The Prettiest Rocks in CS2

Ойындар

A new map with pretty rocks has been released. And water. And pretty sunshine.
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The Unreal5 demo on steam: store.steampowered.com/app/16...

Пікірлер: 383

  • @MrPotatoes97
    @MrPotatoes972 ай бұрын

    FInally, lost coast 2

  • @laban3348

    @laban3348

    2 ай бұрын

    after 9 years in development hopefully it will be worth the wait

  • @15braincellsremaining

    @15braincellsremaining

    2 ай бұрын

    There will be no third…

  • @natan_amorim_moraes

    @natan_amorim_moraes

    2 ай бұрын

    @@15braincellsremaining will there be lost coast 2: episode 2? we may never know

  • @rudrasingh6354

    @rudrasingh6354

    2 ай бұрын

    ​​@@natan_amorim_moraes Lost Coast: Alyx is gonna release in 2069

  • @HevonCZR

    @HevonCZR

    2 ай бұрын

    We will never get 3

  • @quattroclub
    @quattroclub2 ай бұрын

    I don’t think I’ll ever get tired of caboosing tbh

  • @TannerMikrayRobinson

    @TannerMikrayRobinson

    2 ай бұрын

    I love it

  • @Kaaos_
    @Kaaos_2 ай бұрын

    the description of the map says its to test your pcs performance but it runs better than ancient 😭😭💀

  • @Die-Coughman

    @Die-Coughman

    2 ай бұрын

    Yeah the rocks aren't even that high quality when you get close up.

  • @HerZeL3iDza

    @HerZeL3iDza

    2 ай бұрын

    @@Die-CoughmanCS2 in in general have low detail world textures (intentionally) but the lighting and art direction makes it look great overall.

  • @LewdSCP1471A

    @LewdSCP1471A

    2 ай бұрын

    Because it's just a tiny map with a repeating mesh, the person who made it doesn't understand how maps work and just slapped a few scanned assets in.

  • @Nilldarkstar
    @Nilldarkstar2 ай бұрын

    The caboosing jumpscare was the most unexpected this far PS. I did not expect the 2nd caboosing jumpscare

  • @PositivelyPlaying

    @PositivelyPlaying

    2 ай бұрын

    What is this caboosing jumpscare? I dont get it

  • @cbw06

    @cbw06

    2 ай бұрын

    @@PositivelyPlaying 0:41, 2:36 Phil got complaints that the background music was too loud and annoying so he stopped using it for a while but now tries making it as loud and intrusive as possible

  • @TheSummerwine1

    @TheSummerwine1

    2 ай бұрын

    @@PositivelyPlaying That noise that goes WEEEERRRRR ER WEEEEEEERRRRRRRRR

  • @Endhog

    @Endhog

    2 ай бұрын

    Not as bad as the Plymouth jumpscare, you gotta warn me before showing that in full detail

  • @Mega_Galaktus

    @Mega_Galaktus

    2 ай бұрын

    expect the unexpected

  • @boarnoah
    @boarnoah2 ай бұрын

    Yep, quixel assets are free to use within the context of UE. However, I see quite a few assets used in workshop projects, where it seems the authors are not even aware that they were supposed to pay for asset use outside of UE. Unfortunate that it keeps happening since eventually, I would think Epic would put their foot down re: how the assets are distributed, especially for hobbyists and indies.

  • @jackjack3358

    @jackjack3358

    2 ай бұрын

    Yep was about to say. Valve and Epic aren't in good terms already, this can blowback to modders. They can't slap whatever they find just because "mods are free"

  • @nosh4992

    @nosh4992

    2 ай бұрын

    If the asset belongs to Epic then it cannot be used outside of Epic, however if you've purchased marketplace assets on their store, you own the license. Quixel is an Epic acquisition, so they cannot be used outside of unreal engine.

  • @JimFKennedy

    @JimFKennedy

    2 ай бұрын

    Looking at Quixel's website, it clearly states for the free license, you can only use their megascans exclusively in UE.

