The Echo Knight: D&D Build

Ойын-сауық

Are Echo Knights OP? No! Well ok... maybe? Depends on how you build 'em :).
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Intro 0:00
Magic Spoon 5:53
Level 1 7:59
Level 2-6 12:08
Level 7-9 24:03
Level 10-13 32:42
Level 14-17 42:26
Final Thoughts 46:03
Outtakes 49:29
Math/Graph for this episode: docs.google.com/spreadsheets/...
Master Nova Damage Comparison (5 tabs):
docs.google.com/spreadsheets/...
Thanks to LudicSavant for the amazing DPR calculator! forums.giantitp.com/showthrea...)
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Пікірлер: 444

  • @DnDDeepDive
    @DnDDeepDive3 ай бұрын

    Use my code D4 to get $5 off your delicious, high protein Magic Spoon cereal by clicking this link: sponsr.is/magicspoon_d4_0324

  • @pencilbender

    @pencilbender

    3 ай бұрын

    Pinned comment was posted 1 day ago, but the video was posted 23 minutes ago? YOU HAD THIS VIDEO READY FOR _HOURS_ Every minute you postpone content is a wasted minute😂😢

  • @DnDDeepDive

    @DnDDeepDive

    3 ай бұрын

    I actually record 2 weeks ahead ;) @@pencilbender

  • @Rabijeel

    @Rabijeel

    3 ай бұрын

    - The Echo IS basically a Creature. It has 1HP - thus has Stats and thus grants all advantages of an "Ally". You have basically ALWAYS Advantage. And that Bitch Echo can Grapple for you. - Tavern Brawler is a absolute necessity as Feat for all Fighters and especially for "Smiters" - making your Shield a "Blunt Weapon" and allow you to be always be "armed" and thus not can be "disarmed" similar to a Caster. Also, you can Smite now with Fists - and if your GM bitches, wear Gloves. Hold some Stick in your Fist to claim it be a "Bracer". -"Crusher" is also a fun Feat as it grants knockback when using your Fists or Shield. Not too great at first look, but a Fighter can knock back constantly an Enemy with its Shield+Tavern Brawler, resulting in a possible 40ft knockback at Echo Knight(12) while immobilizing the Enemy. - And - please - do not forget "Magic Initiate" as Feat allowing the "nonmagical Char" to use Spellscrolls as well as to recharge a Ring of Spell Storing who basically ups the "Uses" of that Spell by 5. Much better than any "Battle Master"-Feat that can not be upped (if your GM is not sensible enough to allow for a modified "Ring of Spell Storing" upping the Uses. "Mold Earth" allows for some "insta-bury" Enemys - or at least to have them dug 5ft into the Earth. Message is AWAYS very Useful. And Shield is insaneley good (or, when you get the Tavern Brawler Feat, the Hex).

  • @eleishar18

    @eleishar18

    3 ай бұрын

    Echo Knight+Gloomstalker+Spores=Flurry of Darkness 2.0 :D

  • @davidknotts6256

    @davidknotts6256

    3 ай бұрын

    Bugbear Echo knight+gloomstalker+assassin+lvl2 paladin+any sorcerer class. A bugbear that bonus action summon shadowblade with eight attacks with all having divine strike. Big damage

  • @makbeth4245
    @makbeth42453 ай бұрын

    48:40. i'll take the bait, Colby. Make something good with Purple Dragon Knight 😜

  • @garyboyles5762

    @garyboyles5762

    3 ай бұрын

    Lore bard, purple dragon knight together? Job is to record the escapades of one's party, and make sure they get to their natural death. Then, these books are placed into an evergrowing space for a death god, so he has consistent new experiences to read about.

  • @DnDDeepDive

    @DnDDeepDive

    3 ай бұрын

    I did! Of course, that depends on your definition of "good"... kzread.info/dash/bejne/kXWhlJqCh9qZXdY.html

  • @makbeth4245

    @makbeth4245

    3 ай бұрын

    @@DnDDeepDive It seems like out of all your videos this is the one i haven't watched yet. My bad. Is it too much to ask for another PDK build? Just to prove the point xD

  • @sintanan469

    @sintanan469

    3 ай бұрын

    I miss 3.5. Stacked Purple Dragon Knight with Platinum Knight on a Fighter base, with a lot of combat shenanigans(tm) to create an actual Final Fantasy style lancer with so much jump it took multiple rounds to land for hundreds (thousand+ on a crit) of damage as long as your target didn't move.

  • @muddlewait8844

    @muddlewait8844

    3 ай бұрын

    ⁠@@garyboyles5762​​⁠I know you said “natural”, but I love the idea of a character that thinks of themselves as the companion to doomed champions, but doesn’t get how their own skills, or lack of them, contributes to every party’s demise. They sing of their many fallen friends, making their current party less and less comfortable as things progress

  • @steve-ru9sy
    @steve-ru9sy3 ай бұрын

    Hyped for this Echo Knight build, let's go! Also adding my obligatory request, day 9009 requesting a Sun Soul Monk build. Once again if anyone can make it viable, it's you.

  • @kennycolburn4109

    @kennycolburn4109

    3 ай бұрын

    Yes! Let's get this Goku build going!

  • @jacobjensen7704

    @jacobjensen7704

    3 ай бұрын

    New players handbook will do wonders for it

  • @xdecatron2985

    @xdecatron2985

    3 ай бұрын

    @@kennycolburn4109For Toriyama-san!

  • @jonstokes1832

    @jonstokes1832

    3 ай бұрын

    I feel like the aamisar works really well with this build theme wise and the flying or area damage is perfect for it

  • @tacobeck19

    @tacobeck19

    3 ай бұрын

    I'm here for this

  • @Marlokan
    @Marlokan3 ай бұрын

    Colby: "Echo Knight is not broken" Also Colby: "so anyway. You get free unlimited teleports right at level 3"

  • @darkestlight660

    @darkestlight660

    3 ай бұрын

    Is that broken? Arguably every martial subclass should get something similarly

  • @adolfodef

    @adolfodef

    3 ай бұрын

    @@darkestlight660 The problem here is not the "teleport" itself, but rather the ability to first "pop" the Echo *anywhere* within range & line of sight (and then discard it with another bonus action, replacing it with another one). In 3 rounds you can move silently anywhere 60 feet around [or even farther, if you can also walk/climb/jump & hide]. . Very thick (impenetrable even, without destroying it) wall of thorns in a forest/bog can be bypassed like if you casted a 2nd level spell ("Misty Step"). Same thing with a series of "hops" 30 feet up into higher branches/walls [at no real cost other than time]. All at level 3. -> Then there is the combat stuff.

