The Isle | What Evrima Left Behind

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The Isle | What Evrima Left Behind:
The Isle is a very special game, not just to myself, but to a lot of people. Personally, it was the first title of this genre that I ever tried, and I almost immediately got hooked on it. I Still love the Isle even to this day, but it's not the same anymore. Something more changed in this new iteration of the Isle. Something that is hard to describe, and worse, that it's still there. But what is it exactly?
Hope you enjoy the video and see you in the next one, stay safe :)
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X'Zaguer Discord Server - / discord
X'Zaguer Patreon - / xzaguer
Screenshot Author - kevstumme.artstation.com/proj...
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Chapters:
0:00 Opening topic
1:36 Main Content
13:06 Outro
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#pathoftitans #beastsofbermuda #theisle #TheIsleLegacy #TheIsleEvrima #XZaguer #LegacyVSEvrima #SurviveTheIsle #LevelDesign #TheIsleDiscussion #TheIsleGameplay #pathoftitans

Пікірлер: 425

  • @SLYP1EPLUSH
    @SLYP1EPLUSH5 ай бұрын

    Another thing I think is worth mentioning is global group creation. (The ability to invite your friend to your group from the player list) I find it impossible to play with friends nowadays. Trying to meet up with someone and group with them before your hunger runs out is horrible. Especially when you’re showing a friend the game for the first time.

  • @No_name8374

    @No_name8374

    5 ай бұрын

    Oml Slyp1eplush!?!? Never expected my childhood KZreadr to be on a isle discussion video xd

  • @Mendogology

    @Mendogology

    5 ай бұрын

    Even if I love legacy in almost all its ways, I do not agree with you. Is way easier to meet people in Evrima, as you can chose your spawn location. I remember spawning and killing myself 10 times before I managed to spawn in the area where my friends were in Legacy.

  • @The_Primitive
    @The_Primitive5 ай бұрын

    Ever since the first time i started playing Evrima i realised that there was something wrong, something missing, but i just couldn't describe exactly what i was feeling. After some time i finally figured out that the pace of the game was way too fast compared to Legacy versions and other dinosaur survival games. Now after watching this video i also realised how important global chat was to game. I remember always reading all the texts people would send in the chat while i was AFK growing in a bush, and that was one of the few things that kept me entertained while growing my dino I hope the devs at least add the option for server owners to enable Global Chat

  • @bumblingfool2211

    @bumblingfool2211

    5 ай бұрын

    if pacing has to do with growth times, then always I'd prefer faster pace survival than a slow paced. (slow paced being 4+ hour growth times) If reading random conversations on a screen while growing was enough to keep you invested while growing in a bush on Legacy Isle, then you're better off scrolling through a chat forum.

  • @kimokatthekitten5951

    @kimokatthekitten5951

    5 ай бұрын

    @@bumblingfool2211 I heavily disagree, even when simply wandering the map searching for players to interact with, having a lively global chat at least let me know they were actually out there and I simply wasn't in the right area. Evirma, feels dead. Unless you are in hotspots (which often if you are new, you cannot find or have no clue where these are) there is very rare interactions, and I have no way of knowing how many are on without going back the title screen and checking, which I feel often the amount is botted with fake count. Because the amount of people I can find in a play session on a apparently full server simply does not match up with the amount I'll find even in hot spot locations.

  • @bumblingfool2211

    @bumblingfool2211

    5 ай бұрын

    @@kimokatthekitten5951 Keep in mind a good portion of players that are herbies or baby dinosaurs don't want to be found by potential threats. It's far more likely you've passed people and just not noticed them, rather than the player count being swayed by bot accounts. The amount of AI animals you find also indicates there's players in the area since ai spawns now happen close to where there's players.

  • @perkuu6937

    @perkuu6937

    5 ай бұрын

    That’s why I switched to POT. It’s INCREDIBLY boring sitting in a bush for 5 hours growing and just sitting on my phone. Why even play the game if I’m not paying attention to it anyways?

  • @mrdolly2000

    @mrdolly2000

    5 ай бұрын

    @@bumblingfool2211 I have to agree with the original comment. Global chat was always fun to watch people chitter on. It felt like there was some community even if I couldn't see them. Even if there are players that are growing, there's still going to be fully grown players that would be able to talk and make noise. When they added the sounds dinos would make when they talked it also in a way made it a bit easier to find people. The rush when I've been searching for that hotspot of people and finally finding it because I hear them talking was fun. As a herbivore I would run out to join that giant herbi herd, or as a carnivore go into hunting mode because I've finally have a chance at getting food. Evirma feels much more like a hiding game than a social game like legacy. Maybe that's intended, but I don't get that carrot on a stick like I used to. Not to mention feeling rewarded that I get to join in on the conversation without fear if I've made it to adult or found the hotspot. Sure I like to fight and hunt, but herbi was much more fun when I could be vocal. What's the point of making noise now? Death. But I don't want to spend another couple hours growing a teno, so I guess I'll silently walk around with no one to talk to.

  • @colinrogers9896
    @colinrogers98965 ай бұрын

    i think the biggest reason why (despite being mechanically better in absolutely every aspect) people say combat is the only thing you can do is because there's no global chat to announce nests. and for anyone who's like "oh but you can just say it in the discord to a few friends or anyone looking for a nest," i would like to say fuck off. few people know the isle exists and even fewer know it has a discord, AND EVEN FEWER are looking for nests. the fact you have to find a sub-community (nesters) inside of a sub-community (the discord) in a sub-community game is just stupid.

  • @marcellus_h7930

    @marcellus_h7930

    5 ай бұрын

    So how many members does the Isle discord has?

  • @colinrogers9896

    @colinrogers9896

    5 ай бұрын

    @@marcellus_h7930 goin off of online alone (which should be taken with a mountain of salt) around 27k

  • @bumblingfool2211

    @bumblingfool2211

    5 ай бұрын

    Every time i've announced a nest on discord it gets filled up. Maybe because I play during peak hours, maybe people playing in my region just look out for it more, idk.

  • @Kampfcookie100

    @Kampfcookie100

    5 ай бұрын

    @@bumblingfool2211 Made the same experience. I'd say theres quite a few people looking for eggs. I also often see people asking for eggs so I dont get the issue here. I think the bigger issue is how hard and unrewarding nesting feels currently.

  • @_AriseChicken

    @_AriseChicken

    5 ай бұрын

    WAHHHHH NOBODY WANTS TO ERP WITH MY DINOSAUR AND MAKE BABIES. Honestly speaking nesting is probably the shittiest part of the game, just get rid of it.

  • @PaleoArchives
    @PaleoArchives5 ай бұрын

    I never played Legacy, but I agree that Evrima is too fast-paced and is lonely because of the removal of the global chat option. This is why I found myself enjoying PoT way more because I can chat with people and enjoy the beauty of the game without constantly having to worry if a psycho pachy will ambush me at any second. I sometimes want peace in a game to relax, but of course, I like action, but not always. In Evrima, I liked to grow deinos, not to laugh at the loss of people when I ambushed someone, but because I wanted to calmly drift along the river stream, looking at the trees bathed in the sunlight.

  • @eagle1_160

    @eagle1_160

    5 ай бұрын

    it's a survival game... no a social game.. I believe you are confuse sir .

  • @matjp99

    @matjp99

    4 ай бұрын

    @@eagle1_160exactly. Doesn’t make sense expecting a literal dinosaur survival simulator to be relaxing

  • @player09998
    @player099985 ай бұрын

    now I understand why there are people who only defend evrima and say that legacy has nothing special, the people who say that started playing the isle after the release of evrima so they are used to this faster gameplay, although that most of the old isle community from 2015/2019 went to other games like path of titans, which technically has a similarity to legacy

  • @ucjgaming

    @ucjgaming

    5 ай бұрын

    Agreed, path of titans feels like a better Legacy, at least to me (and depending what server you play in). But Evrima is better if you like the feel of a more realistic dinosaur survival game.

  • @primalboi96

    @primalboi96

    5 ай бұрын

    Aah yes

  • @alexsookhoo9919

    @alexsookhoo9919

    5 ай бұрын

    @@ucjgaming i own both and played both, and evrima wasnt for me, agreed its good in its own way, my little bro also felt the same way, and it was a big disappointment cause we both defended isle evrima saying it looks much better to play than path and that it was the og game to path of titans, before we got the games we always looked at the videos on youtube, but when we got it, we were disappointed, and thought path was better.

  • @ucjgaming

    @ucjgaming

    5 ай бұрын

    @@alexsookhoo9919 Yeah path of titans does run a lot better, so I can completely understand why it's more attractive now. Hopefully The Isle will get there one day

  • @kimokatthekitten5951

    @kimokatthekitten5951

    5 ай бұрын

    PoT runs better and has more mechanics, dinos, and mod support. Overal PoT is a massive upgrade from Legacy, and I'd argue over Evirma as well, maybe it's no where near as graphically intensive but how is that a bad thing? Mechanics and playability trump graphics, that is just a fact that the gaming industry is slow to catch up on. You could make the best game in the world with every mechanic ever, but if it runs like horse shit? No one will play. You could have the most well functioning game on the market! But if it has little substance, what is the point? The issue is Evirma suffers from both of these issues. It may be jam packed with mechanics but outside combat most of them are useless and the game runs like it's on life support even for recommended rigs.