  • @SumitShrivastava17

    @SumitShrivastava17

    2 ай бұрын

    Valve themselves paid for the assets when they used it in CS2 maps. Hopefully the authors have also paid for them. No point for legal troubles / DMCA.

  • @Snowfall26

    @Snowfall26

    2 ай бұрын

    it do not matter bruh it’ll be fine

  • @kipchickensout
    @kipchickensout2 ай бұрын

    "believably smooth and round" yup, I see what you mean there

  • @2010AZ
    @2010AZ2 ай бұрын

    I love caboosing jumpscares

  • @ProgazQQ

    @ProgazQQ

    2 ай бұрын

    idk what everyone is talking about lol

  • @alternamasaki429

    @alternamasaki429

    2 ай бұрын

    ​@@ProgazQQits the soundtrack in the background

  • @JacintoshPLUS

    @JacintoshPLUS

    2 ай бұрын

    @@ProgazQQ its the song thats like WEEERRRRRR WERRRRRRR thats in most his vids, I love it

  • @TheLegoJungle
    @TheLegoJungle2 ай бұрын

    Caboosing never bothered me until I learned that it bothered other people. Now I can’t help but be alerted every time it pops up. It’s like being self conscious, you can’t unsee it sort of thing.

  • @SUNG0DRA

    @SUNG0DRA

    2 ай бұрын

    I was the opposite lol, it always bothered me and I am bothered further by how many people actually enjoy it in the comments, it is an auditory nightmare

  • @redamber483

    @redamber483

    2 ай бұрын

    it never bothered me , and now knowing that it bothers other people, it make it even funnier for me

  • @SUNG0DRA

    @SUNG0DRA

    2 ай бұрын

    @@redamber483 honestly my biggest problem with it is that he gets indulgent with it, no real problem with it as sfx but letting it rip is too raw. sensitive to sound and getting caboosed spins me for a bit

  • @BxPanda7

    @BxPanda7

    2 ай бұрын

    @@SUNG0DRA I'm also sensitive to sound, but I don't even notice it until it's pointed out in the comments lol

  • @jacobshirley3457

    @jacobshirley3457

    2 ай бұрын

    @@SUNG0DRA 3kliksphilip and his damn in-jokes.

  • @benjaminzarkhin1293
    @benjaminzarkhin12932 ай бұрын

    Lost Coast mainly impresses me with Source 2's ability to light and shade (relatively) high fidelity photoscanned assets in a realistic manner. Source 2 is quite good at these lighting exercises in fact- PBR is ALWAYS spectacular in the engine, and this map shows it with full models. Sure, Unreal does it in real-time with Lumen (although it's still very ghosty) and real-time path tracing and can carry octillions of polygons on screen at a time with Nanite, but Source 2's ability to carry a somewhat comparable level of fidelity at HUNDREDS of FPS is a testament to requirements and capability- Source 2 can make a pretty picture that you could stare at for hours at high speed, whilst Unreal can paint a picture you'd want to lick all over, at a heavy impact to performance.

  • @benjaminzarkhin1293

    @benjaminzarkhin1293

    2 ай бұрын

    @@epoch151 MSAA has certain limits with what it can smooth out and has been proven to be the most taxing AA method, but I also like it the most. Upscaling is usually a hit & miss- moving objects might leave trails and edges get blobby, but sometimes the photo will even get more pleasant and it eliminates ray tracing ghosting, and with DLSS 3.5 reflections get upscaled and improved by a large margain.

  • @olzhas1one755

    @olzhas1one755

    2 ай бұрын

    I'm certainly more impressed with Source 2 than I am with Unreal 5. The fact that Source 2 delivers 9th gen visuals on hardware that's 10 or more years old in acceptable framerates and resolution is the real cool stuff. Graphical evolution has plateau'd anyway, there's no need to go any further than we already have come.