  • @Blossom_Nova

    @Blossom_Nova

    3 ай бұрын

    He's still right

  • @darkestlight660

    @darkestlight660

    3 ай бұрын

    @@adolfodef moving silently doesn't mean much? I mean if you're hiding sure, but otherwise yeah- it's sorta a free misty step in a lotta ways That's fine

  • @SortKaffe

    @SortKaffe

    3 ай бұрын

    Check out the official playable races in Mordenkainen Presents: Monsters of the Multiverse. Half of them can TP 30 ft silently as a Bonus Action from level 1 (admittedly, only Proficiency Bonus times per long rest). Unlimited teleportation is not unheard of either. Shadow Monk can TP 60 ft as a Bonus Action as long as they are not in bright light (from level 6).

  • @ethanrapske1768
    @ethanrapske17683 ай бұрын

    Love hearing the old intro music again!

  • @nojusticenetwork9309
    @nojusticenetwork93093 ай бұрын

    You could honestly take out the Druid levels and take a one level dip in War Domain Cleric. A fairly consistent BA attack based on Wisdom for nova rounds, Guided Strike to compensate for GWM's -5 to hit on one attack and if you don't want Hunter's Mark, grab Divine Favor for 1d4 radiant damage.

  • @DrAndrewJBlack

    @DrAndrewJBlack

    3 ай бұрын

    This comment needs to get some recognition

  • @RisingChaos

    @RisingChaos

    3 ай бұрын

    War Cleric is a terribly underrated dip for the martials who already economize their BA with "enough" things to not beg for Polearm Master (or Crossbow Expert) but would appreciate having the button to hit in select situations. That said, Channel Divinity: Guided Strike requires both levels. 🙂

  • @Guyoverthere07

    @Guyoverthere07

    3 ай бұрын

    I think the Spores dip is fine for first round nova, and probably will get mileage on round 2 or 3 thanks to attacking from the Echo. Divine Favor does have a lot of potential over Hunter's Mark though. Since most enemies under the gun of this build will not have enough health to reach the potential damage report. While that's partially true for every DPR calculation, we're getting a lot of value on paper from Trip Attack and Hunter's Mark. As soon as the first target dies, there goes advantage potentially, and extra d6s. Maybe all of them! While I don't think it's critical to "win Initiative"--we'll usually beat multiple enemies with a modest bonus--if we've only beaten one or two, and kill those with attacks to spare, then a lot of DPR gets left behind. Divine Favor can more easily spread out damage to multiple enemies for the whole fight. It also allows us to take advantage of BA attacks again from GWM procs or War Priest. Speaking of advantage, once the Tripped target is down, GWM will often work against all the extra d6s. Hunter's Mark is still great to have for big boss fights and dungeon crawls, and Symbiotic Entity could be viewed the same way. Two uses per rest means it'll often be up whenever we can anticipate combat. Easily done come Echo Knight 7 where we get an even better scouting tool than Wild Companion. I'm not sure I'd invest a 2nd level for Guided Strike. One more guaranteed hit per rest is nice, but not much in the grand scheme of this nova. If it bumps up our spell slot progression then maybe. Harness Divine Power scales nicely at every other PB bump. We don't have anything too exciting to upcast...aside from maybe an 8hr duration Hunter's Mark! Gasp...it was a love story all along.

  • @BLynn
    @BLynn3 ай бұрын

    The Echo Knight: D&D Build #162 Level 01: (see above) [fighter 1, fighting-style & race] Level 02: (see above) [fighter 2] Level 03: (@12:23) [fighter 3 & subclass] Level 04: (@12:52) [fighter 4 & ASI] Level 05: (@17:34) [fighter 5] Level 06: (@19:04) [fighter 6] Level 07: (see above) [ranger 1] Level 08: (@25:29) [ranger 2] Level 09: (@26:39) [ranger 3 & subclass] Level 10: (see above) [ranger 4 & ASI] Level 11: (@33:46) [druid 1] Level 12: (@35:33) [druid 2 & subclass] Level 13: (@39:01) [fighter 7] Level 14: (see above) [fighter 8 & ASI] Level 15: (@43:31) [fighter 9] Level 16: (@44:10) [fighter 10 & ASI] Level 17: (@44:41) [fighter 11]

  • @MalloonTarka
    @MalloonTarka3 ай бұрын

    I think an important note for this build is that you can spread the nova damage overmultiple combats, meaning you can decide that just pulverising an enemy is enough - you don't need to liquify them - and thus you can pulverise another enemy the next combat.

  • @biodude15
    @biodude153 ай бұрын

    For me, the power of Echo knight is not from the extra attack, which war domain gets a version of at level 1, but the infinite damage sponges. As a bonus action you can create a 1 hit shield as many times as you want. It's minimal against a horde, and creatures usually have 2 attacks, maybe 3, but each attack made to kill it is an attack you or your allies aren't taking, every turn.

  • @crownlexicon5225

    @crownlexicon5225

    3 ай бұрын

    Not only that, there are so many things that just straight up don't affect it. You could argue that it's a creature or an object, but it doesn't say that it's either. It calls itself an image. Therefore, things that target creatures or objects don't, RAW, interact with it.

  • @J.sh_CDN

    @J.sh_CDN

    3 ай бұрын

    Coming from Balders Gate where you can just summon your spiritual weapon to be a damage sponge to attract attention, I would definitely use the Echo the same way. Even attacking at Range, and positioning the echo away from us and the party, to try and make an enemy chase after your echo and away from the party

  • @LanceDyas

    @LanceDyas

    Ай бұрын

    Its kind of a perfect parry in practice costing a bonus action.

