The Fireborn are CRAZY. Patch 5.1 Buffs and Bugs

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  • @AliothAncalagon
    @AliothAncalagon6 күн бұрын

    With every new unit that gets a silence ability it will become more and more wild, that Runesmiths don't have one.

  • @Manwu5
    @Manwu56 күн бұрын

    Im supper happy for dread saurian.... They were meant to be weapons of destruction.

  • @florians9949

    @florians9949

    2 сағат бұрын

    True, like you’d expect an almost three thousand gold monster to tear through infantry like butter. I always found the saurien to be massively underpowered and kind of lame.

  • @The_Real_Iggy
    @The_Real_Iggy6 күн бұрын

    DREAD SAURIAN IS SO BACK LETS GOO

  • @emultra759
    @emultra7596 күн бұрын

    Patch 5.2: Every race has been granted access to Dark Riders (Repeater Crossbows) in order to deal with collision damage Saurians

  • @Onyx_crowmen

    @Onyx_crowmen

    6 күн бұрын

    Dread saurian are that strong now?

  • @X.Y.Z.07

    @X.Y.Z.07

    6 күн бұрын

    It have new roll atack animaion i believe

  • @chocho6766

    @chocho6766

    5 күн бұрын

    @@X.Y.Z.07 and when it roll it deal collision damage ?

  • @darkomihajlovski3135
    @darkomihajlovski31356 күн бұрын

    I get a giant monster slaming his gut on you would make you go splat but its kinda silly every giant moster is more dengerous when moving rather then actually fighting

  • @acannon2700

    @acannon2700

    6 күн бұрын

    Right. I want a buff to doomwheels rolling through things, personally. They're entirely too weak, even their lightning blasts are pretty crap.

  • @kademorrill7334

    @kademorrill7334

    6 күн бұрын

    @@acannon2700 Agreed, I think the firing capabilities of the ror or maybe even ikit's should be default for doomwheels, on top of mass and acceleration to actually allow them to at least be able to push through small units of infantry reliably. I think collision attacks are one of the best ways to get monsters up to snuff but it is weird that they behave more like chariots now than actual chariot units

  • @jarvee9407

    @jarvee9407

    6 күн бұрын

    it makes sence, plus it rewards better players

  • @spellbound1875

    @spellbound1875

    6 күн бұрын

    @@acannon2700 They got a bug fix this patch so they're playable. Probably still not great but they have functional collision attacks now.

  • @acannon2700

    @acannon2700

    6 күн бұрын

    @@kademorrill7334 also doomwheels are a TIER FIVE unit, but they perform like a tier 1 or 2 unit. It's INSANE.

  • @l00StonedLlamas
    @l00StonedLlamas6 күн бұрын

    Dread Saurian has been worthless for so long, collision finally makes it viable. Little tiny men with toothpick spears should be bowled over by a giant lizard. I see no problem here, only something that should’ve been implemented long ago.

  • @fiveforbiting
    @fiveforbiting6 күн бұрын

    Monstrous cav barely do more damage than horse cav. Where as monstrous infantry do 80-120 dmg. Even Horned ones hit harder than those Gryphites. I like the impact changes (saurian), but I understand the salt. Make sure to bring mass, sonthe saurian can't walk around? Haha.

  • @rubric-eo5yj

    @rubric-eo5yj

    6 күн бұрын

    yeah, when at the time of warhammer 3's launch i expected skull crushers to be a monstrous cavalry unit with 110 or 120 ws instead they only have 64 base which is stupid,i did not expect the second strongest cavalry unit on tabletop(the only cav that could beat them in a head to head fight was ogre crushers even then it was close) to get overshadowed by bears which did not even exist

  • @emultra759

    @emultra759

    6 күн бұрын

    Ripperdactyls and Vargheists are the real monstrous cav

  • @alirezarezaei2976

    @alirezarezaei2976

    5 күн бұрын

    @@rubric-eo5yj Khorne is shit right now absolute shit Nurgle will poop all around the blood god roster with no problem Honestly why some rotten stinky shithead riders could beat the juggernauts of Khorne? Before the release of WH3, I expected the Khorne juggernauts to have at least 100 WS but look what they have now? I want an answer from the devs In a game, where range and magic dominate why are you so shy to give some melee boost to a faction that has access to none of those? Khorne juggernauts are bad in every aspect you can imagine Just put them side by side with Chaos Knights and you notice that regular Chaos Knight ponies are actually bigger than the infamous Khorne juggernauts They should be much bigger and much stronger than their current miserable form

  • @ksvens8658
    @ksvens86586 күн бұрын

    Honestly I don't think HE will be close to overpowered even with the Fireborn being as bonkers as they are now.

