The best SMALL Highway Connections - Building Diamond Interchange Variants in Cities Skylines

Ойындар

➤ The humble service interchange. Providing highway access for all. These come in many flavors but today we'll be covering the diamond interchange and several of its variants. Though generally quite small, the diamond can be converted into its more powerful "Diverging" or "Single-Point" variants as your city grows.
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0:00 Rural Intersection Progression
2:12 Diamond Interchange
6:42 Traffic Lights
13:15 Diverging Diamond
16:02 Single Point Urban Interchange
18:33 SPUI Light
#citiesskylines #interchange #infrastructure
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Пікірлер: 280

  • @JoyBuildsCities
    @JoyBuildsCities Жыл бұрын

    These tutorials are so incredibly helpful! I also very much appreciate the chapters!

  • @YUMBL

    @YUMBL

    Жыл бұрын

    Always! Thanks Joy :)

  • @kiergsmith
    @kiergsmith Жыл бұрын

    Great tutorial, thanks! BTW - one of the complaints regarding both DD and SPUI is they are hell on pedestrians. I believe that is one of the reasons that here in Ontario, Canada we use a lot of Parclos and split access. (North exit is separated by kilometer from South exit.)

  • @EgnachHelton

    @EgnachHelton

    Жыл бұрын

    Another thing is toll booth. If your country's highway have toll booth on every entrance, you pretty much cannot have any kind of diamond interchange.

  • @Peter_Morris
    @Peter_Morris Жыл бұрын

    The SPUI looks like a giant spider from the air. I went through a diverging diamond a while back in a section of Atlanta that’s always very busy and was amazed how much quicker it got us on the interstate than the same intersection from the early 2000s. Great tutorial. I found your channel because City Planner Plays named something in one of his tutorials I’m watching.

  • @PupOrionSirius26
    @PupOrionSirius26 Жыл бұрын

    The biggest problem with a SPUI in real life and somewhat in the game is that it is a pedestrian and bicycle user death trap.

  • @SnoVVdogsPks

    @SnoVVdogsPks

    Жыл бұрын

    Problem? Solution :D !

  • @martinbarta8859

    @martinbarta8859

    Жыл бұрын

    Yes, simmiliar but smaller SPUI is in one small city near city where i live and it takes about 5 minutes to go through whole SPUI.

  • @AVeryOldLady4397

    @AVeryOldLady4397

    Жыл бұрын

    Pedestrian tunnel!

  • @namenamename390

    @namenamename390

    Жыл бұрын

    Yeah. You need to cross four traffic lights on foot at a SPUI, or two if right turning cars get a slip lane without a stop light, which is even more unpleasant for pedestrians. The "urban" part of the SPUI really only describes the relatively small formfactor, it doesn't create a better urban environment than a standard diamond or any other highway interchanges. The best option both IRL and in game would be to provide pedestrians and cyclists alternative routes to cross the highway, ideally ones that are faster and not a detour.

  • @davidroddini1512

    @davidroddini1512

    Жыл бұрын

    That’s the advantage of an inverse SPUI. An inverse SPUI has the on and off ramps connecting on the inside of the highway so it only has ramps on the bridge and the intersection itself is no larger than a 4 lane road. However, they aren’t common IRL due to the danger of traffic backing up into the fast lanes of the expressway if something goes wrong at the light.

  • @crowaust
    @crowaust Жыл бұрын

    I normally switch to a Dumbbell interchange, or a Pinched Roundabout interchange instead of going for a DD or a SPUI, they also use the same bridge from a Diamond interchange, and don't increase the space used up that much either side of the highway.

  • @shaneintheuk2026
    @shaneintheuk2026 Жыл бұрын

    Your videos about intersections are still some of the very best on KZread. Keep up the good work.

  • @yaboiryan3075
    @yaboiryan3075 Жыл бұрын

    super helpful, i get a lot more abt roads and intersections now! my town actually had a busy intersection and they upgraded it to a crossway, i'm sure it was necessary and the planning ppl discussed it heavily but every driver hates driving on it 😅

  • @DJ0045
    @DJ0045 Жыл бұрын

    One thing about through traffic on the diamond. It’s not just for mistakes, those corners are where the gas stations are. I’d typically put commercial on those corners - traffic be damned. Lol

  • @ihatearial
    @ihatearial Жыл бұрын

    I've came up with a design capable of supporting low to mild moderate traffic in a very compact footprint: a separated and elevated lane to pass through a turning junction. The go-through choice was made in observation to where the traffic turns the most. It's also made on your "de-escaled" roads from some videos ago. I'm having a lot of fun with this map!