  • @sssion
    @sssion3 ай бұрын

    My favourite fighter subclass finally represented here 🎉 Thank you so much Colby ❤

  • @drunkdraugr
    @drunkdraugr3 ай бұрын

    I had an idea for a character that was an Echo Knight/Bladesinger multiclass and instead of the Echo being a version of the character it was the ghost of his brother who helps in combat because hes on a quest to avenge his brothers wrongful killing. Great video as always.

  • @JusticeBlade0420

    @JusticeBlade0420

    3 ай бұрын

    Had an echo knight Tabaxi where her echo was her brother she didn't know. Kind of like Aiden in Beyond Two Souls

  • @Eric_DJ
    @Eric_DJ3 ай бұрын

    Vengeance Paladin + echo knight + Pact of blade Warlock = One Man Army.

  • @LanceDyas

    @LanceDyas

    Ай бұрын

    I certainly love the paradigm of the one man army...

  • @Lkivit

    @Lkivit

    Ай бұрын

    How you would you breakdown the leveling for this character?

  • @mayankgpt92
    @mayankgpt923 ай бұрын

    That's the same t-shirt you wore in the very first video of yours I watched Colby, and also that got me into D&D even more (The Pamlock video if i recall correctly) For a second, I got confused thinking why is youtube showing me an old video in the feed! 😅 I think i'll try this one in my next campaign. Thank you for the content! 🤗

  • @everybodyhatesgresh
    @everybodyhatesgresh14 сағат бұрын

    Anytime the snowbird shirt is out, you know the build gonna be super strong.

  • @brandendunagan8822
    @brandendunagan88223 ай бұрын

    Nice, I have been curious about your take on this. I definitely didn't go this optimal in my build but still feel it was rather strong. I started fighter, took bard level 2 for spells, continued fighter till 6 for extra attack and sharpshooter, then took bard to 8 for swords bard. The only reason I did this was to pull off something fancy which was: Precast the echo before the fight, move the echo to a safe spot (some sort of cover preferably up high), attack once with a long bow, use mobile flourish to move to the target for free doing some bonus damage and pushing them 5 feet + bard die, swap with the echo, attack again, draw a weapon (in this case for flavor reasons I went thri-kreen so I have a short sword in the offhand), use unleash incarnation. If you really need the target to die you can action surge, attack 2 more times and then use another unleash incarnation. This is strictly worse than just using Gloomstalker for damage but it has more strong spell options and has access to defensive flourish for tough fights. Also just the image of pulling off this combo is really cool to me.

  • @PiroMiru
    @PiroMiru3 ай бұрын

    I made an assassin build recently with Echo Knight as the primary class: Changeling Echo Knight Assassin. High Dex, CHA, and CON, dump all else. Expertise Deception and Stealth. Why Changeling? Because the Echo looks like you when you make it, so shift into someone you don't like or that the target Does like, make an echo, shift into someone else, have your echo attack the target with a fairly good shot of no consequences for you! Or just take over the Echo with the 7th level feature and keep running into a group of enemies and keep ambushing them. I had fun using deception to make it out that the echo was the ghost of someone there for revenge and causing havoc.

  • @yurirobin
    @yurirobin3 ай бұрын

    Loved this build! Bugbears get steath proficiency, so you could be in the darkness all the time, using your echo to move yourself from one shadow to the other (moving it to another shadow and then swaping places with him). That way you could potentially be aways hidden and with advantage on your attacks thanks to gloomstalker. Besides that, I would pick the alert feat at level 6 too, blind fighting style and the flog cloud spell as insurance policies. At last, all of thease hiding could make my halo of spores last more.

  • @TheLaensman
    @TheLaensman3 ай бұрын

    Would love to see a OneDnD dual-wielding version of this, two additional attacks on action surge and potential for topple

  • @ronnygeis895
    @ronnygeis8953 ай бұрын

    I've been fortunate enough to play as a mostly straightclassed echo knight in a long term campaign and yeah, the limit on Unleash Incarnation is killer. This burst combo is legitimately a once-or-twice-per-day rarity. It's ok in that particular campaign since we usually only have one combat per day but those few times we've done dungeon crawls or multi-combat days it's super rough

  • @LanceDyas
    @LanceDyasАй бұрын

    We could reflavor those teleports as super leaps and blinding fast dashes that are timed perfectly to not trigger opportunity attacks. Martials need something :P

  • @PyrielKathos
    @PyrielKathos3 ай бұрын

    I'm actually planning an accestral guardian / echo knight character in my next campaign, being able to 'taunt' with the echo, which isn't technically you so they'll get disadvantage to attack it afterwards, just feels like playing the system a bit.

  • @chillycharizard5985

    @chillycharizard5985

    3 ай бұрын

    Sounds like Treantmonk’s “Guardian” build, super cool, flavorful, and powerful combo

  • @PyrielKathos

    @PyrielKathos

    3 ай бұрын

    @@chillycharizard5985I've watched Treentmonk's build loads of times since deciding on the character, not sure I can be bothered with the wizards dip and such, as despite my tendancy for optimising, I play at a very very RP heavy table, but it's informed a lot

  • @KingYejob
    @KingYejob3 ай бұрын

    If you end up doing a ghost lance build you should look at the genie (dao) subclass You can get spike growth, flight, and get to deal bludgeoning damage and could take the crusher feat to push people even more

  • @firesflame221
    @firesflame2213 ай бұрын

    Next you should do a strait Artillerist build but instead of going AoE damage, you should go full single target damage with Scorching Ray, force ballista, and using spell Wrought tattoos with the spell Hex. Allowing you to have high DPR and higher min damage with things elemental adept, which also bypasses resistances.

  • @mkohlhorst
    @mkohlhorst22 күн бұрын

    It's pretty easy to roll the Echo Knight into any campaign setting. Instead of Dunamancy, you have a weird connection to the shadow realm and you can make a shadow clone. I love the idea of my shadow jumping off the wall and kicking ass. Especially when you get to seventh level, when you can send the echo 1000 ft away from you to wreck someone's shit. Throw in some Rogue or Warlock and you could RP as a assassin the murders their targets while ensuring someone sees you somewhere else (albeit close but not right there).

