The Quake 2 Mission Packs are TERRIBLE

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The Quake II Mission Packs are TERRIBLE! Released in 1998, Quake 2 Mission Pack 1 The Reckoning and Quake 2 Mission Pack 2 Ground Zero are both bad Quake II expansions... let's discuss them here. This is my Quake II The Reckoning and Quake II Ground Zero review. #Quake2 #Quake #Doom

Пікірлер: 455

  • @bloopboop9320
    @bloopboop9320 Жыл бұрын

    Diagnosis: Skill issue

  • @RetroChallengeGamer

    @RetroChallengeGamer

    5 ай бұрын

    I was coming here to find this comment.

  • @DTA707

    @DTA707

    3 ай бұрын

    Very well said lol😂

  • @Somloi
    @Somloi2 жыл бұрын

    7:52 I don't think that's an oversight. Many enemies will have a final desperation attack once they lose their health so that's probably why you can't instantly run over them

  • @Vlad-1986

    @Vlad-1986

    2 жыл бұрын

    To be fair, they tend to constantly clog doors for some reason and can make you wait, but I never though of it really annoying.

  • @thesamejackalsniperthatkil117

    @thesamejackalsniperthatkil117

    11 ай бұрын

    The death animations never bothered me. In fact, I think it's more annoying in half life than in quake 2 with the headcrabs.

  • @treesapien5762

    @treesapien5762

    10 ай бұрын

    I like it because it keeps me from fully turning my brain off 😂

  • @Canada407
    @Canada4072 жыл бұрын

    I enjoyed them. It's still more Quake 2 & I love it even all these years later. No games have its mission structure, even decades later

  • @Marandal

    @Marandal

    2 жыл бұрын

    same

  • @Brandon-ik3ym

    @Brandon-ik3ym

    2 жыл бұрын

    I hear about the uniqueness of the mission structure, but having played it all the way through, I’m not sure what’s unique about it. If you’re talking about objective based missions, plenty of games have that. Or if you’re talking about interconnected levels with backtracking, Metroid Prime does that. Perhaps you can explain it to me? I’d love to hear it.

  • @Zibit21

    @Zibit21

    Жыл бұрын

    @@Brandon-ik3ym Quake 2 was the first FPS to have these.

  • @Brandon-ik3ym

    @Brandon-ik3ym

    Жыл бұрын

    @@Zibit21 Sure. But then we’re just talking about nostalgia.

  • @GorcStew

    @GorcStew

    Жыл бұрын

    @@Brandon-ik3ym it is not complicated and it's not nostalgia...he's saying they're the pioneers of the hub system.

  • @nights4056
    @nights40562 жыл бұрын

    Feel like people hate Quake 2 just because it’s not Quake 1. Every argument I’ve heard on this topic is always: “Quake 2 sucks!” “But Quake was good” “Quake 2 is boring” “But Quake is so much fun!”

  • @Argameus

    @Argameus

    2 жыл бұрын

    Not true, all other Quake titles are more enjoyable than that slog-fest. I liked Quake 4 too.

  • @ScarletKobold

    @ScarletKobold

    2 жыл бұрын

    @@Argameus What did you like about Quake 4? I personally found it to be a slog when I played through it once in about 2015 or so, but I'm curious what you found enjoyable that I just didn't grasp at all.

  • @Argameus

    @Argameus

    2 жыл бұрын

    @@ScarletKobold I did not love it but Quake 2 was truly awful in comparison. I played it fresh off Doom 3 and appreciated the few improvements it made to the idtech 4 engine. Both overstay their welcome though.

  • @ThisBirdHasFlown

    @ThisBirdHasFlown

    2 жыл бұрын

    Pretty much. I've never understood the "generic" dismissal either. It has plenty of goofy, gory charm.

  • @DinnerForkTongue

    @DinnerForkTongue

    Жыл бұрын

    ​@@ScarletKobold Quake 4 had a good nailgun and the sound design was pretty on point. The rest... eh.

  • @lugbzurg8987
    @lugbzurg89872 жыл бұрын

    I dunno, some of these weapon complaints don't make sense, like the allegedly slow rate of fire. The time between shots seems just as quick as any other comparable weapon in other FPSes.

  • @itchywuss3511

    @itchywuss3511

    Жыл бұрын

    I always though Quake II's weapons were amazing. They all have their strengths and weaknesses - like in Doom Eternal, but he thinks its a bad thing that he can't just use the same 3 weapons 90% of the time like in Quake I. I always found Quake I's weapons to be flawed because you'll just be using the ssg, sng, and rocket launcher almost the entire game since all of the other guns are just lesser versions of the main 3, besides the thunderbolt, which is your BFG. So in Quake I you actually only have 3 weapons - in brutal contrast to Quake II having 7 weapons you use regularly.

  • @lugbzurg8987

    @lugbzurg8987

    Жыл бұрын

    @@itchywuss3511 The weapons and their controversy in the jump from Quake I to Quake II basically carried over into Doom (2016) and Doom Eternal!

  • @jacobclements1582

    @jacobclements1582

    11 ай бұрын

    None of the quake games had any vertical recoil for any of there guns

  • @corpusc

    @corpusc

    10 ай бұрын

    @@jacobclements1582the machinegun USED to, in SP. however the remaster got rid of it entirely

  • @TalkingSkullGames
    @TalkingSkullGames2 жыл бұрын

    "Who in their right mind would start an expansion, or any game, with a sewer level?" *Star Wars: Dark Forces starts sweating*

  • @fazzeai

    @fazzeai

    Жыл бұрын

    Daikatana:

  • @unfa00

    @unfa00

    Жыл бұрын

    Oh hey, it's The Talking Skull! I love your retro FPS series!

  • @ThisBirdHasFlown
    @ThisBirdHasFlown2 жыл бұрын

    I'm surprised you don't like Quake II's movement. It's fine to me and less slippery. The easy bunnyhopping is awesome, too.

  • @raythepony

    @raythepony

    2 жыл бұрын

    If you've played Quake 1, you'll know where FP is coming from.

  • @SaturnineXTS
    @SaturnineXTS11 ай бұрын

    The remaster fixes a lot of the problems: - The ETF rifle finally feels good to use, hits enemies for a change, unlike in ground zero - Beta Class Gladiators no longer have 1700 health, which was literally more than the huge guy on treads. They do less damage too. Still tougher than regular Gladiators of course, but much more reasonable - Turrets are soft now, they die to a single rocket or rail. They also don't trace as hard There are several other balance adjustments that also affect the main game. The Jorg is much tougher for example, the Railgun does (I think) 100 damage rather than the previous 150, Berserkers are slightly tougher (in addition to the extra new attack they have) and Brains are extremely dangerous now, even worse than they were in The Reckoning. Which makes sense, given how slow they move - they now need to be approached with extreme caution.

  • @ingolifs

    @ingolifs

    10 ай бұрын

    Pity this comment is so low, it's exactly everything I was about to say. The Bethesda remaster fixes quite a lot of stuff, including the janky movement (which was iirc because of low precision on the position and velocity vectors) and makes some of the enemies in the expansions way less bullcrap. The new expansion is also really good, and works hard to put you in unique and challenging situations.

  • @SaturnineXTS

    @SaturnineXTS

    10 ай бұрын

    @@ingolifs yeah! I even played Q2 deathmatch for the first time in my life thanks to this remaster. Gotta say it's not that different from q3a at all, barring the slightly different weapon selection

  • @moppypuppy781
    @moppypuppy7812 жыл бұрын

    I want Quake to be a kind of _The Outer Limits_ for first-person shooter games. Every Quake installment would be an entirely different story, each one a new and compelling reason to shoot enemies in the face.

  • @ScarletKobold

    @ScarletKobold

    2 жыл бұрын

    That's a fun idea! Since the IP after Quake 3 really liked putting other id Software characters in the game, it wouldn't be that far-fetched.

  • @Thesavagesouls

    @Thesavagesouls

    6 ай бұрын

    Nah I think they will be fine with they stick with a mix of Stroggs and Chtonians.