  • @DavidMartinez-ht8pp
    @DavidMartinez-ht8pp Жыл бұрын

    Dude, my favorite intersection is the SPPC that you made 1 and 2 years ago in two videos. Literally, when I saw it, it became one of my most used by far. Not only because it manages traffic excellent, but also because it’s gorgeous itself. Your intersection videos are awesome! Well, in general, your videos are awesome!

  • @MunaumMuhammad
    @MunaumMuhammad Жыл бұрын

    Best channel for interchange tutorials in my opinion! Been watching you for a while.

  • @astrognash.
    @astrognash. Жыл бұрын

    Awesome! This is a real diamond of a video with a good, single point, and a pleasant diversion to watch!

  • @Initiual

    @Initiual

    Жыл бұрын

    Great analogy!👍

  • @SirFloofy001
    @SirFloofy001 Жыл бұрын

    21:00 theres one in indianapolis in the south east side, the interstate and cross road both have huge amounts of traffic but this junction always moves. The fact that you dont have to fight through 2 traffic lights that are almost never synced up is the biggest time saving traffic moving factor.

  • @gamesucht2097
    @gamesucht2097 Жыл бұрын

    I have a lot of traffic jam around my highways and this is incredibily useful. Thank you

  • @playtimewithdragonfire
    @playtimewithdragonfire Жыл бұрын

    Your interchange tutorials are amazing. I used your small SPUI to help fix through traffic in my city. It took me over an hour to get it setup (even after practicing once). But, it works amazingly well.

  • @DavidMartinez-ht8pp

    @DavidMartinez-ht8pp

    Жыл бұрын

    I prefer the sppc, literally now is my favourite intersection. Maybe it’s a little big but it is gorgeous. Have a look at it!

  • @Savsgames
    @Savsgames10 ай бұрын

    That straight-thru option on the diamond interchange will be fantastic in cities skylines two in the event that those shoddy rural highway road conditions cause a traffic accident under the overpass.

  • @johtajakansio
    @johtajakansio Жыл бұрын

    Straight-through also allows over-sized cargo! Not that it exist in-game

  • @derorgelmeister

    @derorgelmeister

    Жыл бұрын

    Also for road closures. If there was an accident in between the exit and entrance ramps, that would be a great way to divert traffic.

  • @Zeakthecat
    @Zeakthecat Жыл бұрын

    another variant of a service interchange is something that texas does. have 2 frontage roads on each side, with exit ramps just before a overpass, with a traffic light on each end.

  • @-olli-
    @-olli- Жыл бұрын

    YUMBL aka "Mr. Interchange Obsession" ;-) I love the level of detail and effort you put in all your designs and videos! Thank you!

  • @jmgirard7
    @jmgirard7 Жыл бұрын

    The beginning roads reminded me of driving in north Mississippi. First time ever experienced those kind of interchanges and it scared the crap out of me.

  • @Shawnraines
    @Shawnraines Жыл бұрын

    30 seconds in and that Car ran straight into a truck, kept me watching though lmao Great tutorial, and subbed!

  • @markuskoivisto
    @markuskoivisto Жыл бұрын

    I usually start with a diamond and then replace on of the ramps with a loop if there’s a disproportionate amount of left-turning traffic from that side. The loop makes it right-turning. It can progressively build towards a complete parclo as needed. Diamond with one loop is the dominant interchange where I live and it’s quite easy to see why.

  • @YUMBL

    @YUMBL

    Жыл бұрын

    Loops are their own video ;)

  • @Papershields001
    @Papershields001 Жыл бұрын

    This reminds me so much of Gainesville and Haymarket in VA. Spui for Gainesville, diverging Diamond for haymarket.

  • @jayswarrow1196
    @jayswarrow1196 Жыл бұрын

    TMPE allows the first solution to be possible, with two simple steps: 1) Allow queueing for the both highways and both exits from the middle bit. 2) Leave right lines to be turn only, so the traffic would use only one to go thru, and split in two in the middle also. I've got similar setups all over my city (the light-less metropolis format), and there's no significant backings occuring (mind you, i'm playing with despawn *disabled,* so every car has to wait till the ends of the world)

  • @MarcusChan
    @MarcusChan Жыл бұрын

    For traffic lights in Singapore, they set it to 1 direction going straight & turning across both sets of lights so the bridge section always have some sort of movement to prevent backlogs.

  • @SaschaLeib
    @SaschaLeib Жыл бұрын

    Over here (Belgium), the traffic planning usually tries to prevent people from using the slip lanes to get back onto the highway - not only by only allowing left and right turns, but often by creating physical barriers to prevent them from simply passing through straight. This is because otherwise there will always be some smartasses who try to bypass a part of the highway when there is a traffic jam, and thus by weaving back in further ahead, making the jam even worse than it was already.

