The QUICKEST way to RIG your Characters! Blender 3D Tutorial
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Learn how to RIG your character’s HIPS…with NO weight painting in this Blender 3D tutorial! By only adding a few extra bones to your armature, you can automatically assign weights to your mesh and it’ll be ready to animate!
I have wasted many hours trying to perfectly weight paint this difficult joint, and now I save so much time! And I now use this on all of my 3D characters!
This tutorial uses free CGI VFX software Blender so anyone can try!
If you have any questions leave them in the comments below! If this online tutorial helps don't forget to LIKE and SUBSCRIBE to see more content!
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Instagram: / lewis.animation
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Пікірлер: 759
I just started modeling in Blender, and I feel like I just stumbled upon some forbidden knowledge. This is fantastic.
@lewisanimation
10 ай бұрын
Awesome! Thank you so much :)
@swanclipper
8 ай бұрын
it is forbidden. i was forboden. But now i have the knowledge... I... HAVE, THE POWER!
Perfect tutorial! Great pacing and just enough info to make it all understandable.
@lewisanimation
11 ай бұрын
Thank you so much! I've been watching your tutorials for years and they've really helped me learn Blender and character creation, so it's really cool to get a comment from you :)
@thffkfltm
10 ай бұрын
Great
@GarviHere
10 ай бұрын
Hey Dikko
@toonanimationstudio
8 ай бұрын
Oh dikko huge fan
@parallelhighway4191
6 ай бұрын
this video is very good Helped me a lot
Can confirm it also works amazingly with quadrupeds, even with very little geometry definition between the limbs and the body. You can even get fancy and add a second set of these to the shoulder. Might have to weight paint a little, but it's nothing compared to what you'd have to do otherwise Can't believe my months of struggle are finally over 😅
@lewisanimation
10 ай бұрын
Awesome! Thank you so much for sharing this :)
I think no one on earth despite weight painting as much as I do. This tutorial is a GEM, thank you so, So much man 🤝❤️
@lewisanimation
10 ай бұрын
I understand your pain, I'm very glad I could help :)
Bbones are great, but not so great if you're planning to export the armature to a engine. The way I do it, and it generally takes 90% of the weight painting job away is using a mix of support bones (similar to what you did, but with no Bbones), and pre automatic weights planned bone placement. For the hips I just move the leg bone to about the end of the pelvis. Then I skin it, and then move up the bone back to its regular position. If you understand a bit at how the bone position affect its envelope weight it really speeds up the process.
@channelname8623
4 ай бұрын
Why are b bones not so great for exporting to an engine?
@Nevetsieg
3 ай бұрын
@@channelname8623 “not so great if you're planning to export the armature to a engine” I was thinking exactly the same question. If you rig like this then you can only animate it in Blendre, or re-invent bbone in other software like UE. This is why they make so many support bones in their standard skeleton rig.
@haramberinokripperino7770
3 ай бұрын
I’m completely new to game engines, but can you make all the character animations in blender and use the animations on the game engine without a need of the bones? Will there be problems like changing from an animation to another? Because I remember watching some tutorials where they could animate the bottom part of the model with a running anim and the top part was aiming and shooting but idk (and don’t remember) if they were using rigs in the game engines or just imported animations
@Nevetsieg
3 ай бұрын
@@haramberinokripperino7770 Yes bones are essencial in games. Characters use bones to record animations instead of vertices, because most of the character animations a procedural, not pre-baked sequences. And animations can be re-used only on similiar skeletons, or you will need to do alot of extra work to retarget them.
@haramberinokripperino7770
3 ай бұрын
@@Nevetsieg so its pointless to make rigs and animation in blender if you want to make a game? Just make the model in blender then make the anims in unreal engine?
Not gonna lie, rigify should use this method by default.
@SortOfEggish
7 ай бұрын
Have you found a way to add this hip setup to a rigify rig? I'm attempting it as I type, and not having much luck so far. Putting this hip setup in the metarig before Generating doesn't create the proper deformation bones, but they DO stay in the metarig copy. So I think I need to Generate a rig, then Join the Bendy Hips to that rig before I parent with Auto weights
@cgbox9437
7 ай бұрын
@@SortOfEggishdid u try after generating rig? I hvnt tried though.. But i think base adding to the base guide bones wd be useless
@jdamagedgoods
6 ай бұрын
Why is lying even an option?
