this might be one of the best game analysis videos i’ve watched it was so neatly presented and while admittedly rushed at some points still holds up as a great video. Very underrated channel and earned my sub

  • @semisemicoloncolon
    @semisemicoloncolon10 ай бұрын

    49:26 I think it would be really cool if some story characters asked you to go retrieve things from previous story islands that they may have left there, like maybe detto left some important experiment notes in caravan town for his rocket that he needs you to get, which would give players a reason to revisit previous story locations and also let them know if they weren’t already aware that loot respawns on story islands. Maybe also add some small things to earlier story locations that only become accessible if you revisit them after unlocking something, like a zip line at the radio tower or things that require titanium tools or something. I think some reasons to revisit previous story locations could add a lot of reason to continue playing past the end of the game

  • @eva1585

    @eva1585

    9 ай бұрын

    loot respawns on story islands??

  • @semisemicoloncolon

    @semisemicoloncolon

    9 ай бұрын

    @@eva1585 yes!! If you go far enough and return, non-boss animals and most loot respawns

  • @eva1585

    @eva1585

    9 ай бұрын

    @@semisemicoloncolon : O

  • @Mateo-zi8ub
    @Mateo-zi8ub10 ай бұрын

    This video was really well done, it did not feel long at all.

  • @1lucia

    @1lucia

    10 ай бұрын

    Thank you! I appreciate it! :)

  • @agentcoxack7368
    @agentcoxack736810 ай бұрын

    What excellent timing. My mate and I beat this game extremely recently. We did actually continue on after Utopia… because we’re both blind and we missed the lady on the Tangaroa bridge, and had to go back for her. We never made much use of Titanium due to how rare it was, we only saw a big island once so couldn’t use the trader, and we absolutely hated some of the puzzles like the Tangaroa crane, Utopia stacking boxes and the sodding Screechers. This game is a great start. But it’s over.

  • @planescaped

    @planescaped

    8 ай бұрын

    _fires pistol_ And their of- And that's the end of the race folks!

  • @witherkichian4867
    @witherkichian48679 ай бұрын

    I think the most unentertaining part about raft is that there isn't really a threat while you're on the raft. Sharks come to bite 1 tile and are easily fended off, and can only attack you while in the water. Birds also sometimes show up to eat your food, but can be scared of and don't harm you. It's a survival game where not much really threatens your survival.

  • @ImNotAGoose69420
    @ImNotAGoose6942011 ай бұрын

    Geese Approved

  • @1lucia

    @1lucia

    11 ай бұрын

    I am glad the geese approves

  • @clovekslovensky5901

    @clovekslovensky5901

    11 ай бұрын

    what

  • @TheLawlessSphinx

    @TheLawlessSphinx

    11 ай бұрын

    ​@@clovekslovensky5901respect the geese

  • @dr.William_69

    @dr.William_69

    11 ай бұрын

    A geese approval is a good approval like a box approval

  • @1030k

    @1030k

    10 ай бұрын

    praise the geese gods

  • @Zdenek1023
    @Zdenek102310 ай бұрын

    On a metagame level, it reminds me alot of minecraft. Essentially both of them had an orginal classic game mode that was quite repetitive and "low" in content but also extremely addictive. The world was just yourself and the enviroment only (plus irl friends). Then once updates came in, it got less lonier with new biomes and abandoned structures that fleshed out the world, making you wonder what exactly led to your pseudo-apocalyptic survival world. Then, they added more and more stuff through updates allowing you to automate systems that you painstakingly worked through earlier. Then the Npc joined the world making you feel not so alone in a once cold world.

  • @mipera
    @mipera11 ай бұрын

    This was great! I played a bit of this a long time ago and was wondering what was going on with it. It was interesting to hear a deep dive from a guy with experience.

  • @CinderTheFox
    @CinderTheFox10 ай бұрын

    My group and I never quite got another high on par with unlocking the engine and steering wheel. By the time we got to the end, we were VERY ready to be done. General consensus was that the game still felt like early access.

