The Genius of Splatoon 3's UI

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MORE Splatoon 3 Analysis: • Splatoon 3 Analysis
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Candy Coated Rocks - Off The Hook (Nintendo)
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In this video me and ‪@DekuGamer‬ go in-depth with Splatoon 3's new UI design. They've made huge but subtle changes to improve the experience for users, and I want this work to be appreciated. Not only is the UI more functional than ever, but it's also full of cool and detailed visuals that can be found throughout the entire game.
Splatoon. Splatoon 3, Nintendo Switch, Nintendo, Clam Blitz Slander
Equipment I use:
Art: Clip Studio Paint EX, Huion Kamvas Pro 22
Screen & Audio Recording: OBS
Video Recording: Samsung Galaxy S20 Ultra, Victiv 54inch Phone Tripod
Microphone: Razer Seiren Mini, InnoGear MS038 Boom Arm
Editing: DaVinci Resolve

Пікірлер: 510

  • @JPArt
    @JPArt Жыл бұрын

    Let me know if I missed anything! Apologies for the Clam Blitz slander btw that mode annoys me lol. And check out Deku Gamer's video on Splatoon 3's Shops: kzread.info/dash/bejne/c4qT2LSFiZbgY9o.html

  • @ntp5358

    @ntp5358

    Жыл бұрын

    Bro why, it's my favorite mode

  • @PRINTORO

    @PRINTORO

    Жыл бұрын

    @@ntp5358 same only w friends cuz we can actually communicate

  • @Starlit_Onion

    @Starlit_Onion

    Жыл бұрын

    Oml everyone hates clam blitz :/ Clam blitz is a good mode. I don't understand some people's hate for it...

  • @iromez1812

    @iromez1812

    Жыл бұрын

    SPOILER: Grizzco's character in salmon run is a bear statue but when you defeat him in story mode, he because a smaller bear statue being chomped on by a giant salmon

  • @waffles245

    @waffles245

    Жыл бұрын

    @@Starlit_Onion clam blitz is very communication-heavy.... in a game where you have none in solo queue. it's really fun when you're playing with people you can talk to

  • @robert2german
    @robert2german Жыл бұрын

    So many of the UI elements enforce the “Chaos” theme of the game without making it too cluttered. It honestly makes me wonder how the UI would be designed if “Order” won.

  • @metamayto

    @metamayto

    Жыл бұрын

    I'm a little bummed we'll never get to see Order, because that seems like it would have a DRASTIC change in style compared to the previous two games. Chaos feels kinda just like more of the same. Not a bad thing obviously, just very samey.

  • @sethfeldpausch4337

    @sethfeldpausch4337

    Жыл бұрын

    It probably would be a LOT of neon and ridiculously clean lines! Which is also an aesthetic that I dig! I think it'd be cool if the Pearl and Marina DLC side story had you fighting an authoritarian dictator of sorts, so we can get a hint of what team order would have looked like!

  • @MarioFRC32

    @MarioFRC32

    Жыл бұрын

    I hope they made at least some concept art and they release it eventually

  • @camb6818

    @camb6818

    Жыл бұрын

    @@metamayto I feel like that’s a part of what Alterna is supposed to be, in design only. like a look into an “alternate” world based on order

  • @HazelSkies

    @HazelSkies

    Жыл бұрын

    I’ve been praying they release a dlc in an alternate timeline where order wins, I’d definitely buy the game with that

  • @dumbdaffodil
    @dumbdaffodil Жыл бұрын

    I just realized that Alterna probably has such a futuristic "order" vibe because team chaos won in the final splatfest. It also creates a nice contrast.

  • @davidkonevky7372

    @davidkonevky7372

    Жыл бұрын

    True, I feel like alterna is kind of a metaphor of order meanwhile the outside world is the chaos

  • @NuiYabuko

    @NuiYabuko

    Жыл бұрын

    It's chaotic though? For obvious reasons*. *If you know you know.

  • @staceyurick1467

    @staceyurick1467

    Жыл бұрын

    Makes me wonder if splatoon 3 would have taken place in alterna if order won in the final splatfest 🤔

  • @MSCDonkeyKong

    @MSCDonkeyKong

    Жыл бұрын

    i would have loved the idea of the reverse happening, where the outside society is this chroma filled futuristic nightmare meanwhile alterna is this mad max barren wasteland of anarchy, main MC brings fun/chaos into the futuristic world

  • @DissedRedEngie

    @DissedRedEngie

    Жыл бұрын

    It's a place of order, over taken by chaos.

  • @machupichu18
    @machupichu18 Жыл бұрын

    Something I don't really see pointed out, is how that the Splatoon 3 character basically scrounged up the gear at the beginning of the game, they got it from a random box during the tutorial after all, and how that ties in to the whole arts and crafts atheistic of the menus in the Splatlands. The MC of this game basically started from nothing, even Sheldon points out how the Jr they have is old tech. So it makes sense for everything to have this crude arts and crafts design, it's as if the character designed them themselves, like sticking the map of the square in a book, elements like that. It's a wonderful bit of unspoken or undisclosed storytelling that I really like.