  • @taylorsmith9197
    @taylorsmith91973 ай бұрын

    Love your videos sir! I'm going to be that guy and bug you about that Genie Warlock/Wizard combo we talked back and forth on a while back in the comments of a previous video 😁. Using the bottled respite feature combined with Glyph of warning to potentially stack insane concentration buffs in a turn. Anyway, keep doing what you doing!

  • @aeternusgaites
    @aeternusgaites3 ай бұрын

    Awesome build! I’ve been silently waiting for the Echo Knight Build. And as I had said back when I asked how you would build it, I also ended up making mine for my buddies one shot, only I went Echo Knight 7/ Bladesinger 13. And man, that epic encounter was awesome! I was able to cast Simulacrum on myself, essentially dealing 2x my normal damage. You always thank us for just viewing, but I want to thank you sir, for inspiring me to really enjoy the art of character creation. I always leave an episode thinking what can I do next or how differently would I build the character.

  • @DMOrder_6d6
    @DMOrder_6d63 ай бұрын

    I'm currently playing a Path of the Beast Barbarian (lvl 6) and a Echo Knight fighter (lvl 3) with the unarmed fighting style. Getting 5 attacks per round with unleash incarnate at level 8 when raging with the claws. Attack action for 3 attacks (2 from lvl 5 feature +1 from the Beast claws), bonus action to off hand claw, unleash incarnation. It's pretty crazy to action surge and get 9 attacks at level 8.

  • @thundyrcat
    @thundyrcat3 ай бұрын

    Fun build. Thanks, Colby...I look forward to "Welcome Home." It makes my day better.

  • @nico_dlb8455
    @nico_dlb84553 ай бұрын

    I unironically was in a call yesterday where we discussed the next campaign and i wanted to play some kind of echo knight. You are the best man💪

  • @PeterII
    @PeterII3 ай бұрын

    Love the build! If anything, I think this might say more about bug bears being op, I’d guess the variant human/ custom linage version of this build would be a lot worse

  • @bradfords3755
    @bradfords37553 ай бұрын

    My bugbear Gloomstalker 5 Echo knight 3 Assassin 3 (in that order) has proven to be the most practical, and makes the first round of combat insane and has a minimum of a +13 to initiative. Great build Colby, Echo knight is broken in so many ways and is super fun to min max!

  • @muddlewait8844
    @muddlewait88443 ай бұрын

    Colby is such a relaxed, mellow number cruncher. He crunches not to win, but because he cares. Even when using something he suspects is overpowered.

  • @lorddice6966
    @lorddice69663 ай бұрын

    Would love to see a psi rogue/pally build. Dex pallies never get the love they deserve

  • @Scott.webb64
    @Scott.webb643 ай бұрын

    Im in a Wildermount campaign right now. I originally wantedto play Samuari, but my DM convinveced me to try Echo Knight. It took me a bit to figure out how to use positioning to my advantage, but once I did I started having fun. It wasn't until lvl 6 that I realized I was constantly getting hammered by range enemies, and since I had a decently high CHA (when the story took a weird turn) for RP reasons I went Hexblade. I have been having an absolute blast, I have EB to smash ranged stuff, my echo and I can absolutely truck things. I use my spells for shield/darkness to keep me alive in those emergency situations and my invocations (Mask of many faces for dodging the law and devil sight). I didn't think it would work, but boy was I wrong.

  • @StriderZessei
    @StriderZessei3 ай бұрын

    Thanks, Colby. I've been mentally building an Echo Knight, but couldn't decide between 3 levels of gloomstalker or hexblade.

  • @Wallodeath2
    @Wallodeath23 ай бұрын

    My table is playing with the new indomitable rules and it comes in clutch now and feels so much more powerful

  • @WhiteOwl1061
    @WhiteOwl10613 ай бұрын

    My favorite Echo Knight multi is the "Ghost Lance" build using a splash of Undead Warlock. But I am partial to Warlocks.

  • @Sylentdeath
    @Sylentdeath3 ай бұрын

    Old rock music for a build that hit hard with metal :)

  • @Loreforged1076
    @Loreforged10763 ай бұрын

    @DnDDeepDive obviously the video was great once again. Thank you so much. As important, thank you for the Well Pennies suggestion in this video. My family and I went to listen to them after the video and fell madly in love with their sound. I think that we could be friends. If you want to play DnD in the north Western part of the US sometime let me know. Cheers!

  • @KingYejob
    @KingYejob3 ай бұрын

    I like to imagine that you always have a few builds that would be ready, but you still need to find a song for the outtakes before you film the episode

  • @DnDDeepDive

    @DnDDeepDive

    3 ай бұрын

    🤣

  • @GIxJ0SE
    @GIxJ0SE3 ай бұрын

    If anyone is wary on how OP the spam summoning that this build effectively uses, an easy solution is to make the summon a battle master/ bardic insp. resource for said class, giving them a limited number that per DM aggression to be rest on short or long rest.

  • @RaethFennec
    @RaethFennec3 ай бұрын

    9:12 My question to most DMs when they squint at the mid-OP stuff (without shenanigans!) that interests me to play is "would you rather I be a Twilight Cleric? Or a Divination Wizard? Or a Shepherd Druid?" Then they remember that simply NOT picking the weak classes/subclasses in D&D makes you OP on its own, and the rest need some help to get up to par. lol I love really interesting builds that still hold up to the solid straight-class choices. I also really love the Echo Knight. In my opinion, it's the single best Fighter subclass. It makes the character unique, lets them do things other classes can't, and yet makes them even more Fightery(tm). I know Battlemaster is great, but what does it ever do for you OUTSIDE of combat? ... Exactly. An Echo Knight is a near-constant asset to the party during exploration in a way that's normally reserved for casters.

  • @leighbrady3974
    @leighbrady39743 ай бұрын

    Regarding the talk about how you need everything to go right in order to do the big damage, there are plenty of ways to add reliabiltiy. Alert at level 6 and using your first turn bonus action to create an echo to provide flanking. Both cut down the topend by a little but make it come together a little better as well.

