The Hydra Game - Numberphile

Ғылым және технология

Tom Crawford discusses Hercules and The Hydra Game. See brilliant.org/numberphile for Brilliant and 20% off their premium service & 30-day trial (episode sponsor). More links & stuff in full description below ↓↓↓
Tom Crawford's website, with links to his work and other outreach: tomrocksmaths.com
More Tom videos on Numberphile: bit.ly/Crawford_Videos
Tom on the Numberphile Podcast: • The Naked Mathematicia...
Tom Crawford is based at University of Oxford as Early Career Teaching and Outreach Fellow at St Edmund Hall and Public Engagement Lead at the Oxford University Department for Continuing Education.
Watch The Josephus Problem - • The Josephus Problem -...
POST-PUBLICATION NOTE: Have seen a number of people saying the 4 case should be 1,114,111 rather than 983,038 - I'm not qualified to comment but you can read some discussion and coding here: redd.it/1c6z1t4
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Пікірлер: 833

  • @thedanielsturgeon
    @thedanielsturgeon14 күн бұрын

    Flash forward 11 months: ‘Hi, I’m Matt Parker, this is standupmaths, and today we’re calculating pi with the Hydra game.’

  • @stefanalecu9532

    @stefanalecu9532

    14 күн бұрын

    Bonus: we get to see some extremely inefficient Python code

  • @ironpro7217

    @ironpro7217

    14 күн бұрын

    Calculating pi by killing a hydra

  • @KaewSaBa

    @KaewSaBa

    14 күн бұрын

    *Fast forward 3 month 14 days and 15 hours later

  • @IceMetalPunk

    @IceMetalPunk

    14 күн бұрын

    "I've calculated the answer for y=5 to within an error margin of about ten orders of magnitude, and that's close enough for me." The introduction of the Parker Hydra.

  • @annyone3293

    @annyone3293

    14 күн бұрын

    ​@@IceMetalPunk, to be honest, the y=5 number has got to be so huge that being of by ten orders is not that bad.

  • @PopeLando
    @PopeLando15 күн бұрын

    Long computation required? Better get Matt Parker to knock up some inefficient Python!

  • @11Natrium

    @11Natrium

    15 күн бұрын

    Get Matt Parker to *WHAT* some inefficient Python!?

  • @derekdjay

    @derekdjay

    14 күн бұрын

    @@11Natrium Do not the python!

  • @TheRealSeus

    @TheRealSeus

    14 күн бұрын

    nah a spreadsheet will do

  • @jeremylakeman

    @jeremylakeman

    14 күн бұрын

    Python, Hydra, what's the difference....?

  • @ErikOosterwal

    @ErikOosterwal

    14 күн бұрын

    ​@@jeremylakeman- ...the number of feet. 🤔😁

  • @ntecleo
    @ntecleo14 күн бұрын

    "obvious" and "trivial" are the words that haunted me throughout university

  • @jimmyzhao2673

    @jimmyzhao2673

    14 күн бұрын

    ikr. I think it's some kind of inside joke amongst university lecturers.

  • @GauravKumar-pl5ki

    @GauravKumar-pl5ki

    14 күн бұрын

    ok bro

  • @NStripleseven

    @NStripleseven

    14 күн бұрын

    Flashbacks to “this proof is trivial and is left as an exercise”

  • @logstargo627

    @logstargo627

    14 күн бұрын

    The "look at how smart I am you are inferior to me" stuff in university- all the posing in math- became quite clear to me off of those words. "The proof of this result is trivial." Then you look it up. It's complicated. Not only that but mathematicians had been trying to figure it out for YEARS before somebody came up with it and it was celebrated at the time as this great advance. And if there's an easy proof it sure doesn't use any of the machinery that existed at the time or any machinery someone in that class would have.

  • @hughcaldwell1034

    @hughcaldwell1034

    14 күн бұрын

    @@logstargo627 Damn, that sounds awful. At my uni "trivial" was only ever used for things that you could essentially demonstrate at a glance with a simple diagram. Also, anyone else here familiar with the The Proof Is Trivial website?

  • @Rubrickety
    @Rubrickety15 күн бұрын

    Hercules should simply have dammed the water source. The monster would then eventually become dehydrated. Job done.

  • @docwhogr

    @docwhogr

    14 күн бұрын

    then you'll have what is known as an anhydrous hydra..

  • @anniehocter4694

    @anniehocter4694

    14 күн бұрын

    I applaud this joke. The best of mythical/mathematical dad jokes. I salute you, stranger on KZread. You are the champion.

  • @soumilshah1007

    @soumilshah1007

    14 күн бұрын

    De-hydra-ted. Yes.

  • @jonathanwalther

    @jonathanwalther

    14 күн бұрын

    Well done, very well done. Great joke.

  • @bruzie900

    @bruzie900

    14 күн бұрын

    I was never big on Greek mythology, but didn't he redirect a river to clean out the stables?

  • @AFastidiousCuber
    @AFastidiousCuber15 күн бұрын

    There's a version of this game where, instead of adding individual leaves, you add copies of the whole subtree. In this case, the length of the game grows so fast that proving it ends is independent of Peano arithmetic.

  • @abigailcooling6604

    @abigailcooling6604

    14 күн бұрын

    What does 'independent of peano arithmetic' mean please?

  • @matsbeentjes9549

    @matsbeentjes9549

    14 күн бұрын

    @@abigailcooling6604 I believe it means that you can proof it true or false in different models of Peano arithmetic, by adding axioms. Solely using Peano arithmetic is not enough to proof it either true or false. Like how the axiom of choice is independent of Zermelo-Fraenkel set theory.

  • @davejacob5208

    @davejacob5208

    14 күн бұрын

    by "subtree" you mean...? everything from the root to the level of the parent of the head you just shopped off?

  • @ahoj7720

    @ahoj7720

    14 күн бұрын

    Actually, you can choose any computable function f(n) and at each step you add f(n) copies of the subtree. It still ends. The proof is not very difficult, but you need ordinals for it. Proving that Peano arithmetics is not enough to conclude is difficult.

  • @alexandrem.792

    @alexandrem.792

    14 күн бұрын

    @@abigailcooling6604 I am not sure that 'independent of Peano arithmetic' is the accurate way to tell it, but what I think he means is that, in the case where you add to the grand-parent N copies of the subtree above the grand-parent, it has been proved that 1) the game always finishes, but 2) you CANNOT prove that the game always finishes using ONLY peano arithmetic. You need a more extensive theory to prove it, like ordinal numbers.

  • @tttITA10
    @tttITA1015 күн бұрын

    That's an adorable hydra design.

  • @Devieus

    @Devieus

    14 күн бұрын

    I would certainly not say no to a plushie of one of those heads.

  • @SaveSoilSaveSoil

    @SaveSoilSaveSoil

    14 күн бұрын

    I felt a tinge of sadness when the hydra died

  • @KSignalEingang

    @KSignalEingang

    13 күн бұрын

    Something about seeing all the heads blink in unison tickles my brain.

  • @MutohMech

    @MutohMech

    10 күн бұрын

    I liked the sound it made

  • @kjve3683

    @kjve3683

    16 сағат бұрын

    too little horrifying to be "accurate", but adequate to an educational maths video

  • @Tekay37
    @Tekay3715 күн бұрын

    The Comic "The Order Of The Stick" solved the problem on page 325 / 326. They just chopped of heads until the hydra has too many heads for its blood supply and passes out. You don't actually need to chop off all heads.

  • @lawrencecalablaster568

    @lawrencecalablaster568

    14 күн бұрын

    I knew someone would reference this!

  • @stevecummins324

    @stevecummins324

    14 күн бұрын

    There are weedkillers which consist of plant hormones that encourage growth of top part of plants. In the end roots can't support the metabolic demand of such, and plant dies.

  • @wiseSYW

    @wiseSYW

    14 күн бұрын

    mmmm hydra steak

  • @mahxylim7983

    @mahxylim7983

    14 күн бұрын

    A Hydra that follows physics and biology?😂

  • @Gordy-io8sb

    @Gordy-io8sb

    14 күн бұрын

    This is a mathematical hydra, nincompoop.

  • @zakmaniscool
    @zakmaniscool15 күн бұрын

    the whole time I was watching this all I could think of was Danny DeVito shouting "Will you quit with the head-slicing thing?!?!"

  • @phiefer3

    @phiefer3

    14 күн бұрын

    GET UP ON THE HYDRA'S BACK!

  • @WaterShowsProd

    @WaterShowsProd

    13 күн бұрын

    It's nice to know that I'm not actually alone.

  • @ShardtheWolf

    @ShardtheWolf

    4 күн бұрын

    ​@@phiefer3My first thought

  • @OffGridSupplies
    @OffGridSupplies14 күн бұрын

    Hercules was lucky that Tom Crawford didn't define his labours or he would have spent forever sharpening his sword.

  • @EebstertheGreat
    @EebstertheGreat14 күн бұрын

    It's interesting looking at how the myth of the Lernaean Hydra changed with time. At first, it just had six heads, and they didn't regrow. Later, it had nine heads, or just an unspecified multitude. The heads would grow back, either a single head replacing the old, or two, or sometimes three in the one's place. The way Heracles eventually defeated the Hydra changed as well. According to Apollodorus, his squire Iolaus cauterized each neck wound after Heracles severed the head, preventing it from regrowing. But according to later authors, he used the venom from the first neck wound to irreparably destroy the other heads.