  • @darwinwinchester4621
    @darwinwinchester46215 ай бұрын

    I like the speed of evrima, but it's true that before there was more interesting duels, since players would sorround each other, crouch to prepare ambush, calculate how fast it charges, calculate the turn radios differences to be able to ride their tail, etc. Even when there was little to no combat mechanics it was still tense and interesting. Every battle was very interesting to be in or to watch. Sometimes less is more. On the other hand the social aspect did killed evrima for me. Before I made a whole group of friends in the isle legacy, and met various people along the way, because there was the social chats. You could interact and make groups easier, invite friends that were on the other side of the island, and from that point on the goal was surviving until finding each other. Evrima has none of that, it's a lonely game with cool mechanics, but a game where I used to make friends with ease, even as a socially anxious person, now it's just lonely roaming, it feels very very empty.

  • @xenogaming9600

    @xenogaming9600

    5 ай бұрын

    yeah idk how u word it, tail riding is mid combat REGARDLESS of how you word it.

  • @nonerdsherexx

    @nonerdsherexx

    5 ай бұрын

    I joined and started on Ervima (i watched people play legacy but I didnt have a PC yet) but joining on Evrima was very much a experience. Playing Path Of Titans has also shown me the experience of a global chat and it makes me sad that The Isle lacks the fun of social elements now. I like meeting people, talking with them, and just relaxing. Ofc there are active elements of both but I wish that chats were as they were, I truely didnt realise the way that chats affected The Isle but it makes so much sense now.

  • @TheEnd0117

    @TheEnd0117

    5 ай бұрын

    I totally disagree. The combat was one dimensional. It was all about who could tail ride who and for how long. That was essentially it. That got boring and dull imo.

  • @bumblingfool2211

    @bumblingfool2211

    5 ай бұрын

    I think its more the size of the new map along with how many players are on the server that makes it more lonely, not so much the lack of communication. Even then, that problem with players being spread out on the map was somewhat solved with migration zones. Funny how players being spread out is an issue because of no interaction, but too many players in one spot is also seen as a problem because they never move and the area becomes a thunder dome. So, is the problem map design, the community, or not enough mechanics that incentivize movement?

  • @Hamsamuel83

    @Hamsamuel83

    5 ай бұрын

    I think we all know the legacy combat sucked however I would give up any attacks other than bite just to be able to chat I mean it’s so incredibly depressing to be so entirely alone

  • @blueberry5569
    @blueberry55695 ай бұрын

    I remember when I was playing legacy one day a back in 2020 and then I see something on yt about playing as a deinosuchus on the isle. After that I looked up “how to be a crocodile in the isle”. The whole idea of lunging as deinosuchus and being able to grab other players instead of just biting multiple times and all the more advanced mechanics was amazing to me. That’s how I started my evrima experience not knowing the isle would be my favorite game.

  • @C0LACOBRA
    @C0LACOBRA5 ай бұрын

    the main reason why they removed global chat is for the "realism" and having strains, as strains will be able to talk to other species, but strains are an opt thing for personal servers.... idk why the devs are so pissy about having global chat, if we still had that nesting would be such a bigger thing! that finding a mate or saying u have eggs ready

  • @jens-peterkline3495
    @jens-peterkline34955 ай бұрын

    I also feel the carnivore gameplay in Legacy is better. When you spawn as a carnivore you had to hunt; listen for an AI's call in the distance and sniff footprints. In Evrima? Spawn in, sniff, find a corpse for your diet, repeat. The pacing as well with hunts feels to quick, everything is too fast. Well said, X Zaguer.

  • @Rainlights13

    @Rainlights13

    5 ай бұрын

    whereas if you join a server or area with low player count you spawn in, don't hear anything for ages cause the AI makes so little noise if any, when you do find something it takes off at the speed of light and makes random turns, you lose the footprints in the heavy brush, starve, die, repeat. You can't even find fish on gateway after flying down miles of river rn so I can't even relax as ptera.

  • @mrCabbages_

    @mrCabbages_

    5 ай бұрын

    ​@@Rainlights13 Right? Ptera used to be my go-to relaxing dinosaur because I enjoyed the fishing minigame and I could count on having food without too much stress. Now, when I try to play ptera, I starve to death more often than not.

  • @Rainlights13

    @Rainlights13

    5 ай бұрын

    @@mrCabbages_ I just want my seagull back...

  • @Max-prime1212

    @Max-prime1212

    5 ай бұрын

    Idk I played Rex a lot in legacy. Growing was just a tree hiding waiting simulator cuz you were completely useless until many hours in.

  • @bonelessteeth2075
    @bonelessteeth20755 ай бұрын

    FINALLY, SOMEONE BRINGS THIS UP! Every time I try and discuss why I prefer legacy, I get shot down and belittled. But I love Legacy for its pacing and the social aspects.

  • @matjp99

    @matjp99

    4 ай бұрын

    Something about wanting social aspects in a dinosaur survival simulator is just really funny to me not gonna lie

  • @bonelessteeth2075

    @bonelessteeth2075

    4 ай бұрын

    @@matjp99 It's a multiplayer game, Mat, social aspects are sort of required in these types of games. If I wanted to play a singleplayer game, I'd just play Subnautica, which has better social interaction with fish AI than Evrima does with actual people.

  • @MatrixWorxs

    @MatrixWorxs

    2 ай бұрын

    @@matjp99 God mat, get it together.

  • @Melosyna
    @Melosyna5 ай бұрын

    I also miss the old Legacy fights. Yes, it was unbalanced that only carnis had ambush. Yes, tail riding was stupid. But(t) it added a skill level to the fights, when you had to know the hitboxes, turn radius, ambush times and speeds, and so on. It was unrealistic, but you had something to LEARN. Now it's just biting and dodging...and hoping that lag doesn't kill you. Another reason why the social component is seriously lacking in Evrima: Nesting. Nesting in Legacy was a very useful mechanic, especially for beginners. You spent more time growing, but it was a good tradeoff. Otherwise you often would have to travel alone across the map as a defenseless juvi before you could find other players. The Evrima mechanics are more complex. But there is literally no point to nesting any longer. You can choose your spawn point. And now there are sanctuaries especially for juvis, where the game forces you to go either way. So you just add to your growth time without a real benefit. Same for the parents. With high hunger and stamina regeneration time, and the migration zones, it's even impossible to nest for some species without risking starvation. Without global and no ability to invite other players all across the map, it's also very unlikely to find another member of your species willing to nest with you. I understand the direction the devs want for this game, but the execution is seriously lacking. The game is just not that enjoyable any longer.

  • @umbrasyl

    @umbrasyl

    5 ай бұрын

    why would herbivores have an ambush though? is it gonna ambush a grass blade

  • @Melosyna

    @Melosyna

    5 ай бұрын

    @@umbrasyl Ambush makes no sense, sure. But a short sprint to evade an attack would be realistic. And we should not forget that herbivores are also not passive, docile animals just because they eat plants. Quite the contrary.

  • @yarro1965
    @yarro19655 ай бұрын

    I started playing The Isle around the same time I started playing Ark. Its wild to me how the Isle feels like its stagnated while Ark just keeps moving forward.

  • @thedellyrulez
    @thedellyrulez5 ай бұрын

    i think path of titans really proves this point. allowing the different types of chatting/grouping and also allowing it to be customisable in private servers is great. the balancing can also be completely controlled too, and they listed to their communtiy and consistently update/balance and add new features to make combat interesting and unique

  • @perkuu6937

    @perkuu6937

    5 ай бұрын

    Yup. My biggest plus is that the growing is actually involved in POT. In the isle its just bush simulator, made even worse because there’s no global chat to watch while you wait to grow. POT’s combo of global AND questing makes me actively want to play the game while growing

  • @rebeccalee2155

    @rebeccalee2155

    5 ай бұрын

    ​@@perkuu6937 I LOVE going to different POIs and seeing what's going on, or what's been mentioned in global. Baby killer in GP? Alright, bet, ik I'm great at hiding. I just wanna see the drama.

  • @FlameHazeVT
    @FlameHazeVT5 ай бұрын

    Never really thought about the missing global chat having such an impact but it might be right. Additionally I feel the lack of semi-realism servers is also hurting the game. The most populated servers are the official no rules servers where everyone just kills everyone. You never feel safe. In Legacy you were at least somewhat safe from your own species depending on what you played and herbivores because people weren't just rampaging all over the map killing everything on sight. Many people really only fought if absolutely necessary, but not in EVRIMA.

  • @SATANFUCKSMYSOUL

    @SATANFUCKSMYSOUL

    5 ай бұрын

    I feel the same, I cant even remember a time I got KO'Sd by a herbi as a herbi in legacy, but in EVRIMA I cannot trust anyone. Im even more untrusting since global chat isnt a thing, feels much scarier approaching other species for some reason when you cant talk to them.

  • @alexmackrell1385

    @alexmackrell1385

    5 ай бұрын

    I agree with the species thing, in legacy whenever I met up with a group of my same species, on the rare occasion I’d be attacked but usually it was friendly, I even remember being scared as a spawn Giga and discovered the two large dinos near me were also gigas and they raised me, on evirma when I tried it for the first time I got excited for someone of my same species to find me, especially with not knowing how to find a group with the global chat problem, only to immediately be attacked and kill me, most of my interactions with carnivores despite being same species or not on evirma are aggressive while legacy was different

  • @SmurfieDurfie
    @SmurfieDurfie5 ай бұрын

    I remember people making fun ads for their species that they were nesting, so I also did it and it was soo fun. In general it was just much easier for getting your eggs that you were nesting claimed

  • @jonathansmith1104

    @jonathansmith1104

    5 ай бұрын

    I agree it helped with getting folks to nest in. Also I would look up dumb dinosaur jokes and tell them in the global chat just for fun.

  • @SmurfieDurfie

    @SmurfieDurfie

    5 ай бұрын

    @@jonathansmith1104 wow that's great haha!

  • @SATANFUCKSMYSOUL

    @SATANFUCKSMYSOUL

    5 ай бұрын

    LOL I remember people making ads like ''Have you wanted to be a chunky, fast but strong dinosaur that can beat up utahs and out run allos? Write M and become a maia hatchling today!''