  • @Jdbye
    @Jdbye10 ай бұрын

    I think Raft achieved what it set out to do. It was never meant to be some sort of large scale survival game. I would have liked it to be more than it is, but I'm not unhappy with what I got. I just enjoy the relaxing gameplay loop, adding too many survival elements would interfere with this. I guess my primary complaint is that you get all the cool stuff at the very end, when it's useless. I would've liked these titanium tools earlier on in the game.

  • @RookieDesu001
    @RookieDesu00111 ай бұрын

    This video was amazing and entertaining. The way you talked about it made me want to install it again with a friend

  • @neutralnarwhal8184
    @neutralnarwhal818410 ай бұрын

    I've never played Raft and this is the first video I've seen on the game. When you talked about freeing the people of Utopia, I thought the next logical step would be base/city management. Just like how you improved and decorated your raft, you could d the same to expand the city. New npcs could roll in on their rafts and you would have to gather resources to build housing. Rafters could come in with new/rare materials or tell you about unique islands. You could have key npcs either join you on your boat or leave them behind to improve Utopia in your absence - you could come back to find new farms, refineries, etc. There'd also be the choice of: do you want to deck out your raft for the adventure and stock up on supplies or do you want to take a more minimalist structure and leave your good loot behind? (the npcs can generate better drops with that).

  • @lazyvlad7259
    @lazyvlad725911 ай бұрын

    Nice. I have Raft and I always play with my older cousin. We just finished the story mode and are focusing to completely upgrade our raft. (We need a lot of titanium) I really recommend this game as it brings a lot of fun and laughter! Also, I dont care if its not popular. It will always be my favourite game.

  • @rocko8544
    @rocko854411 ай бұрын

    Loved the video! Don't be afraid to branch out more with your content. I may have subscribed to you for your half-life content but watching videos like this is very nice too.

  • @SteampunkCorvus

    @SteampunkCorvus

    11 ай бұрын

    very true

  • @asmrbarista
    @asmrbarista11 ай бұрын

    Love your longer videos! Your content is so chill, it’s really nice for keeping in the bg when studying or doing chores 💫

  • @ctdaniels7049
    @ctdaniels70499 ай бұрын

    Big props for your captioning! Much appreciated! (Also... "it is = it's", "its = possessive"!)

  • @JonathanAuburn
    @JonathanAuburn10 ай бұрын

    I beat Raft in Co-op and the way I played the game was basically as someone who was homesick. Like everyone else in that world, I wanted a safe haven. I built a house on the raft I could go into when it rained and I could sleep through the big waves. So imagine my disappointment when we finished Utopia and you don't get to be a part of it yourself! Think about it: Your 'job' as a forward scout is to find what's left of the world, and Utopia is basically what you've been going for this whole time. And along the journey, you've gathered knowledge about a variety of different skills that could all be incredibly useful to the people of Utopia. Then you save them from Olof. And...you get fruit as a reward. Imagine if instead, they gave you a house in Utopia. The plot 'works' as an extension of your raft; you can transfer your chests, machinery, farms, etc. on to the plot and you can basically stay there forever. You would talk to a certain NPC who would store away your actual raft until you needed it again. And since there are other people around, you don't lose your stuff if you get incapacitated. Plus, seagulls don't attack anymore because there are too many people. AND you get to help advance Utopia's society (through quests as Lucia recommends, or otherwise). It would have been the perfect accomplishment of your hard work up to that point, and fits precisely into the survival genre. At the start you were scrounging around anything you could, and at the end you are part of a thriving society and your goal is to boost the prosperity even further. Who knows from there? Maybe Utopia would start receiving trading ships you can work with, or get involved in raids with rival cities. The possibilites would be endless.

  • @WeGoToMars
    @WeGoToMars10 ай бұрын

    Amazing video, the narrative is very well done and it feels like you really poured your soul into it! I'm really surprised the video only has 60k views, I was expecting at least a million (especially considering how popular Raft was).

  • @GikamesShadow
    @GikamesShadow10 ай бұрын

    Ok reached 11:15 and as someone who played the game quite extensively, building even a raft that equals to a small boat by now by very german standards: Seagulls do NOT attack your crops if there is a roof above. Unless you only place a roof above it and no walls around the thing, making it count as indoors. I had my crops sit there sometimes for several weeks cause I had so much food to eat while the seagulls did not touch it once. There is also a good strategy to account for if you get annoyed by them. Which is: Place the nest far away from your working area. They will forever sit in it and never bother you again. Seagulls are... very easy to handle and not a rafters worst nightmare. They are if you let them be your worst nightmare and dont know how to handle them.

