The Original Piece is Always Right [Audio]

Ойындар

Arranging music is trickier than you might think-a point I'll explain today using a true story from Smash Bros.
By the way, be ready for the Psycho Soldier theme song to get stuck in your head after watching this!

Пікірлер: 333

  • @BlakeTheDrake
    @BlakeTheDrake10 ай бұрын

    *slow clap for the translator for successfully bringing that Japanese 'Psycho' pun across to English*

  • @jackbarnhart4661

    @jackbarnhart4661

    10 ай бұрын

    8-4 are some of the best localizers in the industry (any industry really) for this reason.

  • @japaneseextremme3811

    @japaneseextremme3811

    10 ай бұрын

    After he says the pun, does he say "言ってしまった"? It was translated as I'm sorry, but is a more literal translation "Said on accident", using 言う- to say and てしまう - to do on accident?

  • @jackbarnhart4661

    @jackbarnhart4661

    10 ай бұрын

    @@japaneseextremme3811 ahh good to know! Thank you!

  • @HandoruKiipa

    @HandoruKiipa

    10 ай бұрын

    ​@@japaneseextremme3811​ I thought the nuance of てしまう here was more like, "[I couldn't resist so] I ended up saying it". "Sorry" gets across the intention: that the speaker knows they shouldn't have said it, but they did anyway. A full, "Sorry, I couldn't resist" would also work, but perhaps it's needlessly explicit. Translation is an art, not a science, so translators will have differences of opinion (and I'm definitely not a translator!).

  • @Hwyadylaw

    @Hwyadylaw

    10 ай бұрын

    ​@@japaneseextremme3811 Yes, though "accident" is a bit strong. It carries a sense of regret.

  • @zeospark9715
    @zeospark971510 ай бұрын

    I still love how generous SNK was about letting Sakurai use their music. Sakurai was choosing from a long list like around 30 and he was going to choose about 10 of them but SNK was pretty much like "No! Go ahead and use all the ones you picked!" lol

  • @Neoxon619

    @Neoxon619

    10 ай бұрын

    SNK is generally dirt cheap to license from, so I’m not surprised. Either way, Terry isn’t going anywhere in future Smash games. He’ll be as much of a mainstay as Sonic is now. Which makes sense, as Smash owes its entire existence to SNK.

  • @PScoopYT

    @PScoopYT

    10 ай бұрын

    ​@@ZeroJinKuiIt was 50 songs, which is insane lol.

  • @SadFace229

    @SadFace229

    10 ай бұрын

    @@Neoxon619 Elaborate further on Smash's origins tied to SNK, please.

  • @thecunninlynguist

    @thecunninlynguist

    10 ай бұрын

    @@SadFace229 possibly how KOF birthed combining different fighters/characters into one game

  • @MartynAndStuff

    @MartynAndStuff

    10 ай бұрын

    Also, kudos to Capcom also for allowing so many new Megaman remixes in Ultimate. It actually ties for series with the most remixes with SNK

  • @Garomasta
    @Garomasta10 ай бұрын

    I love how they pay respect to both versions of the Psycho Soldier theme down to the intonation. It's also somehow heartwarming that the shorter English version which could be considered "lacking" led to us getting this amazing instrumental verse.

  • @ojhat
    @ojhat10 ай бұрын

    No wonder Sakurai was so hyped and excited to show off Terry and everything that came with him. He got to give everyone a literal treasure trove of music, models, easter eggs, sounds and references and nostalgia all together in one character package. It's so cool to see Sakurai delve deep into music! it feels like such a part of gaming would be a far disconnect from what he focuses on, but no, music to Sakurai is just as important as everything else!

  • @melvinshine9841
    @melvinshine984110 ай бұрын

    The Japanese version of Psycho Soldier sounds so much like a late 80s/early 90s anime opening I can practically see the yellow subtitles in my head, and I absolutely love it for that.

  • @TonyTheTGR

    @TonyTheTGR

    10 ай бұрын

    That is the premise of the game/character, yes

  • @skc4188

    @skc4188

    10 ай бұрын

    "Yellow subtitles" I know I've gotten old because I got the reference. XD

  • @RickWhitechest

    @RickWhitechest

    10 ай бұрын

    I'm convinced old anime subtitles are yellow as they've aged with time, pfft. They need some retrobriting.