  • @TheCzear
    @TheCzear Жыл бұрын

    Bind your weapons to keys, don't use scroll wheel Arm grenades before rushing corner Toggle "Always run" to true Don't camp around corners. Get in, shoot enemies in the face as fast as u can while dogging their attracts and game will turn into fast paced shooter

  • @idhalgox4883

    @idhalgox4883

    Жыл бұрын

    basically - adapt to the crap factor :)

  • @biosvideo

    @biosvideo

    11 ай бұрын

    In other words: Play like you are stuck in a traffic jam.

  • @superfluo6249

    @superfluo6249

    10 ай бұрын

    @@biosvideo In other words: Play like a fucking normal person

  • @Laxhoop
    @Laxhoop2 жыл бұрын

    I hope Nightdive does for Quake 2, what they did for Quake 1.

  • @psionski

    @psionski

    2 жыл бұрын

    I recently finished their Quake 1 remaster, and it was great, but I’m not sure what they can do for Q2 that hasn’t already been done by Quake 2 RTX. I mean, real time ray tracing is kind of the end of the line... as far as graphics improvements go, it doesn’t get more advanced than that... and it was definitely worth it, by the way - it finally gave Q2 the creepy atmosphere that it was lacking.

  • @gabrielrabelo6982

    @gabrielrabelo6982

    Жыл бұрын

    @@psionski you're not wrong but I can think of a couple reasons it -RTX still isn't accessible to most people -a great part of Nightdive's contribution with the remasters is making it more accessible/convenient to people who either don't know how to use source ports or just want to play it "out of the box" -it could get a new expansion, like what machine games did with dimension of the machine for q1 and even include the console port versions as add-ons -it could help bringing attention/hype to the franchise, especially if they were to release a new entry, and revitalizing the multiplayer

  • @DrRockefeller

    @DrRockefeller

    11 ай бұрын

    Well the remaster is out now and it is pretty good

  • @jacobclements1582

    @jacobclements1582

    11 ай бұрын

    What they need to do is add achievements and trophies for the add ons

  • @danielx1224

    @danielx1224

    10 ай бұрын

    They did!

  • @basiloregano
    @basiloregano2 жыл бұрын

    "Worst iD game.." have you played Rage? A lot of ppl seem to think that that is the worst Id game.

  • @atifarshad7624

    @atifarshad7624

    2 жыл бұрын

    Even Doom 3 is worse than Quake 2

  • @SleeperJohns

    @SleeperJohns

    2 жыл бұрын

    @@atifarshad7624 The only thing bad about Doom 3 is the Shotgun. Get past that, then it's leagues better than Quake 2 since both practically have similar gunplay -- only difference is the theme it's based around. Not to mention, the advance movement is the exact same, plus the addition of crouch jumping.

  • @atifarshad7624

    @atifarshad7624

    2 жыл бұрын

    @@SleeperJohns Its not just the shotgun. There's other stuff in Doom 3 that I don't like such as how slow the movement is, how annoying the screenshake is when we take damage, the dark and cramped level design where (even if Doom 3 had strafejumping on par with Q2) I wouldn't be able to strafejump around the maps. Another thing I don't enjoy is the reading/listening to logs to get codes for lockers. I know they aren't necessary for progression, but my completionist OCD makes it have to do it. And last, but not the least. Q2's multiplayer is far superior to Doom 3's. Not even a comparison there.

  • @SleeperJohns

    @SleeperJohns

    2 жыл бұрын

    ​@@atifarshad7624 There is the player's ambition to not get hit. Sure, there might be some places that it's inevitable. Regardless, every enemy is telegraphed with their attacks. If you let them hit you, and you knew it was gonna happen - it's normally your fault anyways. I hate the screen shake too, but I oddly find it as a way of discipline in game design. And no, I'm not saying get good, I'm saying, it's a game. If you make something have a purpose, then, it makes the element of "get good" rhetorical. Because you put the purpose somewhere to get good. And once you do that, then, it simply doesn't matter anymore. Screen shakes or not. But if it's just down right annoying, then, yeah, I see why it would be bad game design to you, but for me, things are different. Strafe jumping is indeed hard, and has places in maps in the micro perspective within the campaign, but if you look at speedrunners (not saying you should take their word from what I'm saying), but they have a way to making that happen. I'm happy there is advance movement in the game, but I'm unhappy we don't get to utilize it a whole bunch like in Quake 2. At least it's there, even though there is literally no point in using it casually in playthroughs. I do, because it's muscle memory. I have to agree 100% about your point with multiplayer, although I suck at the plain stuff like regular CTF, DMs and TDM. But Railwarz CTF? It's on another level, I'm into it, but the skill ceiling is wicked high vs regular CTF games. If you would try that mode, you'd lose your mind. The player base for that are literally cracked out and easily be mistaken as aimbots, when they're not. I've fallen prey to that as I gotten better and stuck with it, but... the skill ceiling is higher than normal, what do you expect? Lol

  • @MichaelODonoghueMOD
    @MichaelODonoghueMOD2 жыл бұрын

    I actually liked The Reckoning more than the base campaign apart from the first level. I found the base campaign too easy, even when set to +hard mode. The Reckoning had tougher enemies and levels. I particularly liked the level where you hide on the enemy ship. Ground zero would be ok if you could disable the turrets. They were no fun at all

  • @user-uy3eq5hg1s

    @user-uy3eq5hg1s

    Жыл бұрын

    Agree on this, I just beat the Quake 2 campaign on Hard and it felt more like Medium if that. Saved my quad damage for the final boss and shot him with the BFG a bunch of times and he died in like 30 seconds lol. Still had a blast though.

  • @DinnerForkTongue

    @DinnerForkTongue

    Жыл бұрын

    God, the turrets in Ground Zero are so awful...

  • @-CrimsoN-

    @-CrimsoN-

    Жыл бұрын

    Yep!! Those last few levels were my favorite as well!

  • @normanred9212

    @normanred9212

    11 ай бұрын

    I throughly enjoyed Reckoning, especially the Flashlight, Ground Zero was okay but the new weapons sucked compared to Reckoning's

  • @-CrimsoN-

    @-CrimsoN-

    11 ай бұрын

    @@normanred9212 You should play the remaster. It makes Ground Zero actually fun to play by buffing the weapons and nerfing the turrets and spider (forgot what they are called) weapon damage. The introduction of the compass also makes the nonsensical level design a non issue since you can just wip that out anytime you get lost.

  • @darkravenbest8970
    @darkravenbest89702 жыл бұрын

    9:02 Yes, and people with fast reflexes strafejump into the gunner before it could even react and throw it into the pain state with SSG shot right into his face, and after he get up from his knees, SSG already reloaded and you just finish him off. Simple. Never had a problem with this guys.

  • @DinnerForkTongue

    @DinnerForkTongue

    Жыл бұрын

    Are we detecting a skill issue?

  • @umbaupause

    @umbaupause

    11 ай бұрын

    @@DinnerForkTongue Not at all. Unless you watch any of the background gameplay, I guess... This video is kinda frustrating - it's one thing to critique something, it's another to say stuff like "the grenades are useless and arm way too slowly", and then later showing gameplay of standing out in the open, casually pulling one out to use it and missing by a mile cause surprise, enemies might shoot you and force you to evade.

  • @DinnerForkTongue

    @DinnerForkTongue

    11 ай бұрын

    @@umbaupause That's what I meant, video guy's skill issue.

  • @umbaupause

    @umbaupause

    11 ай бұрын

    @@DinnerForkTongue I know - it was me being sarcastic for the first sentence, and then elaborating on an example to say you are right.

  • @thesamejackalsniperthatkil117

    @thesamejackalsniperthatkil117

    11 ай бұрын

    My reflexes are terrible as evident to how I play csgo, and that's how I always fight those guys.

  • @pauls4522
    @pauls45222 жыл бұрын

    I love Quake 2, and most of the arguments in this video I 100% disagree with. Recoil in Quake 2 is softcore compared to other games. I can agree the textures are little too "Quake Brown" and I mostly enjoy getting to the later levels where there is a little more color. The Expansion Packs to Quake 2 ruined my good childhood memories of quake 2 however. The Expansions are tuned drastically differently than Quake 2 Vanilla, and and do not fit with what ID Software was going for. Especially Ground Zero with the overpowered turrets that turn it into a careful and steady game instead of run and gun. Ground Zero is so bad that the devs should have been black listed or at least the individually who thought instant-kill turrets were a good idea.