  • @davidhernando353

    @davidhernando353

    6 күн бұрын

    It's a RoR so there can only be one in each battle, which limits its impact. A single unit can't make an entire faction OP I think. But now the fireborn is too good for its price.

  • @ksvens8658

    @ksvens8658

    6 күн бұрын

    @@davidhernando353 Agreed, it's too good for its cost now but it gives High Elves something to trade upwards against AP large units which is something they sorely needed. They should get a cost increase in the next balance patch but other units could do with some milk at the same time to help HE variety.

  • @arn1345

    @arn1345

    6 күн бұрын

    @@ksvens8658 Are you guys smoking, they're like 1800 and you can only bring one. They're actually balanced at that price point.

  • @ksvens8658

    @ksvens8658

    6 күн бұрын

    @@arn1345 Compared to other RoRs at the same price point Fireborn are clearly overtuned. Obviously there are limits to how overtuned a 6800 HP unit with no innate healing or other bullshit can be, but as they are now they are an auto-include for High Elves in almost every matchup. Not that I'm complaining about it right now.

  • @rtristan8572

    @rtristan8572

    6 күн бұрын

    But they will be extremely obnoxious to face with that plus Imrik plus healing.

  • @Antovoyovich
    @Antovoyovich6 күн бұрын

    only swiftshiver shards got range buff, which makes them, imo, the best archer unit in the game. 33 MS, 180 range, about 20 ammo, 360 firing, for 850 gold. This just seems like a dumb idea, as the swiftshiver shard's whole identity was less range, for more burst, which now doesnt matter because they are the same range.

  • @fcon2123

    @fcon2123

    6 күн бұрын

    Yeah something tells me it won't last long. They were at what, 130 range before? I could see them being knocked down to 160 by the next patch.

  • @Antovoyovich

    @Antovoyovich

    6 күн бұрын

    @@fcon2123 they were 135 if I remember correctly

  • @TequilaSunsetVids
    @TequilaSunsetVids6 күн бұрын

    Fireborn are strong now but I don't think they're op cause they're expensive as hell and an RoR with counters.

  • @wickd_5736
    @wickd_57366 күн бұрын

    The bugs content should be coined, "Human Boy's No-Nos"

  • @arthanor9631
    @arthanor96316 күн бұрын

    Karanak seems good because his animation is a leap bite, not just standing still and biting. Too often, single entities (or enev cavalry) can't land a hit if there's even a bit of movement, or they just push the enemy around because they're too close but somehow teying to get closer, or run around enemies because the turning angle is too low. Lance cavalry should have a buff that gives AP on the charge, but decays after. To make them good at charging higher tier units but not brawling. Always AP takes away from halberd or great weapon cavalry, no AP makes them too weak. HE cav should have high stats, high armor, be devastating on the charge but not much of a threat in a brawl. Good for combined arms/hammer & anvil, but not as much solo. Soulgrinder of Tzeentch looks like he needs a buff to matter. Monsters should do better on the charge and when fighting, but being best when walking through units is very weird.

  • @LongPaulDuree

    @LongPaulDuree

    6 күн бұрын

    I really like this idea. CA has struggled to balance melee vs shock cav for a long time, and this seems like it might square the circle

  • @spartan4243
    @spartan42436 күн бұрын

    About dread surian collision attack,you should order an unit behind of a unit you want to kill ,to get it triggered

  • @fiveforbiting

    @fiveforbiting

    6 күн бұрын

    Yeah, just like the chariot grail knights.

  • @spartan4243

    @spartan4243

    6 күн бұрын

    @@fiveforbiting not best example, mostly like rouge idols and jabber

  • @pureityXXX

    @pureityXXX

    6 күн бұрын

    Doesn't collision damage trigger on attack animations? I though you only needed to do the pull through strategy with units that had low-movement attack animation.