  • @brianl9571

    @brianl9571

    3 ай бұрын

    Also brings the flavor out extraordinarily, I'd say. Imagine thinking you saw a shadow move...you look--it must have been a trick of the torchlight. And seconds later you are surrounded by two (furry?!) shadows rushing you from either side. Sounds like spooky fun to me!

  • @therealgathe
    @therealgathe3 ай бұрын

    I’ve been cooking up a nova Echo Knight/Paladin for an upcoming campaign for the last few weeks, having this come out simultaneously is a godsend. Completely overlooked Bugbear as a race in favor of Custom Lineage’s feat… this is gonna be fun.

  • @therealgathe

    @therealgathe

    3 ай бұрын

    Oh, and the +superiority die fighting style for Trip Attack is a great idea as well hehehe

  • @SkyraptorBricks
    @SkyraptorBricks3 ай бұрын

    Loved this one, really tempted to try it out, and I love the cool shadow/echo theme. Love the outtakes, always enjoy them. I would love a Horizon Walker build, have had an idea of a Shadar Kai, using a katana/ two scimitars. Great video see you soon!

  • @Dionis0730
    @Dionis0730Ай бұрын

    L-l-l-loove the channel and your energy! We can bum up the numbers even higher if we include Pali and Warlock. Starting attributes: str 15, dex 13, con 13, wis 13, int 8, cha 11. Take + 1 to str, dex and con from race bonus to str 16, dex 14, con 14. Take the following feats: lvl 4 + 2 str; lvl 6 great weapon something😂 (the +10 damage -5 attack feat); lvl 11 + 2 cha. You take vengeful Pali, all the way to 16th lvl. Take alert at lvl 15. Take hexblade warlock at 17. Extra smites + booming blade can add a lot of damage to the build + you get 12 attacks in the first round of combat. On top of that you get a lot of great features from Pali and warlock, including a way to guarantee advantage on attacks and better criticals. All those require bonus actions, but you can chose when to use which and it also gives you great options for post round 1 damage. The negative is 1 less point in wisdom, which impacts initiative and saves. But a minor magic item, that buffs wis for 1 point solves all those issues. When you crunch the numbers, you get probably 2nd or third place in the nova spreadsheet. You definitely get 2nd place vs enemies of ac 10😂, only second to stealth bomber and only because they get a huge bump in the later levels, but you will be way ahead of them through most of the progression. Might be very well worth it to go warlock lvl 12 and then go pali till the end, i can see that working out better.

  • @moriyasanae8130
    @moriyasanae81303 ай бұрын

    2 build i like most from you are Law and Disorder Cleric and Street fighter, technically both the Hexblade aswell (but i love multiclassing stuff so they kinda do not count) Keep do those cool stuff :D that said, other builds are cool aswell :3 just kinda less interesting? Cheesecrater and spore monk are interesting in their way hmmm... hard to describe, but anyway! you are amazing :) and yes, i tryed Law and Disorder on Table, it works amazingly even without a rouge and with a warrior who refuses to use her reaction for an attack. i have a pretty weak ranger, but she has her reaction always ready so i gave her, even tho it does not make a huge diff, it is fun to see. outside of that, we are very powerful with Heavy Armor and running around with the Spirit Guardian(sadly my DM has a very smol range for SG, basically 3 blocks to the edge without walking diagonally) everytime we make a long rest, i am able to make a 16 hours Aid with the greatest spell slot remain, i did save a 6th spell slot accidently and that was a big shield then of course, the "quickendspell" and double cantrip, damn, it was good and a full completed build, fun all around

  • @darkzayko8487
    @darkzayko84873 ай бұрын

    Finally Echo Knight dedicated Build! THANKS COLBY!!!

  • @manuelestrella2358
    @manuelestrella23583 ай бұрын

    Dude I have had a hard month and the final thoughts made me smile for the fist time in a while, appreciate the videos and thank you man.

  • @ReaverKain
    @ReaverKain3 ай бұрын

    Hey Colby! I love seeing your various builds involving the Echo Knight. Idk if you've done an Echo Knight with Arcane Trickster, but if not then I'd love to see how resourceful you could make it. I'll leave all the creative touches to you, you give great tips and ideas! Wish you all the best 😁👌

  • @falrexion7709
    @falrexion77093 ай бұрын

    I know the math takes a while, but now you have me curious about the oaladin version with bless up instead of hunters mark. Obviously not a bonus action cast but extra accuracy with your GWM attacks can be great. You can also get your choice of hex or hunter's mark from the fey touched feat and swap wisdom and charisma... The joys of theory crafting and needing to actually finish a build

  • @eyedoc8567
    @eyedoc85673 ай бұрын

    Awesome build!

  • @embarkingolive
    @embarkingolive23 күн бұрын

    I'm playing an Eladrin, 5 fighter EK, and 11 Ranger Horizon Walker. I can haste myself, pop action surge, and use distant strike to bounce around the battlefield dishing out 12 attacks in a single round.

  • @pearcesun
    @pearcesunАй бұрын

    This build gets even stronger in dnd 5.5e with the nick weapon property. Best weapon for this, imo, is the scimitar. You get to make the dual wield weapon attack as part of the same attack action instead of a bonus action.

  • @jonathonosgood4405
    @jonathonosgood44053 ай бұрын

    Colby, you are insane in the most lovely way. Keep it up!

  • @gaidencastro9706
    @gaidencastro97063 ай бұрын

    More damage than Shepherd Druid at level 6?

  • @thomasrueda4363
    @thomasrueda43633 ай бұрын

    You remembered the ghost lance! Thanks Colby 😄

  • @drakenon75
    @drakenon753 ай бұрын

    I love this build, and have played it a few times before (to my DM's chagrin). My group has dubbed this as the Blade Barrier Build. Though tbh, I'd do Echo Knight 11/Gloomstalker 3/Assassin 3. Much like Colby's build Echo Knight first till 5 or 6, Ranger till 3, Assassin 3, then go back to fighter till level 11.