  • @archerelms

    @archerelms

    2 күн бұрын

    I think the squire with the fire is the most well known but I could be wrong It is fascinating how mythology changes over time though

  • @xtieburn
    @xtieburn15 күн бұрын

    This reminds me of the TREE sequence that goes TREE[1] = 1, TREE[2] = 3, TREE[3] = Is a number so absurdly large one of the only things we know about it is that it far exceeds the size of Grahams number. (and I believe numberphile has some videos on the TREE sequence already.)

  • @minirop

    @minirop

    14 күн бұрын

    yes, great video by Tony Padilla.

  • @TheNameOfJesus

    @TheNameOfJesus

    14 күн бұрын

    I need to know how it compares to those numbers.

  • @alansmithee419

    @alansmithee419

    14 күн бұрын

    We actually know a lot more about it than that but it's only in relation to other absurdly large numbers/fast growing series.

  • @aceman0000099

    @aceman0000099

    14 күн бұрын

    ​@@miniropyeah isn't it funny how the Smosh guy is a genius mathematician

  • @DarkestValar

    @DarkestValar

    14 күн бұрын

    the hydra game grows alot slower than the TREE sequence

  • @TomRocksMaths
    @TomRocksMaths14 күн бұрын

    Send your drawings of the y=4 case to Dr Tom Crawford, St Edmund Hall, Oxford, UK.

  • @codahighland

    @codahighland

    14 күн бұрын

    The postage costs would be astronomical!

  • @Nope-w3c

    @Nope-w3c

    14 күн бұрын

    @@codahighland Won't the Postmaster Generals split the difference, or is that too soon?

  • @professorcalculus7885

    @professorcalculus7885

    13 күн бұрын

    @@codahighland The Hydra will pay for you

  • @michaelmurray6197

    @michaelmurray6197

    10 күн бұрын

    The interesting thing is that if you just chopped off the furthest layer each time, instead of the rightmost head, then it would be a significantly smaller number.

  • @t.estable3856

    @t.estable3856

    10 күн бұрын

    ​@@michaelmurray6197Yeah, 48.

  • @samrichardson5971
    @samrichardson597115 күн бұрын

    A variation of this was explained on PBS Infinite Series a few years ago, there’s a relation to infinite ordinals!

  • @qwerty11111122

    @qwerty11111122

    14 күн бұрын

    Ah, i thought this was a remaster! I miss that channel

  • @guillaumelagueyte1019

    @guillaumelagueyte1019

    13 күн бұрын

    Yeah, I saw this is my recommendations like 2 or 3 times and thought it was a suggestion for that video so I didn't click it because I thought I had already seen it. Then I checked and lo and behold, actually a new one!

  • @sbevecat
    @sbevecat13 күн бұрын

    Okay, some things I've figured out: -The correct number of steps for n=4 is 1114111, not 983038. This number appears on an old blog and in wikipedia, so it probably was copied by some editor without checking and then by numberphile on this video. -You can also calculate "equivalents". For example, for a [0,0,0] hydra, the equivalent would be a [0,1] hydra starting on step 2. So, n=5 would be the same as a [0,0,0,1] hydra starting on step 2. I can't calculate that yet, but I've calculated a [0,0,0,0] hydra starting on step 2, and it is on the order of 10^6785212601122 steps. That number is still way, WAY smaller than the number of steps for n=5, which continues to grow a lot. Maybe someone with more time or a mathematical background can make a formula to calculate these; I know it's possible for n

  • @evanfrench3040

    @evanfrench3040

    12 күн бұрын

    I also got 1114111 when calculating n=4 with a method I had that might be quite similar to yours, Where did you find the correct answer? Wikipedia had 1,3,37,>graham's number which was not the same function. I'd be keen to correspond more on that. I haven't looked at 5 yet but I don't think it's quite as big as you say, although it would be ridiculous (intuitively, I'm not actually certain)

  • @evanfrench3040

    @evanfrench3040

    12 күн бұрын

    I take it back, your size for n=5 makes more sense on some experimentation, but I'd be curious to hear how you got that value exactly

  • @OriAlon100

    @OriAlon100

    10 күн бұрын

    ​@@evanfrench3040 can anyone share a code example or link on the head determination algorithm? I have a working code that got n=1,2,3 the same and after logging the operations n=4 seems logically consistent but produces 327,677 steps, and n=5 is bigger then 10^(10^( ...million more times.. .^(10^10)))) which I would write as 10 ^^ 1,000,000, after my code reached the max supported number I made an estimation using the growth pattern and would place n=5 around 10 ^^ 1,441,792. ( and n=6 would be around 10 ^^^ (10 ^^ 6,291,453) and yes that's 10 ^^ (10 ^^ (10 ^^ ... 10^^6,291,453 times)) )

  • @AlissonNunes

    @AlissonNunes

    10 күн бұрын

    I got 1114111 too

  • @OriAlon100

    @OriAlon100

    10 күн бұрын

    after some research it seems that: 1114111 is what you get if you cut at the lowest height with 2+ nodes or the highest if all 1. 327677 if you cut the highest with most nodes total. 720891 if you cut the lowest with most nodes total or highest if all 1.

  • @ant0n1o13
    @ant0n1o1315 күн бұрын

    I love the animation. I've never seen such a cute hydra!

  • @Gordy-io8sb

    @Gordy-io8sb

    15 күн бұрын

    No one cares about "cuteness" in math.

  • @unvergebeneid

    @unvergebeneid

    14 күн бұрын

    @@Gordy-io8sb or battle!

  • @_1derscore
    @_1derscore14 күн бұрын

    missed opportunity to say w_d = 40

  • @TomRocksMaths

    @TomRocksMaths

    14 күн бұрын

    this is why I'm in the comments

  • @aceman0000099

    @aceman0000099

    14 күн бұрын

    ​@@TomRocksMaths woah.. your profile picture needs a haircut dude!

  • @NzOrangutan
    @NzOrangutan14 күн бұрын

    Just chopping off all heads generated by chopping the highest level head in the 5-level Hydra (following the rule of always chopping off the most recently generated lowest head) is removing a total of 21,990,232,555,519 heads (i think). Therefore Chopping the one remaining new highest level head (original 4th level head) generates 21,990,232,555,520 heads at level 3. Chopping one of these will generate 21,990,232,555,521 heads at level 2. All told, removing these lvl 2 heads (in the correct sequence) will generate (21,990,232,555,522 + 1)*(2^(21,990,232,555,521)-1) - 21,990,232,555,521 heads at level 1 (directly connected to root, generates no more heads) to be removed before the next of the 2E13 remaining level 3 heads is removed (i think).

  • @marklundeberg7006

    @marklundeberg7006

    14 күн бұрын

    Yeah it would have been nice to see him make a crack at it and see how far he can get...

  • @alansmithee419

    @alansmithee419

    13 күн бұрын

    I have discovered a truly marvellous proof for a lower bound for arbitrary d, which this comment is too small to contain.

  • @misslolitapink

    @misslolitapink

    13 күн бұрын

    I calculated that chopping the 2nd head of level 4 would been done at the step 22,539,988,369,407 but maybe I did something wrong. But it still pretty close to your number (for that magnitude).

  • @ShawnPitman

    @ShawnPitman

    13 күн бұрын

    Thank you for this, I started programming a Hydra game and the rules for cutting heads wasn't clear -- I ended up slaying the hydra much too quickly.

  • @WaterShowsProd

    @WaterShowsProd

    13 күн бұрын

    That Hydra would need to use a lot of toothpaste.

  • @5445tashi
    @5445tashi14 күн бұрын

    i just love the animations, it's SO CUTE

  • @sternmg
    @sternmg14 күн бұрын

    The sequence {1,3,11,983038,…} for the simple linear starting graph _very roughly_ (in order of magnitude) grows like power towers of increasing height: {1, 2, 3^2, 4^(3^2), …}. If this holds, there could well be on order of 5^(4^(3^2)) steps for _n_ = 5, or _roughly_ 10^(183,000) steps, give or take a factor of _n_ ( _in the exponent_ ). No wonder this number isn't known exactly!

  • @RebelKeithy

    @RebelKeithy

    14 күн бұрын

    I wrote a super quick python script to see what would happen. It crashed around step 10^4300

  • @newkobra

    @newkobra

    13 күн бұрын

    That's wrong estimate. I have written a script and it estimates value to be above: 2^2^2^2^...^22539988369409, with height of this tower 22539988369407. Just one step of this tower is going to produce a number with 6.7*10^12 digits.

  • @alansmithee419

    @alansmithee419

    13 күн бұрын

    That only vaguely matches the numbers in the sequence, and we don't have enough information to verify that based on the sequence alone. Also, looking into it some more I've concluded that it actually seems to grow in hyperoperators - i.e. moving through exponentiation, tetration, pentation etc as d increases. Heads on each layer create loops at lower layers. These loops are n long - n being the number of heads cut off so far. This leads to loops of loops of loops of... etc... of successorship (cutting off a head from the root node) - which is how hyperoperators are defined, each as a repeated form of the previous.

  • @alansmithee419

    @alansmithee419

    13 күн бұрын

    @@newkobra Yeah, that seems right. A few people in the comments have got very similar answers. What does your script do btw? No way it's brute force.

  • @newkobra

    @newkobra

    13 күн бұрын

    @@alansmithee419 it possible to prove that if level_1 has only 1 node and on level_2 there are x nodes and you currently on step S, then you will get to the state with level_1 and level_2 having 1 node at step 2^(x-1)*(S+1) - 1. Using this equation it's very easy to write a script that will quickly decrease first two levels. In less than 10 iterations I got to the point where I had next number of nodes on each level 1, ~22*10^12, ~22*10^12, 0, 0. But using an equation after this point is impossible as I need to evaluate 2^(22*10^12) and this number has 6.7*10^12 number of digits. And this will just reset first two levels to one, after that we need to remove one head from level 3, and repeat but with this huge number instead.