@apraxas
5 ай бұрын
Use the proper rig types
@user-ol9zd1zy4x
3 ай бұрын
@@jdamagedgoods because we live in a polarized energetic system where Truth = Positive and the opposite of Truth = Negative, and Truth cannot exist without it's counterpart. Every facet of our reality is a dualistic system at the core. Even the planet we live on is a polarized energy field (that's how "gravity" works, also how a compass works). By the OP signaling that they would not lie, they are attempting to communicate Truth and, by doing so, they are broadcasting positivity.
Very good tutorial! Without any exaggeration, you saved my time, bro. I've been editing weights for an hour and a half now, until I accidentally stumbled upon your video. thanks a lot!
This feels illegal to know for free
I love it, please make more videos about using this method in others bodies parts 🤩 Thank you so much!!
Amazing rig technique, that "preserve volume" is just *chef's kiss*
If this works, you're a godsend! I'm continually feeling like I'm failing at all this stuff, and trying to take on the hips was an extra huge blow to morale. Glad to know it's not just me. If anybody else is struggling, I'm still bad at getting stuff done, but I've learned the essentials on many fronts in the first eight months of having my first computer, by just trying to listen to every bit of info out there and skipping to a different thing the second I completely don't understand. Don't confuse that with laziness, it's just the practicality of knowing you'll understand everything better if you ease in and generalize until the dogmas click, and that you aren't built to work like a machine at one thing for a long time, most likely. I myself am going to try to give up the prospect of finished animation for a while until I go back to basics and use the isolation to learn all the tips, tricks, nooks and crannies. If anybody else has thoughts to share about sane productivity, maybe we can siphon data off each other. Anyway, stay strong, people 💪
@lewisanimation
9 ай бұрын
Thank you so much for the comment! The best thing I can recommend is to do loads of mini projects each that focuses on a new technique each time. Then over time you're abilities build up and you start to be able to combine the skills into bigger projects. That's the way I did it! Another thing I'd recommend with characters is you don't need to make an entire production ready perfectly weight painted character if you're only going to use it once for a few shots. Do the very basics quickly, animate the scene and then if there are any deformations that look off on the poses, add and keyframe a shape key and sculpt it so it looks right from the camera view. I spent loads of time when I started trying to get perfect deformations for poses that the character was never going to be in, and now I save so much time! Finally, also be aware that you don't have to make every single thing in the scene, it's good to get an understanding of how everything works but definitely have the goal of building up an asset library of textures and assets so in the future you can have more fun building the scenes rather than spending ages trying to model and texture everything! :)
@ericfieldman
9 ай бұрын
@@lewisanimation yeah, right now I'm just going to take a step back and read through a lot of the documentation until I understand everything I can, cause it seems like there's always more to it. I'm probably a bit too much of a perfectionist to use other people's assets but having my own ones organized would definitely be cool. Maybe one day I'll turn into one of those freaks who can make a perfect model in 3 minutes
Fantastic man! Such an amazing trick that will relieve a lot of time and frustrations for both new and advanced riggers. Thanks for sharing your knowledge!
@lewisanimation
11 ай бұрын
No problem! Glad you enjoyed, has definitely saved me a lot of time so thought I'd share :)
This is why I see that there's the "Hip Layer" and the "Waist Layer" in any model. *_Dang, the sheer time and effort to actually fix the most complicated joints in the human body is the reason why the rigging is smooth._*
Wow! Thank you for sharing this, and for including the side-by-side demonstrations of the character with and without the hip improvements. And to be able to just tack it onto any rig without interrupting the motion capture animation is so helpful!
@lewisanimation
10 ай бұрын
Glad it was helpful! :)
Super high quality, thank you. Most blender tutorials on KZread are like fast food quality in other words, they’re too basic. Not all of them of course.
@lewisanimation
3 ай бұрын
Thank you! Glad you found it helpful :)
Dear Sir, I want to express my HUGE gratitude for sharing such a powerful technology. The thought that it would take a long time to learn how to draw a weight discouraged me from learning 3D modeling. Thanks again
@lewisanimation
6 ай бұрын
You are very welcome! Really glad the video helps :)
I've been waiting patienly for your next video...And it's finally here! Thanks :)
@lewisanimation
11 ай бұрын
No problem! Hope you enjoy :)
I've spent the last 2 and half hours screwing around with weight painting the hips and it was going nowhere. This fixed my problem and I am relieved from my day-long suffering
@lewisanimation
10 ай бұрын
Glad I could help! :)
This randomly popped up, I don't do any rigging these days but the hips were always a pain back in the day. Good to see there's a handy solution should I ever have to go back to it!