  • @stormzilla37
    @stormzilla376 күн бұрын

    I thought the title was refering to kadaii fireborn, and now im sad and disappointed

  • @bibby659
    @bibby6596 күн бұрын

    They seriously need to honestly find a way to separate some of the buffs and nerfs units receive. So that way, campaign and multiplayer can properly feel balanced for their respective play styles and overall how they both play. Cause I love the dread Saurian buff, as someone who just began playing lizardmen (and overall the game in general, really). They desperately needed their big hitters to FEEL like big hitters. Especially when they could be hit and killed so easily with enough range. Them having collision attacks on campaign would actually make them extremely viable mid - and late game when dealing with high tier infantry can be a bit problematic. Cause before it seemed like dread, saurians weren't really any better than certain specialized stegadons. As for what happened and why that one group lost half hp from the charge to the one lord. Skarbrand has similar collision in this regard that can be equally abused by having him endlessly charge attack through lines of enemy infantry. Since charge bonus is calculated throughout the charge to the designated target, anything in that way of the target gets hit continuously with it rather than just once. Skarbrand in multiplayer might not be great, but on campaign, because of that kind of ability and not a whole lot of anti large where he is to stop him from moving, it makes him stupidly powerful and his charge attacks OP as hell.

  • @taladon6420
    @taladon64204 күн бұрын

    Idk I feel like a 4000 cost monster should be that strong ... Its still a massive target despite healing and everything

  • @fishcake4473
    @fishcake44736 күн бұрын

    noxbringer killing half of a unit with 1 single shot is insane

  • @alurkingislander

    @alurkingislander

    6 күн бұрын

    Medusa can do it with infinitely better accuracy and for like half the cost. It needed a way bigger nerf than it got. Also it's a tier 3 monster in campaign so the dark elves spam entire armies of them because they know it's op

  • @Sleepingdruid37

    @Sleepingdruid37

    6 күн бұрын

    Noxbringer is just so weird.. it has bombard attacks that destroy a units ammunition, but I don't really see the application of that. By the time you hit a unit of archers with enough volleys to destroy its ammo - the unit will probably be dead anyway. The destroy-ammo contact effect would be better on a sniper unit I think. And it could be used to counter units like Soulgrinders of Tzeentch and Nurgle, Saytang, Bone Giant, etc. That contact effect being on a bombard attack is just weird. Because why would you want to shoot a bombard at a bone giant?

  • @emultra759

    @emultra759

    6 күн бұрын

    @@alurkingislander Today I vassalized Har Ganeth as Valkia, and Hellebron immediately made a Medusa doomstack.

  • @spellbound1875

    @spellbound1875

    6 күн бұрын

    No it's not. Magma Cannon could do that pretty consistently and was underpowered enough to need a buff and Cygors used to do that all the time in game 2. Expensive artillery with high variance needs big damage to be viable.

  • @alurkingislander

    @alurkingislander

    6 күн бұрын

    @@spellbound1875 The problem isn't the damage potential, it's the cost. I would be fine with it if it was a tier 4 unit. But it's cheap, you get it from a minor settlement even. I haven't seen the ai make full stacks of a unit so consistently since pre-nerf akshina ambushers. Magma cannon could miss, medusa never does. Also magma cannon was useless in melee and had terrible mobility, neither of which the medusa suffers from. Cygors are vastly more expensive and harder to get.

  • @travwinner2
    @travwinner26 күн бұрын

    I mean the shedder cost's mint and can easily be countered so I don't really think buff is bad even for multiplayer.

  • @SonofKiernan
    @SonofKiernan6 күн бұрын

    Love this content out of you homie.

  • @warhammerchaosgod
    @warhammerchaosgod6 күн бұрын

    Ah yes, the old CA routine of giving everything AP to make it more "interesting".

  • @majorfallacy5926
    @majorfallacy59266 күн бұрын

    The pathing through a unit collision damage problem has been an issue for forever, i could've sworn the dread saurian was already able to do that before the patch.

  • @rtristan8572
    @rtristan85726 күн бұрын

    They should probably not remove but nerf the AP on the Fireborn honestly.

  • @danielrullmann5131
    @danielrullmann51316 күн бұрын

    Fireborn getting ap for no reason?! ok but then knights of immolation are next

  • @Sleepingdruid37
    @Sleepingdruid376 күн бұрын

    Nice vid!

  • @austinkoepp1409
    @austinkoepp14096 күн бұрын

    Released this video out of order because the topics covered in it are better for the current youtube environment.