  • @marasmusine
    @marasmusine14 күн бұрын

    "You enter a 20' by 80' room. A long oak table runs down the center surrounded by chairs. Sunlight filters in through windows on the west wall. The north and east wall are lined with bookshelves laden with old tomes. Some are kept imprisoned behind brass grills, as though yearning for escape."

  • @freddiewm1502

    @freddiewm1502

    12 күн бұрын

    The old library in St Edmund Hall, Oxford. A bit scary at night.....

  • @serversurfer6169

    @serversurfer6169

    12 күн бұрын

    *examine table*

  • @marasmusine

    @marasmusine

    12 күн бұрын

    @@serversurfer6169 Nononono no, you're not drawing me into DMing a game in the comments section :)

  • @Machtyn

    @Machtyn

    11 күн бұрын

    @@marasmusine Fine... I cast Magic Missile!

  • @TruthNerds

    @TruthNerds

    11 күн бұрын

    I… cast… extremely… slow… Internet… on you all!

  • @mstmar
    @mstmar14 күн бұрын

    the answer for y=4 being 983038 doesn't make sense. lets assume we're close to finishing the game where we have reached a tree with 2 parts left: the root plus 1 more head after having made c cuts. if we cut the top head, we'll grow c+1 heads. to get down to the root, we'll need 2c+2 cuts in total (c that we started with, +1 to cut the top + c+1 to cut all the heads that got attached to the root). after that, we need to cut the last head giving us 2c+3 cuts. 983038 being even, is not of the form 2c+3 so can't be the correct answer. when i went through it, i got 1114111.

  • @cara-seyun

    @cara-seyun

    7 күн бұрын

    It looks like they just copied from Wikipedia

  • @miroslavhoudek7085
    @miroslavhoudek708513 күн бұрын

    The true solution to the Hydra game is to join Hydra. Hail Hydra.

  • @TheEg-ct1co
    @TheEg-ct1co15 күн бұрын

    The extremely circular hydra looks like 3blue1brown

  • @Bismvth

    @Bismvth

    14 күн бұрын

    4green

  • @fierydino9402
    @fierydino940212 күн бұрын

    I really love the animations you provide! They are whimsical, sounds are hillarious but at the same time delivers the content of the explanations. Thank you for making me happy

  • @k0sashi
    @k0sashi14 күн бұрын

    There's actually a game called Hydra Slayer that's all about chopping off these pesky hydra heads! And it also offers a nice mathematical puzzle, but not the same as the one described here - there's no "tree" of hydra heads, but instead you have a choice of weapons that chop off different amount of heads and cause different amounts to regrow, and you need to get the count to 0 exactly.

  • @MajkaSrajka

    @MajkaSrajka

    5 күн бұрын

    negative infinitely amplyfying hydra heads, where you have to supply it with a hydra head to counterbalance a negative hydra head, but still having more negative hydra heads appear somewhere else on the negative hydra. Spooky.

  • @uzqap
    @uzqap14 күн бұрын

    Always cutting off one of the longest heads on the single line hydra should result in the fewest cuts. With the regrowth from 16:27 a recursive function can be formulated: f(x)=x+(f(x-1)^2+f(x-1))/2 f(3)=9 f(4)=49 f(5)=1230 f(6)=757071

  • @kindlin

    @kindlin

    9 күн бұрын

    True, but they have a very different view of what "right-most" means. You should at least get the 11 they get for 3, in your formula, before you try and change the rules.

  • @danielcgallagher

    @danielcgallagher

    8 күн бұрын

    I got the same (numerically, I didn't think about a function). As @kindlin points out, it's not the approach they took but I also noticed that they chose a clearly not optimized approach. But maybe it's because cutting off the rightmost head is less efficient that makes it blow up in a less predictable way and therefore makes it more interesting, I guess.

  • @uzqap

    @uzqap

    8 күн бұрын

    @@kindlin my hydra grows the heads to the left

  • @SackWaXXenTV

    @SackWaXXenTV

    8 күн бұрын

    @@uzqap to the left, to the left

  • @DukeBG
    @DukeBG15 күн бұрын

    this is related to A180368 in OEIS, but there the process is not like described in the video. Instead of growing N on step N, a new copy of the parent is spawned from the grandparent. it goes like this: 0, 1, 3, 8, 38, 161915 Next term is not known, but it feels like should be computable just like in the sequence described in the video. The sequence described in the video (1, 3, 11, 983038) doesn't seem to be on OEIS.

  • @unvergebeneid

    @unvergebeneid

    14 күн бұрын

    "Computable" is actually a rigorously defined mathematical term and yes, all of these numbers are computable in that sense. Doesn't necessarily mean they are computable in the sense that there is an actual computer that can spit them out ;)

  • @DukeBG

    @DukeBG

    14 күн бұрын

    I've thought about it some and I might've been wrong. This grows more like a power towers sequence. 1, 2^2, 3^3^3, 4^4^4^4, ... So it's not going to be just few thousand decimal digits, more like few trillions decimal digits. And the next one will have its amount of decimal digits being represented by a number with millions of digits.

  • @alansmithee419

    @alansmithee419

    13 күн бұрын

    @@DukeBG That doesn't really match the numbers in the sequence. Also, looking into it some more I've concluded that it actually seems to grow in hyperoperators - i.e. moving through exponentiation, tetration, pentation etc as d increases. Heads on each layer create loops at lower layers. These loops are n long - n being the number of heads cut off so far. This leads to loops of loops of loops of... etc... of successorship (cutting off a head from the root node) - which is how hyperoperators are defined, each as a repeated form of the previous.

  • @DukeBG

    @DukeBG

    13 күн бұрын

    @@alansmithee419 I'm not sure what you mean by matching, I'm using a subjective description of "this grows like". I would say hydra(5) might be between 3^3^3 and 4^4^4^4

  • @alansmithee419

    @alansmithee419

    13 күн бұрын

    @@DukeBG Well, they just don't line up at all so I don't know where you got this from. 1, 3, 11, 983038 1, 4, 7.6e12, 4^(1.4e154) These sequences are nothing alike?

  • @davidfraser2946
    @davidfraser294614 күн бұрын

    when Wd is 40, does the hydra stop squeaking?

  • @user-zz6jp6fk6l
    @user-zz6jp6fk6l14 күн бұрын

    Why take the rightmost leaf in the algorithm? The topmost leaf would have a smaller path right? I'm curious to see how much by?

  • @iankrasnow5383

    @iankrasnow5383

    14 күн бұрын

    Because the goal is to get the biggest number, not minimize the length of the game.

  • @SolMasterzzz

    @SolMasterzzz

    10 күн бұрын

    Isn't it much more interesting to see how fast the minimum length of the game grows, though? If I want to move 10 centimetres West and go East around the entire world to do so nobody's going to be impressed by how long it took me to move the 10 centimetres. Sure it's a big number but it's horribly inefficient, why would you ever want to do that?

  • @abigailcooling6604
    @abigailcooling660414 күн бұрын

    This is giving me TREE(3) vibes.

  • @Gordy-io8sb

    @Gordy-io8sb

    14 күн бұрын

    What about TREE(3+3i)?

  • @alansmithee419

    @alansmithee419

    14 күн бұрын

    @@Gordy-io8sb I doubt it's defined for non-natural numbers.

  • @Gordy-io8sb

    @Gordy-io8sb

    14 күн бұрын

    @@alansmithee419 TREE(a)+TREE(b)i is a possibility, dimwit.

  • @DarkestValar

    @DarkestValar

    14 күн бұрын

    like tree sequence, this is also a graph theory problem

  • @Gordy-io8sb

    @Gordy-io8sb

    14 күн бұрын

    @@DarkestValar Category theory*

  • @ehudkotegaro
    @ehudkotegaro14 күн бұрын

    There was an episode of Infinite series about this! My favorite pbs channel.

  • @marctelfer6159

    @marctelfer6159

    13 күн бұрын

    PBS Infinite, alongside Numberphile and 3Blue1Brown, were probably the biggest influences on me trying to get into learning maths more, so it's always nice when Numberphile makes me think "I'll go back and rewatch those!". Is a shame Infinite didn't hang around for two long, but there are so many great maths channels out there right now :D

  • @m.h.6470
    @m.h.647015 күн бұрын

    You can prove just by pure logic, that it will always end: You only ever reduce complexity (number of parents) or keep it the same - you never add to it. No matter how many steps it takes to reduce the complexity, it *will* always happen. And once the complexity is down to one level (only on parent - the root), you have basically already won.

  • @NikozBG

    @NikozBG

    15 күн бұрын

    That's basically what he did with the induction, but his method being a bit more mathematical subsequently gave him an algorithm which he used to derive the formula for the number of steps required.

  • @justforplaylists

    @justforplaylists

    14 күн бұрын

    ​@@NikozBGI don't think that's true. The induction doesn't care about the structure. That's why it only gives an answer in the first case.

  • @unvergebeneid

    @unvergebeneid

    14 күн бұрын

    If your proof is not based on "pure logic", I don't think it counts as a proof ;) I don't think your intuition counts as "pure logic" though, especially since you state that the number of parents never increases, which is not actually true. And you didn't define "complexity" rigorously.