  • @smallish1632

    @smallish1632

    Жыл бұрын

    That's such a cool observation!!

  • @ddnava96
    @ddnava96 Жыл бұрын

    Fun fact: If you walk into the battle chamber in the lobby not only it automatically opens the menu and makes it resemble the battle menu in S2, but it also makes the music play at full quality instead of dampening the sound

  • @dumbdaffodil

    @dumbdaffodil

    Жыл бұрын

    This is exactly why I still sometimes prefer walking in the chamber!

  • @WarningStrangerDanger

    @WarningStrangerDanger

    Жыл бұрын

    I just cant take the beeping noise. It gives me a headache after a while.

  • @jellycore1316

    @jellycore1316

    Жыл бұрын

    YEAH Exactly, it's really cool! ^^

  • @jellycore1316

    @jellycore1316

    Жыл бұрын

    @@dumbdaffodil Same here, it super cool that they give you the choice of whether you want to do it in there or outside! ^^

  • @AnnamatopoeiaArt

    @AnnamatopoeiaArt

    Жыл бұрын

    I genuinely forgot you can open the menu to select your mode😅, I always use the tube.

  • @herolingg
    @herolingg Жыл бұрын

    I love how the new Anarchy system is like the X rank points, as your rank won’t break, just slowly decrease. It’s much easier for newer players.

  • @studioghiblets958

    @studioghiblets958

    Жыл бұрын

    I also like that if you loose a couple, it only goes down 2p each time. Where as in 2 I could loose a couple but since my bar was already cracked from the last time I played, one loss shatters it and completely moves me down the rank. With this new system, I can loose a couple and then regain it without being completely screwed.

  • @zachsilby4569

    @zachsilby4569

    Жыл бұрын

    @@studioghiblets958 Yea one win is like 4 losses

  • @theoctolingsociety1004

    @theoctolingsociety1004

    Жыл бұрын

    It’s the main reason I’ve gotten more deep into ranked. In 2, if I lost like two ranked matches I go straight to turf. But now I’m playing anarchy mostly every time

  • @MSCDonkeyKong

    @MSCDonkeyKong

    Жыл бұрын

    i can play ranked game modes to have fun now! its amazing

  • @flutterdashie64
    @flutterdashie64 Жыл бұрын

    One thing i love that wasnt mentioned: If you use gear with quick respawn, the bar that fills when you respawn will have a quick respawn icon if it activates.

  • @TusksTheAxew

    @TusksTheAxew

    Жыл бұрын

    This also applies to Tacticooler's respawn! It probably applies to Respawn Punisher too.

  • @GlenMerlin

    @GlenMerlin

    Жыл бұрын

    @@TusksTheAxew it does. Interestingly tho it doesn't show respawn punisher's effects when you also have tacticooler active but it will show the tacticooler and a 4 second timer instead of the usual 1 second

  • @TusksTheAxew

    @TusksTheAxew

    Жыл бұрын

    @@GlenMerlin Interesting. I suppose they didn't account for having two respawn icons showing up at the same time? Kinda surprised they didn't, given there's Respawn Punisher, Quick Respawn *and* Tacticooler.

  • @bunnymerz

    @bunnymerz

    Жыл бұрын

    @@TusksTheAxew I think the camera takes a bit longer to pan over to who killed you with Respawn Punisher rather than showing a longer kill time (In case it works similar to splatoon 2)

  • @F2PAlius
    @F2PAlius Жыл бұрын

    One thing to mention (minor story spoilers): In the tutorial stages, the stage icons are made with graffiti, cardboard and duct tape. Which feels like the splatlands and chaos. But when you reach alterna, the stage icons are more orderly, clean and tech-based.

  • @kinfmin443

    @kinfmin443

    Жыл бұрын

    I think Alterna's UI and overall map design is what we could've gotten if Order won the last splatgest. I went for team Order but I think I much prefer Chaos' esthetic.

  • @7Mel0dy7

    @7Mel0dy7

    Жыл бұрын

    ​@@kinfmin443 When it comes to the UI, I agree that Chaos looks way cooler, but when it comes to the city and stage design, I would have loved a Cyberpunk feel to it instead of Mad Max like it is now kinda Still sad Order didn't won

  • @CommandantLennon

    @CommandantLennon

    Жыл бұрын

    Building on that, it's possible that the division of story content could have been reversed, with alterna being the tutorial, and then ascending up into a journey across the desert through alterna research sites.

  • @donovanjoseph737

    @donovanjoseph737

    Жыл бұрын

    @@CommandantLennon you’re probably right. Chaos winning made the game in general more gritty, but they made the story mode high-tech and formal to compensate for people who wanted order to win. I really like the compromise overall

  • @hash_tv275

    @hash_tv275

    Жыл бұрын

    @@donovanjoseph737 I feel like the Confirmed DLC will about order as the silluote for the dlc looks like marina and also the subway thats blocked off looks more order-ish then the map and maybe we cod have something like marina going rouge with power and trying to let the octolings become the supreme race by having the power of being a off the hook member

  • @thomasnguyen4427
    @thomasnguyen4427 Жыл бұрын

    8:45 it's called the battle pot! Judd describes it in one of his advices. Cuz it's a repurposed insta-cooker pot!