  • @YUMBL

    @YUMBL

    Жыл бұрын

    I do like the idea of stopping them.

  • @funlightfactory6031
    @funlightfactory6031 Жыл бұрын

    I love how the truck just ran into that car and went right through it. LOL!

  • @Azeria
    @Azeria Жыл бұрын

    i appreciate diverging diamonds and whatnot are great if the infrastructure is already there, but my brain was screaming ‘grade separated roundabout’ for about 23 minutes, great video

  • @YUMBL

    @YUMBL

    Жыл бұрын

    Bypass roundabout can be a great low-med volume solution.

  • @pfeilspitze
    @pfeilspitze Жыл бұрын

    One trick I've found works really well in the game: make a corridor using half-diamonds instead of full diamonds. Even in vanilla a half-diamond works great since it's just a 2-phase light and the other node is free-flowing. That way, even without special setup, you just have one 2-phase light and one free-flowing node, both of which work quite well. Then put bridges between the diamonds so the cross-road traffic is separate from the service interchanges.

  • @N00N01
    @N00N01 Жыл бұрын

    Incredibly helpfull thx :)

  • @Ramotttholl
    @Ramotttholl Жыл бұрын

    i like my bigger DDI in cs.. because you tend to have to design intersections bigger in the game (atleast till the new intersections mods came out) and the intersections are just straight throughs.. you can eliminate the only interchange with a short bridge/tunnel. pretty unrealistic but really helps traffic flow XD

  • @ryguy2006
    @ryguy2006 Жыл бұрын

    What I've always dreamed of is a continuous flow diamond, so left turning traffic can go at the same time. Kinda the same concept as the DDI, but through traffic can also be prioritized if necessary

  • @cpufreak101

    @cpufreak101

    Жыл бұрын

    I felt like trying to draw out how this could be achieved, and a sort of SPUI/cloverleaf hybrid *may* work but it certainly has many disadvantages, and I'm not even sure if I can get one built in the game.

  • @YUMBL

    @YUMBL

    Жыл бұрын

    I gotchu kzread.info/dash/bejne/iK15ldlpZ8yYdLw.html

  • @ash36230
    @ash36230 Жыл бұрын

    Diamond interchanges (or roundabouts) has always been my go to for lower density areas. Mainly because of their compactness and that traffic hasn't needed anything more complex

  • @Idontknowwhattocallmyself

    @Idontknowwhattocallmyself

    Жыл бұрын

    roundabouts *on* the highway or roundabouts replacing the intersections on small diamond interchanges?

  • @harag9
    @harag9 Жыл бұрын

    Great vid. though the interchange at the end looks very dangerous until you started to put lights on it etc. However no mention of roundabouts, here in the UK we seem to have a lot of them above the motoway (freeway).

  • @That_Guy_Haruka
    @That_Guy_Haruka Жыл бұрын

    It's nice to see a functional single point interchange. I know of one in the SF Bay area that would be functional if it weren't for the intersections on either side of it not even a full city block away. Look up the I-680 and Monument Blvd interchange in Concord/Pleasant Hill, CA. It's a mess.

  • @KimForsberg
    @KimForsberg Жыл бұрын

    The best way I've found to avoid through-traffic in the service interchange intersections is to make sure the speed limit is properly set on the off-ramp/on-ramp. Ie. it should never be that the through-traffic should have a higher speed limit than the highway. The cims will chose the one with best speed. So if you have an highway off/on-ramp 100km/h and a rural two-way two-lane highway underneath at what is it, 60km/h or 80, the cars will prefer the off/on-ramp. With that there shouldn't need to be a need to force lane choices in the intersections, other than adding the asymmetric turn lanes, which often helps.

  • @inyobill

    @inyobill

    Жыл бұрын

    Mostly. I have observed in my games, and I have seen examples on Biffa's (rarer), where the AI will select the ostensibly slower route (having put lots of time in to ensure lane restrictions are not preventing desired flow.).

  • @davidroddini1512
    @davidroddini15127 ай бұрын

    The road at the start is exactly the intersection just down the street from where I work. It’s one of the few areas in the county where the freeway isn’t free flowing.

  • @ElwoodGaming
    @ElwoodGaming Жыл бұрын

    I have to make a left turn through an intersection like this every morning on my way to work only a mile away from my house....its rough to say the least

  • @matd675
    @matd675 Жыл бұрын

    When I started using the SPUI (from one of your guides), it was a massive improvement over the messes I was using before. The reason I don't use them as often now is because I saw your Single-Point Parclo guide, and I fell in love. They work well, and look amazing.