  • @m.h.6470

    @m.h.6470

    14 күн бұрын

    @@unvergebeneid Where exactly do I use "intuition"? And what about "number of parents" isn't rigorous? Your comment makes no sense.

  • @m.h.6470

    @m.h.6470

    14 күн бұрын

    @@NikozBG My point was, that you DON'T need math to prove it.

  • @Zneb
    @Zneb15 күн бұрын

    Question. Why is it not 31? Because if onely R remains shouldn't that point then be converted into a head?

  • @oliverfalco7060

    @oliverfalco7060

    15 күн бұрын

    7:02 I think they specified that in this minute

  • @trucid2

    @trucid2

    15 күн бұрын

    You can think of it as the body of the hydra. Without any heads, the body dies.

  • @MrMctastics

    @MrMctastics

    15 күн бұрын

    no more edges to cut

  • @miorioff

    @miorioff

    15 күн бұрын

    I'm also confused why stumps become heads. It's kinda like 1 chop - 3 heads, which is against the rules

  • @HereticB

    @HereticB

    15 күн бұрын

    cause you can't chop off the root so even if it did turn into a head, it coudn't be chopped

  • @sfogarty2
    @sfogarty25 күн бұрын

    I need to use this when I'm teaching induction and inductive variables. It's such a nice bridge from "inducting purely over the naturals" to "inducting over sets"

  • @LeviATallaksen
    @LeviATallaksen14 күн бұрын

    y=3 is too small to demonstrate what counts as rightmost. Are we assuming the heads are positioned from left to right in such a way that the most populous level also contains the rightmost head? And in that case, if two levels have the same number of heads, do we start with the one highest up?

  • @JamesGuillochon

    @JamesGuillochon

    14 күн бұрын

    Yeah I didn’t get this either. In the y=3 when they were chopping off heads from the root node, those nodes were not the rightmost in the way the hydra was drawn. So “rightmost” must be defined some other way.

  • @patrickrobertshaw7020

    @patrickrobertshaw7020

    14 күн бұрын

    Yeah I was also very confused by the definition of right-most. I'm assuming, since it's the simplest, that the rightmost is simply the most recently created node, and the root is the first node created, and that satisfies the video, but you're right that the y=3 example doesn't have enough heads in the early steps to make a determination between these interpretations of the rules.

  • @LeviATallaksen

    @LeviATallaksen

    14 күн бұрын

    @@patrickrobertshaw7020 I was thinking the same at first, but in that case it's not too hard to compute the numbers. Also, if my math is correct, y=4 will be about 500 steps, nowhere near what Tom said. Which made me think it's as described in my comment, as that pattern is way less predictable and should lead to bigger numbers too.

  • @patrickrobertshaw7020

    @patrickrobertshaw7020

    14 күн бұрын

    @@LeviATallaksen Hmm. Not so sure. I haven't done the numbers here, but intuitively you'll get the smallest numbers if you chop the higher depth heads as early as possible, that's because chopping a higher head with a higher n will scale the number of future heads needed to be chopped quicker. So you want to get that out of the way. This strategy, fully resolves a head and its creations before moving onto the next one, which should have incremented n as much as possible before moving to the next head at the same depth. The other interpretation allows for chopping higher heads sooner in the cycle

  • @magefreak9356

    @magefreak9356

    14 күн бұрын

    ​@@patrickrobertshaw7020 yeah I think that's correct. And to clarify, it sounds like you must chop a head that is at the lowest level. So if there are heads at levels 2, 3, and 4, then you must chop the heads at level 2. Once you chop the head at level 2, you'll have heads at level 1, which then you must chop the heads at level 1 before moving back up to level 2

  • @Dragoonking17
    @Dragoonking1714 күн бұрын

    No real Hydras were harmed during the making of this video.

  • @magusofthebargain
    @magusofthebargain14 күн бұрын

    Assuming that the mythical hydra doesn't follow the rules of your hydra game, and there is a never ending supply of 2 heads that grow for each head chopped off, my answer would be to fight the hydra in a cave with the cave opening being smaller than the cave itself. Eventually, the hydra would grow so many heads that it would be trapped inside the cave, unable to squeeze its way out. Even if it gnaws off one of its heads, two grow back, right? Alternatively, if conservation of mass is considered, and heads grow back smaller and smaller (like Jake stretching too far in that one Adventure Time episode, even if the Hydra escapes the cave, each head would eventually be so small that the bite would be ineffective, and the beast with thousands of tiny heads would be easily defeated before it could escape the cave and grow larger.

  • @markorezic3131
    @markorezic313115 күн бұрын

    Bro out here looking like Machine Gun Kelly while talking about "killshot" and thought we wouldn't notice

  • @TomRocksMaths

    @TomRocksMaths

    14 күн бұрын

    you got me

  • @suan22
    @suan2213 күн бұрын

    Steps for killing a level 1 hydra is constant: 1. Calculating steps for killing a level 2 hydra needs addition: 1+1+1 = 3 Calculating steps for killing a level 3 hydra needs multiplication: ((1+1)*2+1)*2+1 = 11 Calculating steps for killing a level 4 hydra needs power: (1+1+4*(2^2-1)+1+17*(2^15-1)+1)*2+1 = 1,114,111 So i believe killing level 5 hydra will require tetration, and i expect it to be astronomical.

  • @kindlin

    @kindlin

    9 күн бұрын

    How did you come up with those formula? If the tetration is relatively small, a computer could handle it.

  • @peguera_eu

    @peguera_eu

    Күн бұрын

    by my calculations (really inaccurate), if you were to develop a software for it and allocate the graph to RAM (where the node is defined as a set of memory adresses to its children) it'd take roughly 10 petabytes(10*1024TB) of ram (which still fits 64-bit architectures on a single computer)

  • @suan22

    @suan22

    20 сағат бұрын

    @@kindlin I just followed my back-of-the-envelope model to count the steps. No formula for level 5 because there are too many terms to write it down.

  • @suan22

    @suan22

    20 сағат бұрын

    @@peguera_eu You only need to store the step counter and the number of heads on each level to run the calculation. But i think even the step counter alone would be too big to store in a computer.

  • @peguera_eu

    @peguera_eu

    18 сағат бұрын

    @@suan22 maybe it fits on an unsigned long/bigint btw I'm aware that you don't need a graph structure to make the calculation, I just wanted to state how big one'd be

  • @KipIngram
    @KipIngram14 күн бұрын

    I agree with Brady on this one - this is obvious. In my opinion the fact that you can clear a level without any new heads growing on that level is the full proof. As long as your n's are finite, there's no way you won't finish. I don't see that any other steps are necessary.

  • @Ansixilus
    @Ansixilus9 күн бұрын

    "A geometric series is where to go from one term to the next, you multiply by the same thing." I've tried and failed to find a ready, layperson-comprehensible way to explain what a geometric progression was, and you summed it up in one neat sentence all but flawlessly.

  • @michael.huepkes
    @michael.huepkes14 күн бұрын

    @Numberphile: I tried to reproduce your number for y = 4 by Matt Parker method (inefficient Python script), but I don't reach the same values. What head do you consider the "rightmost"? For example: after step 14 I again have a hydra of length 3 [1, 1, 1, 1]. Cutting of the outmost head, yields [1, 1, 16] in step 15, [1, 17, 15] in step 16, ..., [1, 15, 15] in step 18. Which one is now the rightmost head?

  • @nina.homeniuk
    @nina.homeniuk14 күн бұрын

    When N is variable total number of steps becomes dependant on the order of chopping. As Hercules we want to minimize that number. In the last example if we go by levels from highest to lowest, instead of right to left, we can lessen number of steps dramatically because biggest steps will happen on the level where nothing can grow.

  • @Lessinath
    @Lessinath14 күн бұрын

    I absolutely love the silly animated hydras!

  • @mrvargarobert
    @mrvargarobert14 күн бұрын

    It is not clear what they mean by the left-most head. If I replace that with the last added head, I get 1114111 steps for a path of length 4.

  • @alansmithee419

    @alansmithee419

    14 күн бұрын

    I did the lowest available head in the tree and got the same result as you (which thinking about it it does seem we did the same thing by thinking about it in different ways). So I'm not sure. Maybe if they gave a source for the ~950,000 number.

  • @Minecraftgnom

    @Minecraftgnom

    9 күн бұрын

    Ah, okay. So I'm not the only one then. I also think 1114111 is a way more interesting result, simply due to the shape of the number itself. xP

  • @miniwheatz93
    @miniwheatz932 күн бұрын

    I love how mathematicians say things with such confidence, like the hydra game always has an end, but quickly skip past the 'if we assume' part :p

  • @alansmithee419
    @alansmithee41914 күн бұрын

    tried to do the d=4 tree myself and got the very weird result of 1114111. Not sure what I did wrong but the result was fun.

  • @barstiryaki4441

    @barstiryaki4441

    14 күн бұрын

    Me too. I can't get 983038

  • @RVanton35

    @RVanton35

    14 күн бұрын

    Same here...

  • @barbendersweden

    @barbendersweden

    14 күн бұрын

    also get 1114111.

  • @alansmithee419

    @alansmithee419

    14 күн бұрын

    Yeah some others got 1114111 as well. Seems unlikely none of us would get it right. d=5 is interesting though. It is *very very big.*

  • @alexanderdaum8053

    @alexanderdaum8053

    14 күн бұрын

    I also got 1114111. Also I'm pretty sure 983038 cannot be correct, as the correct solution must be an odd number, I would be happy if someone could check my reasoning. Since we always chop of the newly generated heads next, the d=4 hydra will eventually become a d=2 hydra. Call the number of steps it took to get here m-1, then cutting the d=2 head is step m. Then this action spawns m new heads at d=1. There are now m+1 heads (m generated + 1 original) at d=1, which take m+1 steps to cut, after which we are finished. In total, this means, cutting all the heads took 2*m + 1 steps, which must be an odd number, regardless of m.