  • @afamilyguy1000
    @afamilyguy10006 күн бұрын

    12:02 "they're out dps'ing the waywatchers against the plaugebearers" They always did that, and should imo. The "problem" is just the range.Seems a bit overtuned. They're my favourite WE unit in campaign, but them having similar range to the other archers is honestly a bit much. They're supposed to be the "shotgun" unit of the WE. Now they outrange many other archer units in the game. Something like 150 range seems more reasonable to me.

  • @mariojorge68
    @mariojorge683 күн бұрын

    Respectfully, fuck your opinion, the Dread Saurian needed this

  • @splattbinat1542
    @splattbinat15426 күн бұрын

    i want a unit like that dog for an order faction

  • @jacobwalsh1888
    @jacobwalsh18884 күн бұрын

    Enjoy the spot where you belong. Groveling before the Ithilmar shod feet of Caledor.

  • @teclisthefeckless6967
    @teclisthefeckless69676 күн бұрын

    Love to see this for the Fireborn. Now if only the generic Tier 5 cav version had better armor piercing. Feels bad having such high tier cav not good against armor

  • @chuckwood3426
    @chuckwood34266 күн бұрын

    Since when did the Fireborn do AP-damage? Is that the buff they got? But they already had 2 buffs compared to the vanilla version of Dragon Princes and I dont know of any RoR with 3.

  • @kylemorin3945
    @kylemorin39456 күн бұрын

    Hey Human Boy, what do you think of the complete switch from land battles to conquest? I mostly watch Dom, so I'm curious to see if you like the change or not.

  • @boojaliciousiii3797

    @boojaliciousiii3797

    6 күн бұрын

    It's not a switch. Just a new game mode. One is not going to replace the other.

  • @kylemorin3945

    @kylemorin3945

    4 күн бұрын

    @@boojaliciousiii3797 Oh really? I had heard that land battle was getting replaced.

  • @user-nj3vu1jd5r
    @user-nj3vu1jd5r6 күн бұрын

    No one’s talking about tzeenchs new infinite winds of magic and army abilities?

  • @RPGLegacy997
    @RPGLegacy9975 күн бұрын

    Dread saurian still loses badly against elite infantry like Nurgle Chosen

  • @TheRealKiRBEY
    @TheRealKiRBEY6 күн бұрын

    Well the fireborn weren't priced with AP in mind

  • @xPureAndTheTaintedx
    @xPureAndTheTaintedx6 күн бұрын

    For the love of sigmar dont nerf The Fireborn. High elves really need this.

  • @horribledays

    @horribledays

    6 күн бұрын

    Plus they’re literal dragon knights fuck a gryphon or whatever

  • @thibautl334

    @thibautl334

    6 күн бұрын

    They need it but it's not pretty. They beat royal hypos (+400 gold), WITHOUT CHARGING. It won't make HE OP but half their match ups will be centered on healcapping the dohvakins. It's lazy and I wish HE had more options to deal with heavy cavalry. Their design was all about assymmetry, now they beat cav with more cav like everyone else.

  • @loowick4074

    @loowick4074

    6 күн бұрын

    Monkeys paw, fireborn aren't nerfed but everything else gets buffed

  • @TaRAAASHBAGS

    @TaRAAASHBAGS

    6 күн бұрын

    If your faction "needs" something OP and undercosted, it's got problems elsewhere. HE have been solid since Martial Prowess buff, they don't need a wildly overperforming autotake cav.

  • @keropnw3425

    @keropnw3425

    6 күн бұрын

    @@TaRAAASHBAGS There is a factions where the entire roster is an overperforming autotake lol. I don't think it's the end of the world to give high elves a good cavalry unit to help them out, and sure they could use some buffs in other areas as a more elegant solution, but relying on a good cav type isn't some fundamental problem.

  • @bibby659
    @bibby6596 күн бұрын

    I feel like looking at the nurgle soul grinder buff vs. the tzeetch soul grinder nerf... I feel like it's abundantly clear to me that the Nerf for the tzeentch Soul Grinder was way way too much. For a faction that focuses so heavily on ranged, to have its soul grinder nerfed to utter uselessness... feels absolutely wrong to me. I dont even typically play tzeentch much anymore, but even still, I feel like that made the soul grinder worth less than a thing of blue horrors in terms of the worthless damage it does now to everything.