  • @CharliMorganMusic
    @CharliMorganMusic Жыл бұрын

    "It's dangerous, but it's working." Yeah, that sounds like the way we do things.

  • @serenegrace2515
    @serenegrace2515 Жыл бұрын

    The quality of the video... God I thought I was on a TED talk about interchanges 100/10

  • @YUMBL

    @YUMBL

    Жыл бұрын

    Whoa, thank you :)

  • @aaa-kd4lf
    @aaa-kd4lf Жыл бұрын

    Hey YUMBL! Awesome video! I was wondering if you could make a video on handling industrial traffic or traffic that comes from the cargo stations! Thank you!

  • @teambellavsteamalice
    @teambellavsteamalice Жыл бұрын

    I wonder, how much more expensive would an interchange be with three levels of elevations? You can then split off the through traffic, let it go underneath the highway, while the left turns use the single point overpass above it. Another thing I'm wondering is, how would two single direction arteries, each with their own interchange, compare? The individual interchanges will be simpler, but you'll need two interchanges. Will this need more are less total space? Will you be able to use the area between the two arteries efficiently? You could have a district in between the two arteries on either side, like specialized industries.

  • @exi8550
    @exi8550 Жыл бұрын

    when i first started playing, i would just try to replicate designs i have seen while driving around, and they seem to work pretty well in game. this is next level tho

  • @ansellee
    @ansellee Жыл бұрын

    I’m a big fan of SPUIs too! (and my fav system interchange is double trumpet 2 level interchange so don’t spoil city views). I think you might’ve missed that SPUIs can help in creating U-turns for the highway so making exits from only one highway side are possible. Here are the few (though unconcise) things I’ll note about the SPUI (2 min read) 1) cars turning from/to the highway via junction (left turns, in your case) might misjudge and enter the clogged junction when the entrance/arterial backlogs, rendering the entire junction useless. (it’s hell when there’s a 20sec timed traffic light (TTL) after that… In cities skylines enabling ‘enter blocked junctions’ makes it PAIN, blocking the whole junction. An IRL example: in Singapore, Paya Lebar Road exit off PIE. At the junction with Eunos Avenue 5, or Geylang East Central, it disallows right turns from the other side just to accommodate this. 2) Oncoming Collision. Like you said It’ll take some tinkering with node controller to prevent oncoming cars from colliding, and yes… IRL (sg example again) I’ve had near misses at the Cavenagh Road X Bukit Timah Road junction, where humans REFUSE to follow lane markings 3) Lane saturation into the highway (busy junctions only). This will be bad if your highway system uses weaving excessively. Using lane mathematics and letting cars accelerate before entering the highway may help, but in C:S I lost my battle against too many highway lanes because no one could enter/leave the saturated lane highway lane caused by the TTL, so I had to upgrade it to a 5-lane 😰 4) Pedestrians. As in the video, they can’t cross the arterial, though overhead bridges help, MY LEG PAIN. That being said, ped crossings off the slip lane are usually offsetted a little before the lane intersects with and joins the arterial, so cars only have to wait for one thing at a time, instead of the stars to align. Thanks for reading!

  • @5BBassist4Christ
    @5BBassist4Christ Жыл бұрын

    Somebody actually said SPUIs are better than Diverging Diamonds! I've been obsessing over SPUIs for about a year now, and only ever hear anybody talk about the benefits of DDs as though they have no drawbacks. I'm like, "No, dude, DDs are great for getting cars on the highway, but they're terrible for through traffic, whereas SPUIs do everything equally well."

  • @deejeemadrox1866

    @deejeemadrox1866

    Жыл бұрын

    They both are great, the SPUI works better with lots of straight traffic, crossing the highway, the DDI works best when lots of traffic want to enter the highway and less goes straight over it.

  • @josrekker
    @josrekker Жыл бұрын

    Nice video!

  • @chingching48
    @chingching48 Жыл бұрын

    Another amazing Video. I would love to see your takes on turbine, pinavia, and ITL. I am using them but have to take from the workshop as-is cause I don’t know how to build them custom for my city 😢.

  • @kingMT514
    @kingMT514 Жыл бұрын

    1:16 the yellow tractor trailer coming from the right said “excuse me”

  • @hendrikharryg
    @hendrikharryg Жыл бұрын

    Hey Yumbl, Great video. Regarding SPUI: I know you once did an episode with a single node SPUI as opposed to this 3 Node SPUI. Will you revisit that now that there is a free flowing right turn junction option?