  • @Jaylooker
    @Jaylooker14 күн бұрын

    When n is fixed, the formula is a generating function which can have recurrent relations between the coefficients.

  • @BlacksmithGen
    @BlacksmithGen15 күн бұрын

    Surely it depends where you draw the new heads? For the y=3 example. Because if you draw the s2 heads to the left you'll get a different final number. This only works because you've drawn them as the right most heads?

  • @karmachameleon326

    @karmachameleon326

    14 күн бұрын

    Yes, that was the result for that specific rule set. If you draw the heads a different way, that’s a different rule set.

  • @alansmithee419

    @alansmithee419

    14 күн бұрын

    I think "right most" actually was intended to mean "the right-most *lowest available* head." E.g. if you can cut off a head at the base of the hydra you must. In this case though the specifier "right-most" doesn't actually matter, so I'm not sure what they were doing.

  • @SethLavender

    @SethLavender

    14 күн бұрын

    I watched it again and they never mentioned a rule where the heads have to grow back to the right. Was that an actual rule that they accidentally omitted from the video?

  • @BlacksmithGen

    @BlacksmithGen

    14 күн бұрын

    @@SethLavender that's the only way I can see it working so I assume so.

  • @BlacksmithGen

    @BlacksmithGen

    14 күн бұрын

    @@karmachameleon326 but the drawing of the heads isn't specifically mentioned in the rules right? Just their starting node, not which side to draw them on?

  • @shahproductionsuser2965
    @shahproductionsuser29657 күн бұрын

    From what I know, the hydra had one “main” head that was indistinguishable from the others, except that when cut off the hydra dies, and that would be a whole different interesting mathematical situation

  • @barstiryaki4441
    @barstiryaki444114 күн бұрын

    I am getting 1, 3, 11, 1114111 instead of 983038

  • @RVanton35

    @RVanton35

    14 күн бұрын

    Same here

  • @spoonfuloftactic

    @spoonfuloftactic

    14 күн бұрын

    Same.

  • @miketate3445
    @miketate344512 күн бұрын

    This is peak animation.

  • @namkromh6381
    @namkromh638112 күн бұрын

    So I've done some coding, and the value of n=5 is so so so far out of the realm of computability. Using various shortcuts to reducing the computational load, after reducing the head of the Hydra by height 2, It gets in the shape (lowest height first) [0 22539988369408, 22539988369407, 0, 0], at round: 22539988369409. To reduce all nodes on the second height? That's 2^22539988369408 * 22539988369409 more moves. That is approximately 10^6,785,212,601,122. Once you;'ve done that, you make that amount more heads which takes (2^(10^6785212601122))*10^6785212601122 more moves, then again for 2^((2^(10^6785212601122))*10^6785212601122) * ((2^(10^6785212601122))*10^6785212601122) until you've done it 22539988369403 more times. It's a big big number.

  • @OriAlon100

    @OriAlon100

    10 күн бұрын

    I implemented it in javascript with "rightmost" defined as at the highest step with most nodes total: it overflowed to infinity after reaching step 1.23e308 with [1.23e308, 4324378, 1441789] remaining, but after doing some abstract math estimations from there, and defining a notation for repeated exponent-first power called ^^ here and for example 3^^4 = 3^(3^(3^3)) I estimated n=5 to 2 ^^ 1441794.04 within 0.01 digit accuracy on the "super" exponent.

  • @OriAlon100

    @OriAlon100

    10 күн бұрын

    you can also define ^ as ^1, ^^ as ^2, and x ^n y = x ^n-1 ( y times total (x ^n-1 x)) these are repeated exponent-first powers of the previous order with these high operations and "highest step with most nodes total" logic, chopping all x hydra heads on any height n and below once equal can be estimated at once ! and have the rounded effect of increasing the step total from (2 ^n-1 y) to (2 ^n-1 y+x) its not perfectly accurate but would not deviate beyond less then a digit of the relevant exponent :) you can estimate until overflow in code and describe the remaining estimate steps as a nesting of the appropriate power functions for the remaining higher head heights and the value before overflow.

  • @chrissabal7937
    @chrissabal793714 күн бұрын

    Hang on, there was a big assumption in the straight chains example at the end, in that new heads grew to the right of existing steps. If new heads grew to the left of old heads for y=3, it would only take 9 steps. "Right most" needs a more robust definition if we're gonna follow that rule.

  • @jaromsmith9562
    @jaromsmith95629 күн бұрын

    For those who are confused by the video counting 30 heads @4:58, but then later calculating the result as 33 @15:36 (or "total=3+30" [but the graphic display erroneously shows 30. pause and look at the brown paper]), the calculation is accurate, but the counting has omitted the three extra heads that grow, as mentioned @3:47. Counting these 3 extra heads makes the count match the calculation.

  • @Jesiah_Darnell
    @Jesiah_Darnell13 күн бұрын

    Idk if this would help anybody computing terms of this sequence, but the algortihm can be interpreted as adding 1 to the total if you remove a head not directly connected to the root and multiplying by 2 whenever you remove all of the heads connected directly to the root. So ((1+1)2+1)2+1 = 11 and ((((((((((((((((((1 + 1 + 1)×2 + 1)×2 + 1 + 1)×2 + 1)×2 + 1)×2 + 1)×2 + 1)×2 + 1)×2 + 1)×2 + 1)×2 + 1)×2 + 1)×2 + 1)×2 + 1)×2 + 1)×2 + 1)×2 + 1)×2 + 1)×2 + 1 = 1114111.

  • @Marlosian
    @Marlosian15 күн бұрын

    Cool idea but it needs a different name. I mean.. unless the heads grow from where you just cut, it's not a hydra is it? P.s. Proposed alternative name: The Bush Pruning Game.

  • @floral1474

    @floral1474

    15 күн бұрын

    I disagree. There are countless mathematical analogies to objects that does not exhibit a fundamental property of that object. It's not the Herculean hydra but that doesn't mean it can't be a hydra in some sense.

  • @fatsquirrel75

    @fatsquirrel75

    15 күн бұрын

    What name would you suggest for when you cut something off and more of it comes back? Is an excellent choice if yoi ask me, they simply arent interested in the trivial case where it blows up to infinity.

  • @Marlosian

    @Marlosian

    15 күн бұрын

    ​@@fatsquirrel75They could just go with the analogy of pruning a bramble bush. Snip one branch and 2 new ones pop up at the grandfather node a few days later. It's also a closer analogy to something that exists.

  • @SgtSupaman

    @SgtSupaman

    14 күн бұрын

    @@Marlosian , mathematicians like Greek mythology more than gardening, apparently. I like your idea, though. It sounds like a more fitting name.

  • @mcv2178

    @mcv2178

    14 күн бұрын

    ​@@SgtSupaman Instead of hydra....kudzu?

  • @ScienceMeetsFiction
    @ScienceMeetsFiction14 күн бұрын

    Working it out on paper, the reason the jump from 3 to 4 is so large is because the leaves at the base grow exponentially over the course of the game. Or in other words, steps where you cut off level 2 leaves grow exponentially far apart. If you start from a level 5 hydra, I'm pretty sure cutting off level 3 leaves will be exponentially far apart, and solving the whole game will require tetration.

  • @samtux762
    @samtux76212 күн бұрын

    I am impressed, how slow it grows. Roughly like a factorial. Noware near to Graham sequence (not to mention tree sequence aka tree(3)). Had an impression that in a hydra game it grows faster.

  • @Aderon
    @Aderon14 күн бұрын

    The bit at the end really reminds me of TREE(3), except that Linear-Hydra(n) becomes incomputable at 5 instead of where TREE(n) does at 3. So now I have a new monster of TREE(Linear-Hydra(G(63))). It's always mind boggling to see us stumble into these mathematical beasts where we can likely never compute them, and even if we could, they're just so absurdly large that knowing the specifics of how many digits long the number is contains enough information to turn your head into a black hole.

  • @TobiliGames
    @TobiliGames14 күн бұрын

    for y = 4 I counted 1114111 heads. After 15 steps we arrive at a position, where when chopping one head of we add the current number of step to the bottom node. I.e. after step 16 we added 16 heads to the bottom. This requires another 16 steps. Then we can chop of one of the next "parents" heads. This happens at step 33. Therefore, after step 33 we have 15 heads on the parent node and 33 heads on the grandparent node. eliminating those 33 Grandparents, we delete the next parent head at step 67, adding now 67 heads to the grandparents node. We eliminate those 67 heads and chop of the next parents head at step (67*2)+1 adding 67*2+1 heads to the bottom. We can keep on playing this game until all parents heads are chopped of. Therefore, I found: let k be the number of initial steps and n be the number of parents head in this position. The function is defined as \( f(x) = (x+1) \cdot 2 \). Applying this function recursively \( n \) times from \( x = k \) gives the following transformations: \[ x_0 = k \] \[ x_1 = (k+1) \cdot 2 \] \[ x_n = (k+1) \cdot 2^n + \sum_{i=0}^{n-1} 2^i \] Where the sum of the series \( \sum_{i=0}^{n-1} 2^i \) is the sum of a geometric series: \[ \text{Sum} = 2^0 + 2^1 + \ldots + 2^{n-1} = \frac{2^n - 1}{2-1} = 2^n - 1 \] Simplifying the formula, we get: \[ x_n = (k+1) \cdot 2^n + 2^n - 1 = 2^n \cdot (k+2) - 1 \] For example, with \( k = 15 \) and \( n = 16 \): \[ x_{16} = 2^{16} \cdot (15+2) - 1 = 1114111 \] Interestingly the answer presented can be expressed as 2^(16)*15 -2, so maybe I made some errors. Given my rule of thumb (the formula can be applied for all of those combinations). I can predict that one has to chop of approximately 45079976738815 heads for y=5.