  • @Jerome226

    @Jerome226

    2 ай бұрын

    @@olzhas1one755 It's crazy to me how much better source 2 runs than unreal engine games, I can run cs2 at 60fps on my old pc when unreal engine game can't even hit 30. I don't really think you need anything better looking than source 2.

  • @CouragSomeone
    @CouragSomeone2 ай бұрын

    nobody expects the second Caboosing

  • @zacharyalfonso9953
    @zacharyalfonso99532 ай бұрын

    2:19 “this right here is from inferno” killed me 😂

  • @Ciguato
    @Ciguato2 ай бұрын

    2 Caboosings in one video? W

  • @01RIE01
    @01RIE012 ай бұрын

    God I love caboosing so much. Please never stop doing that, Philip!

  • @fraizie6815
    @fraizie68152 ай бұрын

    This looks a bit like that Black Ops 2 map Cove, just without the crashed plane

  • @cralo2569
    @cralo25692 ай бұрын

    TOP 10 COUNTER STRIKE: 2 ROCKS??

  • @TJM_0

    @TJM_0

    2 ай бұрын

    Number 1. rock

  • @eli.k9190
    @eli.k91902 ай бұрын

    A rock video surely nothing will be Cabossing. Edit: This one was fast. Honestly didn't expect two ofem.

  • @jorge69696

    @jorge69696

    2 ай бұрын

    No one ever expects the second Caboosing.

  • @blindOp999
    @blindOp9992 ай бұрын

    Everyone else: jumpscared by caboosing Me: jumpscared by 4K upscaled clip of ClanWars

  • @Randomstuffs261
    @Randomstuffs2612 ай бұрын

    Phillipe, truly your rocks are beautiful

  • @kidsfree6615
    @kidsfree66152 ай бұрын

    This video is so great! It takes the simple subject of a buggy map with high detail into an interesting discussion of graphics and CS. It is clearly something no other YTuber can replicate.

  • @elliotgraytho
    @elliotgraytho2 ай бұрын

    Ah yes. The old smush the megascans together 'art' style. Really nice showcase of the rendering and interactive water tech though!

  • @rontanamobay2154
    @rontanamobay21542 ай бұрын

    Love the use of music here. Great video!!

  • @jozzzlyn
    @jozzzlyn2 ай бұрын

    old man philip voice is a good punchline please continue

  • @offbrandcereals
    @offbrandcereals2 ай бұрын

    It would be cool to see you return to mapping in some capacity for CS2. Although I never got a chance to play any of your maps in actual matches, they were fun to run around and see all the details, or load up with some bots. Also, the de_sparity series from way back was inspiring, and a really fascinating look into the process of making maps for CS which couldn't (and probably still can't) really be found anywhere else. I'm not sure if you've commented on whether you have any interest in making new maps recently/at all, but I just thought I'd put that out there as a vote of support if you are considering it.

  • @ur_official_therapist
    @ur_official_therapist2 ай бұрын

    3:02 Jumpscare alert ❗

  • @Aelfraed26

    @Aelfraed26

    2 ай бұрын

    0:41 actual jumpscare alert

  • @UnsuitableBachelor

    @UnsuitableBachelor

    2 ай бұрын

    Woman jumpscare

  • @k_otey

    @k_otey

    2 ай бұрын

    "appear believably smooth and round"

  • @eeeeric1966
    @eeeeric19662 ай бұрын

    the fact that this is possible... hyped for some CS2 Operation missions :D

  • @addol95
    @addol952 ай бұрын

    3D artist here - it took me 3 seconds to recognize "rock_cliff_ullqbb1ga".

  • @LewdSCP1471A

    @LewdSCP1471A

    2 ай бұрын

    REAL

  • @KalkuehlGaming
    @KalkuehlGaming2 ай бұрын

    Yea, I also tried to do a showcase map with quixel but I scrapped that Idea because I didnt want to get in trouble for using the free models. I didnt want to invest alot of money for a map that probably nobody wants to play. Nice that someone did it.