  • @YUMBL

    @YUMBL

    Жыл бұрын

    Oh, i havent seen that option yet

  • @ryanstewart116
    @ryanstewart116 Жыл бұрын

    I just want to point out that all three lanes being available to left-turning traffic is usually illegal in the US. It only works here because the opposite on-ramp is one-way and cannot conflict with anyone turning left into a far-right lane. In the US, if there is only one left turn lane, you MUST turn into the far left lane. Anything else is considered changing lanes in an intersection or an improper turn. You can be pulled over for it but few people are.

  • @TheSkyGuy77
    @TheSkyGuy77 Жыл бұрын

    Yumbl: (shows first intersection) Me: hey, that looks familiar! 😂

  • @pfeilspitze
    @pfeilspitze Жыл бұрын

    0:21 That truck is going through the crossing truck! Sure, it's game logic, but even for small rural interchanges it feels like this should really have more protection.

  • @wouter12wpp
    @wouter12wpp Жыл бұрын

    The through trafic on offramp intersections is a big problem when there is a traffic jam on the highway.

  • @FirePandaGames
    @FirePandaGames Жыл бұрын

    I'm surprised by the lack of representation of trumpet style interchanges where exiting (or entering) traffic has to make a 180 to T intersection

  • @NithinJune
    @NithinJune Жыл бұрын

    5:55 Also if you don’t fit under the underpass this allows you to go through

  • @YUMBL

    @YUMBL

    Жыл бұрын

    No, every street legal vehicle should he able to fit under an interstate overpass.

  • @justinsellers9402
    @justinsellers9402 Жыл бұрын

    Great video. I would really like to see suggestions for an intersection between two high traffic density 6 lane roads. I try and space communities out, but my arterials get clogged into submission around 25-30,000 pop when I can't buy more land and need to increase size in other ways.

  • @YUMBL

    @YUMBL

    Жыл бұрын

    A quadrant interchange may be the answer. kzread.info/dash/bejne/pYplzZaKn6nVp7Q.html

  • @justinsellers9402

    @justinsellers9402

    Жыл бұрын

    @@YUMBL Wonderful recommendation! That was exactly what I was looking for. Thanks!

  • @mattphillips199
    @mattphillips199 Жыл бұрын

    Gotta love the semi getting blasted 20 seconds into your video about better intersections

  • @YUMBL

    @YUMBL

    Жыл бұрын

    I didn’t see anyone get hit. In fact, I’ve never seen anyone get hit in Cities Skylines…

  • @nowyishes4746
    @nowyishes4746 Жыл бұрын

    thankyou for the tutorials, it helps me to get a better understanding on how to fix traffics! btw can I know what mods are you using for this??

  • @YUMBL

    @YUMBL

    Жыл бұрын

    Thanks! My mod collection is linked in the description

  • @Gamewithandrewtz
    @Gamewithandrewtz12 күн бұрын

    This isn't a tutorial This is pure entertainment 😂 The new "how it's made"

  • @FtanmoOfEtheirys
    @FtanmoOfEtheirys Жыл бұрын

    "Small junctions that work" Meanwhile, a box truck going down the highway took out that 18-wheeler crossing over lol.

  • @pwhnckexstflajizdryvombqug9042
    @pwhnckexstflajizdryvombqug9042 Жыл бұрын

    In the System interchanges video, can you do the Bel Geddes interchange? It's also known as the full diamond interchange. It's not a service interchange, you'll probably have to do some research on it to work out exactly what it is, as it can be a bit hard to find as not many people know the name.

  • @5blocksmc979
    @5blocksmc979 Жыл бұрын

    have you ever tried a ramp meter? if there is a merge from 2 lane to 1 lane a ramp meter is sometimes used if the highway is frequently congested.

  • @simongeard4824

    @simongeard4824

    Жыл бұрын

    Not familiar with the term, but is that basically traffic lights that quickly switch between the two lanes, one car at a time?

  • @5blocksmc979

    @5blocksmc979

    Жыл бұрын

    @@simongeard4824 well yeah, if the highway is congested

  • @aludrenknight1687
    @aludrenknight1687 Жыл бұрын

    15:00 A diverging diamond stack interchange has no lights and flows freely for crossing traffic, though it requires cloverleaf style weaving and takes up a lot of space for realistic ramps.

  • @YUMBL

    @YUMBL

    Жыл бұрын

    I believe you’re describing a “DCMI”. None exist in real life currently.