  • @NanatsuSju
    @NanatsuSju10 ай бұрын

    I am Japanese, I wondered that how translate 3:15 in English so that watched this video. In Japanese, "Psycho Soldier" is pronounced as "サイコソルジャー"(Saiko Soruja). "Oldest" is pronounced as "最古"(saiko). So this is joke but follows the Japanese pronunciation. Now, this video subtitles is "People must have been psyched." Psyched mean excited, not oldest. Meaning is different, but it still be joke. Amaging translate!

  • @MidoseitoAkage

    @MidoseitoAkage

    10 ай бұрын

    So this is what they mean by "Get Psyched!" in Wolfenstein 3D.

  • @jacopomalatesta4913

    @jacopomalatesta4913

    10 ай бұрын

    Oh not to be that guy but if you’re still learning English, but “be” in the last sentences is an infinitive, so you’d need to use “is” if your talking at the third person, also “translate” is the verb, while “translation” is the name, you could have mistyped, but I generally try to correct people if I see something wrong because maybe they’re still learning English!

  • @Steven_Olson

    @Steven_Olson

    10 ай бұрын

    Thanks! I wondered how the joke worked in both languages 😊!

  • @Nekotaku_TV

    @Nekotaku_TV

    10 ай бұрын

    *sorujaa

  • @maudjito

    @maudjito

    10 ай бұрын

    @@jacopomalatesta4913 It helps if you show examples. Your answer ends up very confusing. Here are some better ways I would write what @NanatsuSju wrote: "I wondered that how TO translate THE 3:15 JOKE TO English so THEN I watched this video." "So this is THE joke, but IT follows the Japanese pronunciation." "THE Meaning is different, but it still IS A joke." Your english is great! Keep it up!

  • @Gabo2oo
    @Gabo2oo10 ай бұрын

    I love to see Sakurai being so much of a video game music nerd. Even among game devs, it's not usual for a non-composer to talk about things like this one little, easy-to-miss off-beat that's on the second verse and how that needs to be recreated for the re-arrangement. I love comparing arrangements precisely because of the way they approach things like that in Smash.

  • @nicocchi
    @nicocchi10 ай бұрын

    Speaking of SNK, let's NEVER stop appreciating how much of a gigachad they were when licensing their music to Smash. We all know how Cloud only got the necessary two tracks for Smash for 3DS, and that carried over all the way until Sephiroth was released and Square loosened their vicegrip. But when Sakurai approached SNK, he gave them a list of potential songs that could show up in Smash and asked which ones they could graciously licence. SNK said "why not all of them". Absolute power move

  • @MartynAndStuff

    @MartynAndStuff

    10 ай бұрын

    Capcom were also pretty generous with it too. When you look at the amount of new Mega Man remixes that game, it's impressive (in fact, it has as many as SNK has!)

  • @Dairunt1

    @Dairunt1

    10 ай бұрын

    @@MartynAndStuff Castlevania's 34 tracks, most of them remixes, are also spot on! I got blown away when I heard the Lament of Innocence remix for the first time.

  • @AdamTheGameBoy

    @AdamTheGameBoy

    10 ай бұрын

    Based SNK cringe Square

  • @hikarunkun

    @hikarunkun

    10 ай бұрын

    tbf, according to Sakurai himself, it wasn't a Square Enix decision to have so few songs but actually other issues, whatever they were

  • @Doktario_Mystario

    @Doktario_Mystario

    10 ай бұрын

    @@MartynAndStuff makes sense for Capcom given that they have and propebly still make games for them

  • @SonicTheCutehog
    @SonicTheCutehog10 ай бұрын

    I love the Psycho Soldier Remix in Ultimate!

  • @LeBlingKing

    @LeBlingKing

    10 ай бұрын

    🎷🎷🎷

  • @Neoxon619
    @Neoxon61910 ай бұрын

    On one hand, I wish Psycho Soldier got an extra verse in English. But I do appreciate the sax solo.

  • @jimbob3332

    @jimbob3332

    10 ай бұрын

    That sax be fire though

  • @OccuredJakub12

    @OccuredJakub12

    10 ай бұрын

    Iori would be proud

  • @anr4139

    @anr4139

    10 ай бұрын

    What's with that profile pic?

