The Forbidden Flashbang | Midnight Mercs Finale

Ойындар

Watch part 1 here: • Team Fortress 2 + Hotl...
Well, finding out there's nothing more to it does spoil my enjoyment of the ending a good bit as without an actual explanation for why anything happened it feels very reminiscent of an SCP article that just 'redacts' everything the writer couldn't figure out. Without reason, the nuke feels less like a big reveal ala Hotline Miami 2 and more like the game was just trying to rush to mimic HL2's ending. Regardless, the game was free and very fun, and I do honestly recommend giving it a go, I even replayed a few levels while editing.
Game is free on Game Jolt, try it out:
gamejolt.com/games/midnightme...
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#midnightmercenaries #hotlinemiami #teamfortress2

Пікірлер: 429

  • @BaronB.BlazikenBaronOfBarons
    @BaronB.BlazikenBaronOfBarons Жыл бұрын

    I like how the existence of Roadhog and Junkrat implies that Australia was simultaneously a utopian society and an apocalyptic wasteland.

  • @Balle20729

    @Balle20729

    Жыл бұрын

    New Zealand was the utopia if you’re speaking TF2 lore wise

  • @BaronB.BlazikenBaronOfBarons

    @BaronB.BlazikenBaronOfBarons

    Жыл бұрын

    @@Balle20729 No. Because of Australium, Australia managed to do many technological feats.

  • @DJDarkDarsi

    @DJDarkDarsi

    Жыл бұрын

    Yes, as is true with IRL Australia : P

  • @BenisDD

    @BenisDD

    Жыл бұрын

    The outback exists

  • @tristanbeer1257

    @tristanbeer1257

    Жыл бұрын

    I guess the coastal cities like Sydney are bastions of civilization against the demonic inland

  • @acceptablecasualty5319
    @acceptablecasualty5319 Жыл бұрын

    Heilburger is actually a reasonable German name. Burg just means castle, and it's a suffix for towns with castles as well. "Heilburger" would mean "From the Town of Heilburg", though it's quite clearly a joke.

  • @apossiblyhereticalalphaleg3595
    @apossiblyhereticalalphaleg3595 Жыл бұрын

    I love how Rimmy didn't take out all those takes of "You wanna see why the Scout's so much fun"

  • @Sinaeb

    @Sinaeb

    Жыл бұрын

    You wanna see why the Scout's so much fun

  • @Sandata64RD

    @Sandata64RD

    Жыл бұрын

    If that doesn't become a thing, it will be a sad world.

  • @casualtaco2154

    @casualtaco2154

    Жыл бұрын

    Plot twist, those were only a tenth of all of the takes

  • @RimmyDownunder

    @RimmyDownunder

    Жыл бұрын

    Yes. "All" of the takes ;P

  • @apossiblyhereticalalphaleg3595

    @apossiblyhereticalalphaleg3595

    Жыл бұрын

    @@RimmyDownunder i have never received a reply so menacing

  • @giacomoromano8842
    @giacomoromano8842 Жыл бұрын

    Wait, hold on, does this means that not even Saint Peter knows anything about Pyro!? In the previous episode, Peter was confused as hell and acted really uncharacteristically, lashing out in anger and frustration! Damn, Pyro confuses even omniscient saints. XD

  • @birb125

    @birb125

    Жыл бұрын

    The implication implies as such, turns out even saints are trapped by bureaucratic paperwork

  • @cakeboss4194

    @cakeboss4194

    Жыл бұрын

    I think it implied Pyro wasn't human, but something else. Also, while I get the gripes with how the developer handled the story and lack of a cohesive ending, I still consider this to be a more interesting concept than most Triple-A games.

  • @krakixel

    @krakixel

    Жыл бұрын

    The idea is that Pyro is something that transcends time. During the interview Saint Peter goes something along the lines of "You were born in 1918, fought in WW2 and died in 78! You were born in 1897, fought in WW1 and died in 64! WHO. ARE. YOU." kind of rant.

  • @DogeickBateman

    @DogeickBateman

    3 ай бұрын

    @@krakixelPyro is the embodiment of the most psychotic aspects of war I guess

  • @chrystales6169
    @chrystales6169 Жыл бұрын

    In Hotline Miami 2 and this game, both have the 'Fuck you, everyone dies'' ending. But the difference is that in HM is that you CAN find out the bigger picture and get all the clues and secrets. The ending won't change. Everyone still dies. But if the player cares about the story then it will be revealed to them. There should be a disconnect with the player and the characters. Just because the characters don't want to know or can't know the full story, doesn't mean the player shouldn't as well.

  • @GermanPeter

    @GermanPeter

    Жыл бұрын

    In this case, no. There is no disconnect between the player and the characters they're controlling on purpose. Restarting/ respawning is canon in-universe, same as being able to see everything from a top down view (you can tell because characters will look at each other through walls). Your final action in the game is even to let go, one both you and Engineer have to make, essentially. The gameplay never stops, which is why the safe house is filled with explosive barrels, destructible walls and locked doors, as if the player was expected to cause some carnage at any moment. And since the player and the characters are one and the same, they will never see the bigger picture. I mean, why would they? Would it benefit gameplay? No. And all the characters get wiped off the face of the earth at the end, because their purpose is fulfilled. Both in the game since the woman pulling the strings got what she wanted, and outside the game, since the game is now done. The whole point of Engineer is to show the player that they will always be unable to peel the covers back, no matter how much they try. There will always be questions left unanswered, and that's fine. That's not what the game is about, anyway. It's about these characters and their relationships, and where living in a world of violence will get you.

  • @Gearshoot

    @Gearshoot

    Жыл бұрын

    Yknow what? I like that. Good concept.

  • @harrietr.5073

    @harrietr.5073

    Жыл бұрын

    Well, if you were playing any other than goons/office-workers, maybe. A man working in his cubicle may never know the systems of capital, of patriarchal and racial oppression that got him the job. No revolution is entirely individual. It's communal.

  • @peomarder

    @peomarder

    6 ай бұрын

    spoilers wtf

  • @fef8053
    @fef8053 Жыл бұрын

    You could say the engineer is making the mother of all omelets.

  • @justaguy723

    @justaguy723

    Жыл бұрын

    Can't make a fuss about every egg

  • @The_OctoGuy

    @The_OctoGuy

    Жыл бұрын

    STANDING HERE, I REALIZE

  • @ardantop132na6

    @ardantop132na6

    Жыл бұрын

    Start prayin', Raiden. HUARRGGHHHH

  • @Zack_Zander

    @Zack_Zander

    Жыл бұрын

    “You can’t bake a cake without cracking a few eggs” It’s all eggs!

  • @8cto289
    @8cto289 Жыл бұрын

    8:00 I think that guy in a red hat and blue trench coat is a reference to Mr. Shifty. The game is very much a Hotline Miami-like like midnight mercenaries

  • @DisAnimated

    @DisAnimated

    Жыл бұрын

    Yeah that's what I thought as well. took me a while (when I was playing the game) to get it.

  • @Dracologist

    @Dracologist

    Жыл бұрын

    Ye that is def' mr Shifty

  • @TheArklyte

    @TheArklyte

    Жыл бұрын

    Looked like Postal Dude, but ok...

  • @bodhimeme3385

    @bodhimeme3385

    Жыл бұрын

    @@TheArklyte that guy looked nothing like the fuck postal dude what crack pipe have you been smoking bro?