  • @DekuGamer

    @DekuGamer

    Жыл бұрын

    No way! I didn't know that

  • @NuiYabuko

    @NuiYabuko

    Жыл бұрын

    They really do love to repurpose kitchen suppliance in this franchise. lol

  • @_Pigeon__
    @_Pigeon__ Жыл бұрын

    Another thing I’ve also noticed is that weapons have physics when you die and they stick around instead of drowing in the ink. I watched an octobrush fall to the ground and then it faded away.

  • @s0enix
    @s0enix Жыл бұрын

    I wish the developers could watch this video and see that we realize all the hard work they’re putting into these small details

  • @fabianwhs9891
    @fabianwhs9891 Жыл бұрын

    I love that they use the minimalist style where it actually helps! I don't want everything to loose personality to make it simple

  • @SirKnasher
    @SirKnasher Жыл бұрын

    The term "when you've done a great job no one will know you done anything at all" rings very true after seeing this video. Too many UI design elements went unnoticed by me for too long, glad I watched this haha

  • @gaminggeckos4388
    @gaminggeckos4388 Жыл бұрын

    5:32 Actually, these don’t communicate the same thing at all! “Danger” didn’t mean the team in question was losing. It meant that the opposing team was in a position where they could get more points. Even if your team was winning, you could still be in danger.

  • @budling5921

    @budling5921

    Жыл бұрын

    This kind of confusion is exactly why having the "Lead" message is much better! I always thought it was the losing team, even though it meant something different, and I'm sure many others got confused too!

  • @davidkonevky7372

    @davidkonevky7372

    Жыл бұрын

    I've always thought it meant that the opposing team is too close to the other team's base or that they were on a killing streak

  • @penguinxrock

    @penguinxrock

    Жыл бұрын

    even the different interpretations in these replies shows the new ui had a good reason to be put in. i'll admit that it confused me in my very first games of splatoon 3 (having played both splatoon 1 and 2), but giving half a second to read that it says "lead" cleared it up.

  • @ainsley5843
    @ainsley5843 Жыл бұрын

    I've always loved how with splatoons ui, the character themselves are technically part of the ui with the ink tank

  • @Drewtendo
    @Drewtendo Жыл бұрын

    Not a UI thing, but I wanted to add to what you guys said about the Deep Splatcast. When you load up the game and choose to skip the splatcast, you can go up the stairs towards the online lobby and see them in the middle of streaming the show just left of the entrance! Really cool detail that they could've easily missed when developing the game.

  • @masakocevar2377

    @masakocevar2377

    23 күн бұрын

    they also greet you and wave when you zoom in!

  • @ESwift-Arts
    @ESwift-Arts Жыл бұрын

    I really appreciated this video! I’m an artist myself so I noticed a lot of things like color contrast and satisfying little menu animations that the average player might not notice. I hope more people can realize that each tiny piece of this game was made with love, care and purpose by an artist to make it the best experience possible for us!

  • @SnoFitzroy
    @SnoFitzroy Жыл бұрын

    I can't express enough just how helpful that little flourish animation the player who has the RM is going to be for me - I've had a LOT of instances in S2 where by SHEER COSMIC COINCIDENCE, me and the teammate who REALLY got the RM went in EXACTLY the same path for nearly ten seconds after picking it up, leading me to think I still definitely had it (especially if I got there first) and then I go to try and shoot, and suddenly my normal weapon is activating, leading to lots of confusion that usually causes me to get taken out, leaving the RM unprotected.

  • @Maxler5795
    @Maxler5795 Жыл бұрын

    Honestly i watch splatoon 2 and 3 side by side and i can tell which is which mainly because of the UI. So i agree. The special markers are amazing too, as are the new 2D weapons and death markers.

  • @sethfeldpausch4337

    @sethfeldpausch4337

    Жыл бұрын

    Yeah, the UI is a HUGE change and the ink tanks look like blood bags now instead of glass water flasks. Those are the things that instantly stand out to me!

  • @BasedMamaJames617
    @BasedMamaJames617 Жыл бұрын

    It felt a bit overwhelming having all this new info in the ui, menus, and even just getting to know the square's layout itself, but I appreciate it all. Tbh we need more custom options for the d-pad and imo the option to vc at least in ranked modes. Also, the one change that I did take note (everything else washed over me for too much info to process at once) in game was the respawn bar filling up. Overall this a great video and I'll try to keep an eye out for all these other changes you highlighted in here.

  • @PRINTORO

    @PRINTORO

    Жыл бұрын

    For me I have always felt like the ui was very lackluster and didn’t give enough information but yeah the D-pad is what’s really missing, especially for a team based game.