  • @JadeFalcon07
    @JadeFalcon073 ай бұрын

    Been trying a "Crossbow slinger" build in BG3. 4 lvls of Rouge into Thief for the extra bonus action and Sharpshooter feat. After that go into Battlemaster Fighter for trick shots. Exclusively fighting with hand crossbows, you can take 4 shots every round with Sharpshooter.

  • @dakila101
    @dakila1013 ай бұрын

    Yeah I made almost this exact build on a level 9 one shot. Bugbear, Echo6, Gloom3, two weapon fighting. We were using the OneDnD rule on twf that time that allows you to attack with the 2nd light weapon without using a bonus action. On the 1st round of the final boss battle of the oneshot, I casted HM and did 5 attacks on one of the boss hags, all with the Bugbear sneak damage. 1 out of 3 boss hags was dead in one go. And I haven't used Action Surge yet!! I decided to reserve my Action Surge in respect to my DM. I realized playing such a strong character when your friends are just chilling isn't so fun and could also spoil the DM's fun. The boss fight turned out to be super fun and my character even almost died.

  • @KnicKnac
    @KnicKnac3 ай бұрын

    I was in a game with an echo knight and two dips in barbarian and it was nutty. Just listening to this build makes it feel like a final boss encounter. It is a fighter at the end of the day so still limited to control spells and etc. It is just the amount of attacks is ridiculous.

  • @bestiagrama1276
    @bestiagrama12763 ай бұрын

    Just today I was making an Echo Knight/Hex Blade build, I was trying to make Vergil from DMC so Echo Knight for Doppleganger, then thought wait maybe D4 guy has some suggestions, lets check...but you went in a totally different direction than mine, I did not expect with that bugbear and the trip lol

  • @kortex5130
    @kortex51303 ай бұрын

    I'm currently playing a dual wielding echo knight bloodhunter. The moment I got my echo I felt a huge power jump. Love the subclass

  • @Trostlos3
    @Trostlos33 ай бұрын

    I am as of now playing a Dhampir Echo Knight / Gloom Stalker in our spelljammer campaign and i can 100% recommend this very much. There are so many ways to use the Echo, you almost forget the fact that you can not cast spells. BUT be prepared to make your DMs jaw drop with all the burst damage.

  • @maximesavard2759
    @maximesavard27593 ай бұрын

    Since Echo Knight works with Constitution I usually go Damphir. Its a great combo.

  • @juliefaerae
    @juliefaerae3 ай бұрын

    I really love this, both for the damage potential but also for the RP potential. I could see so many cool ideas coming from an echo knight/gloomstalker/druid combination! Also, love that song you sang at the end. I immediately went and looked them up and added them to my "running in the woods" playlist. Will I use this song combined with this build as inspiration for a new character? Signs point to yes!

  • @bryantjfaulkner7794
    @bryantjfaulkner77943 ай бұрын

    I have blade mastery on my echo knight. As the advantage on opportunity attacks with the echo out is great fun. And the +1 is great

  • @timfriday9106
    @timfriday91063 ай бұрын

    I love the vow of poverty, vow of chastity monk build. One of the first builds i ever made, and even used it in my first 'evil' campaign as the final boss and my players were almost not able to kill it, I had to fudge a few rolls so they could finally take it down. lol

  • @davidc9005
    @davidc90053 ай бұрын

    Love marital builds!

  • @Rendal_l
    @Rendal_l3 ай бұрын

    ghostlance in the to do list confirmed let's gooooo

  • @devonavery4538
    @devonavery45383 ай бұрын

    For the flavor alone I would love to see how you would build an Oath of open seas paladin multiclassed with Fathomless warlock