  • @mastermind4499

    @mastermind4499

    2 жыл бұрын

    Agree. I still play it and I like it.

  • @thescience_team

    @thescience_team

    2 жыл бұрын

    Yeah, most of his arguments can be responded with "get good"

  • @floexperiencetube

    @floexperiencetube

    2 жыл бұрын

    @@thescience_team haha I total agree. One of the best physic engine of all time

  • @agbrenv
    @agbrenv2 жыл бұрын

    don't know dude, I first played the game in 2018, with a slightly negative bias thanks to the hub system, yet when I played it, I loved it, along with The Reckoning Ground Zero is frustrating on any difficulty higher than normal

  • @TheSoapyJew

    @TheSoapyJew

    10 ай бұрын

    Word. I'm about to finish it on hard and it's pretty bad. That's why I wanted to see an interesting opinion on the expansions. Instead it's just this dude pissing and moaning about the game in general with an opinion that the vast majority of people don't agree with.

  • @agbrenv

    @agbrenv

    10 ай бұрын

    @@TheSoapyJew are you playing the Remaster? it fixes some Ground Zero issues

  • @TheSoapyJew

    @TheSoapyJew

    10 ай бұрын

    @@agbrenv haha oh yeah. Ive tried to play the original countless times and I always quit before I can even find my way out of the mines. So much backtracking and confusion.

  • @agbrenv

    @agbrenv

    10 ай бұрын

    @@TheSoapyJew yeah, Remaster has a compass/waypoint marker and the turrets are nerfed (less HP, and a laser pointer so you know where they are placed)

  • @TheSoapyJew

    @TheSoapyJew

    10 ай бұрын

    @@agbrenv Holy crap. I can't imagine how bad that was. Its no wonder so few people have the achievement in steam for beating ground zero.

  • @robertcioveie8113
    @robertcioveie81132 жыл бұрын

    13:28 "...Worst Id Software game..." I am pretty sure that title belongs to Rage.

  • @kvetoslavzeleny1764
    @kvetoslavzeleny17642 жыл бұрын

    In that case I wonder, what you think about the "Quake Killer" from 98, Unreal. It has same inventory system, more interesting weapons and more unique level designs. Also it has awsome soundtrack. In case you remember Hedon. Some of the tracks Are actualy unused tracks from Unreal

  • @zatozatoichi7920

    @zatozatoichi7920

    2 жыл бұрын

    It was never a killer. Just a wannabe. >8] But has some fun quirks. Shock combo is golden.

  • @ThisBirdHasFlown

    @ThisBirdHasFlown

    2 жыл бұрын

    Unreal is legendary

  • @kvetoslavzeleny1764

    @kvetoslavzeleny1764

    2 жыл бұрын

    @@zatozatoichi7920 well that's why put the quotation marks :D. But you find that quote on the original box. Even if this FPS isn't perfect, I still prefer it before Quake 2 (which I also played a lot in the past). That said, Is it just me or is Unreal kinda forgotten? Maybe people avoid talking about it, because the Tournament series were more popular, plus not many people like to talk about Epic games these days.

  • @DiegoAlanTorres96

    @DiegoAlanTorres96

    Жыл бұрын

    I've been a massive Unreal fan in the past but the only good weapons are the eightball and flak cannon, everything else feels weak compared to any Q2 gun (except the hand grenades). UT99 weapons used in some mods are an improvement but nothing compared to the Unreal Evolution's weapons (shame it's only a campaign-only mod).

  • @QuakeGamerROTMG
    @QuakeGamerROTMG2 жыл бұрын

    Quake 2 was actually the last Quake game I played, definitely did not grow up with it and definitely missed out on the deathmatch days but I still find it super fun. One of my favourite shooters that I've replayed the most. For a while I even preferred it over the first game. Definitely don't have to be blinded by nostalgia to love the game. Quake 2 isn't the best game out there but I almost can't understand not liking it or at least appreciating it if you do like other shooters of the era. I think of it as a sort of a middle ground between Quake and Unreal in terms of pace. Faster than Unreal but slower than Quake. Very curious how you feel about Unreal now. I feel Unreal has a way better atmosphere but that Quake 2 is more fun in basically every way.

  • @ReiKaz
    @ReiKaz2 жыл бұрын

    Adapt or die. Don't like don't play. Quake 2 is not what you wanted, but this does not make game terrible.

  • @felipegomes6312

    @felipegomes6312

    Жыл бұрын

    Right? I don't like Last of Us, why would I play it and then complain. But if I did, I definitely wouldn't lie about it and spread misinformation like this idiot is doing.

  • @LRM5195

    @LRM5195

    8 ай бұрын

    Okay. Thank you. Trying to make a point so we put a period at the end. Maybe I’ll explain it, put a comma in, yeah. Cool.

  • @Bagheera2
    @Bagheera22 жыл бұрын

    This entire video can be summed up as "get guud" especially your complaints about the gunner...unless you're playing on nightmare, just flinch him. Hes got a huge vulnerable window where if you flinch him as the gun opens he wont fire. Added bonus the window is about the same as a super shotgun reload. Easiest 2 shot in the game unless you cant get close....

  • @Bagheera2

    @Bagheera2

    2 жыл бұрын

    Also, cook the hand grenades. "It hasn't aged well" its what 20 years old? Ofc not. "X gun is slow" time/pace your shots "Chaingun eats ammo" its a room clearer melt everything in one BRRRRRT then cleanup with the super shotty. Machine gun? Pull down...common counterstrike recoil management. Yeah all these guns got quirks. Its common in basically any fps. They all have specific jobs. Even games like Halo are like this.

  • @Zibit21

    @Zibit21

    Жыл бұрын

    What do you expect from a guy who tries to kill Icarus with a grenade launcher or uses Super Shotgun in mid range 🙄

  • @skullzans

    @skullzans

    Жыл бұрын

    @@Bagheera2 Old comment ik but, The hand grenades... Do genuinely suck. Like, There is no reason to use them for the most part until you get the grenade launcher.

  • @Bagheera2

    @Bagheera2

    Жыл бұрын

    @@skullzans they make no noise, so you can pop groups of unaltered enemies with explosives. Or if you are good at cooking airburst around corners

  • @skullzans

    @skullzans

    Жыл бұрын

    @@Bagheera2 Uh what? They do make noise tf? If you mean for the AI to pick up, that is true but... its so annoying to throw. The arc is too narrow for my tastes so I avoid em unless im maxed on them or I have the grenade launcher my beloved.

  • @Thesavagesouls
    @Thesavagesouls6 ай бұрын

    Call of The Machine is a perfect expansion, very varied in themes, Each mission you play a different marine being thrown into the battlefield with a drop pod scene in real time. Each one of them meet a different fate at the end of their operation. You even get to see some familiar faces from Quake 1 !

  • @TheRexTera
    @TheRexTera2 жыл бұрын

    It feels like it’s a delay between pressing the fire button and the game responding. It’s so clunky.

  • @skrrra7619
    @skrrra76192 жыл бұрын

    Do you even read comments oftenly?This video itself is terrible. XD

  • @HailAnts
    @HailAnts Жыл бұрын

    Quake 2 was iD's greatest game. Simply put, it was the Quake engine but set in a Doom environment, a futuristic military base. It's a credit to iD that Quake 1 worked, because it wound up that way because they simply couldn't make up their minds on what kind of game it should be. It was originally a half role playing game. Then they came to their senses and realized it just needed to be a FPS. But they had already made all these medieval enemies and weapons and levels, so they just threw it all together and hoped it worked. It did, but they got lucky. So they returned to what they knew with Quake 2. And I enjoyed both mission packs..

  • @betoastorga
    @betoastorga10 ай бұрын

    Quake 2 is one of my favs games! I remember back in the day... thousand hours!! now I´m playing the remaster version and is so freaking GOOD!