  • @darthplagueis13
    @darthplagueis133 күн бұрын

    Imo Karanak is way too good against other combat characters. I don't mind him clowning on caster lords, but he has no business beating Kholek or Grimgor and currently he actually can. Silence really shouldn't affect active abilities, it's good enough if it just shuts down spells.

  • @limper106
    @limper1066 күн бұрын

    Dread Saurian was too expensive for what it did before, I think this is a good change

  • @Nubloot
    @Nubloot5 күн бұрын

    Don’t really see a problem with the shredder tbh.

  • @rubric-eo5yj
    @rubric-eo5yj6 күн бұрын

    also probably the reason why the fireborn did that well against the skullcrushers is because of their fire resistance

  • @ksvens8658

    @ksvens8658

    6 күн бұрын

    Skullcrushers don't deal fire damage. The Herald does, but he also does magic damage to offset it a bit.

  • @darkomihajlovski3135

    @darkomihajlovski3135

    6 күн бұрын

    Skullcrusher only do normal damage blood crushes do magic and fire

  • @thibautl334

    @thibautl334

    6 күн бұрын

    They crush hyppos despite being charged

  • @theironqueen2386
    @theironqueen23866 күн бұрын

    Wait wait your annoyed that the king shit of the kaiju the peak of the lizardman roaster can mulch tier one dark elf sword units

  • @AngryLemon19
    @AngryLemon196 күн бұрын

    They just are cycling one thing op one thing worthless I don't get it. The soul grinder nerf makes them go back to essential nonexistence I would rather they be op than this

  • @davidhernando353
    @davidhernando3536 күн бұрын

    I was certainly surprised that CA made one of the best HE units even better and made it even more useful in more situations by giving it AP, something that every other cavalry in the faction lacks. The result is not surprising. Giving AP to the fireborn is the most powerful thing CA could have given them, anything else would have been less powerful. The unit is overperforming for their cost, regardless of theoretical specializations and faction strengths. The fireborn remain as vulnerable to shooting and magic as before, and is a RoR so there can only be a single fireborn unit present, so it is not as unbalancing as it would be in a normal unit. So I doubt this will do high elves OP, but the fireborn seems to be too good for their price now. And where does that leave the Phoenix Guard? An elite anti-large specialist unit with AP, physical resistance and high armor. All of which the fireborn now has and also has a shield, much greater speed, much better charge and more mass, being much better than the phoenix guard. That's the new Fireborn, horse-mounted phoenix guard. Karanak, combining a net of Amyntok and spirit leech in a single ability, with better duration than both spells, seems too good to me, even though it is restricted to characters. Silence (and this is not just Karanak's problem) should only block the use of spells, not all abilities. Otherwise Karanak seems like a good addition to me, powerful but with his weaknesses, he doesn't seem OP to me except for the net. The carronades and engines of the gods need that improvment.

  • @Weberkooks

    @Weberkooks

    6 күн бұрын

    how to overthink

  • @davidhernando353

    @davidhernando353

    6 күн бұрын

    @@Weberkooks Thank you.

  • @rubric-eo5yj

    @rubric-eo5yj

    6 күн бұрын

    @@davidhernando353 kranak's net is not a problem when he dies to basic infantry and archers and i don't agree that net is op,also his net ability deals nowhere near as much damage as spirit leech,even then most people bring their casters on flying mounts which karanak can't do anything about

  • @davidhernando353

    @davidhernando353

    6 күн бұрын

    @@rubric-eo5yj Well, if I remember correctly, the damage per second is similar to spirit leech, I could be wrong. To me it seems like a very good skill for what it does and the price it has, but I understand that you have a different opinion, I guess time will tell. I agree that Karanak has weaknesses, but the net seems very powerful to me. As for flying casters, Karanak can throw the net at them, nothing prevents it from being used with flying targets.

  • @jacobwalsh1888
    @jacobwalsh18884 күн бұрын

    High Elves should be better than everyone. If this was lore friendly everyone would need to outnumber them many times over to even be a threat. The greatest single warrior ever in Warhammer was Aenarion.

  • @alurkingislander
    @alurkingislander6 күн бұрын

    Medusa is still stupid. No tier 3 monster should be able to wipe out half the health of a unit in a single attack. It's missile attack does so much more than the soul grinder of tzeench which should be one of the best missile monsters.

  • @alurkingislander

    @alurkingislander

    6 күн бұрын

    Like, look it does the same damage and the noxbringer which is way more expensive and it has perfect accuracy while that one misses.