  • @Dairunt1

    @Dairunt1

    10 ай бұрын

    I prefer the English version just for the sax solo, and the difference in intensity between the first and "third" verse even though the lyrics are the same.

  • @TonyTheTGR

    @TonyTheTGR

    10 ай бұрын

    We'll have to hit up Jubyphonic for this!!

  • @jaredf6205
    @jaredf620510 ай бұрын

    Kirby music on NES and SNES has been in my brain non stop for 25 years.

  • @Zieuaugu
    @Zieuaugu10 ай бұрын

    I like how it looks like Athena is dancing along to the Psycho Soldier theme

  • @Akfamilyhome
    @Akfamilyhome10 ай бұрын

    "This is a result of Japanized English." Toby Fox has entered the chat

  • @FaelumbreProject

    @FaelumbreProject

    10 ай бұрын

    "TOUHOU PROJECT"

  • @Stairmaster_
    @Stairmaster_10 ай бұрын

    Spent a lot of time listening to Psycho Soldier when Terry came out, despite not being familiar with the source material. Such a good song! Thank you for getting Kanako Kotera to do the vocals as well, she's an incredible singer.

  • @ArcaJ
    @ArcaJ10 ай бұрын

    Now, that Psycho Soldier song will be in my head all day. Thanks Sakurai!😅

  • @Mjmannella
    @Mjmannella10 ай бұрын

    I love the comment of Sakurai needing to check the video over with SNK

  • @BigKlingy
    @BigKlingy10 ай бұрын

    I ran into that issue with "which is the main melody" in Advance Wars Re-Boot Camp earlier this year, specifically Sonja's theme. There's one part of the song (about 15 seconds in) where two melodies are playing at once. When the song got remixed in Dual Strike on DS, they emphasized the part I personally used to think was the backing melody, and the remix in Re-Boot Camp (WayForward did an AMAZING job on those by the way) follows the DS version, so that was probably intended as the main melody all along.

  • @BitFinityGames

    @BitFinityGames

    10 ай бұрын

    I had to go look up the theme to see what you meant, and yeah that's pretty interesting. Usually if a part has a sort of harp-like arpeggio in it (going up and down the chord in a series of quick beats of equal length), my mind kind of registers it as the counter-melody rather than the main melody, which is what is happening in Sonja's Theme at that part. But it can be hard to tell when the counter-melody is as loud as (or even louder than) the main melody, which can happen in the original Sonja's Theme.

  • @conorneligan7694

    @conorneligan7694

    10 ай бұрын

    One example where I felt they mixed them up was the final boss theme in Mario & Luigi Superstar Saga. They changed it a bit in the remake, and I felt they emphasised the wrong section. Give it a listen and you'll see what I mean.

  • @BigKlingy

    @BigKlingy

    10 ай бұрын

    @@BitFinityGames The GBA version made what was apparently the counter-melody REALLY loud. You CAN hear the main melody there, it's just drowned out.

  • @csurname

    @csurname

    10 ай бұрын

    oh yeah, I meant to ask Reddit about this: on Re-Boot, Colin's theme loops back wrongly, unless I'm mistaken. You seem attentive enough to notice

  • @csurname

    @csurname

    10 ай бұрын

    musically, in that Sonja theme, I'd say one layer's a melody and the other is arpeggios, and Sakura's Athena example felt similar to me. Arpeggios can sometimes count as a main line, but ought not to when there's anything playing against it

  • @hemangchauhan2864
    @hemangchauhan286410 ай бұрын

    2:05 SO I WASN'T THE ONLY ONE WHO NOTICED! Not thing song, but in many music tracks, the same section sound different some times, like the instruments shifted.

  • @roskiart8750
    @roskiart875010 ай бұрын

    Let's all remember this only applies for GAME MUSIC arrangements. And in the context of a game like Smash Brothers to be specific, where the goal is to bring up nostalgic memories of players. Some of the most iconic pieces of music in the world are covers with changed elements to the original(Pachelbel's Canon is a must in weddings around the globe, and it's only because of how much it has been modified). Musical experimentation in covers shouldn't be discouraged as a whole.