  • @vitotennant8388
    @vitotennant83883 ай бұрын

    Here is an absurd build my friend and I came up with. Build With this build I plan to achieve the most possible average damage from one character with one turn of setup for Spirit Shroud. Then a supernova round of damage. All of the ability scores will be at the pre requisite amount to multiclass. I will walk you through the thought process, turn progression, class levels, feats and ASI’s, along with the damage calculations. This build needs to be going first in combat with a surprise round. This is a level 20 character build and I will be using the Point by Method for ability scores. The background does not matter. I chose criminal/spy for flavor. This build does not take any equipment into account for any part of my calculations. This is all natural. The original ability scores are as follows. 8,14,12,15,10,13 For the race I chose +2 in DEX and +1 in INT. My new scores are 8,16,12,16,10,13 There will be one ASI that increases my INT by +2. This will bring my finale total to 8,16,12,18,10,13 Race Bugbear from Monsters of the Multiverse for its racial ability. Surprise Attack If you hit a creature with an attack roll, the creature takes an extra 2d6 damage if it hasn’t taken a turn yet in the current combat. This does not specify once per turn or for weapon attacks only. Also for free stealth proficiency. Classes This will be a five multiclass build. 1: eight levels in Sorcerer. Subclass will be Storm. The metamagic options are Subtle and Transmute. The two ASI’s are metamagic Adept, and Alert. The two metamagic options I chose are Quickened and Empowered. Proficiencies pick your favorites. I chose this subclass for its level 6 ability Heart of the Storm. Whenever you start casting a spell of 1st level or higher that deals lightning or thunder damage, stormy magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take lightning or thunder damage (choose each time this ability activates) equal to half your sorcerer level. To deal extra free damage to a nearby enemy. 2: Two levels in Fighter. This really needs no explanation for Action Surge. For the fighting style I chose Blind Fighting. 3: Three levels in Rogue. Subclass assassin for Advantage on all my attacks and auto crits. For proficiency, pick your favorite. For expertise I used one on stealth, pick your favorite for the last one. 4: One level in Warlock. Subclass the Great Old One for flavor. I need Eldritch Blast Eldritch Blast: A beam of crackling energy streaks toward a creature. Make a ranged spell attack. On a hit, the target takes 1d10 force damage. The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. 5: Six levels of Wizard. Subclass is War for Tactical Wit, Power Surge, Spirit Shroud, and Scorching Ray. The ASI was +2 to INT. Tactical Wit: Starting at 2nd level, your keen ability to assess tactical situations allows you to act quickly in battle. You can give yourself a bonus to your initiative rolls equal to your Intelligence modifier. Power Surge: Starting at 6th level, you can store magical energy within yourself to later empower your damaging spells. In its stored form, this energy is called a power surge. You can store a maximum number of power surges equal to your Intelligence modifier. Once per turn when you deal damage to a creature or object with a wizard spell, you can spend one power surge to deal extra force damage to that target. The extra damage equals half your wizard level. Spirit Shroud: Until the spell ends, any attack you make deals 1d8 extra damage when you hit a creature within 10 feet of you. This damage is radiant, necrotic, or cold (your choice when you cast the spell). Any creature that takes this damage can’t regain hit points until the start of your next turn. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for every two slot levels above 3rd. Scorching Ray: You create three rays of fire and hurl them at targets. You can hurl them at one target or several. Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage. When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd. These spells “Eldritch Blast, Scorching Ray, and Spirit Shrouds” are the only ones needed for this combo. Pick your favorites for the rest of them. Combo With the classes I took you will have one 7th level spell slot available at the highest. The combo looks like this Turn/Step One: Get behind cover use the metamagic option Subtle to cast Spirit Shroud at 7th level. Turn/Step Two: Use your +15 sneak skill to move within two enemies 10ft away from you. To cause a surprise round. Step Three: Use the metamagic options Subtle and Transmute to cast Scorching Ray at 6th level. Step Four: Use the ability Action Surge to do the last step except cast Scorching Ray at 5th level instead. Step Five: Use the metamagic option Quickened Spell and Subtle to cast Eldritch Blast as a bonus action. Step Six: The thing is dead and their friend has a bunch of damage to it as well. I will assume every attack lands. Explanation with Calculations This build will be making an absurd amount of attacks. All at advantage with a +10 to hit. This will hit a 20AC on average. Scorching Ray at 6th level= 7atks Scorching Ray at 5th level= 6atks Eldritch Blast= 4atks For a grand total of 17atks Each of the scorching ray attacks are 2d6 by themselves. There are 13 attacks in total. This brings our damage total to 26d6. Let’s not forget about our bugbear racial ability for an additional 2d6 per attack. That is another 26d6 Eldritch Blast is 1d10 +2d6 per attack with the bugbear ability. For a total of 4d10+8d6 Lastly, Spirit Shroud at 7th level adds 3d8 to every attack we’ve just made. There are 17 attacks in total. This gives us a total of 51d8s So far the total of dice is 60d6+4d10+51d8 We aren't done yet. Lets not forget that this is a surprise round for the rogue assassinate ability so everything is a crit. This means we double the amount of dice being rolled. That will bring our new total to 120d6+8d10+102d8 I will take the average of each dice type and add them up together. 120d6=360 8d10=40 102d8= 408 360+40+408= 808 average damage. This does not include the 2 remaining sorcery points for Empowered spell, or the power surge ability. These will provide additional damage yes but this is the bulk of the damage. The sorcerer level 6 ability will do 13x4=52 damage to the enemies friend for tranmusting scorching ray into lightning or thunder. This is also a surprise round so the enemy won't get a turn so you still have the first turn of combat to add more damage to this. I would assume with a +12 to your initiative you will be going first if not pretty close to it. Initiative Score= DEX mod +3 plus Alert feat +5 plus Tactical Wit +4.

  • @abcrasshadow9341
    @abcrasshadow93413 ай бұрын

    it really shouldn't come as a surprise that when combining all the strong first turn / surprise features would produce a nova monster. Nice build

  • @andrewhalmo656
    @andrewhalmo6563 ай бұрын

    I would love you to build around the Fiend Warlock, specifically around the 14th level Hurl the Hell feature. I know it’s real late game, but would be a blast to play. I mean who wouldn’t want to say “Go to Hell!!” and actually able to do it😂 What I came up with is to take 2 levels of Grave Cleric/14 Fiend warlock and an extra level to use however. You also need to have 2 feats of metamagic to quicken 2 spells. First quicken the Level 6 spell Mental Prison and do 5d10 and use your action to use Path of the Grave. Next round quicken 7th level Finger of Death that has vulnerability (14d8+60) and cast Eldritch blast with Repelling Blast to push them out of the circle to do 10d10 damage. By hitting them you activate Hurl Though Hell making them disappear till the end of your next round. Next round cast Cloud of Daggers on the spot they disappeared from. When they appear they take 10d10 psychic damage from the trauma of going through the 9 Hells only to end up in your Cloud of Daggers. They then take 8d10 of damage when they appear and another 8d10 when they start their turn!!! If they happen to survive they are going to have a very bad day. You could even have a pet Imp for more flavor and potential extra damage.😆

  • @NerdNyren
    @NerdNyren3 ай бұрын

    Love it. Although, I would say that the Bugbear contributes to the brokenness of this build. Bugbear just puts the damage of this build over the top with the extra 20d6 they all.

  • @joshuaclendenon
    @joshuaclendenon3 ай бұрын

    This is a fun one! Came for the build, stayed for the book club.

  • @homieshq69
    @homieshq693 ай бұрын

    Super great timing after I watched your dhampir vid I created an dex/con based echo knight and let me tell you he is doing amazingly in our games

  • @jonathanmartin8716
    @jonathanmartin87163 ай бұрын

    I'm glad he didn't go two-weapon, the bonus action to do extra damage is much more useful on maneuvering the echo. When discussing the Echo itself, it's VERY important to remember that it is NOT a creature. My DM keeps trying to tell me the Echo is hit by this or destroyed by that affect and I ask him again and again. Does this attack or ability target only creatures or does it target Magic Objects, there's a separate rules set for the Echo as a Magic Object that prevents it from being targeted or damaged by random effects. Not quite to the level of a Spiritual Weapon, but still, it generally takes a deliberate action wasting an action to get rid of it. I play a Dhampir Shadow Sorcerer / Echo Knight. Playing with shadows gives me plenty of places to hide and I can use my Echo and Spider Climb ability to hide on walls and roofs :P It's a great utility build.