  • @alansmithee419

    @alansmithee419

    14 күн бұрын

    You, I, and at least on other I've seen in the comments all got that result too for d=4. As for d=5, that seems incredibly small. I'm having a hard time articulating why but the number should be vastly larger than that. Remember each head on the grandchild of the root node (the one that gets 15 heads which leads into this exponential mess for d=4) will trigger an entire similar exponential back and forth between heads attached to the root node and heads attached to the root node's child. Only once that's over you will have to return to the root node's grandchild, cut off another head there, and then launch into another one of these exponential loops with >1000000 steps in it. Rinse repeat I guess a few dozen times (it will be bigger than the 15 that happened for d=4) and you get ridiculously big numbers. Edit: just have a look at it by hand by doing some of the initial steps, you'll soon see that not only are you going to get huge numbers but you're going to get them long before your tree even reduces to being smaller in depth than the d=4 case. Meaning you will eventually have something similar to the d=4 case, but starting with an n that is vastly larger than 1 (which is what we started with in the d=4 case).

  • @TobiliGames

    @TobiliGames

    14 күн бұрын

    @@alansmithee419 Exactly the problem can be solved recursively. Now it turns out actually that the formula applies always, when we have n hydra heads emerging from a parents node above the grandparents node, where when cut off the heads do not respawn. That being said one can apply the formula in between calculation steps, and predict at which step this entire set of hydra heads are cut of entirely, while leaving the main strain untouched. (you have to subtract 1 to actually end up at that step, where only the main strand is left, because otherwise you would have deleted another head an spawn a new one at respective positions.) Using this information one ends up with a configuration where one has 40 parents heads at step 39. plugging into the formula yields: 2^40*(39+2) -1.

  • @TobiliGames

    @TobiliGames

    14 күн бұрын

    @@alansmithee419 I also have it written down by hand, but maybe you might be able to cook up with the same solution. At least that would be great.

  • @alansmithee419

    @alansmithee419

    14 күн бұрын

    @@TobiliGames My point is that after you've done this (minus one step because you've skipped to the end) you will be left with a tree that is the same as the d=4 one, only you now have n=~2.25e13 as your starting point. This will continue to explode.

  • @alexanderdaum8053

    @alexanderdaum8053

    14 күн бұрын

    ​@@TobiliGames I created a recursive solution similar to yours, but a bit different. I also get 1114111 for the d=4 case. However, my estimate for d=5 is vastly larger. Using a computer simulation, I determined, that it takes 22,539,988,369,406 (~2*10^13) steps until the d=5 case will turn into a d=4 graph. Then, cutting the d=4 node creates 22539988369407 (call this number m-1) d=3 nodes. The first d=3 node is removed in Step m, creating m d=2 nodes, we'll now look how many steps removing them takes. Step m+1: Remove first d=2 node, leaving (m-1) and creating (m+1) d=1 nodes. Step 2(m+1): All d=1 nodes removed. Step 2(m+1)+1: Remove next d=2 node, leaving (m-2) and creating 2(m+1)+1 d=1 nodes. Step 4(m+1)+2: All d=1 nodes removed again. Step 4(m+1)+3: Remove next d=2 node, etc.... repeat until no d=2 and d=1 nodes are left. We can see, that the steps where a d=2 node is removed follow the pattern: a(n) = 2^n*(m+2) - 1, when removing the nth node (starting at 0). This operation has to be repeated m-times and after removing the last d=1 nodes, one d=3 node can be removed (fits well into the sequence). So the step at which the next d=3 node is removed is a(m) = 2^m * (m+2) - 1. Removing this d=3 node now creates a(m) d=2 nodes, so we can again remove all these node, finding a new sequence for their steps: a2(n) = 2^n * (a(m)+2) - 1. Since we need to remove a node a(m) times, this results in removing the next d=3 node at step a2(a(m)) If we simply define a(n) to be 2^n*(n+2) - 1, this simplifies to a(a(m)). We now define a new sequence for the steps at which the d=3 nodes are removed, call it b(n). We know b(1) = m (by definition). By the last two steps, we see a pattern, that b(n) = a(b(n-1)). The last d=3 node will then be removed by step b(m-1). Computing a direct formula for b(n) is not simple, but we can find a lower bound for it by disregarding some terms. We can use the exponential ã(n) = 2^n as an approximation, as ã(n) 1. Using the exponential, we can see, that this lower bound for b(n) is just repeated exponentiation (a power tower), which we can write using Knuths arrow notation as b(n) > 2 ↑↑ n. So our total number of steps until all d=3 nodes are removed is at least 2 ↑↑ 22,539,988,369,406 Which is really a gigantic number

  • @cmknoll3
    @cmknoll313 күн бұрын

    When you say the "rightmost" head is the target for each decapitation, what is the definition of the "rightmost" head? I am under the assumption that the rightmost head would be head(s) on the lowest depth that is not on the original branch, right? Because any new head on a lower branch would be, by default, to the right of the original branch, and all of those at higher depths would be have to be off of the original branch since the tree will never grow upwards. I'm wondering because I coded this up in a python script with that logic for the head target selection for decapitation and I get the correct outputs for y = 1, y = 2, and y = 3. That is 1, 3, and 11, respectively. But for y = 4, I get 1,114,111, not 983,038. I think I'm missing some understanding in the rules. Also, either way, y = 5 makes my PC angry. Haha! EDIT: I've also retried this algorithm where the target head is the one on the depth with the maximum number of heads, prioritizing those on lower depths first, and then prioritizing those on the higher depths. In both cases, y values 1 through 3, again, came out correctly. But the resulting values for y = 4 for either of these rightmost selection algorithms were 720,891 and 327,677, respectively. None of these methods for choosing the "rightmost" head align with the expected outcome. I can see no other way to define what the "rightmost" head is. Help me, please! EDIT(2): Also, side note, using original selection algorithm (where lowest branch not on original branch is selected for decapitation unless completely pruned, then highest head on original branch chosen) I've tried to optimize the process somewhat by bulk decapitating when the target is on the lowest branch. I've been letting it run for just over 5 minutes so far and the number of decapitations is already greater than 10e62500 and it's nowhere near done (still over 22 trillion heads on the 2nd and 3rd nodes each). This definitely wouldn't finish in my lifetime. I'm not sure that it would finish before the heat death of the universe.

  • @arandomchannel4769

    @arandomchannel4769

    13 күн бұрын

    Yeah I got your values of 720891 and 327677. There is too much ambiguity

  • @F_0.1828

    @F_0.1828

    12 күн бұрын

    I also got 1114111, 327677, and 720891, depending on how "rightmost" is defined, and where new heads are growing (be it immediately right of the existing heads on that level, or further right than any currently existing leaf on any level). Poorly defined procedure indeed.

  • @BrananPR
    @BrananPR15 күн бұрын

    This is easy, because D always decreases. I'd be curious if there is a variant of this game that has situations that can add new heads at D, or even at D+N, but is still finite. The maths involved there would be very interesting

  • @TheoEvian

    @TheoEvian

    15 күн бұрын

    If you add heads at D it will never end because you are adding complexity, your next hydra is always more complex than the previous one and it is very simple to show. As long as you add heads to d-1 you can copy however you want to, my favourite is that after chopping off one head you add a whole copy of the remaining branch above, so in the 3x3 case you would add two Y shaped bits to the grandparent. Still decreases, but VERY VERY slowly.

  • @f_f_f_8142

    @f_f_f_8142

    14 күн бұрын

    You could examine the case where the heads regrow with a random parent. If you include the leafs in that selection then the tree can also grow higher. This also needs a new rule that stops the heads from regrowing at some point and the selection needs to be skewed towards the root, so this has any chance of terminating e.g. pick a leaf then pick a random node on the path towards the root or pick two random leaves and then select a random node that appears on both paths to the root.

  • @JohnSmith-nx7zj

    @JohnSmith-nx7zj

    14 күн бұрын

    There’s a variant where it does grow heads at D. At 18:09 where he chops off the head at step 2, instead of just growing two leaf nodes directly out of the root, it would grow 2 new entire trees of length 2. This still terminates but to prove it you need to use ordinal arithmetic.