  • @rotallyPumpered
    @rotallyPumpered10 ай бұрын

    I like the instrumental break in Psycho Soldier. Sounds like an exciting fight theme from an old anime. A lot of fun.

  • @Vanity0666

    @Vanity0666

    10 ай бұрын

    It's the mid season big budget fight where your protag gets their first major power up, they always use the main theme arrangement for that

  • @saiko_oro

    @saiko_oro

    10 ай бұрын

    It sounds like AOF/KOF music

  • @Dash_Inc
    @Dash_Inc10 ай бұрын

    It’s unreal how much detail is researched by the production team for a single track reprisal alone; I’m thankful for all the work on the soundtrack!

  • @budgetcoinhunter
    @budgetcoinhunter10 ай бұрын

    Psycho Soldier theme handled by Koshiro? No wonder it was such a banger.

  • @TheAdvertisement
    @TheAdvertisement6 ай бұрын

    Sakurai's dedication to preserving the magic of games needs to be commended, this video if anything shows how important it is to learn from those before you.

  • @brayenmorrison3199
    @brayenmorrison319910 ай бұрын

    Notes Taken..... The Original Piece... The Original Peace is Riiiight!!! Psycho Soldiers.

  • @JamesAReilly
    @JamesAReilly10 ай бұрын

    Y'know, I find that Athena bit interesting. Melody A is the more interesting part, but Melody B is more singable and on top of everything, and the way it's mixed makes it more prominent than Melody A, which gets kind of buried in the middle. My ear was drawn to B before I even noticed A.

  • @marche800

    @marche800

    8 ай бұрын

    I think this also depends on individuals too. Sakurai said with the first example he heard the Melody A first, but I immediately gravitated to Melody B and neither of us are music experts.

  • @loziclec.1295
    @loziclec.129510 ай бұрын

    It can be fun hearing more interpretive remixes of video game music, like the stuff on OCReMix, but there's also something really satisfying about Smash's faithful arrangements.

  • @many_feet
    @many_feet10 ай бұрын

    The production value on these videos alone are consistently amazing.

  • @Leo-pd4fc
    @Leo-pd4fc10 ай бұрын

    Musics in videogames are really important things for me, if there is a good music the game will be awesome. In Nintendo games there is best musics in videogames history defienitily in Super Mario games like Super Mario Galaxies, Super Mario 3d world, Super Mario Odyssey and Super Smash Bros have the greatest soundtracks in videogames and Super Smash Bros Ultimate theme song is so beautiful thank you Sakurai. 😊❤

  • @anthonygerardotorresgonzal6269

    @anthonygerardotorresgonzal6269

    10 ай бұрын

    And that's the reason why Super Mario has 91 songs in Super Smash Bros Ultimate. + the 15 Mario Kart songs.

  • @anthonygerardotorresgonzal6269

    @anthonygerardotorresgonzal6269

    10 ай бұрын

    Thumbs 👍

  • @Leo-pd4fc

    @Leo-pd4fc

    10 ай бұрын

    @@anthonygerardotorresgonzal6269 yeah you are right

  • @itsspeedweed
    @itsspeedweed10 ай бұрын

    It's also worth noting that SNK has done new vocal arrangements of the Psycho Soldier theme for the arranged soundtracks of KOF '94, '96, and '97, as well as a PS4 theme for XIV which was reused on XV's soundtrack, each performed by the respective game's VA for Athena. The current VA, Haruna Ikezawa, has been reprising her role as Athena since KOF '98

  • @jedisquidward
    @jedisquidward10 ай бұрын

    I can't say why right now, but it's insane to have a video directly talking about the Psycho Soldier Arrangement in Smash Bros. The idea that "We need to be careful to not detract from each player's own past experience with the piece" is something that can be applied not only to the music, but to the series as a whole, as so much of it is about not only representing the best version of a character, place, song, or franchise, but also our collective memories of them.

  • @trollingisasport
    @trollingisasport10 ай бұрын

    It's interesting with the new Japanese version as they jumped into a follow up verse which is what a lot of anime songs so after the first chorus at the beginning (Varija On! would be an example of this) but in the English version it feels like that chorus is in the middle of the song and they are going into a middle 8.