  • @SmurfieDurfie

    @SmurfieDurfie

    5 ай бұрын

    @@SATANFUCKSMYSOUL yeah exactly! That was soo fun.

  • @YoFreshBean
    @YoFreshBean5 ай бұрын

    I agree with everything you said. I stopped playing Isle once Evrima became the 'main way to play' and moved to Beasts of Bermuda full time. Evrima just feels like a single player game 95% of the time with how dead it feels with no chat and everyone so silent. My brain just considers them AI and not a person which is sad. I live off of moments in global chat and interactions like that so the moment they decided to remove global chat, that was it for me sadly. I would only return if they brought the chat back. Game feels hollow without it :

  • @modernmarrow1411
    @modernmarrow14115 ай бұрын

    Being able to chat with the entire server is definitely a thing to do, but outside of that there literally isn’t much to do outside of pvp. Nesting is rarely utilized bc it’s boring, and when you’re not pvping, you’re more likely looking for pvp. There’s just literally nothing else to do in the game

  • @bumblingfool2211

    @bumblingfool2211

    5 ай бұрын

    that's why I hope the huge, bloated planned roster never comes to fruition except for a few dinos that fill important niches, and the devs raise the player count on servers.

  • @berosar

    @berosar

    5 ай бұрын

    @@bumblingfool2211 I think the player count is fine. They just need to make a good map. Remember thenyaw and region 2? those maps were good and had flow.

  • @iwillhaveyourorder5174

    @iwillhaveyourorder5174

    5 ай бұрын

    Evrima's gaming system literally forces carnivores to pvp sadly. constantly on the verge of starving or getting the lack of diet punishment

  • @berosar

    @berosar

    5 ай бұрын

    @@iwillhaveyourorder5174 Unless you spawn NE where literally everyone is forced to be because the rest of the map is empty.

  • @Nezul
    @Nezul5 ай бұрын

    I've genuinely given up on the Isle, I can't even play Evrima anymore due to some weird bug they added in Hatchling update. So now I'm waiting to see how Untamed and Wings of Dawn turn out.

  • @Azuria969

    @Azuria969

    3 ай бұрын

    it turned out as a disappointment and a scam

  • @pmat4
    @pmat45 ай бұрын

    you're absolutely right, i have many hours on both legacy and evrima, and for a long time I have wondered what it is about evrima that just isn't as good as legacy. Mainly, I completely forgot how important the global chat was, how good it feels to just know other people are there

  • @scottthesmartape9151

    @scottthesmartape9151

    5 ай бұрын

    Legacy without global chat I assume would have felt the same way

  • @robdredd2094

    @robdredd2094

    5 ай бұрын

    more important than ever even tho the new map feels more immersive it feels way more empty

  • @simpforsigmar8332
    @simpforsigmar83325 ай бұрын

    A huge problem for evrima and is that all the small dinos are completely pointless playing say a dryo is boring because your the only dryo on the server, so that’s why everyone just plays say dilo or carno at least those can interact with the game.

  • @matjp99

    @matjp99

    4 ай бұрын

    Dryo is just a boring Dino in general. But yes I think it lacks famous popular dinosaurs. My favorite ones are the big ones. High risk but high reward. So it really is very annoying that the only ones we have is deino and Stego. I already played them a million times

  • @SmurfieDurfie
    @SmurfieDurfie5 ай бұрын

    I really miss the long fights :( they were always so cool. Now it doesn't feel the same if you kill someone, in legacy every kill was so meaningful (at least that's what it feels like to me) The dinos are also all very fast and with every dino turning so fast aswell it is hard to have those slow paced fights.

  • @iwillhaveyourorder5174

    @iwillhaveyourorder5174

    5 ай бұрын

    fr. I primarily played allo, killing larger predators was so much more fun then the current evrima combat since it was slower-paced. kills were much more rewarding

  • @zzodysseuszz

    @zzodysseuszz

    5 ай бұрын

    What version did IGP play? The video where all the servers herbivores teamed together and dominated the entire server and destroyed the carnivores, and any video of his from before that.

  • @alexmackrell1385

    @alexmackrell1385

    5 ай бұрын

    I remember being in a group of dilos and we killed a giga who tried to attack one of us, I loved the strategy of it, it was night so we could see better and we took turns running in and biting when the giga had its back turned, it was awesome and felt very rewarding when the giga died

  • @Jesicaoblack

    @Jesicaoblack

    4 ай бұрын

    Legacy, though I think he made a few videos on the new version. IGP used to actually have a server himself on Legacy, it was pretty cool. Sent it off with a giant war haha. @@zzodysseuszz

  • @namelesscat
    @namelesscat5 ай бұрын

    The isle legacy is the most social game in the genre, chat and emotes wise. Beasts of Bermuda could be there, the local chat does lead to some crazy fun situations, but not many use it, since they are too concentrated on killing everything. Legacy calls are amazing, you can tell if it's friendly or aggressive even if you are new to the genre, beasts of Bermuda has amazing animations for the calls on a few dinos, but sound is meh. Path of Titans doesn't really have either, that's why most people use the talk in chat call or shake instead of friendly. The social aspect is so fun and so important, my way of surviving in legacy was chatting up people, because so often they would answer on impulse and then be too awkward to kill me lol (and I usually offered food or water)

  • @hoverarmgaming4739
    @hoverarmgaming47395 ай бұрын

    I hadn’t quite figured out the pacing side of this, but the chat side, I knew immediately. I used to know people that frequented the server I played on. Asking what they were playing as, seeing how they were going etc. I went back to legacy for a while to play again, the old server was dead but I found a new one, I grew a giga, accidentally walked off a cliff cause I got a little spooked and distracted by a group of trikes. Frustrated I mentioned my depressing accident in gobal, a mod said f in chat and that chat filled. I miss that

  • @Qbliviens
    @Qbliviens5 ай бұрын

    It's fascinating how small things can determine how much fun a game is. One thing bothering me a lot for example is that in evrima instead of dinosaur AI we have european temperate animals like deer and boar. It completely kills the immersion. Yes I know evrima is set in modern times, but still they could have at least gone for more exotic animals like tapir or iguanas. Also the most fun I had in this game was before update 3, when global chat was still a thing. You always determine where everyone was and where you could go to have some fun.

  • @1tinydinosaur510

    @1tinydinosaur510

    5 ай бұрын

    To be fair to the animals, a lot of real-life small tropical islands have things like boar, deer, goats, sheep, dogs, cats, chickens, and rats introduced by humans either intentionally or accidentally

  • @enfieldlammergeier

    @enfieldlammergeier

    5 ай бұрын

    Tbh the “wild boar” is a Eurasian boar with the colouration of a Red River Hog, which is an exotic, tropical animal. However I do agree with you that some animals on the roster in their current form (Hypsi, Dryo, future Minmi) are useless and won’t be utilised by the players nearly as much. Making them AI would make more sense.

  • @NateL1992

    @NateL1992

    5 ай бұрын

    I did suggest elephant, giraffe, rhino and hippo AI on the Discord, but the cesspool of members thought it was a horrible idea 😂 I really believe that they could help it feel more alive and like its a tropical island instead of just another island.

  • @NateL1992

    @NateL1992

    5 ай бұрын

    ​@@enfieldlammergeier I don't totally disagree, but the OPTION of playing as a dryo or hypsi should remain in place. Should both be AI? Yes. Should they still remain a playable option? Yes.

  • @1tinydinosaur510

    @1tinydinosaur510

    5 ай бұрын

    @@NateL1992 none of those animals live on islands, they all live in Africa

  • @DutchMilkMaid
    @DutchMilkMaid5 ай бұрын

    You hit it right on the head! omg! I've been actually complaining about this to my Isle friends. Because I used to enjoy jumping on the game by myself and hanging out on legacy. Being nested, migrating, hunting etc. On Evrima it's like I can't even find anyone that wants to play with me. There's this social barrier, and I blamed it on the 'newer generation' Evrima community. But clearly that's not it. If it wasn't for discord channels, I couldn't play this game at all! And even now being part of many social discord groups, I still hardly ever jump in game without my friends, because it's just like playing solo, even when I'm in a herd or pack. It's awfull...

  • @alunaticwithashotgun9840
    @alunaticwithashotgun98405 ай бұрын

    I think the changes they need to make in order to make it feel like it used to are really simple, they don't need a flashy new mechanic or something in the map design, those are good enough. They only need to do 2 things, make Hunger and Thirst timers go down slower and make Global Chat an option that community servers can enable. Those two would be enough to get that feeling back, because with hunger and thirst taking longer to go down, the new stamina system stops being an inconvenience and starts being pretty reasonable.

  • @NateL1992

    @NateL1992

    5 ай бұрын

    I disagree. By slowing down the food and water drain and activating the global chat, it will incentivize players to just sit around talking, which will lead to it becoming a chat room. What they could do is just bring back the chats and increase stamina regeneration speed to what it once was. People won't be able to just sit around talking constantly and will need to move around looking for food and water. But at least they could talk in Global again. The stamina nerf was incredibly unneeded and unnecessary.

  • @alunaticwithashotgun9840

    @alunaticwithashotgun9840

    5 ай бұрын

    @@NateL1992 the only thing wrong about current stamina system is the hunger and thirst timers, if global chat is optional the officials will be safe from them so that's not an issue, and about people sitting around, well that's kinda necessary because without having time to relax it's literally just a deathmatch game where people have no time to do things like nesting, which will be an actual relevant feature once mutations and elders are added. Having no time to relax is a major problem, it has been one even before Gateway.