Learning blender atm and frustration with weight painting brought me here. Wow this technique looks perfect
@lewisanimation
2 ай бұрын
I hope it helps! And good luck on your new Blender journey :)
The most amazing thing is that I’ve been suffering from similar problems for two days now, I didn’t google anything, but I got this video in KZread suggestions, thanks for this lesson and an interesting solution to this problem
@lewisanimation
Ай бұрын
Amazing! Happy to help :)
A simple yet genius solution towards animation. Well done. 💜
@lewisanimation
10 ай бұрын
Happy to help! :)
OMG, thank you so much! I was suffering with weight painting but no more!
@lewisanimation
2 ай бұрын
You're very welcome! :)
Had a similar idea a while back and tried it on an old model with kinda bad topology. Worked like a charm. We're basically doing poor man's muscle sim using extra bones. Only caveat with this is you can't export bendy bones to game engines iirc. In my setup I used about four bones with Stretch To around the hip and a few helper bones around the pelvis to control the auto weights better.
@2bit8bytes
8 ай бұрын
"Only caveat with this is you can't export bendy bones to game engines iirc." Did you find any ways to adopt it, all or part? Or some other method that's like this?
@PostEater
4 ай бұрын
Maybe use the keys and this metod together? Bones for correct bending, keys for maintaining geometry and subsequent transfer to another system?
@PostEater
4 ай бұрын
Or use real subdivision for bones, not virtual? Create more real bones for geometry.
I believe this is one of the most usefull rig tutorial I've ever seen for blender!
@lewisanimation
4 ай бұрын
Thank you! Glad you think so :)
My head is spinning, this is genius 😵💫
@lewisanimation
Ай бұрын
Glad you liked it! :)
God-sent advice. I've been beating myself up over the little imperfections in hip weight painting that I was only thinking to solve out with mathematical geometry designed around range of motion and musculoskeletal anatomy. This takes that foundation to the next level. Thank you!
@lewisanimation
10 ай бұрын
Thank you so much! I'm really glad I could help :)
I learned more about rigging on this video than in months around tutorial and courses. Thank you for all this value!
@lewisanimation
10 ай бұрын
No problem! Really happy to hear it helps :)
Incredible! Thank you so much for this!
@lewisanimation
Ай бұрын
You're very welcome! :)
Can you also make a tutorial for the arms and shoulders?
You changed my mind about rigs. Sensational tutorial. Congratulations on the job.
@lewisanimation
9 ай бұрын
Happy to help! :)
This trick it's mind blowing!!
@lewisanimation
10 ай бұрын
Has definitely saved me many hours! :)
This is an underrated gem of a rigging tutorial *clap* *clap* *clap* what an amazing tutorial!
@lewisanimation
11 ай бұрын
Thank you so much! Glad you enjoyed :)
I actually loved doing weight painting in maya back in school, after loosing the licence and switching to blender it has been a struggle, thank you for this tut!
@lewisanimation
8 ай бұрын
Glad it was helpful! :)
What an amazing tip! Thanks for sharing!
@lewisanimation
11 ай бұрын
You are very welcome! :)
this is the first video i saw from You and i never use blender, but at the half of the video i already pressed the sub and like! love it! very great video and technic!
@lewisanimation
4 ай бұрын
Thank you so much! glad you enjoyed and welcome to the channel! :)
amazingly elegant. This deserves a exclusive add-on or even a app.
@lewisanimation
10 ай бұрын
Thank you!
Really great work regarding pacing, information, etc. I wish all tutorials were this well done. 👏
@lewisanimation
3 ай бұрын
Thank you! Glad you found it helpful :)
wow. that was incredible! I've been struggling with this for a while, thinking that the only solution was just to get better at weight painting.. You've shown me some new constraint ideas that I've never thought of before
@lewisanimation
10 ай бұрын
Really glad I could help! :)
This is such a useful tool to have under any 3d animators belt!