  • @LilyBlue53
    @LilyBlue5310 ай бұрын

    This is what I’ve always loved about the remixes Sakurai includes in Smash, often times when I hear a remix of a game song part of it is lost and changed in a way I’m not the biggest fan of, but Smash remixes always deliver on recreating the songs faithfully in modern styles

  • @risel56
    @risel5610 ай бұрын

    I can't be the only one that misread the title as "The Original Price is Always Right."

  • @TonyTheTGR

    @TonyTheTGR

    10 ай бұрын

    Get as close to a dollar as you can without going over... But we're not talking about the Marvel vs. Capcom 2 soundtrack here

  • @BitFinityGames

    @BitFinityGames

    10 ай бұрын

    They could've played the "bom-bom-bu-bommm, fwoww" losing sound when Sakurai made his pun.

  • @TonyTheTGR

    @TonyTheTGR

    10 ай бұрын

    Not with the way DMCA is now... or at least without CBS permission, I don't even know if they watch US's TPIR in Japan (I figure they likely have a distinct version, likely with their own soundfonts/effects).

  • @kill_repeat8491
    @kill_repeat849110 ай бұрын

    I would have never noticed this. The microscopic detail that Mr. Sakurai and the team put into Smash is what cements them and the game as all-time greats.

  • @SteveEricJordan
    @SteveEricJordan10 ай бұрын

    sakurai is just an allrounder genius.

  • @dearthofdoohickeys4703
    @dearthofdoohickeys470310 ай бұрын

    I could listen to Sakurai explaining music all day. It’s so fascinating.

  • @FedoraKirb
    @FedoraKirb10 ай бұрын

    I never thought about how a counter melody could be interpreted as the main melody based on the instrumentation. That was such a fascinating example!

  • @TonyTheTGR
    @TonyTheTGR10 ай бұрын

    The Psycho Soldier reduxs in Smash are easily *both* in my Top 10 tracks of the game, you really killed it with these arrangements! But yes, having distinctive NES and Arcade and different ports of games in the early 80s made musical intonation very inconsistent and dependent on each game's sound processing hardware. A couple of terrific examples of this would be the main song in Spelunker, or the many versions of Vampire Killer across the different systems. Ikari Warriors is also very different sounding on arcades than the NES version, although it's a little more smoothly translated/consistent. That said, sticking the Tenor Sax Solo in the English Version was SO FIRE FIRE - and maybe intentionally/maybe not, was like sticking Iori Yagami right in the mix with them! (I hear they pair up in some comics? Like Iori's a secret softy and Athena's a secret grouch and they end up meshing unexpectedly like that? Sorry, not a lot of KOF Comics/Media here in the states to know for sure...) But it does the job it needs to - preventing too much monotony and really giving the mix some flavor. As someone that's been trying to demake later KOF songs into 8-bit format myself; there's a surprising amount of depth and complexity to some of these pieces. SNK's Music Team performance video was a big highlight of Evo 2022 for me! And it was wicked cool seeing Capcom's Sound Team playing contestants into the arena with their themes this year too!

  • @DarioKalen_Kagenui
    @DarioKalen_Kagenui10 ай бұрын

    One of my favourite songs, glad you talked about it.

  • @Eichro
    @Eichro10 ай бұрын

    I don't think the issue with the Athena song is music theory, it seems like the original does emphasize "melody B" a lot more compared to the NES version.

  • @Trojan711
    @Trojan71110 ай бұрын

    I was actually listening to the Psycho Soldier remix the other night, so it's interesting to see behind-the-scenes info of how it was made!

  • @Dairunt1
    @Dairunt110 ай бұрын

    When I first heard the PAC-MAN'S PARK remix in Smash 4, I didn't think too much of it, as I've barely played PAC-MANIA, but when BLOCK TOWN came at the half of the song I was so hyped!! Even though I barely played Pac-Mania as a kid, the Block Town theme stuck with me. It someone sounded just like I remembered, even though it was a remix.

  • @mrshmuga9

    @mrshmuga9

    10 ай бұрын

    Listening to the actual Block Town song, I didn’t realize it had so many different sections. When I heard the song in Smash I figured they were all from seperate games (like some of the Namco Medley’s). The original has a good basis, but the remix does a great job playing with it. Elongating or speeding up where needed so it doesn’t feel too uniform across the whole song.