  • @sethfeldpausch4337

    @sethfeldpausch4337

    Жыл бұрын

    Native Voice chat(or the lack thereof) is the one thing that's holding Splatoon back from perfection. It's SO GOOD in every aspect, but communication is so important in this series, so it's just odd that they limit VC to a stupid app that nobody wants to use, so pro players are forced to use discord if they wanna communicate. Hopefully we'll get native VC someday, but until then, a man can only dream😞

  • @1unar_eclipse

    @1unar_eclipse

    Жыл бұрын

    @@sethfeldpausch4337 Personally, I think the reputation of public voice chat is too much for Nintendo's kid-friendly branding, not to mention what would happen if an English speaker gets paired with a Japanese one. Better d-pad communication is ideal.

  • @cindy7544

    @cindy7544

    Жыл бұрын

    @@1unar_eclipse You hit the nail on the head for sure.

  • @antonberkbigler5759

    @antonberkbigler5759

    Жыл бұрын

    I for one enjoy a joke idea someone on a different KZread video comment thread years ago had: implement voice chat, but with a mandatory voice filter that squidifies (or octofies) the sound so much that it is incomprehensible to anyone listening.

  • @sethfeldpausch4337
    @sethfeldpausch4337 Жыл бұрын

    Hot take: Clam Blitz is actually really fun now! I think most people didn't know how to play it properly in Splatoon 2, but with the tweaks they've made in S3 and a greater number of knowledgeable players, the mode has been extremely fun for me! I honestly find all the ranked modes to be really fun here and I don't even prefer one over the others. They're all just good, intense, competitive fun!

  • @s07195

    @s07195

    Жыл бұрын

    I need to know more... I didn't care to play Clams past getting to B- in Splatoon 2.

  • @dallasmalaysia

    @dallasmalaysia

    Жыл бұрын

    I’ll give it a try!

  • @MyLoserBrain

    @MyLoserBrain

    Жыл бұрын

    I love clam blitz an had to put my foot down when my friend told me there's no good maps for it when every map I've played it on has been great. Jus cause the mode is weird doesn't make it bad. I personally think most maps are trash for rainmaker but I ain't out here telling people it's a bad mode (when in my opinion it is because there's more people unwilling to grab the rainmaker then there are people unwilling to throw the football when they get it)

  • @sethfeldpausch4337

    @sethfeldpausch4337

    Жыл бұрын

    @@s07195 They made communication a bit more apparent, it only takes 8 clams to make a football now, the clam basket makes fun ballgame noises when it's popped now, and the new maneuverability with the Squid roll and Squid surge make juking people and scoring easier if you're skilled enough!

  • @ampersanders

    @ampersanders

    Жыл бұрын

    @@MyLoserBrain honestly I might be a bit biased, but I’d say Inkblot is a great map for Clams, possibly even the best CB map (had some killer matches there a bit before 3 released) IMO it strikes the perfect balance of distance between everything, making CB matches incredibly fast paced. Even going strictly defensive is a great time. With the small tweaks 3 brought to the map, it’s even better (although, I am gonna miss the steps up to base from 2)

  • @pchris
    @pchris Жыл бұрын

    That effect where obsticles go transparent when they get in the way of the camera was in Splatoon 2 but in that game the whole object would go transparent so you couldn't see it at all. I've found myself holding down on the joystick and wondering why I couldn't move backwards. In 3, you can still see the obsticle on the edges of your screen with that dithering fade-out effect so you can tell when you're up against a wall while still being able to see. This improved my life a lot because there were mutliple situations where I died because I forgot there was something behind me in Splatoon 2.

  • @mnkeymasta

    @mnkeymasta

    Жыл бұрын

    Wish this also happened with Power Eggs blocking Salmon Run ammo below 50% ammo 😭

  • @CloudyWisp3831
    @CloudyWisp3831 Жыл бұрын

    something I noticed about the shops: the headgear shop is ip a flight of stairs, the clothing shop is level with where you are when you start up the game, and if you look into the door of the shoe shop, it's a flight of stairs downward. this relates to where each respective piece of gear would go on the player.

  • @AlyCatVR
    @AlyCatVR Жыл бұрын

    The little bits that I also love is that the selection squid arrow has a twirling animation. In the battle pod in the lobby, it makes the music playing on the speakers fully clear so you can just sit there and listen to it if you want. I love the text boxes for Marigold. They gave her so much personality, she reminds me of a sweet lunch lady or one of my aunts, honestly. I love that if a teammate is using a "Boost Battle Money/EXP" ticket for themselves and teammates, the icon will show up at the results screen when you're back in the lobby. So many little things about this game give it a huge amount of love and it's really nice that the devs truly worked hard on this game.

  • @memiiboi
    @memiiboi Жыл бұрын

    This video is absolutely amazing, such a good analysis of the series UI! On the topic of the communication d-pad, I think I know why they will not add 2 more comms to the missing directions. If there would be 2 more comms they would of course need to translate them into all the languages the game supports. When you translate words they don't tend to take up the same amount of space, so I think they just didn't bother trying something with it. Either they should make a new system or one simple solution that I also posted on my Twitter is adding left and right arrow icons to swap to more communications.