  • @NateL1992

    @NateL1992

    5 ай бұрын

    @@alunaticwithashotgun9840 The only thing wrong with it is that the nerf happened. There was nothing wrong with the stamina system before they nerfed it into the ground. You missed the point. There's nothing wrong with a global chat system, but pairing it with a slowdown of food and water drain turns it into a chatroom. I never said there's anything wrong with sitting down to rest or relax; its if you pair it with global chat and slow food and water drains that it becomes a problem. I hated this about Legacy; people sit in one single area and do nothing but talk and talk and talk. If you're concerned about nesting being affected, here's what they should do: give the nest a buff to slowdown food and water drain for whoever is sitting on it as well as the other parent.

  • @alunaticwithashotgun9840

    @alunaticwithashotgun9840

    5 ай бұрын

    @@NateL1992 Ah, well I don't really love the global chat either tbh, but instead of the point you brought up my main issue with it is that it makes mixpacking easier, that's why I said it should be optional if it ever gets added back in, which I don't really want it. But I still think food and water timers being slower is needed. Without carnivores having time to relax they constantly need tu hunt which turns the game into a deathamtch. Either that or they implement other things for players to do than just combat, and hunger and thirst timers slow down while they do that (could also slow down while healing from major injuries).

  • @NateL1992

    @NateL1992

    5 ай бұрын

    @@alunaticwithashotgun9840 Ohhh I see. That's a fair point about mixpackers. If in the future they add tons more to do without turning the experience into a chatroom all day, I'd gladly back slowing down food and water drain. It shouldn't be a deathmatch constantly, but one shouldn't be allowed to sit and talk all day either if you catch my drift.

  • @Jayski0320
    @Jayski03205 ай бұрын

    Spoke nothing but facts ma brother 💯

  • @No_name8374

    @No_name8374

    5 ай бұрын

    Facts? Or opinions :/

  • @thoneras9611

    @thoneras9611

    4 ай бұрын

    Rather his opinion. Nothing wrong with that, though.

  • @nerdoutreachprogram5358
    @nerdoutreachprogram53585 ай бұрын

    Even with its many faults, I love Evrima and find it very addictive. It’s an excellent survival game but I do wish we had more social features, I’d love a global chat that we could turn on or off, and group chat across species. And I’d LOVE for Pteranadon to actually be able to fly and sightsee without having to stop and regen stamina for ten minutes after every quarter mile flight.

  • @bumblingfool2211

    @bumblingfool2211

    5 ай бұрын

    Don't you think group chat across species would make mixpacking and mixherding a whole lot more prevalent? And in turn, spoil any chance of successful hunts, save for if the carnivores had their own mixpack in retaliation? I mean, people can still organise mixpacks through 3rd party sites but at least it's not as easy than if it were a feature within the game.

  • @kimokatthekitten5951

    @kimokatthekitten5951

    5 ай бұрын

    @@bumblingfool2211 People will mixpack regardless of the mechanics that developers try to add to prevent it, global or no. Evirma is a clear sign of this as it has a pretty bad mixpacking problem without those features.

  • @bumblingfool2211

    @bumblingfool2211

    5 ай бұрын

    @@kimokatthekitten5951 Ik they'd mixpack regardless, but I still think the problem would be exacerbated if global chat is enabled.

  • @Bleghspread

    @Bleghspread

    5 ай бұрын

    No one was able to learn how to efficiently fly with ptera to this day? Guess I am the only one who is able to drop my hydratation level to zero faster than my stam. Maybe I am just stupid.

  • @FelidaeEnjoyer

    @FelidaeEnjoyer

    5 ай бұрын

    Ptera can fly and sight-see right now, you just need to essentially glide upwards. If you just increase height a molecule, so that you're not gliding but not constantly flapping, then you use use just about zero stam. But, that's for pro players to increase the skill cap. I do think ptera should have way more stam, and actually have some neat features instead of just 'flyer omg look a flyer!' EG, some QOL things like climbing instead of just latching, eating in mid air, water re-filling with the fish collecting while flying mechanic, regenning stam while gliding (but not enough to fly forever, not even close, basically just a visual neatness) and good playing mechanics like being able to grab live (small) prey and bring them up up and away like eagles do IRL, and a claw attack

  • @unapeppina4824
    @unapeppina48245 ай бұрын

    Not entirely sure if I agree on the pacing, if anything it feels slower given how much boring it can be to either sit at a migration zone or mindlessly wander the map. The lack of global chat definitely does take away from the experience though. In Legacy it served as potent form of secondary entertainment especially when there was nothing really else to do.

  • @albino4160

    @albino4160

    5 ай бұрын

    For real

  • @Parso_YT

    @Parso_YT

    5 ай бұрын

    While I do agree with the sentiment of legacy being a glorified chat room, you’re so right about it helping fill in the gaps between action

  • @Enter-wl3zf

    @Enter-wl3zf

    5 ай бұрын

    I’d say the faster pacing is mainly due to three things. First, combat being much quicker and not lasting long. Secondly not being able to regen stam while trotting promotes run/sit strategy while moving instead of run/trot, causing a more frequent need, interrupting gameplay. Finally hunger and thirst times feel somewhat short.

  • @matjp99

    @matjp99

    4 ай бұрын

    @@Parso_YThaving friends in a call solves that. And is a lot better than some boring texts

  • @IdkOwenL
    @IdkOwenL5 ай бұрын

    I remember leading and being part of massive herbivore herds years ago in legacy. I remember being in large raptor packs or in a pack of 3 or 4 Allos or Albertos hunting those same herds on the redwoods map or the modded grim expanse. I only found those herds or packs because of local or global chat. Herbivores need to be able to communicate in local chat and maybe even group up again. Global chat needs to be added so players can find each other and group up or be nested in. The game feels empty now and like a walking and starving simulator. If you do find a group and die how are you meant to find that group again? I feel the devs got to focused on balance and diverse mechanics which are good things but they forgot what really deep down made the game fun in the first place. For me socializing and finding a group and trying to survive together was a big part of the game but now doing that is impossible. All these new mechanics and unique changes made to the game go unused without the players interacting with each other. Time and time again this game disappoints and has for years now.

  • @gibarel
    @gibarel5 ай бұрын

    My issue with the game is that there little ways to interact with the mechanics, basically the only way is fighting people. That's why I like the exotic dinos, like ptera, you can not only appreciate the scenery from above, but also have a (undoubtedly small and simple) fishing minigame, as well as Herera, with the tree climbing, and I'm excited for burrowing dinos, especially if they work like in BoB and you can make a túnel network underground.

  • @royrobsn

    @royrobsn

    5 ай бұрын

    Jeah but now there is no Fish nowhere, no crabs and no turtels so its become a flying death simulator ..

  • @apersonwhocomments1901

    @apersonwhocomments1901

    5 ай бұрын

    Exactly I wanted to play Ptera to get a feeling for the map and I keep starving every last time, so I’m not playing till they fix AI or add Diablo

  • @apersonwhocomments1901

    @apersonwhocomments1901

    5 ай бұрын

    Exactly I wanted to play Ptera to get a feeling for the map and I keep starving every last time, so I’m not playing till they fix AI or add Diablo

  • @TheOuroboros84
    @TheOuroboros845 ай бұрын

    I recently started giving a chance to evrima after a long time of bashing on it... and you know what? I stand by everything I said. Dondi has absolutely no idea of the priorities that a game like this needs to thrive... he's constantly making stupid decisions (migrations being the last one of them) fixing stuff that isn't broken and ignoring the real issues at hand.

  • @bumblingfool2211

    @bumblingfool2211

    5 ай бұрын

    fixing things that aren't broken, you mean in terms of stats or more specifically mechanics?

  • @Levi-cl6wf

    @Levi-cl6wf

    5 ай бұрын

    @@bumblingfool2211Both

  • @Bleghspread

    @Bleghspread

    5 ай бұрын

    Explain your experience then. And take your time with that but only if you can/are willing to, I am actually really interested. Also.. Was migration purely Dondi´s idea? Asking because I frankly dont know.

  • @sziklamester1244
    @sziklamester12445 ай бұрын

    And this is why many players use teamspeak, discord or any kind of chat program to try to reduce the gap Evrima created with the chat removal. Hopefully the devs one day reconsider this thing because it certainly alienating a lot of players. I personally not talking so much in video games, typing and trying to create unique situations. In Legacy often when tried to chat no one answered or when I went private servers the chat moderator sent an announcement to not speak. This happend before any recode or remake idea was in place. Warframe for example had the similar pacing experience, when I started and the game started in 2013 it was a slow paced dark themed shooter and nowadays the game became a fashion show with great traverse options and 3 times the mobility was overhauled. The transition from less enemy and slow pace to horde shooter was 10 years transition but each year they added 3-4 relatively large updates and a lot of systems were revamped over the time. The game still enjoyable, we have a lot of social options but because the game is a coop shooter the coop part does not work at all. Since you can solo play the game content without anyones help a full 4 player squad basically on the 4 corner of the map and doing their tasks within a mission. In Legacy at least there was some option to slow down and just enjoy the view in Evrima while I like the more speed some stuff is missing. A large map with basically no players and if I met someone they are on their migration zone. The intention of not camp and no communication in my opinion killing the game. No reason to make a large map if 95% is not used because there is no food there.

  • @Rainlights13
    @Rainlights135 ай бұрын

    I think you nailed something I have been trying to figure out for ages now

  • @impossible3868
    @impossible38685 ай бұрын

    As someone who still play legacy on the daily basis (about 950 hours on legacy 50 ish hours on Evrima) and can only handle Evrima with friends or in small amounts i think the social thing is the biggest part for me. On legacy I play on the same servers and after time you get to know people and people get to know you and with that there is a community but in Evrima every time i play with someone if i don't add them on discord i probably wont ever talk to or know if i see them. In my opinion is just a lot more fun even if the game isn't as immersive, I think they should give server owners the option to enable global, group, and local chat how it is in legacy.