  • @grove9373
    @grove93732 ай бұрын

    Kliks you talked about a map making series 8 months ago and i am still excited to see it come to life!

  • @Fumingbow
    @Fumingbow2 ай бұрын

    thank you philip, for using Caboosing a whole 2 times this video, very much appreciated.

  • @mad1sek
    @mad1sek2 ай бұрын

    Thats the content I never knew I needed

  • @weegeequeviucoisas9854
    @weegeequeviucoisas98542 ай бұрын

    I feel like you're the Vsause of Counter-Strike (and game-related content in general), you start your videos talking about fancy rocks and end them speculating about neural networks and the future of polygons. Lovely stuff.

  • @Hjallapenos
    @Hjallapenos2 ай бұрын

    uhm I think it's a bit early to start fantasizing about CS3. Especially considering the fact that Valve can't count to 3

  • @abe-kun

    @abe-kun

    2 ай бұрын

    Counter-Strike: Alyx inc?

  • @Hjallapenos

    @Hjallapenos

    2 ай бұрын

    @@abe-kun It's the only logical next step for the franchise

  • @HyperMario64
    @HyperMario642 ай бұрын

    This not even 5-minute video felt like a journey. Well done.

  • @_RED_-
    @_RED_-2 ай бұрын

    I can only imagine how insane the black Mesa facility would look with rocks like that

  • @Z0MBUSTER
    @Z0MBUSTER2 ай бұрын

    This map ROCKS !

  • @LoreTunderin
    @LoreTunderin2 ай бұрын

    Damn Crab Champions is looking good

  • @vaingald467
    @vaingald4672 ай бұрын

    3:36 song is so nice, also google earth like streaming is very much something i could imagine in the future

  • @personaltastemusic
    @personaltastemusic2 ай бұрын

    Wow, I actually cant wait for cs2 operations maps with those kinds of textures and graphics, thats supper pretty

  • @Robotboy655
    @Robotboy6552 ай бұрын

    I love the caboosening

  • @harshsharma7900
    @harshsharma79002 ай бұрын

    that music is now officially is a troll musicccccc

  • @jaykera
    @jaykera2 ай бұрын

    The way he said “mate this right here is from inferno” was too perfect for some reason

  • @IrisWasTaken1
    @IrisWasTaken12 ай бұрын

    Truly one of the rocks of all time

  • @David_Crayford
    @David_Crayford2 ай бұрын

    Eating toast watching our most-loved host roast Coast.

  • @tandkramsburk
    @tandkramsburk2 ай бұрын

    Wonderful video! Keep it up!

  • @andrewrobs
    @andrewrobs2 ай бұрын

    The water shader is beautiful here

  • @s_callahan
    @s_callahanАй бұрын

    my god it really is beautiful :3

  • @kimjunkmoon2298
    @kimjunkmoon22982 ай бұрын

    Philip - From rocks, to farts, to rocks.

  • @Infarlock
    @Infarlock2 ай бұрын

    Beautiful map, map maker should add a small hut somewhere around and further improve the map, making it like a small resort maybe, it looks good overall

  • @NinetyEight418
    @NinetyEight4182 ай бұрын

    Imagine loast coast as a playable defuse or hostage map, it would be amazing!

  • @BloodWraith777
    @BloodWraith7772 ай бұрын

    British man yells at hyper realistic copy pasta'd rocks with bad collision.

  • @dixie_rekd9601
    @dixie_rekd96012 ай бұрын

    makes a funny and interesting video about cs2 and how good assets can make things super nice looking... and ends the video by casually making two very profound (and potentially very accurate) predictions about the future of videogame graphics. I'm almost sure that we're heading to cloud streaming allowing truly proposterous levels of detail in games. I think possibly everything will be streamed to a very high level of detail, then cloud based AI material generation will take over when properly rediculous detail is needed, all streamed directly to your TV, no console needed. This, along with improvements to VR, integration of LLM AI into games, (for NPCs, Voices, maybe even story elements) will give us fully immersive games with self generating content, an almost infinite level of detail

  • @cybersteel8
    @cybersteel82 ай бұрын

    so much NYEEEEEEEEEEEH AWEEEEEEEEEEEEEEH in this video, how mysterious!