  • @shopnil4
    @shopnil4 Жыл бұрын

    The first thing I look in sequels are the UI. I immediately noticed that it was really different and knew that Splatoon 3 was gonna be different from 2.

  • @DekuGamer
    @DekuGamer Жыл бұрын

    It's truly amazing how much detail there is in all of the UI in this game. Incredibly efficient at communicating it's purpose as well. I feel like game awareness is much more intuitive because of it. It was great working on this with you! And once again, I will praise your phenomenal editing and your analysis skills because I would have missed a lot of this on my own haha

  • @gaminggeckos4388
    @gaminggeckos4388 Жыл бұрын

    1:50 I kinda wish the kill icon had less white in it. It takes just a moment to tell what color is on the outside of the X. Also, it’s worth noting how it’s a splat if you killed, an X of a teammate killed, BUT it’s a _circle_ if you got an assist for a teammate’s kill. Handy stuff!

  • @bestevie311
    @bestevie311 Жыл бұрын

    another amazing detail that's not really UI related but I find awesome- If you skip the news and listen to them instead, if you walk over to the window and look at deep cut you can actually see the news in real time! They'll do all the proper animations and the screen will show the current stages too, and they'll even do their little ending pose before going back to their idle animations afterwards!

  • @FelixSR
    @FelixSR Жыл бұрын

    This was just such a well put together video. You pointed out so many details i would have never noticed. You've got a bright future ahead lf you kid.,

  • @bobbycool2815
    @bobbycool2815 Жыл бұрын

    This vid will blow up

  • @littleguystar

    @littleguystar

    Жыл бұрын

    It’s definitely going to, Splatoon is about style and when a video covers that’s style it’s got to be good

  • @herolingg

    @herolingg

    Жыл бұрын

    I agree

  • @SevenThirteen

    @SevenThirteen

    Жыл бұрын

    💥

  • @Joey-oderso

    @Joey-oderso

    Жыл бұрын

    Got it reccomended randomly, i don't usually watch splatoon content, so yeah i think it will

  • @bloomerangplays6669

    @bloomerangplays6669

    Жыл бұрын

    Yes

  • @rideronthedrumbeat
    @rideronthedrumbeat Жыл бұрын

    I never paid a ton of attention to UI elements but the addition of the "WIPEOUT!" notification was a total game changer for me. I no longer have to ask myself "did they get TPKed? Can I push?"

  • @HorizonIncarnate
    @HorizonIncarnate Жыл бұрын

    4:41 this is the best interpretation of how to deal with clam blitz It’s either a “you should go to bed” warning or “take a two hour break” warning

  • @krono9451
    @krono9451 Жыл бұрын

    As someone who has studied Human Computer Interaction as part of my Psychology degree, I'm very happy to see Splatoon's UI evolve so much. Nintendo made it so much more intuitive and common sense evoking.

  • @diejaycee
    @diejaycee Жыл бұрын

    The tape and the arts and crafts feel of the menu really makes the chaos in order and chaos.

  • @Mayu-kp6ty
    @Mayu-kp6ty Жыл бұрын

    One thing- the tube-thing in the lobby where you select and queue into games is an electric kettle! It fits into the idea with Splatoon using modern technology around the world. It’s also quite similar to the blender from Octo Expansion (a bit morbid, since boiled octopus or squid is a commodity in Japan).

  • @whispywisp375

    @whispywisp375

    Жыл бұрын

    One of my favorite things to do is look at the weapons and figure out what inspired it. Like how the Clash Blaster has crayons and how the Squiffer has a bottle of some sort of cleaning product on it

  • @247guy
    @247guy Жыл бұрын

    I am here. I think this video is going to preform very well in the coming future

  • @ryanator7935
    @ryanator7935 Жыл бұрын

    Never noticed a lot of these, but it really helped me understand the subtle changes that made everything look so smooth and clean.

  • @luigichu19
    @luigichu19 Жыл бұрын

    I know they went over the new respawn ui, but from what little I was stuck using it on the first few days of the game, it even shows when Quick Respawn is active on the respawn bar by showing the skill icon!

  • @obamabarrack4450
    @obamabarrack4450 Жыл бұрын

    ecstatic someone else noticed the spinning squid! also the rim around the lobby room changes the same way as the lobby tube thing

  • @eleatreezero
    @eleatreezero Жыл бұрын

    Thank you for pointing out these out! It’s really cool to appreciate the small details to make Splatoon 3 so cohesive.

  • @Octo_Chara
    @Octo_Chara Жыл бұрын

    The Ink Tank is also a bit bigger, which makes it better for people to see how much ink you have left. Not a big change for most people, but for people with less vision, it is a welcome change.

  • @Legendary_Honey
    @Legendary_Honey Жыл бұрын

    This was a wonderful video. You put into words a lot of thoughts that I had. The changes really do make a huge difference and the consistency better captures the feel of Splatoon.

  • @TheApoke
    @TheApoke Жыл бұрын

    Great video!! Very well put, the details they threw in are just a really nice icing on the cake

  • @Sqwivig
    @Sqwivig Жыл бұрын

    6:25 RANDOM LUPIN III CAMEO!!? (I'm sorry lol I'm obsessed with that series) Awesome video! I also noticed a lot of the UI changes and I greatly appreciate them!