  • @CSSLZT13
    @CSSLZT132 жыл бұрын

    Ground Zero was cheap AF with the high-damage hidden turrets, and that final boss was harder than most other FPS bosses I've ever faced!

  • @corpusc

    @corpusc

    10 ай бұрын

    the remaster made the turrets one-hit-kills with rockets or rails

  • @CSSLZT13

    @CSSLZT13

    10 ай бұрын

    @@corpusc OMG WHY

  • @davidchez513

    @davidchez513

    3 ай бұрын

    @@CSSLZT13 Late reply but I think you misunderstood. The remaster nerfed the turrets to oblivion. They can be destroyed with one single Rocket or Railgun shot, also you can actually tell where they are aiming to so they became easier to dodge + the predict your movement thing was toned down and finally damage was also nerfed.

  • @CSSLZT13

    @CSSLZT13

    3 ай бұрын

    @davidchez9376 I, uh, appreciate your response to my shock. I might actually go back and do the remaster on Nightmare, then, thanks a ton for the clarification, I got super scared it was the opposite, lol

  • @davidchez513

    @davidchez513

    3 ай бұрын

    @@CSSLZT13 If you already bought Quake 2, the remaster comes as a free update, you will be able to play the main campaign, Quake 64 campaign, both expansions and the new Call of the Machine campaign.

  • @mokomothman5713
    @mokomothman57132 жыл бұрын

    The complaints you're making, particularly in regards to the movement and weapons lacks any real merit, as there are ways to mitigate what you're experiencing. You can cook your grenades, and stick to the small machine gun for single enemies. Why would you burn 50 rounds with the chaingun to blast a guard? And lest I be remiss to acknowledge it, you have to adapt your playstyle. Not everything is COD where you have regenerating health. You make a mistake and you pay for it. You have to think about how to approach a room before moving in. Your review is generally lazy, particularly because your opinion is lacking critical understanding of the context as to why Quake 2 is what it is in the first place, and how it came to be that way, having been developed at a certain tech period in the 90s... It's just as important as the game itself.

  • @JohnVanRiper

    @JohnVanRiper

    Жыл бұрын

    This comment is spot on. I have no idea what this guy is going on about in the video.

  • @MrJC1

    @MrJC1

    Жыл бұрын

    ​@@JohnVanRiperit is because he is younger and obviously didnt play these games when they released. He fundamentally misses the point at times. 🤣

  • @harbingerdawn

    @harbingerdawn

    6 ай бұрын

    Most of what you said is spot on, but the whole 90s vs COD thing doesn't make much sense given that he clearly does enjoy Quake 1. If anything his issue seems to be that it's not Quake 1, with its silly-fast shotgun reloads and more abstract design. He seems unwilling or unable to adapt his playstyle to the new enemy and weapon behaviors.

  • @davidchez513

    @davidchez513

    3 ай бұрын

    @@harbingerdawn Quake 1 gun play is barebones tho. - Not much variety in terms of enemy roster: Tech Base? Dog, Grunt and Enforcer Other maps? 40% Ogres, 20% Fiends, 10% Knights and the rest will depend on the episode. - Some enemies can't even aim correctly if you are at a higher position than them: Shambler, Zombies, Ogre, effectively making them useless - You only need to worry about using three guns: RL, SNG and SSG. One thing I'll give credits tho is they knew how to mix enemy behavior with map geometry to make the gameplay more interesting in some situations. I guess my point is, Q1 is pretty a simple minded game, it's a "head empty, no thoughts" game thanks to its repetitive factor.

  • @caseycu
    @caseycu2 жыл бұрын

    Hmm.. I didn’t have a problem with Q2 controls at all and I didn’t think the weapons were that bad. It’s a bit weird to hear someone call Q2 color palette “bland” after just showing video of king-of-bland Q1. But to each their own.

  • @gogo_flamingo1346

    @gogo_flamingo1346

    2 жыл бұрын

    Amazing. Literally Everything you said was wrong but yeah to each their own

  • @doommaker4000

    @doommaker4000

    2 жыл бұрын

    @@gogo_flamingo1346 Was it really?

  • @gogo_flamingo1346

    @gogo_flamingo1346

    2 жыл бұрын

    Yes my son

  • @ScarletKobold

    @ScarletKobold

    2 жыл бұрын

    Quake 1 had plenty of brown to go around, but still had other colors to break up the monotony in some places. E1M1 starts and ends with brown or tan in both the textures and enemies. By E1M3, you'd see a splash of green thrown in. Come E2M3, the brown style in textures takes more of a backseat for that level. Then E2M5 has blue and brown sharing the spotlight. So on, so forth. Q1 has a lot of brown or similar colors in the spectrum (such as red or yellow), but the key that gets overlooked is that Q2 has the tech base architecture for virtually every level, which makes the brown stand out too well. Q1 only uses that visual style in the base game for the first level in every episode. While it certainly makes sense that the Strogg on their heavily industrialized planet would fantasize over every centimeter of their planet being brown, that doesn't automatically translate to instantly becoming tolerable to experience. At least not for someone who came to Q2 from Q1. Were Q2's levels designed with varied architectural styles and added some "spice" to the colors - especially to tech bases - while still retaining the overall imposing idea of "alien cyborrg army wants to assimilate everyone," I don't think brown would be one of the bigger controversies that come up with the Q1-Q2 comparisons.

  • @gogo_flamingo1346

    @gogo_flamingo1346

    2 жыл бұрын

    @@ScarletKobold agree

  • @atifarshad7624
    @atifarshad76242 жыл бұрын

    I personally prefer base Quake 2 over Quake 1. I don't think the weapons are as bad as you are making them out to be. The shotguns in quake 2 have slower fire rate, but in turn deal much more damage. The grenades and grenade launcher are also fine. The railgun is the best sniping weapon ever designed. The chaingun and machine gun I admit are annoying, but every other weapon is fine. The palette is too brown, but Quake 1 also has that issue. The hub system is personal preference and I don't mind either. With that being said, i do agree that the mission packs of Quake 2 suck. Quake 1's were much better (I even prefer Scourge of Armagon over base Quake 1 and Dissolution of Eternity is also decent). In Quake 2's case, The Reckoning is just bland and low effort expansion. Ground Zero has much more effort put into it, but suffers from terrible gameplay decisions.

  • @ThisBirdHasFlown
    @ThisBirdHasFlown2 жыл бұрын

    I don't understand the critiques for the guns. They have a bit more depth and quirks to get used to, that's all. The shotguns aren't that slow and nothing in the game is fast enough to make it an issue. The machine gun's recoil is easily manageable. The chaingun's cool because it makes you time when to stop by figuring out enemy's health. The grenades are useless anyway since there's a grenade launcher. It's also really not that slow firing. The guns are great. It sounds like you're expecting it to play exactly like Quake and DOOM but it's not either of those games... it's a bit different.

  • @SuckItDown
    @SuckItDown11 ай бұрын

    Try the Night Dive remaster, they improved the gunplay making the guns faster and the combat more engaging. And you really should try the expansion packs too, they are much more fun than the vanilla Q2.

  • @davidchez513

    @davidchez513

    11 ай бұрын

    The guns are LITERALLY the same, aside from the Railgun's damage nerf and Machinegun's recoil. There's no such thing as "faster guns" in the remaster.

  • @SuckItDown

    @SuckItDown

    11 ай бұрын

    @@davidchez513 i recommend you check the changelog, the shotguns is way improved by comparison with the OG QII.

  • @SynthLizard8
    @SynthLizard810 ай бұрын

    With the weapons I 100% disagree with the grenade launcher, I abuse the heck out of that by shooting around corners or to floors below me but it's a LIFE-SAVER during the Ground Zero map pack as 70% of the time if you fling a grenade around a corner, you'd probably hit a solider lying in wait, that map pack is the Dark Souls 2 of Quake 2 where it's just enemy ambush galore.