  • @aludrenknight1687

    @aludrenknight1687

    Жыл бұрын

    @@YUMBL Oh yeah! I looked that up and saw how it can be built to avoid the weaving problem. Thanks! They look very expensive for real life application. lol

  • @MrHenkkkie
    @MrHenkkkie Жыл бұрын

    At the regular diamond and diverging diamond it would be better to change the combined straight/right lane on the local road to a dedicated right lane. 13:59 shows a lot of traffic on the right lanes

  • @YUMBL

    @YUMBL

    Жыл бұрын

    You absolutely can :)

  • @mccabecompositions
    @mccabecompositions Жыл бұрын

    19:03 If you click change mode when setting up your timed lights, you can get lane-specific lights. Handy for left turn arrows

  • @YUMBL

    @YUMBL

    Жыл бұрын

    There is no left turn recognized by the game in this situation. Thats what I explained in the moment.

  • @mccabecompositions

    @mccabecompositions

    Жыл бұрын

    @YUMBL yes, but you can replicate the effect by only having the left lanes turn in their own step

  • @YUMBL

    @YUMBL

    Жыл бұрын

    The lights current functions are TURN specific. Not LANE specific. And as there is no turn that the game acknowledges all the arrows remain straight. Go look if you need :)

  • @mccabecompositions

    @mccabecompositions

    Жыл бұрын

    @@YUMBL you can make them lane specific if you click "change mode" while setting up each turn. I do it all the time in my cities. Even if they don't show that they turn left, you can use the lane manager to make it a left turn lane. The effect is the same regardless

  • @mccabecompositions

    @mccabecompositions

    Жыл бұрын

    kzread.infoyfoMGg3_MbU?feature=share

  • @inyobill
    @inyobill Жыл бұрын

    I come for the interesting content, but also your presentation style lowers my blood pressure about 10 points. Sometimes I'm _really_ trying to pay attention, and I just drift off to sleep.

  • @rogueroger0
    @rogueroger0 Жыл бұрын

    The cloverleaf works well too

  • @flameoguy3804
    @flameoguy3804 Жыл бұрын

    Can you do a video on partial cloverleaf variants? I often use one or two looping roads to eliminate left turns in my cities, and in real life I see them all the time especially on lower capacity exits.

  • @YUMBL

    @YUMBL

    Жыл бұрын

    I’ve made many videos about the parclo :) kzread.info/dash/bejne/la6a1KpmeLXPiMo.html

  • @joshbarton2292
    @joshbarton2292 Жыл бұрын

    @yumble - I’d be really interested in the best way to make a junction of a large roads together. For example 4 lane road with another 4 lane road, not using highways. Is there another way not using just a roundabout or traffic light.

  • @ubison
    @ubison Жыл бұрын

    If you do another 5b1c, I think you should just manage interchanges and transit flow for the whole city, rather than doing a local neighborhood and town center somewhere.

  • @Hinjin95
    @Hinjin95 Жыл бұрын

    4:31 ♫ Déjà vu ♫ ♫ I've just been in this place before ♫ ♫ Higher on the street ♫ ♫ And I know it's my time to go ♫

  • @Lebi-xn2ur
    @Lebi-xn2ur Жыл бұрын

    How did you get the roads, at the node points, to appear nicely and not overlapping or missing parts of the road?

  • @endrawes0
    @endrawes0 Жыл бұрын

    I've never seen that first example with turns on the highway road

  • @RespawnRoasters
    @RespawnRoasters Жыл бұрын

    Hi Yumble, Love the videos. What mod is it that elevates the terrain to your bridge segments automatically? Was that a function of network multitool that I have been missing?

  • @YUMBL

    @YUMBL

    Жыл бұрын

    Thanks! Its network anarchy that manipulates weather a road is elevated, grounded, or tunnel.

  • @wterlep
    @wterlep Жыл бұрын

    What would you say would be the optimal spacing for the SPUI? I have a few set up in one of my cities, but traffic always seems to want to ignore the timed traffic lights I set up.

  • @YUMBL

    @YUMBL

    Жыл бұрын

    Your nodes are just too close together. I’m not sure of the exact amount. They have to be spaced out enough to work well.

  • @isaacagamaite7004
    @isaacagamaite7004 Жыл бұрын

    Is there any way to make a single point urban interchange in vanilla if so can you make a video on it

  • @WJINTL
    @WJINTL Жыл бұрын

    Cities Skylines is not perfect but it is possibly the greatest civil engineering teaching game ever. It makes you understand why traffic problems occur and makes you experiment and think outside the box to fix those problems while growing the city at the same time.

  • @ArtiePenguin1
    @ArtiePenguin1 Жыл бұрын

    Right at the start of the video (0:20) the AI traffic just barrels through a semi truck trailer like it's invisible.

  • @Amonkey1982
    @Amonkey1982 Жыл бұрын

    4:29 I dont get get. There is a problem that the cars just use one lane because its the shortest way. Could be solved if there is a way to exit the highway to the left too. So some go left some right... all lanes will be used. Why not make a U turn on the highway (not realistic) 100 m above the entrance north. And not allow going to the left comming from south via the first exit. There is a name for that kind of junction. So lane math comes right in also. No problems then... right?

