The Greataxe - The Weapons We Wield in D&D
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Have you ever thought the weapons of D&D 5e are a little lackluster? We agree! Join Bill as he gives an overview of what the D&D weapons are, how well they currently work, and how they could possibly be improved. This video focuses on the greataxe, a mythical monster of a weapon that may not have actually existed
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Timestamps:
0:00 - Introduction
0:58 - The History of the Greataxe
7:05 - The Greataxe in D&D
9:05 - How to "Fix" the Greataxe
15:34 - Conclusion
Пікірлер: 9
I don't see any description that requires the greataxe to be a double bit style axe. So a Dane axe would fit the definition
Great video, this channel deserves more views
Been a fan of double-headed axes since I read of Druss's Snaga the Sender in David Gemmel's Legend.. (Incidentally, Druss also went for the 'The best defence is a good offence' approach.) Though it took me to decades to discover they apparently weren't that common as a battlefield weapon.
Glad to see you bringing up the Momentum feature. Quite a few weapons from Expanded Weapons and Armor make use of it, and it seems to be a staple for a lot of these 'great' weapons for that addon. I'll not be surprised if it reappears on the Lance as well considering things.
You could use the ax to hook enemies or to destroy shields. It would also be easier to destroy doors or furniture with an axe
A few points to consider regarding the roleplay side of weapon design. Within the context of axe design in D&D, the main difference between the Battleaxe and the Greataxe is chiefly an issue of handedness, not aesthetic. The Battleaxe is chiefly balanced around its utility as a 1-handed weapon, with its two-handed use mostly restricted to small creatures or the occasional power attack. By contrast, Greataxes are defined and balanced against their "Heavy, Two-Handed" properties, without the benefits of "Reach." On that note, the distinction between a long-hafted "Greataxe" and a pole weapon is largely arbitrary. While in-game definitions are useful depending on how you want to facilitate mechanics, most people, experts included, consider polearms to be any weapon affixed to a pole. That would inevitably include axe blades. Lastly, if you choose to treat the Greataxe as a stat block rather than a standalone weapon, it could justifiably be paired with the Maul to fashion a reasonable set of rules for a Pollaxe. Find the right stand-in for the Dague, and the three could be played interchangeably in a fight thanks to "Improvised Weapon" rules. In this case, I would consider ways to bring grappling behavior of late Medieval Axe fighting into viability with this weapon. Perhaps rather than making a grapple as a weapon attack, the Greataxe could reroll misses as grapples. This would help keep the hooking and tripping capability of axes relevant in a fight at ranges where you can theoretically use a freed hand. If that's too broken, I could see this being folded into the Grappler feat.
I've always imagined greataxes as being dane axes. There's actually a type of 2-handed double-headed axe irl, they're felling axes with a sharp edge for chopping sticks, and another less sharp edge for splitting logs. Speaking of which, mabye greataxes could have a utility function which makes them deal maximum damage to objects.
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Funnily enough, I had a section in the script to discuss that, but cut it out because I thought no one would care about forestry 😂I like the suggestion about object damage though! Definitely plan on bringing that up when I get to mauls as well
Without the better crit range the Axe in DND is just a worse sword.