  • @colorblindwizard7200
    @colorblindwizard72005 ай бұрын

    Gotta love a new Zaguer video!

  • @taezrr8580

    @taezrr8580

    5 ай бұрын

    Same!

  • @sokodont

    @sokodont

    5 ай бұрын

    who doesn't?

  • @Freedom_officer
    @Freedom_officer5 ай бұрын

    all they need to do is slow down

  • @taybee50
    @taybee505 ай бұрын

    You hit the nail on the head.. Thank you

  • @albino4160
    @albino41605 ай бұрын

    Id say i highly agree with you on this statement, not having global chat ruins solo players experience and in fact punishes you, because there isnt any herbies chatting away, they are all so focused on growing that it leaves little to no room to sneak up and hunt your prey like ever its a constant team death match with herbies right now yes you should group up with players but the only way to do that is finding them randomly, at first i liked not having chat its nice for the Emerson for sure but it should be enabled as a choice, otherwise mega herds of herbis curb stomp dilos omnis and so on, carno and cerato dont have as bad at all actually once grown of course, but packed like carnis suffer the most from not being able to sneak up on anything, thats why rebalancing the omnis and trodon still dont do much no matter how much you give those little guys as far as abilities.

  • @strixor907
    @strixor9075 ай бұрын

    This is my favourite video of yours I have felt this from early 2018

  • @natalie7049
    @natalie70495 ай бұрын

    Thank you this is brilliant! You have perfectly voiced the issues with Evrima! I hope the Devs see this and consider some changes esp with the chat options. I usually play as a lone dino and global keeps me from feeling completely isolated. I think I will hold off from switching to Evrima for a while longer

  • @dier7144
    @dier71445 ай бұрын

    You know it’s a great day when X Zaguer uploads an hour long video!

  • @lostinthemesozoic

    @lostinthemesozoic

    5 ай бұрын

    Its 14 minutes

  • @RedexTwo

    @RedexTwo

    5 ай бұрын

    Hour long video? Where? I wish lol

  • @dier7144

    @dier7144

    5 ай бұрын

    I’m sorry y’all my google was glitched out 😢

  • @dier7144

    @dier7144

    5 ай бұрын

    I’m sorry y’all my google was glitched out 😢

  • @dier7144

    @dier7144

    5 ай бұрын

    I’m sorry y’all my google was glitched out 😢

  • @thesaltyapplewannabe5493
    @thesaltyapplewannabe54935 ай бұрын

    I got the game all the way back in 2016 and its still my favorite game to just hop on every now and then

  • @rburgess12
    @rburgess125 ай бұрын

    This video really nailed it on the head for me i miss the feel of old isle

  • @smefour
    @smefour5 ай бұрын

    Insightful video, I agree with what has happened to the socialization of the game because of changes to chat, unfortunately it was people themselves that made it go this way, the constant toxicity it generated from those that really didn't give a damn about socialization, were immature in those interactions, or abused the system to cheat, troll, vent, rage Personally I would like the Devs to open it up again for testing, but come up with systems to mitigate the worst humanity has to offer in social situations

  • @greenrain66
    @greenrain665 ай бұрын

    Since I started playing Evrima it felt empty and you have managed to describe exactly what was gone, and yet I know the devs won't respond to the community on this.

  • @SmurfieDurfie
    @SmurfieDurfie5 ай бұрын

    And they are trying to slow the pacing with a slow stamina regen, but that doesn't really work if the pacing of fights and getting food and water isn't also slowed down. Plus it doesn't work for every playable , like small fast ones that had almost no advantages and now another one is gone for them.

  • @jonathansmith1104
    @jonathansmith11045 ай бұрын

    That has been one of my complaints since I started playing evrima. I started playing legacy about the same time you did, and when the chat function was taken away I felt it lost one of its core components.

  • @furryfeatheryfamily
    @furryfeatheryfamily5 ай бұрын

    You are sooo right! Would be so good if the devs see this because that would make me play the game again. now you feel too isolated its so true! Thanks for this video.

  • @nottutorials2843
    @nottutorials28434 ай бұрын

    I miss hearing dinos all around.. I just tried erima, and although I like many things to it, it felt so lonely even tho we were 5 crocs in the water, and there was a lot less movement around

  • @iampants7336
    @iampants73365 ай бұрын

    I can agree with you on the pacing. But I LOVE the communication without chat. It's funny, frustrating, confusing...just great. Trying to use movement and appropriate calls to suggest your intent, and have the other party figure that out, is one of my favorite things in this game. Even though this is a multiplayer game, I dont think you NEED a chat. Thanks for the video, it was well done.

  • @SqualingtonConstantine
    @SqualingtonConstantine5 ай бұрын

    I get what the devs are going for, making communication exclusive to your own species. But it really did make the whole experience feel a lot more lonely. But it did also make those moments of connection with another friendly player feel more impactful, even though we couldn't talk or even know each other's names.

  • @WiseOne93
    @WiseOne935 ай бұрын

    I'm glad they took global chat away... It stops toxicity and players bitching.

  • @user-qu6be7yf1g

    @user-qu6be7yf1g

    5 ай бұрын

    Me to

  • @V1ncenz010
    @V1ncenz0105 ай бұрын

    Never thought I’d see x zaguer talk about ultrakill, personally I like the fast paced pvp and survival of evirma, it looks better for me

  • @xemiii
    @xemiii5 ай бұрын

    My biggest peeve with evrima is the lower quality of sound design. In legacy dinosaurs had very distinct and characterful cries, so even from far away you could confidently say "ah that sounds like a rex threaten call." A lot of the new sounds are just hissing and grunting, and while I acknowledge that this is more "realistic" I don't think that's a good excuse. This is a game where you play as dinosaurs brought back from extinction. I'm fine with some creative liberties if that means we get nice creature sound design. The lack of a social aspect plays into this. Since people don't talk in global chat anymore and there's no group chat people seem to use third party means to communicate. When players type ingame their creatures make noises, so with less people talking there's less ambient noise. The ai also makes no loud noises (at least from my experience), so we also lost the ambience of pstittacosaurus, orodromeus and avaceratops calls in the environment.

  • @splunky5156
    @splunky51565 ай бұрын

    A good intuitive and functional tracking system.

  • @Zitoune1954
    @Zitoune19545 ай бұрын

    Dude, there was no global chat in Legacy Isle either.... Official servers being how the game was ment to be. You had these chats on private servers. But true, on Legacy things were different. You could hunt really, follow your prey, track it's footprint, ambush it. You could do a real hunt. In Evrima. '. I don' t get that feel at all. Everything is so fast paced now

  • @Rhogarskamor2
    @Rhogarskamor25 ай бұрын

    I agree whole heartedly with X's take on global chat its why i stopped playing Evrima

  • @choci.
    @choci.5 ай бұрын

    I find the pacing of the game particularly disturbing in small dinos.global chat should at least be an option on unofficial servers,where in comparison to the official most admins give a sh*t and could monitor and keep away(or mute) toxic ppl.

  • @nonerdsherexx
    @nonerdsherexx5 ай бұрын

    I also feel like this also lead to a much larger decline in playing the "less popular dinos" since it was easy to be on the same server and just ask if anyone wanted to play them with you. But at the same time if the different types of chat were still avaliable it wouldnt matter if you could exactly speak to people of your species since you werent restricted. Like a Dryo could hang out with a steg for example and thats fine.

  • @jackmills7758
    @jackmills77585 ай бұрын

    when i was trolling players back in the old legacy days, global chat was important to get reactions from players and thats the fun part, without global chat it wont be the same

  • @HeWhoDrinksCola.
    @HeWhoDrinksCola.5 ай бұрын

    Honestly, this very strongly captures a feeling that I've always had trouble putting into words for Evrima. As a game, Evrima is mechanically superior, but Legacy, for its entire lifespan for me, always had better "Vibes", as I call them. The feeling of playing the game was always different from how it feels in Evrima. I think with more recent updates, some of that is being recaptured, but not nearly to the degree that I wished that it was. I think one of the biggest losses in the transition from Legacy to Evrima is specifically the grouping mechanic and how it worked. In legacy, you could instantly find someone to team up with by just opening the player list and just shooting a group invite at anyone, which can then create an initial gameplay goal of reaching eachother from wherever on the map you spawned in. The new grouping system, while certainly more immersive, feels limiting because you have to find another player of your kind directly. It's "real," but it does mean that you're wholly reliant on both you and that player being in the same place at the same time. Migration zones certainly helped with this, but it also feels like some of the fun and random element is lost when the players are just pushed together by a game mechanic rather than choosing to find eachother or finding eachother by chance. Likewise with the nesting mechanic. I can understand why the change was made in how nest invites worked, given that any player could teleport out of a combat situation and into a nest and food deny just by accepting a random nest invite, but only being able to see an active nest when you're dead, means that if a nest isn't active at the time that you're first spawning in or when you're respawning, there could be a dozen active nests on the map, but you'd never know because you were busy being alive. This also applies to the nest owners. I was a lot more willing to accept joining a nest when it was a blind jump. While I appreciate being able to pick and choose what species nest you want to join, I'd be a lot more excited to hatch into a hypsi nest randomly after getting a nest invite. Meanwhile, if I see a hypsi nest after dying, all I think is "why would I choose that when I can just spawn as a hypsi?" These are the most major social feature issues that impact the gameplay in my personal opinion. I've never missed Global chat specifically, it wasn't a core part of my Legacy experience in the time that I played it, I personally didn't like it, but it never ceases to baffle me that the feature was fully removed from the game. And it's not like other features where they just didn't program it into the game, because Global WAS in Evrima when it launched, it was the only way to chat at all. But then it was actively removed, without even giving community servers the option to toggle it on. As much as I dislike the mechanic, I always believe that people should have options. Though I do believe the removal of group chat specifically is a good choice. It makes it harder for players of your species who are already in a group to openly plot your demise while standing directly in front of you. Once while playing Evrima, I managed to dodge a potential death because 2 other Ceras spoke up about attacking me while standing a little too close, which allowed me to escape.