@lewisanimation
10 ай бұрын
Has definitely saved me many hours :)
i made the same thing in C4D and it works wonderfully, thank you so much, you saved me hours of work
@lewisanimation
3 ай бұрын
Awesome! Happy to help :)
The best part of the tutorial is that you show how useful and versatile is. 🌟 I always have the doubt of using a feature in a different character/scene/etc.
@lewisanimation
7 ай бұрын
Glad it was helpful! :)
This is works ridiculously well! Thank you.
@lewisanimation
2 ай бұрын
Happy to hear it! :)
This should be the standard way of handling this type of deformation!
Thanks for sharing this cool trick. I hate weight painting so even if this is tedious, its reusable across multiple rigs, totally worth the effort.
@lewisanimation
10 ай бұрын
Glad I could help!
Great tutorial, the pacing and the information is just perfect. Totally gonna have to give it a try, definity will save me hours trying to wrap my head around those height paints. 👏👏
@lewisanimation
10 ай бұрын
Thank you so much! Really happy to help :)
This is brilliant. I have been looking for so long for something like this. I tried so many different ways to achieve this and nothing has worked as good as this.
@lewisanimation
10 ай бұрын
Amazing! Really glad I could help :)
Perfect tutorial. Thank you for this!
Amazing stuff Mr Lewis!
This is really is GOLD
Never thought that this can be solved by this way, amazing!!
@lewisanimation
10 ай бұрын
Thank you!
Adding a centre crotch bone was a huge help! But for older versions of blender that armature modifier not being available, the solution is to create separate bones for each leg! For each leg i create a pendulum bone (it points down just off centre, so its easier to mirror) and has a small nub bone at the crotch mesh point that will be skinned. It copies the rotation of its corresponding leg at 25% strength- just make sure to add a limit rotation so they can't cross over each other when the legs are crossed!. To stop the thigh mesh at the top/side crease point from moving too far inside the torso when bent, i created bones above the thigh joint, level with the expected mesh crease point that full copies the thigh leg rotation so the mesh swings out at a higher pivot point! Mixing the weights with these added bones have got me close to the above results, with a little bit of smooth correction modifier too. Shoulder joints are my last bugbear to fix- i like making simple models so i can't rely on things ironing out over sub-d's.
@lewisanimation
Ай бұрын
Thank you very much for sharing this! This'll be helpful to a lot of people :)
Wow, you’re really great. This was a joy and so professionally done also such a positive sounding voice. Thank you. Look forward to more of your tips and techniques.
@lewisanimation
10 ай бұрын
Thank you so much I really appreciate it :) Plenty more content and tutorials on the way!
New subscriber. Just what I needed learning in blender. Thank you!
@lewisanimation
2 ай бұрын
Amazing! Welcome to the channel :)
That thing just blows my mind🤯
@lewisanimation
2 ай бұрын
Glad it helps! :)
This Tutorial is golden Thank you for this
@lewisanimation
5 ай бұрын
Glad it helps! :)
Great stuff, man. Thanks.👍
this is amazing, what a genius, very clever, love it
@lewisanimation
10 ай бұрын
Thank you! Glad you like it :)
This is really impressive and looks super helpful. Great work!
@lewisanimation
10 ай бұрын
Glad I could help! :)
Thank you much for making this video. Im going to share this to my friends when I'm finish making my model
@lewisanimation
10 ай бұрын
Thank you so much! Glad I could help :)
This little video will help me quite a bit, awesome.
@lewisanimation
3 ай бұрын
Happy to help! :)
This tutorial made me follow you. This is how tutorials should be. Useful, clear and concise. I’m trying this soon, for sure.
@lewisanimation
9 ай бұрын
Thank you so much! Glad you enjoyed and welcome to the channel :)
@Flandelacasa
9 ай бұрын
@@lewisanimation Worked like a charm! Thank you so much!
It's not like I need this right now - But one of the best tutorials I've seen.
@lewisanimation
8 ай бұрын
Thank you so much! Glad you enjoyed :)
Very helpful... thank you!
Amazing!! Thank you so much for sharing this knowledge!
@lewisanimation
23 күн бұрын
You're very welcome! :)
What a class, Mr Lewis! Thank you so much!
@lewisanimation
6 ай бұрын
You are very welcome! :)
pure gold video, great!