  • @mythx.degenerate
    @mythx.degenerate2 ай бұрын

    i like the way your brain works, similar ponderings to my own. good video mate

  • @freezexe2168
    @freezexe21682 ай бұрын

    2:19 nice Thorin impression, Phil

  • @RaimaNd
    @RaimaNd2 ай бұрын

    It's not just for the performance but also for a calm environment on maps since it's competitive. If we had too much going on visibility would be an issue. We had a lot of criticism for inferno already and they removed some props.

  • @lollo863
    @lollo8632 ай бұрын

    Makes me think of Talos Principle 2, the Southern maps

  • @ASPY806
    @ASPY8062 ай бұрын

    This is the gm_atmospheric_house of CS2

  • @MGK195
    @MGK1952 ай бұрын

    what's better to watch than the prettiest rocks in CS2 at 6:57 AM in the middle of the Week.

  • @TheSpinia
    @TheSpinia2 ай бұрын

    it's a proof of concept mr loud music jumpscare

  • @EliteMonkeyzz
    @EliteMonkeyzz2 ай бұрын

    can you do a showcase of the prettiest maps in cs history?

  • @triforcelp131
    @triforcelp1312 ай бұрын

    I thought I recognized those rocks from somewhere!

  • @Blumenkind97
    @Blumenkind972 ай бұрын

    Reminds me of one of the levels in The Talos Principle 2 a UE5 game, maybe it's even the same Quixel assets.

  • @KalkuehlGaming
    @KalkuehlGaming2 ай бұрын

    This would be awesome for a "fight yard" fy_ map.

  • @jorge69696

    @jorge69696

    2 ай бұрын

    Damn I never knew that's what FY meant.

  • @memelordozai8553
    @memelordozai8553Ай бұрын

    If you read comments on old videos, now might be the perfect time to look at workshop maps. Please check out: Biome, Bounce, fy_poolday, Frogolio, Memento, Foroglio, Assembly, Brewery, Abstract, Haven reimagined

  • @the_scrompy
    @the_scrompy2 ай бұрын

    .434554 miliseconds in and this is already a cs2 rock classic

  • @spectrobit5554
    @spectrobit55542 ай бұрын

    Valve, hire this man.

  • @vibaj16
    @vibaj162 ай бұрын

    Pretty rocks give you pretty rocky performance

  • @GiveMoneyToRandoms
    @GiveMoneyToRandoms2 ай бұрын

    Countless guides on KZread on how to get rich, but I rather watch a guy talking about stones in a video game 💀

  • @Noonecareslj96
    @Noonecareslj962 ай бұрын

    A pretty sunshit, i chuckled.

  • @Fjarturoo
    @Fjarturoo2 ай бұрын

    Those rocks look like your recent trip to Jordan

  • @zachbaldwin2925
    @zachbaldwin29252 ай бұрын

    I see the future of 3d geometry being NURBS and more vector info being used for maps. Doubling polycounts and texture resolution can only be so efficient.

  • @BocchiTheAWP
    @BocchiTheAWP2 ай бұрын

    The hierarchy of minerals in CS2 is about to change...

  • @ReachTea
    @ReachTea2 ай бұрын

    Problem with that UE5 stuff is it's inherently static

  • @SomeRandomPiggo

    @SomeRandomPiggo

    2 ай бұрын

    Same in Source 2 though, everything is lightmapped with some real time lighting on top

  • @TheMrKeksLp

    @TheMrKeksLp

    2 ай бұрын

    And slow as shit

  • @LewdSCP1471A

    @LewdSCP1471A

    2 ай бұрын

    Not true, especially with the switch to RTX being standard, UE5 is built with fully realtime lighting in mind.