  • @Bleghspread

    @Bleghspread

    5 ай бұрын

    "The new grouping system, while certainly more immersive, feels limiting because you have to find another player of your kind directly. It's "real," but it does mean that you're wholly reliant on both you and that player being in the same place at the same time. Migration zones certainly helped with this, but it also feels like some of the fun and random element is lost when the players are just pushed together by a game mechanic rather than choosing to find eachother or finding eachother by chance." This is another commentary on the video I have red and found a bit contradicting statements in it. In the first sentence you are describing something in a negative light and in the next sentence, while mentioning an actual feature that is partially eliminating the negative element - you consider it an obstacle since it is, according to your framing, forcing you to avoid the negative element not by your own will but rather by artificially pointing you away from the randomness and uncertainity of not being able to handle that problem on your own, do I understand it right or am I completely out of my senses already?

  • @HeWhoDrinksCola.

    @HeWhoDrinksCola.

    5 ай бұрын

    @@Bleghspread No, yeah, I suppose I could have worded it better, though I've tried typing up a more... Apt reply to explain myself better multiple times, but it keeps coming out wrong and I'm having trouble finding the exact words. I guess in the simplest terms, with Legacy's grouping system, grouping up with another player was both easier, but also more involved, sometimes? Like, obviously you could meet up with someone else, say hi, then find them on the player list and that's basically the same as what happens in Evrima right now with extra steps. But then you had those situations where you got a random group invite from someone across the entire map. And one of you, or both of you, then embarked on a journey to meet up. The simple act of properly grouping up became a goal, it generated more gameplay because "Hey, I want to reach that guy so we'll be in a group." and it created gameplay more organically. With migration zones, you still go on a journey, but grouping up is something that kind of comes secondarily to just trying to fill up your diet cores once you arrive. And I really don't know how to put it into words but grouping up with the current system feels so much less... Social? I am legitimately struggling to find the words to describe it. Again, I suppose, the best phrase I can use is... Vibes? Like, the way it worked in Legacy just had better Vibes and I can't for the life of me explain it beyond that, same as a lot of the stuff in this video were things that I used to just explain as "Vibes." Sometimes something just feels off for reasons you struggle to articulate.

  • @Bleghspread

    @Bleghspread

    5 ай бұрын

    @@HeWhoDrinksCola. I assume this was something like a full routine for some people then. Like the very beginning of The Isle experience once they launched the game. Because there is no amount of phrasing or explanation that will provide me a good amount of understanding why some ppl here in the commentary section are stating that the game stopped for them once the global chat was gone. There was no game for them to begin with in the first place. Just the global chat. I think that I dont need to tell you that in the current evrima build you can just start 1calling, moving around and listening to sounds in order o find out where others may be. Randoms or not. It is sort of a quest on its own just with a few different extra steps as you said. Different vibes, but basically the same. It was working like that on Spiro, it is working like that here on Gateway too. There was no problem with socialization whatsover. Just some extra steps.

  • @Ace-yl1ev
    @Ace-yl1ev5 ай бұрын

    I used to play the isle alot ive been playing since 2016 but Evrima has become so restricting with us of no global chats the migration zones etc, that there is so little freedom it makes the game not fun. They're not even trying to sell the illusion of freedom for example with migrations, its just a box that says you need to go here and thats it. I've been playing day of dragons lately for the first time ever since I always thought it was a scam. And even though it has so little features and just polishing in general compared to Evrima, I had so much fun jsut because there is so much freedom and GLOBAL CHAT. Its so insanely more fun with global chat in ANY of these kind of games yet the isle flat out REFUSES to even give you an option of socializing more and enjoying the game. Sure the game can be fun for a few days, maybe for a few weeks or a month if ur a new player because it is immersive and pretty and has nice features, but after that u've seen most of it and thats where community and socilization comes in to keep you playing we are social creatues after all but no no dondi don't want that

  • @Kio_vidz
    @Kio_vidz5 ай бұрын

    Imo evrima needs more life quality, more open plains with some forests on its edge of the map or near uman structures, more biomes like deserts etc. More details like that you could do some emojis like idk wiggle your tail as omni. More heavy movement like legacy mixed with evrima (kinda like in jurrasic world evolution2). Its that what i've also seen in the first moments of evrima, it lacks content and excercises or any activities player could do, fast movement to literally be more agile as a stego than omni wit its tail attacks.

  • @tymotysochor377
    @tymotysochor3775 ай бұрын

    I started playing Evrima almost a year ago and after that i couldnt stop playing it for the next like 5 months. It was such an experience that I cant describe, but unfortunatelly, the spark started fading away. I didnt know why, i still love dinosaurs and its the same game that i loved, but for some reason, it just didnt feel the same. It slowly got to a point where i quit and dont even want to play the game. Even though i was so excited for a new map, even though i was so excited for new dinos, i just stopped having fun at all. I dont know where the issue is, maybe its the fast pacing, or maybe its the new huge map where i dont meet anyone for an hour. But still, i dont regret those 500 hours and it was fun until it lasted.

  • @scottthesmartape9151
    @scottthesmartape91515 ай бұрын

    Edmontosaurus was only added to give trex a chance at getting food as big as Shant is

  • @NitramGamingArchive
    @NitramGamingArchive5 ай бұрын

    Dang, you hit it on the head dude. Me and my Wife had this discussion some weeks ago. I've been here (The Isle) since 2016-17 roughly, and i gotta say as "cool" as Evrima seems it just doesn't feel right. You broke it down perfectly, I couldn't have said it any better. Evrima feels like a step forward, but in a wrong direction. Legacy seems free. Up to the player. Evrima feels like a linear path that you're directed to follow. Everything feels janky, whereas legacy felt free, more strategic, less relying specifically on spam bites or abusing collision. Evrima just feels, Wrong. A step back from Legacy. Back when they talked about recode, i was excited but, ultimately disappointed even to this day, its not a BAD game, no, its enjoable sometimes, but it just isnt Legacy...

  • @Bleghspread

    @Bleghspread

    5 ай бұрын

    "Everything feels janky, whereas legacy felt free, more strategic, less relying specifically on spam bites or abusing collision." I am literally reading this part over and over again and I am simply not able to accept that you are describing evrima and not the LEGACY here. And I mean it in a good faith. Please, elaborate more if you can on that part.

  • @NitramGamingArchive

    @NitramGamingArchive

    5 ай бұрын

    @Bleghspread Evrima feels quite janky. What I mean by this is that as cool as the new mechanics are in combat, it isn't very free. You're constantly getting stuck on people, ruining the attack, and once that attack is ruined, they can spam a heavy hitting bite on you, which at that point you're screwed. Countless times has the collision ruined cool hunts and resulted in death. Things such as this example are what I mean when I say Evrima feels janky, and Legacy felt Free.

  • @Bleghspread

    @Bleghspread

    5 ай бұрын

    ​@@NitramGamingArchive And that strategic part was about being able to calculate how much up the arse of your opponent you can get in order to not "spam bites" while still being able to avoid getting hit by the opponent from the front? Lack of collison in this case cannot be used as an abusive maneuver? Sorry for my sarcasm here.. I can see that you got used to this type of combat, people playing legacy version had no other choice after all, but calling it free and more strategic at the same time just does not sound right to me. You are basically describing tanking your opponent which yes, can result in something that does feel janky while bite spamming but you are not supposed to do combat like that anyway, definitely not with any type of animal. Dinos like tenos can stunlock you with their attacks. Pachys can fracture you while each type of fracture comes with different debuff. I personally like these passive effects herbivores have. It all makes combat more intense, requiring more STRATEGIC approach that is not based solely on raw dmg. Even carnivores have their gimmicks now, they need to be used in a way that can benefit them depending on the environment, size of their party if there is any etc.. There is just much more going on that requires strategy. Legacy is way more simplistic in that regard. You still need to pull off some tricks, yes, but saying it is more strategic and less exploitable than evrima is just not right.