  • @signas501
    @signas5018 ай бұрын

    I was really enjoying Raft with friends to be honest, but the subtle ending and the fact that the most powerful tools of the game were only awarded AFTER the games finale was completed left me expecting more.

  • @ZorotheGallade
    @ZorotheGallade10 ай бұрын

    Raft be like "You need the only wrench in the world to open this door. Yes you can create a FUNCTIONING RADAR out of scrap metal and spit, but a hunk of metal to pry open stuff with is too much."

  • @darianstarfrog
    @darianstarfrog10 ай бұрын

    Idk why I love watching passioned videos of games I'll never be able to play.. This was a great one, thankyou! 💖

  • @Spacewolf9017
    @Spacewolf901710 ай бұрын

    Great video and takes, especially the suggestions about islands! Chapters would be awesome on a longer format video like this, but otherwise, thanks for making this!

  • @exoticbreadstick8661
    @exoticbreadstick86619 ай бұрын

    my best memory in this game was stealing all of our groups wood to make a tower reaching into the sky and creating a sanctuary for seagulls up there, which then proceded to decimate our crops and plunge us into an era of famine. When they came to destroy the tower, it collapsing split our raft in 2.

  • 11 ай бұрын

    I enjoyed this video, your narrative skills are really good and make videos interensting, i suggest making more videos like this along with the half life ones! its great to see a person talking about a game they like

  • @dbass9544
    @dbass954410 ай бұрын

    Honestly i understand why they stopped developing the game. Remember the game early access released in 2018, 5 years ago. The developers probably couldn’t justify spending more time developing a game that had probably already reached its peak in popularity. It’s disappointing but I’m happy with the experience I had with my buddy going through it.

  • @SpasticalGaming

    @SpasticalGaming

    5 ай бұрын

    Releasing on console would have created a new peak Imo tho

  • @philegs
    @philegs11 ай бұрын

    Nice to see you expand into other games for content creation!

  • @vizthex
    @vizthex10 ай бұрын

    after you mentioned Tala (the first NPC) i wondered why tf they even included this "feature". If they're just going to be playable characters, why not have it be a journal entry or personal item or something? but it does make sense if they were meant to do more and just got half-cut during development.

  • @ItsDesca
    @ItsDesca10 ай бұрын

    Great video, knew absolutely nothing about this game and am now tempted to buy it, haha. Thank you for adding the captions too, as someone who has trouble processing audio they were very helpful :)

  • @LanceThumping
    @LanceThumping9 ай бұрын

    I think it'd be more interesting to make a post-game of actually participating in the rebuilding of humanity. Make bases on islands that people move into, take your deep-diving and expand it to be a hunt for key tech items, etc.

  • @donovansshoes7462
    @donovansshoes746210 ай бұрын

    The story falls on it's face hard.

  • @9tales9f
    @9tales9f10 ай бұрын

    "Raft: the final chapter" "Terraria 1.4: Journey's *end*"

  • @Zyrodil
    @Zyrodil10 ай бұрын

    Sup mate, you showed up in my Recommended after an Act Man video, I'm 12 minutes in and I'm very much vibing with your pacing and your way of presenting information, well done!

  • @NonstickSQYD
    @NonstickSQYD10 ай бұрын

    Very cool video man your videos are an inspiration for how in depth they are I hope to make videos this good one day

  • @HexFire03lmao
    @HexFire03lmao9 ай бұрын

    First video ive ever seen from you, i thoroughly enjoyed. If this isnt your usual content, and you enjoyed making this style content, please keep it up. Ill be on the lookout for more from your channel

  • @Diffusionn
    @Diffusionn10 ай бұрын

    I wouldve loved to survive massive storms on a raft that we have to keep repaired and built well enough to survive nature

  • @d_sb
    @d_sb9 ай бұрын

    Admittedly the title scared me a little lol, but I agree with 99% of what you said in this video and really appreciate how much time you've dedicated to this game despite its many (*many*) shortcomings. I love Raft and always will, and I suppose there's something to say about how much excitement there really is early game and to see the story unfold even though it never reached its full potential--and, sadly, likely never will. If nothing else, it serves as a great example of a game that lost its passion. This video showcases that really well; thank you for making it!!