  • @DaniDipp
    @DaniDipp2 ай бұрын

    caboose my beloved

  • @u12bdragon
    @u12bdragon2 ай бұрын

    "Make even the most complex and mysterious shapes appear believably smooth and round" 😂

  • @xAciasx
    @xAciasx2 ай бұрын

    At the end there is the question on how much detail is needed in a game more focused on quick reflexes and reading a situation.

  • @mauromerconchini
    @mauromerconchini2 ай бұрын

    This video rocks!

  • @IC-23
    @IC-232 ай бұрын

    this video had me rock hard

  • @ZonaGeeWon
    @ZonaGeeWon2 ай бұрын

    yay pretty rocks! :O

  • @Dewm_
    @Dewm_2 ай бұрын

    I think you should really look into 3D/4D Splatting. I don't think I can wrap my head around it to fully explain it to you, but they already have plugins for both Unreal Engine 5 and supposedly even Unity. This might be yet another evolution for computer graphics and rasterization.

  • @Cats-TM
    @Cats-TM2 ай бұрын

    I have over 30 hours in HL2: Lost Coast so this is a perfect map for me…

  • @harold638
    @harold6382 ай бұрын

    Looks like a map you'd see in halo 5

  • @4.0.4
    @4.0.42 ай бұрын

    Funnily enough Lost Coast was a tech demo for HDR graphics.

  • @BeHappyTo
    @BeHappyTo2 ай бұрын

    Looks like Crab Champions arena.

  • @balakehb
    @balakehb2 ай бұрын

    Unreal II mentioned? I swear most people dont know it even existed, I remember getting it for Xbox when it launched and it amazed me

  • @rollorollyrolla9568
    @rollorollyrolla95682 ай бұрын

    Looks like something from black mesa

  • @jupitersky
    @jupitersky2 ай бұрын

    Holy shit those are some sexy rocks

  • @realENGY
    @realENGY2 ай бұрын

    best part @ 0:41

  • @oliver-nation4377
    @oliver-nation43772 ай бұрын

    The rocks reminds me way too much of the Unreal Engine 5 stock assests. Oh guess i was right, saw the video more than 1 second and confirmed it.

  • @gosling_choked_floyd_POG
    @gosling_choked_floyd_POG2 ай бұрын

    Phillip just finds reasons to say poop/fart and play caboosing, then thinks about the rest of the video

  • @4hpsy
    @4hpsy2 ай бұрын

    I hope you will have time for tutorials for hammer on Source 2

  • @BallstinkBaron
    @BallstinkBaron2 ай бұрын

    You're my rock phillip ❤

  • @maxhoe
    @maxhoe2 ай бұрын

    Makes me want a Black mesa themed map in 2, sort of like how OG nuke was "technically" placed in the half life universe.

  • @tvexpert_xd2388
    @tvexpert_xd23882 ай бұрын

    That rocks👍

  • @TJM_0
    @TJM_02 ай бұрын

    i love your rocks

  • @woozy1885
    @woozy18852 ай бұрын

    thank you

  • @Sam-es2gf
    @Sam-es2gf2 ай бұрын

    That unreal Italy looks gorgeous but we'll never get anything like that. The amount of tears we got when people couldn't get 200fps on their potato going from an engine from 2004 to source 2, even though it's supposed to last a decade or more.. Valve designs with the lowest percentile in mind. CS2 can look good, but it'll never look amazing.

  • @bravemonkgaming
    @bravemonkgaming2 ай бұрын

    Damn it Marie they’re minerals

  • @WayStedYou
    @WayStedYou2 ай бұрын

    3:02 masterful editing.

  • @Spaceman05
    @Spaceman052 ай бұрын

    I caboosed so hard in this video

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