  • @Vsauce596
    @Vsauce596 Жыл бұрын

    It’s been years since I played Splatoon 1 on Wii U and took all these changes for granted when first starting up Splat 3, but looking back at Splat 1 it now looks like an alpha build

  • @GucciGuilty
    @GucciGuilty Жыл бұрын

    The graphic designer side of my brain is so giddy while I’m watching this lol

  • @iromez1812
    @iromez1812 Жыл бұрын

    SO THAT"S WAT IT IIIIISS. I subconsciously refrained from going to the weapons menu too but it always felt weird in splatoon 3 because i wud have this anxious feeling prior to opening only to wonder y i was anxious after. So i was just left with this weird feeling of confusion from expecting a negative but actually feeling like i was overreacting - now i know I WASNT OVER REACTING. Loading the weapons menu in splatoon 3 was soooooo ass lol. But the load time in splatoon 3 is sooo consistent, the lobby menu, the weapon menu and the ZR+LR tv turn on load just about the same.

  • @niicespiice
    @niicespiice Жыл бұрын

    i definitely wish they added new communication options, but i also think it could take up too much space (especially once translated) in my opinion, the best ones to add would be a "don't come my way" or some kind of "run away" thing, to tell players to NOT go to you. another one could be "paint the zone!" or "go for the tower!" or whatever the main objective is. EDIT: I've come up with better communication options! While alive: UP: This way! RIGHT: Stay back! LEFT: Go ahead! DOWN: Booyah! While splatted: UP: Ouch... RIGHT: Wait for me! LEFT: Go ahead! DOWN: Booyah! If my Splatoon fangame ever gets completed, I would want to add these as quick communication options.

  • @whispywisp375

    @whispywisp375

    Жыл бұрын

    I’d like a, “don’t come my way!” Kind of button because people will wanna squid jumping to me before they respawn and I’m fighting for my life trying to protect them and make sure they don’t get splatted immediately again. But then it’s always too late when I get splatted and all I can say is “ouch”

  • @skewddle
    @skewddle Жыл бұрын

    amazing video, very underrated. it kept me hooked and made me notice things i wouldve never noticed. great job man :) insta sub

  • @BraviaGames
    @BraviaGames Жыл бұрын

    I LOVE videos like this! PLEASE make more!

  • @zuzunight4915
    @zuzunight4915 Жыл бұрын

    Thank you so much for this information. There are often details I miss while playing the game. I’m planning on getting into rank in Splatoon 3, but was quite discouraged because of the verity of new things they added. It’s nice to have something’s pointed out and explained rather than being overwhelmed to learn while playing and missing specific details. I also love the other small details too Splatoon has definitely come a long way since the first one released. 😊

  • @dackattac
    @dackattac Жыл бұрын

    I also love how when it does the transparency cutout for elements that get between the player inkling and the camera, the border is a halftone frit-dot gradient like you see on the edges of car windows. Gievn camera shenanigans (even corrective ones) can be confusing and disorienting, I thought that was a real clever way to effectively communicate "it's a window, you're seeing through something"

  • @dot2dot969
    @dot2dot969 Жыл бұрын

    Honestly just forever my fave change is going to be them actually adding loadouts. I love just being able to pick a freshest fit when I'm in a full lobby that I know it'll work in.

  • @percypringles4163
    @percypringles4163 Жыл бұрын

    Fantastic video. Im new to splatoon and having such a great time. I started noticing the more i learned and got familiar with the game that its just constantly barraging your eyes and ears with information. Its not overwhelming and in you face which is crazy to think how much they convey with out over doing it.

  • @LordDarner
    @LordDarner Жыл бұрын

    This video is enjoyable and well put together. I respect and appreciate the effort that you clearly put into it. If I could text audio I would applaud to you.👏

  • @HomeByMidnight
    @HomeByMidnight Жыл бұрын

    absolutely brilliant video, you even acknowledged the D-Pad's lack of communication options which is something I wished was brought up more often by fans at around 8:30 you talked about the color changing even in the tube, but also the lights on the walls while in the lobby change too!

  • @2011blueman
    @2011blueman Жыл бұрын

    The shade thrown at clam blitz is hilarious.

  • @scungoid4798
    @scungoid4798 Жыл бұрын

    I picked up Splatoon 3 without having played the first 2 games and this definitely helped me appreciate the great design a whole lot more. Good analysis!

  • @Tuskbumper
    @Tuskbumper Жыл бұрын

    I realized I absolutely adore hearing other people gush about UI elements.

  • @sergioliberates
    @sergioliberates Жыл бұрын

    Thank you so much for this video. I appreciate your work. :)

  • @mikey_m114
    @mikey_m114 Жыл бұрын

    I’m so glad that someone’s made a video talking about this! Seeing all the UI changes in Splatoon 3 makes me so happy but none of my friends are super into the game so I haven’t been able to talk to anyone about them - I’m super stoked that other people as excited as I am! :D

  • @winterland3253
    @winterland3253 Жыл бұрын

    dang, this video really blew up for you. Congrats man!