@lewisanimation
4 ай бұрын
Thank you! :)
Thank you Lewis
@lewisanimation
10 ай бұрын
You are very welcome :)
Need more tutorial and tips like this 👍
Great lesson, thanks.
can you do something on proper arm deformation, too? Especially armpit muscle effect is so hard to achieve and most animations look pretty awful as a result. Thx master of rigging 👍😎
@lewisanimation
11 ай бұрын
I haven't worked out anything special for arm rigging yet but will certainly share if I do! :) The best I can recommend is looking into shape keys so you can sculpt in the correct deformations for the different poses. You can even use shape keys while animating that if there's a specific pose that doesn't look right you can add a new shape key and sculpt adjustments just for that specific shot
Perfect Tutorial For Every Blender Rigging Artist Thanks For Your Effort Bro... Keep Going...
@lewisanimation
10 ай бұрын
Glad it's helpful! :)
Dude, this is black magic. Thank you so much.
@lewisanimation
23 күн бұрын
Happy to help!
Ok fine, I'll subscribe. Keep these gems coming!
@lewisanimation
10 ай бұрын
Welcome to the channel :) More on the way!
Cant wait to try it ! Thank so much. I often stuck at this step in many days ^ ^
@lewisanimation
9 ай бұрын
Happy to help! Good luck with your characters :)
This is revolutionary! This better blow up and hope you get the subscribers you deserve.
@lewisanimation
7 ай бұрын
Thank you so much! Glad you like it :)
thankyou so much, i am now waiting patiently for the hands and head! if not i will just keep watching your content anyways! good job bravo sir!
@lewisanimation
6 ай бұрын
Happy to help! Thank you for watching my videos :)
Great tutorial! Your voice gave me flashbacks of admiral Zex, which was awesome.
This is fire💥
This Is what we need from blender tutorials. Subscribed
@lewisanimation
4 ай бұрын
Glad you liked it! Welcome to the channel :)
thank you for sharing so invaluable tips
This is an excellent video! Very easy to follow, thank you
@lewisanimation
10 ай бұрын
You're very welcome! :)
You made my life so much easier, thank you! thank you!!
@lewisanimation
7 ай бұрын
Happy to help! :)
This is so nice. I hade made a sumo character and rigged it with standard blender human rig. It had weird deformation around the waist. I wasn't able to solve it that time. My boss discarded my effort to trash due to this issue. 😢 I wished I have found this earlier. But thanks for video
@lewisanimation
10 ай бұрын
I'm so sorry to hear that happened, I hope this helps avoid any issues in your future projects!
okay this is incredible stuff
@lewisanimation
4 ай бұрын
Glad you think so! :)
Holy!!! dude this method on a free tutorial with such quality on video, ty man realy tyvm.
@lewisanimation
7 ай бұрын
Happy to help :) Glad you enjoyed!
You are a wizard, Lewis!
@lewisanimation
8 ай бұрын
First time I've been called that but thank you! :D
Thanks for this! I will be using this for my rigs now.
@lewisanimation
8 ай бұрын
Amazing! Happy to help :)
It was so good, thanks for sharing your knowledge!!!!!
@lewisanimation
3 ай бұрын
You're very welcome! :)
you have a new subscriber just for this video, good work.
@lewisanimation
3 ай бұрын
Amazing! Welcome to the channel :)
Best tutorial I've ever had.
@lewisanimation
10 ай бұрын
Thank you so much! :)
This is just what I was looking for ! Thanks
@lewisanimation
23 күн бұрын
Happy to help! :)
wow thats amazing!! thank you for sharing!
@lewisanimation
4 ай бұрын
Thank you for watching! :)
really nice bro. I wish we could add this in rigify addon.
@lewisanimation
11 ай бұрын
Thanks! I know that the Blender Studio uses a setup called CloudRig which is an extension to Rigify that allows for new bones like these to be added
This is Gold... seriously!!! thank you
@lewisanimation
8 ай бұрын
You're very welcome! :)
i have little to no idea of what any of this meant yet i still wanted to watch
@lewisanimation
10 ай бұрын
Glad you enjoyed :)
This is insanely helpful!
@lewisanimation
10 ай бұрын
Happy to help! :)
Brilliant hack and clever problem solving
@lewisanimation
10 ай бұрын
Thank you!
love you!
Idunno how you managed to figure out the necessary setup to do this… but this is absolutely fantastic
@lewisanimation
3 ай бұрын
Thank you! :)