  • @DisAnimated

    @DisAnimated

    Жыл бұрын

    @@TheArklyte yeah but the Mr. Shifty game was basically hotline miami with teleportation powers. Which he is sort of using,

  • @steel8231
    @steel8231 Жыл бұрын

    Seriously though the Defense of Castle Itter was wild, French POWs including a PM, and a French fascist so extreme even the naz*s went "Hol up", defected German army troops, and Americans, defending a castle turned resort turned prison from remnants of the SS trying to burn down as much evidence of their crimes as possible before the main allied forces found it.

  • @pnutz_2

    @pnutz_2

    Жыл бұрын

    fairly sure the village nearby was where they were storing the ww1 armistace train carriage too, until it got burnt to a crisp

  • @4T3hM4kr0n

    @4T3hM4kr0n

    Жыл бұрын

    I know right! Best crossover in history!

  • @Voice_of_p

    @Voice_of_p

    Жыл бұрын

    i don't understand your sentence. But I am curious. Can you please repeat it?

  • @4T3hM4kr0n

    @4T3hM4kr0n

    Жыл бұрын

    @@Voice_of_p re-read it then

  • @steel8231

    @steel8231

    Жыл бұрын

    @@Voice_of_p Dumbed down, a bunch of French celebrities, high profile political activists from all sides, and high level politicians took up arms to defend their former prison from the SS who wanted to execute them. A defecting group of regular German soldiers and an American tank unit joined them and held the castle until the main US army arrived.

  • @entothechesnautknight1762
    @entothechesnautknight1762 Жыл бұрын

    I find it interesting how they basically swapped Medic and Engineer's moralities. Like, obviously both of them woulda said no to experimenting on Paul, and both don't do any procedures on people without consent (though what kind of consent can be dubious), but medic is absolutely the one who would experiment on enemy cadavers. Obviously it's for gameplay-ludonarritive smoothness, it's just the most glaring change they made. Also, I will admit that was a damn clever framing device.

  • @kptparker

    @kptparker

    Жыл бұрын

    Ye, changing Engineer and Medic morality like that was just painful. Can go on rant about how whole attempt of making TF2 characters prequal story in such a way is bad but I stop at just that.

  • @Predator20357

    @Predator20357

    Жыл бұрын

    @@kptparker It’s less of a prequel and more of this strange reality with them. It’s like getting Bugs Bunny and having him bleed to death from a gunshot wound. The gameplay however is quite fun.

  • @kptparker

    @kptparker

    Жыл бұрын

    @@Predator20357 Even if, changing morality and to some degree personality is not exactly a good idea when trying to use known characters and actively claiming its them. Gameplay is good, in coding I say its good recreation of HM2 with some flavors but it end at that.

  • @Predator20357

    @Predator20357

    Жыл бұрын

    @@kptparker I agree, TF2 can be serious and it can be silly but the Dev sadly went the wrong way with them. It honestly feels like if HM2 and TF2 did became into 1 game. The Gameplay is very much improved but the story has a very much dropped the ball ending that focuses too much on a point rather than being satisfying. It’s like even Super Hot 2 with the story.

  • @craftysmithkeith3653

    @craftysmithkeith3653

    Жыл бұрын

    Yeah, that and heavy’s family is dead

  • @fef8053
    @fef8053 Жыл бұрын

    Don't worry about medic's name, "heilen" can also mean "to heal" (also your medic voice is way too calm, he tends to scream half his lines)

  • @patch-fm

    @patch-fm

    Жыл бұрын

    Yeah this is a different medic though, Peter said it himself.

  • @RimmyDownunder

    @RimmyDownunder

    Жыл бұрын

    Yeah as Carl said, I tried doing the screamy voice at first but most of the medics lines in this are him trying to NOT kill people. Bit of a different character :P

  • @Dkrule1

    @Dkrule1

    Жыл бұрын

    @@RimmyDownunder ya, also it's Mr shifty for the guy in trench coat...also love this game, mabye with your power, you can get them sponsored or on steam

  • @Dkrule1

    @Dkrule1

    Жыл бұрын

    @@RimmyDownunder also another note, each level,,,look at the clock and date,,, The clock it self is the doomsday clock,,,like how closer it is to midnight, the closer to the forbidden flash bang everything is

  • @fef8053

    @fef8053

    Жыл бұрын

    @@patch-fm Thanks for clarifying, I guess the medic being a stand user should've given it away

  • @obi-wankeknobi8413
    @obi-wankeknobi8413 Жыл бұрын

    So Demoman has Killer Queen and Medic has The World ? I did not expect that many jojo references in a TF2 game

  • @memes_the_dna_of_the_soul5487

    @memes_the_dna_of_the_soul5487

    Жыл бұрын

    Soundsmith tf2.

  • @ardantop132na6

    @ardantop132na6

    Жыл бұрын

    @@memes_the_dna_of_the_soul5487 Demoknight TF2

  • @aslightlystablefootsoldier9838
    @aslightlystablefootsoldier9838 Жыл бұрын

    The fact Pyro was the only one to survive is so damn dark. The worst part is Pyro due to Pyrovision will probably forget all the mercs and pass it off as them growing up and leaving in his fantasy land

  • @BloodRaven1045

    @BloodRaven1045

    3 ай бұрын

    Pyro was so underutilized in the game

  • @steel8231
    @steel8231 Жыл бұрын

    "Wanna see why scout is so much fun?" *immediately explodes into blood puddle*- *Repeats joke* -*It immediately happens again*

  • @BaronB.BlazikenBaronOfBarons
    @BaronB.BlazikenBaronOfBarons Жыл бұрын

    Intentionally making it so that the mysteries and questions of the game are unanswerable makes it feel like he did it so he didn’t have to think of any answers.

  • @chaosinc.382

    @chaosinc.382

    Жыл бұрын

    In the name of art... of course. >_>

  • @whiteeye3453

    @whiteeye3453

    7 ай бұрын

    Aka laziness

  • @Martin-ot6kw
    @Martin-ot6kw Жыл бұрын

    Elite soldiers don't do ice skating for a reason in this universe.

  • @TopHatHat

    @TopHatHat

    Жыл бұрын

    Love this joke

  • @ludoxz
    @ludoxz Жыл бұрын

    i think the entire team being listed as dead is a hint to not take that at face value cause medic definitly and heavy probably survived

  • @natalie6811

    @natalie6811

    Жыл бұрын

    And Pyro

  • @ardantop132na6

    @ardantop132na6

    Жыл бұрын

    Basically a ping to spy's early quote that becoming mercenary would mean they were "deceased" which may imply they did survive. My only theory would be that since the science facility is the location that is also a death trap, this is supposed to be the origin of Medigun and Ubercharge since Ubercharged player are invulnerable, even the explosion of the payload bomb (which you could speculated were tactical nuke)

  • @pre-alphaman2625

    @pre-alphaman2625

    Жыл бұрын

    I think they're definitely dead, medic can only freeze time for 8 seconds as spy said. These are probably reports from the ones that hired them

  • @dewmdoomie1730

    @dewmdoomie1730

    Жыл бұрын

    That did not explain Miss Pauling, how the hell did Miss pauling after getting shot in the head and get her body vaporized by the nuke be alive and well in the next day and is STILL loyal to Helen?

  • @bigbeau1758

    @bigbeau1758

    Жыл бұрын

    @@bearlytamedmodels Pyro did talk to peter. Peter even lashed out in anger that he couldn't find anything out about pyro.