  • @vizthex
    @vizthex10 ай бұрын

    i remember trying out this game a bit ago (i think a few months before the full release) and ended up refunding it since i didn't find it very fun. but one thing that's stuck with me is the fact that the bucket of rocks isn't reusable. Why couldn't you get the bucket back, or keep the little platform and craft a new bucket at a cheaper price? It felt like a bit of an oversight to me (especially since it was kinda expensive).

  • @epicfishandturtles
    @epicfishandturtles10 ай бұрын

    I just wanted to thank you for having large built-in subtitles!! Ik they're probably a lot of work to edit in but they make following along to such a long video really easy for me, someone who's got auditory processing issues.

  • @Cliudgy
    @Cliudgy10 ай бұрын

    >Sees island >goes on island and leaves ship >island disappears because the raft is the central point of rendering >refunds and buys Halo mcc on sale

  • @GentleWruzzPuppet
    @GentleWruzzPuppet10 ай бұрын

    "building a roof over crops doesn't help" If you put yer crops in a room with a door and walls then the gulls will leave them alone. I played co-op with a friend through the whole game and I built our farm inside a palm leaf walled/roofed room and the gulls never bothered all of our plants inside it with the doors closed.

  • @starvaly1333
    @starvaly133310 ай бұрын

    This is a really intriguing video and i must thank you for including subtitles cuz ut helps me personally for a better understanding :)

  • @samueljenks5366
    @samueljenks536610 ай бұрын

    Amazing video, as someone who's played hundreds of hours on raft it was interesting to see your take on the islands we all know and love. Really appreciated this, you did great Lucia. I do agree the game ended what felt like pre-emptively which was disappointing. After a few play throughs I got bored with Raft and haven't played since, but watching your video brought back some fond memories of playing Rafts story for the first time. Keep making great videos!

  • @alfredharrison597
    @alfredharrison59710 ай бұрын

    "Here is a big 30 kilo stone coming down on my head out of the sky.. I better stand directly under it and not move so I make sure it does the job efficiently."

  • @shadow3924
    @shadow392411 ай бұрын

    Love the different kind of content

  • @1e1001
    @1e100110 ай бұрын

    thanks for the open captions! really helpful

  • @XoriniteWisp
    @XoriniteWisp9 ай бұрын

    The way you pronounce Vasagatan is amusing to me! It's Swedish for Vasa Street, a real street in Stockholm (and many other Swedish cities). Thanks for the video, I stopped playing after the radio tower when it was the end of the game and never installed it again.

  • @Elyseon
    @Elyseon9 ай бұрын

    A pity that this project was abandoned. It had so much potential.

  • @zetertheduck
    @zetertheduck10 ай бұрын

    I made it to 35 minutes in, now I have to complete the rest of the game before I can finish this video. This video makes me want to the play the game again. Good stuff so far! My only suggestion is that you should add chapters, going over each island and the final summary at the end (which I haven't watched).

  • @lazilyymade
    @lazilyymade7 ай бұрын

    Crazy seeing how far Raft came, I never played past the Alpha in 2016 and had no clue it popped off like this!

  • @purplepicklepizzapigproduc8528
    @purplepicklepizzapigproduc852811 ай бұрын

    While the title may be an exaggeration, yeah it had way more potential that simply wasn't tapped into. The lack of communication is the same problem for Scrap Mechanic which is also published by Axolot. Great video though.

  • @bingusbongus9807
    @bingusbongus980710 ай бұрын

    0:21 "Australia completely covered in water" where i live in Australia there is not enough ice on earth to melt to raise the sea to me, all the ice on earth would need to melt over 3 times to reach me, i am over a kilometer above sea level, so i think they are wrong!