  • @patrickrobertshaw7020
    @patrickrobertshaw702014 күн бұрын

    It appears that "right-most" is very under specified here. How do you compare the "rightness" across depths? The ones that grow back, are they always right-most? Does it depend on how many are left in the depth above it? Rightmost here just depends entirely on how you draw it which is surely not mathematically deterministic

  • @collinmcclellan4724
    @collinmcclellan4724Күн бұрын

    TLDR; for n=5 the number of steps is 2 * f^N (N) + 1 where f^N is f applied N times and f(x) = (x+2) * 2^x - 1 and N = 41 * 2^39. We can think of the hydra problem as a process applied to an array of whole numbers, such as [1, 2, 3, 2, 2, …] for example, where there is also a step counter x. Each step removes the last number n and (if n > 1) appends x copies of n-1 to the list. I will denote f_L(x) as the value of the counter when the process has finished clearing a list L, if the process started at time x. First useful property: f_[a, b] (x) = f_[a] (f_[b] (x)). So we can decompose lists into a composition of functions. When k>1, f_[k] (x) = f_[k-1]^x (x+1) which is f_[k-1] applied x times at time x+1. Since any 1 will be removed in a single step, f_[1] (x) = x+1. We can now use the recursive formula to inductively prove that f_[2] (x) = 2x+1 and f_[3] (x) = (x+2) * 2^x - 1. We can check that this is correct by finding the known answers for n=1,2,3,4. n(1) = f_[1] (1) - 1 = 1 n(2) = f_[1, 2] (1) - 1 = 3 n(3) = f_[1, 2, 3] (1) - 1 = 11 n(4) = f_[1, 2, 3, 4] (1) - 1 = f_[1, 2, 3, 3] (2) - 1 = 17 * 2^16 - 1 = 1114111 Let’s find n(5) = f_[1, 2, 3, 4, 5] (1) - 1. We can simplify it to n(5) = 2 * f_[3, 4, 5] (1) + 1 since f_[1, 2] (x) - 1 = 2x+1. Setting N = 41 * 2^39, we can directly compute f_[5] (1) = f_[3, 3] (3) = N-1. Now, putting this together and using the recursive formula, we get n(5) = 2 * f_[3, 4] (N-1) + 1 = 2 * f_[3] (f_[3]^(N-1) ((N-1) + 1) + 1 = 2 * f_[3]^N (N) + 1 which is the simplest form I could get it down to. If we make the approximation f_[3] (x) = 2^x, we get a lower bound of 2 * 2^2^…^2^2^N + 1 where the power tower has height N. It’s really big. Please let me know if you find any mistakes I’ve made!

  • @minestonegenius8579
    @minestonegenius857912 күн бұрын

    Please explain! I feel like this could be done much more efficient, if you don't go to the right most branch and instead go to the top most, or one of the top most branches, I could get the sequence down to HYDRA(1)=1, HYDRA(2)=3, HYDRA(3)=9, HYDRA(4)=49 which is significantly less than 1, 3, 11, 983038, I feel like I've miss understood something, because it feels like it's inefficient to cut of the bottom branches before any other branches, since cutting them off will result in the 'S' growing without actually adding more branches, this means that once you've cut them all of at the bottom and you get back to the top, your 'S' is very big and will cause the next round of branches at the bottom to be even bigger, causing exponential growth. I'm sorry if this is a silly question, I understand that this is way out of my league since I haven't even started high school yet, but if some kindhearted soul in the comment field below could please explain to me the reason behind this method, I would be very great full.

  • @Minecraftgnom

    @Minecraftgnom

    9 күн бұрын

    The goal with this way of fighting the hydra is basically to showcase, just how absurdly different it CAN get, simply by having the worst possible strategy. I guess having the direct comparisons would be interesting as well. Also, the actual result to the highest amount of steps on the fourth one is 1114111, not 983038. Somehow they got a wrong value in the video.

  • @MrAB2357
    @MrAB235713 күн бұрын

    Loving the animation on this.

  • @numberphile

    @numberphile

    12 күн бұрын

    Thanks to Pete McPartlan

  • @polymations

    @polymations

    2 күн бұрын

    ​@@numberphile You should make another video on the Buchholz Hydras, a more powerful version of the Kirby-Paris Hydras. It creates bigger numbers than even TREE(3)!

  • @Grato537
    @Grato53714 күн бұрын

    I'll note that when you get to that last game the order of operations matters quite a bit. For example for the y=3 case if you focus on not the 'right-most head' (which honestly seems a tad ill defined since where do you add heads?) but rather the available head at the greatest depth the number of steps reduces from 11 to 8, and I anticipate that for y=4 the effect is even more dramatic.

  • @bebe8090

    @bebe8090

    14 күн бұрын

    I tried it for y = 4, and if I did the math right it is 48 total cuts if you always chop off the highest most head. Y = 5 is 1179, assuming I didn't make a mistake here either. Thank you friend.

  • @Grato537

    @Grato537

    13 күн бұрын

    @@bebe8090 nice! I also got 48 for 4. It was so low I was worried I did something wrong, but seems not. It's amazing how much of a difference the order of things matters here.

  • @aepokkvulpex
    @aepokkvulpex2 күн бұрын

    Getting to D=1 is like when computer solitaire reaches the end and lets you hit the auto finish button

  • @thecosmickid8025
    @thecosmickid802514 күн бұрын

    Does the root become a leaf at the end? Would that make the length of the game one step longer?

  • @alansmithee419
    @alansmithee41914 күн бұрын

    I estimate the second version of the Hydra game described in this video is somewhere between f_w on the fast growing hierarchy and grahams's g series (of which graham's number is g64), both it and graham's function would then be between f_w and f_(w+1). This is because as depth of the initial tree increases, the hyperoperator that would represent its growth increases (d=4 is described by an exponential, d=5 can be described with tetration etc), and all of the finite order FGH functions are fixed in place in the hierarchy of hyperoperators (f_2 is exponential, f_3 is tetrational etc). It is possible (by which I mean I haven't personally proven otherwise) that it is instead the case that the hydra series is faster-growing than all finite order FGH functions (f_a where a is any integer), but slower than any transfinite order FGH function (where f_w is the first such function). But in any case it should be on a similar order as f_w (increasing hyperoperators with function input).

  • @nnelg8139
    @nnelg81393 күн бұрын

    So, I just calculated the 5 step rapidly growing hydra except with the strategy of cutting the farthest head first, and I got 9,472 steps. The same strategy defeated the rank-6 rapidly growing hydra in 132,985,715 steps. I calculated this with a hand calculator through reducing the steps to "super-steps" per layer and creating a simple formula the next layer's heads based on the previous layers and the number of heads of all previous. (I could probably make a formula for the entire hydra this way...)

  • @pixelpastiche
    @pixelpastiche8 күн бұрын

    So the real answer is that Mathematicians would be actually ruined chopping the heads of the hydra, while Hercules just stabbed it’s heart. GOT YA.

  • @matoz22
    @matoz2214 күн бұрын

    Was looking for this genzlemans nametag, till I saw the description. Great video through and through

  • @DogBehaviorGuy
    @DogBehaviorGuy14 күн бұрын

    Not only do I want to know the answer for 5 layers, I want there to be a formula to solve the general case for n layers...

  • @OriAlon100

    @OriAlon100

    10 күн бұрын

    I got something like that but it requires some extra tools and definitions, and since the values are beyond astronomical we would only estimate them in appropriate terms: first choose a logic for "rightmost", I chose "the highest with most nodes total", second you need math operations for repeated exponent-first power so I called the first ^^, ex: 3^^4 = 3^(3^(3^3)) and the general case is ^ as ^1, ^^ as ^2, and x ^n y = x ^n-1 ( y times total (x ^n-1 x)) these are repeated exponent-first powers of the previous order then to make life easy its best to start with iterating with code until the value is too large and use the new tools to describe from there, estimating things on log based 2 occasionally when needed, now these high operations, and the specific logic described, chopping all x hydra heads on any height n and below once they're equal can be estimated at once ! and have the rounded effect of increasing the step total from (2 ^n-1 y) to (2 ^n-1 y+x) and its not perfectly accurate but also would not deviate beyond less then a digit of the relevant exponent because moving that by a digit would require a change on the size of universes to the power of universes or probably far more.. for example: I tested n=5, overflowed at step 1.23e308 with [1.23e308, 4324378, 1441789] left, with a bit of base 2 math I got the step before handling height 3 to about 2 ^^ 5.04 and so with the remaining 1441789 height 3 heads got 2 ^^ 1441794.04 for n=5 ! in the bigger cases you overflow while having some less filled slots but would know the highest node to receive extra heads from here, using that, a possibly-nested application of the general step-cut formula you can get an estimation that is accurate to its scope :)

  • @BrianSpurrier
    @BrianSpurrier14 күн бұрын

    16:09 Because of how quickly the heads compound, it is much faster to stick with the initial strategy of clearing the highest level first before moving down. But even then, the number of moves explodes quickly. I found the following recursive formula for it: H(1) = 1 H(2) = 3 Let p = H(n-1) and q = H(n-2) H(n>2) = 1/2 * [(p+1)(p+2)-q(q-1)] The series goes: 1, 3, 9, 49, 1230, 757071, 2.86E+11, 4.10E+22, 8.43E+44, 3.55E+89, 6.31E+178 Excel couldn’t calculate anything past n=11. In the limit, the value is squared each time

  • @renemunkthalund3581
    @renemunkthalund358114 күн бұрын

    Lovely sound design

  • @outputcoupler7819
    @outputcoupler781911 күн бұрын

    The reason you can just throw a supercomputer at this is that supercomputers are massively _parallel_ devices. This isn't a parallel problem. Each step requires the output of the previous step to be executed because you might need to remove a leaf added by that step. So you can't split it up and run it in parallel. We could if you modified the rules to allow selecting any leaf. That means each step only cares about two nodes, instead of the entire tree. Even the modified version still isn't super trivial to implement. If your unit of work was a single step, you're going to have massive contention keeping the step count synchronized. So you'd need to divvy up the tree into subtrees or something like that. But that doesn't seem to be an option because our starting graph is so small, simple and degenerate. Instead you might need some kind of rules for selecting a leaf to guarantee you can merge the output of all workers. If there are N workers, pruning at most 1/N of the leaves from any node, for instance.