  • @giantdad7556
    @giantdad7556 Жыл бұрын

    Hot take - i believe that Misha's epitath (?) and Medic's last words imply that thanks Medic basically overloaded his timestop thingy to send Misha back in time, maybe even to back then his family was still alive. Hence why "Some say he died years ago"

  • @GermanPeter

    @GermanPeter

    Жыл бұрын

    No, they all died. The phrase "Some say he died years ago" refers to the fact that he lost all joy in life when his family died.

  • @echomjp

    @echomjp

    Жыл бұрын

    @@GermanPeter You might be right about what that meant, but nothing in this video at least implies they must have died in the explosion more-so than they survived. It showed them "disappearing" just before the explosion hit, and then showed them "dead" in a more abstract way afterwards. But if they disappeared, how could the explosion have hit them? Did they travel back in time, or just stop time for a few seconds - then die when they re-appeared in the same spot? That latter explanation seems less likely given Medic talked about having a plan and being able to save "at least one life." I doubt a man of his intelligence would make a mistake. I think they probably did survive, or at least Heavy likely did. The "afterlife" scenes at the end of the game could very well have been done many years later, so it isn't as though them showing up there means they didn't survive for longer.

  • @Soridan

    @Soridan

    Жыл бұрын

    @@echomjp The dev said they all died. Medic might've had a plan but it didn't work out. I expected the invulnerability to get Misha through it but apparently it wasn't so.

  • @whiteeye3453

    @whiteeye3453

    7 ай бұрын

    Devi say only the died not how they died

  • @garrettlittle1279
    @garrettlittle1279 Жыл бұрын

    "And when he gets to heaven, to Saint Peter he will tell, "One more soldier reporting sir! I've served my time in hell.""

  • @pnutz_2

    @pnutz_2

    Жыл бұрын

    even on the old-tunes radio stations it's been decades since I last heard that song holy shit

  • @NotepadAnon
    @NotepadAnon Жыл бұрын

    Honestly, would have been interesting if at the very end Pyro just shows up to the interview, chucks an axe at St. Peter, and just snaps back to Engi disarming the nuke at the last second. The entire time having Pyro be always "there" and imagining the absolute horrific carnage and death, only for him to reject the death of everyone at the end. You do one last missions with everyone, with Pyro having the final mission with the main bad guy absolutely horrified about someone who straight up "didn't care" and didn't become a Mercenary for a "reason." Just a complete fucking lunatic with a flamethrower that even St. Peter is somewhat creeped out by.

  • @alphaandomega4422

    @alphaandomega4422

    Жыл бұрын

    Some men...just want to watch the world burn

  • @chaosinc.382

    @chaosinc.382

    Жыл бұрын

    My New headcanon for how the game ends right here.

  • @railfandepotproductions

    @railfandepotproductions

    6 ай бұрын

    The ending felt wrong and you version may have fixed that

  • @ObsidianHunter99
    @ObsidianHunter99 Жыл бұрын

    Bruh they literally turned medic into Dio this is maybe the best game ever made EDIT: Also who tf plays the realism card when one of your characters can literally stop time and another literally just has a portal gun

  • @NikolasoGames

    @NikolasoGames

    Жыл бұрын

    If you've read fanfiction or any other reddit-type-comment-tryingtoexplain-shit, it seems people are always stuck between fiction and reality. Really, the writers for Valve's games, and especially for TF2 have done such a tremendious job writing the games, imagining the characters, that most of this thought process is lost to the fans and perhaps nowadays, even themselves. (Personally I think the TF2 "official comic series" actually sucked, kind of. It was enjoyable, at parts.) They are such odd characters that just any kind of story or character arc doesn't just.. work on them. They are very hard to build. Almost all fanfics suffer from this. People don't and can't properly relate to these murderous killing machines without 'degrading' them to their own personal level. We don't get them. Put though, persumably, even the Administrator/Announcer has her own story. Whilst cold-blooded because of her ultimate goal, It's hard to think that "TF2 mercs are just like any goons, they'll just be discarded off" is in any way viable, really. Even the idea that "They had aspirations and dreams, and all of them were kind of forced into this life" is just.. a little.. downgrading? It's hard for me to see it any other way. I did enjoy story, just like any story can be enjoyed, but I hope people don't find it 100% a correct representation of TF2. Except the murder. And music. With the murder.

  • @whiteeye3453

    @whiteeye3453

    7 ай бұрын

    Who say this story is accurate repreeof Tf2

  • @AnthroTsuneon
    @AnthroTsuneon Жыл бұрын

    Did.. Did this become a crosover with Mister Shifter?

  • @saphirone8030
    @saphirone8030 Жыл бұрын

    There has to be something else, some explanations, some endings, something... Fuck, this was actually heartwrenching.

  • @dewmdoomie1730

    @dewmdoomie1730

    Жыл бұрын

    Indeed, i loved playing as these guys in regular tf so seeing them all getting wiped out without explanation gives me the same vibes of seeing your childhood heroes die violent deaths when it happened in a cutscene unlike in the main game.

  • @internetxxx_pl0r3r_xxx77
    @internetxxx_pl0r3r_xxx77 Жыл бұрын

    Wasn't expecting that ending. I thought the guy in the suit doing the interviews would've been Grey Mann or something.

  • @dewmdoomie1730

    @dewmdoomie1730

    Жыл бұрын

    Indeed, when they mentioned “science facility” I immediately screamed Gray Mann to the guy interviewing them.

  • @lordpumpkinhead265

    @lordpumpkinhead265

    9 ай бұрын

    It doesn't help he's intentionally made to look like Gray Mann.

  • @RattlesnakeRose
    @RattlesnakeRose Жыл бұрын

    That mystery boss, the guy in the blue trench coat and the red hat, is from another game called Mister Shifty. It's another top down action game similar to hotline miami except you have the ability to teleport short distances. It's a pretty fun game!

  • @1ManRandom
    @1ManRandom Жыл бұрын

    I can definitely agree that reading the dev’s explanation lowered my opinion on the game. Setting up a bunch of questions and then answering none of them, while maybe realistic (and that’s a strong maybe), is also lazy writing that just leaves the audience unsatisfied. If nothing else, there should’ve been a cutscene/secret ending that provided the audience with the answers the mercs couldn’t know, so the audience wouldn’t be left completely devoid of answers. We are not the mercenaries, and realism doesn’t justify leaving your audience completely in the dark. That being said, I do get a feeling there might be a sequel at some point. Why would Peter have said they would “see each other again, but not anytime soon,” if the mercs would just going into the afterlife? Or why would they show the medic activating his invention if it was never going to work? I’m wondering if they might not have survived because of the invention, or are maybe being sent back to the mortal world for some reason. If so, and it is actually the set up for a sequel, I hope that the dev decides to stop claiming “realism,” and actually ties up at least some of the loose threads from this game.

  • @GermanPeter

    @GermanPeter

    Жыл бұрын

    Dissatisfaction over not getting answers IS the point. These are hired goons, their job is to kill, they're not there to get answers. You, the player, only exist to get them to kill people, and don't deserve answers either. There is no disconnect between you and the mercs, even game mechanics like restarting and seeing everything in a top down view are canon to the universe. Not everything in life is satisfying, and art doesn't have to accommodate to your desires. It can be annoying, frustrating, disheartening. I see little reason to give the player what they wanted, when the whole point of the game was that living in a world of violence will only get you death and nothing else. Just because the player does not live in that universe doesn't mean they should get more.

  • @Gearshoot

    @Gearshoot

    Жыл бұрын

    While your point is frustrating, as I want to know more, I respect your vision, and your will to follow through with it.