  • @dalleomite
    @dalleomite10 ай бұрын

    I love these. Thank you Mr. Sakurai.

  • @laggalot1012
    @laggalot101210 ай бұрын

    Crazy attention to detail, you love to see it!

  • @TramiNguyen-oi3kp
    @TramiNguyen-oi3kp10 ай бұрын

    I love this channel!

  • @brayoungful
    @brayoungful10 ай бұрын

    More than any other developer in the industry, I think Sakurai understands the importance of original intent of the artist and the original experience and later nostalgia of the consumer while also not being held back by it. More than anything, these videos somehow convey and teach the mindset required to pay homage to older works in a respectable and enjoyable way, but also move forward without being stuck in the past.

  • @BladeShadowWing
    @BladeShadowWing10 ай бұрын

    This was such an insightful video. I loved hearing about how both of these pieces were written. As someone who arranges and writes music, I do agree that the original form and spirit of any tune should be kept intact. But at the same time, there's nothing wrong with being bold and taking a new spin on old classics. Regardless, the only thing that matters is if it sounds great.

  • @Moegivesmelife
    @Moegivesmelife10 ай бұрын

    One of your best videos in my opinion! Really interesting stuff.

  • @EfraArt_Mix
    @EfraArt_Mix10 ай бұрын

    Psycho soldier theme is amazing 😆😍

  • @VieShaphiel
    @VieShaphiel10 ай бұрын

    I love how Athena low-key takes the center stage in the background

  • @dabadaba5847

    @dabadaba5847

    10 ай бұрын

    i wish she had been added as a character!

  • @GreenShellShock
    @GreenShellShock8 ай бұрын

    I know I'm super late, but this is one of my favorite episodes now. Just hearing how songs get "smashified" is so interesting to me

  • @lastnamefirstname8655
    @lastnamefirstname865510 ай бұрын

    amazing work and details! thanks sakurai!

  • @DarthPaperBoy
    @DarthPaperBoy10 ай бұрын

    One of the elements that makes Smash Bros shine is definitely the music, and the care taken into arranging each track. Sometimes I listen to arrangements in other games done either officially or by fans that somehow miss a key element of the original piece by not following it closely and it's always grating. I'm glad Smash takes special care to avoid that. It's not related to any game that has music in Smash Bros, but in the Elder Scrolls series there's the popular theme that began with Morrowind's "Call of Magic" track. The same track was later used as the basis for Skyrim's theme. The theme has a "heartbeat" rhythm throughout it, which is relevant to a the story of Morrowind and overall composition of the piece. Whenever a arrangement doesn't include it, or subdues it, it feels like the entire arrangement falls part.

  • @shawnheatherly
    @shawnheatherly10 ай бұрын

    So much passion for every track.

  • @Hammerlord31
    @Hammerlord3110 ай бұрын

    Sakurai's stance of preserving the original "experience" of a game when referencing or remaking is very admirable.

  • @maybedonn
    @maybedonn10 ай бұрын

    Well, you weren't kidding about the Psycho Soldier theme song being stuck in my head. Dammit.

  • @johnjekyllson28
    @johnjekyllson2810 ай бұрын

    These two stories were so interesting!!

  • @user-et3xn2jm1u
    @user-et3xn2jm1u10 ай бұрын

    This channel continues to be a goldmine of interesting game development advice and experience.

  • @Mystik3eb
    @Mystik3eb10 ай бұрын

    I don't think I could love this man more. Such a fun, funny dude, with so much passion and attention to detail.

  • @philipmurphy2
    @philipmurphy210 ай бұрын

    Fascinating to hear the difference audio examples for sure.

  • @Poyostar
    @Poyostar10 ай бұрын

    Nice to see a little more of the process behind the arrangements of the Super Smash Bros. series! Also, while I'm not an SNK fan, even I am not ashamed to admit that the Psycho Soldier remix did get stuck in my head for a while after watching this.

  • @Water_Me_Loan_64_YT
    @Water_Me_Loan_64_YT10 ай бұрын

    Really interesting knowledge!!! Thanks!