  • @100tsirdante5
    @100tsirdante54 күн бұрын

    Lost a tourney run to fireborn being rather egregious :/

  • @TequilaSunsetVids
    @TequilaSunsetVids6 күн бұрын

    Not gonna lie I fuckin hate Karanak he forces you to take boring characters into Khorne and Demons. 55m AOE silence, a 22 second net that's also almost double-the damage of spirit leech, while being 95 speed and having 50% spell resist and being too small and fast to reliably snipe with range-fire. Oh and also a flesh hound summon.

  • @Whoisthis911
    @Whoisthis9115 сағат бұрын

    due to its awful animations, size and cost the dread saurians are still not worth it in any practical sense.

  • @rubric-eo5yj
    @rubric-eo5yj6 күн бұрын

    i don't know why they decided to change fireborn considering they were present in pretty much every single HE games

  • @nesnahprotsdam

    @nesnahprotsdam

    6 күн бұрын

    It's definitely the easy way out. Instead of actually trying to make the rest of the HE army competitive, they just buff one of the few units that is worth its cost.

  • @davidhernando353

    @davidhernando353

    6 күн бұрын

    @@nesnahprotsdam I agree and I don't expect any serious attempt to fix the HE problems until the DLC that includes the faction arrives. Meanwhile at least some of the less used things in the list have received some improvement along the fireborn.

  • @TaRAAASHBAGS
    @TaRAAASHBAGS6 күн бұрын

    All these collision attacks and the long, painful process elite infantry have gone through to be somewhat usable is gonna be quickly undone. Save maybe D*mination where they're artificially forced

  • @Weberkooks

    @Weberkooks

    6 күн бұрын

    elite infantry still aren't the way in domination it is mid tier infantry, elite inf are def better than they are in land battle. In general melee infantry is just unimpactful in land battles

  • @theeunseen8820
    @theeunseen88206 күн бұрын

    Knife ears fire bois need a nerf and vampire coast could use some more love

  • @j.g.6085
    @j.g.60856 күн бұрын

    The f*ck why did they gave fireborn armour piercing ?!?

  • @JackdotC
    @JackdotC6 күн бұрын

    Hey! You muliplayers stay away from the shredder! Every time you lot get a unit nerfed it breaks something in the campaign, and the lizard men need fun units to make up for their dreary campaign

  • @cryptosporidium01

    @cryptosporidium01

    6 күн бұрын

    That's how the dread saurians should always have worked. Like by size alone, you expect those things to tear infantry in seconds.

  • @fidelcashflow4940

    @fidelcashflow4940

    5 күн бұрын

    The dread is realistically counterable by a lot of factions, it's just a playstyle that can feel oppressive if you don't bring the right tools, I don't think it'll get nerfed

  • @TequilaSunsetVids
    @TequilaSunsetVids6 күн бұрын

    Yeah I have no idea why dreads got buffed lol. They were fine in campaign too

  • @C3l3bi1
    @C3l3bi16 күн бұрын

    honestly these nerfs were terrible, the meduas were fine a slight dmage touch would have been fine. the tzeen grinder mightaswell not exist and the nurgle unit go scuffed.

  • @nickhannah7234

    @nickhannah7234

    6 күн бұрын

    The Medusas were not “fine”, literally made it impossible for infantry based armies to play into dark elves.

  • @Liternal22

    @Liternal22

    6 күн бұрын

    The Tzeentch grinder was already good as a sniper, and then it could efficiently wipe out high tier cav and infantry. In the patch notes, the only thing they changed was its piercing. It’s still a good, fast sniping monster with barrier

  • @JackdotC

    @JackdotC

    6 күн бұрын

    A majority of the changed in this patch were buffs tho. A lot of the nerfs were for things that needed the nerf, like tamuraka defeat trait was insanely op and never should have made it past qa.

  • @davidhernando353

    @davidhernando353

    6 күн бұрын

    ​ @nickhannah7234 Even after the nerfs the Medusa is still tremendously powerful against infantry it seems.

  • @nickhannah7234

    @nickhannah7234

    6 күн бұрын

    @@davidhernando353 Which is unfortunate, I like it much more as a tool vs cav or large stuff, makes no sense that it’s stats are split between the two for only 1300

  • @user-lq5yx1ke5k
    @user-lq5yx1ke5k6 күн бұрын

    Knife ears getting buffs?! Thats a grudging!!!

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