  • @pigeongobler5776
    @pigeongobler5776 Жыл бұрын

    i adore these kinda stuff but often don't notice them so videos like this always make me love games sm more

  • @nb_nic
    @nb_nic Жыл бұрын

    one of the best things about being pinged for team specials that I noticed last night is that if there's a crab tank or reefslider coming in, you can quickly tell whether it's your team or not without even seeing it

  • @joeycooper7594
    @joeycooper7594 Жыл бұрын

    Splatoon 3 is my introduction to the franchise, and can attest that these details are easy to overlook. Not saying I missed the x telling me that a teammate just died, but these elements blend into the experience. The amount of information you can see in the hud is kinda intense. I appreciate knowing how special all the subtle map and equipment inventory is too. Would've taken it for granted, but in comparison to the previous title it is crazy. Almost feels like a different game. Or maybe different phases of development? Great vid, thanks for opening my to all the subtle effects and elements that add so much to the feel of these game. One that has prevented me from binging monster hunter rise 25/7.

  • @Chelarino
    @Chelarino Жыл бұрын

    a friend of mine asked me shortly after release what's so different about the game except for a few new stages, weapons and cosmetics, and a new setting of course what exactly warrants a sequel instead of an update? i said that of course first of all the last game came out like 5 years ago but also that there's probably so many small changes that you don't really notice if you're not looking for them, but that just make the whole game so much better and smoother overall and looks like i was right on the money, and this series is gonna be a great aid to convince him xD i love every single change they made as mentioned a lot on the video and in the comment section, it really embraces the theme of chaos well, without it being chaotic, as dumb as that may sound and the contrast that the campaign feels even more sterile in comparison now is also great i mean it always has been, it always had this kind of portal setting, especially the octo expansion but this time it's even more exaggerated by comparison i was kinda disappointed that they dropped the fanservice-y style after "world 0" but it really was for the better and after the finale i also can't complain really and the overall clutter of styles this game has, but with it all being and feeling fully intentional i've been a big fan of the splatoon series for a long time and i was worried how i would like the new more chaotic setting, with all the inklings and octolings being even bigger zoomers than before xD but it is all designed so well and meticulously, i really can't help but love this game now i would only need to be good at it :') this really is one of the most polished AAA games to come out in quite a long while and i am not sure whether i should be happy for the game or sad for the industry

  • @susankornas2613
    @susankornas2613 Жыл бұрын

    The best thing about Splatoon 3 is that you can finally skip the news at the beggining

  • @shleepylen
    @shleepylen Жыл бұрын

    my favorite thing that i first noticed when playing is how the character leans into the direction you're walking in, its so damn satisfyinggg (especially when u spin around a lot)

  • @silvesta5027
    @silvesta5027 Жыл бұрын

    This video was soooo interesting. I don't know why, but I LOVE sleek design and effective UI. Mannnn a job in UI would be soooo cool

  • @Toontownrulesall
    @Toontownrulesall Жыл бұрын

    I love your video for fucks sake im so happy this exists

  • @chelryv

    @chelryv

    Жыл бұрын

    Vdieo good????

  • @hannahmcguire3507
    @hannahmcguire3507 Жыл бұрын

    First video from this channel I've come across and watched, and I'm blown away! I already loved this game, but noticing all the small design elements made it so much more cohesive! I love all the changes implemented, and totally agree that clam blitz is the WORST.

  • @cy_torrent
    @cy_torrent Жыл бұрын

    The Game Saved, I loved how we all noticed the 3 swirl it makes but now we can go back the Splatoon 2 Saving and it draws a 2. It took the next game to point that out for me lmao

  • @IamJhad
    @IamJhad Жыл бұрын

    the clam blitz slander TOOK ME TF OUT

  • @Tyarokip
    @Tyarokip Жыл бұрын

    All the more reason I’m super excited for the art book to come out!

  • @SharkBeret
    @SharkBeret Жыл бұрын

    remember me when this becomes popular :) Seriously, the editing and presentation here is clean.

  • @DryIceyboi
    @DryIceyboi Жыл бұрын

    Dude every video of you I watch I find more good music!

  • @milletmongoose
    @milletmongoose Жыл бұрын

    I like how they changed the ink tank to a reservoir, like one you would use on hikes. The tube that you see as the reservoir empties is also a nice touch.

  • @LDAR
    @LDAR Жыл бұрын

    I NOTICED THE LITTLE SPIN TOO AND I LOVE IT TOO YOU GET IT

  • @ilikepie21234
    @ilikepie21234 Жыл бұрын

    It was at 12:28 when looking at the menu was when I realize that BigMan makes sense in the idol group and what he brings to the trio's dynamic - a background, or harmony. The UI is the same colors as the idols and they nailed it with the color composition.