  • @Brods11
    @Brods1110 ай бұрын

    Excellent Music comparison between Original, and Arrangement.😄👍

  • @THELEEFACTOR
    @THELEEFACTOR10 ай бұрын

    Thank you for this content. :)

  • @GreyWolfLeaderTW
    @GreyWolfLeaderTW10 ай бұрын

    For anyone wondering, the earworm song that Sakurai couldn't initially tell the main melody of from Athena [Arcade Version] (1986) is called "Forest World".

  • @Yipper64
    @Yipper6410 ай бұрын

    I want to be a complete indie developer. Like I'll settle for working with a team but I want said team to be as small as possible, even if its just myself. But music, that's the biggest sticking point I struggle with. And it sucks too because the most successful indie games ive noticed have *absolute bangers* for their sound track. Pizza tower, Celeste, Undertale, I mean this is clearly something that's important to a games success.

  • @OzzyOzrock
    @OzzyOzrock9 ай бұрын

    THANK YOU SAKURAI THIS IS HUGE

  • @Nugem
    @Nugem10 ай бұрын

    It's crazy how I relate so much to Mr. Sakurai... Thanks for another great video!

  • @RedBossTV
    @RedBossTV10 ай бұрын

    Best episode yet!

  • @EscapeCondition
    @EscapeCondition10 ай бұрын

    My favorite pieces of music recently were from ghosts of tsushima. It was actually my favorite part of the experience.

  • @anthonygerardotorresgonzal6269
    @anthonygerardotorresgonzal626910 ай бұрын

    This video should be called the Athena Games Symphony Suite or How Athena, and her descendant Athena Asamiya became the Progenitors of Idol Video-game music in Video-games history!

  • @MixMasterLar
    @MixMasterLar10 ай бұрын

    I'm glad SNK cleares this video and are generally just chill dudes

  • @tiarabite
    @tiarabite10 ай бұрын

    I love athena asamiya. In a roundabout way this video mainly focuses on her so love to see it.

  • @TheHylianBatman
    @TheHylianBatman10 ай бұрын

    This is such an interesting process, I'm really interested in music production now.

  • @CrossfacePanda
    @CrossfacePanda10 ай бұрын

    Even though it may sound odd, I kinda like how they made the choice to keep the weird intonation in the English remix of the song. It’s supposed to be nostalgic for those who grew up with the game, both in and outside of Japan, so respecting people’s memories of how it sounded even if it’s grammatically wrong, ends up making it emotionally right.

  • @TonyTheTGR

    @TonyTheTGR

    10 ай бұрын

    It's mainly that Japanese version times with the notes, where English version times with the beats (making sure the second "Fire" lands on the same upbeat as "Soldier" in the second phrase). It's usually this factor that makes people prefer one or the other.

  • @Doktario_Mystario

    @Doktario_Mystario

    10 ай бұрын

    thats the art of music, as long as it sounds good it doesn't matter if there are mistakes because the medium has already succeeded

  • @tailgrowth

    @tailgrowth

    10 ай бұрын

    Exactly! "The original piece is always right!" Staying true to both original versions is a great choice, and it's details like that that make Smash Bros. such a special game.

  • @Dominik-K
    @Dominik-K9 ай бұрын

    Okay, the translation for the psycho joke was on-point! And thanks a bunch for this explanation

  • @jasonvickers
    @jasonvickers10 ай бұрын

    The Psycho Soldier tube is an exhilarating piece of music. My favorite remix from the batch of music added with Terry, Koshiro-san did a great job

  • @cactusman07pim
    @cactusman07pim10 ай бұрын

    Fascinating it is.

  • @crushingon
    @crushingon10 ай бұрын

    2:29 my brother in christ, I assure you the lad was just vibing with his synth when composing the song.

  • @JumpmanNX
    @JumpmanNX10 ай бұрын

    Another fantastic video by Sakurai! Hearing Sakurai go in depth about the remixes for Smash had me pretty psyched, lol. But that just goes to show the love and care Sakurai and the composers take into making the world-famous Smash remixes. I have to agree that the original piece is always right.

  • @maxspecs
    @maxspecs10 ай бұрын

    If you learn anything from this, it’s that Tenor Saxophone makes anything more stylish.

  • @SoShiBias
    @SoShiBias8 ай бұрын

    4:37 Athena's animation is hitting the beats of the music.