  • @hirocheeto7795

    @hirocheeto7795

    Жыл бұрын

    @@GermanPeter Then it's shitty art. If it's not made for any greater reason than to leave the player dissatisfied, then it's just a bad story. And no, not everything in life is satisfying, which is why we play games, view art, listen to music, etc. It's like saying that a song that's just a bunch of discordant notes is actually an immaculate piece because that's what it's trying to be.

  • @Mightylcanis

    @Mightylcanis

    Жыл бұрын

    @@GermanPeter "N-no guys, my artwork was actually really deep and provocative about living by violence!" No, you're just a bad writer whose work leaves a sour taste in the audience's mouth. We use games and other media for escapism, not for an extra-concentrated dose of reality. Get your head out of your ass.

  • @whiteeye3453

    @whiteeye3453

    7 ай бұрын

    Game is not life and playing realism card is bs You simply have no idea how to write this don't you So you made this ending as excuse of laziness Plus mercenary didn't deserve this because the were forced by harsh life with nowhere to go and this is ending you give? Pathepic

  • @cdos3884
    @cdos3884 Жыл бұрын

    Having read the comics (mann co no more, etc) I feel like the personality they gave engineer should have been medics personality. Some are close but just a tad off.

  • @doc_eh2747

    @doc_eh2747

    Жыл бұрын

    I think just like Master Alt’s description, these aren’t the versions of the mercenaries from the game or the comics, but an alternate version who possibly reincarnated into themselves in another universe if you take peter’s final words to scout literally.

  • @cdos3884

    @cdos3884

    Жыл бұрын

    @@doc_eh2747 fair enough, its just some seemed close while others very different so i wasnt sure of the intent.

  • @randomcanadian6298
    @randomcanadian6298 Жыл бұрын

    That ending kinda felt like the dev just... Wanted to be done making the game with how abrupt it was and how the investigation plotline went literally nowhere. The whole "realism" excuse for not actually explaining anything feels like a cop-out. You make Medic into DIO, give Demoman Killer Queen: Bites the Dust, and give the engineer a straight-up ASHPD, realism is already out the window there.

  • @GermanPeter

    @GermanPeter

    Жыл бұрын

    Realism doesn't mean you can't have fantastical elements. Suspension of disbelief is a thing, and in-universe, these mechanics exist. The universe just has to follow the rules it has created, and the game still does just that. Medic being able to stop time doesn't allow him to escape a nuclear bomb. Engineer being able to create portals doesn't make him a private investigator. And just because you survived 25 levels of carnage doesn't mean you'll be rewarded with answers to every question.

  • @randomcanadian6298

    @randomcanadian6298

    Жыл бұрын

    @@GermanPeter The engineer being able to create portals specifically with the ASHPD give him an out however. A genius engineer assuming he's going into a trap and his death after the investigation doesn't leave an unactivated portal, say, at the safe house in case of an emergency? The ASHPD can verifiably allow at least a distance of 384,400 km between portals and still work. And after the investigation he ignores the explosive two feet away from him to talk on the phone instead of immediately trying to make sure the bomb wasn't active? It feels like the investigation was in name alone and had no impact on the story at all, where there was at least one obvious point it should have had even the slightest impact which was the end. HLM2's nuke ending at least worked mechanically in that the characters were normal dudes that were just good at violence with no way out, no so much with the ASHPD post-investigation Engie.

  • @GermanPeter

    @GermanPeter

    Жыл бұрын

    @@randomcanadian6298 You're applying Portal 2 logic to this game's logic, which doesn't work. He can't "just" teleport himself out of there, this isn't how the portal gun works in this game. If you want to go by in-game logic, you can only have portals in one level, not across two levels. So there are limitations to how it can work. He ignored the nuke because he was more interested in getting answers. Like the ending said, his hubris was his downfall. Yes, he could have maybe disarmed it, had he immediately dropped the call. But he was trying to prove to himself that he really was the smartest, which only worked against him. And of course he could have never uncovered anything substantial, because he's a hired goon and the woman pulling the strings made sure he knew nothing. And the problem with the others was that they didn't ask questions sooner and instead just followed orders. The nuke was to ensure that all of them were killed off, because their job was done and they had too many strings attached.

  • @egoalter1276

    @egoalter1276

    Жыл бұрын

    Look my good man. We all understand your reasoning behind the story, and yet it is not a good story. Accept that some people will not like it, and move on.

  • @whiteeye3453

    @whiteeye3453

    7 ай бұрын

    Exept your "realism" suck and because nothing was realistic to the end The only reason why this ending exist is because you are to lazy to come up with something interesting

  • @Morgan-bo1mr
    @Morgan-bo1mr Жыл бұрын

    i did NOT expect intense homoerotic undertones in this but here we are

  • @thebladeofchaos
    @thebladeofchaos Жыл бұрын

    to be fair, I get the nuke......but it might need more explanation behind it. if the place is actually being used, then yes, leave no trace. but it doesn't feel like that

  • @positron3887
    @positron3887 Жыл бұрын

    I love how the game makes constant reference to Scout being Spy's son. From Spy almost calling him by his real name to the ending where he tries to comfort him. Very reminiscent of those few panels in the comics. Truly a masterpiece down to the simplest details.

  • @sircamelot3501
    @sircamelot3501 Жыл бұрын

    I think the reason they said Medic and Heavy were deceased was because it was probably an after action report with most likely no recovered bodies and so they just simply assumed Heavy and Medic died in the explosion but I could be wrong

  • @slashplane

    @slashplane

    Жыл бұрын

    Perhaps but if you consider the interviewer "Peter" as an angel at the gate of heaven, the interviewees, the mercs are at deaths door or outright dead. As pyro wasn't interviewed and was the only merc not listed deceased, then the game is suggesting they all died. Quite an abrupt, cheap ending.

  • @GermanPeter

    @GermanPeter

    Жыл бұрын

    They all died. You saw their corpses burning up.

  • @whiteeye3453

    @whiteeye3453

    7 ай бұрын

    Do bullshit around here and ending suck

  • @whiteeye3453

    @whiteeye3453

    7 ай бұрын

    Corpse means nothing to us give us at least something Because this ending is shit And don't play realism card here this game is not real life we're we cannot stop time

  • @megamarcus1515

    @megamarcus1515

    7 ай бұрын

    @@GermanPeter except for Heavy and Medic, they vanished just before the explosion. Or that was a bug.

  • @AkiseAk
    @AkiseAk Жыл бұрын

    Sad to see this epic tale come to an end ;-;

  • @eddmonk1849
    @eddmonk1849 Жыл бұрын

    The story in this game is levels of fan-fic made by a guy who definitely wanna do some sort of cinematic universe

  • @masterzoroark6664
    @masterzoroark6664 Жыл бұрын

    I didn't expect that end. But hey- I am glad that Demo and Soldier got to admit love to each other before it ended.

  • @alexwombat8288

    @alexwombat8288

    Жыл бұрын

    Still a better love storry than twilight xD

  • @johnlanderglea6120

    @johnlanderglea6120

    Жыл бұрын

    True

  • @mikk348q
    @mikk348q Жыл бұрын

    GermanPeter seems to have intended for this game to be a last hurrah for TF2 since he was leaving the game behind. I don't feel that from this, after the ending. It feels fuelled by resentment.

  • @GermanPeter

    @GermanPeter

    Жыл бұрын

    The ending for the game was written shortly after I started working on this project, over 4 years ago, which is also when I was still enjoying TF2. It was always intended for these characters to not get a happy ending, not after all the blood they've shed.