  • @XxboxodxX-nk4mz
    @XxboxodxX-nk4mz11 ай бұрын

    how does this only have 6.5k views???? This is criminally underated

  • @XDHwilks
    @XDHwilks10 ай бұрын

    I remember being super invested in the game up until Varuna Point, in which the game basically became "I'm finishing this because I want to finally finish raft". Don't get me wrong, it was still fun but it did not feel as exciting as it did before that. I had 6 engines, a net system that collected every single piece of flotsam and a nearly fully-reinforced raft which completely prevented the shark from attacking me, so as you said it was just a rush to finish the game. Temperance was a surprise and an EXCELLENT island which did keep me hopeful but Utopia felt a little bit lackluster. I wish the game was expanded upon a tiny bit before Utopia because even just 1-3 more story islands could've made this game so much better, and also given more time to use all the different mechanics. I don't think I tamed a single animal or used cooking/the juicer at all because there was no need, and I finished the game not long after trying them out! Slowly increasing the difficulty as you progress could also help alot with this not feeling like a survival game, as once you progress a couple hours it becomes way too easy. Great analysis, didn't feel like 55 minutes!! Although that does mean I have just stayed up pretty late because I was really invested in this video lol. Nice work!

  • @JohnClarkW
    @JohnClarkW9 ай бұрын

    Act 3 was just weird, and having the platforming was strange given that it wasn't part of the game until the Balboa poison area. My wife loves the early game, and tends to play until Balboa Island, then starts over.

  • @alts-553
    @alts-55311 ай бұрын

    amazing video as always

  • @realmamitler
    @realmamitler11 ай бұрын

    Raft is a good game but yeah there was a lot of missed out potential

  • @ULTRAOutdoorsman
    @ULTRAOutdoorsman9 ай бұрын

    More Swedish developers tiring themselves out by taking multiple times longer than they needed to to complete their early access game

  • @fellowhumanbeing7641
    @fellowhumanbeing764110 ай бұрын

    I clicked on the video because I saw your channel icon and said ‘oh look, another person with colored squares as their profile’ lol- great video 👍

  • @skyfiresage5980
    @skyfiresage598010 ай бұрын

    Not trying to be a party pooper, but I completely understand the developers coming right out and saying they're done with development for this game. New development costs money, and if new development is not bringing in money then the studio is essentially burning resources for no reason. Some companies absolutely do this. Klei with Don't Starve Together is probably the premier example, YEARS of completely free updates with small optional DLC new playable characters (which can also still be unlock free to play as well). But for other companies, they might prefer to invest their resources into a new project. This isn't a bad thing. If you love Raft, you will likely love whatever new game they produce next as well. They might not be announcing anything because they're not far enough in development or whatever but the studio IS CLEARLY still active. Sometimes patience is the best measure of progress.

  • @Sazandora123
    @Sazandora1239 ай бұрын

    I personally gave up on Raft by the time I reached Varuna Point. I just didn't like the idea of having these silly "boss fights" in a sandbox-style game, I don't like them in Minecraft either. It was a fun game up until that, but this game's mechanics just do not translate well into these "epic sweeping boss fights" the devs tried to cram in.

  • @MadMaxim1309
    @MadMaxim13096 ай бұрын

    I loved every step of the development, i enjoyed playing it with friends and I'm sad to see it probably never getting a sequel or update. I always remember the funny moments while playing the game. I miss the times where i would wait for the next chapter, if only it went on for a bit longer

  • @sandwichninja
    @sandwichninja9 ай бұрын

    0:20 _"From CLIMATE CHANGE to evil corporations, the game features everything a good story needs"._ K bye. lol

  • @Duskaria
    @Duskaria10 ай бұрын

    The Story update was the worst thing they could have done. The final island which is just a jumping puzzle maze with a dude throwing dynamite at you and a mutated hyena-human hybrid took the cake. I also particulary didnt like the voice acting. A combination of the thick accents (wich sound indian for some reason, despite the actors being Swedish and British) of the voice actors and way too quietly pitched audio made the already nonsensical story nearly incomprehensible.

  • @kazik997
    @kazik99711 ай бұрын

    Holy shit first lucia video that isnt about valve games/ mods??? great video btw, i loved it ❤

  • @PicturesqueGames
    @PicturesqueGames10 ай бұрын

    "You're a man haunted by those two most terrible words: What if?" - Time Machine (2001) I suspect developers would not touch this game anymore - they are sick and tired of developing same old game for several years. Though unlike most of sandboxes turned trashfests - this one is at least complete to an extent. Planet explorers, starforge, blockscape and dozen more - aren't. And if we venture away from sandboxes - there are ton of other games which were barely finished. Nobody will finish this game, but you. If you have the drive - you can pursue it.