  • @KuroroSama42
    @KuroroSama424 күн бұрын

    As a programmer by trade... Making a program to brute force that would be simple. You just need an array of size distance, each cell is the number of heads at each distance. Have a counter to keep track of step. Then you go through the array, remove 1 from the top cell, add step count to the cell 2 lower, and add 1 to step count. When you add, repeat the previous process for the cell added to - repeat until cell value = 1. That iteration will mean it goes deeper down as it needs to before going back up. The issue is that it would take quite a while to process. At 1 operation per ms, you'd need 1s just for d=4... If 5 is a result a million higher, that's a million seconds to process. 11 days. And it's probably bigger than that.

  • @spiderwiz08
    @spiderwiz0814 күн бұрын

    Can I ask if there is a video for the "Large Number Garden Number" in the works? There are very limited resources on this subject...at least for the layman!

  • @scott_the_engineer
    @scott_the_engineer13 күн бұрын

    The answer for 4 levels is wrong. No one can replicate it and we're all getting 1,114,111 for the number of steps. Also, there is no citation for the 983,038 in the wiki so that might help figure out where that number came from.

  • @gartazweagle
    @gartazweagle15 күн бұрын

    At 5:00 shouldn‘t there grow a new head at the root if you chop of all leaves adding one more head, so its‘s 31 heads to chop?

  • @ariqmaulanatazakka-0394

    @ariqmaulanatazakka-0394

    15 күн бұрын

    i think because the root doesn't have a parent, a leaf node (head) should always have parent

  • @Haagimus
    @Haagimus13 күн бұрын

    Hercules should have just cut of all the heads at once from the base root, steps always = 1 that way! 🤣 Great video Numberphile love the content, as always it makes me want to go program something lol

  • @LoneTiger
    @LoneTiger11 сағат бұрын

    Phil: _"Will you forget the head slicing thing!"_

  • @rtg_onefourtwoeightfiveseven
    @rtg_onefourtwoeightfiveseven13 күн бұрын

    I'd love to see a video on the Buchholz Hydra. The one covered in the above video is neat but the Buchholz Hydra just breaks my brain.

  • @relt1554
    @relt155412 күн бұрын

    If you cut the furthest leaf instead of the rightmost, it should be doable in fewer steps.

  • @thefirstsurvivor
    @thefirstsurvivor14 күн бұрын

    Any estimates or lower bounds for y=5?

  • @OriAlon100

    @OriAlon100

    10 күн бұрын

    with the logic of cut at the highest with most nodes total as "rightmost" I actually estimated y=5 pretty well ! but to describe it you need repeated power so I defined x ^^ y as x^(x^( ..y times total .. (x^x))) and with this I can write it down as 2 ^^ 1,441,794.04 and its accurate up to 0.01 of the "super" exponent.

  • @alansmithee419
    @alansmithee41914 күн бұрын

    19:30 The thing is if it's larger than a few quadrillion/quintillion (exact boundary not known to me) you need more than brute force to compute that.

  • @yagoduppel
    @yagoduppel14 күн бұрын

    I tried implementing it in code and while it works fine for trees of size 1,2 and 3, for size 4 I am not getting 983 038 but rather 1 114 111. Is there any chance that number was incorrect? I tried looking it up in the encyclopedia of sequences but apparently it doesn't exist with either number.

  • @JackOSergius

    @JackOSergius

    14 күн бұрын

    Same! I think wikipedia got it from a blog, and the blog is wrong :)

  • @kevinmontero4158

    @kevinmontero4158

    14 күн бұрын

    Holy cow, I got the same too! I am thinking maybe there's something wrong with how we define the "rightmost" leaf. The way I implement this is just by adding new leaves at the top of the queue. But apparently this is incorrect because the answer is not the same with the video

  • @alansmithee419

    @alansmithee419

    14 күн бұрын

    Many people in the comments have been reaching the same result, and no one seems to have any idea where the 983038 figure came from. Definitely seems to be wrong.

  • @joshuamiller9186
    @joshuamiller91868 күн бұрын

    Math enjoyer here: why not attempt to plot it using an exponential regression in something like Excel? With the first four points and the number of cuts, a spreadsheet program should be able to calculate the function representing the hydra game with these rules.

  • @George-zj9rr
    @George-zj9rr14 күн бұрын

    "Lernie, hiss if you think you're going to lose."

  • @heisergroup2838
    @heisergroup283811 күн бұрын

    I found a solution for the order of growth if we assume that taking the rightmost always results in removing the lowest head. An endpoint head on layer a of the hydra has an assocaited reduction function, fa(n) which is the number of cuts it takes on step n to return to an identical hydra without that head. For y = 1, f1(n) = n+1 For y = 2 f2(n) = 2n+2 For y = 3 f3(n) = 2^(n+2) + n*2^(n+1) + 2^(n+1) - 2, and so forth. Now, define a function Ga(n) , with G1(n) = n+1 and Ga(n) = n iterations of Ga-1(n). These will follow the form G1(n) = n+1 G2(n) = 2n G3(n) = n*2^n, which behaves like 2^n for large n, and so on. As n gets very large, only the behavior of fastest growing part of each function fa(n) matters. To see why only the fastest growing portion matters, consider reducing a height 3 head on step 1000. This will result in a value of approximately 1000*2^1001. Increasing n at this point only marginally increases the multiplying term, while massively increasing the exponetiated term. This same logic applies to fa(n) for greater y, so the rate of growth roughly follows Ga(n). Due to the magnitude of growth by higher Ga(n) absolutely dwarfing the growth of lower Ga(n), one only needs to consider the heads generated by the initial cutting down of the hydra to find what order of n needs to be plugged into the largest Ga(n). This generates a number of end heads on layer i following 1 for i = a-1 a-1-i for 1 a-1 for i = 1 As this occurs on step a-1, it is equivalent to starting with a hydra containing 2(a-1) layer one heads and the rest of the hydra as it appears on step a-1. Taking the associated Ga(n) functions, one obtains the form of H(a). The lower bound for the growth of straight hydras of height a follows H(a) = Ga-1(Ga-2(Ga-3(Ga-3(...(0)...)))), with the number of compositions of Gi equal to 1 for i = a-1 a-1-i for 1 2(a-1) for i = 1. There are various ways to improve this lower bound, such as replacing Ga(n) functions by their assocaited fa(n), but this doesn't effect the growth rate of H(a).

  • @heisergroup2838

    @heisergroup2838

    11 күн бұрын

    Also for those curious, the size of y = 5 is a power tower of roughly 2.25 trillion 2s. So not at all computable

  • @DavidPimentel
    @DavidPimentel14 күн бұрын

    Are the total algorithm steps smaller if the new leaves are added on the left instead of the right?

  • @penismightier4303
    @penismightier430314 күн бұрын

    This is the first mathematical problem I've seen which can be easily solved with 1 flamethrower.

  • @himmelsdemon

    @himmelsdemon

    12 күн бұрын

    Reminds me of that ancient joke. An engineer, a theoretical physicist and a mathematician are each renting a room in a hotel. In the night, their rooms all catch fire. The engineer wakes up, grabs a fire extinguisher, and sprays the fire in his room for several minutes until it's gone. The physicist wakes up, does a short calculation in his head, perfectly calculates the optimal distance and angle for spraying and has the fire extinguished within a minute. The mathematician wakes up, sees the fire and the fire extinguisher, goes "ah, the problem is solvable" and goes back to bed.

  • @hammodyaluraqi3756
    @hammodyaluraqi375614 күн бұрын

    We want an explanation for this number (utter oblivion)

  • @connorskudlarek8598
    @connorskudlarek85985 күн бұрын

    Spent like 2 hours trying to do this... ended up accidentally doing the program wrong. It was the "cut the right most one first" that messed me up. Ended up doing "the top most level first", haha. Which for those curious, y=1, 2, 3, 4, 5, and 6 in that case is 1, 3, 9, 49, 1,230, and 757,071. So, it grows pretty fast.

  • @connorskudlarek8598

    @connorskudlarek8598

    5 күн бұрын

    I let y=7 run for a while and didn't get an answer. It is Nodejs, so not terribly fast. And I probably did not write efficient code.

  • @rustycherkas8229
    @rustycherkas822915 күн бұрын

    Smells a bit like the Collatz Conjecture... Yes, the nodes and values can grow like "Ladders" (in surprising ways), there's always a "Snake" that eventually takes the value back down toward the ground floor...

  • @iankrasnow5383

    @iankrasnow5383

    14 күн бұрын

    I guess i can see a slight resemblance, but they're actually very different in terms of which areas of math they are relevant to. The hydra game is about combinatorics and the proof that they will always eventually count down to 0 is not difficult. However, we have no idea whether the Collatz conjecture is true or not. Only that if there are counterexamples, they are so large that we can't find them on supercomputers. The d=5 hydra has too many steps to calculate (at least with brute force) on any supercomputer, but we still know it's finite.

  • @jimmyzhao2673
    @jimmyzhao267314 күн бұрын

    I think *Tom's mind* has the strength of Hercules. Excellent explanation.

  • @TheReaverOfDarkness
    @TheReaverOfDarkness2 күн бұрын

    I suppose this is a clever way to format the proof, but I would have just said that since the rules state that the new head has to be at a lower level but can't sprout below the base level, therefore the "game" will always end "shortly" after all non-base-level heads have been removed (although technically this point is reached less than halfway through all of the head-chopping).

  • @danielw.4876
    @danielw.487612 күн бұрын

    Add a twist... the sword gets duller and duller... With each head it takes one more strike to kill than for the last head. But each strike still adds an ascending number of snakes to the grandparent.

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