  • @mikk348q

    @mikk348q

    Жыл бұрын

    @@GermanPeter Didn't expect a response from the man himself. On one hand, I kinda get it, as far as I'm aware it's in the spirit of Hotline Miami. On the other, I've never played Hotline Miami, and from what I've read of the story and it's themes I'm not really a big fan, and I'm intensely attached to the cast of TF2, so of course I react negatively to seeing them all get brutally murdered. Guess I just couldn't reconcile the tone of your game being much, much different from that of normal TF2. (Doesn't help I found the mystery really intriguing, and I felt like it was building up to some big reveal - almost definitely intentional - which made the rug-pull feel upsetting. Not in the thought-provoking kinda way, just in the 'wow, i was really invested in this' kinda way.) At any rate, the entire rest of the project is really cool. Got nothing but respect for you and your work, just.. Yeah, I'm just really attached to the TF2 cast and watching them die in nuclear fire was hard, man.

  • @whiteeye3453

    @whiteeye3453

    7 ай бұрын

    Don't pull after all blood they shared bullshit card You simply are to lazy to come up with something interesting There wasn't any realism until this end

  • @whiteeye3453

    @whiteeye3453

    7 ай бұрын

    I dislike this ending to the game for the same reason I dislike the ending for "Oh My Gore!" it was an ending that was unsatisfying, where despite all your effort and skill the enemy wins without your say and no chance to return and take vengeance, where all the characters you've worked alongside and grew to love fail in their dreams and you have to watch them die through no fault of their own. one of the worst thing a game can do is take away control from their players, what I feel is worse is when a game makes it so all your control never meant anything to begin with, where you feel the best option for those characters would be to have never begun this journey, making you feel like you're walking them to their execution with no way out. it makes you feel like you murdered them yourself, and it hurts.

  • @Smthn_Wicked

    @Smthn_Wicked

    7 ай бұрын

    ​@@whiteeye3453copy pasted.

  • @comradesoupbeans4437
    @comradesoupbeans4437 Жыл бұрын

    35:56 actually had me in a full belly laugh

  • @LostChrisB
    @LostChrisB Жыл бұрын

    Have to appreciate how a good story and a fun gameplay design can make any game great, irrelevant of graphics or production costs. This looked like a lot of fun.

  • @Predator20357
    @Predator20357 Жыл бұрын

    The nuclear ending makes less sense than Hotline Miami 2 as unless you use it in a nuking area, you are going to get some eyebrows raised. You know what they should’ve done and make it better? Have Pyro literally burn their safe house into the ground with them inside, perhaps having mini boss battles like the end of Hotline Miami 2. Sure it may be unoriginal but to me, if you are going to be inspired by something, be inspired by one of the cooler parts of the game.

  • @GermanPeter

    @GermanPeter

    Жыл бұрын

    That suggestion makes no sense, and it seems you missed the point of the ending entirely.

  • @Predator20357

    @Predator20357

    Жыл бұрын

    @@GermanPeter What I got from the ending is that it was their personality and refusal to disobey orders that got the Mercenaries killed. Engineer was never going to get his answers because he decided to kill first before asking. Spy was never going to figure it out because he didn’t question what they were doing. They all decided to go to the Laboratory without question and thus none of them would’ve been able to survive. None of them would’ve gotten the answer to why there is a nuke at the place, there choice of being a Mercenary, no questions asked is what got them killed. However since you are the creator, I could be completely wrong and didn’t read it right which is fine. I just found the nuke to be too on the nose to show that none of them were going to get out of it.

  • @unfortunatecircumstances8870

    @unfortunatecircumstances8870

    Жыл бұрын

    @@GermanPeter Man what a dick lmao. Well explain to us, Captain Big Brain, what exactly it is we're missing in this masterpiece of digital art? I bet we're just too smol minded to understand your vision, huh? 😩

  • @caesarin0

    @caesarin0

    Жыл бұрын

    ​@@GermanPeter I will say, while I understand the criticisms against it, I did like this more than HM2. Since, I was never a fan of the way the Fans were built up so much, and then just killed off in such an unceremonious way, and then more or less swept under the rug, especially when they were easily the most interesting part of the game. With Midnight Mercs, while I obviously would have liked some answers, I understand why there was none. The point was that the mercenaries were never important, even in the actual TF2 lore, it's pure circumstance that they're important, when any other hired mercenary could just as easily fill the same roles. Plus, I had to literally pause this video and sit in an uncomfortable silence for quite a while at "Press L to Let Go" that......fucked me up.

  • @Grayfox251
    @Grayfox251 Жыл бұрын

    Fun fact rimmy according to the comics for TF2 Heavy's family is actually still alive (as far as I aware)

  • @minishadowstorms

    @minishadowstorms

    Жыл бұрын

    I mean they show up in it and one of his sisters becomes a part of the main cast so yes, very much alive.

  • @Perkeleen69
    @Perkeleen69 Жыл бұрын

    I wonder if there's a secret ending that requires collecting white pixels or someshit like in Hotline Miami

  • @kuba_mar

    @kuba_mar

    Жыл бұрын

    Nope, the dev was trying to make a point or something and thus no secret/alternative endings or sequels. This game does feel like the kind to have bunch of secrets, hidden lore and a "true good ending" but appereantly it doesn't which is kinda disappointing.

  • @glyndolin316

    @glyndolin316

    Жыл бұрын

    @@kuba_mar to be fair, if there was a way for the mercs to survive in a secret ending the whole narrative framing would fall apart

  • @kuba_mar

    @kuba_mar

    Жыл бұрын

    @@glyndolin316 would it? Cause right now all i see is an anticlimactic ending that leaves way more question and doesnt really answer any. To me it seems like the dev for whatever reason decided to wrap up the story/game somewhere around the making of engineers investigation, that's the point where it starts feeling rushed and out of nowhere, it just really feels like at some point there was meant to be more story there, that it wasn't supposed to end so early, but we never got to see that.

  • @pnutz_2

    @pnutz_2

    Жыл бұрын

    I was thinking of this because there were paper notes that appeared to be lying around some of the missions

  • @Perkeleen69

    @Perkeleen69

    Жыл бұрын

    @@kuba_mar got a source to this claim? i'd be interested to read more about the development of this game.

  • @ebrahimalsanad4411
    @ebrahimalsanad4411 Жыл бұрын

    This is so wholesome and family friendly KZread should promote this more often

  • @whimsicalgolde
    @whimsicalgolde10 ай бұрын

    I understood the interviews... That is a great story they did . Spoiler Peter and the interview is after they died. Also, what peter says indicates they will be revived or see eachother again in the after life. The mercenaries were not aware of where they were at the interview. Like they were just popped in there.

  • @alphaandomega4422
    @alphaandomega4422 Жыл бұрын

    And that's why medic is the worst class to fight against. Misha... your heart is as big as your body 😭 Demo and soldier are best bromance ever

  • @jaboia3907
    @jaboia3907 Жыл бұрын

    Since you are playing games related to hotline Miami you should try intravenous, it's hotline Miami but stealth

  • @styks5960

    @styks5960

    Жыл бұрын

    Hotline Miami meets Punisher with a stealth twist

  • @Aerolfoz
    @Aerolfoz Жыл бұрын

    This game was released this year right? And they had some comic references. Weird that some names are wrong though - Medic is canonically Ludwig, not Heilburger. The Scout one is even weirder, he's supposed to be Jeremy, not Scott (and both are just generic american names). Meanwhile Misha, Jane Doe, Tavish, and Mundy are correct and also from the comics. Anyway, add a secret ending which hints at some kind of resurrection/clone setup, bam that's all you need. They're done with the real people, because they got the clones for their gravel wars. Would be pretty neat really.