  • @alexmelik4030
    @alexmelik40302 жыл бұрын

    Not really, no. The only problem of Ground Zero were the overtuned turrets, they were too accurate, too strong, too sturdy and too numerous, without them it would actually be a better version of original game. I absolutely loved the bosses. The only problem of Reckoning was a bit lazy approach of "let's just stuff enemies behind every corner and crate, EVERY corner and crate, and make levels really cramped". I would not mind, it gave me a lot of tasty gib-em-all moments, but super-gladiators were just a big screw-up because of that - they basically oneshot you with a huge AoE on nightmare/hard, and because of how cramped levels are, there were plenty of situations when gladiator had a drop on you and you had no way to avoid that AoE. Still, the xpacks were pretty rad.

  • @jimmeno
    @jimmeno2 жыл бұрын

    So you defend the Shotgun in Doom 3 despite it is shit, yet crap all over the shotgun in Quake 2? Logical.

  • @Loopy1330
    @Loopy13302 жыл бұрын

    I got into Quake about 3 or 4 years ago and overall I do like Quake 2. I don't think it's the greatest game ever made but I like it. Quake 2 has a "woah, rock 'n roll dude! Pizza! Fight the cyborgs!" sitting in a beanbag chair type attitude which I think is fun as well. It doesn't take itself too seriously. *My Dislikes:* -The parasite is a royal pain and I don't think it was that fair to include it at the beginning of the game. -The hand grenades I hardly ever use, I only use them early on because I don't have the grenade launcher yet. Only when I have a surplus to burn through or I'm running low on ammo for my other weapons. They're good for chucking around corners where you know an enemy is going to ambush you and with a bit of skill, you can insta-kill any weaker enemy type. -I love the soundtrack, the soundtrack is awesome, my only issue is I can only listen to non-stop thrash for so long until it starts giving me a headache. That's one of the things I've come to appreciate more about Half-Life is that the music doesn't play non-stop, there is pacing and variety so my brain gets a chance to breathe. *My Favorites:* -I love Quake 2's railgun. It handles great once you learn how to aim with it and I think it looks cool. I like the hose off to the side and the electronics exposed, it's very unique and gives you the feeling of how industrial and experimental it is. Kind of like Half-Life 1's tau cannon with it's exposed circuit boards and its blue water bottle. Quake 3's railgun does have the sound cue when a new shot is ready but it doesn't look or feel as nice in my opinion. There's no exposed hose and it's very stiff. In Quake 2 it has that kind of reloading pump animation. -I like some of the designs of the enemies like the gladiators and the tanks with treads. They're crazy and fun. -I like the added touch of the flies coming for dead bodies and my favorite death animation is one for the enforcer. It's the one where his head falls off and he's still firing helplessly with his chaingun arm as he wobbles to the floor. *My Takes:* -Playing for the first time I'd lose interest around the ammo depot at the beginning because it's pretty dull all around. Quake 2 becomes more enjoyable once you have more weapons and you understand how the handling works. -Other than the hand grenades, I don't have much beef with Quake 2's arsenal. The pistol is baby's first gun and is only good for shooting buttons later on. The standard shotgun is only good later on if you want to be more conservative with shotgun ammo. The machinegun and chaingun handling is odd at first but once you get a feel for them they're alright. It's bliss when you time the wind down on the chaingun exactly right when mowing down a horde of bad guys. Doom 3's arsenal is where I think Id Software sh** the bed because the gunplay is so poor. (Once you mod Doom 3 in all of the right places though it starts become more enjoyable and feel like the other Doom games. Idc if anyone likes stock Doom 3, that's fine with me, enjoy it, not an attack. I personally like the rest of the Dooms so that's what I go for). -There's an AI upscaled texture pack that I use to make the game look a bit better. It takes the original textures and increases the resolution so they're sharp and clear. (Quake 2 doesn't look as good with or without texture filtering imo). It may not help the art style if it's still not your taste but it helps to make it look better. *The Reckoning:* I played it once, I don't remember much gameplay-wise, I remember locations. I don't think it's tooo bad overall. That one underwater trap is awful it's inexcusable, and there's a new guard time that can whittle your health down in seconds which is B.S. I haven't played Ground Zero yet so idk. The mission packs do have some nice new music, I like Counter Attack and Stealth Frag. The boomerang gun kinda sucks, I'd forget I had it. The other explosive gun looks out of place graphically but it shoots out cluster explosions which is fun.

  • @gundammon
    @gundammon10 ай бұрын

    The Quake 2 mission packs (at least the original ones before Call of the Machine) suffer the same problem that games like Final Doom do. They're intentionally designed to discourage playing them the way you would play the base games. Which, in turn, makes it kind of dickish in the way they were designed. Quake 2 is generally a consistently-paced game where you are more or less always on the move from location to location--but the mission packs require the player to either: A) know beforehand where everything is going to come at you, or B) slowly inch into each room to avoid damage from bad enemy placement. Quake 2 mission packs are hard not because of challenge, but because you're intentionally hampered along the way. It happens time and again that enemies will be hidden in alcoves that no logical enemy would be in, or they will pop-out of hidden walls behind you, or turrets will be placed above and behind you when you enter a room--the list goes on. My personal favorite is the overutilization of the railgun enemies--who you will almost always run across when you're in a narrow passage/narrow walkway, leaving you with limited ability to avoid them. This is just like Final Doom; which relied on a plethora of Revenants to increase player frustration. Case in point--no base Quake 2 level on Medium skill had more than 71 enemies in it--Ground Zero levels can have over 120. Throwing hordes of tough, annoying enemies you have to hide from and peek around corners to do damage, is a poor substitute for a well-designed challenge. Not the mention the enemies with shields, which are just there to soak up your ammo and slow you down more. The grunts with the hit-scanning lasers are annoying too, as are those stupid spiders. Then there's the final boss of Ground Zero--which is just a hit-scanning tanky enemy, that will also continuously spawn help against you. The main strategy that people suggest for this?: "Well, use the Quad Damage and Invulnerability that you (hopefully) found in an earlier level." The 2023 Remastered version does provide a waypoint guide to tell you where to go. But its two main negative points are that it added back the Berserker's leap attack, which is overpowered and unpredictable. It also nerfed the Railgun's strength and make it pretty much useless against anything beyond the base grunts. It should not take 3 railgun shots to kill those annoying spiders.

  • @davidchez513

    @davidchez513

    3 ай бұрын

    The expansions were rebalanced on the remaster and the biggest issue with Ground Zero was fixed: Turrets became "lowkey" fun to destroy since a well placed Rocket / Railgun shot is all you need. Side note: The shielded enemies, either Power Shielded or Regular Shield, can be dealt with Plasma Weapons. Also, the Black Widow strategy of just use everything is not that great.

  • @wolfgangfrost8043
    @wolfgangfrost80432 жыл бұрын

    “How did iD Software fuck up the guns & gameplay?!” Cause their boy John R. was off fucking up a Big Game called Big Sword by himself, fucking up Big Time because he now had to handle the things he wasn’t good at by himself. Quake II was a total turkey, but iD Software with their reputation could take a mulligan. Daikatana was an overcooked turkey game running on a turkey engine well past it’s “sell by” date.

  • @nothingelse1520
    @nothingelse15207 ай бұрын

    Quake 2's engine has a 50 ms delay on all inputs. Input lag. John Carmack admitted later this was a mistake and never did that again. I never finished the single player but holy crap I had soooo much fun as a kid teen playing Quake 2 everyday after school with friends. I started my own clan for Quake 2.

  • @digitalintent
    @digitalintent2 жыл бұрын

    Eh, never had a problem with Quake 2. Not id's best game but certainly not their worst. I don't think the weapons are nearly as bad as you say they are. They all have their pro's and con's. You showed yourself using the chaingun on a bunch of low level enemies. I don't think that is what the gun was made for. Also, I don't think the grenade is meant for throwing directly at enemies. It's a weapon to bounce off walls and objects while you are being pinned down. Same with the faster acting grenade launcher. It's pretty much the same weapon as Quake 1's. Also, also, why are you trying to run over enemies that aren't dead yet? As for the color palette, the game is just an extension of the Quake engine. It was many of the enhancements that Carmack made to the Quake engine over the years into a new game. That is why you have a very limited color palette. It's directly from Quake 1 and is there for software rendering. The Quake 3 engine was rewritten and doesn't use the software renderer. That is why that engine was able to have so many different colors. No limitations from the first engine. Quake 2 was heavily optimized for online play, which is honestly where I spent the most time with it. Although I don't think everyone has to have the same opinions on games, I find it weird how you love Heretic, which has some of the crappiest weapons and enemies ever, but nitpick the hell out of Hexen and Quake 2. I'm looking forward to when you inevitably get back to reviewing Doom 3. Now that is a boring crap id game... and I was on Doom3world everyday learning the mod the engine... which was put to *way* better use with Quake 4 and Prey.