  • @SkippyKairos
    @SkippyKairos10 ай бұрын

    That saxophone tho… I need to go adjust my music settings in Ultimate

  • @pedroscoponi4905
    @pedroscoponi490510 ай бұрын

    This makes me think of the Nier Replicant remake and how much disagreement there is on which pieces got better with the new arrangements, and which ones the fans think were actually better in the older version.

  • @Vanity0666

    @Vanity0666

    10 ай бұрын

    Gods Bound By Rules is fairly unanimous

  • @-ism8153
    @-ism81539 ай бұрын

    4:51 I was disappointed and went "Where's the guitar?" before remembering that the first one was the Japanese version without it. Then, in the second one, I gasped at hearing the saxophone because it fit so well!

  • @appaccount7203
    @appaccount720310 ай бұрын

    Much love Sakurai

  • @perriwinkleiii5361
    @perriwinkleiii536110 ай бұрын

    Psycho Soldier might be the biggest success story of Smash Ultimate's rearrangement team! Yuzo and Kanako knocked it out of the park. They made it so lively and exciting, I start dancing whenever it comes on

  • @xerveeon
    @xerveeon10 ай бұрын

    That ending note of "We need to be careful not to detract from each player's own past experience with the piece" really resonates with me. In general, I like video game music and their remixes and remasters, but Xenoblade Chronicles Definitive Edition's soundtrack sounds really, *really* off to me. In particular, You Will Know Our Names and Engauge the Enemy just sound a bit off due to my familiarity with them (as they are some of my favorites). I'm not sure I would call it "fortunate" that Unfinished Business remains untouched, as while it is my favorite song in the whole series and I probably wouldn't enjoy a remake, it is a little sad that another version of it doesn't exist. Time to Fight! is one of the rare tracks of the Definitive Edition that I prefer to the original, and if the hypothetical new version of Unfinished Business was in the same camp of "same, but more," it would likely be incredible. (I think some song names have changed between versions, but I have used the Definitive Edition names for consistency.)

  • @seanmcbay
    @seanmcbay10 ай бұрын

    The Psycho Solider remixes are some of my favorites in the game so it’s nice to get more background on them.

  • @NonisLuck
    @NonisLuck10 ай бұрын

    Awesome 😊

  • @ElTaitronAnim
    @ElTaitronAnim10 ай бұрын

    Psycho Soldier is one of my favorite songs in Smash, even though I'd never heard of the original before. It sounds like an anime opening in the best kind of way, and the instrumental portion is fantastic too (it could even work as the "credits" version).

  • @GamerFunOriginallyAarush
    @GamerFunOriginallyAarush10 ай бұрын

    That sounds right!

  • @gustinex
    @gustinex10 ай бұрын

    Wake up babe, sakurai dropped more wisdom about video game music

  • @repeekyraidcero
    @repeekyraidcero10 ай бұрын

    Excellent :)

  • @Stratelier
    @Stratelier10 ай бұрын

    One game in my nostalgia is _Thexder 2: Fire Hawk,_ in which the US soundtrack was a different arrangement than its native JP soundtrack: The BGM for Mission 3, its latter half featured a repeating electric-guitar riff in JP, but the US arrangement switched it out for a flute solo. Or if you compare the Mission 8 BGM, it opens with a melody/countermelody pair but the JP and US versions prioritize different (opposing) roles as the "main melody".

  • @davidbofah127
    @davidbofah12710 ай бұрын

    Some songs get stuck in my head and I love it Psycho Soldier is a pretty great song in Smash What an amazing song

  • @Skippygamer1
    @Skippygamer110 ай бұрын

    Well 2 things have happened this day. 1: I learned some good lessons of game development today as usual. 2: The second half of video, Psycho Warriors I think it was called, is both stuck in my head now thank you very much Mr.Sakurai, and is now heading up there as one of my favorite catchy songs. Which version you ask?......hm...I'm not sure....maybe the smash English version and the original Japaneses game version specifically.....maybe....

  • @senkojin
    @senkojin9 ай бұрын

    Gotta say, that song was fire, FIRE!

  • @sinho113
    @sinho11310 ай бұрын

    Respect!

  • @lionheart4424
    @lionheart442410 ай бұрын

    Leave it to Sakurai to make sure an arrangement of a song is properly done. LEGEND.

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