  • @NitramGamingArchive

    @NitramGamingArchive

    5 ай бұрын

    @@Bleghspread I see your point I do. My Wife and I both discussed that yea, Evrima's new combat is pretty dang cool, but countless time of being a carno and getting the PERFECT ambush on a Teno, resulted in my Carno automatically becoming still after the ram attack and then the teno proceeds to spam it's tail slam. Incredibly frustrating it may be a skill issue but its incredibly frustrating. The fact that it happens so often just takes me away from even doing half the diet. Now, here's a Legacy Example for ya; You and a pack of Dilo buddies have been stalking a giga till dusk, its the time to strike when it rests. You each go in for a bite one at a time until it gets up, by now its got a good portion of bleed, oh and let me remind you, you dont get stuck on his legs until he gets up. So now the Giga has to A: Run, B: stand it's ground and this is where strategy comes in. You all can choose to wait him out or if he begins to run you all have to follow and make sure the bleed remains with additional attacks. And it depends on SKILL. If the giga is good, he knows to stand his ground, and do the right maneuvers when the dilos go in for a bite. Its about reading players, knowing behavior. In Evrima it often ends up being who can tank who. Larger dino just wins most of the time. Let me do some rephrasing, I didn't quite say that well. I despise tail riding in Legacy, that is it's combats biggest flaw, but when it comes to legacy the combat and strategy is much more up to the player. Its all about how you play your attacks. As I previously said; Evrima much more funnels you into playstyles, while it isnt horrible, it is their goal, it takes away some freedom. Its like a linear path of how to fight, how to attack, you learn *too* quickly. If you were to go at The Isle Legacy, it takes a while to master behavior and combat because of it's specific charm. Again, I hate tail riding which most people did just to win, even if I could i made sure to steer away from it. Evrima's mechanics, while being cool, and I must agree, and improvement in some areas, feel contracted, janky, and far too much of an overhaul on the player's style, choice, and options. I may just make a video on it myself. Keep in mind, this is all my opinion in the argument, by all means if you disagree I'd still like to hear why : )

  • @Bleghspread

    @Bleghspread

    5 ай бұрын

    ​@@NitramGamingArchive I have never played legacy mysef but I watched lots of videos in order to see how it goes and performs. It was very basic but still entertaining and delivering some experiences. No argue in that. What I am reacting to, though, is the comparison between legacy and evrima. There is objectively no way you can describe legacy as the more strategic or tactic based one here. You have stated some player stories in your last commentary which is good, we can start from that. The part with your experience as carno ambushing a teno is a great example. Carno is not able to tank teno despite being slightly bigger, not even if you managed to land few hits first. Idk about legacy but in evrima there is locational dmg that is either multiplying or dividing. Teno has upper hand while being attacked from behind since the most you can do is landing hits on body while the staggering tailslams or kicks falls right on your head. There is no way you can tank that as any carnivore currently in game, apart from deino but deinos cant really do a proper combat in the first place. The best way is to bait teno for attacking, making false charges and wasting its stam. Trying to land hits while running around it. And going for the head ofc. Teno is very fomidable and versatile playable. Even in a case of fight between teno and carno while both players are unskilled, teno simply wins that match. If you fail at that while not using any strategy and then calling combat in evrima less strategy oriented, what are evrima players suppose to make of that statement? Ofc devs are constantly rebalancing things. Carno was apparently beast after gateway release but had some nerfing adjustments again in last couple of hotfixes. This is a constant thing with lots of playables and it will continue to be like that with newer additions to the roster Im afraid, whether for good or bad outcomes. Your experience with pack of dilos - I have a bit of a concern in the sheer existence of a situation in which playable like a dilo, being in a pack even, is able to toss with something like a giga. This is the type of encounter where even unskilled giga player should be able to hold the battleground with quite an ease tbf. Dilos are ofc nocturnal and this is a thing in evrima as well - it is massive advantage. Their venom works quite differently from what it was or was not in legacy. They are basically voodoo witches now as I like to call them :D Not sure how this type of fight would possibly turn out in evrima since no true apex exists in the build yet but from what I heard already, they are actually kinda capable of taking down fg stego which really is an impressive feat considering the fact that stegos are absolute unit with no true predator so far. If one of your points is to claim that even smaller things in game should be somewhat capable of taking down the bigger ones, I agree to some extent. That should be definitely possible for those skilled ones. And evrima is actually no different in that manner but the amount of strategy you need to pour into such outcome is really high. You can do that even as a solo raptor in legacy from what I know, killing Rexes and such but then again.. No doubt this is skill too.. But does it really feel right to you? Running through bodies like if they were ghosts? Not only the combat approach in evrima is different as a whole, it is different for each playable, not in terms of size or attack power but the actual abilities as well. This opens so many opportunities for so many different outcomes and encounters. One of the examples: I have met some raptor players who were more keen to fight ceras than carnos since it was easier for them apparently. It was odd to me because I prefer to fight carnos as a raptor much more. And this is the thing. You need to adjust your tactics depending on the type of dino you are facing in fight. What works for one may not be applicable at all for another. And what works for one is maybe not your cup of tea in terms of playstyle. I am not saying evrima si perfect or anything. I can totally agree that legacy just works for some people better. But lots of people claim that legacy is objectively more fun and even better combatwise. Or even better as survival game. Those are just very weird and absolutely subjective takes for me.

  • @hoppilyboppily4049
    @hoppilyboppily40495 ай бұрын

    It feels so lonely as a deino. Chat is silent and if its not you cant answer because its close proximity and death trap

  • @ItmeHampter
    @ItmeHampter5 ай бұрын

    I truelly miss the legacy modded maps. The sense of community was so large on there, less toxic and just more fun in general.

  • @tinyterror6179
    @tinyterror61795 ай бұрын

    I agree 100% with the socialization side of things, the community chat was always fun and a much easier way to group up or initiate groups or contests, etc.... whatever you wanted. the pacing of the game, however, i think it a matter of taste. I could roam around and not find a member of my species for a healthy amount of time when I desired to which in part lead to a slower experience and so forth. i think Evrima is fast and/or slow paced based on the decisions one makes in-game at a universal level. what also slows the game down is every time one desyncs or has to repeatedly try and enter a server. afterwards. lack of stability in the current builds is going to contribute to a slower experience, i think. all in all, I think bringing the global chat back and allowing the player to immerse themselves in the global chat or not too provides a kind of freedom of expression which i probably the thing I miss the most about legacy.

  • @Jessespresso
    @JessespressoАй бұрын

    I've been playing since around 2016. Been through many iterations of The Isle long before Legacy was even a thing. In my opinion, a lot of the things that are missing from Evrima don't only come from the lack of Global Chat (Which has been announced to be coming back in future updates for unofficial servers). As you said, the pacing is off and even with them reintroducing the stamina regeneration whilst trotting, it feels as though the game has been built so that you have enough stamina to find food but never enough to actually fight/defend against attackers or your prey. By the time you've found another player in the huge map (which is a problem on it's own) you have to wait to gain the stamina to attack again. In Legacy this was also the case however you didn't have to wait as long to regain that stamina and generally, you'd find another player much closer to you so you'd have enough stamina to retreat if they attacked you first. The map being huge with only 100 players on Official servers is another problem. They've bitten off more than they can chew. With the performance issues along with the ping issues, more players will only make combat more inconsistent as for some reason the devs never seem to want to fix the ping issues. Of course some of the issues are simply due to players not having a great connection but even unofficial servers have better ping than the officials. This has been a problem since the beginning of the game, long before legacy and evrima. If they want combat to be a core feature to the game, they need to make it enjoyable and less rage inducing from these issues. A way to fix this would be client side ping system. Just as an example: Overwatch uses this system. You can be playing on 200 ping and if you see an enemy on your screen and shoot them, they get hit. Even if on their screen they had dodged. Same for when they hit you and but you're behind cover on your screen. It makes the game more consistent for the players even with such a big ping gap. Not to mention that when you're in the EU and playing on an EU server, you still get around 130+ ping. (Standard is 30 for me on other games in EU servers for context) No incentive to play certain species such as Beipi. Beipi has very little use, being limited to the water where the only other thing living there is an apex predator, having nothing to do but swim around and eat - why would anyone want to play them? The stamina system controls the game, without stamina - your chances of survival are almost 0. And with such a broken Stamina system, the game simply doesn't feel fun to play. Omni's feel boring compared to Utah in Legacy. Having a small stamina pool, the pounce being as buggy as it is, unless you have a full pack, it feels as though you can't do anything to anyone as everything out-runs or out-stamina's you. Without the ambush ability, the game feels very much like a game of luck on whether you can run long/fast enough to kill something depending on the species Unless you're in a migration zone, there's nobody around. Devs clearly did this to localise the players to one area as the map is too big. Clearly the devs see these issues but unfortunately are too stubborn to admit their own mistakes and fix things

  • @ceaser2356
    @ceaser23565 ай бұрын

    Just a thought.... Would it work if they made the isle legacy and the isle evrima to completely seperate games (kinda like call of duty warzone and call of duty modern warfare for example) and players could download the two games seperately?

  • @carolinarente5133
    @carolinarente51335 ай бұрын

    What was the chat in legacy like? I bought The Isle around 2018 and played a fair amount of time on legacy. I only have around 300 hours in the game but I can guarantee that at least half of those hours were in legacy. While yes, I agree that seeing and reading conversation on global chat is nice, the only positive I remember were people looking for groups or announcing nesting (something that right now is mostly useless since you'd need to die to be able to join said nest). But that's it, otherwise it was filled with people arguing, saying gg or just being toxic. I am aware that removing global chat doesn't immediately remove all toxicity from the game but being unable to see it puts players in a more comfortable environment. Sure, we can close the chats and boom, toxicity gone. Right? I guess in a way, yes, the same way we can look away from The Islecord servers chat so we don't see a toxic message about someone killing us, we can also not look at chat. But what good is a feature if it's generally only going to be used for just *that*? Namely what I just described happens in official PoT chats a lot, it's mostly my point of reference but I'm pretty sure that this also happened on legacy. Personally I'd prefer server options. Unofficials would have better moderation so global chat would actually be an ok feature. EDIT: (turns out global chat might've not been a thing in official legacy server anyways. my bad)

  • @TyrantGaming61
    @TyrantGaming615 ай бұрын

    Dude thats funny asf you bought the isle on my 18th birthday 😂😂

  • @Munchkin99
    @Munchkin995 ай бұрын

    As someone who’s played a lot of legacy and evrima I believe that evrima will go on to be an incredible game over the next year or two but it’s going to take time. After going back to legacy though while waiting for more evrima updates I really noticed how much I missed global chat and the social aspect of the isle, hopefully it gets added to evrima in the future

  • @TheKingofCoral
    @TheKingofCoral5 ай бұрын

    Evrima goes for a realistic stand point, fails on it, gives no way to change the realistic aspect even if just a little bit, and the game is already very realistic, just allow the choice of realism.