  • @ChosenOne41
    @ChosenOne4110 ай бұрын

    I recently played through Quake 2 and it's expansions for the first time and I thought it was amazing. Maybe the remaster fixed some things though.

  • @davidchez513

    @davidchez513

    2 ай бұрын

    The Remaster did fix some issues, but that was mainly in regards to Ground Zero. The Reckoning did nerf the health of the Beta Class Gladiators but that's about it. Ground Zero had more annoying Stalkers and some seriously messed up balance with the turrets. Turrets in the remaster are a joke compared to the original Ground Zero.

  • @Skibbi198
    @Skibbi1982 жыл бұрын

    I always throw grenades to bounce off walls around the corner, ideally before I'm noticed.

  • @zerotalent2470
    @zerotalent24702 жыл бұрын

    i get yawn-attacks just from thinking about this game.

  • @Saintspit
    @Saintspit11 ай бұрын

    i hope you make a review on the remastered of quake 2 i think some of the issues you have are a little bit fixed

  • @sarpsarp8987
    @sarpsarp8987 Жыл бұрын

    Did Quake 2 have vertical auto aim like Quake 1 did for keyboard only players?

  • @JohnSWeekley
    @JohnSWeekley2 жыл бұрын

    I enjoy Quake 2, but I do feel Quake 1 is better overall.

  • @felipegomes6312

    @felipegomes6312

    Жыл бұрын

    Not here, nor in hell

  • @denis18894
    @denis188942 жыл бұрын

    Quake II is my favorite

  • @rodylermglez
    @rodylermglez2 жыл бұрын

    I can see the point of your critiques and I have learned what not to do while designing an FPS, specially making dying enemies blocking the way, making the shotguns slower than classic Doom's or giving weapons ridiculous amounts of recoil. Having said that, I cannot wait for this game to be re-released for its 30th anniversary on modern platforms. 🤣

  • @mohsenafshan7908
    @mohsenafshan79082 жыл бұрын

    i was just playing quake 2: ground zero and it got me so frustrated that i googled my hate for it, now i'm watching your rant and it calms me a bit!

  • @roguerifter9724
    @roguerifter972410 ай бұрын

    With the exception of the Nailguns versus the Machine Gun and Chaingun, and preferring Quake I's basic Shotgun to the Blaster for a starting weapon I generally prefer Quake II's guns to their Quake I counterparts. The Quake II Super Shotgun is easily my favorite of the Super Shotguns from Doom II, Quake I, and Quake II. I also like that both the original Quake II expansions make it easy to obtain a Shotgun before engaging the enemy. I also prefer Quake II's story because I prefer scifi to fantasy and Quake I's setting was much more fantasy.

  • @IzunaSlap
    @IzunaSlap2 жыл бұрын

    You go full Gmanlives when talking about Redneck Rampage lol

  • @Foebane72
    @Foebane722 жыл бұрын

    I always thought Quake 1 looked brown and blue, and now I see that Quake 2 is just... orange. Dull, dull, dull, dull, DULL!

  • @felipegomes6312

    @felipegomes6312

    Жыл бұрын

    Yes Quake I is very dull, retarded moaning moster, crappy wanna-be doom weapons etc. I mean Quake I is a joke. Quake II at least tries to be something.

  • @graiovskitek84
    @graiovskitek84 Жыл бұрын

    Personally I enjoyed Quake 2, however not as much as the other Quake games and I don't find it too replayable. I agree with many of your points as I also had some of the same issues with Quake 2. I haven't played the mission packs yet, but they don't look too interesting, although if I will get ever get a fever to play Quake 2 again I might try them.

  • @taro1753
    @taro1753 Жыл бұрын

    Whenever you mention Xatrix you always talk about Redneck Rampage and Return to Castle Wolfenstein but you forgot one game that they also made.. one that was in between those two said games.. "Kingpin: Life of Crime" from 1999 that runs on Quake 2's engine and it makes Quake 2 look decent in comparison due to how tanky enemies can be especially on higher difficulties.

  • @FunnyGamerMan
    @FunnyGamerMan5 ай бұрын

    did my man play the remaster tho?

  • @gaborsimon3299
    @gaborsimon32992 жыл бұрын

    you f-ed up bro both mission packs had a unique boss fight so I have no idea what you played.

  • @Coccyx69
    @Coccyx692 жыл бұрын

    Playing through ground zero right now and i like how it starts with tons of enemies immediately but the turrets suck if your out of rockets

  • @corpusc

    @corpusc

    10 ай бұрын

    the remaster made the turrets one-hit-kills with rockets or rails

  • @soyunbonus
    @soyunbonus11 ай бұрын

    The best thing in Q2 is the music BY FAR.

  • @blai5e730
    @blai5e7302 жыл бұрын

    It was a different time FP; ran well on what you would call pedestrian speed PC's with essentially primate video by todays standards. I can proudly say that original Quake II and the mission pack CD's are still within arms reach from where I'm typing this comment (albeit I would need to plug in my USB DVD drive to read them) . I also have it bundled with a physical copy of Quake 4 and have Quake II RTX on steam.

  • @johnellis3383
    @johnellis33832 жыл бұрын

    I did have a lot of fun playing Q2 multiplayer with friends so that will always be a great classic fps experience to me. I loved Q1 too but Q2 JUST edges it out for me for multiplayer. Campaign is no contest though Q1 campaign is way more fun than Q2.

  • @richardg8376
    @richardg83762 жыл бұрын

    It's strange. Quake 2 has stronger memories for me, possibly because I was using the Internet more frequently compared to when Quake 1 launched, and so most of the mods I downloaded and played were for Quake 2. Bot support for multiplayer was also better (I was 11 at the time on dial-up so online multiplayer wasn't really viable). However, nowadays it is Quake 1 that I will fire up and play when I have a few minutes of downtime at work, and I haven't bothered touching Quake 2 in years. I think you're right that it just feels better to play, and I actually prefer the overall look of Quake's software rendered graphics at high resolution vs Quake 2's GPU-accelerated graphics. Quake 2 suffers from that blurry look that early GPU accelerated games suffered from.

  • @corpusc

    @corpusc

    10 ай бұрын

    you can turn off the texture blurring in the remaster. for those crunchy pixels. called Texture Smoothing

  • @itchywuss3511
    @itchywuss3511 Жыл бұрын

    I always thought Quake II's weapons were amazing. They all have their strengths and weaknesses - like in Doom Eternal, but you think its a bad thing that you can't just use the same 3 weapons 90% of the time like in Quake I. I always found Quake I's weapons to be flawed because you'll just be using the ssg, sng, and rocket launcher almost the entire game since all of the other guns are just lesser versions of the main 3, besides the thunderbolt, which is your BFG. So in Quake I you actually only have 3 weapons - in brutal contrast to Quake II having 7 weapons you use regularly.

  • @huskotabago
    @huskotabago Жыл бұрын

    Man, that time back Q2 was one of the best and one of the most popular FPSs beside Q1 and it's mission packs... And we loved all mission packs that time. "Additional content, wow!", we Quake fans told (alike with Red Alert, C&C and Carmageddon expansions: Covert Operations, Aftermath, Counterstrike, Splat Pack). And the multiplayer was crowned with new multi maps as well... Ofc, not comparable with the Y2Ks and nowdays (it was better ;).

  • @onlyusernameleft2
    @onlyusernameleft22 жыл бұрын

    Quake 2 marked the beginning of Tim Willets running Id software into the ground. Because of him, they basically became a non-factor in the dev scene until Doom 2016. The most outrageous thing about it is that he has this smug sense of accomplishments about his time at Id.