  • @OrdonWolf
    @OrdonWolf Жыл бұрын

    Just before watching this I was just opening and closing the match menu for a good few minutes just to appreciate it lol Love how clever the open/close animation is, and the panels use a combination of gaussian blur, refraction and scanlines which is just so so cool I'm a tech artist and this makes me want to recreate those menus so badly (and maybe steal a few ideas for my own work...)

  • @abrahamgraham331
    @abrahamgraham331 Жыл бұрын

    I also love the fact that you can just press the "clean up" button while queing up for a match. Its brilliant!

  • @PopCultureFan_
    @PopCultureFan_ Жыл бұрын

    Haha.. oh yeah i noticed the Tacti cooler thanks message too! thats my favourite thing too.

  • @donny2147
    @donny2147 Жыл бұрын

    Splatoon 3 really went all out! There’s so much happening on screen and it’s all very satisfying to see

  • @entergoodnot6232
    @entergoodnot6232 Жыл бұрын

    I think the reason the UIs look more high tech now is because inklings and octolings aren't divided anymore (much like races in the real world) and the cultures came together into one, as well as the tech the octolings have.

  • @John_the_Paul
    @John_the_Paul Жыл бұрын

    Nice channel name you’ve got there

  • @oranplan1630
    @oranplan1630 Жыл бұрын

    6:18 I mean, yeah... but I feel like the flashing around the Respawn Punisher icon is pretty good at conveying that, too :P

  • @DekuGamer

    @DekuGamer

    Жыл бұрын

    I decided to mention that because Respawn Punisher cancels the respawn effects of Tacticooler. I thought I had tacticooler in the footage shown, but basically the respawn graphic in the corner has the tacticooler icon but it fills as if you didn't have it if that makes sense. Sorry for the miscommunication. You're totally right about the glowing Punisher icon being a great indicator, I just have the habit of checking the map after getting splatted so I usually miss it lol

  • @PikaGirl7
    @PikaGirl7 Жыл бұрын

    ive played 1557 hours for splatoon 2 and about 100 with splatoon 1 so i immediately noticed all of these its so cool to see such little changes that they put to really sell the chaos vibe

  • @shoopydoopy6062
    @shoopydoopy6062 Жыл бұрын

    this series is getting too fresh

  • @chameleonfoot
    @chameleonfoot Жыл бұрын

    Man I love this video! So many small details. One disagreement though: the map being pictures was so hard for me to try and figure it out. I was overwhelmed by how busy everything is. It’s very cool! But as someone who likes to know where everything is I didn’t get it, and the tape arrows were so subtle I didn’t see them without your explanation. Obviously I figured it out but I think maybe a single overhead or some other map would’ve worked better for me.

  • @devilFM666
    @devilFM666 Жыл бұрын

    great video !

  • @robinisstinky1581
    @robinisstinky1581 Жыл бұрын

    As someone who mainly plays Salmon Run, my favourite UI change has to be the "one player left!" message the game practically screams to you when- as you guessed- there's only one player left standing. In 2 I'd often lose rounds because I or a teammate didn't realise 3/4 of us were dead, now I'm able to quickly switch to looking for people to revive as soon as the game yells at me about it

  • @jenkinomusic
    @jenkinomusic Жыл бұрын

    the UI is animated and designed so well and i’m blown away..

  • @anonnigiri9301
    @anonnigiri9301 Жыл бұрын

    the tube thing in the battle lobby is called the Battle Pot. and you might like this-- the inflatable cover balloons are actually taken from real life paintball arenas. i believe theyre called bunkers or something like that and they look like a total match

  • @Skywolve1998
    @Skywolve1998 Жыл бұрын

    One thing missing from the whole lobby menu when you're in queue is weapon freshness. Both the overall level and your win streak. Both stats are something you wanna look at and you just can't without quiting back to the normal lobby.

  • @CalmEnergy2125
    @CalmEnergy2125 Жыл бұрын

    honestly my only real complaint about the ui is how confusing it was to get to tableturf, it took me like 10 minutes to figure out where it was because of how the splatsville map looks. but thats my *only* complaint. the UI is great, such an improvement

  • @PatriciasWorldPW
    @PatriciasWorldPW Жыл бұрын

    This was a really nice video! small details like this that people will point out are amazing and make me appreciate the game more. (also side note how have you gotten the gray hoodie cause Ive been trying to get it)

  • @javierowo
    @javierowo Жыл бұрын

    6:59 LMAO I feel the salt with that one, mate

  • @DocLumen
    @DocLumen Жыл бұрын

    Stuff like this makes me think back to how people were complaining that a lot of design elements were brought from Splatoon 2 back into Splatoon 3, like similar maps and weapons and clothing. Seeing this analysis? I think I know why they did that now - it freed up A LOT of time to nail the general design of the game. Nothing in the game feels rushed, and them borrowing from the previous game probably helped make it not rushed.

  • @Zehmaskedman
    @Zehmaskedman Жыл бұрын

    Clam blitz hate let's goooo!!! Also the view-blocking objects turning partially transparent with dithering was something I instantly noticed because it was a pet peeve of mine in 2, so many time I would get blocked by a bumper that had turned completely invisible, it was really stupid.

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