  • @SeanBoyce-gp
    @SeanBoyce-gp3 ай бұрын

    38:00 for stuff like Symbiotic Entity and other preps spells and features, I have found a lot DMs amenable to "can I just have (x) held as an action if we roll initiative, provided we're not surprised?" As long as it's not a spell with a spell slot, I find this kind of O.K. If you're on guard anyway, it kind of makes sense that you'd have something like this ready. It's kind of like walking with your weapons at the ready vs in sheaths, holsters, whatever.

  • @brothertaddeus
    @brothertaddeus3 ай бұрын

    Fun trivia: Matt Mercer used to play Warmachine by Privateer Press (maybe still does? not clear). I can't help but feel like the Echo Knight and the Chronurgist are nods to Victoria Haley from that game, since she's a time mage who summons echoes of herself from other timelines.

  • @KaitlynBurnellMath
    @KaitlynBurnellMath3 ай бұрын

    I always find the hype around Unleash Incarnation to be very silly. Like...one use of Unleash Incarnation is basically the same as one use of Precision Attack from a battlemaster. It lets you land another attack, usually. But Echo Knight gets like 2-3 uses of Unleash Incarnation depending on your CON, and Battlemaster gets 8 uses of Precision Attack (assuming one short rest). (Echo Knight is an absurdly powerful subclass, don't get me wrong. But that's mostly because of Manifest Echo. Not because of Unleash Incarnation, which is more of a nice bonus rather than the main course).

  • @trevorgreenough6141
    @trevorgreenough61413 ай бұрын

    As an avid lover of METAAAAAAAAL! I absolutely adore the original intro sound.

  • @scottswgoh6637
    @scottswgoh66373 ай бұрын

    @Colby I really love your builds. I would love to see your build on a mark of healing halfling necromancer. I used the yen yang of life and death.

  • @syrupchugger421
    @syrupchugger4213 ай бұрын

    Great video! Thanks again

  • @DrunkenDonuts_96
    @DrunkenDonuts_963 ай бұрын

    Colby would you be willing to do a shorts series for some of your favorite builds vs monsters? Like take your favorite build at any level and put it against monsters you think appropriate and just demonstrate how it’s done? Think that’s be sweet!

  • @UncleBBQ
    @UncleBBQ3 ай бұрын

    I prefer the Ambush maneuver for the extra initiative bonus since almost 40% of my damage comes from making sure those bugbear attacks land. GWM I don't think is needed at my table, it only makes it harder to deliver those extra d6's. Also, consideration for Barbarian 2 for Reckless attack and Rage (no hunters Mark of course but much better survivability when the surviving enemy decides to retaliate.)

  • @H3xx99
    @H3xx993 ай бұрын

    I'm honestly surprised you didn't go monk... In fact, this would make an excellent Unarmed build... Bugbear, Unarmed Fighting style Echo Knight 6, Blind Fighting Gloom Stalker 3, Go Astral Monk after that to A: Get more attacks to stack onto your nova round, and B get an extra 5 feet of reach. In fact, also get an Eldritch Claw Tattoo to also extend your reach another 15 feet so you can reach a total of 30 feet, and use your echo to teleport anywhere you need to be on the battle field. I call this build the "Mystic Schnoz Breaker." Beware the teleporting Bugbear with the scary spaghetti arms...

  • @chrisg8989
    @chrisg89893 ай бұрын

    Alert should add damage because it'll increase your chance of going first in combat. That bugbear surprise damage should really be at about 25% before you have alert with such a bad initiative bonus.

  • @bennybarkx
    @bennybarkx3 ай бұрын

    Currently playing an Half-Orc Echo Knight Fighter with a 2 level dip (so far) into Barbarian. Currently level 7, so Fighter 5, Barbarian 2. The Reckless Attack allows for reliable Advantage and because the attacks are coming from me, my foes don’t gain advantage against my Echo. As we are playing within Faerun, I’ve flavoured my echo to be an avatar of my tribal deity, a shadow bear named Umbra. The plan is eventually to take an extra 2 levels into Barbarian, taking the Totem Bear as my subclass for thematic reasons as well as the half damage while raging. These will likely come in after taking level 8 Fighter so as best to maximise Feats progression 😊

  • @20storiesunder
    @20storiesunder3 ай бұрын

    I wish I could combine echo Knight with clockwork sorcorer so I can make a "lost in time" character.

  • @soldier660
    @soldier6603 ай бұрын

    Oh yeah back on track : ) !!!

  • @nathanaelthomas9243
    @nathanaelthomas92433 ай бұрын

    Thanks for the video Colby! I enjoyed your analysis.

  • @Chris_the_Nerd
    @Chris_the_Nerd3 ай бұрын

    Surprised the build wasn’t 11 Echo Knight/3 Gloomstalker/3 Assassin. Crits on all those openers would be a pretty valuable add.

  • @DnDDeepDive

    @DnDDeepDive

    3 ай бұрын

    I've sort of already done that build :). More than once...

  • @ADirtyLeviathan
    @ADirtyLeviathan3 ай бұрын

    Currently Playing an Echo knight and at level 4. So lol lets see what you got Colby!

  • @mattdahm4289
    @mattdahm42893 ай бұрын

    Thanks Colbs!

  • @curzee3077
    @curzee30773 ай бұрын

    Hi Colby, just dropping a comment! Hope you're well. Keep up the good work!

  • @AllNighterProduction
    @AllNighterProduction3 ай бұрын

    Another option for this build, especially if you expect to get advantage by other means. Instead of trip attack for your superior technique - take the often forgotten Ambush technique which adds 1d6 to your initiative roll. For a character who really needs to go first, any additional help is appreciated.

  • @cornycornsnake
    @cornycornsnake3 ай бұрын

    Excellent as always.

  • @lulospawn
    @lulospawn2 ай бұрын

    DM: two bulettes appear from the ground! Roll initiative Echobugbear: hold my balls

  • @EEEEEEEEEEEEEEE737
    @EEEEEEEEEEEEEEE7373 ай бұрын

    I really love your videos and the way you do things

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