  • @1lucia

    @1lucia

    10 ай бұрын

    I agree very much, there is a modding scene out there as well. It's just not a game built with modding support in mind at all, so modding is pretty hard to do. If it was a little more accessible like Stardew Valley for example, this video probably wouldn't have been made

  • @PicturesqueGames

    @PicturesqueGames

    10 ай бұрын

    @@1lucia You can always get deeper into it. ILSpy provides decent starting point. C# code injection is not that hard.

  • @Alex-on5pu
    @Alex-on5pu10 ай бұрын

    You can protect your crops by putting them inside a room and they are quite easy to stack, making the food issue just trivial

  • @deborahmiller3455

    @deborahmiller3455

    8 ай бұрын

    the rule is 2 roof pcs over a crop 2 protect 1/2 post x 2 then 2 floor pcs one above the other will work. I like to farm seagulls. Why not.

  • @spiderplant
    @spiderplant4 ай бұрын

    It's weird, I've played the latest update a ton and there's still a bunch of tech i somehow didn't discover, like the wind turbine or advanced batteries

  • @lavenderwhtever
    @lavenderwhtever10 ай бұрын

    amazing video. shocked that it managed to keep my attention for this long. great hook. great ideas. 10/10, no notes

  • @youngthinker1
    @youngthinker110 ай бұрын

    When I played the beta, years back, I thought this game was about living off of the massive garbage pile in the Pacific. For those who don't know, I believe since the 1970s or so, a continent size floating garbage pile circles about in the middle of the Pacific. This pile reaches several feet deep, and is stable enough to support exploration on top of it. Unique species continue to emerge as the ocean tries to deal with this massive new mass. There are teams which work around the clock to deal with this mess, but there is not a clear solution to it.

  • @wabbledee5229
    @wabbledee522910 ай бұрын

    oh my god THANK YOU, i was such a big fan of raft before playing chapter three but now it's really hard to go back to knowing how much of a slog chapter 3 is

  • @CosmoBubblegum.
    @CosmoBubblegum.6 ай бұрын

    thanks for doing subtitles for an hour long video

  • @techmouse.
    @techmouse.9 ай бұрын

    How to fix Raft: Step 1: Give creative control to an actually competent game development studio. Thank you for reading my guide.

  • @gem9535
    @gem953510 ай бұрын

    I don’t think Raft is bad, but I do think it went the way of Hello Neighbor. Started with a really good foundation, then ruined it by overthinking about it.

  • @kurwjan
    @kurwjan11 ай бұрын

    I hope this video gets more views and more attention, this video was amazing!

  • @XavierCat
    @XavierCat10 ай бұрын

    WRITING THIS BEFORE WATCHING THE VIDEO: As a Raft veteran, I feel that the addition of survivors and the massive story change made it feel so much less... hopeless, and less fun to explore. The game felt more linear, like you were being pushed in a specific path to do specific things. The change of islands to be massive puzzles didn't help either, and took away massively from the survival aspect of the game. Sure, adding the weird markets onto large islands always felt out of place, especially when you consider how well Tangaroa handled currency. Utopia was the biggest letdown in the game for me, because I lost that sense of power and control over the seas. because there was someone else there too.

  • @satakrionkryptomortis
    @satakrionkryptomortis10 ай бұрын

    thanks for josh to testing if there is a limit to anything in this game..

  • @Bread-kun
    @Bread-kun10 ай бұрын

    Raft felt like they were maybe building up to something then they just said screw it and finished the game in... i dont wanna fall it half assed but compared to how things were feeling prior it feels half assed. Just like it was trying to quickly get you through the story for an ending that just says "good job you did it". And the final island just feeling stupid. Guy just decides he wants to be leader and comically locks everyone togehter in one building and makes an obatacle course for some reason? It feels a lot better when youre just alone and finding notes trying to piece together a story on what happened. The story they gave us is just boring, and a bit silly when things felt at least a little grounded before.

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