  • @crusaderthestranger5982

    @crusaderthestranger5982

    Жыл бұрын

    i think this is it's own thing, i sincerely doubt that roadhog, junkrat and mr.shifty are canon in tf2's storyline.

  • @kharnthebetrayer8251

    @kharnthebetrayer8251

    Жыл бұрын

    Its an alternate version of the characters Actual TF2 theyre fighting over a gravel mine

  • @Sathzur

    @Sathzur

    Жыл бұрын

    Weird thing is, during the game he IS called Jeremy, but the ending inexplicably calls him Scott

  • @Aerolfoz

    @Aerolfoz

    Жыл бұрын

    @@crusaderthestranger5982 Well, of course. But you could make a headcanon connection, which is better than just nothing.

  • @Zockerlife

    @Zockerlife

    Жыл бұрын

    Medic´s name is Ludwig but that could be his first name. Ludwig Heilburger would work for a german name. There is not so much information on the exactly name of medic.

  • @glenmcgillivray4707
    @glenmcgillivray4707 Жыл бұрын

    Half expected Engineer to have a convenient escape button. And to decide to use it on the nuke after three resets of trying to defuse the thing.

  • @jamescousins9216
    @jamescousins9216 Жыл бұрын

    50:07, My unasked for two cents: 33:35 is a key to a door that no longer exists. "Shade Mount". Doesn't take being Engineer to figure out that's Black Mesa. At least, that's what it could've been at some point, especially given a nuclear bomb is set off and the time and dates always come with "X minutes to midnight" like in the Bulletin of the Atomic Scientists' Doomsday Clock. What I think happened is at some point in the creative process, this was all going to tie in to Half-Life, Portal, and Overwatch. But then the dev looked at the story and chose to go for the unknown. That destroying one's perception of reality isn't just so you can put it back together as a healing process. That the alien you don't see is scarier than the alien that you do, because the audience's imagination is infinite. That, like he says in the reddit post, if there is a global conspiracy setting up massive slaughterfests of mercs and soldiers in abandoned warehouses one whacko probably isn't going to stop it. Unless they are " The Special", and these mercs aren't meant to be Specials. And honestly? It feels more like the nuke plotline stayed because that's how Hotline Miami 2 ended. Only it didn't have the same context to justify it. Midnight Mercs definitely worked more as a gameplay sandbox than a narrative. But with how Hotline Miami follows conspiracies and hallucinations, it's a hard act to follow.

  • @GermanPeter

    @GermanPeter

    Жыл бұрын

    It was never intended to be a crossover with Half-Life or Portal, those don't exist in this universe. The nuke was something I planned almost from the start, and it serves as the best way for the woman behind the scenes to wrap up everything, both the mercs and whatever happened at the science facility. Anything else could have been survived or would have left traces.

  • @jamescousins9216

    @jamescousins9216

    Жыл бұрын

    @@GermanPeter ... well this isn't something I see often, content creators directly replying to a rando. I respectfully disagree on how the nuke plotpoint worked in execution, but thanks for engaging the community and making a pretty cool game.

  • @starhammer5247

    @starhammer5247

    Жыл бұрын

    @@GermanPeter I found this comment which explains the main reason people have an issue with your ending of things: "I dislike this ending to the game for the same reason I dislike the ending for "Oh My Gore!" it was an ending that was unsatisfying, where despite all your effort and skill, the enemy wins without your say and no chance to return and take vengeance, where all the characters you've worked alongside and grew to love to fail in their dreams. You have to watch them die through no fault of their own. One of the worst things a game can do is take away control from its players. What I feel is worse is when a game makes it so all your control never meant anything, to begin with, where you feel the best option for those characters would be to have never begun this journey, making you feel like you're walking them to their execution with no way out. It makes you feel like you murdered them yourself, and it hurts." When you consider this, it makes sense why people didn't like this ending and why your explanation annoys and even pisses some people off. It may be your game, but if people don't like it even after a retrospective and understanding the message behind the game, it means you should take another look at what you did and try to understand exactly why no one accepts your ending and even hates it in some cases. An ending can make or break a story, so you better consider things from a broader viewpoint. An ending like what you made can be accepted if done well, there was a movie from a while back that had the MCs die unceremoniously on the side of the road for no real reason, and people accepted it because it got them to think. They all walked out of the theatre, wondering what the hell they had just watched. Not because it was terrible but because it genuinely got them to think about the world and everything else, and they didn't need the director telling them what they were meant to think or what the story was about. They didn't start asking for alternate endings or anything like that or calling the director an idiot. The movie already did what it set out to do without needing outside intervention. That was to tell the story and get people to think about reality, as that was what the movie aimed to tell. The world's reality and what it means to be free in society. In comparison, your story didn't really accomplish what it was meant to do if there were people that disliked your ending and had to be told by the creator what they were meant to think about the game. You shouldn't have to tell someone what your story meant. The story should've already done that.

  • @egoalter1276

    @egoalter1276

    Жыл бұрын

    Furthermore, respectfully, it is completely irrelevant what you meant to tell by the story. It standa on its own, any post factum explanation by the author superflous, or I may even say, damaging. Audiences will interpret art in a myriad ways, and the authors control over that is very strenuous. You wont be there to give this same explqnation to all your players, and if you are, many of them will just ignore you and tell you to stop ordering them how to think.

  • @giacomoromano8842
    @giacomoromano8842 Жыл бұрын

    Hope sniper goes to Purgatory for that last second change of heart. Still one hell of a penance to go through, but i think some of the Mercs can have a good shoot at heaven, like Heavy and Medic, and others are definitely going to hell, like Engie.

  • @canalalex0119

    @canalalex0119

    Жыл бұрын

    To be fair, sniper was right, but yeah, he definitely tried to run from his problems, like every other time in his life

  • @rasmusthomsen622
    @rasmusthomsen622 Жыл бұрын

    1. spoilers 2. damn, i been following progress on this game for a while now and was pretty excited to see the finished product, but damn that ending, I was like there must be more to it, plz, then I looked how much there was left of the video and yee your note. there is a lot to love about this project / game but a bad ending can ruin a lot for me, and this one is not good, it tries to be bigger than what it is and do a ah ha but not well the most I can get out of the ending is how it kind of references Hotline Miami 2 I know I'm going on and on about the ending but this is what the game leave us with so this is what we got in the end tho still amazing work and wonderful fan project and hey Rimmy is alwas fun to watch so that helps a lot too

  • @Mightylcanis

    @Mightylcanis

    Жыл бұрын

    It was an incredibly pretentious ending/reasoning, and it's a shame because he had a good game going.

  • @Duneczan
    @Duneczan Жыл бұрын

    For some place called 'Shade Mount' I was expecting more Half-Life references.