  • @crazyjack3357
    @crazyjack3357 Жыл бұрын

    i do think you missed a step from the at grade crossing to the diamond interchange and that would be the Michigan left junction

  • @YUMBL

    @YUMBL

    Жыл бұрын

    Thats just its own video: kzread.info/dash/bejne/gaN60KuPc8muqpM.html

  • @randybryant5618
    @randybryant5618 Жыл бұрын

    I like to combine single point and diverging diamond. Has the footprint of the single point and efficiency of diverging diamond.

  • @davidroddini1512

    @davidroddini1512

    Жыл бұрын

    That’s a very good idea!

  • @stanwildin3D
    @stanwildin3D Жыл бұрын

    What are those environment ground textures and road textures? I want to have exactly the look you have. Looks clean and crisp/realistic. Checked your collection but can’t figure out which one it is. Can you point me to the right collection or specific mod please?

  • @YUMBL

    @YUMBL

    Жыл бұрын

    I think my map theme is “Seychelles”. kzread.info/dash/bejne/h2uTqbCfXcTZicY.html

  • @MarchalisVan
    @MarchalisVan Жыл бұрын

    without mods, the best I've found is, enter on one side of the road, and exit on the other... lots of little bridges to enter the highway.

  • @hipstercrab5886
    @hipstercrab5886 Жыл бұрын

    *just one more lane, bro* that "rural" road jumped from two lanes to six real quick

  • @YUMBL

    @YUMBL

    Жыл бұрын

    Proportionate to the traffic, yes. Also, it was initially a four lane road.

  • @lionheartgaming6794
    @lionheartgaming6794 Жыл бұрын

    Hey! I really like your tutorials! They help a lot, but i have one question. Which Mods/DLC‘s do you use? Because just with Traffic Manager I can’t do all of these… Thanks forward! 🙏🏻

  • @YUMBL

    @YUMBL

    Жыл бұрын

    Thanks! My collection of mods on steam is linked in the description :)

  • @lionheartgaming6794

    @lionheartgaming6794

    Жыл бұрын

    @@YUMBL thank you very much!

  • @輕舞詩歌
    @輕舞詩歌 Жыл бұрын

    菱形分流交流道還是比較好,但車流實在太大就還是不行 但對於車輛要左轉是非常棒,可以降低事故

  • @DeanShirley818
    @DeanShirley818 Жыл бұрын

    The sluggishness in the SPUI (and even the diamonds) is due to nodes being too close together. Remove the in-between nodes on the bridges and merge ramps. Ideally you don't want nodes within 6 units of each other or else traffic will hesitate until the next node is clear. Spread the nodes out and traffic will flow much better. Using Traffic Manager to force traffic will also cause sluggishness. You're better off using the lane arrows to direct traffic rather than dragging the colored lines. When you pack that many forced lane lines it bogs things down. Also... if you want realism you're still getting highway lane math wrong. Add a deceleration lane before subtracting your exit lane. If you start with 3 you should have 3 going through the underpass. ;-)

  • @nightshadelenar

    @nightshadelenar

    Жыл бұрын

    not everywhere does the last part, as such you'll be going along, minding your business, then bam your far right lane is now an exit only lane. its getting less common, for sure, but there is still interchanges that do this.

  • @YUMBL

    @YUMBL

    Жыл бұрын

    Its still a two lane in each direction highway Dean, so its fine. The sluggishness is not due to nodes being close together. Its due to the size of the nodes, and not having “enter blocked junction” enabled in traffic manager. Which i fixed and explained at the end.

  • @DeanShirley818

    @DeanShirley818

    Жыл бұрын

    @@YUMBL "The sluggishness is not due to nodes being close together. Its due to the size of the nodes, and not having “enter blocked junction” enabled in traffic manager" Even with turning enter-blocked-junction enabled I still notice a hesitation when nodes are too close together. Been doing a ton of experimenting. Anytime there is an in-between node when using Traffic manager to force traffic to stay in it's own lane it's much better to just remove the node(s). I see a noticeable difference when doing this on SPUI style interchanges. Can also mitigate using enter-block-junction to keep traffic from clogging up an intersection during a high flow times.