  • @avernusivandobrovski6614

    @avernusivandobrovski6614

    2 жыл бұрын

    Doom 3 did nothing?

  • @dooplon5083

    @dooplon5083

    2 жыл бұрын

    @@avernusivandobrovski6614 That's not what they said at all, lol, just that id's influence waned in those years heavily. I mean, doom 3 used good tech but, to be honest, I don't think its impact as a game was nearly as big as most other id games released before or after this era (minus quake 3 and wolfenstein lol, but iirc the latter series was being developed by third parties by that point). Say what you will about it being bad or good, the most impact that I think it had was in terms of tone and aesthetic, but even then it seems to be mostly remembered for how weird it is in a franchise like doom from what I've seen lol (though obvs that might be different if you frequent different circles).

  • @avernusivandobrovski6614

    @avernusivandobrovski6614

    2 жыл бұрын

    @@dooplon5083 he specifically said dev scene and to deny impact of doom3 in terms of tech it provides is to simply be disingenuous...

  • @felipegomes6312

    @felipegomes6312

    Жыл бұрын

    Tim Willits made one of the best maps for Doom I. He basically kept id software alive until they sold it to Bethesda. John Carmack leaving almost made no difference at this point 'cause the engine technology is so advanced they don't need him. Tim Willits is boss. All hail Tim Willits.

  • @felipegomes6312

    @felipegomes6312

    Жыл бұрын

    @@dooplon5083 "I mean, doom 3 used good tech but, to be honest, I don't think its impact as a game was nearly as big as most other id games" Doom 3 is the most sold out id game of all time you with 3.5 million copies you delusional doofus.

  • @moracomole8090
    @moracomole80909 ай бұрын

    the Remaster has redeemed 2 but the original was hated for a long time for good reason

  • @Hybe123
    @Hybe123 Жыл бұрын

    You can't retroactively get into Quake2. As someone who played all ID games, Quake2 was and still is legendary in my eyes. As for weapons, the rocket launcher was slowed down because in Quake1 it was ridiculously fast and the best weapon in the game. I find it funny how you like the rocket launcher yet compared to Quake1 the rocket launcher was massively nerfed 😀In Quake2 you can actually use weapons more strategically, the rocket launcher is not end all be all. Btw. love your kiwi accent 😃

  • @BEkov-kd8cf

    @BEkov-kd8cf

    Жыл бұрын

    I just played it for the first time and I honestly loved it, I like it as much as quake 1 and even prefer the faster pace of Quake 2 honestly. So it is possible to still get into quake 2. Q2 feels like a blend of Quake 1 with combat closer to that of classic Doom's to me.

  • @Hybe123

    @Hybe123

    Жыл бұрын

    @@BEkov-kd8cf maybe I should have stated that as "I can understand why people would have a hard time getting into quake2 retroactively"

  • @SinMelchiah
    @SinMelchiah2 жыл бұрын

    Yeah I remember Quake 2 being a mixed bag for me too back then. But it was a time when shifting to a graphics card became an established thing really (Near the end of the voodoo age), and I powered through it because of the lighting effects, wich gave it a certain atmosphere, but yeah the weapons and artstyle...welcome to browntown, which became dominant for a lot of games then. I get the hate.

  • @ThisBirdHasFlown

    @ThisBirdHasFlown

    2 жыл бұрын

    What other games? I can't think of a single one.

  • @TheRealJochen
    @TheRealJochen2 жыл бұрын

    What about zaero?

  • @ShadowMan64572
    @ShadowMan64572 Жыл бұрын

    8:00 I mean...you could just jump over the corpses lol

  • @thescience_team
    @thescience_team Жыл бұрын

    6:54 yes, actually

  • @darkravenbest8970
    @darkravenbest89702 жыл бұрын

    2:12 Actually they messed it up, rockets fly much much slower than in quake 1, where in fact rocket launcher was ultimate weapon, because of really short weapon roaster and rare ammo for shaft. 2:23 Hyperblaster suffers from doom like cooldown, but when in doom cooldown was purely visual, in quake when you finish fire to one direction and cease fire to not waste your ammo, and then you want to fire in different direction you cant do it immediately , because weapon actully cooling down, even if you literaly shoot only one cell from it.

  • @dang8016
    @dang80162 жыл бұрын

    There's 2 other expansions, Quake 2 Juggernaut and Xaero

  • @JohnAmanar
    @JohnAmanar7 ай бұрын

    I don't see it as you do at all, but you are right about the weapons. I really enjoyed the review anyway, quality video! Awesome game! Have to say I'm talking about the recently released remaster. The original might have been as bad as you say. Thanks!

  • @Killernochance
    @Killernochance Жыл бұрын

    quake 2 mission packs aren't terrible, your channel is

  • @unfa00

    @unfa00

    Жыл бұрын

    Based.

  • @-CrimsoN-

    @-CrimsoN-

    Жыл бұрын

    Ground Zero is objectively terrible though... even when it was released, it got a 6/10. If it wasn't a Quake game, then it would have received an even worse reception. It's easily the weakest of all the expansion packs. Base game is great. Reackoning is decent enough (I really love the final few levels being in zero G). Ground Zero is just trash though. It doesn't really add anything new except for some annoying enemies and very gimmicky weapons.

  • @larsthedude1984
    @larsthedude19842 жыл бұрын

    I suggest checking out Blendo Games’ “Citizen Abel” Quake 2 mod series. They’re really cool!

  • @ThePorgmaster
    @ThePorgmaster7 ай бұрын

    2:51 Sounds more like you have a defective gun.

  • @YungKalashVEVO
    @YungKalashVEVO10 ай бұрын

    I came here to learn about the mission packs. Ended up watching a whole video about a guy with skill issues trying to trash Quake 2 by saying "Quake 1 better" Just because the game has a different play style compared to the brown corridor shooter that is Quake 1 does not make it worse. Quake 1 is still good, I played it after Quake 2, and the honest truth is that they offer different experiences with different mechanics so they cannot really be compared. Quake 2 has the name of Quake only because ID had no time to come up with a new name. It was meant to be a brand new IP.

  • @kiss4luna
    @kiss4luna Жыл бұрын

    my first quake game, didn't realize it so suck until i played the first and third one.

  • @IrinaSwat

    @IrinaSwat

    10 ай бұрын

    And Quake 4 ?

  • @kiss4luna

    @kiss4luna

    10 ай бұрын

    i think q4 maps are better than the q2 mission packs @@IrinaSwat

  • @mobilesnapper79
    @mobilesnapper795 ай бұрын

    The issue is quake 2 had really great design so the objectives finished themselves and you never really got lost. The expansions it is too easy to get lost involving moving through multiple loading screens to get to an objective. Luckily the remaster has a compass so you can GPS your way through so your always moving quickly through it. The N64 version of quake 2 was actually really really good. It had the quality design of the base q2 until the last level anyway. Many many people back in the 90's never once played single player it was multiplayer only with the edge being played over and over towards the long lingering death of the game. I only thought to play through the campaigns in the remaster as I never once played the missions but they are better than the it's rubbish claimed from as far back as the slot 7 CPU days.

  • @MoneyHoneyBunny
    @MoneyHoneyBunny Жыл бұрын

    Dude I've had quake 2 since 1998 and i didnt even know there were mission packs, and I had all the expansions to the other games then. Unreal return to na pali, Half life blue shift and opposing force, quake 3 team arena, total annihilation battle tactics and core contingency and TA Kingdoms iron plague, all the age of empires 1 and 2 expansions, all the command and conquer ones like firestorm, aftermath, yuris revenge, all the main games from that era's expansions. But didnt know these were a thing. Assuming theyre easy to find and download nowadays so ehhh may as well try them right? But anyway, I do see your points. Quake 2 has a lot of flaws. It's a very fun campaign and for 1997 was an incredible achievement in PC gaming but. Now looking back I think the best way to enjoy going back and replaying those classic levels is with cheats. Honestly, I'm like that with a lot of old games, I just wanna have fun with the parts of the game i like. i liked the weapons and powerups, I dont wanna be limited by the shitty bullet wasteage you mentioned. I wanna use the railgun and rockets and plasma gun and mini/chain gun and have fun, do a hard difficulty with infinite ammo and lots of items and just destroy shit. That makes up for all of it's flaws as far as the fun factor goes.