  • @Dkrule1
    @Dkrule1 Жыл бұрын

    @Rimmy - Downunder Gaming also another note, each level,,,look at the clock and date,,, The clock it self is the doomsday clock,,,like how closer it is to midnight, the closer to the forbidden flash bang everything is

  • @FUMOFFU666
    @FUMOFFU666 Жыл бұрын

    Didn t expect the doom music for the medic but damn the guy is badass. The heavy is a man of few words but damn these words hit hard

  • @QuintonMurdock
    @QuintonMurdock Жыл бұрын

    12:00 ah yes the well known German locomotive from world war 2. The Electro Motive Division GP38

  • @spore_on
    @spore_on Жыл бұрын

    I don't know why, but it feels like the Engineer and the Medic swapped places personality wise for this game

  • @Ark_Kane112
    @Ark_Kane112 Жыл бұрын

    I dislike this ending to the game for the same reason I dislike the ending for "Oh My Gore!" it was an ending that was unsatisfying, where despite all your effort and skill the enemy wins without your say and no chance to return and take vengeance, where all the characters you've worked alongside and grew to love fail in their dreams and you have to watch them die through no fault of their own. one of the worst thing a game can do is take away control from their players, what I feel is worse is when a game makes it so all your control never meant anything to begin with, where you feel the best option for those characters would be to have never begun this journey, making you feel like you're walking them to their execution with no way out. it makes you feel like you murdered them yourself, and it hurts.

  • @theride1176
    @theride1176 Жыл бұрын

    Man it really sucks that there is no alternative ending especially since there is of a secret ending in hotline miami

  • @recroboi1388
    @recroboi1388 Жыл бұрын

    Good video, I hope you do more things like this.

  • @Seth_Kay
    @Seth_Kay Жыл бұрын

    I think the teleporting guy at 9:00 might be Mr. Shifty, from the game with the same name on Steam. You're playing as a guy with a red cap and a blue jacket just going around and killing people Hotline Miami style. Main gimmick being that you can teleport around, and your punches are REALLY powerful. If it is, it's an awesome little cameo.

  • @infinitesorrows21
    @infinitesorrows21 Жыл бұрын

    It’s kinda disappointing that there’s no alternative ending or secrets in the game. The first Hotline Miami did well having a character who was just cannon fodder and one who questioned and got answers.

  • @orphanchopshop6537
    @orphanchopshop6537 Жыл бұрын

    Anyone who's played Reach will have a PTSD attack

  • @imnotaspy9972
    @imnotaspy9972 Жыл бұрын

    That guy teleporting everywhere in one of engineers missions is Mr shifty from the hit game... Mr shifty I'm pretty sure at least

  • @alexwingace
    @alexwingace Жыл бұрын

    After your first part, i decided to play the game myself. It wasn't until I completed the bloody game that I realized the fucking Jojo's references with Demo and Medic. Medic's is obvious, stopping time for 8 seconds at a time and throwing needles instead of knives. Demo's took me a few to realize, but the ability to have enemies hit with the pipes explode in the next life at the same time they were originally hit, and it's literally just Bites The Dust.

  • @joosshh3143
    @joosshh31438 ай бұрын

    If it makes anyone feel better, all the mercs are probably alive again since respawning is a canon thing

  • @marcellhegyi1363
    @marcellhegyi1363 Жыл бұрын

    I think the nuke was just to reference Hotline Miami 2's ending. Altough i would have preferred the bombcart bomb being used for the model and it just being a regular bomb, a nuke does sound very overkill

  • @user-db7uw7lw7f
    @user-db7uw7lw7f Жыл бұрын

    Yeah, that final scout arena made me remember he had a combat roll. Also, the writing was really awkward, and not just because of ending. That whole investigation of engie didnt mean shit, as they were ordered to come to the place anyway. Telephone convo implies that the mastermind was feeding him clues, but what for if mercs can just be sent there? Pyro also made 0 sense, I get that he is a psycho and all that, but story-wise i didnt even understand what and where was he doing, he could have as well been in 1945 section of the game only, wouldnt make any difference

  • @user-db7uw7lw7f

    @user-db7uw7lw7f

    Жыл бұрын

    Also, for some reason scout is named Scott in final credits, although he has been referenced to as Jeremy by spy at some point earlier in the game

  • @slashplane

    @slashplane

    Жыл бұрын

    @@user-db7uw7lw7f Scout as scott and Jeremy is probably a writing oversight because scouts canonical name is Jeremy, I believe. Everyone except for Scout and Doc used the Comic canon names I believe.

  • @GermanPeter

    @GermanPeter

    Жыл бұрын

    The woman pulling the strings wasn't feeding him clues, she led him in a wrong direction. Pyro is also not meant to make sense, that's what their interview was all about.

  • @Chillamarama
    @Chillamarama Жыл бұрын

    "Hey you wanna see why the scout's so much fun?"

  • @lolzers7986
    @lolzers79865 ай бұрын

    The final mission of this made me genuinely giddy, this is an awesome game, i remember watching the devs update videos about it and playing a little bit of it while i think it still wasnt finished, great game i really need to finish it now.

  • @Grahaminations
    @Grahaminations Жыл бұрын

    7:42 holy shit it's mister shifty

  • @pendantblade6361
    @pendantblade6361 Жыл бұрын

    Im surprised how fucking well written this is, holy shit

  • @vivusthevivusthing6182
    @vivusthevivusthing6182 Жыл бұрын

    I think the telaporty guy at 9:00 was mr. shifty from the game of the same name. Looking it over I'm now 90% that's mr shifty, makes sense of the teleporting too.

  • @javieraravena5345
    @javieraravena534510 ай бұрын

    A year passed, I am watching it again and I just realized that maybe that part where Spy asks Medic if he has a "cunning and subtle plan" is a Blackadder reference

  • @DarkEmperorRay13
    @DarkEmperorRay13 Жыл бұрын

    Based on Rimmy's playthroughs I can safely say I enjoyed the little cameos, the game play looked good (though it's not my cup of tea personally, I live vicariously through others when they play Hotline Miami like games) heck even the story and character development was good... right up until the end where everything was just discarded. Quite literally, the ending seems like the sort of thing you'd make when you genuinely hate the project you worked on and just want to be done with it. Imagine if in the Witcher, Geralt, right at the end just suddenly was eaten by a dragon that swooped in at the very last second of the entire story and swallowed him alive then flies off. What a great way to conclude that story. How about Halo 3, what if Halo 3 ended with the rings going off and everyone and everything dying, no further back up plans just everyone died. Just think about any anticlimactic, nonsensical way of ending a game, apply that to a game with a good story and that's what the ending of this one felt like. That answer by the dev that Rimmy shows only twists the knife further because they either really didn't care or they thought that killing everyone in such an anticlimactic way was the pinnacle of depth of a story.

  • @alphabros5226

    @alphabros5226

    Жыл бұрын

    From what I can glean, it might relate to the creator (Germanpeter) having an exhaustion towards TF2 itself.

  • @pnutz_2

    @pnutz_2

    Жыл бұрын

    The ending gave me serious LOST ending vibes, where you didn't care that people got off the island and out of that whole shitshow because the LAX timeline was some purgatory shit where everyone dies in the end. Compare to Life on Mars (the uk one anyway), where everyone important died in that too, but it was real upbeat and hopeful right up until the end when The Test Card Girl hit the power switch* *and then Ashes to Ashes did their whole cop purgatory thing and now that feels like the lost ending too :(

  • @GermanPeter

    @GermanPeter

    Жыл бұрын

    The ending had nothing to do with my decision to leave TF2 behind, nor with me being overworked with the game itself. I had it planned almost at the very beginning of development, because I knew that these characters couldn't survive. You can't kill so many people and expect to get out unharmed. That's what the game is about in that regard. Yes, these were interesting personalities with interesting relationships, but there was nowhere for them to go. Not after everything that went down. Furthermore, their job was done and they had to go, both in-universe and in the sense that the game was over.