  • @DeanShirley818

    @DeanShirley818

    Жыл бұрын

    @@nightshadelenar As someone who spends about 30,000 miles a year on the US highway system, I can say you're right... however it's highly annoying when it does happen. They recently redid a stretch of highway near me and flubbed up the lane math and it causes all kinds of backups and accidents because it's forcing unnecessary lane switching with trucks and of course people not realizing their lane is ending until it's too late. Carinal Rule of Highway Lane Math: never ever molest your primary through traffic lane. Add exit lanes to the right and passing lanes to the left, but never ever force a through lane into an exit. Or worse yet, add a temporary slow-traffic/truck-climbing lane to the right. That's another pet peeve - but not something that happens in CS. LoL

  • @shadd0w09
    @shadd0w09 Жыл бұрын

    How about dumbbell interchanges we see a lot of the in the uk

  • @markuskoivisto

    @markuskoivisto

    Жыл бұрын

    Already covered in another video

  • @gutterfly91
    @gutterfly9110 ай бұрын

    I don't think i have the traffic flow function in my CS. I can control whether stop lights or signs but that's all I see. Is this dlc or a mod? If so can I have the name?

  • @mercifulbull5813
    @mercifulbull5813 Жыл бұрын

    @YUMBL How could one build a Seven way, Parclo and Trumpet Interchange.

  • @bowdybuoy8773
    @bowdybuoy8773 Жыл бұрын

    you mentioned the through traffic in cities skylines being terrible. in that case its the faster route ( in theory) fix it by making the max speed a bit lower then they wont take it and you can keep the option open

  • @YUMBL

    @YUMBL

    Жыл бұрын

    Yes, but since no one makes a wrong turn in CS it’s unnecessary. I just wanted to acknowledge the real life benefits.

  • @bowdybuoy8773

    @bowdybuoy8773

    Жыл бұрын

    @@YUMBL i understand theoreticly if the roads are winding and you have an offramp in a large bend the offramp can be seen as the shorter route and even though this isnt the "wrong" turn cars can still take the offramp en masse because its shorter at the time the route is calculated

  • @EurocatGames
    @EurocatGames Жыл бұрын

    Forever SPUI!!

  • @nerdynautilus5373
    @nerdynautilus5373 Жыл бұрын

    Can you do a lightless service interchange for constant flow?

  • @YUMBL

    @YUMBL

    Жыл бұрын

    Yes, with roundabouts. Though those are not conflict free. Any true conflict free interchange would be a system interchange.

  • @mangoesfly1594
    @mangoesfly1594 Жыл бұрын

    I hope someone can help me, been looking for a solution for a while. I want darker roads!! The road colors changer ++ is supposedly outdated as people on steam suggest using repaint instead, but when I use repaint, all of the highway intersections look darker than they should, and it looks horrible

  • @YUMBL

    @YUMBL

    Жыл бұрын

    I still use roads color changer. I’ve never seen an issue with it.

  • @mangoesfly1594

    @mangoesfly1594

    Жыл бұрын

    @@YUMBL Alright I'll give it a try, thanks

  • @Firstgenerationgamerdude
    @Firstgenerationgamerdude Жыл бұрын

    What mod are you using to adjust the traffic flow?

  • @YUMBL

    @YUMBL

    Жыл бұрын

    Traffic manager

  • @teedahbluedee
    @teedahbluedee Жыл бұрын

    what mod do you use that shows how many units your road is when building the road?

  • @YUMBL

    @YUMBL

    Жыл бұрын

    Precision engineering :)

  • @teedahbluedee

    @teedahbluedee

    Жыл бұрын

    @@YUMBL thanks

  • @Jkisacky6
    @Jkisacky6 Жыл бұрын

    How do you keep traffic from only using one lane? I put two turn lanes and they still go single file and makes the game not fun

  • @YUMBL

    @YUMBL

    Жыл бұрын

    Turning on “dynamic lane selection” in traffic manager helps a lot. 20-50% is fine

  • @dominikwacawik4778
    @dominikwacawik4778 Жыл бұрын

    In Europe we simply build a little roundabout on side that solves most of the problems.

  • @YUMBL

    @YUMBL

    Жыл бұрын

    kzread.info/dash/bejne/ZZh4qqyTYaS9hrw.html indeed!

  • @rocsaltjohn
    @rocsaltjohn Жыл бұрын

    Did you manufacture the diverging diamond intersections? And if so, any way to share those or show how you made them.

  • @YUMBL

    @YUMBL

    Жыл бұрын

    Here you go! kzread.info/dash/bejne/p6Cd0MiqfMS8f6g.html kzread.info/dash/bejne/dHqp2K2tib2YibA.html

  • @YUMBL

    @YUMBL

    Жыл бұрын

    It’s two videos :)

  • @rocsaltjohn

    @rocsaltjohn

    Жыл бұрын

    @@YUMBL well I guess now I have to subscribe don't I??

  • @YUMBL

    @YUMBL

    Жыл бұрын

    At your discretion! :)

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