  • @AshleyRiot

    @AshleyRiot

    Жыл бұрын

    The Mission Packs come with the game on Steam

  • @kitosjek9541
    @kitosjek95412 жыл бұрын

    Speaking player characters in an fps from 97 ?

  • @kristofs8893
    @kristofs889312 күн бұрын

    Weapons were not f*ck*d up at all. Every weapon has its use and it's not even that hard game so I don't understand the complaints. This game is like the 3rd Real FPS ever! :D We didn't have other games of this caliber to even compare it with. Regarding the colours though I 100% agree since I played the PSX version first which looks 10x better if you ask me, but the PSX version came way later than the PC so it makes sense it looks better in some ways and lot better experience. The PC version colours looks very washed out, but probably they might have had issues with the engine, we never going to know if it was intentionally this blend or they were limited in some ways.

  • @treatwomenright33
    @treatwomenright332 жыл бұрын

    Always a critic lol. did u play this back in the 90s, huh or are u playing it recently. you cant do it that way. back then we didnt have these next gen consoles, so nothing to compare it to. jeez kids give it a break. back then it was so great. This game was and still is awesome, I didnt care as much for 1 as 2 since 2 was my intro with the series. course the rtx doesn't help unless its the multiplayer. so og quake 2 still one of the best FPS of all time next to doom and duke nukem. I know im not alone in thinking that. so i guess in the end its more nostalgia than anything.

  • @Oscar-us6sv
    @Oscar-us6sv2 жыл бұрын

    Q1 is straight forward to action so simplistic gameplay and hell of fun Q2 is between realistic? and straight forward to action and combined them together I heard the same critics from my friends back in 2006 as you do and its kind of understandable from many aspects. In my opinion ofc some people would not like Q1 over Q2.

  • @kraken5003

    @kraken5003

    Жыл бұрын

    i don't see anything 'realistic' about quake 2.. and i prefer it over the original game (which i also love) quake 1 has better overall level design tho

  • @Oscar-us6sv

    @Oscar-us6sv

    Жыл бұрын

    @@kraken5003 simply the effects and gun hadling

  • @kraken5003

    @kraken5003

    Жыл бұрын

    @@Oscar-us6sv nothing realistic about that either both are very similar to quake 1, aside from quake 2 having different 'reactions' after you use the gun similar to doom actually

  • @Vlad-1986
    @Vlad-19862 жыл бұрын

    I don´t know. It is very personal. I love Quake 2, even if I like Quake 1 way more. Still, I think the weapons are fine. If you play this game a lot... The machinegun can be predicted and used with high precission. The grenades have that thing I wish more games had, where you can time them and make them explode when you need them. Very useful. Quake 1 had the nailgun and super nailgun, but the shotguns suck a lot. You need to play AD to get a good Quake 1 shotgun experience... My only beef with Quake 2 is that they established the history line with the stroggs or multiplayer from Q3, and they forgot the better game which is Quake.

  • @illyay1337
    @illyay13372 жыл бұрын

    I mentioned this in another video, Quake 2 is a game I want to love but it is in fact somehow kinda boring. It's fun at first until you realize the levels are all very samey. It becomes a game I try to force myself to play through rather than actually enjoying like I do with Quake 1. I have fond memories of Quake 2 on the N64 when I played that as a kid since it had better atmosphere.

  • @Blaze34567
    @Blaze34567 Жыл бұрын

    bruh did ya even look in the setting,toggle always run,and u know,go and fight,not cry arround a corner while the gunner shoots grenades :/

  • @Myriadconsciousness
    @Myriadconsciousness11 ай бұрын

    Yo dude make a new video for the remaster I got it day one bc I’ve never played quake 2 and I really like it

  • @robertcioveie8113
    @robertcioveie81132 жыл бұрын

    The thing that anoyed me the most in The Reckoning was the "improved" enemy AI and placement, like the chaingunners... excuse me, the Infantry no longer telegraph their attacks, they start walking towords the player... and then just start shooting mid animation, and this happens with so many other enemys, and for some reason the map designers though it would be challanging to throw hitscanners in the furthest corners of the room or just outside of the player's view, it's not challanging, it becomes borderline annoying.

  • @Bagheera2

    @Bagheera2

    2 жыл бұрын

    Thats just the enforcers. They moved the "cocking" animation to the END so they are actually dangerous now. Grunts have always slapped you with little warning. If you know their timing you can flinch them before they fire still, but definitely more annoying.

  • @Bagheera2

    @Bagheera2

    2 жыл бұрын

    Think of it as plutonia for quake 2. Hitscan hell.

  • @robertcioveie8113

    @robertcioveie8113

    2 жыл бұрын

    @@Bagheera2 Except that at least plutonia had interesting level design.

  • @carrotmaster8521
    @carrotmaster85212 жыл бұрын

    honestly i quite like quake 2, but i would agree that the combat is the worst part about it... trust me im confused too

  • @bsaintnyc
    @bsaintnyc10 ай бұрын

    trent reznor felt the same

  • @Dollar_Store_Cacodemon
    @Dollar_Store_Cacodemon2 жыл бұрын

    I never owned Quake 2 myself. I did play it on a friends PC back in the day a few times though and I do recall not liking it much and thinking "what happened?" Quake 1 was so good and this is the follow up? It actually made me leave the Quake series alone after that. I'm only interested in Quake 1 and all the mods and expansions. Q3 Arena i understand is an awesome multiplayer experience. Good I guess; don't care, don't play multiplayer.

  • @whatwho9714
    @whatwho971410 ай бұрын

    I only played the remaster so idk how much different it is than the original but I can definitely disagree with almost everything you said

  • @DiegoAlanTorres96
    @DiegoAlanTorres96 Жыл бұрын

    I love Quake 2 and all but the mission pack designers are downright SADISTIC with the new enemies. Having better keybinds for the weapons through the console helps with combat but you have to juggle through so many in them that it gets confusing. Wished it also was faster to switch between guns. After all it's still a better arsenal than most games and there's plenty of enemy variety. Just the fact of this + the best gibbing system puts it above Quake 4 and maybe above Quake 1. But I agree the machinegun sucks after getting the minigun.

  • @BlazingLee0610
    @BlazingLee06104 ай бұрын

    Shotguns might be a tad slow but they're pretty powerful. The machingun is meant to spray uo the enemy, start at the feet the recoil with walk up them. Chaingun is for a karge group of enemies(conbi with Quad for max chaos!) grenades are best used to ambush inactive hostiles. Grenade launcher, I'm really bad with but I still love it. Rocket launcher is nice. Hyperblaster seemed MUCH more powerful than I last remember. Railgun, nice accurate and powerful. BFG, wreck em all. Phalanx, powerful weapon best suited to medium range, Ion Ripper, I don't know, rarely used! Lol I think your issue with Quake 2 is flavor. I love it. Quake 1, I don't much care for. Last played it about 10 years ago, never felt the need to revisit but that's a flavor issue with me not gameplay. Nice hearing your take on Quake 2 even if I disagree!

  • @jacobclements1582
    @jacobclements1582 Жыл бұрын

    I would still like to see this game on xbox someday looks slow but still playable

  • @mattjazzml
    @mattjazzml2 жыл бұрын

    Not sure I agree with you. Great channel but this game is better than I feel it's made out here.

  • @AnimalScienceTV
    @AnimalScienceTV17 күн бұрын

    Quake2 has the best controls ever. Strafe jumping, double box jumping, rocket jumps, awesome bouncing grenades and u gotta time the hand grenade throw

  • @Joistikero1
    @Joistikero19 ай бұрын

    Quake 2 having bad controls?... What?

  • @ssssssssssssssssss50
    @ssssssssssssssssss502 жыл бұрын

    4:00-:4:10 I feel the same about the original Quake.

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