  • @alphabros5226

    @alphabros5226

    Жыл бұрын

    @@GermanPeter I'd say it needed some fine tuning making everything maybe a little more tied up, but I can't act like I could do any better in your shoes. It is regardless one of the best looking fangames I've seen recently and I have to commend you for that.

  • @DarkEmperorRay13

    @DarkEmperorRay13

    Жыл бұрын

    @@GermanPeter Though I may disagree with your vision I am thankful for your participation in this comment section, with that said I would have gone a different route with the direction of the final act of the story, that's all.

  • @guardsman3533
    @guardsman3533 Жыл бұрын

    damn what an ending

  • @lavaavalon
    @lavaavalon Жыл бұрын

    the fact that there was a body count in the end makes me think that there should've been choices in the game, like you know in the original fallout games, any choices you made, of killing, sparing or saving someone left marks in the world? I think that final screen should've been there to show something between the lines of: -those guys survived, -those guys died, -this never happened, -but this did, -your choices made all of this happen kinds of stuff But doing that would require multiple endings, choices and paths you would be able to take, which would basically require remaking the entire game

  • @Mightylcanis

    @Mightylcanis

    Жыл бұрын

    Doing that would require an actually competent writer, which this game lacked.

  • @Alexprime-ve1od
    @Alexprime-ve1od9 ай бұрын

    Medic: oops that was not medicine ho ho ho ha ha ha!?!

  • @Zappygunshot
    @Zappygunshot Жыл бұрын

    I love how in the scout timelapse you can see the screen gradually turn red as time goes on before resetting.

  • @nomnomxddd7341
    @nomnomxddd7341 Жыл бұрын

    Maybe "Peter" is a reference to the name of the developer "German Peter"

  • @GermanPeter

    @GermanPeter

    Жыл бұрын

    Actually not!

  • @nomnomxddd7341

    @nomnomxddd7341

    Жыл бұрын

    @@GermanPeter straight from the source, there goes my theory

  • @BackWaveUnited
    @BackWaveUnited8 ай бұрын

    There is absolute no reason for the ending to be that GOOD!

  • @sonnybargas4025
    @sonnybargas4025 Жыл бұрын

    48:07 spy's son in this game confirmed

  • @AJCherenkov
    @AJCherenkov Жыл бұрын

    The Engineer boss is actually Mr Shifty by the way

  • @simonsonlyfan8600

    @simonsonlyfan8600

    Жыл бұрын

    From what?

  • @AJCherenkov

    @AJCherenkov

    Жыл бұрын

    @@simonsonlyfan8600 From the game Mr. Shifty

  • @railfandepotproductions

    @railfandepotproductions

    6 ай бұрын

    ​@@AJCherenkovis Mr shifty tf2 related?

  • @sotarastas7274
    @sotarastas7274 Жыл бұрын

    Exponential Entropy? Good taste, Rimmy!

  • @Nanolis
    @Nanolis Жыл бұрын

    If you enjoyed the Medic teleporting around and murdering people or the way Scout ran around beating people with a baseball bat, I'd suggest checking out the game Heat Signature. Gameplay is much more open accepting contracts to board space ships and complete different objectives. There's quite a few different types of weapon and equipment that change how you play the game. Things like slowing down time, teleporting or swapping places with someone, or directional cloaking to be invisible to people in your forward arc. Game's rather enjoyable.

  • @PeptoAbismol
    @PeptoAbismol9 ай бұрын

    i'd kill to see this entire story animated in sfm with voice actors from emesis blue

  • @purpleninja791
    @purpleninja791 Жыл бұрын

    Damn, that’s pretty neat

  • @Proctor_Conley
    @Proctor_Conley Жыл бұрын

    Happy Aussie noises make me happy. Thank You!

  • @Mr-Dey098
    @Mr-Dey0988 ай бұрын

    A hidden masterpiece

  • @BradlyClarke
    @BradlyClarke Жыл бұрын

    Best wishes

  • @lovley_furby8400
    @lovley_furby8400 Жыл бұрын

    15:39 medic is NOT a bottom!!!! he is NOT!!!! HE ISNT A BOTTOM

  • @awe13
    @awe136 ай бұрын

    I like how they just turned medic into DIO

  • @clifdog100
    @clifdog100 Жыл бұрын

    Today on tf2: “engineer goes grimdark, makes gun servitors”

  • @notloopers1110
    @notloopers11108 ай бұрын

    The amount lf comments wondering if theres more to the story or if theres glimmers of hope somewhere really make sme feel that the storywriter has truly put people into the shoes of the engineer, searching for more when they truly can no longer, a masterful storywriter indeed.

  • @kinggrim2376
    @kinggrim2376 Жыл бұрын

    Love the end but am sad this happen

  • @exalted_space9224
    @exalted_space9224 Жыл бұрын

    Everything was pretty damn good till the end the plot fell flat and what was leading up to it was made pointless. Best way I can describe it someone doing a marathon they had the lead and could easily make it to the end but calls it quits and gets a motorcycle from somewhere and just exists.

  • @exalted_space9224

    @exalted_space9224

    Жыл бұрын

    15:50 (Ngl I love the references tho) 17:00

  • @GermanPeter

    @GermanPeter

    Жыл бұрын

    No one was "in the lead" or anything though, so that analogy falls flat. These characters were doomed from the beginning, they're hired goons and eventually, their time was up. Engineer's whole subplot was about there not being any answers to the questions you might have, because of course you'd never get those.

  • @egoalter1276

    @egoalter1276

    Жыл бұрын

    He is telling you he enjoyed the story you wrote, right up until the neding. You were in the lead.

  • @nado1908
    @nado1908 Жыл бұрын

    Yeah I think the dev just copied Hotline Miami 2's ending without understanding people generally hated it. Also is it just me or did everyone kind of feel out of character? Especially Medic and Engineer.

  • @apyr1439

    @apyr1439

    Жыл бұрын

    For me it seems related more to the way the dev (GermanPeter) has seen TF2 lately, a game that has in some way died and wanted to move on from, it could be related to the Character named peter in the end too

  • @qhethacoalspitter8935

    @qhethacoalspitter8935

    Жыл бұрын

    GermanPeter (The Creator and Writer) purposelly changed the lore of the characters in their own contained universe, the reason why, that I don't know really.

  • @Predator20357

    @Predator20357

    Жыл бұрын

    @@qhethacoalspitter8935 I feel like it’s probably to make it more serious, because if it was the original characters, Engineer would’ve most likely just deactivated the nuclear warhead in those 6 seconds, Spy would’ve sniffed out the trap, and None of them would’ve died. I think he chose TF2 Characters to give himself ideas and because they mimic their in game personalities.

  • @Phant0mFreshBread
    @Phant0mFreshBread Жыл бұрын

    So because of heavy and medic vanishing it might mean they tried to escape with the time stop.

  • @theawesomeperson2579
    @theawesomeperson2579 Жыл бұрын

    i have feeling the kid might be baldi, the green shirt, the fact he became a teacher, but that just a theory, as i don't know baldi at all and there probably other guys with green shirts that became teacher or were

  • @clownsers
    @clownsers7 ай бұрын

    the guy that was there with the cap and the cape that was teleporting its called mr shifty his a thief that can teleport on a small radius and his strong too

  • @thecrusaderdeusvult9509
    @thecrusaderdeusvult9509 Жыл бұрын

    Nice job rimmy

  • @matthewbennett7867
    @matthewbennett7867 Жыл бұрын

    Great game!

  • @bounter_
    @bounter_ Жыл бұрын

    Heavy's family is alive in the comics, Idk why they killed them off here

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