  • @FullmetalAngyl
    @FullmetalAngyl5 ай бұрын

    Honestly, Evrima compared to legacy just feels lonely. I loved chatting on legacy. My favorite times on the isle were back on the Region 2 map. It was buggy but fun. Playfully talking smack at carnivores who couldn't find my Dryo because they didn't know I was laughing down upon them from a nearby mountain watching them snapping at bushes in the fields is a cherished memory.

  • @Do27gg
    @Do27gg5 ай бұрын

    You can make the game as realistic as possible but end of the day the player won’t think like a dinosaur

  • @jrch6790
    @jrch67905 ай бұрын

    my man need to join The Isle dev team fr

  • @redscalper4891
    @redscalper48915 ай бұрын

    Pacing is the exact issue, I feel though earlier say update 3-5 or maybe even six it felt nearly perfect. Combat didnt have this awkward and janky feel it has now. I can't even put it into words how the new combat just feels souless and skill less. Just feels like certain creatures just simply put are worse. Carno use to be very good and had pretty fair balancing if you werent a shit utah playery update 4-5 it felt pretty balanced. Teno felt good and good to fight. Steg was a large tank meant to be impossible. But now I feel I just constantly are being forced to kill and fight what ever, no matter what I play. It makes harboring strangers or fellow players into my group more of a chore then its worth. I need the food and I can't risk the stam. I feel that it use to be pretty good even if I did have to back off and sit mid fight. It could give time for herbis and carnis to reset. Now ever fight if i dont just run and have a sure shot of killing something I'm as good as dead. Especially as a carno. Maybe you could argue its realistic but not fun nor enjoyable. The isle has also never cared about realism. I just think that until hunger and stam are fixed. Buffs are recieved to creatures that need it will not feel the same. For a game that takes so much time for it to be as punishing as it is to not be so fucking punishing. Just giving those grace hits from a steg, or giving a carnviore the chance to back off. Because unlike the herbivore; its life literally depends on killing what ever its fighting or hunting. Also not all creatures should fight carno especailly should be more of a hunter, and in update 3-5 it definitly felt so. Also pachies a joke which no one wants to play because it breaking your femur some how doesnt cause a stun. Its ridicoulous it cause carnivores to be more warry when tailing a group of herbis. Because that stun and bone break causes for some serious punishing. s like certain creatures just simply put are worse. Carno use to be very good and had pretty fair balancing if you werent a shit utah playery update 4-5 it felt pretty balanced. Teno felt good and good to fight.

  • @FogandRain227

    @FogandRain227

    5 ай бұрын

    Lol Tenos speed and movement looks like it's a oversized rat running around looking for cheese. Legacy movement had oompf to it and you had to calculate better in fights. Envirma is just prey on juvies and avoid fights and maybe survive drinking water because deinos have 100 percent of ending you with no counter. No more turn fights just fish eats smaller fish. Such boring non competitive bs. Completely made for a different genre of players.

  • @redscalper4891

    @redscalper4891

    5 ай бұрын

    @@FogandRain227 I agree with a lot of what you said, but early on fights felt like fights, cover to cover. Slowly stalking tenos cause they could easily fuck up carnos. Their stun kick combos could be devastating. But now its completely lost that aspect. Really sad tbh.

  • @jamesdthorn790
    @jamesdthorn7905 ай бұрын

    Overall I'd say I agree with most of what you're putting down here, except for the group chat thing, I feel like the Isles chat system works fine for what the game is and that if players want a more community driven dinosaur game then PoT is an alternative choice, both games have their ups and downs but they also both fill set niches in the genre so whilst you're mostly right about pretty much everything else I feel like the Isles current style fits it overall better than before because if it started focusing more on its community aspect then it'd be intruding on the niche that PoT fills.

  • @FogandRain227
    @FogandRain2275 ай бұрын

    You forgot to mention how deinos ruin the game for instant deaths that cant be countered and The 180 turn around instantly and bite ruins the skill gap.

  • @True_Chonk
    @True_Chonk5 ай бұрын

    They could change sozialisation with just making global chat a mutation on community servers

  • @martinschulze9795
    @martinschulze97955 ай бұрын

    You found the right words to discribe my feelings about that game. I started playing with Legacy and i enjoyed the communication in global. Yes, global chat has a risk of reading a lot of drama and bad behaviours, but there has been more positives vibes than bad ones. Then Evrim happened. No global chat and in the beginning, a very unbalanced system with NO AI. Cannibalism was nessessary to survive. For a long time and often returning. This is what broke the game... no... it broke the community. First rule of the game: Trust nobody. But in legacy bad things happened in 3 out of 10 times. In evrima it happens a lot more often due to that and due to bad strategy for AI.

  • @GustafUNL
    @GustafUNL5 ай бұрын

    Absolutely. I got the game around the same time you did, and have around 1,300 hours on it, and about 1,100 of those hours were back before Evrima released. I only started playing Evrima at update 3, and it was kinda fun but not like legacy, and ever since then it's just been feeling progressively more boring and now I can't even really play it it's so boring. I tried a few times and it just feels like a chore. Really makes me sad. And I think it kinda broke me on dinosaur games even. I've tried BoB and PoT and they just aren't fun for me. Too bad the devs are too stuck up to ever take your advice, or anyone elses.

  • @steelmao
    @steelmao5 ай бұрын

    As usual spitting facts

  • @Linchen19
    @Linchen195 ай бұрын

    I hate that they took the global chat away, i dont play this game anymore because of it, i really miss it

  • @kayamkara6138
    @kayamkara61384 ай бұрын

    My biggest problem with evrima is definitely the fast-combat. I mean combats feels soo unorganic and meaningless. Dinos doesn't react like animal but lifeless, sonic like super-fast organic creatures. They should fix that, legacy was better...

  • @daedric-7898

    @daedric-7898

    12 күн бұрын

    And you're saying running in circles 5 feet deep in another dino and biting their butt til they died is "meaningful and more animal like"? Evrima makes you really think and form plans to hunt down prey, like animals would in real life. It is by far more rewarding than legacy's combat ever was. The fast pace keeps your eyes open if they catch you slacking you die.

  • @nekomely3403
    @nekomely34035 ай бұрын

    well, they said that when the game is done and they will allow mods someone can make a global chat if they want it, so maybe around 2040 it will have a global there

  • @BigRedBen
    @BigRedBen5 ай бұрын

    This would also revive community servers, just add a global chat toggle option for server owners

  • @murray1
    @murray13 ай бұрын

    2017 was the most fun the isle ever was

  • @alexius9556
    @alexius95565 ай бұрын

    Please make a tier list: 1 about Evrima and 1 about Path (official Dino’s and realistic mods)

  • @Titanscreaming
    @Titanscreaming5 ай бұрын

    EVRIMA was a less impressive map than Legacy's V3 map, even if it looked prettier. Legacy was overwhelming in that you got to see and experience near real life moments. Running through forests to encounter a herd of dibble players, - encounters, - giant dinosaurus that make you feel tiny or in danger. I had played EVRIMA and after a long time went back to legacy once, spawned in as rex, started running to water, got intercepted by a ton of giant herbivores running to the same place. I had forgotten how huge Shantu was... I than started growing a triceratops and made it to sub adult, was walking across a river when suddenly two Allosaurus charged me and we fought for some time...Until I hid in the bush... This are experiences you NEVER will have EVRIMA.

  • @acay5722
    @acay57225 ай бұрын

    I feel like what Evrima needs to feel more alive is more AI. Now dont get me wrong, i do mean a lot of movement happening almost anywhere, however, i dont mean a lot of food running around everywhere if you get my meaning. Maybe some smaller AI, a lizard that climbs up on trees, some bird ai (no, not pteranodon ai those are garbage, i mean actual birds soaring over the map), just some more stuff happening which is simply cool to look at. Game feels completely empty until you find a player or a player finds you. Afterwards, its emptiness again. I dont mind the global chat being gone, not at all, for me thats an improvement because i feel like players have been using dinosaur games like the Isle and Path of Titans in a very VRchat-like manner, sitting around all day, barely contributing to the survival experience, instead theyre chatting on a rock next to a couple opposite diet dinosaurs for hours. Its just not what the game should be either imo. But still, i do agree that the game needs more liveliness.

  • @discoshrew7403
    @discoshrew74035 ай бұрын

    I agree so much! I’ve brought these points up on the isle subreddit though and got absolutely trashed. Even a mod private messaged me to say my point was shit lol. I do miss the slower pace and social aspect of the isle so much. It added so much immersion. Now it’s just a Dino death match.

  • @mop330
    @mop3305 ай бұрын

    it just needs more dinosaurs

  • @calvinbays9610
    @calvinbays96105 ай бұрын

    I couldnt tell you how many times id be raided because babies were to busy chatting in global. The nest was so noisy it attract an allo from miles away. Those were the days. Yelling at your child to be quiet or become my next snack. Lol and then the next time you play legacy, you see another parent struggling to raise their big mouthed child lmao so much fun! Those were the days

  • @dagoodboy6424
    @dagoodboy64245 ай бұрын

    They also dropped the puetra

  • @temujinchannel8584
    @temujinchannel85845 ай бұрын

    My only complain about the game is rubberbanding, unstable ping, and lagging when there is a lot of players nearby. I doubt they will ever gonna fix them.

  • @MoonHunterYT
    @MoonHunterYT5 ай бұрын

    I would keep the pace and add both a slower pace and the faster. With the slower speed, it could be longer, more though out fights. Keep the local chat and add group chat. It's not that unrealistic that dinos in a group can chat from a far. Also, make tracking a bigger part, and that's some payables are better at tracking than others. Maby a friends tab, with some form of a restricted global chat?

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